Super Mario Bros. Super Mario Bros. 2 Super Mario Bros. 3 Life Force Jackal Rush'n Attack Contra S.C.A.T Shadow of The Ninja Shatterhand (but Japan) Mitsume ga Tooru Arkanoid The Guardian Legend Dragon Warrior Ninja Gaiden Ninja Gaiden 2 Ninja Gaiden 3 Ghost'n Goblins Castlevania Castlevania 2 Castlevania 3 Kung Fu B-Wings Final Fantasy Advanture Island Advanture Island 2 Gun-Nac Summer Carnival '92 - Recca Kick Master The Trolls in Crazyland (but Japan) Mega Man Mega Man 2 Mega Man 3 Jackie Chan's Action Kung Fu Robo Warrior Blaster Master Super Spy Hunter Batman Zanac Bucky O'Hare Metal Gear
0:03 Super Mario Bros. 0:12 Super Mario Bros. 2 USA 1:33 Super Mario Bros. 3 2:16 Life Force 2:35 Jackal 3:17 Rush'n Attack 3:50 Contra 4:01 S.C.A.T 4:36 Shadow of The Ninja 6:49 Shatterhand (but Japan) 7:49 Mitsume ga Tooru 8:55 Arkanoid 9:24 The Guardian Legend 11:08 Dragon Warrior 12:38 Ninja Gaiden 13:04 Ninja Gaiden 2 13:22 Ninja Gaiden 3 13:49 Ghost'n Goblins 14:02 Castlevania 14:34 Castlevania 2 14:55 Castlevania 3 15:41 Kung Fu 15:52 B-Wings 16:37 Final Fantasy 17:48 Advanture Island 18:06 Advanture Island 2 18:53 Gun-Nac 19:43 Summer Carnival '92 - Recca 20:11 Kick Master 20:40 The Trolls in Crazyland (but Japan) 22:41 Mega Man 23:16 Mega Man 2 23:44 Mega Man 3 24:09 Jackie Chan's Action Kung Fu 24:33 Robo Warrior 25:19 Blaster Master 25:51 Super Spy Hunter 27:07 Batman 27:53 Zanac 28:48 Bucky O'Hare 29:21 Metal Gear
Its crazy to think that, for me, before Bowser there really wasn't a concept of a final boss. I know he probably wasn't the first anywhere, but he was the first that I saw as a very little kid. Before that it was games like Pac Man or Dig Dug where you just played harder and harder boards until it either reset the game, glitched out or ended. It was a novel concept to play a group of levels with an extra hard enemy to defeat at the end. When the game even had a definitive end, or story for that matter. Even if it was super basic it was more than usual. To have seen all of videogame history and to have grown up alongside games was awesome. They matured as I did. Almost at the exact pace of my life. NES in elementary school, SNES and Genesis in middle and early HS, PS and Saturn in later HS and then as a young adult it was on to PC games, Dreamcast, PS2, Xbox and GameCube. That was when games really grew up, and me being in my early 20s it seemed like a perfectly natural evolution. Only very recently have I felt that I'm finally not the target demographic anymore, like within the last 7 years or so. I'm definitely not too old for games, but I no longer feel like most of them are being made specifically for people like me. Not sad, I've been the target demo for almost my whole life. Time for another generation to get things made for their sensibilities. I still have thousands of games to play, and the few new ones that appeal to me.
Dude, Mario 3 was so absolutely amazing!!! As a kid after it started to show up at the local Tasty Freeze for rental, we got that very 1st taste of the game!!! Blew us all away!!!
I saw a video that the Japanese version was more like the original but deemed to hard. SMB2 is basically a different game that they changed the characters to Mario, etc and released
@@michaelpolcyn5187 Mario Lost Levels was origional SMB 2, Nintendo took a game called Doki Doki Panic, swapped the character sprites for Marior characters and that's how we got the SMB 2 we know.
8 yrs old, up past bed time, got the tv on as low as it will go, all the lights out, FINALLY make it to the dragon lord and i was terrified! what a battle!
