Meshroom to Blender Low-Poly - Clean up Photogrammetry Models Tutorial

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  • เผยแพร่เมื่อ 3 ส.ค. 2024
  • Learn how to clean up photogrammetry models in Blender. Also, Meshroom export to blender, via retopology with Instant Meshes. Also, learn how to back diffuse and normal maps into your low-poly models from high-poly scans. clean up 3d scan in blender with this full and quick Blender Tutorial.
    00:00 Intro
    00:15 Why you need to know this
    00:43 What you will achieve
    00:52 What you need
    01:05 The plan
    01:32 Compile model in Meshroom
    01:42 Import
    02:00 Straighten up imported scan in Blender
    02:25 Examination the Photogrammetry model
    02:46 Export model as OBJ
    03:00 Import model into Instant Mesh
    03:41 Re-import 3d scan
    04:17 Clean up low-poly mesh
    04:28 Unwrap mesh with seams
    05:09 Generate Diffuse texture file
    06:00 Setting up the Bake
    07:02 Baking the Normal map texture
    07:30 Connecting it all up
    07:56 Testing out the low-poly model
    08:15 Further advice
    08:29 Outro.
    Links:
    Blender download: www.blender.org/download/
    Instant Meshes download: github.com/wjakob/instant-meshes
    Meshroom download: alicevision.org/#meshroom
    If you have enjoyed this tutorial: "Meshroom to Blender Low-Poly - Clean up photogrammetry", then please don't forget to leave a like, subscribe and comment. I would love to hear from you.
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ความคิดเห็น • 54

  • @blenderbones
    @blenderbones  3 ปีที่แล้ว +2

    Do you have another method for converting hi-poly assets from Meshroom to low-poly, game-ready assets in Blender? If you do, I would love to hear from you.

    • @blenderbones
      @blenderbones  2 ปีที่แล้ว +3

      Hmmm...perhaps the topic for a future video. I will think about that one :)

  • @seanposkea
    @seanposkea 2 ปีที่แล้ว +2

    I've tried following along with three or four other tutorials on this subject and was on the verge of rage-quit when I found yours. I finally got this to work! I don't know what I was missing from the others but this time success. Thank you!

  • @heiro5
    @heiro5 ปีที่แล้ว +1

    I see I'm not the only one for whom this video is the breakthrough for baking Normals. Excellent walkthrough of this procedure. I had two main problems, a conceptual one and a really basic one: target LowPoly mesh needs to have UVs unwrapped and a target image ready, and then, embarrassingly, I was trying to select the second target mesh with Shift+LMB not Ctrl+LMB... So that was never going to work.
    Your video covers steps fairly explicitly, at a no nonsense pace, and it is clearly labeled with large text throughout. Easy to follow and informative. Thank you so much for this outstanding tutorial.

    • @blenderbones
      @blenderbones  ปีที่แล้ว +1

      I am glad you found it useful. Baking textures is super useful. Onward and upward!

  • @SimpleDestiny23
    @SimpleDestiny23 ปีที่แล้ว +2

    Like some others have said, I tried a bunch of other tutorials with no luck, but yours was super clear and concise. Thank you so much!!!

    • @blenderbones
      @blenderbones  ปีที่แล้ว +1

      Many thanks for your comment. Glad to be on service :)

  • @surajchelkar5388
    @surajchelkar5388 ปีที่แล้ว

    Thankyou sir i saw this video and got the output for my project...
    Thank you for making this video with time and hardwork again thankyou so much
    Namaste 🙏🙏🙏

    • @blenderbones
      @blenderbones  ปีที่แล้ว

      You're welcome. I hope it all goes well.

  • @soullesssenpai192
    @soullesssenpai192 ปีที่แล้ว

    This is one of the most concise blender tutorials Ive seen. I always use the decimate modifier on high res model and call it a day, I'll be definitely trying this the next time i'm working on high poly mesh

  • @williamna5800
    @williamna5800 2 ปีที่แล้ว +3

    Very well put together. Simple, direct and done.

