HI! With the new Redshift 2025.0.1, seems that it no longer uses the "new" Redshit standard surface material, It does create the Material, but uses the old legacy RedshiftMaterial. Just in case you can fix it with a new version of the pluggin! Thanks! Awesome work
RePost: HI! With the new Redshift 2025.0.1, seems that it no longer uses the "new" Redshit standard surface material, It does create the Material, but uses the old legacy RedshiftMaterial. Just in case you can fix it with a new version of the pluggin! Thanks! Awesome work.
Amazing plugin! Just got 90 materials set up in minutes. Any chance you plan to support Octane for Houdini as well? And also, would be nice, if we could drag multiple material textures at once, and it could identify the name for the material automatically, so if all of the 90 mats are in the same folder, it will take everything before the channel name and make it a name of the material. Even if it was an option for just single material creation, auto name, could save a lot of clicks :)
Hi, thanks for reaching out. Got the problem. Hotfix: Can you go to: umb\python\interpreter\modules Open the common.py and in line 113: replace the "arnold_materialbuilder" with "mtlxsurfacematerial" And restart Houdini. Let me know if that worked! :)
Thank you! It's working fine now! But I have a small suggestion, can we directly create a MaterialX subnetwork? more intuitive and concise.@@FabianStrube
@@arechen4084 Thanks for letting me know and you suggestion. Initially I tried to do that, but its a bit diffucult since it is a houdini created subnet. I will let you know if I figure something out!
Great news! Next month I'll take it, Fabián. Any chance to incorporate octane rendering for Houdini? Is it in your plans to incorporate it or definitely not?
@FabianStrube hi i have just purchase the tool for houdini i am using houdini 19.5 .805 - py3.7 i did he same thing you did in video ,but FS tool shelf is not showinng and in mat context also the tool is no coming please help me with tthis.
Hi Fabian, would you know how the install process varies for Mac? I'd love to be able to use this tool on both my Mac and PC if possible! Just purchased and I'm looking forward to working with it.
Very useful!! I have a little question, when creating a redshift material in maya 2023, now is creating it with the new Redshift Standard Material , can i configure the script to use the traditional redshift material?
Hey! In the new Version of the Material Builder 2024, you can choose Redshift Legacy inside the Preferences. The 2024 Version also works with Maya 2023 and all other maya versions. I guess its confusing, but i figured that out when it was to late
@@FabianStrube Hi again!! i noticed when i use the umb with redshift, it doesnt turn on the alpha is luminance check when using a grayscale texture, is that a bug or something i did wrong?
@@li-shirodraws5873 Hey 👋 Hope you are doing well. It has been quite some time but i just released a new version where i fixed the alpha is luminance bug :)
Thanks Fabian! this is a life-saving plugin, I'm using it all the time. I tried installing the new version in Maya 2024.2, and got the error in Maya: # Error: ModuleNotFoundError: file C:\Users/.../Downloads/Universal Material Builder - 2023/umb\python\MayaMaterialBuilder.py line 91: No module named 'pymel' It's actually the same error as the 2023 version. Any idea how to solve this?
Hi! Thanks for getting in touch. When installing Maya, it asks you to install pymel which is a Python library that helps with the development of Maya extensions. Most tools require it, so its recommended to check when installing. A quick way to install it afterwards is to open mayapy.exe located here: "C:\Program Files\Autodesk\Maya2024\bin\mayapy.exe" Write the following inside and press enter: -m pip install pymel Reopen maya and it should work!
