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Fabian Strube
Germany
เข้าร่วมเมื่อ 22 มิ.ย. 2016
The substance of my youtube channel, is to learn, teach and explore the world of computer animation.
Kiosk Library - Once Set Up
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มุมมอง: 658
วีดีโอ
Kiosk Library for 3D Artists | Open Beta
มุมมอง 9167 หลายเดือนก่อน
Kiosk is now in open beta! Give it a try: fabianstrube.gumroad.com/l/kiosk-library Website: www.kiosk-library.com/ Discord: discord.gg/c52fs3GnSw Hey there! In this video, we're taking a look at the first steps inside Kiosk, a new file management app made for 3D artists. I'll show you what it's all about, how it works, and whether it's worth your time. Join us as we dive into Kiosk's features, ...
Kiosk: The Library Tool for 3D Artists | Showcase
มุมมอง 7049 หลายเดือนก่อน
Kiosk will be available soon! Stay up to date: Website: www.kiosk-library.com/ Discord: discord.gg/c52fs3GnSw Hey there! In this video, we're taking a first look at Kiosk, a new file management app made for 3D artists. I'll show you what it's all about, how it works, and whether it's worth your time. Join us as we dive into Kiosk's features, interface, and how it could potentially make your lif...
Universal Material Builder for Houdini/Maya | Update 2024
มุมมอง 1.7K11 หลายเดือนก่อน
Download: fabianstrube.gumroad.com/l/fs_umb Update: The 2024 Version now adds Houdini Support with Redshift/MaterialX/PrincipledShader. Tool Description: The Universal Material Builder is the continuation of my previous redshift material builder script. This Tool helps Artists to create complex materials in seconds. It works for the latest versions of maya and houdini and supports the following...
Universal Material Builder for Houdini/Maya | Update 2023
มุมมอง 2Kปีที่แล้ว
Download: fabianstrube.gumroad.com/l/fs_umb Update: The 2023 Version now adds Houdini Support with Redshift/MaterialX/PrincipledShader. Tool Description: The Universal Material Builder 2023 is an update of my previous universal material builder script. This Tool helps Artists to create complex materials in seconds. To make it even easier, you can now drag and drop your texture files onto the wi...
Customizable HDRI Library (Houdini/Maya)
มุมมอง 9642 ปีที่แล้ว
Download Candle on Gumroad: fabianstrube.gumroad.com/l/candle Candle is an customizable/adjustable hdri library tool for houdini and maya. A simplistic drag&drop hdri library, that does not take any time to setup or is difficult to understand. The goals was to make the library work in multiple dcc using pyside2 and to add as few elements as necessary to the ui and to make every step intuitiv. S...
Houdini Adventure - Vellum Softbody/Liquid Setup
มุมมอง 6K2 ปีที่แล้ว
Today we want to take a look at an advanced vellum setup that has multiple vellum objects including vellum fluids. Showing some great tricks to stay organzied and controlling each vellum object separetly. In the end you should be able to create a simulation like the one you see on screen. Asset Library: CG Trader: www.cgtrader.com/strube-han-digital Gumraod: strubehandigital.gumroad.com/ Tokeru...
Houdini Vex - From beginner to Intermediate | S1 Trailer
มุมมอง 11K2 ปีที่แล้ว
Houdini Vex - From beginner to Intermediate | S1 Trailer Welcome to the Trailer of this Houdini Vex Series. In 10 Episodes we will discover Vector Expressions in Houdini. This Trailer shows the topics we will cover and give you an idea what to expect from this series. Subscribe here to join me on my adventure: th-cam.com/users/fabianstrube Follow me: Website: strube-digital.com Tools: app.gumro...
