I have over 800 hours in AMS2, and I'm a big fan. I agree with everything you said about the differences with LMU in your video. I was always looking for that unforgiving experience and steep learning curve with the world's most powerful cars in AMS2, but it always felt too forgiving (event after last updates which makes driving physics feel much planted). I enjoy the driving physics of LMU much better, and I also find the lighting, sounds, licensed ads around tracks to be more realistic, which adds to the immersion.
Yeah, AMS2 gave us a great alternative to ACC. But LMU has launched better than most (even I) was expecting. I think that changes the landscape. In a niche hobby, there are a limited number of players/drivers to capture, and I just worry AMS2 will be a case of too little, too late.
same been looking for that for so long, wish EA WRC would also learn that with ACC too forgiving, now they should bring the iRacing raing physics here this sim will be amazing ull see
@@StarFox85 maybe it depends with what u prefer, if u enjoy easy or forgiving sims like Forza and Grand Tourismo yes ull enjoy AMS2 more, i also love AMS2 but its too forgiving real life is hard so i have been looking for a brutal sim too and LMU is close to that, just i wish EA WRC was also that brutal not too forgiving u hit a tree u are dead or u get realistic damage not just cosmetics
@@salgshaka4483 just because the rear is more flexible on these games u mentioned!, doesnt mean its more forgiving ! these games taught the player how to drive gt, forza and PC+PC2_ now LMU revived from the dead wants to tell me in early access! how these cars feel`!? and should behave? bro its just a under steer thing that the game has on default....and because u change and change the setups and the car still feels the same! LMU has to teach its view ...else is just a sim...nothing new and with its now content not worth my time ...for people who only play acc it is what they wish for ..yeah it is acc like...and who likes under steering cars got exactly what they want! BUT BETTER IS SOMETHING ELSE!!
What i have noticed but has nothing to do with the performance between the two sims is the shaking of the mirrors, wiring bits and wipers in AMS 2, this makes the car look alive. In LMU its none existent which is a shame as LMU looks superb. We are so lucky to have all these fantastic sims. Great time to be into race sims on PC.
Yeah the choice we have now is amazing. And each sim on the market does something particularly well. Regarding the shaking thing, yes it is a nice touch in AMS2. I do believe I seen a shaking wiper asked for in the feature request area.
@@GSSimRacing I was going to ask you but thought i would wait to see if you replied to my comment which you did so thank you for that. Is there a chance you could do a video explaining the hyper cars electric system and when, how to deploy it. I think there are one or two cars that don't use it, not sure. Its a bit confusing, well for me at least. The AMS 2 HP class is far more understandable.
I like LMU very much. I still get a better pure driving experience in RF2, I just feel more "connected" to the car. The problem is that many people will evaluate RF2 driving a free MOD car on a free track, and this usually sucks. Try using an original PAID car, the Oreca 07 (Lmp2) for example on a paid track only, you will have an amazing experience!!
I'm fully with you in this regard. But you haven't to buy a car to achieve the experience of latest content. You can use the BMW M4 Class One car which is free within workshop and is a car made by S397 with the high standard of the latest dlc cars.
Yes the latest stuff is pretty decent. The problem is that there is too much of a mixed bag regarding the quality of content. I'd love the open wheelers to get some love.
Felt the same way when I played LMU the first time in the 488 and I love ACC, LMU has superior physics and ffb, you can feel the tires flexing and grip mid corner, it’s crazy. But the 911 and LMP cars ffb feels off for me, so it needs more test and tune from the team.
Yeah, when compared to ACC, ACC feels quite stiff. The cars behave in a similar way, but the feeling is very different. And in LMU the feeling is a bit better in my opinion.
I downloaded LMU last night and it took me to 3:00 am to get to 3.27.016 (with setting changes) and you jump in there on the first lap at a 28. I got more work to do. Awesome vid, I felt exactly what you described.
They are both great sims for different reasons. I really like LMU but find myself driving AMS2 more for the stability and completeness of its VR support. LMU has awesome potential and perfect timing with Sebring coming up. Enjoy both!
Totally agree,I started with ACC last year went to AC havent played ACC since,the feeling and feedback on AC is more real than ACC. But since playing LMU I havent played AC, Im loving the feeling/feedback of lmu. The graphics, light, sound are all a step up also in my humble one year sim racer opinion. I still love AC,but the graphics and coulers and light look old compared to lmu even with CSP SOL etc. I hope they build on lmu and add the content it deserves, Im sure all the bugs will be sorted in time.
