UE5 - Basic Locomotion System 2.0 (Marketplace)

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  • เผยแพร่เมื่อ 1 ต.ค. 2024
  • Now available on the Marketplace:
    www.unrealengi...
    Tutorial Playlist:
    • Unreal Engine 5 - Loco...
    Discord Channel:
    / discord
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ความคิดเห็น • 47

  • @SnowBunny_Elle
    @SnowBunny_Elle 3 หลายเดือนก่อน +1

    Every time i try to use your tutorials to convert metahumans to UE5, the female's neck elongates. Can you make a video on how to fix that or have you already made one?

  • @SLJamy99c
    @SLJamy99c 7 หลายเดือนก่อน

    Android Support? If i Add all Touch screen control...
    And can u add or make tutorial for tpp to ture fpp camera.
    If you add this feature it's going to be best project.❤❤

  • @tokkyor
    @tokkyor 8 หลายเดือนก่อน +1

    How easy to adapt for True FPS guys ? :D

  • @theQuickRundown
    @theQuickRundown 5 หลายเดือนก่อน

    Does this use Threadsafe Animation? So with multiple characters using this anim system it doesn't run them all in the Main Game Thread?

  • @Lavonne1
    @Lavonne1 8 หลายเดือนก่อน +2

    the weapons fire when not aimming pointing down at your side???????????????????????????????????????????????????

    • @nativecoder
      @nativecoder  8 หลายเดือนก่อน

      The fix is here, it only happens with the pistol, I will update it now.
      Just grab the can fire function and the branch inside BP_Gun and move it after the gate:
      i.ibb.co/w6p2VCH/capts.png

    • @Lavonne1
      @Lavonne1 8 หลายเดือนก่อน

      @@nativecoder seems like the gun sounds cut off once you stop aiming

  • @SobeOne911
    @SobeOne911 8 หลายเดือนก่อน +2

    Followed your locomotion tutorial here on TH-cam in UE 5.2 with enhanced input and no issues. I just bought this on the market place for the fixes and mainly to support your work. I am fairly new to UE (moved over from Unity) and have written and seen a lot of inefficient code. What caught my eye is how efficient and clean most of your code is. I have now replaced my previous locomotion code with yours. Some suggestions for this system would be: crouch turn in place ( I will be doing this myself), rolling/dodge, ladder climbing, swimming and vaulting (could be separate Marketplace items or tutorials or both). You might also look into multi thread optimization as they do in Lyra. Otherwise excellent job on both this and the You Tube Tutorials. Keep up the good work! 😎😎

    • @SobeOne911
      @SobeOne911 8 หลายเดือนก่อน

      Crouch turn in place is included and looks great! My Bad should have checked that before commenting. Oh one more thing, the crouch weapon holding animations need work as both weapons clip the ground but I can fix that myself. Thanks and good work!

  • @IzABub
    @IzABub 4 หลายเดือนก่อน

    Can you show off the crouching portion?

  • @KongratzStudio
    @KongratzStudio หลายเดือนก่อน

    How to integrate it with GASP?

  • @wesuckatgaming3874
    @wesuckatgaming3874 8 หลายเดือนก่อน +1

    This is a great pack for the money! Great job with it and thank you for your tutorials 👍

  • @Ebenherz
    @Ebenherz 8 หลายเดือนก่อน +1

    will it be easy to implement other animations for more movement and different weapons to go along with the unarmed anims from the pack?

    • @nativecoder
      @nativecoder  8 หลายเดือนก่อน +1

      Yes, the animation blueprint is very clean, and extremely simple to understand.

    • @Ebenherz
      @Ebenherz 8 หลายเดือนก่อน

      could you do a video about that, expanding ur asset with more functions?

  • @amerboss99
    @amerboss99 7 หลายเดือนก่อน

    too basic

  • @maskwaGaming
    @maskwaGaming 8 หลายเดือนก่อน +1

    There is no first person view, right?

    • @nativecoder
      @nativecoder  8 หลายเดือนก่อน

      Not by default, some of our users on discord already implemented first person cameras, join us there and we will be able to help you.

  • @utilizzo
    @utilizzo 8 หลายเดือนก่อน

    Amazing product my man. But quick question. I want to add more gun for the character to pick up. I have manged to change it so the pick up BP shows the different gun, but when he pick it up it turns into the Rifle. Where can i change ot to reference the new gun? Thanks

  • @msinclaircorp4571
    @msinclaircorp4571 6 หลายเดือนก่อน

    hey very thankssss for this, you are the best and thanks for sharing, i will use in my game, and you will be in the credistss!!!!

  • @dontworrybehappy4916
    @dontworrybehappy4916 8 หลายเดือนก่อน +1

    There's a bug that lets you shoot the pistol when you're not aiming.

    • @nativecoder
      @nativecoder  8 หลายเดือนก่อน +1

      Please update the product, that issue is fixed.

  • @drainthis
    @drainthis 8 หลายเดือนก่อน

    Damn, it's even replicated for only 20 bucks. Definitely going into my cart rn

  • @OneTwentyTo
    @OneTwentyTo 8 หลายเดือนก่อน

    Looks very promising, does it support motion matching?

