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COBS: Sharpening Your FPS Skills
เข้าร่วมเมื่อ 14 ธ.ค. 2019
COBS: Crabby Old Buggers playing shooter games.
You can talk to me personally at the COBS Discord channel: discord.gg/6vBRkeRKUz
Practice makes perfect!
My friends in the gaming world know me as Fraken and I'm here to pass on things that have helped me grow enough skill to at least be dangerous in PvP. If someone like me who's ~50 years old and with health bad enough I'm essentially housebound, can grow enough skill to win games, so can you.
And I'll show you how...
I have a few goals here. To convince you that REAL practice is worth the time and effort and to give you the tools and skills needed to do that practice. That way, you can build any level of skill you want.
Remember, there's no kill like overkill.
You can talk to me personally at the COBS Discord channel: discord.gg/6vBRkeRKUz
Practice makes perfect!
My friends in the gaming world know me as Fraken and I'm here to pass on things that have helped me grow enough skill to at least be dangerous in PvP. If someone like me who's ~50 years old and with health bad enough I'm essentially housebound, can grow enough skill to win games, so can you.
And I'll show you how...
I have a few goals here. To convince you that REAL practice is worth the time and effort and to give you the tools and skills needed to do that practice. That way, you can build any level of skill you want.
Remember, there's no kill like overkill.
Modern Gaming Laptops Are Designed To Fail (More Quickly)
READ THIS DESCRIPTION BELOW IF YOU WANT TO UNDERSTAND:
Modern laptops are made to fail in a matter of a few years and they're designed to do it FOR CERTAIN. How? The cooling system. This has been a ridiculous frustration of mine for years so I decided to make a short video/writeup about it.
INTRODUCTION
When it comes to rotating machinery, one of the most important aspects is the bearings or bushings that support the shaft. For most of the history of tech prior to "Enshittification", there were generally two types: cute little ball bearing supports and self lubricating, sintered bronze bushings. We're going to focus on the latter...
MAKING BRONZE BUSHINGS: THE SHORT VERSION
Soft metals like lead, bronze, copper, tin, etc, or combinations of them, can make good "bushing" materials to run a much harder surface against. In a fan, the surface is generally a polished shaft that runs through a hollow bushing material. In a sintered bronze bushing, instead of solid bronze, the bronze is turned into a powder, then forced into a die or form that has the shape that we want the bushing to have. Then, we take this little slug of material is heated to juuust below the melting point so that the pieces stick together, but leave little holes and voids. Later, these partially finished bushings are plopped into an oil bath, then put in a vacuum chamber and a vacuum is pulled which pulls all the air out of the small voids left over in this metal sponge. When the air pressure is released back, atmospheric air pressure pushes oil into these little voids and now you have a bushing material that is self lubricating. In larger machine versions, you can even see where they leak small amounts of oil against the packaging.
USING SINTERED BRONZE BUSHINGS:
Like other bushing materials, to "use" them, you simply attach them, press them into the product, etc, then assemble the rest of the device. In a fan, that means inserting the blower impeller/motor/shaft assembly. When the fan spins, the shaft spins inside the bushing material and the oil works its way to the surface and is dragged into that very small area between the rotating shaft and the inside of the bushing. As a result, there is very little physical contact because the shaft is actually riding on a very thin film of oil. These kinds of bushings are simple, there's no intellectual property encumbrances and best of all, they're stupidly cheap and stupidly reliable. I personally have sintered bronze bushing motors that have been spinning since the 70's at a ~50% duty cycle. They're reliable. Due to this property of cheap and reliable, lower end fans used this sort of bushing since they were first made. Industrial motors use them, consumer products/motors use them and computer fans/blowers used them. Then I started noticing a change around 2010 to 2012 or so. The devices I was buying, the fans were wearing out in literally a few years. Wearing to the point that you could feel slop in the bushings and they would howl immediately because they were worn to the point that the rotating assembly (shaft/blower wheel/motor magnets) would wobble/whorl and howl. So, I started taking devices apart and looking at the bushings under a microscope.
WHAT I DISCOVERED:
I can't claim everyone is doing this, but every single modern fan I have looked at is a solid bronze bushing. There's a reason we invented sintered bronze, oil impregnated (Oilite type) bushings and it's not because solid bronze is just as good. Virtually every modern machine I own is solid bronze bushings now and every single one of them have started howling due to motor bushing wear in UNDER two years.
A COMPARISON:
My T440S Lenovo has sintered bronze bushings. I cleaned and relubed them when I got it refurbished when it was about a year old. it's been up 24/7 since and since it was my main workstation for years, it's been running 24/7/365, often at 100% CPU doing transcodes, compiling code, etc. The fan bushings are as tight today as when I got it. They have never howled, it's never needed replacement.
My gaming machines ALL have solid bronze bushings. Every single one (Alienware 15R3, MSI Leopard, whatever model this MSI is with a 2060), etc, has solid bronze bushings. Despite only being used for 4-6 hours/day, every single one was worn out and howling within two years. In fact, the howl you hear in this video IS the laptop I'm using to upload it. An MSI gaming laptop.
Bottom line: As a customer, there's nothing you can do. We can only pressure companies to do better and highlight this issue.
Modern laptops are made to fail in a matter of a few years and they're designed to do it FOR CERTAIN. How? The cooling system. This has been a ridiculous frustration of mine for years so I decided to make a short video/writeup about it.
INTRODUCTION
When it comes to rotating machinery, one of the most important aspects is the bearings or bushings that support the shaft. For most of the history of tech prior to "Enshittification", there were generally two types: cute little ball bearing supports and self lubricating, sintered bronze bushings. We're going to focus on the latter...