Both have a few things in common: New franchises built on established engines, a natural affinity for endurance racing, and good looks. Except that LMU hits the market with probably the best non-subscription physics available, out of the box, while AMS2 spent years of tortuous development only to end up not as good as its new direct competitor. What LMU has highlighted is that the entire sim market needs new and better options.
100% this. ACC was getting boring for many ACC regulars. AMS2 always failed to deliver a proper online set up. Assetto Corsa was aging and everyones content folder are quite messy too I'm sure 😂, so LMU I think is the answer to all of the above. And with the WEC license and world class physics, it's really primed for success. S397 just need to optimise it more and make it more stable online. The player base is well ahead of expectations, especially for early access.
Funny to think that I’ve now spent more hours in LMU trying to nail a GTE sub-2 minute lap at Sebring, than is offered in some AAA games entire play-throughs.
Nice video, Gary; thanks for your input. BTW, what FFB profile and settings were you using in AMS2 during the comparison? I know you had previously recommended the Default profile over a year ago with your Formula Ford (trainer) video, and was wondering if you still used the Default profile for this comparison. Also, all AMS2 default setups use 90% brake pressure (LMU defaults to 100%), which might contribute slightly to some of the differences in braking effort between sims.
I still use the default ffb profile and same settings. My brake was a little off on thro first run but I was compensating for it and adjusted fully to what felt right for the hypercar run. See with ACC I used to run a sensitive pedal from the huesinkveld software to ensure I was hitting max braking and using the abs. So I'd adjusted it the opposite way for LMU.
1000+ hours of Gameplay in AMS2. And i havent touched the Sim since Feb 20th! ( Ive been exclusivelu playing LMU) As much as i LOVE AMS2, i have to be completely honest with myself here...The depth of Physics, FFB, and life in LMU exceeds what is on offer from AMS 2, in terms of the Limited cars and tracks on offer LMU in my opinion Exceeds IRacing, AMS2, and ACC! I have a 4080super/5800x3d on 1440p triples. So a fairly powerful PC relatively speaking. The only thing so far that hurts LMU is that you will need a Modern PC in order to do this game its Glorious Justice
I am a big fan with over 800 hours in AMS2, and my experience with LMU was exactly as you described. LMU gave me what I was always missing in AMS2 physics: that feeling that I am driving the most powerful cars. It's not easy, but quite the opposite. It requires focus, skills, and learning. AMS2 feels more casual and forgiving, which is not bad if that is what players are looking for.
Yup I'm in the same boat. I haven't fired up any other racing sim since I began my LMU journey. It is on another level. I reckon it will be like ACC v2.0.
I know ot has issues but for me LMU is the best sim ive driven so far intermas of car behaviour cant wait for the full game out and fixes especially graphics optimisation
I feel the same about whats was said, AMS2 was my favorite sim overall, the premium packs and laser scaned tracks are awesome, rfactor 2 is my "sim feel" favorite but LMU is taking me, LMU brings some of iracing and improve but still AMS2 Le mans Hypercar and new Gts are awesome, I really like them both, I've been playing AMS2, LMU and Forza in le mans and hypercars to compare, even forza if you setup correctly feels good, its a difficult choise, I've quit choosing and bought them all hahaha, but all of them, except forza because they've lied a lot, deserve to be bought and played, LMU is still in Early access, lots to be improved but I'll try to play as much as I can, I cant play rfactor2 anymore because it feels too raw, graphics is too potato for nowadays,LMU feels like a good Rfactor ACC version
Yeah the LMU release changed the landscape of online multiclass I think. I think in a year from now with some more tracks and content...lmu could really raise the bar. AMS2 suffers with the online thing....and as much as I love AMS2, I've no confidence they can deliver it. I hope I'm wrong.
IMO Reiza dropped the ball with AMS2. After 2.6k hours I can say, they made a simcade out of AMS2 and the physics were much more challenging in the past. IMO dumbest mistake was to make the short-term tyre-surface-temperatures (HUD is only showing core-temps) basically obsolete instead of tweaking it a bit and show them in the HUD. AMS2 was my main sim besides rF2 and also iRacing for some time, but i preferred AMS2 because it was as challenging to drive in the past with better graphics and FFB. But fun-fact: After 22 hours LMU I switched to Forza Motorsport and wow, is this similar. I actually guess that Turn 10 even licensed the rF2-engine behind the curtain, because the physics is the only thing FM got right from the start, but 'unlucky' in all other aspects including FFB-defaults. Did some laps in the Cadillac DPI on the Nords yesterday and feels like LMU lite. You get this throttle-oversteer at a certain slip-angle, so better make it in the right spot. FM doesn't provide enough downforce in slower sections, so laptimes are slower than real life. GT3-cars and others I've tried on the Nordschleife really need a better/softer setup to keep them on the track like IRL.
