Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course

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  • เผยแพร่เมื่อ 2 มิ.ย. 2024
  • blendermarket.com/products/ph... - Complete Photogrammetry Course
    Can you do photoscanning for free? In this mega-tutorial, we show a 100% open-source photogrammetry workflow in Meshroom, Darktable and Blender. It's cross-platform too, so it's probably the most accessible photoscanning pipeline so far.
    The Project Files: bit.ly/meshroom-files-v2
    / discord - Join Creative Shrimp Discord community!
    blendermarket.com/products/ph... - Photogrammetry course on Blender Market
    creativeshrimp.gumroad.com/l/... - Photogrammetry course on Gumroad
    • Photogrammetry Course:... - Photogrammetry Course: Photoreal 3d With Blender And Reality Capture | Intro/Promo
    Meshroom: alicevision.org/#meshroom
    Darktable: www.darktable.org/
    Blender: www.blender.org/
    Photoscanning tutorial timeline:
    00:00:00 - Start
    00:00:54 - Capturing the photos
    00:01:57 - Developing RAW photos in Dark Table
    00:10:22 - Reconstructing 3D scan in Meshroom
    00:15:19 - Fixing the orientation (SFM Transform)
    00:17:58 - Depth map
    00:20:33 - Meshing
    00:22:30 - Exporting the .obj from Meshroom
    00:23:23 - Mesh cleanup in Blender
    00:26:10 - Sculpting in Blender (mesh denoising)
    00:30:18 - Texturing in Meshroom
    00:37:25 - Result of the Part 1 - Highpoly
    00:38:31 - Part 2
    00:40:00 - Mesh optimization - Lowpoly
    00:44:51 - Baking Displacement map in Blender
    00:54:42 - Normal map
    00:56:33 - Diffuse map
    00:59:31 - Setting up the material
    01:00:23 - Cycles micropolygon displacement
    01:02:24 - Photoscanning tutorial result
    Creative Shrimp Socials:
    www.creativeshrimp.com/ - Creative Shrimp
    / gleb_alexandrov - Gleb's Twitter
    / aidyburrows3d - Aidy's Twitter
    www.artstation.com/gleb_alexa... - Artstation
    / gleb.alexandrov - Instagram
    / thecreativeshrimp - CS Instagram
    / discord - Discord
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ความคิดเห็น • 264

  • @GlebAlexandrov
    @GlebAlexandrov  2 ปีที่แล้ว +74

    Friends! We need your help with sharing (retweeting, posting the link to) this video, so other open-source photoscanning folks can find it! Can you do it for us plz? :)

  • @vertexmonster
    @vertexmonster 2 ปีที่แล้ว +81

    Dude! I can't believe you gave away a one-hour video tutorial for free. This is incredible!
    Thank you Gleb!!!🙏

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว +24

      We will upload this updated version (that you see here) for the course owners as well. An interesting side effect of adapting the course videos to TH-cam is that the videos get back, updated, reworked and extended, like this one. And hell, anyway Meshroom open-source workflow *MUST* be a freely available video :)

    • @dangerous8333
      @dangerous8333 2 ปีที่แล้ว +2

      Welcome to the internet.

  • @Rob_eight10media
    @Rob_eight10media ปีที่แล้ว +1

    Brilliant!! ..very easy to follow and delivered with great finesse and articulation .. great tutorial.. many thanks from down here in Australia!!

  • @Nyarlatha
    @Nyarlatha ปีที่แล้ว

    I just started my photogrammetry journey, got a nice drone and all that's left is to learn! Keep up the good work! You explain things very well!

  • @thewitchbasket
    @thewitchbasket ปีที่แล้ว

    This was really helpful! I was trying to figure out meshroom for a school project and this made it *so* much easier to understand :)

  • @salarycat
    @salarycat 2 ปีที่แล้ว +18

    Great tutorial. I didn't plan to watch the whole thing now but was dragged into it, it's like telling a story. Really great information in there too!