MAKING BRONZE BUSHINGS: THE SHORT VERSION
Soft metals like lead, bronze, copper, tin, etc, or combinations of them, can make good "bushing" materials to run a much harder surface against. In a fan, the surface is generally a polished shaft that runs through a hollow bushing material. In a sintered bronze bushing, instead of solid bronze, the bronze is turned into a powder, then forced into a die or form that has the shape that we want the bushing to have. Then, we take this little slug of material is heated to juuust below the melting point so that the pieces stick together, but leave little holes and voids. Later, these partially finished bushings are plopped into an oil bath, then put in a vacuum chamber and a vacuum is pulled which pulls all the air out of the small voids left over in this metal sponge. When the air pressure is released back, atmospheric air pressure pushes oil into these little voids and now you have a bushing material that is self lubricating. In larger machine versions, you can even see where they leak small amounts of oil against the packaging.
USING SINTERED BRONZE BUSHINGS:
Like other bushing materials, to "use" them, you simply attach them, press them into the product, etc, then assemble the rest of the device. In a fan, that means inserting the blower impeller/motor/shaft assembly. When the fan spins, the shaft spins inside the bushing material and the oil works its way to the surface and is dragged into that very small area between the rotating shaft and the inside of the bushing. As a result, there is very little physical contact because the shaft is actually riding on a very thin film of oil. These kinds of bushings are simple, there's no intellectual property encumbrances and best of all, they're stupidly cheap and stupidly reliable. I personally have sintered bronze bushing motors that have been spinning since the 70's at a ~50% duty cycle. They're reliable. Due to this property of cheap and reliable, lower end fans used this sort of bushing since they were first made. Industrial motors use them, consumer products/motors use them and computer fans/blowers used them. Then I started noticing a change around 2010 to 2012 or so. The devices I was buying, the fans were wearing out in literally a few years. Wearing to the point that you could feel slop in the bushings and they would howl immediately because they were worn to the point that the rotating assembly (shaft/blower wheel/motor magnets) would wobble/whorl and howl. So, I started taking devices apart and looking at the bushings under a microscope.
WHAT I DISCOVERED:
I can't claim everyone is doing this, but every single modern fan I have looked at is a solid bronze bushing. There's a reason we invented sintered bronze, oil impregnated (Oilite type) bushings and it's not because solid bronze is just as good. Virtually every modern machine I own is solid bronze bushings now and every single one of them have started howling due to motor bushing wear in UNDER two years.
A COMPARISON:
My T440S Lenovo has sintered bronze bushings. I cleaned and relubed them when I got it refurbished when it was about a year old. it's been up 24/7 since and since it was my main workstation for years, it's been running 24/7/365, often at 100% CPU doing transcodes, compiling code, etc. The fan bushings are as tight today as when I got it. They have never howled, it's never needed replacement.
My gaming machines ALL have solid bronze bushings. Every single one (Alienware 15R3, MSI Leopard, whatever model this MSI is with a 2060), etc, has solid bronze bushings. Despite only being used for 4-6 hours/day, every single one was worn out and howling within two years. In fact, the howl you hear in this video IS the laptop I'm using to upload it. An MSI gaming laptop.
Bottom line: As a customer, there's nothing you can do. We can only pressure companies to do better and highlight this issue.
มุมมอง: 14
วีดีโอ
Fancy Pants 2: Nuclear Salt Water Engines, Fission Fragment Engines and Fusion Power.
มุมมอง 12821 วันที่ผ่านมา
Building big! Woooo!!!!! One things I noticed with "Fancy Pants Station", was that using docking ports in between to plug modules together works, but it's floppy and sloppy. So, I decided to try and see if the game actually computes "geometry" so to speak. In the Fancy Pants station, ports had to withstand both push/pull forces as well as side to side and bending forces. And they do this poorly...
Fancy Pants Station: KSP Nuclear And Ion Engine Space Station (Stock Parts Too!)
มุมมอง 301หลายเดือนก่อน
The fun part of this video is I hand made easily 80% of the sounds in this video from FFT filtered, sifted, enveloped white noise. The ones with lots of crackle and supersonic thumps were all handmade. Nuclear for "Get going!" and Ion engine for "And she gets 100 miles to the gallon". I'm bad at KSP, but I built this stupid station anyway and I have no other content to show you so I made a nice...
KERBAL: Making Orbit With Nothing But An EVA Pack! (By Cheating)
มุมมอง 5392 หลายเดือนก่อน
Make orbit on Moho with nothing but an EVA pack by CHEATING! A while back, I had been fiddling around and enabled cheats just so I could go look at something without a bunch of fuss and realized that on the inner most planet (Moho), gravity was actually WEAKER than the thrust from the EVA pack! And if that's the case, clearly you need to try and make orbit with the sucker! And I did! I redid a ...
Kerbal Space Program: How I Got My Very First Serious Stack Into Orbit (The Wrong way!)
มุมมอง 1K3 หลายเดือนก่อน
I know NOTHING about Kerbal, but I bought it anyway! I bought Kerbal purely for the sandbox mode to test things and play around with orbital mechanics and rocket physics. This video is a recreation of my first hour or so in Kerbal and how I got my VERY first serious stack into orbit, even though I didn't even know how to do stage separation. That's right, I used small solid boosters as intersta...
The Most Shocking Map In Video Game History (Yes, THAT One...)
มุมมอง 414 หลายเดือนก่อน
Another creators video reminded me about this map a few weeks back so I figured I'd revisit it. Even having played it before, it still shocked me so badly again I decided to do a video about it. This map probably had some of the most controversial content in video game history. I present to you... "No Russian..." Even though these are just game characters, I still can't bring myself to willingl...
Fallout 4: Paladin Danse, 45 Minutes Of Synths In 60 Seconds.
มุมมอง 1.9K5 หลายเดือนก่อน
Screw you Paladin Danse, ya bossy bugger! I closed the doors and let him fight wave after wave for 3/4 of an hour. I ran it until the audio glitched (fixed in this clip with other audio) and my framerate dropped to under half. Boy, Paladin Danse means business!