Interesting. How do you find LMU. The hypercars are very difficult to drive. You need to be in a zen dimension to get a rhythm going. Do you find forza to be like that too?
@@GSSimRacing I haven't tried many cars in that category, but the one LMP1 I've tried is a challenge. There are many difficult cars in this game and GT3 is more difficult than ACC, but also many road-cars. Just try it with Xbox Game Pass, first month is almost for free. Just delete all dead zones and maybe look for a FFB tutorial like from Dan Suzuki.
See personally, I'm not a bad driver but I'm not some hardcore sim racer, and I like the sheer fun of driving in AMS2. I like the slightly more simcadey feel, as I don't have forever to sit there trying to get good at driving pretend cars, but I'm good enough at driving/know enough about motorsports that other games don't interest me. I like bring able to go between '70's F1 cars at Kyalami, , Group C sportscars at Le Mans, and touring car races at Bathurst all in one game.
@@Jim-c6e to be fair, both LMU and AMS2 allow sliding at the rear that would not be real. AMS2 has some cars that won't allow much slip at all though. Neither one is perfect in this area. AMS2 used to be a lot worse in previous builds.
LMU is gaining a competitive online community. There will be leagues popping up and they've also added a subscription model for their own online championships. AMS2 has more tracks, cars and variety, but the player base is much less focused (mainly due to the choice of cars and tracks). LFM will maybe help with this. If you want a competitive online setup, then LMU seems the choice to make. If you like driving all different cars and less of a focus in online competition and leagues, the AMS2 is the way to go. Both are good, but I think LMU will be hyper focused on e sports too going forward. Based on what I like in racing (online competition and team events) LMU would get my pick. But be warned, it is in early access and still has a few teething issues, particularly on hardware running ANY sort of overclock or XMP ram profiles etc. Make sure your bios and stuff is all updated in order to keep the game stable. It's physics seem to hit cpu threads and ram quite hard and any overclock could be a problem. I had this issue until I updated my bios and loaded the default motherboard settings. Fixed my game crashes immediately.
Check out Trauma Team Racing's vid on triple monitor setup for AMS2 was taken there by Race Beyond Matter, really help sort out the issues he'd been having and mine too. Big shout out to them from me.
LMU is amazing. I come from ACC, but the difference in physics and a bunch of other things is huge. Cold tyre is amazing, feedback is amazing, aliveness is amazing, the braking with no ABS is amazing, you learn to feel the threeshold. I also like a lot the suspension in LMU that in ACC is flawed. I also like how the car behave after contact in LMU, in ACC such is flawed.
For me its AMS2. As soon as you start driving, you feel the wheel alive lol. Gives me that sense of speed and i can use that detail when slowing down like in LeMan. I have a CSL DD and i had kept some things stock, i changed the Natural damper to 18 and the natural friction to 35. This was for iracing to give the wheel more life, especially when hitting hairpins I got back on AMS2 on Tuesday to today and holy hell... that Fanatec settings and in game of 65 gain and no in game damper and FX left stock. I can feel as if the tires load up and suspension. Also now its super easy to catch an over steer before it openes up. AMS2 ❤
@GSSimRacing yea I've tried it all to get the feel I want. I have it dialed in perfect for me ATM. Like I said, it was for iracing since it's such a boring wheel. Here in AMS2 😍😍😍😍 huge difference compared to how I felt it before.
I have to agree with you with many things here. AMS2 is awesome fun and will remain my favourite sim overall, but after playing a lot of rF2 (where I'm having a lot of the experience you're describing from LMU), it really feels like all the FFB has a thick blanket over it before it reaches the wheelbase in AMS2. I have hundreds of hours in AMS2 and understand it's FFB "language" very well, so it's very informative still for me, but not anywhere near as immersive as rF2. The feeling of weight transfer and tyre load from rF2's FFB makes it infinitely more immersive. Couple of quirks between them though, the GTEs in AMS2 have tyre warmers and default setups have 90% brake pressure. That probably contributes to very different feel. Also not sure the GTEs are trying to model the same tyre
The rf2 school of ffb is very informative but it's also overdone. The AMS2 profiles if set to default+ can add damping to the output I find. I usually adapt to differences in ffb, but I cannot stand overdamped feelings. It just delays the information.
