3D Gaussian Splatting - Explained!

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  • เผยแพร่เมื่อ 21 ธ.ค. 2024

ความคิดเห็น • 163

  • @ashwinkumar8119
    @ashwinkumar8119 10 หลายเดือนก่อน +7

    Hands down the best explainer I’ve found about Gaussian splatting - super clear and understandable without compromising any technical accuracy!

    • @spatialintel
      @spatialintel  10 หลายเดือนก่อน +1

      Thank you Ashwin!

  • @CSGhostAnimation
    @CSGhostAnimation ปีที่แล้ว +14

    I... I think my degree is already outdated

    • @spatialintel
      @spatialintel  ปีที่แล้ว +2

      Gosh, everyone feels that way lately no matter the degree. The fundamentals still matter tho so you’re good!

    • @nalbandianinverona
      @nalbandianinverona 5 หลายเดือนก่อน

      Bro...I started on film....freeze me in carbonite and put me on display in the natural history museum.

  • @pletch
    @pletch ปีที่แล้ว +27

    I stumbled across this video and I'm blown away.
    In a former life I use to do a lot of graphics and old-school 3D work. Could I request a beginner's guide on "how to get started" with the tech you covered?

  • @BohdanTrotsenko
    @BohdanTrotsenko 9 หลายเดือนก่อน +1

    I've discovered the topic today and my mind is blown away

  • @mreflow
    @mreflow ปีที่แล้ว +6

    Great breakdown man! I definitely have a better understanding now. :)

    • @spatialintel
      @spatialintel  ปีที่แล้ว

      Is this explanation the one?! 😂

  • @audunjohansen
    @audunjohansen ปีที่แล้ว +4

    Nice vid bro. I love your editing style

  • @skysurf9
    @skysurf9 9 หลายเดือนก่อน

    Really awesome video and how you explained it - clear, crisp, in-depth. And thanks for including links to further resources.

  • @alphasiera1757
    @alphasiera1757 ปีที่แล้ว +84

    This can be used to google maps street view. Imagine instead of clicking arrows to move forward, you just need to press “w” maybe as if you are walking in a video game

    • @alvydasjokubauskas2587
      @alvydasjokubauskas2587 ปีที่แล้ว +1

      Exactly

    • @hallo_ween07
      @hallo_ween07 10 หลายเดือนก่อน +3

      Maybe too expensive and big for the whole world

    • @DirkvanDale
      @DirkvanDale 7 หลายเดือนก่อน +4

      @@hallo_ween07 Starting with a town maybe? Then slowly moving towards a country? Maybe a different type of google car can be made to use photogrammetry instead

    • @SpikeySlayer
      @SpikeySlayer 5 หลายเดือนก่อน +2

      You cand use wasd but you walk in a 360 pic, when you exit you are in space and you can play doom

    • @jimj2683
      @jimj2683 2 หลายเดือนก่อน +1

      i thought the same! We already have all the data to make a 3d digital twin of Earth. All we need is an AI model that can do it for us.

  • @MrFaraz1979
    @MrFaraz1979 ปีที่แล้ว +3

    Much needed information, short and crisp, thanks Bilawal

  • @OlliHuttunen78
    @OlliHuttunen78 ปีที่แล้ว +4

    Very Well explained! Now I really understood the spherical harmonic part of this tech. Thank you.

    • @spatialintel
      @spatialintel  ปีที่แล้ว

      It really is the cherry on top, and love that an OG physics concept helps pull it off!

  • @shableep
    @shableep ปีที่แล้ว +1

    this is genuinely the best explanation i've heard on gaussian splatting. especially the part i don't think i've heard anyone talk about that is HUGE, which is *spherical harmonics*. actually showing reflections and the sun through the leaves that you're showing here. massive.

  • @mikegentile13
    @mikegentile13 หลายเดือนก่อน

    thsi was the best explanation ever! THANKS!!

  • @YahiyaJasem
    @YahiyaJasem ปีที่แล้ว +3

    the editing quality is dope!