Fallout 4: Opening Scene Nuclear Explosion, But Made More Accurate.
มุมมอง 336 หลายเดือนก่อน
I was replaying some FO4 and decided I'd fiddle around a bit with the scene of the first detonation as the vault platform lowers. I ducked the explosion audio a bit, then added a proper brilliant white double flash that's indicative of true nuclear detonations (Apparently it's one of the primary things Bhangmeters detect to determine if an explosion is nuclear and/or to determine yield) and add...
Fallout 4's Murder Deer: The Wastelands Most Efficient Killing Machine? (Turn on CC!!!)
มุมมอง 546 หลายเดือนก่อน
So, I was cheesing a new playthrough and decided I'd just start a new game and player.additem a couple basics like an automatic 10mm pistol and an upgraded laser musket, then get to wanderin'. While I was "wanderin", I happened up on this thing. I refer to it as a "Murder Deer". Thankfully I saved my game beforehand!
Metro Exodus: 20 Minutes Of Relaxing Travelling Train Loop Going Backwards
มุมมอง 397 หลายเดือนก่อน
Playing Metro: Exodus, there are a few parts where the train travels and endless loop of countryside and scenery. It's very relaxing. So, I recorded the entire loop and then looped it four times to make a 20 minute video of it to share. This is the backwards version that makes it look like you're on the back of the train. This one is my favorite one. I can't recommend this game enough. For thos...
Metro Exodus: 20 Minutes Of Relaxing Travelling Train Loop Going Forward
มุมมอง 367 หลายเดือนก่อน
Playing Metro: Exodus, there are a few parts where the train travels and endless loop of countryside and scenery. It's very relaxing. So, I recorded the entire loop and then looped it four times to make a 20 minute video of it to share. I can't recommend this game enough. For those of you who like the STALKER series of games, it has a similar feel. The only difference is a more linear story. St...
STALKER: Clear Sky. QUICK EASY FREE MONEY!
มุมมอง 8K8 หลายเดือนก่อน
If you're short on cash, there's a place where you can make cash fast as heck. Just abuse the military guards! I'll show you a complete loop from start to finish including all my gear, setup, how and where to go, etc.
Counter Strike 2: Game Analysis From Every Player Viewpoint
มุมมอง 968 หลายเดือนก่อน
Hey memers and streamers! For those old CS pro's of you out there, I made a compilation of my last match and figured I'd share it so you guys could have a look too and offer any advice you might have! I also went through this myself and included my own thoughts. I recently discovered that you replay and record matches later and from any viewpoint so I thought this would be a GREAT tool to use t...
How I COMPLETELY Eliminated My Mousepad FRICTION Issues For FPS Gaming!
มุมมอง 1.5K9 หลายเดือนก่อน
Moving to hard pads and then learning how to "dress" them has completely transformed how I game. Now, even IF my pad gets a bit worn in one area, it doesn't matter because I also discovered that this "dressing" allows you to even out the friction on all but the most extremely worn hard pads. Plus, my hard pads have lasted as long as a whole STACK of soft pads! In this video, we're going to cove...
FreeBSD: Stuck At 700/800MHZ? Here's How To Fix It.
มุมมอง 2329 หลายเดือนก่อน
Can't figure out why your FreeBSD machine is stuck at 700 to 800mhz, despite being able to do MUCH higher clock speeds? It's because you're not running powerd. In this video, I demonstrate what happens without powerd running, then show you multiple ways to start it and configure it. Even my own config in my main workstation used to render this video!
VERY CS2 GAME!: CAN I STILL SHOOT AFTER A YEAR AWAY FROM GAMING?
มุมมอง 5410 หลายเดือนก่อน
VERY CS2 GAME!: CAN I STILL SHOOT AFTER A YEAR AWAY FROM GAMING?
My 21 Year Old Gamer Cat "Gaming" Me By Pretending To Be Stuck
มุมมอง 761ปีที่แล้ว
My 21 Year Old Gamer Cat "Gaming" Me By Pretending To Be Stuck
Crucible Vault: Scaring Other Guardians (With REAL Lord Shaxx Commentary)
มุมมอง 61ปีที่แล้ว
Crucible Vault: Scaring Other Guardians (With REAL Lord Shaxx Commentary)
Chronic fatigue syndrome/myalgic encephalomyelitis partial crash simulation: Aim Training
มุมมอง 78ปีที่แล้ว
Chronic fatigue syndrome/myalgic encephalomyelitis partial crash simulation: Aim Training
My Crucible Gameplay Vault: Am I Just Toying With Some People?
มุมมอง 28ปีที่แล้ว
My Crucible Gameplay Vault: Am I Just Toying With Some People?
BattleBit: We Measured Sniper Rifle Physics So you Can Hit More Headshots!
มุมมอง 35ปีที่แล้ว
BattleBit: We Measured Sniper Rifle Physics So you Can Hit More Headshots!
Battlebit Remastered: Sniping In This Game Is Semi Realistic!
มุมมอง 117ปีที่แล้ว
Battlebit Remastered: Sniping In This Game Is Semi Realistic!
BattleBit: What Is It? And Why Is This Game So Popular?
มุมมอง 153ปีที่แล้ว
BattleBit: What Is It? And Why Is This Game So Popular?
F.E.A.R.: One Of The Best FPS Games Of All Time. Full Playthrough And Player Commentary
มุมมอง 56ปีที่แล้ว
F.E.A.R.: One Of The Best FPS Games Of All Time. Full Playthrough And Player Commentary
FEAR GAMEPLAY: The Dumbest Thing I've Ever Done...
มุมมอง 41ปีที่แล้ว
FEAR GAMEPLAY: The Dumbest Thing I've Ever Done...