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว +6

      Really? That is so pleasant to hear, I've always wanted to do something that involves narratives and storytelling, so it's so kind of you to mention that aspect!

  • @NBSF_VR
    @NBSF_VR 2 ปีที่แล้ว

    Thank you Gleb .. wonderfully produced. I learnt tons.

  • @TheMikelmendizabal
    @TheMikelmendizabal 2 ปีที่แล้ว

    Hi Gleb, awesome video, again. A pleasure to learn with the free software community. Many thanks for your teachings. Very well explained! Eskerrikasko!

  • @David-fp4ff
    @David-fp4ff 11 หลายเดือนก่อน

    Thank you for taking your time out to make this very comprehensive crash-course on Meshroom/Blender. You have my eternal thanks, brother.

  • @albertofortrivera5390
    @albertofortrivera5390 ปีที่แล้ว +6

    Bro TH-cam way to comfy with these double 15 second adds

  • @grizrazhearteater8335
    @grizrazhearteater8335 10 หลายเดือนก่อน +2

    Thank you for this video. I've watched a few and it's very clean that you understand why you are doing every step and you communicate that rather than just presenting a half understood flow like so many others. I'm looking forward to reprocessing my last scan using what I've just learnt.

    • @GlebAlexandrov
      @GlebAlexandrov  5 หลายเดือนก่อน +1

      We try to approach it methodically, and I'm so glad to hear that it shows. Thank you!

  • @bluearts6075
    @bluearts6075 ปีที่แล้ว

    thank you very much Alex for the great tools and great effort you put in...good luck for future tutorial :)

  • @Rcmike1234
    @Rcmike1234 ปีที่แล้ว

    Holy wow man. Recently picked up a nicer camera as my phone was causing a lot of frustration. There's a lot I didn't realize I could/should be doing to improve my workflow. I really appreciate it! Subbed

  • @TheJunipera
    @TheJunipera 2 ปีที่แล้ว

    This deserves more exposure. Thanks!

  • @equalique1
    @equalique1 ปีที่แล้ว

    best tutorial I could ask for! Thanks for sharing!

  • @uriel1229
    @uriel1229 2 ปีที่แล้ว +1

    I love your channel so much man, keep it up!

  • @emilbrothersmedia2533
    @emilbrothersmedia2533 ปีที่แล้ว

    Thanks in advance buddy! 8 minutes in and already learned a ton!

  • @Promeneur
    @Promeneur 2 ปีที่แล้ว

    Stunning ! Thank you so much !!!

  • @NikeSolo
    @NikeSolo 2 ปีที่แล้ว

    Wonderful! Exactly what I need right now! Thx Gleb!

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว

      Don't pretend you weren't making this course too, lol ))) STOP this, Nik)

  • @tomasis7
    @tomasis7 ปีที่แล้ว

    perfect. thanks! Ill give a try!

  • @AndreySokolovRu
    @AndreySokolovRu 2 ปีที่แล้ว +3

    Awesome! Thank you so much for sharing it for free! ))

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว

      Andrey, no worries! this workflow deserves to be popularized as widely as we can of course.

  • @vijayctamil5832
    @vijayctamil5832 2 ปีที่แล้ว +3

    Hey Gleb .....this is awesome, i am into photogrametry for some time now. I am very much inspired by your workflow and results. When trying to learn about photogrammetry there is almost no tutorials out there for taking proper pictures. So man, it would be so useful if you make a quick tutorial or tips on taking photos for photogrammetry.!