  • @laurenneal
    @laurenneal ปีที่แล้ว +3

    Fantastic! This level of detail is candy for Gaussian Splatting devotees

    • @spatialintel
      @spatialintel  ปีที่แล้ว

      Thanks! I’ve been wondering if I go more high level but I think this might be the way to go

  • @JacobNguyen1
    @JacobNguyen1 ปีที่แล้ว +3

    Really great stuff, man -- love the in-depth breakdown done in a conversational manner. Looking forward to seeing your channel's growth!

  • @Macr2229
    @Macr2229 ปีที่แล้ว +1

    Amazing video! Really exciting applications for this!

  • @bernhardzeisl4437
    @bernhardzeisl4437 ปีที่แล้ว +2

    Bravo Bilawal! Well done. Straight to the point why GS is such a promising approach. I especially enjoyed the comparison to the "wonky looking broccoli trees" ;-)

    • @spatialintel
      @spatialintel  ปีที่แล้ว

      🥦 🙈 you know all about it 😂 great to see you!

  • @marekpietrak8279
    @marekpietrak8279 ปีที่แล้ว +1

    Brother your channel is going places. Your content is presented in a very straight forward manner and will get you far. Keep at it. See you at the 1 million Sub mark.

  • @RaviKrishnan1984
    @RaviKrishnan1984 ปีที่แล้ว +1

    Amazing explanation for those working in 3D. Thanks

  • @basedovi
    @basedovi ปีที่แล้ว +1

    Amazing tech 💜. Bilawal really makes the inner lost 3d kid in me resurface 🚀

  • @mohammadbuhnad9258
    @mohammadbuhnad9258 ปีที่แล้ว +5

    Wow, that's truly impressive! Thank you for this video
    it explains everything so well Keep up the good work!

  • @lion87563
    @lion87563 10 หลายเดือนก่อน

    Perfect video, thank you very much. It denotes main paper ideas and help me understand paper even more

  • @SergioMaciasVazquez
    @SergioMaciasVazquez 3 หลายเดือนก่อน

    Incredible Video Ashwin! Thank you - just subscribed!

  • @kennethnavarro661
    @kennethnavarro661 ปีที่แล้ว

    Very comprehensive explanation, I actually do research on these reconstruction and view synthesis topics and your intro explanation made it very clear where/how to start thinking about gaussian splats.

  • @DeanCutlet
    @DeanCutlet 7 หลายเดือนก่อน +3

    If you use enough buzz words and look around the room you can sound like you know what you're talking about. Good job.

  • @benwinstanleymusic
    @benwinstanleymusic 7 หลายเดือนก่อน

    Great explanation, love the video quality. Cheers

  • @WhatWillCome
    @WhatWillCome 4 หลายเดือนก่อน

    This is awesome. But what if I wanna take the splats to Blender, to insert a 3D statue in the middle of scene? it's possible, or we need some kind of file conversion ?

  • @studiodevis
    @studiodevis ปีที่แล้ว +2

    Please make a video about cloud editing tools and point cloud shaders with Gaussian Splats. Thanks!

  • @AntonioDePalma71
    @AntonioDePalma71 ปีที่แล้ว +3

    The best video on the topic so far and with well represented insights.
    How would you see Gaussian Splats in the construction industry?
    Excellent job!

    • @spatialintel
      @spatialintel  ปีที่แล้ว +4

      Thank you! I think the photogrammetry tools had largely written off Nerf as a fun research toy. Gaussian splatting is making them pay attention and I could see it quickly become a common artifact alongside other reality capture data products in AEC. Amazing for visualization and progress snapshots!

    • @AntonioDePalma71
      @AntonioDePalma71 ปีที่แล้ว +1

      Would be Interesting to see applications dealing with heritage preservation demands considering we’re typically using Point Clouds. If we could see GS as a resource for model driven Digital Twins and other digital processes for maintenance operations, I think we can cut away hundreds of hours of modelling work.