Apart from the first 3 SMB titles (all of which are instant "givens")... Life Force (aka Salamander; Konami 1987-88) Jackal (aka Final Commado - Red Fortress; Konami 1988) Rush 'n Attack (aka Green Beret; Konami 1987) Contra (Konami 1988) S.C.A.T. - Special Cybernetic Attack Team (aka Final Mission / Action in New York; Natsume 1990-91) Shadow of the Ninja (aka Kage; Natsume 1990) Tokkyuu Shirei Solbrain (retooled & localized as Shatterhand; Angel/Natsume 1991, published in the US by the already-defunct Jaleco) Choujin Sentai Jetman (Angel/Natsume 1991) Mitsume ga Tooru (Tomy/Natsume 1992) Arkanoid 2 (Taito 1988) Guardic Gaiden (aka The Guardian Legend; Irem/Compile 1988, published in the US by the already-defunct Brøderbund) Dragon Warrior / Dragon Quest (Enix**/Chunsoft 1986, localized by Nintendo 3 years later) Ninja Gaiden [Ninja Ryukenden] 1, 2 - The Dark Sword of Chaos, & 3 - The Ancient Ship of Doom (Tecmo* 1989 / 1990 / 1991) Ghosts 'n Goblins (Capcom/Micronics 1986) Castlevania 1, 2 - Simon's Quest & 3 - Dracula's Curse [Akumajou Dracula / Dracula 2 - Noroi no Fuuin/ Akumajou Densetsu] (Konami 1986-87 / 1987-88 / 1989-90) Kung Fu (aka Spartan X; Nintendo/Irem 1984-85) B-Wings (Data East 1986) Final Fantasy (Square** 1987, localized by Nintendo 3 years later) Adventure Island 1 & 2 (Hudson Soft 1986-87 / 1990) Gun-Nac (Nexoft ℅ ASCII/Tonkin House ℅ Tokyo ShosekI/Compile 1990-91) Recca [for Summer Carnival '92] (Naxat Soft 1992) KickMaster (Taito/KID 1991-92) Doki! Doki! Yuuenchi - Crazy Land Daisakusen (VAP/KID 1991 - localized as The Trolls in Crazyland for Europe, in '93 by the already-defunct American Softworks Corporation) Mega Man 1, 2 & 3 (Capcom 1987 / 1988-89 / 1990) Jackie Chan's Action Kung-Fu (Hudson Soft 1990) RoboWarrior (Jaleco / Hudson Soft 1988) Blaster Master (Sunsoft 1988) Super Spy Hunter (aka Battle Formula, Sunsoft 1991 - derived from the already-defunct Midway/WB's Spy Hunter franchise) Batman (Sunsoft 1989) Zanac (FCI/Pony Canyon/AII, Compile 1986-87) Bucky O'Hare (Konami 1992) Metal Gear (Konami 1987-88, localized in the US by its short-lived subsidiary Ultra) *currently Koei Tecmo **currently Square Enix
@@MichaelTaylor-qp2xf Same, there's a few I don't know. I would like to know the game shown before Blaster Master, it looks like another Sunsoft game, possibly?
MegaMan was so hard, so fast, the game couldn't even keep up with the frame rate. How genius and ahead of their time were those devs, letting you change suits mid fight/game!
Wow ! You brought me so much nostalgia ! I played about 80% of these games and beat most of them ! It was really cool to see the ones that I didn't finish ! It's crazy how I still remember how to play these games and the strategy to beat the bosses ! This was a great video ! Please tell me that you're in your 40's so I know that you actually went through these games in my time too cuz man you nailed it with this video !!! Thanks for this really !!!
Yessss for real. The games the movies the people the community the times. just simple and sweet. I wish I could go back in time, the past is better than the future. unfortunately our only ticket back to the past is our memory.
They don't really tell you how much anxiety and heart racing excitement it was to actually get to a lot of these bosses when you were a kid. NES hard was a real thing lots of broken TV sets for Ninja Gaiden and Castlevania because of those damn birds not to mention Mike Tyson in Punchout.
