Houdini Adventure - Control Liquid Splashes (Custom Velocity)

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  • เผยแพร่เมื่อ 3 พ.ย. 2021
  • On this Houdini Adventure we set up a simple fluid splash and try to control its motion and shape with a custom velocity field, stolen from the burstsource node. We also Mesh and Render the Splash. For more input on the Topic i appreciate all comments and tipps.
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ความคิดเห็น • 29

  • @CannabisTechLife
    @CannabisTechLife ปีที่แล้ว

    Thank you for this tutorial! I was looking for how to render some type of explosion underwater and this is perfect. Cheers!

  • @atisvideo
    @atisvideo 6 หลายเดือนก่อน

    Great stuff man, thank you!

  • @massimobaita7178
    @massimobaita7178 ปีที่แล้ว +1

    Thank You very much, Fabian!

  • @travislrogers
    @travislrogers 2 ปีที่แล้ว

    Great tutorial! I appreciate how straight forward and concise your videos are. These key workflow concepts are also great material.. you could do an entire series on creating / directing velocities and applying them to different end results. Thanks!

  • @unboringcreative3024
    @unboringcreative3024 5 หลายเดือนก่อน

    Amazing tutorial, learned a ton, TY!

  • @skagate
    @skagate ปีที่แล้ว

    wow that is a excellent tutorial, thank you!

  • @vipergx
    @vipergx 2 ปีที่แล้ว

    Great tut! Thanks.

  • @tritruong198
    @tritruong198 2 ปีที่แล้ว +1

    Tks your tutorial, hope you make more like this videos

  • @danielefrontini6204
    @danielefrontini6204 ปีที่แล้ว

    Thank you Fabian!!

  • @axe_fx
    @axe_fx 2 ปีที่แล้ว

    awesome man, I am currently trying this meshing method with vellum fluids

  • @kir11
    @kir11 2 ปีที่แล้ว +2

    Very cool! Thanks!

    • @FabianStrube
      @FabianStrube  2 ปีที่แล้ว +1

      Thanks alot! Always happy to hear that!

  • @jesjesline
    @jesjesline 2 ปีที่แล้ว +1

    Good video! Please make more!

    • @FabianStrube
      @FabianStrube  2 ปีที่แล้ว

      Thanks a lot! Really happy to hear that. I actually working on a new tutorial right now. Should be out on Monday 😊😊👍

  • @KO28JOJO
    @KO28JOJO 2 ปีที่แล้ว

    Very nice. I will try to use the same the same concept to create a blood splash coming our of a body.

  • @jefflhama
    @jefflhama ปีที่แล้ว

    OMG if I knew pyro explosion node it will made my life easier in a little personal project

  • @Cataldus3d
    @Cataldus3d ปีที่แล้ว +1

    Amazing tutorial, its a shame that the splash is not animated though. Is that possible to use the same workflow with Pyro Burst Source to animate it?

  • @fexvfx
    @fexvfx ปีที่แล้ว

    Super video! Mal nh Kommentar aus Deutschland xd.
    Es ist nicht so leicht gute Tutorials auf yt zu finden, da houdini nicht so verbreitet wie Blender C4D oder so ist…

    • @FabianStrube
      @FabianStrube  ปีที่แล้ว +2

      Danke fürs Feedback! 😁 hast du doch bestimmt an meinem Akzent gehört das ich deutsch bin 😂

  • @skagate
    @skagate ปีที่แล้ว

    Hi Fabian- what is the expression you put in the particle separation on the flipsource?

    • @chluaid
      @chluaid ปีที่แล้ว

      that appears to be a channel reference to his flipobject's Particle Separation value, ie.: ch("../dopnet1/flipobject1/particlesep")

  • @sergioalvarez2792
    @sergioalvarez2792 10 หลายเดือนก่อน

    The volume vop dont work for me, I cant see anything. Only the previous bound shape

  • @CestUnSigne
    @CestUnSigne 2 ปีที่แล้ว

    Hello, i did all the nodes until the Flip_sim with good parameters, but I only get particles poping, not the form of the fluid. Did I miss something ?

    • @CestUnSigne
      @CestUnSigne 2 ปีที่แล้ว

      I think this is due to the path of the particle separation from the flip source, what did you put in it ? thank you!

    • @skagate
      @skagate ปีที่แล้ว

      @@CestUnSigne yep I noticed he put a expression in there but did not explain what it was.

    • @alapsawy
      @alapsawy ปีที่แล้ว

      just copy particle seperation from flipobject to flipsource.. I think the value is 0.01 based on particle density in the viewport.

  • @prathameshwaghamare4172
    @prathameshwaghamare4172 ปีที่แล้ว

    Same setup work for blood splash ?

    • @supercalifragilisticex
      @supercalifragilisticex 5 หลายเดือนก่อน

      it prob would be the same setup but with a different texture

  • @timothybladel5828
    @timothybladel5828 ปีที่แล้ว +1

    Something about this tuttorial does not work anymore and I cannot figure it out. Nothing shows up in the VDB activate when combined with the bound and vdb.