Sniper Duels: They Say Sniper Is A "Skill" Class?
มุมมอง 153ปีที่แล้ว
Sniper Duels: They Say Sniper Is A "Skill" Class?
How To Be Fast In Video Games (And Why You're Too Slow)
มุมมอง 379ปีที่แล้ว
How To Be Fast In Video Games (And Why You're Too Slow)
The Destiny 2 Crucible Video I Hoped Would Never Happen.
มุมมอง 899ปีที่แล้ว
The Destiny 2 Crucible Video I Hoped Would Never Happen.
READ THE DESCRIPTION TO UNDERSTAND. Also, I should mention, while the laptop I recorded the sound from (the one I'm currently using to upload this) is more like 3 to 4 years old, the howling started within 18 to 24.
I'm very much a money hoarder when it comes to these, so on my first playthrough I pretty much rinsed and repeated this method a ton right after entering cordon. The big problem is that when the bandits robbed me I was PISSED losing all that money and time lol. So I would suggest doing this AFTER getting robbed for sure.
Hehe! I know EXACTLY the bandits you mean! The one just before "the garbage". Those suckers! And somehow, I always manage to forget when going through that checkpoint too! That's a really really good tip actually! That would suck to make 50,000 and BAM! Gone! Lol!
I wonder why this AK 74 has been messed so much with having a charging handle on the left side ?
Holy crap, you're right! I have never noticed that before, but you're right! Good eye!!!
Ksp 1 is really incredible and so is the modding community! For my more casual games I kind of stay away from anything that is not modable. Mods just add so much!
They really do. And not just in games like this either. A good example of this is the borderlands games. I put thousands of hours into all manner of crazy modded guns/grenades/characters in BL2 and TPS. Then there was BL3. I barely was able to convince myself to play it through just once, let alone half a hundred playthrough's. I'm *really* liking the near/far future mod stuff for KSP 1 also. I do wish they'd put more effort into threading/optimization for physics in KSP1 since it would be cool as heck to do stuff like make Lagrange stations, have these larger stations be more responsive, etc, but them's the breaks I guess!
I believe this location is the most profitable: At agropom, near the entrance close to hermit's, in the loners' base, bandits will continuously attack the loners. You can obtain a great amount of loot from both fallen loners and bandits, including Vintars, AKMs, TR-301s, and IL-86s. A single fight between the two can easily get you enough loot to sell to the nearby trader at the base, earning you a about 10k. Remember to stack all the loot onto a single body and drag it to the trader. In less than an hour, you can get about 80k-100k.
Good advice! Just don't do like the follow up video I made for this though and end up stacking a body full of stuff and have the game engine delete it on ya! :P
superb building and and editing. real nice job.
Thanks, I really appreciate that! This was kind of my first attempt at making something big in orbit, but wait until you see the next one! I didn't think the game engine would be smart/accurate enough to do things like build large frames with MULTIPLE docking ports, but turns out it will. I've started making large "modules" that plug into each other with either 4 ports at the corners or 9 ports at each connection point using the 6 point connectors and the white tubes in the stock game. These frames are huge compared to a single docking port like this station uses. So far, I have the complete engine block, fusion reactor power/fuel block, cooling block and fuel/RCS fuel block done and docked. Seeing those gigantic glowing red cooling panels is cool as heck. I didn't document most of it, but I might redo it and make a video of it as well. :P Thanks for taking the time to comment!
Awesomely fun video to watch; well done!!!
Thank you Swamp! It's much appreciated. It makes all the fighting to dock them suckers worth it! :)
What's the takeaway from this video? I'm terrible at KSP. Lol! Making most of the rocket roars, crackle, whump whumps, etc, from scratch/white noise, was pretty fun though. :)
Thanks
lepsza broń od wolnościowców jak do nich należysz to masz fajna snajperkę a zazwyczaj masz na strzała każdego lub skołuj se wintorez też dobry
I tried to translate this, but I'm not sure what you were meaning. Thank you for taking the time to comment anyway! :)
Awesome
This video actually has a back story: As a kid, pondering the whole moon landing thing, I got thinking about the physics of landing and all that kind of thing. Then it donned on me: There's no atmosphere... You could orbit as close as you want! If you wanted too, you could orbit SO close, you could reach out and touch a mountain top as you zipped by (And immediately lose an arm and get spun up to 10,000 RPM and explode). Thinking about just how amazingly cool that would be and then playing Kerbal all these years later, I decided to try this on various worlds and this is one example of that. You can actually orbit a LOT closer than this, but you still get an idea of what I'm talking about around 4:00 in where I'm flying over the mountains into the sunrise. Very very cool stuff, even if I did use cheats to do it! :)
Can you help with R6 ?
Erm, I'm not sure what you're referring to here. Is that a particular version of rawaccel or something?
@@GamingHelp Thanks for this great explain , but the thing that I want to know how to do it cuz I play Rainbow six
Oh, I see, I didn't know what you meant by R6. The approach would be the same regardless of the game you play. Finding a quiet spot to figure out your high sensitivity (how much it takes to do just one turn using most of your mouse pad or as much of it as you can tolerate if its' huge), figuring out what's good for aiming by playing around to see what sensitivity works best (which will almost certainly be slower or a lower sensitivity, then use the process at 13:36 to build a profile. If you're not used to working with technical software, it's going to take some work. Rawaccel/Kovaaks was written by programmers mostly for other programmer types so it's probably going to take a bit of work to sit down and think about what every variable does. Once you're done and you have a good profile, MAKE ABSOLUTELY CERTAIN you back it up. That means making a copy somewhere else NOT on that hard drive. A thumbdrive or SD card is idea. Otherwise, if something happens, you'll be doing all that work over again. Let me know how it works out. :)
@@GamingHelp Thanks so much for the detailed advice! I'll definitely take the time to figure out the high sensitivity first, then dial it down for aiming. Rawaccel/Kovaak's seems like it'll take some work to understand, but I'll make sure to back everything up once I have a solid profile. Appreciate the help-I'll let you know how it goes! Also, is there a way we can stay in touch? Do you have a Discord or another way to communicate?