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว +3

      Vijay, we have covered it extensively in the course, but to start with, watch this tutorial: th-cam.com/video/JLdxBtECGuc/w-d-xo.html

  • @GlebAlexandrov
    @GlebAlexandrov  2 ปีที่แล้ว +15

    Photoscanning tutorial timeline:
    00:00:00 - Start
    00:00:54 - Capturing the photos
    00:01:57 - Developing RAW photos in Dark Table
    00:10:22 - Reconstructing 3D scan in Meshroom
    00:15:19 - Fixing the orientation (SFM Transform)
    00:17:58 - Depth map
    00:20:33 - Meshing
    00:22:30 - Exporting the .obj from Meshroom
    00:23:23 - Mesh cleanup in Blender
    00:26:10 - Sculpting in Blender (mesh denoising)
    00:30:18 - Texturing in Meshroom
    00:37:25 - Result of the Part 1 - Highpoly
    00:38:31 - Part 2
    00:40:00 - Mesh optimization - Lowpoly
    00:44:51 - Baking Displacement map in Blender
    00:54:42 - Normal map
    00:56:33 - Diffuse map
    00:59:31 - Setting up the material
    01:00:23 - Cycles micropolygon displacement
    01:02:24 - Photoscanning tutorial result

  • @captureinsidethesound
    @captureinsidethesound ปีที่แล้ว

    Gleb, great job! This video inspired me to use Meshroom over NVIDIAs native alternative.

  • @PeranMe
    @PeranMe 2 ปีที่แล้ว

    Thanks a lot Gleb, this is super interesting! Keep being awesome!

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว

      Glad you find it interesting! Is it hard to follow along btw?

    • @PeranMe
      @PeranMe 2 ปีที่แล้ว

      @@GlebAlexandrov I didn’t think so! You’re very good at keeping a good pace without going too fast, I’ve always appreciated that about your videos.

  • @PowerfullUs
    @PowerfullUs 2 ปีที่แล้ว

    thanks gleb for all of this information! love you man

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว +1

      We thought we must make this alternative workflow available for everyone, even though we pursue a different one (involving Reality Capture and some other software) ourselves. Meshroom and open-source cross-platform apps in general are the future.

  • @marioCazares
    @marioCazares 2 ปีที่แล้ว +4

    Thanks this is gold :D. The Tiffs I exported didn't have Metadata at first BUT if you go to export tab and hit ≡ preset button > preferences.. > you can checkbox exif data and any other metadata as well! Just posting in case someone is having trouble with camera data not exporting with tiffs

    • @josephbrandenburg4373
      @josephbrandenburg4373 2 หลายเดือนก่อน +1

      I had that problem and I was using exiftools to copy the exif data from the original images. Lol. I thought it was a bit stupid to do it that way. Thank you.

  • @julianleafy3653
    @julianleafy3653 ปีที่แล้ว

    Did i just watch a whole hour of this 😮 Its cool!!

  • @blenderguppy
    @blenderguppy 4 หลายเดือนก่อน

    Thank you for this!

  • @holgerk.765
    @holgerk.765 2 ปีที่แล้ว

    Hi Gleb, many thx for that outstanding video. Greetings from Germany

  • @rgel3762
    @rgel3762 ปีที่แล้ว

    Excellent video. Thanks

  • @Ahtisham
    @Ahtisham 3 หลายเดือนก่อน

    16:45 you can totally select multiple nodes just like in Blender. Awesome video btw, now I can give photogrammetry a shot. Thanks.

  • @timofeyryabkov1565
    @timofeyryabkov1565 2 ปีที่แล้ว

    Thank you so much for this video! I've finished to do my first photogrammetry of my sculpture. Well, the sculpture need more sculpting process in Zbrush, but the main forms are very well. Probably I'll bay your course later.

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว

      Timofey, I'm glad to hear your first attempt ended up successful! Photoscanning sculptures is so much fun, when I told my son he could get his clay sculptures into computer, he's now asking me to digitize it :)

  • @dbdefault24
    @dbdefault24 2 ปีที่แล้ว +1

    Great work dude 👍

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว +1

      Thanks! Feel free to share on socials!

  • @johnlunceford
    @johnlunceford 2 ปีที่แล้ว

    Thanks for this. I've just finished a lighting rig and turntable system to scan objects. I slowdown was going to be Meshroom nodes, but this will help with understanding expectations.

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว +2

      Hi John, glad to hear that! If Meshroom proves to be TOO complicated, I recommend trying Metashape or RC to see how it works for you, just for the sake of comparison/research.