Maannn that first Crash Bandicoot almost tried to give me Grey hairs it was so stressful. Then one day before u could even get to the last end of the game . That shit froze at the loading screen of Slippery climb. Then there was relief. Mad but glad the pressure of beating it was gone . 29 and I still haven’t beat it . But I will one day
That is awesome. The new generation will never really understand with games where you can set the difficulty I was always someone who tried to get the best ending on the hardest setting. I was able to beat Mr. Dream on a decision in Punchout but not Tyson. Still looking to beat him. @@tubesockromance
For some reason, getting to the final boss in Super Mario Bros 2 was way more satisfying than all the other and I have played almost all of them across consoles.
Nes bosses as a kid took years off my life i swear. The games were so hard, and knowing if i died with no continues id start over.. sometimes my heart would be thumping through my chest at 200 bpm. 😅 good times.
Actually, if I had to guess’s I’m pretty sure that doing this IRL would cause the fuel depot on the rocket to explode, but the “payload”/“warhead” requires a great amount of energy and very specific pre-designed conditions in order to achieve nuclear fission. Most likely this would just turn it into a “dirty bomb”, which may irradiate a small area and render it unlivable, but on the scale of things is nothing compared to a full-scale atomic explosion…
The material is shielded, so it doesn't irradiate people working with it. A complex process inside the payload is what sets the nuclear reaction off. If you disable the missile body, the payload is still intact. Works the same for conventional missiles as well, that's why shooting them down does not do anything. The warheads are programmed with conditions. As long as it's not on a timer. It should never go off without reaching its target/conditions.
Fun fact: according to one of the devs, Dracula runs away halfway through that fight. The second stage is actually supposed to be the embodiment of the evil in the heart of all men.
smb and contra were probably the only final bosses I saw. My saves would always get erased before I could go back to most games to finish, like final fantasy. But most of these games I never played.
Had alot of these games on the nes in the 80s, or rented them. Never beat ghost and goblins the second time for the true ending. But all the ninja gaidens, mega man's, castlevainias. Damn right I did.
2 things: 1. it's curious how many of these bosses can be defeated by just "tanking trhough their attacks while hitting them like there's no tomorrow" (I get the technical limitations of the era, but how long did it take for developers to realize players could do that?) 2. music designers did real MAGIC with the NES' sound chip
Makes me unjustifiably proud that I beat a lot of these games without a turbo or cheats. They were tough, but once you memorized everything, it was about consistency and patience. Still, patience wasn't easy as a kid LOL.
Simons quest you could easily cheese the game by dropping garlic Dracula would be stun locked and taking small dots just make sure to keep dropping them he would die without getting a single hit in if you timed it right
In 2023 (& for a while earlier too) the final boss is endless end game content and paid content. It’s not about a final in game boss anymore. It’s a game to see how long you can play without simply quitting because they want you to keep spending money on the game.
Super Mario Bros.
Super Mario Bros. 2
Super Mario Bros. 3
Life Force
Jackal
Rush'n Attack
Contra
S.C.A.T
Shadow of The Ninja
Shatterhand (but Japan)
Mitsume ga Tooru
Arkanoid
The Guardian Legend
Dragon Warrior
Ninja Gaiden
Ninja Gaiden 2
Ninja Gaiden 3
Ghost'n Goblins
Castlevania
Castlevania 2
Castlevania 3
Kung Fu
B-Wings
Final Fantasy
Advanture Island
Advanture Island 2
Gun-Nac
Summer Carnival '92 - Recca
Kick Master
The Trolls in Crazyland (but Japan)
Mega Man
Mega Man 2
Mega Man 3
Jackie Chan's Action Kung Fu
Robo Warrior
Blaster Master
Super Spy Hunter
Batman
Zanac
Bucky O'Hare
Metal Gear
pow mano vc e fera botou os nome de cada jogo parabéns
That makes no sense
That's awesome. You missed Choujin Sentai Jetman after Shatterhand, though.
where's kyatto ninden teyandee?
