How To Get Rid Of Dark Spots In Your Glass Renders / Blender Glass Tutorial

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  • เผยแพร่เมื่อ 30 ต.ค. 2022
  • Hey there, in this video I am going to show you how to get rid of dark spots in your glass renders in blender!
    Dispersion Glass tutorial: • How To Make Realistic ...
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ความคิดเห็น • 32

  • @bannnz
    @bannnz 4 หลายเดือนก่อน +3

    i normally dont comment on videos, but this one deserves it lol. thank you for this, it was a lot more informative than most of the 30+ min videos

  • @VladimirRez
    @VladimirRez ปีที่แล้ว +1

    Thank you so much! such clear and useful information and tip!

  • @JrgenFrderbergTvedt
    @JrgenFrderbergTvedt 5 หลายเดือนก่อน +1

    Now this is great information ! Thank you ever so much !!

  • @7orange856
    @7orange856 ปีที่แล้ว

    Thank youuuuuuuu, i love this tutorial

  • @Sagiikae3D
    @Sagiikae3D 7 หลายเดือนก่อน

    wow great render setting!

  • @jarthmer9227
    @jarthmer9227 ปีที่แล้ว +1

    very nice tutorial!

  • @Benn25
    @Benn25 2 หลายเดือนก่อน

    very good trick, thanks for sharing.

  • @lazylaje
    @lazylaje 9 หลายเดือนก่อน

    Thanks you fixed a problem that I couldn't find an answer to elsewhere

  • @pioter-ji1bo
    @pioter-ji1bo หลายเดือนก่อน

    Thank you for this! I was going crazy thinking my glass shader is all wrong!

  • @moric4677
    @moric4677 6 หลายเดือนก่อน

    thanks , that cleared my problem

  • @husseinali5144
    @husseinali5144 หลายเดือนก่อน

    Thank you very much 💯💯❤️❤️

  • @Nicola5
    @Nicola5 ปีที่แล้ว +1

    Thank you for this tutorial!

    • @philipkriegel
      @philipkriegel  ปีที่แล้ว +1

      You're welcome, I'm glad you enjoyed it :D

  • @aonartofnafiz
    @aonartofnafiz ปีที่แล้ว +1

    Thank you so much. It really helped when I put some glass tube arrays in a transparent box and all the glass tubes looked too dark. This solved the issue with some tweakings.

  • @speltospel
    @speltospel 6 หลายเดือนก่อน

    thank you. good

  • @MarcosLopez-dt7ul
    @MarcosLopez-dt7ul 11 หลายเดือนก่อน

    Thanks so much you save me!!!!!!

  • @7un6r0
    @7un6r0 ปีที่แล้ว

    Thanks the demo! Still a little bit confused about what the node of Great Than does here. Could u explain more specificaly?

  • @kaleknelson8429
    @kaleknelson8429 ปีที่แล้ว

    I'm having a similar problem with an effect I'm trying to create. To do this effect I need two models to overlap, however when doing so I get this darx spot issue even when one of the models is completely transparent. Does anyone know how I could fix this?

  • @robertalexanderquinn9044
    @robertalexanderquinn9044 3 หลายเดือนก่อน

    Smart

  • @unggoysolid4363
    @unggoysolid4363 9 หลายเดือนก่อน

    hello, how do you make those material with chromatic aberration??

    • @philipkriegel
      @philipkriegel  9 หลายเดือนก่อน

      Hey! I have a video on that topic, here it is: th-cam.com/video/_PvwU1qMk3c/w-d-xo.html

  • @digiglow.animator
    @digiglow.animator 5 หลายเดือนก่อน

    hello philips, I am facing this similar issue in c4d and octane. can you recommend the solution please..
    waiting for your reply

    • @philipkriegel
      @philipkriegel  5 หลายเดือนก่อน

      I sadly don't have any experience with both octane and cinema 4D. I would guess there's also light paths in octane, maybe they are just called a different name. Sorry but I can't give you a specific answer :/

  • @shura8817
    @shura8817 ปีที่แล้ว

    do you use an environment texture?

    • @philipkriegel
      @philipkriegel  ปีที่แล้ว

      Yes I do, for all of my renders and tutorials

    • @shura8817
      @shura8817 ปีที่แล้ว

      @@philipkriegel I ask because you can have black areas from the environment. Why do you want remove them? It's natural to have them sometimes.

    • @philipkriegel
      @philipkriegel  ปีที่แล้ว

      It's not about the black spots that occur due to the background, those areas won't be eliminated by this process
      Blender in itself calculates a fixed amount of light bounces, once those are done computing, and they did not find an exit path, they will be displayed as black spots (inaccuracies in your render) and by increasing the amount of bounces, you gove cycles more attempts of finding the exit path which ultimately gets rid of unwanted black spots. I hope I could clarify what the video is about, if not, feel free to ask further questions

    • @shura8817
      @shura8817 ปีที่แล้ว

      @@philipkriegel yes ok that's more clear now about how they are unwanted. Thanks for your answer :-)

  • @TheNeo773
    @TheNeo773 ปีที่แล้ว

    Hi Philip, I've send you and email in regards to a card design. Maybe you can help me out. Your videos are so awesome!

    • @philipkriegel
      @philipkriegel  ปีที่แล้ว

      Hey Simon,
      I just checked my mails and weren't able to find yours, are you sure, you sent it to the right address?