    • @shoaibwaqar9477
      @shoaibwaqar9477 ปีที่แล้ว

      Thanks. Can you make a video of how this can be used for product marketing. Like creating a 3d structure of a product for websites. Can you also confirm if this can be done using some mobile apps

    • @spatialintel
      @spatialintel  ปีที่แล้ว

      @@shoaibwaqar9477it’s a great use case, def possible. For mobile check out Luma AI and Polycam

  • @alansmithson5940
    @alansmithson5940 ปีที่แล้ว +1

    Very clear explanation. Thank you.

  • @indibarsarkar3936
    @indibarsarkar3936 9 หลายเดือนก่อน

    But how do Gaussians show spherical harmonics? Is it a mono colour blob that fades away or does it have many colours showing at different angles?

    • @indibarsarkar3936
      @indibarsarkar3936 9 หลายเดือนก่อน

      class Gaussian:
      def __init__(self, center, scale, covariance, color):
      self.center = center
      self.scale = scale
      self.covariance = covariance
      self.color = color
      #Is this enough? Or is there more to it to attain spherical harmonics?

  • @Virkhs100
    @Virkhs100 ปีที่แล้ว +1

    Extremely fast but caught up with mind-boggling information.

  • @chasechampagne867
    @chasechampagne867 9 หลายเดือนก่อน

    This is a great explanation for guass splat !

  • @YanAwithU
    @YanAwithU 4 หลายเดือนก่อน

    Thanks for impressive explanation!!

  • @lancemarchetti8673
    @lancemarchetti8673 8 หลายเดือนก่อน

    Gosh this is insane progress

  • @edwinleonelvarela
    @edwinleonelvarela ปีที่แล้ว

    How do you use an FPV control to move around? That looks really great

    • @spatialintel
      @spatialintel  ปีที่แล้ว

      The viewer on the 3DGS inria GitHub - also unreal engine itself works for such FPV controls!

  • @ibrahimsalisumadaki678
    @ibrahimsalisumadaki678 11 หลายเดือนก่อน

    This is a very interesting and educative video , my question is that what software can you used for the point cloud which software is the best

    • @spatialintel
      @spatialintel  11 หลายเดือนก่อน

      For the initial sparse point cloud / posing of images - colmap is fine but reality capture, Agisoft Metashape, etc would be better. Google also released CamP code this week which is also bette than colmap.

    • @ibrahimsalisumadaki678
      @ibrahimsalisumadaki678 11 หลายเดือนก่อน

      How about the camp can u pls help me with the link so that I will download it on my dell laptop

    • @ibrahimsalisumadaki678
      @ibrahimsalisumadaki678 11 หลายเดือนก่อน

      How about the camp can u pls help me with the link so that I will download it on my dell laptop

    • @spatialintel
      @spatialintel  11 หลายเดือนก่อน

      @@ibrahimsalisumadaki678 camp-nerf.github.io

  • @simonlynen3184
    @simonlynen3184 ปีที่แล้ว

    Great work breaking things down Bilawal! Nice job

    • @spatialintel
      @spatialintel  ปีที่แล้ว

      Means a lot coming from you! Miss ya G ❤️

  • @The_SUN1234
    @The_SUN1234 ปีที่แล้ว

    "Insane, unbelievable, amazing, oh my god"

  • @vp-land
    @vp-land ปีที่แล้ว +1

    This is a great explainer - thank you!

  • @stankleinmentink7186
    @stankleinmentink7186 ปีที่แล้ว

    Do you know or this also possible with scans made by the matterport pro 3?

    • @spatialintel
      @spatialintel  ปีที่แล้ว

      Maybe. I don’t believe the density of those RGB scans is good enough unless you really put the tripod in a bunch of locations. Though I guess matterport could try to use their depth data in the training process to make up for that sparsity?

  • @LightKinematic
    @LightKinematic ปีที่แล้ว +1

    Excellent work! 3dgs can be used for any presentations, including those for ordinary consumers, real estate agents for project visualization, doctors, VFX/CGI, artist....