@@forcelinehd: I DO use discord, but kind of rarely these days. I do check for messages here on youtube at least a few times a week though so you can just reply to any of my video's here and I can get back to ya. You could even just bookmark this video to find it easy again. One thing I would also say is just try playing around with Kovaaks/rawaccel and don't try and understand it all in one go. Fiddle around a bit each day and give it time to soak in. You may also end up writing stuff down to make heads/tails of it. I'm a full fledged programmer (I actually found Kovaaks BECAUSE he used the same intercept library I was using for my own version) and it even took me a while to really get a grasp of how to make *exactly* what I wanted. The one part of the video here where I overlay what each variable does should be super helpful also. I'm sure the versions have some new stuff, but those should be the main variables. Hit me up again if ya run into trouble and I'll get back to ya next time I pick up the gaming machine. :) Good luck!
One question, after the slide is your character still crouched ? Do you use toggle or hold to crouch
I use hold when I did this. Basically, it comes down to this: Once you trigger the slide, your momentum, etc, is going to move you wherever you're moving and you don't have ANY say in it until that slide animation is done. BUT, you can still look around while that slide animation is happening. The slide is basically just a quick tap. I actually did a half arsed handcam version: th-cam.com/video/IDNuDQbmnRw/w-d-xo.html My thumb is what's hitting "slide" in that clip. This entire thing is basically just entering the run animation fully, then snapping your look where you want to go and tapping "slide" to "lock" that direction in, then looking somewhere else while the slide happens, generally the same direction you were looking when you started. It takes a bit of screwing around to get it, but it's nothing but button timing and feel. :)
did some of the bodys start de spawning?
Not from what I seen. They might have if you left and came back though.
ill try the glue on a key and see if it helps
Yeah, it can take a lot of work to get your fingers to cooperate sometimes. What sort of game are ya having troubles with?
@@GamingHelp on games like cod, if i was to reach for R to reload, i usually miss and press E. Ive got glue on my keyboard rn and ngl it feels kinda better, till at least ive improved my muscle memory
@@RUSTRP-y5c: Yeah, I feel ya, it's SOOO easy to accidentally hit the wrong button under pressure. I had a heck of a time with this too when I first started getting back into competitive PvP stuff. Doing open world, PvE was fine, but when you have fractions of a second, it has to be muscle memory because there's just no time to think it through for an old guy like me. In the one game *I* used to play, your ultimate/super was something that you generally only got once per match and so you had to make absolutely certain you didn't trigger it by accident. I kept hitting it instead of my shield button so I cut a piece of hot melt glue stick about half an inch long and glued it to the top of my ult/super button. Then, for good measure, I cut a sewing needles down and pushed it into the top of the glue nib and dulled it JUUUST enough that if I press gently, it's fine, but if I whack it hard like I do the others, it smarts. Then, to top things off, I would sit in front of the TV with my keypad beside me unplugged and just think about actions, then hit the appropriate button. Shield... Whack... Super.... Whack. Grenade... Whack. Grenade... Whack. Super, whack... Shield, whack. Over and over. It sucks being so old and sick and naturally bad at gaming like *I* am that ya need to do this kind of thing, but it eventually worked!
@@GamingHelp thanks mate, honestly even rn as im typing ive still got the glue on my keyboard. It defo does work
Heyyyy, good video, it has resolved one of the questions that I had had regarding hardpads. The only thing that continues to frustrate me is the fact that my fingers and wrist are too sticky and that makes my aim inconsistent. I was wondering if the hard pad treatment can help in that regard maybe (Or it could be a skill issue?) Also, sorry if I sound a bit bot, my english is not the best xd
Your English is just fine. :) I wonder if perhaps a hand fan might help. One issue I had is that just due to age and health (I'm 50+ and housebound, I love it, but it beats me to death. Lol!), even with dry air, even with A/C, I sweat like a feature so I set up two different fans to keep myself dry/cool. One for the rest of me, but one that blows down partly on the pad, partly towards my arm/fingers/hand where it touches the pad. Without it, I get about 10 minutes before I'm sticky, with it, if my health would let me, I could go 16 hours solid and still be totally dry. Plus, it feels far more consistent over time as well and consistent helps land those wild shots we all crave. :) I just used a small plug in walwart power supply of about 6 to 9 volts and wired it up to a cheap PC case fan and then hot melt glued it to a little mount I made. Anything that holds it in place would work. Definitely worth trying. A case fan is like 10 bucks. Just make sure you get the wiring correct the first time. Red to red, aka, red to positive. Getting them backwards will kill lots of fans first time within a fraction of a second. But they're cheap too. You could buy three of them for like 20 bucks and just do it at random, throw one out if you get it wrong and do the next one the other way round and still have a spare if it wears out. :)
@@GamingHelp Thanks for the advice. I really appreciate your time. I'll keep experimenting and see how it ends xd, the idea of the fans can work, I have a small one in some place, thanks!