Houdini Vex - Create your own Function | S1EP10
มุมมอง 3.7K2 ปีที่แล้ว
Houdini Vex - Create your own Function | S1EP10
Houdini Vex - Create/Modify Groups | S1EP7
มุมมอง 3.5K2 ปีที่แล้ว
Houdini Vex - Create/Modify Groups | S1EP7
Houdini Vex - Neighbours/Nearpoints | S1EP6
มุมมอง 10K2 ปีที่แล้ว
Houdini Vex - Neighbours/Nearpoints | S1EP6
Houdini Vex - Built-in functions | S1EP4
มุมมอง 3.7K2 ปีที่แล้ว
Houdini Vex - Built-in functions | S1EP4
Houdini Vex - Attributes/Variables | S1EP3
มุมมอง 4.8K2 ปีที่แล้ว
Houdini Vex - Attributes/Variables | S1EP3
Houdini Vex - Datatypes/Operators | S1EP2
มุมมอง 4.4K2 ปีที่แล้ว
Houdini Vex - Datatypes/Operators | S1EP2
Asset Fabric for Autodesk Maya | Project-based Asset Management | Update 2022
มุมมอง 3532 ปีที่แล้ว
Asset Fabric for Autodesk Maya | Project-based Asset Management | Update 2022
Universal Material Builder for Autodesk Maya | Update 2022
มุมมอง 1.8K2 ปีที่แล้ว
Universal Material Builder for Autodesk Maya | Update 2022
Houdini Adventure - Slow Motion Fluid Splash
มุมมอง 60K2 ปีที่แล้ว
Houdini Adventure - Slow Motion Fluid Splash
Houdini Adventure - Everything there is about Balloons with Vellum
มุมมอง 18K3 ปีที่แล้ว
Houdini Adventure - Everything there is about Balloons with Vellum
Houdini Adventure - Coffee Simulation with Flip Fluids
มุมมอง 8K3 ปีที่แล้ว
Houdini Adventure - Coffee Simulation with Flip Fluids
Houdini Adventure - Shooting Rigid Bodys with your Cursor
มุมมอง 7993 ปีที่แล้ว
Houdini Adventure - Shooting Rigid Bodys with your Cursor
Houdini Adventure - Growing Flowers/Plants
มุมมอง 12K3 ปีที่แล้ว
Houdini Adventure - Growing Flowers/Plants
Houdini Adventure - Control Liquid Splashes (Custom Velocity)
มุมมอง 26K3 ปีที่แล้ว
Houdini Adventure - Control Liquid Splashes (Custom Velocity)
Houdini Adventure - Easy Variations with the Labs File Cache
มุมมอง 4.4K3 ปีที่แล้ว
Houdini Adventure - Easy Variations with the Labs File Cache
Houdini Adventure - Vellum Fluid Introduction
มุมมอง 4.2K3 ปีที่แล้ว
Houdini Adventure - Vellum Fluid Introduction
this tut saved my life. thank u
Just a rookie question. How come some attribute using @P and some using "P" . what is the different on that
is that work for vray in houdini
no currently it only supports arnold materialx and redshift for houdini
Can't hear anything because of the music.
Hi! Is there any way to install this in Linux?
Hi, unfortunately not. Its wokring on windows only
Thank you for this amazing tutorial. I'm new to Houdini and this really helps! But I have a question: I followed your tutorial exactly but caching the fluid sim took AGES. And my system isnt that bad at all. At one point I just cancelled it and went to bed. Today I saw that every file saved in the cache folder was just 2kb and this obviously cant be right. I just used the same houdini file and lowered the substeps in the I/O to 4 to try it out again and it worked. This was also noticable since every cache file had different sizes just like in your video. But I encountered a problem later. I now did this whole thing again and I again have only 2kb for every file but I cant fix it again and forgot what I did to fix it earlier. Can anyone help me? I am on 20.5 EDIT: HA! I remembered. Maybe this is just a complete beginner mistake but maybe there is also a complete beginner making the same mistake. Before caching in the "dopimportfield" node that you see at 11:13 it says "presets" on the bottom. Click it and choose "flip fluids". If I think about it, it makes sense because you have to tell it what to cache. But I just couldnt figure it out earlier.
this is such a great tool! can't wait to use. incredibly charitable for you to make it free bc it's such a quality hda
Hey will you add octane support in the future for cineam4d and Houdini, would be really great if you did
@@StefanoMahfuz hey thanks for reaching out. Octane support is on the to do list 👌
@@FabianStrube awesome to hear, looking forward to it!
Back again. When you created the retime control node at the obj level, what expression did you put in for the frame float? $F, $FF?... For some reason the retiming is not working for me in the post processing section. When I merge my waffles and syrup group, the waffles position is higher than it should be, so something is not being interpreted correctly. Thank you!
@@MrSunamo Hey welcome back 👋 I animated the frame with keyframes. Did you create two separate retime nodes for the liquid and waffles and linked both frame channels to the obj level float frame slider?
@@FabianStrube It's looking like that's not the problem. It occurs when copying my high-res waffle geo onto the low-res sim data. When I toggle on the copy to points node, the geo shifts slightly higher up on the Y axis. This results in the syrup and waffles not aligning further on after meshing the vellum fluid. Maybe something changed with Houdini 20.5?
RePost: HI! With the new Redshift 2025.0.1, seems that it no longer uses the "new" Redshit standard surface material, It does create the Material, but uses the old legacy RedshiftMaterial. Just in case you can fix it with a new version of the pluggin! Thanks! Awesome work.
Hey! Just uploaded a new verison 2024.3 which should fix the problem. Let me know if it works for you and thanks for reaching out! :)
@@FabianStrube You are amazing!! Thanks!!!!
Excellent tutorial, just what I was looking for. I had challenged myself to make a procedural waffle in Houdini and wanted to figure out how to use vellum soft body for simulations. Thanks!
thank you very much for this
HI! With the new Redshift 2025.0.1, seems that it no longer uses the "new" Redshit standard surface material, It does create the Material, but uses the old legacy RedshiftMaterial. Just in case you can fix it with a new version of the pluggin! Thanks! Awesome work
goodstuff.. thank you!
Thank you for the VEX snippet for snapping start pins! Was lost without this on my own project
Thank you so much for this!!!
thx very simple and cool!
This is cool but naming it Kiosk is hell for SEO. I had to google your tool for quite a bit as I only saw a glimpse of it in a social media post on reddit...