The AMS2 one muffles more and is more real, the LMU one has the pitch note of the engine more accurate. I was comparing to an actual onboard at Le Mans that you mentioned it.
It feels like LMU is more dynamically balanced. The front end feels more light through the ffb when you abuse the front end. The hypercar and LMP2/GTE in LMU are on different tyre models at the moment, so the consistency is not there, it's still early access after all. AMS2 feels awesome too in fairness. AMS2 also does more car choices and is more mature. As a total package I'd prefer AMS2. For actual driving physics I'd prefer LMU. The only downside is many LMU drivers are online using assists like stability control and ABS, so it's not an even playing field online at the moment. Both are excellent sim racing titles.
ams2 feels floaty as the tyre load feeling seems to be nearly non existant, the hyper cars are ok in ams2 but overall the game needs more tyre load in the ffb
AMS2 has a come a long way. It's a brilliant sim to drive, but, the guys really dropped the ball on the online piece. I think Reiza needed to fix that before the LMU release in order to capture the multiclass element among sim racers.
@@GSSimRacing for me AMS2 has always felt too much like project cars, it’s a fun game to pick up and play especially in VR, but I’ve never really been a fan of the physics compared to other sims on market, graphics in VR are great tho
Saw a video on TH-cam of a real racer try le mans ultimate,,,,his only problem with it was the rear tires behavier,,,he felt the rear tires slid to much,,,said something about the rear slip angle
Yeah the rears slide a little too much, although I do think that it is still unforgiving it you abuse it. The car can really let go on all 4 tyres if you get silly.
2000+ h in ACC and I have to admit, LMU is slowly taking over, if the dev team get things right it can definetly be the new ACC once they get 2024 season in (incl. GT3). The driving feels really good. In regards to AMS2, Reiza should really only focus on older openwheeler, the madness engine cannot simulate properly complex suspension geometry's of modern car.
I'm not sure what the madness engine can and can't do, but I think before anything, Reiza should give some love to the multiplayer. The older cars and tracks are superb....but the rest just is not executed correctly.
Yes, RF2 ffb was too much. LMU is an improvement. The physics feel very similar. Some cars are almost impossible to drive for any new drivers. Like the vanwall.
LMU came out old..if they get a premium feel to it and content + teach people how to drive in their game..then and only then i would buy it! if u want to try the game..its already for free!
Yes it did feel very muted indeed. I remember thinking at one point that my damper on the wheel was set incorrectly high. While it felt safe and comfortable, it definately lacked engagement.
You never feel confident when driving in AMS2. The car just doesn't give you any useful feedback when going through corners. The cockpit sounds are very muddy and muffled in AMS2.
I have over 800 hours in AMS2, and I'm a big fan. I agree with everything you said about the differences with LMU in your video. I was always looking for that unforgiving experience and steep learning curve with the world's most powerful cars in AMS2, but it always felt too forgiving (event after last updates which makes driving physics feel much planted). I enjoy the driving physics of LMU much better, and I also find the lighting, sounds, licensed ads around tracks to be more realistic, which adds to the immersion.
Yeah, AMS2 gave us a great alternative to ACC. But LMU has launched better than most (even I) was expecting. I think that changes the landscape. In a niche hobby, there are a limited number of players/drivers to capture, and I just worry AMS2 will be a case of too little, too late.
same been looking for that for so long, wish EA WRC would also learn that with ACC too forgiving, now they should bring the iRacing raing physics here this sim will be amazing ull see
but LMU isnt better then ams2..its different but in no way better!
@@StarFox85 maybe it depends with what u prefer, if u enjoy easy or forgiving sims like Forza and Grand Tourismo yes ull enjoy AMS2 more, i also love AMS2 but its too forgiving real life is hard so i have been looking for a brutal sim too and LMU is close to that, just i wish EA WRC was also that brutal not too forgiving u hit a tree u are dead or u get realistic damage not just cosmetics
@@salgshaka4483 just because the rear is more flexible on these games u mentioned!, doesnt mean its more forgiving !
these games taught the player how to drive
gt, forza and PC+PC2_ now LMU revived from the dead wants to tell me in early access! how these cars feel`!? and should behave?
bro its just a under steer thing that the game has on default....and because u change and change the setups and the car still feels the same!
LMU has to teach its view ...else is just a sim...nothing new and with its now content not worth my time ...for people who only play acc it is what they wish for ..yeah it is acc like...and who likes under steering cars got exactly what they want!
BUT BETTER IS SOMETHING ELSE!!
