Watching the LMDH/GTP cars in real life, they are a hand full to be on the limit. In IMSA the BMWs have spun out on the safety car lap before the start multiple times. Also watch Kevin Ester’s pole lap at Le Mans. On the limit these cars can be extremely difficult which is why they are in the top class with the best drivers. Personally I believe out of the three which I have driven all of these, LMU has me convinced as the most realistic. Additionally when you put some good time into LMU it becomes extremely rewarding when you start to understand the car and predict its behavior on the limit. Great video!!
@@Jackman781 thanks mate. Yeah I do think LMU have got the car balance pretty nailed. I think if AMS2 had a weaker front end, it would be more convincing. My main issue was the front was sooo strong that it never understeered in areas where it probably should have (in my estimation). All 3 sims felt really great, but I do think LMU has great potential. The online schedule is very poor though and the player numbers reflect this.
My biggest gripe with the hypercars in LMU is that they feel like they have no mass and are ultra rigid. The steering response is instant, leading to what you call a "dynamic feeling" and what I call "just too much". No feeling of weight transfer laterally or longitudinally at all.
For the first 4-5 laps I do agree the car lacks feeling. I think I equate this to tyres not warmed up correctly. As the grip ramps up, the feeling and grip seems to come in line with expectations. But the first 2-3 laps...you feel very little useful information.
I want to get into LMU but I will do so when they remove the autocorrecting steering when you play with a gamepad edit: two things that keep me coming back to AMS 2: the physics are very forgiving but you can still mess up if you get it wrong or if your car setup is off and AI driver swaps. (also you can have a full grid of prototypes and gt cars and not have performance issues)
Yeah, LMU have some improvements needed in the assists area for sure. It is the main reason I don't play it online really. AMS2 is epic though. The driving experience is brilliant and the sounds are on another level.
Wondering if you had the same experience coming back to AMS2 from iRacing as I did... Been doing ovals like you and a little endurance. Just did the Le Mans 24 hour in LMP2 and coming back to AMS2 it's crazy how much more alive the cars feel there compared to iRacing.
@@jonasclementdk for sure. In iracing the cars are very dull. The ffb is not communicative and lacks any edgy feel. I only use iracing for ovals now. I did try track racing, but it's hard to stick to it when you can drive something as good as AMS2/LMU etc.
yeah tire slip seems to be an issue, but its more a gameplay choice while not realistic at all, as lmdh are glued to the road. thus getting that "forgiving sim" stamp like AMS2. still havent delved at the LMPs in rf2 to make a real conclusion. hope they will sort it out ! a WEC focused game was highly anticipated !
@@grocam3 there's a few videos online of lmdh cars just randomly going out of control (mainly on cold tyres). I used to think LMU was unrealistic until I seen these videos. There was the famous Ferrari at spa coming out of the pits and just shooting into the opposite wall die to the lack of grip on the cold tyre. As I say, until I seen this with my own eyes, I'd have been of the belief that LMU is not grippy enough.
@@GSSimRacing yeah good insight, ngl im getting weary of those sim not sim realistic not realistic debate that Im taking part and it was like this 15 years ago too back on ISR days and virtualr website !, as its so confusing and complex to replicate real life laws of physics. had this comment because of someone who drived prototypes and said it was more grippy than that, while others dont. so made my own observations went to WEC youtube on board and saw those little countersteering moves. tldr; it's fine where its at then.
@@grocam3 yeah you are right. All of the simulators we have on the market now are all very good and are more similar than they are different. The differences are small in terms of what is real or what is better. They're pretty much all realistic. Some are better at certain aspects than others and some seem to refine things even further. I'd expect LMU to be more realistic when it comes to endurance cars....as this is the sole focus of that game. Whereas AMS2 for example, would be built with a physics code to satisfy multiple different models and classes. Both approaches are correct and neither is wrong. Both are still superb go drive and give a great experience.
Difficult to say in this specific case. I don't usually equate difficulty with realism. LMU was more difficult, but it also felt like the car was doing a lot more and the tyre grip had a definite limit of grip and that grip seemed to operate in a narrower window. That window was changing (dynamic I guess?) based on driver input. It felt much more delicate on edgy. AMS2 was the opposite. It felt AMAZING, but the car was very planted (too planted perhaps?), even at lower speeds the drop off in downforce was not obviously affecting the grip. Although I loved the mid corner behavior from the strong front end. If you see the opening lap in the AC portion, I lost the rear into aqua mineralli, this was not the case at all in AMS2 - despite the sloppy entry. In LMU I also needed to take a different angle into there, to keep the rear in check. All 3 were superb though, I have to admit.
According to irl LMDH drivers these cars are very difficult to drive on cold tyres and have very little grip. So LMU definitly seems most realistic right now in terms of that.
Yeah I even lost it coming out of the pits when testing the Lambo. I recall a Ferrari losing out of the pits at spa too because of cold tyres irl. The lack of tyre warmers caused a few accidents from what I've researched, irl.
do you think driving a hypercar is easy?.....ams2 even monkeys could drive it, ac is a little more challenging but still for everyone. To make decent times on Lmu and then go fast you need to have a lot of driving experience and really know how to drive
do you think driving a hypercar is easy?.....ams2 even monkeys could drive it, ac is a little more challenging but still for everyone. To make decent times on Lmu and then go fast you need to have a lot of driving experience and really know how to drive
Watching the LMDH/GTP cars in real life, they are a hand full to be on the limit. In IMSA the BMWs have spun out on the safety car lap before the start multiple times. Also watch Kevin Ester’s pole lap at Le Mans. On the limit these cars can be extremely difficult which is why they are in the top class with the best drivers. Personally I believe out of the three which I have driven all of these, LMU has me convinced as the most realistic. Additionally when you put some good time into LMU it becomes extremely rewarding when you start to understand the car and predict its behavior on the limit. Great video!!