    • @spatialintel
      @spatialintel  ปีที่แล้ว +1

      Thanks! Agreed - huge potential for many verticals

  • @snezanamijic5185
    @snezanamijic5185 8 หลายเดือนก่อน

    I was trying to find the origin and interpretation of the term -Gaussian Splatting. Does anyone know why it is called like that?

  • @paulfedor9828
    @paulfedor9828 6 หลายเดือนก่อน

    I am a VFX artist in Los Angeles who does digital sets, Matte Paintings, and Environments. I am trying to understand Gaussian Splatting from a non white paper stand point. It seems like it takes the capture camera Meta data ...turns it into a point cloud......and when you view it through your camera...it takes the photos or batch of photos that are near by and basically shows you photoprojections from the photo capture? Its basically viewing a flip book of pictures as your moving your camera based on the capture data positions? Forgive my laymen understanding. As a matte painter we do the same thing manually........doing a series of projections based on camera. How far off am I?

  • @bmschech
    @bmschech ปีที่แล้ว +12

    Thank you, that was clearly explained and very exciting. A very minor quibble is that Gaussian splatting is named for one of the greatest mathematicians of all times. His name is pronounce gawse and the curve he discovered is called the gawsian and is central to the study of probability and statistics. And now, computer graphics!

    • @spatialintel
      @spatialintel  ปีที่แล้ว +1

      Thank you, and duly noted on pronunciation!

    • @sirleto
      @sirleto ปีที่แล้ว +1

      i am confused, watching the video right now, and the pronouciation sounds very typical american? i think its good, whats to complain?
      the real pronouciation of course is difficult for non german speakers, listen here en.wikipedia.org/wiki/File:De-carlfriedrichgauss.ogg

    • @daverayment
      @daverayment ปีที่แล้ว +1

      ​​@@sirletoare you able to say "house" or "mouse"? You don't need to be German to pronounce Gaussian correctly!

    • @bmschech
      @bmschech ปีที่แล้ว +1

      @@sirleto I don't want to make this a big deal. Mathematicians and physicists all pronounce it this way and thought you might care :) @daverayment explains it better. Gauss rhymes with house.

  • @inxomnyaa
    @inxomnyaa ปีที่แล้ว +2

    now i just wish to see some kind of style filters. since it uses point clouds, we definitely have depth as a parameter, giving us stuff like edge highlighting or idk, zoom effects. Could probably train a stylized cartoon filter. Since the splats are mostly gradients, maybe flatten the colors to specific styles?
    Would be fun to mess with if my PC would be able to process all the stuff :/

    • @spatialintel
      @spatialintel  ปีที่แล้ว

      Def doable. Check this out: twitter.com/johnowhitaker/status/1696336230299185647

  • @brappineau4161
    @brappineau4161 8 หลายเดือนก่อน

    What is the best gausian splatting software for using drone footage. I have the original DJI MINI so I can't plot routes. I'm assuming video to luma ai would be easiest

  • @abdullahgun
    @abdullahgun ปีที่แล้ว +2

    What a legend you are mate! Thank you for this great content

  • @hectorescobar9450
    @hectorescobar9450 4 หลายเดือนก่อน

    I wonder if you can transform a 3D scene with textures into a gaussian splatting format to make games more optimal without sacrificing too much visual quality

  • @Gilotopia
    @Gilotopia ปีที่แล้ว

    I'm wondering about the spherical harmonics. I really didn't understand how that part works.

    • @spatialintel
      @spatialintel  ปีที่แล้ว

      I suggest watching the linked video as it goes into a lot more detail on how the spherical harmonics are implemented

  • @kbssidhuex-ias7959
    @kbssidhuex-ias7959 ปีที่แล้ว

    WoW 🤩-it’s doesn’t get any better!

