Every now and then I find myself needing a refresher on things Zbrush. Thank you Michael for the library of Zbrush knowledge. I am glad your channel exists.
Hi micheal, I got problem with arraymesh and z modeller. I just make a low polygon and arraymesh the low polygon to make circle using rotation and pivot...I turn that lowpoly arraymesh to a mesh to make it editable. I tried to qmesh/extrude/bridge that mesh,but only the part of qmesh affected only is visible ...I try double/flip the display properties, hide pt,show pt,ctrl +shift,...but only affected qmesh is display not a whole mesh.what I'm missing here ?
hmmm...off the top of my head I'm not sure, converting it to a polymesh (not an instanced array mesh) should have done the trick, and made it z-modeler friendly between objects. I'd have to see what's happening to take a stab at a solution.
Michael Pavlovich ,hi,it's ok , it's my arraymesh problem,I try everything but it doesn't work,maybe my file corrupt, because my zbrush sometime crash if I save zpr file with masking and load it..so I start make new mesh and arraymesh it, it's ok without problem,
Hi, im trying to put on my character a tail based on H.R Giger concept, i want to create a brush that repeat the pattern along the curve to edit if necesarry or add some interesting loops with that shapes for multipe uses. How can i do that?
array mesh is a good one but might be difficult to make a complex "path"; curve brushes are great for this as well. I'll add this to my streaming topics and hopefully have a video for you on my twitch channel soon www.twitch.tv/pavmike
Every now and then I find myself needing a refresher on things Zbrush. Thank you Michael for the library of Zbrush knowledge. I am glad your channel exists.
Thank you so much for sharing these little tidbits from the monolithic streams.
Thank you for sharing this, helps a lot!
that armor is very sexy ♥ xD
😱😱😱
Followed this to a tee but the convert to geo button is greyed-out >_< and the one to mesh button just erases my subtool
Hi micheal, I got problem with arraymesh and z modeller. I just make a low polygon and arraymesh the low polygon to make circle using rotation and pivot...I turn that lowpoly arraymesh to a mesh to make it editable. I tried to qmesh/extrude/bridge that mesh,but only the part of qmesh affected only is visible ...I try double/flip the display properties, hide pt,show pt,ctrl +shift,...but only affected qmesh is display not a whole mesh.what I'm missing here ?
hmmm...off the top of my head I'm not sure, converting it to a polymesh (not an instanced array mesh) should have done the trick, and made it z-modeler friendly between objects. I'd have to see what's happening to take a stab at a solution.
Michael Pavlovich ,hi,it's ok , it's my arraymesh problem,I try everything but it doesn't work,maybe my file corrupt, because my zbrush sometime crash if I save zpr file with masking and load it..so I start make new mesh and arraymesh it, it's ok without problem,
Hi, im trying to put on my character a tail based on H.R Giger concept, i want to create a brush that repeat the pattern along the curve to edit if necesarry or add some interesting loops with that shapes for multipe uses. How can i do that?
array mesh is a good one but might be difficult to make a complex "path"; curve brushes are great for this as well. I'll add this to my streaming topics and hopefully have a video for you on my twitch channel soon www.twitch.tv/pavmike
Michael Pavlovich Ty mister!
how to use araymesh for ellipse?