@@paladin181 It is a Famicom game. probably why... idk
0:03 Super Mario Bros.
0:12 Super Mario Bros. 2 USA
1:33 Super Mario Bros. 3
2:16 Life Force
2:35 Jackal
3:17 Rush'n Attack
3:50 Contra
4:01 S.C.A.T
4:36 Shadow of The Ninja
6:49 Shatterhand (but Japan)
7:49 Mitsume ga Tooru
8:55 Arkanoid
9:24 The Guardian Legend
11:08 Dragon Warrior
12:38 Ninja Gaiden
13:04 Ninja Gaiden 2
13:22 Ninja Gaiden 3
13:49 Ghost'n Goblins
14:02 Castlevania
14:34 Castlevania 2
14:55 Castlevania 3
15:41 Kung Fu
15:52 B-Wings
16:37 Final Fantasy
17:48 Advanture Island
18:06 Advanture Island 2
18:53 Gun-Nac
19:43 Summer Carnival '92 - Recca
20:11 Kick Master
20:40 The Trolls in Crazyland (but Japan)
22:41 Mega Man
23:16 Mega Man 2
23:44 Mega Man 3
24:09 Jackie Chan's Action Kung Fu
24:33 Robo Warrior
25:19 Blaster Master
25:51 Super Spy Hunter
27:07 Batman
27:53 Zanac
28:48 Bucky O'Hare
29:21 Metal Gear
Thanks for doing the work of marking these. I've done this for other videos, I know it's time consuming.
Thanks 🎉
6:49 shatterhand??? Really? The game called - Chōjin Sentai Jetman
Kudos to youdos.
@@costacoaster Shatterhand is from 05:53, he missed the game you mentioned that goes after shatterhand.
For the limitations those guys had and STILL be able to produce such quality graphics, as well as composing unforgettable soundtracks....MAESTROES!
Its crazy to think that, for me, before Bowser there really wasn't a concept of a final boss. I know he probably wasn't the first anywhere, but he was the first that I saw as a very little kid. Before that it was games like Pac Man or Dig Dug where you just played harder and harder boards until it either reset the game, glitched out or ended. It was a novel concept to play a group of levels with an extra hard enemy to defeat at the end. When the game even had a definitive end, or story for that matter. Even if it was super basic it was more than usual.
To have seen all of videogame history and to have grown up alongside games was awesome. They matured as I did. Almost at the exact pace of my life. NES in elementary school, SNES and Genesis in middle and early HS, PS and Saturn in later HS and then as a young adult it was on to PC games, Dreamcast, PS2, Xbox and GameCube. That was when games really grew up, and me being in my early 20s it seemed like a perfectly natural evolution. Only very recently have I felt that I'm finally not the target demographic anymore, like within the last 7 years or so. I'm definitely not too old for games, but I no longer feel like most of them are being made specifically for people like me. Not sad, I've been the target demo for almost my whole life. Time for another generation to get things made for their sensibilities. I still have thousands of games to play, and the few new ones that appeal to me.
Well Said!
Truth man. I grew up with games the same way you did. they grew with us.
for me the first time I had a concept of a "finall boss" was playing the nokia phone game "space impact"
There was the very, very odd 2600 game with an actual ending.
@@eins2001 Wasn't Jungle Hunt the first "final boss"?
I love the old school video game logic of everything exploding when defeated.
Rush'N Attack.....lets shoots the nuke with rpgs. should be okay.
And the bosses turning colors the more damage they take
Me too!
Make you feel like you accomplished something... 👍
If there is another way to go. I don't want it.
Props to the audio design of the 8-bit era.
They did so much with so little!
It's better than the soundtracks of today. I have to mute the music entirely in nearly every modern game
I like it when the final boss has a an intro sequence that feels as if it was 5 minutes and then you shoot him three times and he's gone.
Dude, Mario 3 was so absolutely amazing!!! As a kid after it started to show up at the local Tasty Freeze for rental, we got that very 1st taste of the game!!! Blew us all away!!!
