Houdini Adventure - Everything there is about Balloons with Vellum

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  • เผยแพร่เมื่อ 11 ม.ค. 2025

ความคิดเห็น • 36

  • @Mr_Dee
    @Mr_Dee 4 หลายเดือนก่อน +1

    Great explanation Fabian. Learned alot watching this. And thanks for sharing the file❤

  • @behrampatel4872
    @behrampatel4872 8 หลายเดือนก่อน

    Through breakdown . Thanks for the clear demonstration of the node graph

  • @yehonataniiii
    @yehonataniiii 2 ปีที่แล้ว +1

    I really appreciate your style of teaching. Great stuff!

  • @traceurAlex
    @traceurAlex 2 ปีที่แล้ว

    i bypasss the wrangle expression by using match size node with center min to z and using a sort node and choose close to origin so the bottom point will always be the 0 !

  • @AnimGraphLab
    @AnimGraphLab ปีที่แล้ว

    Fabian, thank you so much 💛

  • @yayitsyasuo
    @yayitsyasuo 2 ปีที่แล้ว

    soo comprehensive and well thought

  • @FaddyVFX
    @FaddyVFX 3 ปีที่แล้ว +1

    Great video, i like it 😊 Nice work. It encourages me to creat more video and learn new tools.

  • @kyozhan7172
    @kyozhan7172 3 ปีที่แล้ว

    hello,balloon is bowed here and there after adding the vellum weld @21:00,why?

  • @yayitsyasuo
    @yayitsyasuo 2 ปีที่แล้ว

    very high quality tutorial, thank you so much

  • @Eyes261
    @Eyes261 2 ปีที่แล้ว

    Awesome thank you!

  • @RMAFIRE
    @RMAFIRE ปีที่แล้ว

    Supreme !! 🤯💫

  • @sathishvfx-p3g
    @sathishvfx-p3g ปีที่แล้ว

    Thanks for making this tutorial. How did you created integer attribute on vellum solver?

    • @FabianStrube
      @FabianStrube  ปีที่แล้ว +1

      Thanks! By selecting the vellum solver and in the Parameters tab there is a gear icon on the top right. There you can change the Parameter Interface and add any Attributes you like

  • @wuramkesvfx
    @wuramkesvfx 3 ปีที่แล้ว +2

    Hello, just wanted to let you know I tried to download your file but it says not currently for sale.
    Lovely tutorial

    • @FabianStrube
      @FabianStrube  3 ปีที่แล้ว

      Hey, thanks for mentioning it. It works for me, not sure why it does no work for you :/

    • @gerardocastellanos
      @gerardocastellanos 3 ปีที่แล้ว +1

      ​@@FabianStrube I can't buy it either (from spain)

    • @FabianStrube
      @FabianStrube  3 ปีที่แล้ว +3

      here is another link: drive.google.com/file/d/1SNEh35t8-zcDfWlHiopusQ6SZEXcvHsI/view?usp=sharing

  • @tommyehrlich5486
    @tommyehrlich5486 ปีที่แล้ว

    Thanks so much for this tutorial! I am having a few problems though.
    The bottom part of my strings are all in the right position when viewing through the glue constraint, but when I add the dopnet they all go to the 0, 0, 0 coordinates. Apart from that everything works perfectly!
    How could I fix that?

  • @eddielivingstone6617
    @eddielivingstone6617 ปีที่แล้ว

    I was having issues with the mesh exploding and I think it was due to the merge order i was using when merging the geo / constraints. Seems this matters so be wary of this

  • @felixbaker3160
    @felixbaker3160 2 ปีที่แล้ว +1

    Really nice tutorial! I just have the problem that the string just keeps expanding, it doesn’t really hold the balloon..do maybe know what could cause this?

    • @FabianStrube
      @FabianStrube  2 ปีที่แล้ว +1

      Thanks alot! I would try to lower the mass of your balloon and/or higher substeps on the vellum solver.

    • @felixbaker3160
      @felixbaker3160 2 ปีที่แล้ว

      Thanks a lot I will try it!

  • @OnkAnCa64
    @OnkAnCa64 3 ปีที่แล้ว

    great, thanks

  • @paulburns9854
    @paulburns9854 ปีที่แล้ว

    Is there a way to achieve this in blender

  • @carlosrivadulla8903
    @carlosrivadulla8903 3 ปีที่แล้ว +2

    pls make a materialX tutorial, there is no one on internet

    • @KonstantinMagnus
      @KonstantinMagnus 3 ปีที่แล้ว

      Ideally one, that considers importing point and primitive attributes, maybe even arrays, I'd say ; )

  • @ShawarmaBaby
    @ShawarmaBaby 2 ปีที่แล้ว

    Hey man if I buy your hip file from gumroad will i have access to copy that vellum solver with Pop or Detach attribute to my own hips? By the way GREAT tutorial

    • @FabianStrube
      @FabianStrube  2 ปีที่แล้ว +1

      Thanks! Yes you can access every node and copy it wherever you like!

    • @ShawarmaBaby
      @ShawarmaBaby 2 ปีที่แล้ว

      @@FabianStrube Perfect! In another time i will search how you modify the vellum solvers

  • @ashaaibi
    @ashaaibi 2 ปีที่แล้ว

    I want someone to hold the balloons, how can I animate the string_ground_pin position to their hand please?

    • @FabianStrube
      @FabianStrube  2 ปีที่แล้ว

      Hi Kyle, you can select a point on your character's hand as a pon for the string and set it to match animation :)

    • @ashaaibi
      @ashaaibi 2 ปีที่แล้ว

      @@FabianStrube thank you!!

  • @battleaxeproductions2218
    @battleaxeproductions2218 2 ปีที่แล้ว

    what if i wanted to detach the string at the ground level?

    • @battleaxeproductions2218
      @battleaxeproductions2218 2 ปีที่แล้ว +1

      I also can't work out how you added the detach integer to the vellum solver

  • @黄某-s5t
    @黄某-s5t 2 ปีที่แล้ว

    没有能支持支付宝或者微信支付的渠道吗

  • @vytasrauckis6703
    @vytasrauckis6703 7 หลายเดือนก่อน

    I'm sorry, but I found at least 4 C4D tutorials that made dynamic bunches of balloons and the all took from 7 to 15 minutes to do from scratch This took 36 minutes and it was already built. I really regret getting Houdini this year and want to go back to C4D, especially with its new powerful particle system.