  • @maximilianmander2471
    @maximilianmander2471 ปีที่แล้ว +1

    I think 3d video's will also be a great thing when they are ready?
    I just have seen a demo of a video that probably had a depth map, so it was a 2d video but made 3d. But when you went behind an object to the side where there was no camera, then there was no object.
    I think AI could automatically predict what is behind an object and in that way create 3d maps from just normal videos.
    Then you could watch videos and walk around in those video's. I think this will be amazing.

    • @spatialintel
      @spatialintel  ปีที่แล้ว

      Spot on - I think this is the direction apple seems to be going. Do more sophisticated infilling of a parse 3D capture

  • @klausweismor
    @klausweismor ปีที่แล้ว

    Is it possible to measure inside?

    • @spatialintel
      @spatialintel  ปีที่แล้ว

      Gaussian splatting is good for view synthesis. For real world measurements - you’re better off using classical photogrammetry to densify the point cloud or turn it into mesh and measure that. Of course you need to make sure your scan is metric accurate and to scale. iPhone apps that use the AR metadata eg Polycam do a good job of automating that for you.

  • @j0hn7r0n
    @j0hn7r0n ปีที่แล้ว

    I too am wondering how this could be used for capturing 3D models (e.g. as part of a 3D printing workflow)

    • @spatialintel
      @spatialintel  ปีที่แล้ว +1

      If you want metric accurate continuous surfaces; splatting may not be ideal for your use case. It’s much more suited to “view synthesis tasks”

  • @alannunez3527
    @alannunez3527 ปีที่แล้ว +1

    Great video! One pet peeve: it's pronounced gau-see-uhn

    • @spatialintel
      @spatialintel  ปีที่แล้ว

      Thanks! That’s how learned it picking up photoshop as a kid in India lol. Fixed in new video :)

  • @davekite5690
    @davekite5690 ปีที่แล้ว

    Have you heard about anyone/any tools to convert a poly environment to a GS one and then compare the results?

  • @slavko321
    @slavko321 ปีที่แล้ว

    Counting minutes until a vr game releases with this.

  • @user-ub1og8ux2s
    @user-ub1og8ux2s 9 หลายเดือนก่อน

    Amazing, thank you!

  • @wesside1992
    @wesside1992 ปีที่แล้ว

    Will this ever work for video? Could you combined multiple angles of a speaker or actor and create a moving Gaussian splat video? Great video!!

  • @abowlofrice1245
    @abowlofrice1245 11 หลายเดือนก่อน

    Great way of explaining it

  • @PopoRamos
    @PopoRamos ปีที่แล้ว +1

    Imagine having a 3D rendering engine that can automatically harness the power of Gaussian splatting for 3D animation, rendering only the needed Ray traced frames to create the splatting and turbo charge the rest of the frames making it possible to render long animations on a single consumer machine in record time.

    • @spatialintel
      @spatialintel  ปีที่แล้ว +1

      Love this. I think this we’ll get tools like this sooner than we think - 2024 is gonna be a fun one

  • @florianwagner9400
    @florianwagner9400 ปีที่แล้ว

    Should I re-name from MESH IMAGES to GAUSS IMAGES?
    Great video, looking forward to the next one!

    • @spatialintel
      @spatialintel  ปีที่แล้ว +1

      Ngl I kinda like gauss images way more than “gsplats” or “GaSp” 😂

  • @jimmyjohnson6287
    @jimmyjohnson6287 หลายเดือนก่อน

    Gaussian splatting is awesome, but it's not quite there yet. This is great for real objects, but a lot of 3D is fantasy. How does this do with drawings and concept art?

  • @pieterboots8566
    @pieterboots8566 ปีที่แล้ว

    Can't this be done with transparent polygons? what is the size of Gaussian splat. About 50 bytes? How do Gaussians splats render faster than polygons?