I love SMB2. It was just so completely different than the rest of them. Sitting down and beating that game is one of my proudest moments.
I saw a video that the Japanese version was more like the original but deemed to hard. SMB2 is basically a different game that they changed the characters to Mario, etc and released
th-cam.com/users/shortssbL8brpzgno?si=MsIt2SkGxiAjZrJK
@@michaelpolcyn5187 Mario Lost Levels was origional SMB 2, Nintendo took a game called Doki Doki Panic, swapped the character sprites for Marior characters and that's how we got the SMB 2 we know.
Being toad. Grabbing all the coins in the dark world.... Killing it at the slots!
8 yrs old, up past bed time, got the tv on as low as it will go, all the lights out, FINALLY make it to the dragon lord and i was terrified! what a battle!
nice video. Just kind of crazy that you didn't add Ganon. But it WAS a nice surprise to see you added Garland from FF
Apart from the first 3 SMB titles (all of which are instant "givens")...
Life Force (aka Salamander; Konami 1987-88)
Jackal (aka Final Commado - Red Fortress; Konami 1988)
Rush 'n Attack (aka Green Beret; Konami 1987)
Contra (Konami 1988)
S.C.A.T. - Special Cybernetic Attack Team (aka Final Mission / Action in New York; Natsume 1990-91)
Shadow of the Ninja (aka Kage; Natsume 1990)
Tokkyuu Shirei Solbrain (retooled & localized as Shatterhand; Angel/Natsume 1991, published in the US by the already-defunct Jaleco)
Choujin Sentai Jetman (Angel/Natsume 1991)
Mitsume ga Tooru (Tomy/Natsume 1992)
Arkanoid 2 (Taito 1988)
Guardic Gaiden (aka The Guardian Legend; Irem/Compile 1988, published in the US by the already-defunct Brøderbund)
Dragon Warrior / Dragon Quest (Enix**/Chunsoft 1986, localized by Nintendo 3 years later)
Ninja Gaiden [Ninja Ryukenden] 1, 2 - The Dark Sword of Chaos, & 3 - The Ancient Ship of Doom (Tecmo* 1989 / 1990 / 1991)
Ghosts 'n Goblins (Capcom/Micronics 1986)
Castlevania 1, 2 - Simon's Quest & 3 - Dracula's Curse [Akumajou Dracula / Dracula 2 - Noroi no Fuuin/ Akumajou Densetsu] (Konami 1986-87 / 1987-88 / 1989-90)
Kung Fu (aka Spartan X; Nintendo/Irem 1984-85)
B-Wings (Data East 1986)
Final Fantasy (Square** 1987, localized by Nintendo 3 years later)
Adventure Island 1 & 2 (Hudson Soft 1986-87 / 1990)
Gun-Nac (Nexoft ℅ ASCII/Tonkin House ℅ Tokyo ShosekI/Compile 1990-91)
Recca [for Summer Carnival '92] (Naxat Soft 1992)
KickMaster (Taito/KID 1991-92)
Doki! Doki! Yuuenchi - Crazy Land Daisakusen (VAP/KID 1991 - localized as The Trolls in Crazyland for Europe, in '93 by the already-defunct American Softworks Corporation)
Mega Man 1, 2 & 3 (Capcom 1987 / 1988-89 / 1990)
Jackie Chan's Action Kung-Fu (Hudson Soft 1990)
RoboWarrior (Jaleco / Hudson Soft 1988)
Blaster Master (Sunsoft 1988)
Super Spy Hunter (aka Battle Formula, Sunsoft 1991 - derived from the already-defunct Midway/WB's Spy Hunter franchise)
Batman (Sunsoft 1989)
Zanac (FCI/Pony Canyon/AII, Compile 1986-87)
Bucky O'Hare (Konami 1992)
Metal Gear (Konami 1987-88, localized in the US by its short-lived subsidiary Ultra)
*currently Koei Tecmo
**currently Square Enix
Gracias por tomarte el tiempo haciendo la lista. 👍🏽
Thanks my friend
Thank you for doing this!
