I'm watching an intermediate tutorial for FLIP simulations and couldn't fully understand the Point Cloud functions (used in the VOP). Your video was enlightening. Not only did I really understand what these functions do, but I also think that the VEX is much more direct and clear than the VOP. I will definitely watch your videos.
what you said about vex vs vops is so true, i use vops only for different noises as its much quicker to setup there, almost everything else is much quicker and simpler to understand at glance with vex
Thanks, I usually use it in VOP without problems, in vex I don't understand why the HANDLE is not an array but a simple INT, if it retrieves the information from more points, where does it save them? compared to the neighbor who needs an Array. I don't understand this exception :)
The handle is an integer containing the blocks in memory that contain the pointcloud file. Its a bit misleading with the file since it is not an actual file saved to disk but rather an file that is saved in memory and be accessed with an adress, the handle! :)
@@FabianStrube ok, my misleading was not on where he save, but why is not an array, because in all INT variables, in can put only one, value. anyway in this i can store multiple value for this INT, and after retrive all sort of information. for example: in can Store for the Pointnum 0, with the MaxRadius of 10, and maxPointNum of 20, the PTNUM of the nearest 20 number... and after retrieve with the other function PCITERATE/PCIMPORT all the attributes i want. my problem is why all the 20 ID/ptnum attributes are stored in a single INT and not in an Array of INT ? sorry for all the long bla bla bla :)
I'm watching an intermediate tutorial for FLIP simulations and couldn't fully understand the Point Cloud functions (used in the VOP). Your video was enlightening. Not only did I really understand what these functions do, but I also think that the VEX is much more direct and clear than the VOP. I will definitely watch your videos.
what you said about vex vs vops is so true, i use vops only for different noises as its much quicker to setup there, almost everything else is much quicker and simpler to understand at glance with vex
thanks a lot for youe video❤
Thanks for this awesome video
Great, Fabian! Thank You very much!
Thanks, I usually use it in VOP without problems, in vex I don't understand why the HANDLE is not an array but a simple INT, if it retrieves the information from more points, where does it save them? compared to the neighbor who needs an Array. I don't understand this exception :)
The handle is an integer containing the blocks in memory that contain the pointcloud file. Its a bit misleading with the file since it is not an actual file saved to disk but rather an file that is saved in memory and be accessed with an adress, the handle! :)
@@FabianStrube ok, my misleading was not on where he save, but why is not an array, because in all INT variables, in can put only one, value. anyway in this i can store multiple value for this INT, and after retrive all sort of information. for example: in can Store for the Pointnum 0, with the MaxRadius of 10, and maxPointNum of 20, the PTNUM of the nearest 20 number... and after retrieve with the other function PCITERATE/PCIMPORT all the attributes i want. my problem is why all the 20 ID/ptnum attributes are stored in a single INT and not in an Array of INT ?
sorry for all the long bla bla bla :)
Thanks bro it very helped me !
so vague and no description for what you're doing makes great for a confusing tutorial!