Houdini Adventure - Vellum Softbody/Liquid Setup

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ความคิดเห็น • 18

  • @MrSunamo
    @MrSunamo 2 หลายเดือนก่อน

    Excellent tutorial, just what I was looking for. I had challenged myself to make a procedural waffle in Houdini and wanted to figure out how to use vellum soft body for simulations. Thanks!

  •  2 ปีที่แล้ว +2

    Your lessons are like therapy for me.. You are a very good person..

  • @3dwithme595
    @3dwithme595 ปีที่แล้ว

    wonderfull tutorial n even nicely explained
    absolutely great

  • @yehonataniiii
    @yehonataniiii 2 ปีที่แล้ว

    Another awesome tutorial! Love you teaching style

  • @heinblues
    @heinblues 2 ปีที่แล้ว

    thanks for doing this nice tutorials. also really liked the vex stuff you did!

  • @EthanNale
    @EthanNale 8 หลายเดือนก่อน

    Great help, learned a lot; Thanks!

  • @drbolick
    @drbolick ปีที่แล้ว

    wow thank you - this is so helpful

  • @rostyslavshmatkov8112
    @rostyslavshmatkov8112 ปีที่แล้ว

    Pure gold

  • @Luckyj714
    @Luckyj714 6 หลายเดือนก่อน

    Fantastic tutorial! I've learned a TON.
    Quick question: In the point deform/transform_softbodies section, when I try CopyToPoints, the rotation of the pancakes isn't being copied and they're all aligned vertically. I've tried bringing the rotation downstream, but nothing seems to fix it.

  • @narumeia
    @narumeia 2 ปีที่แล้ว +1

    Hi I have a question, after simulating the vellum sim, my fluid sim isn't inheriting the syrup group. I'm not able to blast it out as there's no points in the group.

    • @narumeia
      @narumeia 2 ปีที่แล้ว

      Ah nvm I figured it out. Turns out my group node was set to primitives and not points.

  • @danielefrontini6204
    @danielefrontini6204 2 ปีที่แล้ว

    wonderful thank you!

  • @RMAFIRE
    @RMAFIRE ปีที่แล้ว

    Nice 🥰

  • @MrSunamo
    @MrSunamo 2 หลายเดือนก่อน

    Back again. When you created the retime control node at the obj level, what expression did you put in for the frame float? $F, $FF?... For some reason the retiming is not working for me in the post processing section. When I merge my waffles and syrup group, the waffles position is higher than it should be, so something is not being interpreted correctly. Thank you!

    • @FabianStrube
      @FabianStrube  2 หลายเดือนก่อน +1

      @@MrSunamo Hey welcome back 👋 I animated the frame with keyframes. Did you create two separate retime nodes for the liquid and waffles and linked both frame channels to the obj level float frame slider?

    • @MrSunamo
      @MrSunamo 2 หลายเดือนก่อน

      @@FabianStrube It's looking like that's not the problem. It occurs when copying my high-res waffle geo onto the low-res sim data. When I toggle on the copy to points node, the geo shifts slightly higher up on the Y axis. This results in the syrup and waffles not aligning further on after meshing the vellum fluid. Maybe something changed with Houdini 20.5?

  • @MrNelsinhoPiquet
    @MrNelsinhoPiquet ปีที่แล้ว

    No hip file for us??? 😢😢😢