Great comparison, I'm with you 100% on LMU being different to RF2, they've done a great job there. These are my two favorite sims by far.
What i have noticed but has nothing to do with the performance between the two sims is the shaking of the mirrors, wiring bits and wipers in AMS 2, this makes the car look alive. In LMU its none existent which is a shame as LMU looks superb. We are so lucky to have all these fantastic sims. Great time to be into race sims on PC.
Yeah the choice we have now is amazing. And each sim on the market does something particularly well. Regarding the shaking thing, yes it is a nice touch in AMS2. I do believe I seen a shaking wiper asked for in the feature request area.
@@GSSimRacingLets hope so.
@@GSSimRacing I was going to ask you but thought i would wait to see if you replied to my comment which you did so thank you for that. Is there a chance you could do a video explaining the hyper cars electric system and when, how to deploy it. I think there are one or two cars that don't use it, not sure. Its a bit confusing, well for me at least. The AMS 2 HP class is far more understandable.
I like LMU very much. I still get a better pure driving experience in RF2, I just feel more "connected" to the car.
The problem is that many people will evaluate RF2 driving a free MOD car on a free track, and this usually sucks.
Try using an original PAID car, the Oreca 07 (Lmp2) for example on a paid track only, you will have an amazing experience!!
I'm fully with you in this regard. But you haven't to buy a car to achieve the experience of latest content. You can use the BMW M4 Class One car which is free within workshop and is a car made by S397 with the high standard of the latest dlc cars.
Yes the latest stuff is pretty decent. The problem is that there is too much of a mixed bag regarding the quality of content. I'd love the open wheelers to get some love.
One tip for toning down the AMS2 colours is to put the weather to Hazy. I find it gives a more natural feel similarish to rf2 and LMU.
Felt the same way when I played LMU the first time in the 488 and I love ACC, LMU has superior physics and ffb, you can feel the tires flexing and grip mid corner, it’s crazy. But the 911 and LMP cars ffb feels off for me, so it needs more test and tune from the team.
Yeah, when compared to ACC, ACC feels quite stiff. The cars behave in a similar way, but the feeling is very different. And in LMU the feeling is a bit better in my opinion.
I downloaded LMU last night and it took me to 3:00 am to get to 3.27.016 (with setting changes) and you jump in there on the first lap at a 28. I got more work to do.
Awesome vid, I felt exactly what you described.
The lap times will come my friend. I missed this reply completely. I am betting you are more on pace now, assuming you stuck with LMU.
They are both great sims for different reasons. I really like LMU but find myself driving AMS2 more for the stability and completeness of its VR support. LMU has awesome potential and perfect timing with Sebring coming up. Enjoy both!
For sure, both are really good and for VR players, AMS2 will still reign supreme. LMU has a bit to go in terms of stability and polishing off.
Totally agree,I started with ACC last year went to AC havent played ACC since,the feeling and feedback on AC is more real than ACC. But since playing LMU I havent played AC, Im loving the feeling/feedback of lmu. The graphics, light, sound are all a step up also in my humble one year sim racer opinion. I still love AC,but the graphics and coulers and light look old compared to lmu even with CSP SOL etc. I hope they build on lmu and add the content it deserves, Im sure all the bugs will be sorted in time.
ACC I think got worse as patches went on. Although I will say the siggested fanatec ffb profiles are complete crap imo.
Both have a few things in common: New franchises built on established engines, a natural affinity for endurance racing, and good looks. Except that LMU hits the market with probably the best non-subscription physics available, out of the box, while AMS2 spent years of tortuous development only to end up not as good as its new direct competitor. What LMU has highlighted is that the entire sim market needs new and better options.
100% this. ACC was getting boring for many ACC regulars. AMS2 always failed to deliver a proper online set up. Assetto Corsa was aging and everyones content folder are quite messy too I'm sure 😂, so LMU I think is the answer to all of the above. And with the WEC license and world class physics, it's really primed for success. S397 just need to optimise it more and make it more stable online. The player base is well ahead of expectations, especially for early access.
Funny to think that I’ve now spent more hours in LMU trying to nail a GTE sub-2 minute lap at Sebring, than is offered in some AAA games entire play-throughs.
The GTE cars are so enjoyable to drive. This is unique in a racing game that the slower class are equally as much fun as the faster classes.
Naw lmu is bad. "Insufficient memory detected." And i cant even play the game lol it uses the bad rf2 engine. So ams2 is better imp
@@TeamSenke The "Bad" rFactor2 engine LMAO .
Thanks for settings have a DD2 and this helps so much.
