Fix Holes in Photogrammetry With Blender: How To Repair Bad Photo-Scans

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  • เผยแพร่เมื่อ 6 มิ.ย. 2024
  • A Blender Photogrammetry tutorial! I'll show you how to fix holes and repair bad meshes in photo-scanned models in this video.
    Photogrammetry is used to produce 3D models from images, but occasionally the finished product may have holes or other errors that need to be repaired. In this tutorial, we'll use Blender, a well-known 3D modelling programme, to fix these issues and produce a top-notch 3D model from a photo-scan.
    Now, we'll import our photo-scan model into Blender and check for any holes or broken meshes. The model will then be repaired and a clear, smooth surface will be produced using a variety of methods and tools, including filling, the knife tool, sculpting brushes and much more.
    Join us for this Blender Photogrammetry tutorial to discover how to fix holes and defective meshes in your 3D models if you want to enhance the quality of your photo-scanned models. To get more tutorials on Blender and other 3D modelling applications, don't forget to subscribe to our channel.
    If you would like to support me on this channel, then please consider buying the model from this tutorial: www.cgtrader.com/3d-models/ex...
    CONTENT OF THIS VIDEO TUTORIAL
    0:00 Intro
    0:24 Importing Photo-Scan (Meshroom)
    0:55 Rotating Model
    2:05 Examining Model
    2:24 Cleaning up Photogrammetry Model
    4:54 Exporting Model to Instant Meshes
    8:14 Re-import Instant Mesh model into Blender
    9:50 Remove & Clean Low-Poly Mesh
    12:02 Repairing Holes in Mesh
    15:55 Unwrap Low-Poly Model
    21:34 Adding a Shader
    22:06 Baking the Textures
    24:36 Connecting the Baked Textures
    26:16 Improve Repairs With Sculpting
    28:48 Repairing Holes in Textures
    32:13 Smoothing the Edges
    35:53 Setting the Origin Point
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ความคิดเห็น • 81

  • @Gounesh
    @Gounesh 10 หลายเดือนก่อน +5

    Extremely on point tutorial! Clear and not full of bs!

  • @xingyechrishu6382
    @xingyechrishu6382 11 หลายเดือนก่อน

    Well done my friend. Good tutorial!

  • @kirkr
    @kirkr 10 หลายเดือนก่อน +2

    Great tutorial, very clear and helpful.

  • @MRZEdits
    @MRZEdits 4 หลายเดือนก่อน +6

    this is the best video I ever saw about clean retopology

  • @fitzladams
    @fitzladams 9 หลายเดือนก่อน

    Excellent Video. Thank you.

  • @keal4825
    @keal4825 ปีที่แล้ว +1

    Very useful and thank you so much

  • @acsomiT
    @acsomiT 9 หลายเดือนก่อน

    Very good tutorial! 🙏

  • @AnthonyLamb
    @AnthonyLamb 6 หลายเดือนก่อน

    Really good tutorial, thank you.

  • @amitanshu
    @amitanshu 4 หลายเดือนก่อน

    Very Helpful...Thanks for this video...Keep it Up...

  • @greenrabbit4075
    @greenrabbit4075 11 หลายเดือนก่อน

    awesome job! helped me a lot my man!

  • @adeadegoke4925
    @adeadegoke4925 ปีที่แล้ว +3

    Thanks so much for this tutorial. What I appreciate about this tutorial is how you say exactly what you are doing. Thank you

    • @blenderbones
      @blenderbones  ปีที่แล้ว

      You are welcome. I hope you go on to create plenty of great photogrammetry models.

  • @jjfoerch
    @jjfoerch 5 หลายเดือนก่อน

    great tutorial!

  • @pierremalaise5538
    @pierremalaise5538 8 หลายเดือนก่อน +1

    Clear , clever and efficient;

  • @TNrealestatephoto
    @TNrealestatephoto 11 หลายเดือนก่อน +3

    Subscribed!! Love this video - 13 Years ago I was pretty good with MAYA but now that I'm into photogrammetry (landscape, and automobiles mostly) I'm having to relearn a lot of basics . . . this is exactly what I needed!! Thanks so much.