  • @Ax6Creepyxxd
    @Ax6Creepyxxd ปีที่แล้ว +1

    This tech now looks so close to what Brain Dances look on Cyberpunk 2077

  • @sebbes333
    @sebbes333 ปีที่แล้ว +1

    *@Creative Tech Digest*
    0:11 No, I have no idea what any of those words means, and several other words, THAT was why I went to this video in the first place, to learn more, but I just get to hear a lot of meaningless words. :(

    • @spatialintel
      @spatialintel  ปีที่แล้ว +1

      This is good feedback. I have added a “3D Capture 101” video to my queue! This video def assumes you know the basics of photogrammetry and 3d scanning tech

  • @PascalKuraica
    @PascalKuraica 10 หลายเดือนก่อน

    Great Video👍🏼

  • @kbssidhuex-ias7959
    @kbssidhuex-ias7959 ปีที่แล้ว +1

    Please do a Maven course…😊

    • @spatialintel
      @spatialintel  ปีที่แล้ว

      Potentially. If enough folks are interesting in something dedicated to 3D capture

  • @imacmill
    @imacmill ปีที่แล้ว

    So...how much will it cost me to get into this game? All I've got right now is a reasonably capable PC, a few VR headsets I would like to view this stuff in, and a bit of free time.

    • @spatialintel
      @spatialintel  ปีที่แล้ว

      Not much at all. Use your phone to capture and process in the cloud with luma or polycam. Drop ‘em into Unity and check it out in VR!

  • @Maaguaa
    @Maaguaa 25 วันที่ผ่านมา

    subscribed! interesting stuff

    • @spatialintel
      @spatialintel  14 วันที่ผ่านมา

      Thanks for the subscribe!

  • @ryanbair7624
    @ryanbair7624 ปีที่แล้ว

    Thanks B!

  • @autonomous2010
    @autonomous2010 ปีที่แล้ว

    Very cool. How do I photograph a dragon though? Or Aliens?

    • @spatialintel
      @spatialintel  ปีที่แล้ว

      There’s a ton of interesting research that uses radiance fields as the 3D representation but diffusion models for the generation. Quality isn’t quite where MJ is for still imagery tho!

  • @dingosmoov
    @dingosmoov ปีที่แล้ว

    Spline added Gaussian Splatting today. So it’s real-time for the web.

  • @SD_Alias
    @SD_Alias ปีที่แล้ว

    I would be interested to see if this improves the quality of splatter movies…

  • @Ali-wf9ef
    @Ali-wf9ef 10 หลายเดือนก่อน

    Wow such a good video. I don't need to read the paper anymore

    • @spatialintel
      @spatialintel  10 หลายเดือนก่อน

      Glad you found it helpful!

  • @puggybooth
    @puggybooth 11 หลายเดือนก่อน

    I have a question that almost certainly reveals my total ignorance of this tech! When rendering 3d GS environments in a game engine, is it concievable that game mechanics could be added to this, for instance, pathfinding, collision, decals, all that traditional 3D stuff.

    • @spatialintel
      @spatialintel  11 หลายเดือนก่อน

      it's still early days. you could certainly query metadata you attach to each splat. you could also mix and match - make a mesh version using photogrammetry but keep the visibility off but keep it on for physics collisions, path finding etc.

  • @VaughnCampbell
    @VaughnCampbell ปีที่แล้ว

    This is insane

  • @hasoevo
    @hasoevo ปีที่แล้ว

    Great vid, I subscribed. Could you do a vid on dynamic NeRF (DyNeRF)

  • @alexnovikov1609
    @alexnovikov1609 7 หลายเดือนก่อน

    Thank you!

  • @DaveBjornRapp
    @DaveBjornRapp 11 หลายเดือนก่อน

    Could you render a 3D scene into Gaussian Splats for more rapid playback in game engines? I imagine if you could you could purposefully distribute the points intelligently, creating a better looking final result.

    • @spatialintel
      @spatialintel  11 หลายเดือนก่อน

      Interesting. Reminds me a bit of what Google Seurat was trying to do

  • @Imhotep397
    @Imhotep397 3 หลายเดือนก่อน

    I’ve been trying to wrap my brain around wth this is for over a year and now I’m thinking it’s basically physics manipulating ova voxels?