Great to hear and glad they've helped.
Nice video, Gary; thanks for your input. BTW, what FFB profile and settings were you using in AMS2 during the comparison? I know you had previously recommended the Default profile over a year ago with your Formula Ford (trainer) video, and was wondering if you still used the Default profile for this comparison. Also, all AMS2 default setups use 90% brake pressure (LMU defaults to 100%), which might contribute slightly to some of the differences in braking effort between sims.
I still use the default ffb profile and same settings. My brake was a little off on thro first run but I was compensating for it and adjusted fully to what felt right for the hypercar run. See with ACC I used to run a sensitive pedal from the huesinkveld software to ensure I was hitting max braking and using the abs. So I'd adjusted it the opposite way for LMU.
1000+ hours of Gameplay in AMS2. And i havent touched the Sim since Feb 20th! ( Ive been exclusivelu playing LMU)
As much as i LOVE AMS2, i have to be completely honest with myself here...The depth of Physics, FFB, and life in LMU exceeds what is on offer from AMS 2, in terms of the Limited cars and tracks on offer
LMU in my opinion Exceeds IRacing, AMS2, and ACC!
I have a 4080super/5800x3d on 1440p triples. So a fairly powerful PC relatively speaking.
The only thing so far that hurts LMU is that you will need a Modern PC in order to do this game its Glorious Justice
I am a big fan with over 800 hours in AMS2, and my experience with LMU was exactly as you described. LMU gave me what I was always missing in AMS2 physics: that feeling that I am driving the most powerful cars. It's not easy, but quite the opposite. It requires focus, skills, and learning. AMS2 feels more casual and forgiving, which is not bad if that is what players are looking for.
Yup I'm in the same boat. I haven't fired up any other racing sim since I began my LMU journey. It is on another level. I reckon it will be like ACC v2.0.
go rF2, BTCC, nordschleife and forget LMU :), or go ACC, and forget rF2.... 1) ACC 2) rF2
@@GSSimRacing For me the FFB and Braking in ACC is broken
I know ot has issues but for me LMU is the best sim ive driven so far intermas of car behaviour cant wait for the full game out and fixes especially graphics optimisation
Yep I have to agree. It's like nothing I've ever driven before.
I feel the same about whats was said, AMS2 was my favorite sim overall, the premium packs and laser scaned tracks are awesome, rfactor 2 is my "sim feel" favorite but LMU is taking me, LMU brings some of iracing and improve but still AMS2 Le mans Hypercar and new Gts are awesome, I really like them both, I've been playing AMS2, LMU and Forza in le mans and hypercars to compare, even forza if you setup correctly feels good, its a difficult choise, I've quit choosing and bought them all hahaha, but all of them, except forza because they've lied a lot, deserve to be bought and played, LMU is still in Early access, lots to be improved but I'll try to play as much as I can, I cant play rfactor2 anymore because it feels too raw, graphics is too potato for nowadays,LMU feels like a good Rfactor ACC version
Yeah I think LMU is the sweet spot in the middle of almost all of them. It feels, sounds and looks great.
Really really good video.
Thank you so much.
i love ams2, but the Hypercars/LMDh at LMU are a lot better than at ams2. But I'm looking forward to the IMSA series at ams2
Yeah the LMU release changed the landscape of online multiclass I think. I think in a year from now with some more tracks and content...lmu could really raise the bar. AMS2 suffers with the online thing....and as much as I love AMS2, I've no confidence they can deliver it. I hope I'm wrong.
@@GSSimRacing I think that the 2024 DLC with the new tracks, cars and GT3 will be a game-changer at LMU
IMO Reiza dropped the ball with AMS2. After 2.6k hours I can say, they made a simcade out of AMS2 and the physics were much more challenging in the past. IMO dumbest mistake was to make the short-term tyre-surface-temperatures (HUD is only showing core-temps) basically obsolete instead of tweaking it a bit and show them in the HUD. AMS2 was my main sim besides rF2 and also iRacing for some time, but i preferred AMS2 because it was as challenging to drive in the past with better graphics and FFB. But fun-fact: After 22 hours LMU I switched to Forza Motorsport and wow, is this similar. I actually guess that Turn 10 even licensed the rF2-engine behind the curtain, because the physics is the only thing FM got right from the start, but 'unlucky' in all other aspects including FFB-defaults. Did some laps in the Cadillac DPI on the Nords yesterday and feels like LMU lite. You get this throttle-oversteer at a certain slip-angle, so better make it in the right spot. FM doesn't provide enough downforce in slower sections, so laptimes are slower than real life. GT3-cars and others I've tried on the Nordschleife really need a better/softer setup to keep them on the track like IRL.