    • @johnlunceford
      @johnlunceford 2 ปีที่แล้ว

      @@GlebAlexandrov thanks for that! I'm interested to see how the mesh noise looks. I'll share my experience feedback shortly. I'm using a similar workflow as you except with Lightroom. As as you've so rightly pointed out, a project's top challenge is often workflow! Take care and thanks again.

  • @dudex104
    @dudex104 2 ปีที่แล้ว

    Awesome! thanks Gleb

  • @ghostofkyiv3515
    @ghostofkyiv3515 2 ปีที่แล้ว

    amazing work!

  • @Gyanevlogs
    @Gyanevlogs 2 ปีที่แล้ว

    Wow such a great tutorial

  • @ryszardszuwerski6970
    @ryszardszuwerski6970 11 หลายเดือนก่อน

    Man this tutorial is brilliant, I finally don't feel like a moron and it works!

  • @oseibonsu1343
    @oseibonsu1343 7 หลายเดือนก่อน

    Bless you man for your generosity, really appreciate it

  • @RScamble
    @RScamble 2 ปีที่แล้ว +1

    Great video!
    Now I understand how to use Meshroom better.

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว

      Awesome! Are the other parts of the workflow clear enough? e.g. processing raws in Darktable.

    • @RScamble
      @RScamble 2 ปีที่แล้ว

      @@GlebAlexandrov Your explanation is fine. I got a bit stuck on the new commands that I don't know because I'm not familiar with Darktable and Meshroom. I can re-watch the video, so it's not a problem.

  • @ashokp9260
    @ashokp9260 2 ปีที่แล้ว

    Man...u are the God of blender world! Another mind-blowing tutorial!

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว

      We thought it's about time to release a sequel (or is it remake?) of our 'free photoscanning' tutorials. 100% free pipelines are tricky to setup, so the usefulness potential is high.

    • @ashokp9260
      @ashokp9260 2 ปีที่แล้ว

      @@GlebAlexandrov indeed.....great precision cut stuffs like these are going to create effortless workflows in general.

  • @jameshanson5933
    @jameshanson5933 2 ปีที่แล้ว

    Excellent, thank you

  • @koganboss4874
    @koganboss4874 2 ปีที่แล้ว

    Thank you so much, Gleb!

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว +1

      We're trying to be helpful to our open-source community too :)

  • @openroomxyz
    @openroomxyz 2 ปีที่แล้ว

    Thanks for this!

  • @TheHornoxx
    @TheHornoxx 2 ปีที่แล้ว

    ... sehr sehr gut! 👏 Thanks!

  • @5ucAyman
    @5ucAyman ปีที่แล้ว

    thanks for the video :)

  • @MrLyonliang
    @MrLyonliang 4 หลายเดือนก่อน

    thanks a lot explaining what and how, but the most important why.

  • @justinblanche4425
    @justinblanche4425 ปีที่แล้ว

    Thanx for this video bro

  • @nkanyisoinnocentkhwane3752
    @nkanyisoinnocentkhwane3752 2 ปีที่แล้ว

    Whats an absolute legend. Thanks for the tutorial

  • @TAZW0LF
    @TAZW0LF 2 ปีที่แล้ว +3

    Thank you for including the subtitles in the video - very much appreciated it!

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว +4

      The understanding that someone might need it keeps us doing it, otherwise proof-reading and manually fixing subtitles is so tedious, honestly! :) Hours and hours of work and it's hard to tell if it's really useful.

  • @sobreaver
    @sobreaver 10 วันที่ผ่านมา

    Very interesting !

  • @Outdoorshuntingshooting
    @Outdoorshuntingshooting ปีที่แล้ว

    very informative and covers some advanced workflows. I also use a two-image set approach to creating models, although have avoided sharpening as was concerned it might create false data points, have you compared the results of both sharpened and unsharpened?