@@FabianStrube Thanks for replying so fast! I tried your suggestion and got the following syntax error... -m pip install pymel File "", line 1 -m pip install pymel ^^^ SyntaxError: invalid syntax
@@yakipasandi9443 ok lets try to do it with a .bat file: Open your texteditor and write the following: "C:\Program Files\Autodesk\Maya2024\bin\mayapy.exe" -m pip install pymel pause save onto desktop with the extension .bat Right-click and run as admin
@@FabianStrube I love you man. Works perfectly! I cannot thank you enough for this plugin, you have saved me countless hours of assgining textures, this is the best plugin ever! Thanks for everything ♥
Hey thanks for reaching out. You can manually install it. In the umb folder is a util subfolder. Inside copy the umb.json I to your documents/houdini20.0/packages folder. Go inside the json file and replace the path path/to/umb/plugin with the path to the umb/hou folder. Save the json file and it should work. This is basically what the bat file should do.
#I can't open it because Error: ModuleNotFoundError: file C:\Users/vungo/Documents/Maya/project/scripts/UniversalMaterialBuilder\python\MayaMaterialBuilder.py line 21: No module named 'PySide2'
With the latest update, to install houdini using the .bat file please select the houdini packages folder instead of the shelf folder
This is perfect ! Thanks for this much needed tool !
just bought the script ! thank you this will save me hours of time!
HI! With the new Redshift 2025.0.1, seems that it no longer uses the "new" Redshit standard surface material, It does create the Material, but uses the old legacy RedshiftMaterial. Just in case you can fix it with a new version of the pluggin! Thanks! Awesome work
RePost: HI! With the new Redshift 2025.0.1, seems that it no longer uses the "new" Redshit standard surface material, It does create the Material, but uses the old legacy RedshiftMaterial. Just in case you can fix it with a new version of the pluggin! Thanks! Awesome work.
Hey! Just uploaded a new verison 2024.3 which should fix the problem. Let me know if it works for you and thanks for reaching out! :)
@@FabianStrube You are amazing!! Thanks!!!!
Amazing plugin! Just got 90 materials set up in minutes.
Any chance you plan to support Octane for Houdini as well?
And also, would be nice, if we could drag multiple material textures at once, and it could identify the name for the material automatically, so if all of the 90 mats are in the same folder, it will take everything before the channel name and make it a name of the material. Even if it was an option for just single material creation, auto name, could save a lot of clicks :)
When I want to create MaterialX material in the "Material Library" node in Houdini, it will be created under the /mat hierarchy, using version 2024.
Hi, thanks for reaching out. Got the problem.
Hotfix: Can you go to:
umb\python\interpreter\modules
Open the common.py and in line 113:
replace the "arnold_materialbuilder" with "mtlxsurfacematerial"
And restart Houdini. Let me know if that worked! :)
thanks!@@FabianStrube
Thank you! It's working fine now! But I have a small suggestion, can we directly create a MaterialX subnetwork? more intuitive and concise.@@FabianStrube
@@arechen4084 Thanks for letting me know and you suggestion. Initially I tried to do that, but its a bit diffucult since it is a houdini created subnet. I will let you know if I figure something out!
Love this tool! Any chance you will make it available for Katana?
Great news! Next month I'll take it, Fabián. Any chance to incorporate octane rendering for Houdini? Is it in your plans to incorporate it or definitely not?
@FabianStrube
hi i have just purchase the tool for houdini
i am using houdini 19.5 .805 - py3.7
i did he same thing you did in video ,but FS tool shelf is not showinng and in mat context also the tool is no coming please help me with tthis.
Hi Fabian, would you know how the install process varies for Mac? I'd love to be able to use this tool on both my Mac and PC if possible! Just purchased and I'm looking forward to working with it.
Hey Justin 👋
Unfortunately there is no mac support yet. Will let you know once I get it working. 🎉
@@FabianStrube Glad that I also have my PC to try this out! Thank you.
Very useful!! I have a little question, when creating a redshift material in maya 2023, now is creating it with the new Redshift Standard Material , can i configure the script to use the traditional redshift material?
Hey! In the new Version of the Material Builder 2024, you can choose Redshift Legacy inside the Preferences.
The 2024 Version also works with Maya 2023 and all other maya versions. I guess its confusing, but i figured that out when it was to late
@@FabianStrube Hi again!! i noticed when i use the umb with redshift, it doesnt turn on the alpha is luminance check when using a grayscale texture, is that a bug or something i did wrong?