Interesting. How do you find LMU. The hypercars are very difficult to drive. You need to be in a zen dimension to get a rhythm going. Do you find forza to be like that too?
@@GSSimRacing I haven't tried many cars in that category, but the one LMP1 I've tried is a challenge. There are many difficult cars in this game and GT3 is more difficult than ACC, but also many road-cars. Just try it with Xbox Game Pass, first month is almost for free. Just delete all dead zones and maybe look for a FFB tutorial like from Dan Suzuki.
See personally, I'm not a bad driver but I'm not some hardcore sim racer, and I like the sheer fun of driving in AMS2. I like the slightly more simcadey feel, as I don't have forever to sit there trying to get good at driving pretend cars, but I'm good enough at driving/know enough about motorsports that other games don't interest me. I like bring able to go between '70's F1 cars at Kyalami, , Group C sportscars at Le Mans, and touring car races at Bathurst all in one game.
there is no debate, it's like rF2 vs project cars 2 and WE ALL KNOW WHO IS THE BEST
Not everyone knows. Please tell me.
.2.@@marteenez1
Sliding around the track like track is made of ice is not realism!!
@@Jim-c6e to be fair, both LMU and AMS2 allow sliding at the rear that would not be real. AMS2 has some cars that won't allow much slip at all though. Neither one is perfect in this area. AMS2 used to be a lot worse in previous builds.
you re the one from 2014 now it s 2024
I can't drive well in AMS2 after a week in LMU, I feel so sorry for AMS2 now
Should I rather buy AMS2 or LMU? I dont know wich should I get.....
LMU is gaining a competitive online community. There will be leagues popping up and they've also added a subscription model for their own online championships. AMS2 has more tracks, cars and variety, but the player base is much less focused (mainly due to the choice of cars and tracks). LFM will maybe help with this.
If you want a competitive online setup, then LMU seems the choice to make. If you like driving all different cars and less of a focus in online competition and leagues, the AMS2 is the way to go. Both are good, but I think LMU will be hyper focused on e sports too going forward. Based on what I like in racing (online competition and team events) LMU would get my pick. But be warned, it is in early access and still has a few teething issues, particularly on hardware running ANY sort of overclock or XMP ram profiles etc. Make sure your bios and stuff is all updated in order to keep the game stable. It's physics seem to hit cpu threads and ram quite hard and any overclock could be a problem. I had this issue until I updated my bios and loaded the default motherboard settings. Fixed my game crashes immediately.
@@GSSimRacingwow thank you, didn’t thought about getting a answer like this :). Really helped a lot
Check out Trauma Team Racing's vid on triple monitor setup for AMS2 was taken there by Race Beyond Matter, really help sort out the issues he'd been having and mine too. Big shout out to them from me.
I'll check that out, thanks for the heads up. It's deffo more complex than it needs to be.
LMU is amazing. I come from ACC, but the difference in physics and a bunch of other things is huge. Cold tyre is amazing, feedback is amazing, aliveness is amazing, the braking with no ABS is amazing, you learn to feel the threeshold. I also like a lot the suspension in LMU that in ACC is flawed. I also like how the car behave after contact in LMU, in ACC such is flawed.
Yeah LMU does feel a lot better than ACC for sure. The physics and FFB are much more modern and refined.
For me its AMS2. As soon as you start driving, you feel the wheel alive lol. Gives me that sense of speed and i can use that detail when slowing down like in LeMan. I have a CSL DD and i had kept some things stock, i changed the Natural damper to 18 and the natural friction to 35.
This was for iracing to give the wheel more life, especially when hitting hairpins
I got back on AMS2 on Tuesday to today and holy hell... that Fanatec settings and in game of 65 gain and no in game damper and FX left stock.
I can feel as if the tires load up and suspension. Also now its super easy to catch an over steer before it openes up.
AMS2 ❤
You could lower damper and friction. The game will put out ffb based on physics. Maybe run interpolation at 1 but most other settings I leave off.
@GSSimRacing yea I've tried it all to get the feel I want. I have it dialed in perfect for me ATM.
Like I said, it was for iracing since it's such a boring wheel.
Here in AMS2 😍😍😍😍 huge difference compared to how I felt it before.
@@MRD0889 Yeah iRacing has a dull FFB feedback by comparison from what I remember. And the low 60hz refresh rate doesn't help.