  • @punkdigerati
    @punkdigerati ปีที่แล้ว +1

    Gauss-ian, it's named after Carl Friedrich Gauss

  • @limegpt
    @limegpt ปีที่แล้ว +1

    Interesting

  • @panjak323
    @panjak323 6 หลายเดือนก่อน

    Wait a minute, so could this in theory greatly speed up ray tracing ? You render just a few points and then interpolate with gaussian splatting.

  • @nalbandianinverona
    @nalbandianinverona 5 หลายเดือนก่อน

    My God in heaven. 🤯🤯🤯🤯

  • @haikeye1425
    @haikeye1425 ปีที่แล้ว +1

    Welcome to new UE Plugin: "UEGaussianSplatting: 3D Gaussian Splatting Rendering Feature For UE"

  • @bioman1hazard607
    @bioman1hazard607 7 หลายเดือนก่อน

    If you put this with garrys mod vr, you've essentially made a working matrix prototype, then it be a matter of what can be scanned.

  • @trashpanda8925
    @trashpanda8925 ปีที่แล้ว +1

    nice

  • @nobilismaximus
    @nobilismaximus 4 หลายเดือนก่อน

    But, can it model the real physics, or is it a fancy illusion?

  • @qi_kayon
    @qi_kayon หลายเดือนก่อน

    can we gaussian splat the entire planet?

  • @may21136
    @may21136 10 หลายเดือนก่อน

    Fluid simulation should be faster with Gaussian splatting.

  • @chrischung5122
    @chrischung5122 ปีที่แล้ว

    Great video! Btw, I’m 99.99% sure it’s pronounced gow-see-uhn.

  • @mihaleben6051
    @mihaleben6051 7 หลายเดือนก่อน

    Its math.
    It was always math.
    Except chemistry. Idk how that works.
    Because if all compounds wanna turn into noble gas, then why is LiN not on pubchem?
    And why doesnt nitrogen bond with 5 molecules???

  • @rendermanpro
    @rendermanpro 2 หลายเดือนก่อน

    Watching these point cloud with football size points, imagine the everything around us in the real life made from atoms and every single cell have 2 meters of atomoc level DNA. That where we are, at an embrionic state of science and compute, compared to complexity of the real life...

  • @1989johno
    @1989johno ปีที่แล้ว

    but it doesnt have any geometry....

    • @spatialintel
      @spatialintel  ปีที่แล้ว

      it's a radiance field so that's a feature not a bug - instead of rasterizing triangles as you would with a triangulated 3D mesh for example - you instead rasterize these gaussian splats. you can still use a mesh under the hood if u want for collisions etc.

  • @lucutes2936
    @lucutes2936 9 หลายเดือนก่อน

    0:17 reaons

  • @ykwoozie606
    @ykwoozie606 ปีที่แล้ว

    Thought it was mfing Kanye West on the thumbnail💀

    • @spatialintel
      @spatialintel  ปีที่แล้ว

      😂 never gotten that before but I’ll take it

  • @AlexDelaTorre-yn6iz
    @AlexDelaTorre-yn6iz 2 หลายเดือนก่อน

    this is only good for scanned environment, or existing physical world or object. perfect example is google maps. but for games, films, AR world, where the world don't exist and have to be constructed, it doesn't work cause you have to eitehr build the 3d model environment for high quality inter actions, or let AI do experimental 3d environments. But it is a forward tech for the point cloud technique, that's been here for a long time. its the fastest way to visualize as triangles/polys are not created and just vertices. But this time, looks like blending different data and adding spherical harmonics for better non-static lighting effects. But still, if you cannot control the materials by shading or future AI material/shading, its still limited. This tech still lacks the very dynamic effects of lighting and shading that are very much available in any 3D software or 3D rendering engines.

  • @799usman
    @799usman 4 หลายเดือนก่อน

    samaj nahi i

  • @SagunManandhar
    @SagunManandhar ปีที่แล้ว

    somebody explaining from non 3d background. ??????