  • @johntnguyen1976
    @johntnguyen1976 2 ปีที่แล้ว

    So you're going to update this section within the Photogrammetry course as well!? I've just started and I'm already getting updated content...woohoo! You're doing the lord's work, mate! 😍

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว +1

      John, of course! It's uploading now. The project files in Drive will also be updated shortly :)
      p.s. aaaand more bonuses is in works!

    • @johntnguyen1976
      @johntnguyen1976 2 ปีที่แล้ว

      @@GlebAlexandrov You're the hero gotham deserves! 🤣

  • @user-xo2cj5nu4s
    @user-xo2cj5nu4s 8 หลายเดือนก่อน

    Gleb Congratulations. This video is a monument! Thanks a lot for your tips....I make photogrammetry with 3DF Zephyr but I think to Meshroom now because you! At soon....

    • @GlebAlexandrov
      @GlebAlexandrov  5 หลายเดือนก่อน +1

      Thanks!

    • @ChillieGaming
      @ChillieGaming 3 หลายเดือนก่อน

      No dude Zephyr, reality capture and agisoft all of them are better than meshroom.
      What takes 2 hrs in this software would take like 6-8 hrs in meshroom and the resulting final mesh would have more problems and holes in them

  • @fabricer.9426
    @fabricer.9426 ปีที่แล้ว

    Great!!! 👌

  • @veesoho93
    @veesoho93 2 ปีที่แล้ว

    great video thank you

  • @tj_nanda
    @tj_nanda 2 ปีที่แล้ว

    you are a blessing

  • @bbronzan2
    @bbronzan2 ปีที่แล้ว +2

    I'm stuck at the Texturing2 node because LSCM doesn't seem to work. I even played with the decimate settings to bring the model down to around 300k faces but LSCM still fails. Basic works no problem but then I'm stuck with 3 EXR texture files instead of one. I've seen posts from others who are having trouble with LSCM and also with 2021.1.0. Any ideas? (Great video btw, really clear and easy to follow)

    • @arturmarti9640
      @arturmarti9640 ปีที่แล้ว +1

      Hi! could you solve the issue? Same situation here

    • @bbronzan2
      @bbronzan2 ปีที่แล้ว

      @@arturmarti9640 Sorry no luck here. :( Good luck!

  • @psyalphazeta
    @psyalphazeta ปีที่แล้ว

    Hi Gleb, thank you so much for this in-depth tutorial. I was wondering if you still have the project files somewhere? The Google Drive link in the description looks broken. Thanks!

  • @abiyyupanggalih854
    @abiyyupanggalih854 2 ปีที่แล้ว +1

    finally some new video :D

  • @rodrigowandschneider3558
    @rodrigowandschneider3558 ปีที่แล้ว

    Helo Gleb, it is very nice from you to share your knowledge this way, it was a very didactic and complete explanation about how to work with these tools. Thank you very much for your kindness. I have a technical question: there exist, under this meshroom program, the posibility to take pics in diferent positions (X,Y,Z) i mean to turn upsidedown an object to get the belly and all the details, or it is just one position to get all the pics? And in the case that you can get all the positions (X,Y,Z) how you can work with them to get the final 3D model? Thank you very much, Best regards Rodrigo.

  • @kukk_ovka
    @kukk_ovka 2 ปีที่แล้ว

    Спасибо! Прекрасный материал.

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว

      Стараемся! :) Есть что докручивать, но в целом рабочий пайплайн.

  • @basilefichet6910
    @basilefichet6910 2 ปีที่แล้ว

    Hey Gleb thank's a lot for this video now i use meshroom all the time !
    I was wondering if there was a way to save the nodes settings on meshroom, to not redo all the changes?
    Thank's again have a great day

  • @jamesabell9494
    @jamesabell9494 2 ปีที่แล้ว

    Thank you!

  • @LFPAnimations
    @LFPAnimations ปีที่แล้ว +1

    LSCM texturing fails in latest versions of Meshroom. Do you know of any fixes for this? Is there a way to combine the textures from the BASIC unwrap method?

  • @remicouturier7444
    @remicouturier7444 2 ปีที่แล้ว

    woah it took me years to develop this kind of workflow using only free softwares! i should just have waited for this video to release...