@@JustTeXer: You are very welcome. I would love to hear how it works out for you as well! Best of luck! :)
this is very interesting to watch because I have a lot of experience playing ksp but I don't know a ton about actually rocket science (outside of what is directly in the game) would be cool to see more of this
Maybe I'll try and record more stuff when I play around then. :) Are you meaning that you would like to hear more about the physics and hardware and such? I didn't think hardly anyone would even be interested in the science/tech aspects of it. I even deleted the real physics stuff I'd talked about at the end of this recording here before rendering/uploading. Lol! I'm probably the rare type of player in that I started from the other end. When my health was still okay and I was younger, I did a lot of small personal test stand stuff like build/test ramjets/rockets/small turbojets and such. Heck, my blowgun I use for my air compressor to blow dust even has a delaval nozzle on it that I built (Rocket nozzle). I took a shadow graph of it in use and you can see the mach diamonds plain as day. I like doing trivial back of the napkin type stuff too like fiddling around to see how small of a solid rocket booster stack you can go with (Both for number of stages and size of stages) and still get a small stick of gum sized RF transmitter into LEO and other such silliness. Needless to say, I like that kind of stuff, but doing back of the napkin stuff is a lot of math doing it the old fashioned way. Stuff like Kerbal lets you play with it a lot more casually. :P But the real rocket science stuff *is* why I bought Kerbal. I want to test stuff like Oberth effect first hand, seeing if my mental map of orbital mechanics details holds up, test having to boost in the wrong direction to catch stuff in orbit and all those weird kinds of counterintuitive stuff. :) That boosting backwards to get a lower orbit to catch up apparently even threw the guys during the Gemini program when they were first fiddling around with docking in orbit. They'd boost towards the target and it would get further away. Boost at it again, STILL got further away. It's neat as heck to get to play with that stuff. Thanks for taking the time to comment, it's appreciated!
Hey there, Kerbal veteran here I really love your curiosity in this video. But if you want to get better at the game you should watch the tutorial series from Mike Aben. Once you understand the controls and the mechanics better try out the mod called hyperedit it allows you to control the details of any orbit and teleport you places that you want to play around with. Another recommendation would be Kerbal engineer Redux as it gives you readouts of all of the orbital details in real time. Hope this helps
Thanks for taking the time to comment. :) I'll check them out for sure! I got most of it sorted within the first 30 minutes to an hour of looking around though, this video was just a recreation of the funny stuff I did for humor's sake while looking around on first run before I forgot what had happened. Just recreating the first 3 or 4 things I stacked up while looking around in the first few minutes to maybe the first 30 minutes or so before I forget the funny things that happened. I'm not really dropping Kerbal's head first into terra firma or using srb's as stage separation (At least, not anymore anyway! He died like he lived.. Smiling and happy!). :P Though I have to admit, I did leave a few on the mun for a while and whipping around Kerbal after docking them together. Okay, so a few still *are* on the mun, but eh. Strangely, they don't seem that unhappy about not having brought anything to eat or any other hardships! Just all smiles and giggles! Lol! Having said that, they also don't seem that sad about re-entering without any heat shield either! Your description of Redux sounds like one of the two things I'm after, the other being able to create arbitrary values for engines, tankage, atmo/planet size, etc to test/play with various stuff. I'll probably be doing at least a few more video's about Kerbal, especially a really trivial fast start guide for science/engineering folks like myself for the basics since most of the issues I had was just looking up keybinds and figuring where/why/how various systems were and how they worked. I suspect I'm not the only one who just wants it as a physics simulator. I have to say, I *really* like how they simplified a lot of this, but still kept the physics accurate enough to play around with simulating real world type stuff. I think they struck a pretty good balance! Thanks again for taking the time to reply! :)
Memers and Streamers Gooners and Coomers Zoomers and Boomers
I'm not quite sure how I feel about that. :P *Goes into Crabby Old Bugger (COB) mode* Dang kids these days! Deadass, no cap, these gooners edgin' in their gooncaves be freakin' me out! Lol!
@@GamingHelp I'm 41.
@@johnroscoe2406 Nice! Your rocking chair and shotgun are in the mail from the COB organization too then! :)
I generally recommend starting on the science gamemode for newer players, as in sandbox you get too many parts to choose from and it gets really confusing. Science lets you unlock parts instead of getting them all at once while being easier than career mode.
That's probably good advice. This was just a recreation of the first hour. I found all the stuff I needed immediately after this, then spent the next few days doing redneck things in orbit like playing space bumper cars, docking stuff and fiddling around, and my personal favorite: Putting Kerbals on the moon (Mun? :P ) and leaving them there for a few days while I think up a rescue plan! I have to say, these little fellas are REALLY hard to make sad. It's like there's no failure big enough to turn that frown upside down! Lol!
The game IS the sandbox. Don't expect much from career mechanics if you ever try it.
I doubt I will. I only bought it as a visual orbital mechanics simulator. It's less hassle than using a calculator and paper/pencil. Though I *was* hoping you'd have far more control over things, but I haven't looked at mods and such yet, maybe they have what I'm after. I'd like to be able to simulate arbitrary stuff right down to arbitrary size stages, delta V, size/scale, and such. Once I get some more free time, I'll probably have a peek.
Personally, other than the first bit/intro, I'd just scrub through this video. It came out to almost a half hour long which is ridiculous, but I didn't know what else to cut. Also, I WILL be making some help/tutorial/get started type video's for Kerbal a bit later, but it might be a while. I'm currently dealing with a pile of personal stuff lately (Doctors) which is very serious. I'd already put gaming on the proverbial backburner around last November, but things are getting even more serious here now so I have to deal with it first. I'll try and get a basic getting started video as soon as I can though. Unless of course Stalker 2 comes out first. In which case, the only thing you'll see past that point is Stalker content. :P Lol!
Pondering Makarov as a bad guy after posting this, it donned on me that there IS another game character who could at least give him a run for his money for how buggered up he is. That character is "Harlan Wade" from the original FEAR games.