👍🎉🎉🎉🎉🎉🎉
Metal gear was such a disappointment as I had played it with MSX first.
Gotta love that turbo setting😎
About say the same thing until I saw your comment
Great work, congratulations!
Could you please add the names of the games?
I know most of them but would like to know the ones I don't.
Uh*+4*+4°•6*
Yes, please. Ones like Castlevania and Mega Man are fairly obvious but there's a lot of games here that I don't recognize.
@@MichaelTaylor-qp2xf I like eating a ni 2
@@MichaelTaylor-qp2xf Same, there's a few I don't know. I would like to know the game shown before Blaster Master, it looks like another Sunsoft game, possibly?
@@Andres33AU RoboWarrior
the quality of this video is epic :D thanks for posting this and taking me back in time with all the sounds
This is my new sleep video. The music the sounds. Its perfect.
Turbo controller or not. Thanks for the comps. I seen part 2. It'll get watched 👊
MegaMan was so hard, so fast, the game couldn't even keep up with the frame rate. How genius and ahead of their time were those devs, letting you change suits mid fight/game!
GunNac what good remembers. 8 Eyes was one of my favorites too.
Wow ! You brought me so much nostalgia ! I played about 80% of these games and beat most of them ! It was really cool to see the ones that I didn't finish ! It's crazy how I still remember how to play these games and the strategy to beat the bosses ! This was a great video ! Please tell me that you're in your 40's so I know that you actually went through these games in my time too cuz man you nailed it with this video !!! Thanks for this really !!!
MAN! I forgot how much I loved Jackal, and S.C.A.T. Hadn't thought about them in a long time.
80s and 90s were simpler times… I miss it
Back when the future was something to look forward to instead of just an increasingly dark timeline
Yessss for real. The games the movies the people the community the times. just simple and sweet. I wish I could go back in time, the past is better than the future. unfortunately our only ticket back to the past is our memory.
There was nothing simple about these games
Jackal was so good, so cool to see the boss I never got to. The music slaps.
I loved the beginning of this video : The original Super Mario Bros. Trilogy.
They don't really tell you how much anxiety and heart racing excitement it was to actually get to a lot of these bosses when you were a kid. NES hard was a real thing lots of broken TV sets for Ninja Gaiden and Castlevania because of those damn birds not to mention Mike Tyson in Punchout.
Maannn that first Crash Bandicoot almost tried to give me Grey hairs it was so stressful. Then one day before u could even get to the last end of the game . That shit froze at the loading screen of Slippery climb. Then there was relief. Mad but glad the pressure of beating it was gone . 29 and I still haven’t beat it . But I will one day
@@djtrakakadrunkpoet8598You never will, I'm afraid.
My greatest achievement as an individual, was beating Mike Tyson without getting hit once.
That is awesome. The new generation will never really understand with games where you can set the difficulty I was always someone who tried to get the best ending on the hardest setting. I was able to beat Mr. Dream on a decision in Punchout but not Tyson. Still looking to beat him. @@tubesockromance
I like the explosions in some games and it's amazing! 👍👍👍
I LOVED the Dragon Warrior series!
Dragon Warrior 2, where the regular overworld fights are just about as hard as the boss battles.
Edit. Also, cave to Rhone...(Upset PTSD noises)
First time I've ever seen the end of rush'n attack. Not sure why I haven't until now
The theme of the final boss fight with the Dragon Lord still gives me chills...😨😨
For some reason, getting to the final boss in Super Mario Bros 2 was way more satisfying than all the other and I have played almost all of them across consoles.
wow so much dedication. thank yo for this video
Nes bosses as a kid took years off my life i swear. The games were so hard, and knowing if i died with no continues id start over.. sometimes my heart would be thumping through my chest at 200 bpm. 😅 good times.
That's what made them the best, especially if you saved all your money from recycling just to rent a copy to play for the weekend.
With Rush'n Attack, you gotta love the logic that the only way to safely end a nuke threat is to shoot it over and over with a rocket launcher, LOL!