@@Jackman781 thanks mate. Yeah I do think LMU have got the car balance pretty nailed. I think if AMS2 had a weaker front end, it would be more convincing. My main issue was the front was sooo strong that it never understeered in areas where it probably should have (in my estimation). All 3 sims felt really great, but I do think LMU has great potential. The online schedule is very poor though and the player numbers reflect this.
Excellent informations. Thank You!
Great content mate. You explain the way the cars drive very well
My biggest gripe with the hypercars in LMU is that they feel like they have no mass and are ultra rigid. The steering response is instant, leading to what you call a "dynamic feeling" and what I call "just too much". No feeling of weight transfer laterally or longitudinally at all.
For the first 4-5 laps I do agree the car lacks feeling. I think I equate this to tyres not warmed up correctly. As the grip ramps up, the feeling and grip seems to come in line with expectations. But the first 2-3 laps...you feel very little useful information.
Soooo cool 🔥
Man, I love these!
I want to get into LMU but I will do so when they remove the autocorrecting steering when you play with a gamepad
edit: two things that keep me coming back to AMS 2: the physics are very forgiving but you can still mess up if you get it wrong or if your car setup is off and AI driver swaps. (also you can have a full grid of prototypes and gt cars and not have performance issues)
Yeah, LMU have some improvements needed in the assists area for sure. It is the main reason I don't play it online really. AMS2 is epic though. The driving experience is brilliant and the sounds are on another level.
Wondering if you had the same experience coming back to AMS2 from iRacing as I did... Been doing ovals like you and a little endurance. Just did the Le Mans 24 hour in LMP2 and coming back to AMS2 it's crazy how much more alive the cars feel there compared to iRacing.
@@jonasclementdk for sure. In iracing the cars are very dull. The ffb is not communicative and lacks any edgy feel. I only use iracing for ovals now. I did try track racing, but it's hard to stick to it when you can drive something as good as AMS2/LMU etc.
yeah tire slip seems to be an issue, but its more a gameplay choice while not realistic at all, as lmdh are glued to the road. thus getting that "forgiving sim" stamp like AMS2. still havent delved at the LMPs in rf2 to make a real conclusion. hope they will sort it out ! a WEC focused game was highly anticipated !
@@grocam3 there's a few videos online of lmdh cars just randomly going out of control (mainly on cold tyres). I used to think LMU was unrealistic until I seen these videos. There was the famous Ferrari at spa coming out of the pits and just shooting into the opposite wall die to the lack of grip on the cold tyre. As I say, until I seen this with my own eyes, I'd have been of the belief that LMU is not grippy enough.
@@GSSimRacing yeah good insight, ngl im getting weary of those sim not sim realistic not realistic debate that Im taking part and it was like this 15 years ago too back on ISR days and virtualr website !, as its so confusing and complex to replicate real life laws of physics.
had this comment because of someone who drived prototypes and said it was more grippy than that, while others dont. so made my own observations went to WEC youtube on board and saw those little countersteering moves.
tldr; it's fine where its at then.
@@grocam3 yeah you are right. All of the simulators we have on the market now are all very good and are more similar than they are different. The differences are small in terms of what is real or what is better. They're pretty much all realistic. Some are better at certain aspects than others and some seem to refine things even further. I'd expect LMU to be more realistic when it comes to endurance cars....as this is the sole focus of that game. Whereas AMS2 for example, would be built with a physics code to satisfy multiple different models and classes. Both approaches are correct and neither is wrong. Both are still superb go drive and give a great experience.
So, harder to drive = more realistic?
Difficult to say in this specific case. I don't usually equate difficulty with realism. LMU was more difficult, but it also felt like the car was doing a lot more and the tyre grip had a definite limit of grip and that grip seemed to operate in a narrower window. That window was changing (dynamic I guess?) based on driver input. It felt much more delicate on edgy. AMS2 was the opposite. It felt AMAZING, but the car was very planted (too planted perhaps?), even at lower speeds the drop off in downforce was not obviously affecting the grip. Although I loved the mid corner behavior from the strong front end. If you see the opening lap in the AC portion, I lost the rear into aqua mineralli, this was not the case at all in AMS2 - despite the sloppy entry. In LMU I also needed to take a different angle into there, to keep the rear in check. All 3 were superb though, I have to admit.
According to irl LMDH drivers these cars are very difficult to drive on cold tyres and have very little grip.
So LMU definitly seems most realistic right now in terms of that.
Yeah I even lost it coming out of the pits when testing the Lambo. I recall a Ferrari losing out of the pits at spa too because of cold tyres irl. The lack of tyre warmers caused a few accidents from what I've researched, irl.
do you think driving a hypercar is easy?.....ams2 even monkeys could drive it, ac is a little more challenging but still for everyone. To make decent times on Lmu and then go fast you need to have a lot of driving experience and really know how to drive
do you think driving a hypercar is easy?.....ams2 even monkeys could drive it, ac is a little more challenging but still for everyone. To make decent times on Lmu and then go fast you need to have a lot of driving experience and really know how to drive