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว +1

      haha, no need to wait, Rémi! It's great that you did it on your own :) Like Ozzy singed, Life Won't Wait for You, My Friend :)

  • @chosencode5881
    @chosencode5881 ปีที่แล้ว

    Thank you

  • @qichaopan2304
    @qichaopan2304 2 ปีที่แล้ว

    GREAT!!!!!

  • @josecarlosaburto3145
    @josecarlosaburto3145 2 ปีที่แล้ว +6

    First of all, thank you so much for making this amazing tutorial just a note for anyone having a problem using LSCM unwrap, just change it to basic and it will work fine, I don't know why is this happening think its just a bug

  • @fabriziolorito
    @fabriziolorito หลายเดือนก่อน

    Hi Greb. Great tutorial (I watched at it only now), as usual.
    A question: I have takena video around a statue, turned that into images and used the frames in Meshroom. The point cloud looks OK, but the mesh only reconstructs the environment around and not the statue. If I constraint the meshing with a box I basically get a box as a mesh. Any suggestions?

  • @dkt6408
    @dkt6408 2 ปีที่แล้ว +2

    thank you so much for this video! I wanted to buy your course but I have no money, so this video is a life saver!

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว +1

      Glad it works this way for you! creating 3d from photos is a vast industry, there's a place for both open-source and proprietary software/workflows.

  • @p3dee
    @p3dee ปีที่แล้ว

    Thanks for the video.
    The Project files aren't available in that link any more.
    It'd be great if you could share it for us to follow along with the video.

  • @Ivan-go8yk
    @Ivan-go8yk 2 ปีที่แล้ว +1

    😮😨😱 that was amazing.. thank you so man!

  • @soonghopark5777
    @soonghopark5777 10 หลายเดือนก่อน +1

    Thank you so much for your tutorial, Gleb! it is very helpful! By the way, I tried to calibrate the color in Texturing image, which is explained at around after 36 minutes of your video, but it doesn't work as you did. I put the path of the 'meshroom_texture' folder in the duplicated 'PrepareDenseScene' node, but I couldn't compute it. Is there something to be considered for my problem?
    I am using 'Meshroom 2023.1.0'. Thank you again for your tutorial!

    • @YTV78150
      @YTV78150 9 หลายเดือนก่อน +1

      same

  • @benjaminesqueda2100
    @benjaminesqueda2100 2 ปีที่แล้ว +1

    Hola Gleb, greetings from México! I purchased this course as an early bird and I'm still looking at it, it is so dense and basic at the same time, as photogrammetry is. I'm an archaeologist and I use photogrammetry for my surveys and research. So, I constantly work with very complex meshes and non-symetrical shapes. Usually, the optimization of the HP is very very hard to do. I've tried Zbrush (z-remesher and dynamesh); I've tried Instant Meshes and now I see your workflow in Blender with Decimate Mod.
    The question is, what about the diferrence between quads and tris? Because sometimes I found myself in the need to retopologize de mesh to cover holes or segments of the mesh that need a hand, and working with quads is a bit more easy.
    The second question is a bit obvious, but I think that this workflow (in Blender) is more extreme to for the PC with very dense meshes, from 20-50M polygons, because you decimate and then you subdivide and so on. This processes are very harsh for the GPU and CPU and eventually causes crashes with no further road. Obviously you need a very strong computer to do so.

    • @josephbrandenburg4373
      @josephbrandenburg4373 2 ปีที่แล้ว

      Did you ever try the voxel remesher?

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว +3

      "so dense and basic at the same time" - perfectly describes photogrammetry indeed, easy to learn, hard to master :)) "what about the difference between quads and tris?" - each quad is composed of 2 tris, so that's an abstraction meant to ease modeling a bit, just like you've mentioned.
      What was the second question, what's the better workflow for working with multi-million polygon meshes, right?