Mate just want to thank you for taking the time to make this video! Great content and appreciate you sharing your knowledge from seemingly years worth of experimenting. I’m for sure going to give it a go and have purchased a hard pad 😊
Thanks man, I super appreciate it. These video's take me forever so it's nice to hear people find them helpful. If you like a lower friction and/or consistent friction, for sure you should try one! Right now, I'm strongly considering a glass pad. Not because the plastic ones are bad or anything, but mostly because I live far away from civilization and stuff's hard to get here so I can't just go get another one (can't even order it by mail). I'm hoping between my giant sheet of teflon for mouse feet and a glass pad, I can go half a decade or more without replacing anything! :) Best of luck!
Question, does ABR despawn them?
I'm not sure what ABR stands for, but moving out of the area to trigger new replacements seems to be what despawns them. And not ALL of them either. It's a weird sort of random despawning from what I've noticed.
@@GamingHelp it's a mod for Clear Sky. I had a hard time with vanilla Clear Sky tbh.
@@Neros_light: Ah I gotcha. Yeah, I can't answer that one way or the other for sure.
Did I hear a NICE KITTY purring at 1:22 ?
Indeed you did! I actually stuck a lot of kitty purrs/mews through my video's. :) Glad someone noticed it! :)
@@GamingHelp COOL!! Big cat fan here!
Well, then I have good and bad news. This particular kitty passed away last fall. She was very sick and old (About 20 years old). I was VERY lucky to have her though. You probably can't really tell, but *I* am very sick as well, housebound actually, and have been for many many years. But, through the vast majority of that time, Nawnee (my kitty) was there with me. She was my best friend. When I slept at night, she curled up laying against me. When I was up during the day, she was curled up either beside me or between my legs. In fact, 9/10 games I posted here, she was curled up with me. But she was a cat like no other. In her entire life, not even once did she ever try and bite me or scratch me. She went to her grave without me even knowing what she sounded like angry. She just decided we were friends and that was that and the best little friend possible. I didn't even think an animal could be that close to someone. And of course, *I* would have done anything for her. I miss her immensely and a part of me went with her that can never be filled. But, as much as it sucks that my health went to hell all those years ago and as much as I miss her, I was still *very* lucky to have had the time with her that I did. She was perfect in every way. Here's a video of her about 6 months prior to passing: She used to pretend she couldn't get herself loose so that *I* would pay immediate attention to her. I always stopped to help. :) th-cam.com/video/3vwILjABQbU/w-d-xo.html
I know I'm "late" per say but just started CS so this will be very useful for me
Awesome! Just be aware, the "put it all on a body and carry it" thing can be tricky. I haven't gotten around to doing that video, but I was actually going to make a follow up on this and only got about 4 "cycles" of spawns done and the body I was using to dump the guns/ammo into vanished in front of me. :) I think it's safer to just dump em on the ground and carry them. Hope ya like the game! Also, in case you don't know this yet, the mechanic/gun guy at the freedom base seems able to do pretty much anything as far as upgrades and without having to find upgrade info for him so making money with this and using him (and the freedom base guy), you can rapidly upgrade one of early shooters like I was using here. Hope you're liking the game and thanks for commenting!
Ох, как Вован даёт просраться иностранцам. Целые гайды по прохождению создают, а наши просто пробегают на авось и не парятся.
люди нині тупі
Nice bro
Thanks! :) I'm still sad about my follow up video though. I was going to fill hundreds of guns into a single body and drag it back. He vanished after I got like 50 guns on him. *sad panda*. Ah well.
@@GamingHelp oh it's okay bruh next we want a video about artifact hunting
what I didn’t know they keep coming. i totally should’ve let him get a million fusion cells for me
"Double Kill" "Triple Kill" "Overkill" "Killing Spree" "Killing Frenzy" "Running Riot" "Rampage" "Untouchable" "Invincible" "Inconceivable" "Unfrigginbelievable"
And the Institute says they're concerned about resources. 😂
Me being an energy weapon enthusiast every play through 😂😂😂😂
Danse for my playthough is bugged, he’s still claiming there’s ghouls nearby
well ... i just found my new fusion cells farm
Legit! I didn't show it here, but after this 3/4 of an hour run, I checked out the room and you can pretty much bump the mouse a few pixels and get another menu of ammo/weapon/shock baton. :P
Oh wow, I didn't know that room spawned an ENDLESS amount of synths.
Yuppers. From what I seen here, it'll basically go till you start the engine and cook the suckers! Though after an hour or two, your framerate isn't so hot and you end up with all kinds of audio bugs. Or at least, *I* did anyway. :)
Same, I always just press the launch button as soon as I can lol
Can you suggest another product to eliminate friction from the mouse pad as I couldn't find pledge brand furniture ?
That would depend on your kind of pad. I've recently tested a few other things, one of which is beeswax. Like, the real deal from a beekeeper. If you have a hard pad though, you can pretty much just try stuff and wash it off with soap/water and a small scrub brush (Plastic bristles only for obvious reasons). I suspect any decent furniture polish will work, but the one thing I've noticed regardless of what I've used is that in many cases, less is more. By that, I mean apply it sparingly. You could just try whatever you have on hand. I'd try and apply whatever you're trying on a very tiny spot that won't bug you if it gets buggered up though. Some plastics and various solvents don't get along well and may melt the surface so try a tiny bit on the very edge or something.
Update: I decided to try and make a video of the "use a body, fill em up and drag em" approach. I didn't even get it fully recorded before I was reminded why it doesn't really help much: Bodies disappear randomly. Sometimes you can go back a dozen times in a row and a body will be there, sometimes they'll disappear the first time you leave an area and come back. So, I found a particular body I liked, dragged him into a hidden spot on the opposite side of the machine gun nest and started loading him up. My VERY last loop of "leave area, respawn, come back, shoot them all, loot, fill body, repeat", I went to drop the rest onto the guy and drag him and POOF! He was gone. He was gone and my 30-40 rifles, grenades, etc, were all gone with him. *sad face*
great guide
Thanks! :)
@@GamingHelp im still tryna work out how to do the reverse slide
@@NSWSPIRITWOLF: It's just looking directly behind you, hitting slide, then looking forward again while you're still in motion. If you can do it perfectly to one side or the other yet, just double the distance ya snap the mouse before hitting slide and snapping it back. :) But yeah, the sliding backwards one can be a big and fast snap if you're using a lower sensitivity like I used.