  • @charlesrozen987
    @charlesrozen987 2 ปีที่แล้ว

    I give this tutorial from you 10/10 possible points. You know your stuff :)

  • @ciaxeresregio7694
    @ciaxeresregio7694 2 ปีที่แล้ว

    Really thank you from Brazil,
    You made the best tutorial on youtube for photogram / retopo in blender.
    Keep the good work :)

    • @blenderbones
      @blenderbones  2 ปีที่แล้ว

      That has made my day. :) Many, many thanks!

  • @CosyStudios
    @CosyStudios 2 ปีที่แล้ว

    Lovely job. Most concise and comprehensive. Thanks dude

  • @ns22123
    @ns22123 2 ปีที่แล้ว +1

    amazing amazing amazingly done tutorial ! looking forward to more bones :D

  • @MrMsti
    @MrMsti 2 ปีที่แล้ว +1

    Rly nice :) thanks everything was understandable

  • @VaupellGaming
    @VaupellGaming 2 ปีที่แล้ว +3

    Tip to save time, just press stop in meshroom as it gets to the texturing process,
    Then you find your model in "Meshfiltering" then import that into your 3D app for cleanup and UV unwrapping.
    then bring back to meshroom for final texturing.
    Saves you ALOT of time.

    • @ThePhotoshopExpert-JM
      @ThePhotoshopExpert-JM 2 ปีที่แล้ว

      Many thanks for that tip. I will give it a go. Anything to speed up the workflow!

    • @neilgordon1981
      @neilgordon1981 2 ปีที่แล้ว +1

      You can right click any node in the tree and choose "compute" to only go as far as that node without having to monitor progress and press "stop" yourself.
      Regarding cleanup and bringing back to meshroom, I assume it'll work as long as you don't rotate or scale anything.
      How do you bring the model back in, though? Just save the same .obj format, remove mesh input noodle from the next node & paste the path to the updated mesh into the mesh attribute box of the next node?

    • @ThePhotoshopExpert-JM
      @ThePhotoshopExpert-JM 2 ปีที่แล้ว

      @@neilgordon1981 ​ @Neil Gordon Great suggestions Neil. I will try that out with regards to Meshroom and the right-click.

  • @charles3dart683
    @charles3dart683 2 ปีที่แล้ว

    You have made an excellent tutorial on photogrammetry.I am eager to try this :)

    • @blenderbones
      @blenderbones  2 ปีที่แล้ว

      Many thanks! I am thinking of doing another on this subject. This time, it will be converting a photogrammetry building into a low poly model!

  • @MrWaketeu
    @MrWaketeu 2 ปีที่แล้ว +1

    Fast and clear !

  • @bartoszgrzegocki4618
    @bartoszgrzegocki4618 ปีที่แล้ว +1

    Thank you

  • @lonsdale16op
    @lonsdale16op 2 ปีที่แล้ว +1

    Great video!

  • @aneltoromanovic3362
    @aneltoromanovic3362 2 ปีที่แล้ว +3

    Very good video mate, Im doing the same with my models only I use Reality capture it costs a bit but gives often better results. I hope you make other videos on the topic.

    • @JamesMiddletonDesign
      @JamesMiddletonDesign 2 ปีที่แล้ว +1

      Thanks Anel. I will have to take a look. I tend to be a bit of a cheap-skate - always looking for the free option ;) - Thanks for your comment.

  • @boxcolliderdevs
    @boxcolliderdevs 2 ปีที่แล้ว +2

    Great video! Using a cage is also really helpull when baking in blender.

    • @blenderbones
      @blenderbones  2 ปีที่แล้ว

      Thanks OMiedo. That sounds interesting. Could you tell me more?

    • @boxcolliderdevs
      @boxcolliderdevs 2 ปีที่แล้ว +2

      Cage baking is really helpul when your maps have glitches on the edges. To create a cage just duplicate your low poly and then select all faces and scale it among normals (it may look like a balloon). Here is a great video about it: th-cam.com/video/nJ0PM7m9TJc/w-d-xo.html

    • @blenderbones
      @blenderbones  2 ปีที่แล้ว +1

      @@boxcolliderdevs Many thanks. I will look into this. Sounds good!

  •  2 ปีที่แล้ว +1

    oh heck, wish there was a plugin for this... for us photographers (who are just starting in Blender)

    • @blenderbones
      @blenderbones  2 ปีที่แล้ว

      I agree. That would be great.