    • @benjaminesqueda2100
      @benjaminesqueda2100 2 ปีที่แล้ว +1

      @@GlebAlexandrov yes, Gleb. That's the question. As a person that works with cultural heritage I need to keep the original mesh intact, so with some decimation tools I see a bit of 'smoothness' or changes in topology, that happens when you exaggerate the decimation.

  • @khs7825
    @khs7825 2 ปีที่แล้ว

    Thank you☺️☺️😉

  • @MajorSpieler
    @MajorSpieler ปีที่แล้ว

    Привет!
    Как поступить, если в файлах кадров нет данных EXIF? Например, если кадры получены не с камеры, а путем раскадровки видео. Столкнулся с тем, что без EXIF Meshroom не может сообразить, как реконструировать положение камеры, и вместо ожидаемой модельки получается сборище сфер.

  • @graphikeye
    @graphikeye 2 ปีที่แล้ว

    Very cool, Alexander. Any recommendations for Lightroom settings? Thanks

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว +1

      imgur.com/a/8aTESML - here I made a graphic illustrating the Lightroom settings that give the result similar to Darktable (with the settings we use from this tutorial). Basically, the color profile is set to Neutral, the highlights to +70 or something, the shadows pulled up, and the Tone Curve adjusted in this kind of way.

    • @graphikeye
      @graphikeye 2 ปีที่แล้ว

      @@GlebAlexandrov Amazing

  • @Doctor_Zhivago
    @Doctor_Zhivago ปีที่แล้ว

    Глеб, гуд ворк! 👍

  • @mipiaceiltubo
    @mipiaceiltubo ปีที่แล้ว

    Hi, is that possible to mix photos with different exposures settings? I've got a window in the middle of the room that I can't cover up, so I need to find a solution.

  • @VollenhoveVanBoven
    @VollenhoveVanBoven 3 หลายเดือนก่อน

    Thanks a lot for this great tutorial, I have a question, how do you make that rotating endresult in Photoscanning tutorial result videoclip?

    • @GlebAlexandrov
      @GlebAlexandrov  3 หลายเดือนก่อน

      Thank you! I made it in Blender, the orbiting animation and so on.

  • @discreet_boson
    @discreet_boson 2 ปีที่แล้ว

    It blows my mind that this tutorial is available completely for free

  • @brunocandia9671
    @brunocandia9671 2 ปีที่แล้ว

    THX!! 🤍

  • @TheMightyCookieShow
    @TheMightyCookieShow 2 ปีที่แล้ว

    Pers9nally...this process made my models look like they had Desease boils on them so I found it all to be pretty usledd personally

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว

      Sorry to hear it, James! Have you tried other photoscanning software to compare the results? Say, Reality Capture or Metashape for example?

  • @RifqiDwiMC
    @RifqiDwiMC ปีที่แล้ว

    stay on tune with what you want to learn, just because it's hard now, doesn't an it's impossible. It's all about ntal mindset and

  • @user-hs7vg3kc3x
    @user-hs7vg3kc3x 7 หลายเดือนก่อน

    Do you know if it is possible to use Mushroom on a bunch of digital pictures... pictures without shadows or backgrounds? I have 60 images of a 3d rendering from every angle and I would like to convert it back into a 3d rendering. Thanks

  • @michaelsmusicinstruments9980
    @michaelsmusicinstruments9980 2 ปีที่แล้ว +1

    thank you gleb, that helps a lot

  • @conservovirtus5796
    @conservovirtus5796 ปีที่แล้ว

    I know this is a dumb question, but, how are you moving the node window left and right like that? Nothing seems to make that happen for me.

  • @Bino-zm9bl
    @Bino-zm9bl 2 ปีที่แล้ว

    Great tutorial! Just downloaded meshroom last night and trying to do my 1st project. I hung the part from stings in my garage and then took all the pictures. After following this tutorial I got a model of the inside of my garage but not the part! Any ideas what happened?