I used the same approach until I figured out I could just store all the loot on a dead soldier then carry him to the trade post at Cordon. Yeah, it takes a bit of time to carry him and sometimes your character will drop him, but it's a one trip only. Great content bro always nice to see someone adding value as well as still playing this game. I love the STALKER series, I also think CS looks the best out of all of them. Looking forward to more uploads.
Yay! Quick money..... Literally one division of Ukranian Army perished
What *I* would like to know is where they FIND all these guys! There's no end to them!!!!!!!! :P
Easy money? Murder!
Yeah. Pretty much. But they started it! :P
Wanna try yer hand at some Zone Sportsmanship Challenges?
Maybe! But I have to admit, I don't even know what that is! :P
@@GamingHelp It's a concept some of us old-school zoners came up with back in 2012. Fellow zoner WTFSexyHeadphones and muhself have been trying to rekindle interest in them. Here's an example of one of mine done in the Anomaly mod: th-cam.com/video/Ug3Xk0YT3ug/w-d-xo.html
Correct me if I'm wrong but the main issue with mouse acceleration is the inconsistency when it comes to small to medium adjustments flicks, for example when you are tracking a target that is short strafing. As the acceleration threshold of your profile is met the acceleration and deceleration kicks in at a high pace every time you switch direction and this with different peaks as your mouse movement and acceleration is not consistent due to the short travel distance of your mouse ending up in unpredictable crosshair movement. If there was a way to cancel this out by "telling" the accel software through the mouse firmware to use the low sensitivity point of the profile until a certain CPI distance is met, the issue would be resolved. This means no acceleration for small micro-flick movement no matter how fast you move your mouse and acceleration the moment you need it.
For the most part, I think what you explained is pretty much on point. The one thing I would say is that even though fast short flicks FEEL fast, you'd actually be surprised how much slower the actual distance per unit time is compared to a wide flick. I've actually been meaning to add some code to this project for years now, but never seem to get around it and it's mostly for similar reasons to what you mention here. I'd like to be able to have a couple variables that can be twiddled to prevent changes in sensitivity while tracking. Basically, for movements that are obviously not flicks and for movements that are "still on the ramp" (aka, haven't hit peak sens yet, but are past any offset), be able to configure it so that microstutter in movements doesn't also result in microstutter in sensitivity as well. I finally found a copy of visual studio 2012 though so maybe I'll get around to it one of these days. :) Thanks for commenting!!
@@GamingHelp Thank you for the explanation. Movement that is indeed still on the ramp might be an issue as well, although I cannot imagine it very clearly at this point as you are tracking the acceleration should be almost non-existent and if your profile is set up somewhat decent this should not be an issue. But I need to dive deeper into this to identify all the quirks.
A good way to make money with this, is to put all the loot in the body of a soldier, then drag it all the way to the stalker town, put it on the stash besides Wolf and sell said guns in the Clear Sky (you can sell stuff for way more money) base by fast traveling.
Wow, that's an AMAZING idea! I never even thought of that. Does that eliminate the weight issue of carrying stuff?!?!?!
@@GamingHelp Somewhat. Dragging bodies doesn't have a weight penalty. However, (at least in SoC) you can't bring bodies from one location to another.
If you use the body of one of the military guys, follow the fence to the fallen tree, make a left and head up to the tree stump (hidden cache). From there you can head to the village and use the footlocker next to Wolf for storage. Using the body and dragging it out allows you to loot everything (pistols/pistol ammo) which adds up.
ahh, a kindness you did
And then she shot me in the face to thank me! Lol! Ah well. :P
@@GamingHelp lool
There's also a chest near the fence where you dropped the guns, you can store everything there. I remember playing vanilla Clear Sky back in the day, ammo and weapons were the best way to make money. There was also no sleeping bag so I would leave the game running throughout the night and when I wake up, 2-3 in game days would have passed lol. Which meant the military chest is FULL of ammo, I'm talking about 20-30+ kgs of 5.45, 5.56, even 3x39 ammo I think. Selling all that would get me tens of thoussands of rubles. Great video!
(Vanilla PC, haven't tested on Console) when taking The Compass back to Forester, as soon as you say "I have the Artifact" back out of the conversation and talk to him again, repeat the dialog "I've got the Artifact" he will keep giving you Vintar BC's if you back out after receiving it
if you didn"t make a pile of BC"s you aint real stalker frfr
@@ZONDER228 I had quite the pile 🤣 I spent an hour and 30 ish minutes making trips back and forth to Sidrovich (gave me the most RU) I eventually got tired and just stashed the remaining 107 in a stash box in the Camp near Caper in the Red Forest in front of Foresters hideout. I sold them all the next day. In my terrible quality Let's Play (episode 8&9) I do the whole process
Where is this located?
@@derpybaboon3096 in the Red Forest, Camp near Caper
@Billy_The_Kid- sweet ill try this when I get their currently I'm getting sniped by bandits in the garbage on stalker difficulty
easy war crimes guide:
Lol! You're not wrong! But they just keep sending em! And *I* just keep farming em upgrading stuff. :)
@@GamingHelp stalker logic be quircky sometimes
Indeed. The zone can be a harsh mistress!
btw do you plan on making more stalker content? would be nice@@GamingHelp
I honestly hadn't considered it, but I sure could! I just downloaded metro exodus so I might make more for that as well. I'm honestly surprised anyone would want me to considering I made the channel purely for helping people develop aim and PvP skills! Maybe it would be a good pivot. What sort of stuff were you thinking?