PavWork14: Array Mesh Functionality

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  • เผยแพร่เมื่อ 15 ก.ค. 2024
  • / @michaelpavlovich
    / pavmike
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ความคิดเห็น • 28

  • @Freeman10001
    @Freeman10001 6 ปีที่แล้ว +14

    _Someone manufacturing a tank_ : Let's put a leg here
    wEirDO THING

  • @gadorian3562
    @gadorian3562 7 ปีที่แล้ว +12

    another binge watching session done
    brain got melted
    10/10 would do it again

  • @felipebrockveld
    @felipebrockveld 3 ปีที่แล้ว

    Thanks Michael.
    You rock!!!

  • @hagaiitz
    @hagaiitz 7 ปีที่แล้ว +5

    Pure gold!

  • @ComicsLegend
    @ComicsLegend 2 ปีที่แล้ว +2

    Thank you!, you saved my life today with this tutorial.

  • @tooManyMidgets
    @tooManyMidgets 7 ปีที่แล้ว +1

    this is incredible

  • @StraydogTuts
    @StraydogTuts 5 ปีที่แล้ว

    Excellent tutorial thank you.

  • @GRRR0084
    @GRRR0084 4 ปีที่แล้ว

    thank you!!! ㅜㅜ

  • @iamcoffeerepublic
    @iamcoffeerepublic 3 ปีที่แล้ว

    so much knowledge with the software.

  • @hanialadham4336
    @hanialadham4336 ปีที่แล้ว

    Thanks!! :)

  • @Gorongirl
    @Gorongirl 7 ปีที่แล้ว

    Awesome.

  • @BrianLife
    @BrianLife 4 ปีที่แล้ว

    thank you Again!

  • @phantomapprentice6749
    @phantomapprentice6749 3 ปีที่แล้ว

    excellente

  • @gan_luo1909
    @gan_luo1909 5 ปีที่แล้ว +1

    3D rapper

  • @petertremblay3725
    @petertremblay3725 5 ปีที่แล้ว

    Let's say you want to apply snake scales to the tapered body of a snake would array be able to scaled them down without any distortion or is there a technique that could easily achieve this in zbrush?

    • @MichaelPavlovich
      @MichaelPavlovich  5 ปีที่แล้ว

      if you scroll down, paul has a nice breakdown of something that might work for you: www.zbrushcentral.com/showthread.php?62660-Paul-Gaboury-WIPs/page5

  • @MonacoFelice
    @MonacoFelice 2 ปีที่แล้ว

    How to use the "Align to Path" option in ArrayMesh?

  • @benzeno1995
    @benzeno1995 5 ปีที่แล้ว +1

    Make mesh is greyed out, how do I convert it to a sculptubale mesh?

    • @MichaelPavlovich
      @MichaelPavlovich  5 ปีที่แล้ว

      try tool - geometry - convert bpr to geo?

    • @benzeno1995
      @benzeno1995 5 ปีที่แล้ว

      @@MichaelPavlovich alright I'll try that

  • @Spacecookie-
    @Spacecookie- 6 ปีที่แล้ว

    So how would I turn it into a mesh I can sculpt on and stuff like normal then?

    • @MichaelPavlovich
      @MichaelPavlovich  6 ปีที่แล้ว

      At the bottom of Array Mesh is a "make mesh" button, that'll convert all of the instances to useable geo

    • @Spacecookie-
      @Spacecookie- 6 ปีที่แล้ว

      Thank you ^_^

  • @hyper-thermal
    @hyper-thermal 6 ปีที่แล้ว

    I hope this gets noticed, but I am currently having an issue with the Array Mesh function. I am trying to get extrusion between each of the pieces, but instead of having the repeated mesh pieces be set in a circle, they are just offset in a straight line. I have made sure that both connecting ends have the same polygroup, but there still isn't any extrusion going on. Do you know how to fix this?

    • @MichaelPavlovich
      @MichaelPavlovich  6 ปีที่แล้ว +1

      hmmm...it's hard for me to say without a picture, but if your offsets are in a straight line, you'll have to switch to rotate and change those values (make sure to set your pivot as well) in order for them to go in a circle th-cam.com/video/Vwed-nHyGGc/w-d-xo.html

    • @hyper-thermal
      @hyper-thermal 6 ปีที่แล้ว

      Thank you very much for the reply, however I had managed to discover the issue and rectified it. The issue was that the polygroups that were supposed to extrude to each other had non-rectangular polygons. Initially, the linked areas were not filled at all, then hastily filled, making a surface made of triangles. Remeshing and then extruding helped to make the extrusion possible.

  • @leminh8641
    @leminh8641 ปีที่แล้ว

    how to use araymesh for ellipse?

  • @AstroSquid
    @AstroSquid 2 ปีที่แล้ว +1

    The consistency that Zbrush has bad tools is endless. (3dsmax user) Using Zbrush's tools is like hitting myself in the foot with a hammer because when they do actually work it's such a relief it makes me think just for a moment they did something right. Array Mesh, that's how it works, unless of course you like your art to be random, then it works great.