My Crucible Gameplay Vault: Am I Just Toying With Some People?

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  • เผยแพร่เมื่อ 16 ม.ค. 2025

ความคิดเห็น • 6

  • @GamingHelp
    @GamingHelp  ปีที่แล้ว

    TL;DR: Sometimes it helps to have a healthy dose of luck when you're trying to get payback! :)

  • @zstrankoor
    @zstrankoor ปีที่แล้ว

    Hello, with your calibration videos I have considerably improved my aim, but I have a problem.
    I plan to buy another mouse, that's why I wanted to ask you if you have a procedure to not lose what you've earned or to equalize the aim of this new mouse with the old one. thx

    • @GamingHelp
      @GamingHelp  ปีที่แล้ว

      Hi zstrankoor! Absolutely! The first step is to go in to the game that you've got calibrated now and with the mouse you have calibrated now, then "measure it like in my aim trainer calibration video: th-cam.com/video/mO6D11Zp-qU/w-d-xo.html So, as an example, in my case, I use a sensitivity where 117 millimeters of mouse movement will JUST move an object from touching one side of the screen to just touching the other side. If I'm setting up a new game, I just find some reference object in the game with a sharp edge like a doorway or something. It doesn't really matter what it is, so long as it has a good sharp line you can line up with the edge of the screen accurately. Then, in the game, I move that point until it's JUST touching the edge of the screen on one side, then I move my mouse 117 millimeters (I just put little scratches at the bottom of my mouse pad) and see how far the object moves. If it didn't move far enough, my sensitivity is too low, if it moved too far, it's too high. I'm going to explain a related thing in a different comment so they're less confusing. Also, let me know if you would like me to describe any of this in a different way or different analogies. I may take a bit to get back to you though, my health is pretty rough these days so I'm in and out a bit. And thanks for taking the time to reply. :)

    • @GamingHelp
      @GamingHelp  ปีที่แล้ว

      So, you might notice that most people use a measurement of centimeters per 360. The reason I stopped using this measurement for calibration is simple: the centimeter per 360 measurement doesn't take a games FOV into account. A 40CM per 360 at 70 degree FOV is a totally different feel (it'll feel higher) than a 40CM per 360 at 105 degree FOV.

    • @GamingHelp
      @GamingHelp  ปีที่แล้ว

      Oh, and one last thing, if you've found the calibration process as helpful as *I* have, you may want to do the same thing *I* did and make some kind of reference object to use for calibration. In my case, I scratched some small marks at the bottom of my mousepad (I use a hard pad), but anything that helps you know how far it is would work. A plastic straw cut to the right size, marking the distance on a piece of paper, a small ruler with some pieces of tape on it at the right place, just use a ruler itself and "measure" it each time, whatever works for ya and ya have lying around.

    • @zstrankoor
      @zstrankoor ปีที่แล้ว

      Thank you very much for your answer, it has been very helpful.
      I hope you get well soon.@@GamingHelp