3D Scanning, Reducing Poly Count & Baking Textures for Free | Meshroom, Instant Meshes, Blender
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- เผยแพร่เมื่อ 3 ส.ค. 2024
- Hi everyone, in this tutorial I will show you how you can 3D scan an object in Meshroom, reduce the poly-count of that object using Instant Meshes and Bake the textures of the object using Blender. Feel free to ask any questions!
I hope this tutorial helps you!
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Chapters:
0:00 intro
0:20 scanning basic
1:19 meshroom
2:25 cleaning the mesh
4:50 instant meshes
5:56 texture baking
9:38 outro
Credits:
(music)
Sinnr - sunday morning
Provided by lofi girl
Watch: • sinnr - Sunday Morning...
Listen: open.spotify.com/album/5ztz7t...
(background of my pc)
album art of Loafy Building - Butterflies - ภาพยนตร์และแอนิเมชัน
Awesome video! One thing I found, it might be a blender version thing, but if anyone gets the error 'circular dependency for image' when baking, try disconnecting the image node first and then try again.
Thank you for the nice words and the tip! I'll pin your comment to the top in case someone comes across the problem you mentioned!
Can i give you a kiss? xDDD I tried 4-5 tutorials but this is the only one that worked!!! FInally
GOD HAVE MERCY ON MY SOUL Finally one that worked. I tried out many here on youtube, now you are the first to make it happen and get the same result. Many thanks!
No problem! I'm very happy to hear that my video helped you!
This tutorial it's well done, excellent explanation and straight forward to the point. Thanks for shared!!
Thank you for the kind words! Best of luck with your 3D adventures!
This explanation is very useful and gives satisfactory final results, thank you
I'm glad my video helped you! Best of luck with your 3D scans!
great video! very well explained, thank you!
thank you for the kind reply!
Thank you so much I finally found your video that makes me so helpful really appreciate for your works !
I'm happy that my video helped you! Good luck with your 3D adventures!
Great lesson, and really amazing what can be done, thankyou
Thank you for the nice comment! Best of luck 3D scanning!
Great video! 👍👍
Thank you very much! Best of luck with your 3d scans!
Why did you remesh to tris?
Hi, great video and step-by-step explanation. Unfortunately it didn't work for me. With every bake, I get the Circular dependency error. What would you recommend doing? Why is the error keep showing up?
Thanks! Try disconnecting the image node and once baked you can plug it back in. Does that work?
@@twanoligschlaeger It worked ! Thank you so much for such a fast response !
@@3653charlie No problem, good luck with your 3d scans!
Is instant meshes like quad remember ?
4 hours is too long for meshroom. What spec of your computer?
The baked texture I got is pixelated.
when creating a new texture in the shader editor, try increasing the resolution?
I dont seem to have a UV map
did you unwrap your model?