Counter Strike 2: Game Analysis From Every Player Viewpoint

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  • เผยแพร่เมื่อ 15 พ.ย. 2024

ความคิดเห็น • 4

  • @frankitob11
    @frankitob11 8 หลายเดือนก่อน +1

    Good video idea, looking at demos is the best way to improve :)
    As CT, I recommend you to start looking at where your teammate/s aren't looking, for example if your teammate goes long you can watch short / aps, or vice versa, so that you don't get an unexpected rush and you don't give them free space to play like in 6:58, also in 5:48 I wouldn't recommend you to buy another weapon because you had the AUG which is very expensive and very good, so you can save your money to buy the AWP after you die, anyways, that kind of stuff you will learn it from just playing :)

    • @frankitob11
      @frankitob11 8 หลายเดือนก่อน

      Also, don't be too worried about not planting the bomb on Wingman (2v2) mode, because in that mode you never win for planting the bomb, sure it will give you money for planting, and will make the CTs to have to come to you, but it is A LOT less important than in 5v5 (because the maps are half as big and the time for the bomb to explode is the same)

    • @frankitob11
      @frankitob11 8 หลายเดือนก่อน +1

      Lastly, I highly recommend you to start throwing utility, specially as CT, because you are buying grenades but not using them. The two most important ones are the smokes and the mollys. If you throw a smoke / molly to where you are looking, a lot of times you will stop the strategy of the TTs, because if they wanted to go that way they will have to either wait, and win you time, or rush the smoke / molly, and that would be a very easy kill for you

    • @GamingHelp
      @GamingHelp  8 หลายเดือนก่อน +1

      Wow, thanks for taking the time to reply man! Much appreciated! Yeah, the throwing throwables is something I kind figured I was sucking hard at. I think a good chunk of it is simply due to being so new at it that my fingers/brain still struggles to figure out how to select stuff in a timely fashion. One thing I noticed a while back was the menu/option wheel. I need to have another look at it and maybe pick a bind (I use an external keypad so *all* my binds are custom) and give that a try for a while. I've noticed that a lot of the time, when I think about using a throwable, my first instinct is "But I don't have time to fumble through menu's and I'll just end up getting shot while I have some random thing in my hand", but I did play with the wheel thing for a few minutes a while back and it seemed like it might be a good option. I think the big thing for me will be if the menu choices are static or not. If the menu is always the same so I can learn muscle memory of just hit a "bring up the wheel" and flick to what I want, that'll probably work out well. I should probably try out a few more weapons than the 3-4 I've latched on too as well. Lol! Thanks again for taking the time to reply! :)