  • @ISknne3D
    @ISknne3D 8 หลายเดือนก่อน

    I just purchased this system, its really nice, so thanks for this, is there a way to setup your own guns for this? I want to create a space laser type weapon to use, whats the best method for this please?? and what would be the best way to get this into a sequencer so i can record my characters movement???
    Thanks for your time.

    • @nativecoder
      @nativecoder  8 หลายเดือนก่อน

      Thanks for the great comment! You can see how to add different items in the product documentation found in the marketplace description:
      drive.google.com/file/d/1bYAkml339lLCn2mzigJDvsbetgEtjFrQ/view?pli=1

  • @Susuer
    @Susuer 8 หลายเดือนก่อน

    Will there be a tutorial explaining how to fix turn around bugs?

  • @Aleksandr-q7j5d
    @Aleksandr-q7j5d 8 หลายเดือนก่อน

    Bro can you pls show how pick up items only when you look at item in your system

  • @2up_2Down
    @2up_2Down 7 หลายเดือนก่อน

    The best❤

  • @itsMBWAAA
    @itsMBWAAA 8 หลายเดือนก่อน

    really nice work dude!

  • @johnremp3470
    @johnremp3470 8 หลายเดือนก่อน

    Anmo??? But amazing!!!

    • @itzDrizzyyyman
      @itzDrizzyyyman 8 หลายเดือนก่อน

      I love people want to make games but want others to make them

    • @johnremp3470
      @johnremp3470 8 หลายเดือนก่อน

      @itzDrizzyyyman I love when people should fuck out of my business, but don't. If you sell something incomplete (which this is not) then it shouldn't be for sale. You say 'including a weapon system' I ask about ammo. Byeeeee.

    • @itzDrizzyyyman
      @itzDrizzyyyman 8 หลายเดือนก่อน

      @@johnremp3470 asset flippin guy. Im not even the creator of this 🤣👌🏽

  • @TimBorggrenDenmark
    @TimBorggrenDenmark 8 หลายเดือนก่อน

    Looks, good. (Happy for you, that you have it on the MP now, hope the best for you). Even through, its sad, its not a tutorial anymore :)
    I hope that there will be added a lot more, basic functions and a lot more advancement to the system. on MP or as a tutorial, that keep going for the fundamental for a game system.
    Great work :)

    • @nativecoder
      @nativecoder  8 หลายเดือนก่อน +1

      Thanks man, the tutorials will continue for sure don't worry, I just felt this product also needed some attention since people were reporting some issues, now I will focus on tutorial for you all.

    • @TimBorggrenDenmark
      @TimBorggrenDenmark 8 หลายเดือนก่อน +1

      @@nativecoder
      I have to understand something, do the project file (for buy and DL) on the MP, also contain the Lobby system - As a pull project?
      And with the project file from the MP - I would still be able to continue on the forward tutorials, on that same project?
      Unreal Engine 5 - Multiplayer Lobby (Free Project)

    • @nativecoder
      @nativecoder  8 หลายเดือนก่อน +1

      They are completely separated projects, this project only contains the locomotion system with a few extras.
      In order to merge the multiplayer template with this product you just need to migrate the locomotion into the multiplayer template, and change the corresponding characters for the migrated ones.
      The marketplace version was always ahead of any tutorial because people are paying for it.
      People who own the product don't need to go through the locomotion or weapon tutorials since they are already implemented in this product and very well commented inside the blueprints.

    • @TimBorggrenDenmark
      @TimBorggrenDenmark 8 หลายเดือนก่อน

      @@nativecoder And that is how it should be, for the once that are paying for the project. And the Locomotion project file, will forward be updated with new added features?

    • @TimBorggrenDenmark
      @TimBorggrenDenmark 8 หลายเดือนก่อน +1

      @@nativecoder BTW, from a guys that are new to UE, you should create a complete package. With the locomotion(Adding, crouch, prone, vaulting, climing, swimming - all the features that are needed in in a locomotion system).
      A physical inventory system, and a swap system, that equped and react to the skills that are used/ The key that are pressed.
      Fit in the multiplayer lobby system. And make all the new feature - as simple to add to and to understand for the new and the old users(As you normally do, in your tuts)
      And keep on adding (+), new ARPG/SHOOTER/MMORPG related stuff to the project :)
      We love to learn, but we, more love to be able to add to "our" project all the dreams and fantasy that we have for our project. So to have all the basic system setup from the start, and a system that are 100% user friendly is a rear thing these days on the MP .
      And keep that ONE project, they how concept on the MP, and just keep updating the project file files :)

  • @elganzandere
    @elganzandere 8 หลายเดือนก่อน

    Please cut out the low-end resonance from your mic-boom etc. Rattling my sub

  • @AdamMohamed-ji7pk
    @AdamMohamed-ji7pk 8 หลายเดือนก่อน

    Will you make the tutorials for inventory and drop weapons systems ?
    (I need them in your series to complete my game and I am completely broke)

    • @nativecoder
      @nativecoder  8 หลายเดือนก่อน

      I will try to bring at least the drop weapon functionality.

    • @AdamMohamed-ji7pk
      @AdamMohamed-ji7pk 8 หลายเดือนก่อน

      @@nativecoder yeah please it's the most important for me now