What is inside vdb nodes? Thank you
This is easy to understand and a fantastic way to begin vex Thanks
Great explanation Fabian. Learned alot watching this. And thanks for sharing the file❤
I'm a beginner, and realized In order for the spheres to only touch the geo surface, their initial radius needs to be of 1 unit and not the default 0.5. Just a heads up since it's not mentioned in the video. Thank you so much for this series!!!
Any plans to support Unreal Engine 5?
@@lyravisionmusic I’d like to in the future, since unreal works a bit different when it comes to file imports and materials it might take a while
not support 3ds max yet.
That’s right, but it’s the next thing on the list 😊
Will this work in Solaris/Karma?
Yes it supports material x and the stage context 😊
@@FabianStrube Awesome. Thanks!
I really like your videos, I have learned a lot!! Bro, a question Is there any chance you can make a tutorial on how to bring a fluid simulation along with textures to Unreal Engine? I've searched for days and days on the internet and I haven't found something that would work for me, it would be great if you could make one.
This is perfect ! Thanks for this much needed tool !
Great, Fabian!
Fantastic tutorial! I've learned a TON. Quick question: In the point deform/transform_softbodies section, when I try CopyToPoints, the rotation of the pancakes isn't being copied and they're all aligned vertically. I've tried bringing the rotation downstream, but nothing seems to fix it.
How to use Substance Painter 3D UDIM textures in Maya?
In the toolbar is a udim icon. Toggle it on before creating the Material
@@FabianStrube I activate it but it still does not create the UDIM textures of Subtance Painte 3d correctly, would you have a video tutorial?
Thank )
I'm sorry, but I found at least 4 C4D tutorials that made dynamic bunches of balloons and the all took from 7 to 15 minutes to do from scratch This took 36 minutes and it was already built. I really regret getting Houdini this year and want to go back to C4D, especially with its new powerful particle system.
With the latest update, to install houdini using the .bat file please select the houdini packages folder instead of the shelf folder
@FabianStrube hi i have just purchase the tool for houdini i am using houdini 19.5 .805 - py3.7 i did he same thing you did in video ,but FS tool shelf is not showinng and in mat context also the tool is no coming please help me with tthis.
Superb work, it's really good. I have one suggestion, if I may. At the end, the particles pile up together at the bottom. It would be great if there's a way for the particles to slip off the geometry and mimic a drip.
hey I have some problems when I install it ,I cant install it correctly in Houdini can you help me?
Hey thanks for reaching out. You can manually install it. In the umb folder is a util subfolder. Inside copy the umb.json I to your documents/houdini20.0/packages folder. Go inside the json file and replace the path path/to/umb/plugin with the path to the umb/hou folder. Save the json file and it should work. This is basically what the bat file should do.
hey , I have some problems with the tool , I cant install it correctly in houdini,can you help me ?
Hey thanks for reaching out. You can manually install it. In the umb folder is a util subfolder. Inside copy the umb.json I to your documents/houdini20.0/packages folder. Go inside the json file and replace the path path/to/umb/plugin with the path to the umb/hou folder. Save the json file and it should work. This is basically what the bat file should do.
@@FabianStrube thanks , I will try it
@@FabianStrube I found that you in the video install it in floder"toolbar" that made it cant runned correctly
@@Edison-h2l sorry for the confusion with the latest update I switched to houdinis package system. Does it work for you now?
Hi Fabian, any chance this work for maya 2025? Thanks in advance, amazing tool, have been using it since first introduce!
Hey 👋 Cool to hear that you've been using it for quite some time. I just released an update to add maya 2025 support and also fixed a few bugs!
@@FabianStrube awesome!!
Is this houdini
Some parts are houdini and some are maya
Looks very nice! Any chance for export/import shaders? For Maya and Redshift, I still haven't found a good shader library manager. Back in the day there was SLIB but that development has stopped unfortunately.
Thanks! slib has been great. Not to much libraries out there for Maya currently but yes, inside kiosk you can create a new "material" category and save your materials as a Maya Binary or Maya ASCII to a directory on your disk and scan that folder. By assigning the kiosk_assign_material function to the category you now can assign materials from your kiosk-library directly to your objects in Maya.😊
Hi hi! Everything works well for me until I do the vellum sim on the leaves. They just jitter like crazy even without any force
brother hard time hearing anything
I wonder if I can add on USD file storage?
Great help, learned a lot; Thanks!
the video is mono sound which kinda unpleasant for hearing from earphone
Thanks for letting me know! Will try to fix it in the next videos :)
I wonder if it's possible to add a USD interface?
Thanks for your comment! Do you mean to see USD structures in hierarchy form or a viewer? It is possible to add usd files to the library and would love to add some further features to make the USD format more accessible in kiosk
@@FabianStrube Thank you for your reply, what I want is to add the MTLX USD file to the library, so that it will be convenient for UE and houdini to call!
The NN & NP examples are the best I've seen explained in such a short time. Cheers man
Through breakdown . Thanks for the clear demonstration of the node graph
Do you have a tutorial for this?