    • @blenderbones
      @blenderbones  7 หลายเดือนก่อน +1

      Awesome! Thank you!

  • @antrieb_official4820
    @antrieb_official4820 3 หลายเดือนก่อน

    amazing stuff learned a lot

  • @didiodulaw7417
    @didiodulaw7417 6 หลายเดือนก่อน

    Thank you very much!

  • @cypher82666
    @cypher82666 8 หลายเดือนก่อน

    One of the most usefull tutorial I've ever seen

    • @blenderbones
      @blenderbones  7 หลายเดือนก่อน

      Wow, thanks!

  • @jasonmillington
    @jasonmillington 2 หลายเดือนก่อน

    Thank you!!! Just started with Photogrammetry, this has answered so much, feel a really useful tutorial, for someone who is just stepping from beyond the basics on a few area's of 3d modelling!

    • @blenderbones
      @blenderbones  28 วันที่ผ่านมา

      Glad it was helpful!

  • @cinemyscope6630
    @cinemyscope6630 4 หลายเดือนก่อน

    Excellent!

  • @dreamweavecreations
    @dreamweavecreations 2 หลายเดือนก่อน

    Thank you so much for this!

    • @blenderbones
      @blenderbones  28 วันที่ผ่านมา

      You're so welcome!

  • @HammerdownProtocol
    @HammerdownProtocol 5 หลายเดือนก่อน

    Fantastic tutorial. I'm an industry pro of many years (mainly concept art and matte painting), and for some reason, retopology has held a special fear for me. I can see me working this easily into the Blender part of the pipeline.
    Bravo, sirrah.
    Subscribed

    • @blenderbones
      @blenderbones  5 หลายเดือนก่อน +1

      Thanks for this. You have made my day with this comment!

  • @ismailgulsen4755
    @ismailgulsen4755 ปีที่แล้ว +1

    hi, great tut. you can try quadfill to dill the holes with quads

    • @blenderbones
      @blenderbones  ปีที่แล้ว +1

      Quad fill does work well most of the time. But not always, especially when the geometry is jagged and inward facing. It's good to know how to split up geometry manually. Please don't forget to like and share. Thanks for the tip! If you have any suggestions for the next video, please feel free to let me know.

  • @joshuadesigfinity
    @joshuadesigfinity ปีที่แล้ว +5

    Hi i find something that can help sometimes and is use the key "H" to hide mesh in edit mode to only work in the sectioni that you want, also you can show all again using "alt+h"

    • @blenderbones
      @blenderbones  ปีที่แล้ว +2

      Absolutely. Not only does this method make it easier to see what you are working on, but it also frees up a little ram and makes for a smoother experience. Thanks for sharing.

  • @Rockhopper1
    @Rockhopper1 4 หลายเดือนก่อน

    thank you

  • @AdamCServices
    @AdamCServices 6 หลายเดือนก่อน +9

    You sound like the guy in the background when watching winnie the pooh haha legend

    • @blenderbones
      @blenderbones  5 หลายเดือนก่อน

      ;)

    • @stevrgrs
      @stevrgrs 24 วันที่ผ่านมา

      Attenborough ;)

  • @Fikarblackproject
    @Fikarblackproject 7 หลายเดือนก่อน

    thanksss alotttt

  • @hunterwenglikowski8335
    @hunterwenglikowski8335 3 หลายเดือนก่อน +2

    Tip to find where in the mesh a UV section relates to: There's a button called "UV Sync Selection" in the top left of the UV editor (It's two diagonal arrows going in opposite directions next to the select mode) that keeps UV and edit mode mesh selection in sync so you can click faces in your UV and it will light up on the mesh.

    • @blenderbones
      @blenderbones  28 วันที่ผ่านมา

      I didn't know that. I have learn't something new. Many thanks.

  • @cinemyscope6630
    @cinemyscope6630 4 หลายเดือนก่อน

    My I ask about your workflow if Instant meshes looks fine at solve but then shatters the mesh into many pieces upon clicking extract? Thank you for your excellent tutorial!

  • @Mr3buna
    @Mr3buna 3 หลายเดือนก่อน

    If u are using any photogrammetry software, instead of texture painting you can also import fixed mesh back to that software and try texture reprojection or texture whole model again.

