Let's say you want to apply snake scales to the tapered body of a snake would array be able to scaled them down without any distortion or is there a technique that could easily achieve this in zbrush?
I hope this gets noticed, but I am currently having an issue with the Array Mesh function. I am trying to get extrusion between each of the pieces, but instead of having the repeated mesh pieces be set in a circle, they are just offset in a straight line. I have made sure that both connecting ends have the same polygroup, but there still isn't any extrusion going on. Do you know how to fix this?
hmmm...it's hard for me to say without a picture, but if your offsets are in a straight line, you'll have to switch to rotate and change those values (make sure to set your pivot as well) in order for them to go in a circle th-cam.com/video/Vwed-nHyGGc/w-d-xo.html
Thank you very much for the reply, however I had managed to discover the issue and rectified it. The issue was that the polygroups that were supposed to extrude to each other had non-rectangular polygons. Initially, the linked areas were not filled at all, then hastily filled, making a surface made of triangles. Remeshing and then extruding helped to make the extrusion possible.
The consistency that Zbrush has bad tools is endless. (3dsmax user) Using Zbrush's tools is like hitting myself in the foot with a hammer because when they do actually work it's such a relief it makes me think just for a moment they did something right. Array Mesh, that's how it works, unless of course you like your art to be random, then it works great.
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so much knowledge with the software.
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Let's say you want to apply snake scales to the tapered body of a snake would array be able to scaled them down without any distortion or is there a technique that could easily achieve this in zbrush?
if you scroll down, paul has a nice breakdown of something that might work for you: www.zbrushcentral.com/showthread.php?62660-Paul-Gaboury-WIPs/page5
How to use the "Align to Path" option in ArrayMesh?
Make mesh is greyed out, how do I convert it to a sculptubale mesh?
try tool - geometry - convert bpr to geo?
@@MichaelPavlovich alright I'll try that
So how would I turn it into a mesh I can sculpt on and stuff like normal then?
At the bottom of Array Mesh is a "make mesh" button, that'll convert all of the instances to useable geo
Thank you ^_^
I hope this gets noticed, but I am currently having an issue with the Array Mesh function. I am trying to get extrusion between each of the pieces, but instead of having the repeated mesh pieces be set in a circle, they are just offset in a straight line. I have made sure that both connecting ends have the same polygroup, but there still isn't any extrusion going on. Do you know how to fix this?
hmmm...it's hard for me to say without a picture, but if your offsets are in a straight line, you'll have to switch to rotate and change those values (make sure to set your pivot as well) in order for them to go in a circle th-cam.com/video/Vwed-nHyGGc/w-d-xo.html
Thank you very much for the reply, however I had managed to discover the issue and rectified it. The issue was that the polygroups that were supposed to extrude to each other had non-rectangular polygons. Initially, the linked areas were not filled at all, then hastily filled, making a surface made of triangles. Remeshing and then extruding helped to make the extrusion possible.
how to use araymesh for ellipse?
The consistency that Zbrush has bad tools is endless. (3dsmax user) Using Zbrush's tools is like hitting myself in the foot with a hammer because when they do actually work it's such a relief it makes me think just for a moment they did something right. Array Mesh, that's how it works, unless of course you like your art to be random, then it works great.