    • @Bino-zm9bl
      @Bino-zm9bl 2 ปีที่แล้ว

      Pictures were taken inches away from part to acquire detail but now it's not even in the model.... like the program just ignored it and focused on all the back ground objects

    • @merseyviking
      @merseyviking 2 ปีที่แล้ว

      It's part of Meshroom's small feature removal. It expects the background to vary quite a lot, and assumes the subject to vary little from pose to pose. So try putting your object on the floor of your garage or on your driveway, and take pictures from a further distance.

  • @normanziegelmeyer7693
    @normanziegelmeyer7693 6 หลายเดือนก่อน

    I hope you don't mind all the questions but I now have two mesh files (original and augmented) and want a final combined one to proceed with Printing. Can You direct me to a tutorial on how to get the two combined into one? Thanks

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 2 ปีที่แล้ว +1

    Sir, how do I display a 3D grid in Meshroom? I've enabled it, but it's not showing up. So I'm confused about the geometry.

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว

      Hi Kevin, try clicking this icon: imgur.com/a/ITQo3xq

  • @sektor_glaza187
    @sektor_glaza187 2 ปีที่แล้ว

    здравствуйте прошу помочь с выбором обучения по профессиям так как я новичек:Профессия 3D-художник окружения с нуля до PRO,но по деньгам там уж затратно и по времени,но охват материала там больше или выбрать 3D-художник а потом поступить еще на какие нибудь курсы?,плюс я еще буду учиться и проходить практику по другой спецальности у меня времени физически на все не хватит.

  • @andrewhendrickson2224
    @andrewhendrickson2224 ปีที่แล้ว

    Your color correction card Where did you get it and the case? I see a bunch of color correction cards on amazon offering 18%grey,white and black but nothing offering 50% grey. Can you link where you purchased its?

    • @AshleyGittins
      @AshleyGittins ปีที่แล้ว

      The 18% grey cards are what you want and the one Gleb's using is an 18% grey - which corresponds to a 50% luminance value - we perceive light non-linearly, so a half-grey tone is at 18%. I'm no doubt over-simplifying (due to not knowing the deeper stuff) but that's enough to know which gray card to buy 🙂

  • @lynx5800
    @lynx5800 6 หลายเดือนก่อน

    For me the MeshDecimate node is not necessary anymore, I can import the mesh direct in MashFiltering node. Maybe a meshroom version problem.

  • @showmoon
    @showmoon 2 ปีที่แล้ว

    Thank you for sharing this. I am archaeologist. I want to add measurements and georeferenced 3D object to add the data into QGIS. How can I do that process ?

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว +1

      Hi Allianoi, not sure if that can be done in Meshroom to be honest. I found this thread, I'll google it some more though but feel free to do your own research too: github.com/alicevision/meshroom/issues/1133
      Also, maybe worth demoing the Reality Capture with the PPI license and see if it can do it.

  • @jordanepellerin6684
    @jordanepellerin6684 2 ปีที่แล้ว

    Hi, I am stuck at the Texturing. Unwrap Method LSCM doesn't work. Any idea please? Thanks!

  • @ApexArtistX
    @ApexArtistX 2 ปีที่แล้ว

    does it have a workflow of reducing points into normals baking like RealityCapture

  • @hchattaway
    @hchattaway 2 ปีที่แล้ว

    Iam working through this but one thing isn't totally clear...after doing the first batch of changes for texture... do you switch back to the original set of pics to do the geometry set or do you keep using the texture set and apply the geometry changes to that?

    • @GlebAlexandrov
      @GlebAlexandrov  2 ปีที่แล้ว +1

      We keep using the texture set and apply the geometry-related changes to it (and export into its own folder).

    • @hchattaway
      @hchattaway 2 ปีที่แล้ว

      @@GlebAlexandrov ok excellent! that's what I ended up doing before reading this reply. :) thanks for confirming!

  • @phonix6494
    @phonix6494 2 ปีที่แล้ว

    Isnt ther a selected to active backing option? Or does that not work for height maps and only on normaland albedo

    • @phonix6494
      @phonix6494 2 ปีที่แล้ว

      Yea what a bummer selected to active does not work for hieght