    • @blenderbones
      @blenderbones  28 วันที่ผ่านมา +1

      I like the sound of that. I will try it out. Thanks for the tip.

  • @fernandobastiascroudo7084
    @fernandobastiascroudo7084 ปีที่แล้ว

    Hi, thanks for this tutorial, i need to ask you something, im having some problems.. After connecting the color node to the base color, certain parts of my model do not match, that is, the color that is applied in some areas does not correspond to those, it is as if it were smeared, it duplicated some parts in a certain way. What could be wrong?

    • @fernandobastiascroudo7084
      @fernandobastiascroudo7084 ปีที่แล้ว

      I decided to make my 3d model again, but now, i made it with meshroom (previously using metashape). With that model i started the tutorial again, and now i dont have the same problem. I just needed some time and to re do some steps from the beginning. Thanks againg for this!

  • @msharp624
    @msharp624 9 หลายเดือนก่อน +2

    Is David Attenborough making tutorials now?

    • @blenderbones
      @blenderbones  7 หลายเดือนก่อน

      Haha! I see what you mean, now you come to mention it.

  • @GrummanCheetahPilot
    @GrummanCheetahPilot 5 หลายเดือนก่อน +1

    Great help for me as a beginner. Is there a way to mirror one half of a capture to create a whole image, I.e. I scanned my airplane using Polycam…..I captured the left side pretty well with few minor holes, but the right side of plane looks like it’s stretched across multiple dimensions. If I could mirror left side then I think I’d have a complete model to touch up and work with. FYI…I’m a compete newb….and know little to nothing about blender. Ty

    • @blenderbones
      @blenderbones  5 หลายเดือนก่อน

      I like the fact you have an airplane! I would place a large cube over the rough half, and perform a boolean on it to cut it out cleanly. Then, making sure that the reference point is in the middle, add a mirror modifier. Let me know how you get on.

    • @GrummanCheetahPilot
      @GrummanCheetahPilot 5 หลายเดือนก่อน

      @@blenderbones thanks I tried the Boolean trick and it worked great.

    • @blenderbones
      @blenderbones  5 หลายเดือนก่อน

      Excellent! If you want the perfect model, try retopologizing it over the existing model, and then bake the textures from the old to the new. It will take a long time, but you will have the perfect model.@@GrummanCheetahPilot

  • @adibahzulfakar6579
    @adibahzulfakar6579 10 หลายเดือนก่อน

    Hi may i know how to export .obj file from blender to context capture master (bentley)? I've tried but it doesn't seem to work. It came out blank on bentley. Thanks!

    • @blenderbones
      @blenderbones  5 หลายเดือนก่อน

      Take a careful look at the settings on the export dialogue box. It could be that you have "Selected only" checked.

  • @jimmycote808
    @jimmycote808 3 หลายเดือนก่อน

    i need to know if i want to 3d print this and i want all the detail can i convert low resolution to high resolution or it's not possible?

    • @blenderbones
      @blenderbones  28 วันที่ผ่านมา

      That's a good question. I am not too sure. You might want to investigate the Displacement Modifier. You might be able to do something with that. Anyone else got any thoughts?

  • @DEVIANT...
    @DEVIANT... 9 หลายเดือนก่อน +4

    almost thought i was watching a animal documentry

    • @blenderbones
      @blenderbones  5 หลายเดือนก่อน

      Here, in the grasslands of Kenya...;)

  • @kealinit7052
    @kealinit7052 ปีที่แล้ว +1

    I was doing the image bake yesterday and it was working, there were just some errors with the uv map. so i went into zbrush and re-UVed and re imported into blender. but now it just give me a black image texture. any advice?

    • @kealinit7052
      @kealinit7052 ปีที่แล้ว +1

      i literaly spent a whole day trying to fix it. its the metalic its gotta be at 0.

    • @JamesMiddletonDesign
      @JamesMiddletonDesign ปีที่แล้ว

      @@kealinit7052 (I am the author of this video...just signed into a different account.) I am glad you got it working. You beat me to it. Thanks for watching the video and please share!

