The only real criticisms were the very short levels and the surprisingly low difficulty as its, technically, very proficient. Oh, and the multi-load on Tape was so slow.
The only real problem is you'll see all the game has to offer in a very few hours as each of the nine levels are very small. That increases a lot if you are playing the tape version which has a horrific multi-load. The first two levels, in particular, are excellent with a lovely background when you parachute down and a very nice Abe Lincoln.
Yep, its very much a direct copy of the arcade game only with the difficulty lowered. Very rare for Home Micro Conversions to not be at least as tough as the arcade games.
The Commodre 64 was my jam throughout the '80s and early '90s. I never saw this game, but it looks cool. _Jumpman_ was my game, and my whole family would have tournament sessions for hours. They finally released it on Steam just recently and I got it, but now I need to find myself an old Atari style USB joystick because playing it with a modern game controller just doesn't feel right.
I agree, modern D-Pad controllers really don't cut it but good joysticks are rather scarce. 8-bitdo's arcade stick is a bit expensive but very well made.
Thanks for the video. The Amiga version was very badly done. There's no excuse for that poor frame rate and jerky scrolling. At least the C64 version moves smoothly.
Really looks the part in screenshots, not so much once it moves. I enjoyed both but i agree the 64 version plays a bit better, but the Tape version had a really bad multi-load. One of the advantages of Emulation is cutting out that frustration, especially the easyflash release.
@@steveleadbeater8662 True, the Amiga version does look fine in screenshots. Unfortunately, it is a classic case of a game made by a team that was given far too little time to complete the job, and so wrote a version that would work on both the Atari ST and Amiga, not using the Amiga's hardware scrolling, sprites or blitter chip for animation. Compare how this game moves to similar games written specifically for the Amiga: Robocop 2, Assassin or The Untouchables, to name just a few.
Great Audio 👍 🎉🎉🎉
Thank you
There's so much going on in this game. What they achieved with the c64 version is very commendable.
The only real criticisms were the very short levels and the surprisingly low difficulty as its, technically, very proficient. Oh, and the multi-load on Tape was so slow.
The C64 version looks incredible!! 😲😲
The only real problem is you'll see all the game has to offer in a very few hours as each of the nine levels are very small. That increases a lot if you are playing the tape version which has a horrific multi-load. The first two levels, in particular, are excellent with a lovely background when you parachute down and a very nice Abe Lincoln.
Nice to see the c64 with better colours
Most of us were playing on crappy 14" CRT TVs back in the day so a proper RGB output via emulation makes a big difference. Same with classic TV.
looks great on c64; great cab.
You could never tell with Ocean, Some projects got a proper development cycle and some got knocked out in 6 weeks to maximise sales.
I had this on the C64! Was a great game, just a bit short to be fair.
Yep, its very much a direct copy of the arcade game only with the difficulty lowered. Very rare for Home Micro Conversions to not be at least as tough as the arcade games.
1:11 Sly turned black :D
Kathleen Kennedy would approve...
The Commodre 64 was my jam throughout the '80s and early '90s. I never saw this game, but it looks cool. _Jumpman_ was my game, and my whole family would have tournament sessions for hours. They finally released it on Steam just recently and I got it, but now I need to find myself an old Atari style USB joystick because playing it with a modern game controller just doesn't feel right.
I agree, modern D-Pad controllers really don't cut it but good joysticks are rather scarce. 8-bitdo's arcade stick is a bit expensive but very well made.
Thanks for the video. The Amiga version was very badly done. There's no excuse for that poor frame rate and jerky scrolling. At least the C64 version moves smoothly.
Really looks the part in screenshots, not so much once it moves. I enjoyed both but i agree the 64 version plays a bit better, but the Tape version had a really bad multi-load. One of the advantages of Emulation is cutting out that frustration, especially the easyflash release.
@@steveleadbeater8662 True, the Amiga version does look fine in screenshots. Unfortunately, it is a classic case of a game made by a team that was given far too little time to complete the job, and so wrote a version that would work on both the Atari ST and Amiga, not using the Amiga's hardware scrolling, sprites or blitter chip for animation. Compare how this game moves to similar games written specifically for the Amiga: Robocop 2, Assassin or The Untouchables, to name just a few.
mainly impressed by the parallax
It's a pretty faithful conversion.