Hey Michael, surprisingly informative and awesome as always, if you could go over some ways of making hair cards, that would be really incredible. Especially if you could show how to make hair cards for games in a zbrush workflow since what I have is maya and zbrush at my disposal. I'm pretty sure the way I would do it is straight up bad, ineffective and far more time consuming than need be, I'd greatly appreciate it
I go into a fair bit of it on pixologic's stream below; nothing super in depth, but might be something useful for you in the meantime (if I ever get around to doing a proper hair workflow tutorial): th-cam.com/video/YVv8gYBrUXk/w-d-xo.html
I had no idea about the dynamic solo mode and it's been bugging me for ages, thanks!
is there a way to duplicate individual fiber mesh stripes and preserve the mesh structure when sculpting with move brush?
Hey Michael, surprisingly informative and awesome as always, if you could go over some ways of making hair cards, that would be really incredible. Especially if you could show how to make hair cards for games in a zbrush workflow since what I have is maya and zbrush at my disposal. I'm pretty sure the way I would do it is straight up bad, ineffective and far more time consuming than need be, I'd greatly appreciate it
I go into a fair bit of it on pixologic's stream below; nothing super in depth, but might be something useful for you in the meantime (if I ever get around to doing a proper hair workflow tutorial): th-cam.com/video/YVv8gYBrUXk/w-d-xo.html