  • @GaWoP
    @GaWoP หลายเดือนก่อน

    I'm running into the unfortunate issue where when I bake following all of the steps shown here, I get a blank checkered background in the image editor. I have triple checked all of my settings relative to the tutorial. I have ensured that I have High Res selected first, followed by Low Res, and I've ensured I have "Diffuse" deleted in the Shader node editor. No idea what's going on. Any thoughts? Editing to clarify I am on "Version 4.1.0 (4.1.0 2024-03-26)".

    • @GaWoP
      @GaWoP หลายเดือนก่อน

      I think I finally tracked it down after a lot of headache... I changed my view Render samples to 8, not my actual render samples to 8.While my "bake" was completing, my only theory is that it was so unreasonably large that it didn't bake properly.

    • @blenderbones
      @blenderbones  28 วันที่ผ่านมา

      So sorry I missed this comment. I'm glad you got it sorted.

  • @amthero7157
    @amthero7157 2 หลายเดือนก่อน

    pourquoi avec tout le monde ca marche et pas avec moi ?

  • @upscalevisionstudios2721
    @upscalevisionstudios2721 3 หลายเดือนก่อน

    where can i find instant meshes

    • @blenderbones
      @blenderbones  28 วันที่ผ่านมา

      Here we go (better late than never!) github.com/wjakob/instant-meshes

  • @mathmoze4619
    @mathmoze4619 8 หลายเดือนก่อน +1

    The voice filter lmao 😂

    • @blenderbones
      @blenderbones  5 หลายเดือนก่อน

      Caught me out ;)

  • @googleyoutubechannel8554
    @googleyoutubechannel8554 ปีที่แล้ว +21

    It's depressing that in 2023 3d software is still so primitive that so much manual cleanup is required.

    • @Galllam01
      @Galllam01 8 หลายเดือนก่อน +1

      Thats just how it is when you try to convert anything in real life into digital world

    • @CorruptedKarma
      @CorruptedKarma 7 หลายเดือนก่อน +8

      the fact that we can turn some pictures into 3d models is already insane

    • @googleyoutubechannel8554
      @googleyoutubechannel8554 7 หลายเดือนก่อน +3

      ​@@Galllam01 "Thats just how it is" - you've been conditioned by lazy software to think this way, there's no reason why modern ML techniques and even regular advanced hand-coded algorithms wouldn't be able to do 99% of the work cleaning up meshes.

    • @primalbeans
      @primalbeans 4 หลายเดือนก่อน

      Scan software I'd extremely complex. Vertices are aligned on the fly based on pattern tracking. The fact that a computer can record this data and align it is pretty impressive and takes a lot of compute power. Not to mention it relys on human control. (Hardly perfect.)

  • @niklastsalkos
    @niklastsalkos 6 หลายเดือนก่อน

    gandalf making blender tutorials in 2023 fr

  • @iamjessehamad
    @iamjessehamad 2 หลายเดือนก่อน

    like watching a dentist work

    • @blenderbones
      @blenderbones  28 วันที่ผ่านมา

      I hope you're not saying it's like pulling teeth ;)

  • @catwithlonghair1850
    @catwithlonghair1850 หลายเดือนก่อน

    bro is this gandalf??

    • @blenderbones
      @blenderbones  28 วันที่ผ่านมา

      You shall not pass! ;)

  • @dirkdonges1349
    @dirkdonges1349 หลายเดือนก่อน +1

    Hi, I sorry but several times I treid to stop and to find an detail WHAT you are clicking and WHY it does not look the same on my PC. For me, being a beginner, you talk MUCH (!!) to fast and you dont show WHERE to click. Maybe I am not the only one, not knowing "out of x-ray mode" ... Sorry... If this should be a tutorial, one should be able to follow, is my opinion. 😊

    • @blenderbones
      @blenderbones  28 วันที่ผ่านมา

      Thanks for the feedback. The problem is, if I talk slowly, people complain. If I describe everything I am doing, I talk too much. It is a tricky balance to make. I know that these tutorials will not suit everyone. However, you can slow down or speed up TH-cam videos. This has helped me a lot in the past get the best pace for my learning.

  • @jakezuccaro5088
    @jakezuccaro5088 หลายเดือนก่อน

    No offense but your voice was a jumpscare