  • @elifresco2609
    @elifresco2609 ปีที่แล้ว +1

    Very nice tutorial but I'm having one issue. When I try to bake the diffuse texture, I get the error [No active image found in material "HiRes_Material" (0) for object "LowRes"]. I tried reselecting everything in the order you recommended but I couldn't get it to create any image files. Help on this step would be much appreciated.

    • @blenderbones
      @blenderbones  ปีที่แล้ว +1

      Hi. Many thanks for watching. Off the top of my head, I think the issue is that you haven't created an image node in your low-res model. You also need to ensure that that node is selected. I hope that helps.

  • @santiagocornet4614
    @santiagocornet4614 2 ปีที่แล้ว +2

    Hi blender bones. This is Santiago from Argentina. I am looking for the best way to decimate (and reduce file size) high resolution meshes of buildings. I really need to reduce file size considerably (10 x maybe?) without compromising photorealism and image resolution. Currently I am working on a mesh (obj file) which is 1.9 GB. Do you think the method you explain in these videos is the most suitable way to achieve what I am looking? Any other suggestion? Thank you so much

    • @blenderbones
      @blenderbones  2 ปีที่แล้ว +1

      Hey, thanks for your comment. I suggest that this method is great for most models. However, if you are working with objects that have clean geometry, I would suggest using your high res models as a reference, and build using cubes, edge loops, extrudes, etc. In this way, you will have an accurate model with regards to proportion, whilst keeping the mesh size to a bare minimum. So, load up your high res model - go into wireframe view - drop a cube in there and start sizing it up to fit the original. Then delete/hide your hi-res model. You might need to go back and photograph the original building, to get better textures for each side of your model. I hope this helps. I have only explained a fraction of what you need to do here, but hopefully it will lead you onto the right path.

  • @honestview
    @honestview 2 ปีที่แล้ว

    Do you have a video of how to fill holes (I've captures some 3D objects only from the front, I need to fill in the back)

    • @blenderbones
      @blenderbones  2 ปีที่แล้ว +1

      Hi. To fill holes:
      1.Tab into edit mode in Blender.
      2.Select vertex or edge select.
      3.Select the edges or vertexes around the hole.
      4.Press 'F' on the keyboard to fill.
      5.Use the knife tool 'K' to cut up the fill into four sided faces.
      6.Re-texture using the Clone tool in the Texturing Paint tab.
      There are other methods, but this is the easiest to explain.. I hope it goes well.

    • @honestview
      @honestview 2 ปีที่แล้ว

      @@blenderbones You Truely are Blender King!

    • @blenderbones
      @blenderbones  2 ปีที่แล้ว

      @@honestview Hey, I just hope it works for you. This is most likely, the simplest approach. I am sure that there are many better ways, but do give it a go.

  • @praveenb-xr
    @praveenb-xr ปีที่แล้ว

    The important thing is most of the time the Instant mesh is having lot of open spaces between the mesh faces.. its hard to solve. DO you have any suggestion In getting clean remesh

    • @blenderbones
      @blenderbones  ปีที่แล้ว

      Sorry for the delay in getting back to this. I suggest you remodel it as best you can and then, with the optimised mesh imported, fix it up in Blender. If it is a matter of just getting a better mesh, I suggest taking a look at the comb tool within Instant mesh. Spend a bit of time, combing in the direction you want the mesh to run in. I hope I have answered your question.

  • @yannickandrianambonisoa6318
    @yannickandrianambonisoa6318 ปีที่แล้ว

    how to remove part on the 3d model? it's explicated for the person who don't have knowledge on blender please

    • @blenderbones
      @blenderbones  ปีที่แล้ว

      Sorry for the big delay in answering this question. The next video I produce will be on this topic. Stay tuned.

  • @Az1fr3
    @Az1fr3 ปีที่แล้ว

    I dont know what im doing wrong, after baking the two models turns black

    • @blenderbones
      @blenderbones  9 หลายเดือนก่อน

      Did you save the texture files that Blender generated?

    • @TellerUlamDesign
      @TellerUlamDesign 5 หลายเดือนก่อน +1

      @@blenderbonesI'm having the same issue. The bake process just generates a black texture overlayed on my partitioned segments. When I save the file, it is clearly just a black texture. Any ideas?