No idea where 5 thumbs down could come from. This helped so much with the transpose tip you gave. So fast and allowed me to iterate the position of a koi fish moving without much work at all. Thanks.
thank you for this video! on mine it keeps staying with the symmetry and if I edit one point, itll edit it on the other side as well, do u have any tips for fixing this?
@@WillPreston3D Subdivisions or layers? You can keep subdivs, but not layers. I don't work with layers as I find them fairly useless. They tend to cause more issues and slow down than they are worth.
thanks for the tip, is there a good way to get large curves changing the end point without deforming the mesh or atleast enough where it won't destroy the shape? Attempting to quickly curve a tail towards my creatures body. Bend curve wont work if I want to keep layers to deform the position back.
Hi I have a problem where the pivot points are mirroring each otherr sort of, like the two end ones will do the same as each other, if i pull up they both go up meaning I am unable to get a asymetrical shape at all???
How do I make adjustments without symemetry? lets say I want one of the ends of my cylinder to be thinner because i am making a horn, whenever I try to scale down one of the ends, the other end seeems to replicate that scaling. Example here: prntscr.com/qy4zg4
saved someones life today, good man.
Love your content! Very happy I've found your channel
Super helpful! 🌟 Thank you
It is awesome! I was look something for accurate simple curve (like Spline in 3ds max). Thank you for sharing!
Dude, I love you. Thank you so much!
Thank you! This was so helpful!
Thank you
Thank you for the video.
Thank you so much mate .
No idea where 5 thumbs down could come from. This helped so much with the transpose tip you gave. So fast and allowed me to iterate the position of a koi fish moving without much work at all. Thanks.
This is amazing, thank you.
life saver! thank uuuuuuuuu
Is there a bone or more ridged like deformer in zbrush so that the relative lengths stay the same when deformed?
cool as always!
Thank you! :D
Another key feature mising from Core.
Thank you!!!!!!!!
thank you for this video! on mine it keeps staying with the symmetry and if I edit one point, itll edit it on the other side as well, do u have any tips for fixing this?
I like it a lot!, but sometimes i have a problem, when i try to make hair i get a strange topology twist how u can avoid it?
Can't seem to get this working using the transpose line in ZBrush 2022. Am i doing it wrong???
is there a way to do this without loosing your subdivisions? (this requires layers baking)
Yep, just delete your subdivs temporarily and reconstruct them once you’re finished using the deformer.
@@Follygon but id loose my layers right?
@@WillPreston3D Subdivisions or layers? You can keep subdivs, but not layers.
I don't work with layers as I find them fairly useless. They tend to cause more issues and slow down than they are worth.
@@Follygon they're vital for some workflows
thanks for the tip, is there a good way to get large curves changing the end point without deforming the mesh or atleast enough where it won't destroy the shape? Attempting to quickly curve a tail towards my creatures body. Bend curve wont work if I want to keep layers to deform the position back.
I'm using spiral brush for such purposes, hotkeys b-s-g in zbrush 2021.7
Hi I have a problem where the pivot points are mirroring each otherr sort of, like the two end ones will do the same as each other, if i pull up they both go up meaning I am unable to get a asymetrical shape at all???
Hi! Did you manage to find the solution to this issue? Thanks a lot :)
bit late, half of the top corner green cone toggles symmetry
@@samras3191 Thank you! Thank you!
how to use bend curve without the mesh rotating?
How do I make adjustments without symemetry? lets say I want one of the ends of my cylinder to be thinner because i am making a horn, whenever I try to scale down one of the ends, the other end seeems to replicate that scaling. Example here: prntscr.com/qy4zg4
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