I have to agree with you with many things here. AMS2 is awesome fun and will remain my favourite sim overall, but after playing a lot of rF2 (where I'm having a lot of the experience you're describing from LMU), it really feels like all the FFB has a thick blanket over it before it reaches the wheelbase in AMS2. I have hundreds of hours in AMS2 and understand it's FFB "language" very well, so it's very informative still for me, but not anywhere near as immersive as rF2. The feeling of weight transfer and tyre load from rF2's FFB makes it infinitely more immersive. Couple of quirks between them though, the GTEs in AMS2 have tyre warmers and default setups have 90% brake pressure. That probably contributes to very different feel. Also not sure the GTEs are trying to model the same tyre
The rf2 school of ffb is very informative but it's also overdone. The AMS2 profiles if set to default+ can add damping to the output I find. I usually adapt to differences in ffb, but I cannot stand overdamped feelings. It just delays the information.
the cadillac in lmu sounds so anemic compared to the one in ams2
The AMS2 one muffles more and is more real, the LMU one has the pitch note of the engine more accurate. I was comparing to an actual onboard at Le Mans that you mentioned it.
I love to drive as real as possible so witch of both the games do you prefer Gary?
It feels like LMU is more dynamically balanced. The front end feels more light through the ffb when you abuse the front end. The hypercar and LMP2/GTE in LMU are on different tyre models at the moment, so the consistency is not there, it's still early access after all. AMS2 feels awesome too in fairness. AMS2 also does more car choices and is more mature. As a total package I'd prefer AMS2. For actual driving physics I'd prefer LMU. The only downside is many LMU drivers are online using assists like stability control and ABS, so it's not an even playing field online at the moment. Both are excellent sim racing titles.
@@GSSimRacing Thankyou for your comment! I bought Thursday LMU but maybe will buy AMS as well
Much of the AMS2 content is dlc. So just double check which is base game and which is dlc.
In general AMS2 way waaay better!
It has more choiuce and is more complete at this stage.
ams2 feels floaty as the tyre load feeling seems to be nearly non existant, the hyper cars are ok in ams2 but overall the game needs more tyre load in the ffb
I've a video on the Floaty feeling. A huge part has to do with camera settings.
AMS2 is a full complete sim, LMU is still early access so imagine the comparison in a years time in LMU
AMS2 has a come a long way. It's a brilliant sim to drive, but, the guys really dropped the ball on the online piece. I think Reiza needed to fix that before the LMU release in order to capture the multiclass element among sim racers.
@@GSSimRacing for me AMS2 has always felt too much like project cars, it’s a fun game to pick up and play especially in VR, but I’ve never really been a fan of the physics compared to other sims on market, graphics in VR are great tho
I claim this since ever, AMS 2 is just project cars feeling, worst project cars has no oscillation or bouncing suspension@@SURG3NT
Saw a video on TH-cam of a real racer try le mans ultimate,,,,his only problem with it was the rear tires behavier,,,he felt the rear tires slid to much,,,said something about the rear slip angle
Yeah the rears slide a little too much, although I do think that it is still unforgiving it you abuse it. The car can really let go on all 4 tyres if you get silly.
2000+ h in ACC and I have to admit, LMU is slowly taking over, if the dev team get things right it can definetly be the new ACC once they get 2024 season in (incl. GT3). The driving feels really good. In regards to AMS2, Reiza should really only focus on older openwheeler, the madness engine cannot simulate properly complex suspension geometry's of modern car.
I'm not sure what the madness engine can and can't do, but I think before anything, Reiza should give some love to the multiplayer. The older cars and tracks are superb....but the rest just is not executed correctly.
I like rf2 much, and I feel that LMU has kind of tamed down physics of rf2, not in the bad way
Yes, RF2 ffb was too much. LMU is an improvement. The physics feel very similar. Some cars are almost impossible to drive for any new drivers. Like the vanwall.
LMU came out old..if they get a premium feel to it and content + teach people how to drive in their game..then and only then i would buy it!
if u want to try the game..its already for free!
I always found the AMS GTE class to be a bit muted compared to other cars in the game, no surprise LMU wins that category.
Yes it did feel very muted indeed. I remember thinking at one point that my damper on the wheel was set incorrectly high. While it felt safe and comfortable, it definately lacked engagement.
You never feel confident when driving in AMS2. The car just doesn't give you any useful feedback when going through corners. The cockpit sounds are very muddy and muffled in AMS2.
maybe you never feel confident in your life? And use Q-tips to clean your ears when racing AMS2
quite obviuously LMU as ams2 is terrible lol
LMU is most realistic