Blender Professional Photo Studio Light Setup for Glass Objects - Tutorial

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  • เผยแพร่เมื่อ 1 ก.ค. 2024
  • In this short tutorial I would like to introduce you to my photo studio light setup for glass objects. This gives the glass objects a clear black edge, contains no distracting light reflections on the glass surface that would distract from the logo or writing on the bottle. The background shines completely white and the bottom still has a slight reflection, although everything is white.
    00:00 Photostudio Light Setup Intro
    00:33 Standard Photostudio Light Setup
    01:44 Advanced Photostudio Light Setup for Glass Objects
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ความคิดเห็น • 27

  • @user-dx7tc7nh7t
    @user-dx7tc7nh7t 8 วันที่ผ่านมา

    you just saved me! otherwise the customer would not be happy... thank you very much 🥳

  • @IridiumZero
    @IridiumZero 2 ปีที่แล้ว +6

    Yeah, I've seen this done before with emission planes before, but I like this a lot better as a lower noise solution. It also makes positioning the wall easier. Thanks a lot

  • @jaecehogue9454
    @jaecehogue9454 ปีที่แล้ว

    This is very helpful! Thank you for a great tutorial!

  • @khagank4001
    @khagank4001 2 ปีที่แล้ว +1

    Really useful lighting video, thanks!

  • @IKRPRD
    @IKRPRD 2 หลายเดือนก่อน

    Great Video! Thank you!

  • @attemptry
    @attemptry 2 ปีที่แล้ว

    +tri-lighting add-on also gives good results. Good tutorial

  • @FeAlmeida76
    @FeAlmeida76 5 หลายเดือนก่อน

    Thanks Dude!

  • @nigellill3222
    @nigellill3222 2 ปีที่แล้ว +1

    Great tutorial. Nothing gives a creator more headaches than working with glass (well maybe fluid).
    Definitely going to try this out on my next glass model.
    Thanks for sharing, love your work 👍🏼🦘

  • @kerosamirgd
    @kerosamirgd 6 หลายเดือนก่อน

    amazing

  • @smilgu
    @smilgu 2 ปีที่แล้ว

    Thanks a lot!

  • @stellaachenbach
    @stellaachenbach 2 ปีที่แล้ว

    Great tutorial! Thank you :)!

  • @ccjmusic
    @ccjmusic 2 ปีที่แล้ว

    Great tip. Thanks!

  • @blockthechainer
    @blockthechainer 2 ปีที่แล้ว +1

    coooooool as hell bro, great great tut i never can land a nice glass till this moment

  • @nurb2kea
    @nurb2kea 2 ปีที่แล้ว +4

    In the nodes for the lights --> bring in your texture used on the darkening panels/mesh (what you make dark...in the scene).
    And instead of connecting the nodes to a "material output" in your light nodes setup, you will connect it to the "light output" from the lights node setup !
    This way there is no need for those 2 extra darkening panels, and you just have the lights with the same function.!!
    Also use a gradient node in your setup, to make it more smooth with the color ramp!
    (two color ramps + mix node-multiply, one ramp inverted, then you have the darkening gradient on both sides, if needed.)
    PS: watch for example the simpsons in English... ;-))

    • @IridiumZero
      @IridiumZero 2 ปีที่แล้ว +2

      That's not quite the same, because you lose the ability to move the wall relative to the light. I mean, yeah you can get there kind of with changing the vector mapping parameters but it's not as intuitive as just moving the walls.

    • @nurb2kea
      @nurb2kea 2 ปีที่แล้ว

      @@IridiumZero yep :-)

  • @gerdsfargen6687
    @gerdsfargen6687 2 ปีที่แล้ว +1

    Das ist gut!

  • @sonnyps2
    @sonnyps2 ปีที่แล้ว

    Thx Blenderdude

  • @MK-zp1db
    @MK-zp1db ปีที่แล้ว

    Great tutorial and learning! But can't get similar effects after tried several times. Guess not control well on their proportions and distances among lights/diffusion bords and object. Wondering if u could share this sample file? Many thanks!

  • @getfastfish5020
    @getfastfish5020 5 หลายเดือนก่อน

    Do you have a video of the steps you took to make the jar look like at the beginning of the video?