@@li-shirodraws5873 Hi there, that's something I will have to look into and fix it in the next update. Thanks for pointing it out 👍
@@li-shirodraws5873 Hey 👋 Hope you are doing well. It has been quite some time but i just released a new version where i fixed the alpha is luminance bug :)
Thanks Fabian! this is a life-saving plugin, I'm using it all the time. I tried installing the new version in Maya 2024.2, and got the error in Maya:
# Error: ModuleNotFoundError: file C:\Users/.../Downloads/Universal Material Builder - 2023/umb\python\MayaMaterialBuilder.py line 91: No module named 'pymel'
It's actually the same error as the 2023 version. Any idea how to solve this?
Hi! Thanks for getting in touch. When installing Maya, it asks you to install pymel which is a Python library that helps with the development of Maya extensions. Most tools require it, so its recommended to check when installing.
A quick way to install it afterwards is to open mayapy.exe located here:
"C:\Program Files\Autodesk\Maya2024\bin\mayapy.exe"
Write the following inside and press enter:
-m pip install pymel
Reopen maya and it should work!
@@FabianStrube Thanks for replying so fast!
I tried your suggestion and got the following syntax error...
-m pip install pymel
File "", line 1
-m pip install pymel
^^^
SyntaxError: invalid syntax
@@yakipasandi9443 ok lets try to do it with a .bat file:
Open your texteditor and write the following:
"C:\Program Files\Autodesk\Maya2024\bin\mayapy.exe" -m pip install pymel
pause
save onto desktop with the extension .bat
Right-click and run as admin
@@FabianStrube I love you man. Works perfectly! I cannot thank you enough for this plugin, you have saved me countless hours of assgining textures, this is the best plugin ever! Thanks for everything ♥
@@yakipasandi9443 Very glad it worked and thank you! Have a great 2024!
How to use Substance Painter 3D UDIM textures in Maya?
In the toolbar is a udim icon. Toggle it on before creating the Material
@@FabianStrube I activate it but it still does not create the UDIM textures of Subtance Painte 3d correctly, would you have a video tutorial?
Hi Fabian, any chance this work for maya 2025? Thanks in advance, amazing tool, have been using it since first introduce!
Hey 👋 Cool to hear that you've been using it for quite some time. I just released an update to add maya 2025 support and also fixed a few bugs!
@@FabianStrube awesome!!
Any plans to support Unreal Engine 5?
@@lyravisionmusic I’d like to in the future, since unreal works a bit different when it comes to file imports and materials it might take a while
hey , I have some problems with the tool , I cant install it correctly in houdini,can you help me ?
Hey thanks for reaching out. You can manually install it. In the umb folder is a util subfolder. Inside copy the umb.json I to your documents/houdini20.0/packages folder. Go inside the json file and replace the path path/to/umb/plugin with the path to the umb/hou folder. Save the json file and it should work. This is basically what the bat file should do.
@@FabianStrube thanks , I will try it
@@FabianStrube I found that you in the video install it in floder"toolbar" that made it cant runned correctly
@@Edison-h2l sorry for the confusion with the latest update I switched to houdinis package system. Does it work for you now?
Hi! Is there any way to install this in Linux?
Hi, unfortunately not. Its wokring on windows only
#I can't open it because Error: ModuleNotFoundError: file C:\Users/vungo/Documents/Maya/project/scripts/UniversalMaterialBuilder\python\MayaMaterialBuilder.py line 21: No module named 'PySide2'
What Maya Version are you using?
@@FabianStrube maya2022.3vs maya2025
@@FabianStrube Please help me
@@Ngocvuong-hn3vc what maya version are you using?
@@FabianStrube 2022.3 vs 2025
Will this work in Solaris/Karma?
Yes it supports material x and the stage context 😊
@@FabianStrube Awesome. Thanks!