You break it, it does not work.
@@KCUFyoufordoxingmeit’s like throwing rocks at a glass of water to stop it from spilling
Actually, if I had to guess’s I’m pretty sure that doing this IRL would cause the fuel depot on the rocket to explode, but the “payload”/“warhead” requires a great amount of energy and very specific pre-designed conditions in order to achieve nuclear fission.
Most likely this would just turn it into a “dirty bomb”, which may irradiate a small area and render it unlivable, but on the scale of things is nothing compared to a full-scale atomic explosion…
The material is shielded, so it doesn't irradiate people working with it. A complex process inside the payload is what sets the nuclear reaction off. If you disable the missile body, the payload is still intact. Works the same for conventional missiles as well, that's why shooting them down does not do anything. The warheads are programmed with conditions. As long as it's not on a timer. It should never go off without reaching its target/conditions.
I loved that part in Batman '89 when the Joker called down the lightning and said "ok Batman its lightning time "
Whew after all them tough stages
This is the final moment.
I never get tired of watching dracula get cheesed with holy water 😂 14:02
Fun fact: according to one of the devs, Dracula runs away halfway through that fight. The second stage is actually supposed to be the embodiment of the evil in the heart of all men.
Thanks, I didn't know I needed this. Childhood: relived.
man I'm not epileptic but one thing I don't miss from that era is the strobe-like flashing that often happens when a final boss dies
smb and contra were probably the only final bosses I saw. My saves would always get erased before I could go back to most games to finish, like final fantasy. But most of these games I never played.
I forgot that the Dragon Warrior combat system explained the fights with scrolling text, lol. So classic. Like a Dungeon Master narrating the fights.
This brings back so many memories man! Life force!!!
Watched the whole video wondering where Bucky O'Hare was. You did not disappoint 😅
28:48
i remember how much more powerful the final bosses were, than the minions (throughout the level). really got your heart racing as a kid
Nothing better than seeing the credits roll on an old nes game
Had alot of these games on the nes in the 80s, or rented them. Never beat ghost and goblins the second time for the true ending. But all the ninja gaidens, mega man's, castlevainias. Damn right I did.
Wow, the nostalgia! Brought me right back to my youth. Such fun times
Best thing I liked about old systems is they never break. You could actually play every game ever made on them.
Just a tap and a blow away from victory...
Man that brought back memories. Thank you.
In Castlevania 3 what was the name of the sorceress, Sofia? Something like that
2 things:
1. it's curious how many of these bosses can be defeated by just "tanking trhough their attacks while hitting them like there's no tomorrow" (I get the technical limitations of the era, but how long did it take for developers to realize players could do that?)
2. music designers did real MAGIC with the NES' sound chip
8:25 wtf 😳 я впервые такое вижу 😁👍
Эх, ностальгия, обожаю все эти 8 битные звуки и музыку 😌❤️❤️
Jackel victory music was right up there with contras victory music
Makes me unjustifiably proud that I beat a lot of these games without a turbo or cheats. They were tough, but once you memorized everything, it was about consistency and patience.
Still, patience wasn't easy as a kid LOL.
I love the video but i think its better served by having the name of the game onscreen during the fight.
wow, the mario bro end boss music still gets my heart rate going
omg the guardian legend. my childhood.
Some way to tell what game Im watching would be fantastic. Otherwise, great vid!
Battletoads where you at
At the bottom of the dumpster where it belongs. The most overly difficult game ever developed. It was the bane of my existence as a child.
He couldn't reach or beat the last boss. Simple
in part 3 and time : 7:07 : - ))
@@needlamp2147 don't forget bart vs the space mutants and festers quest to that dumpster
Not here because that game sucked
Landing the final hit on the Joker through the i-frame is bad ass.
How did I never know that 'Shatter Hand' had a different sprite set for the Japan version? Wild.
How about inserting the game title on the screen?
If you don’t know, then you should be asking questions…
Anyone remember the name.of the Jeep military one was?
at 8:55, I didn't know that Arkanoid has a boss battle back then lolol
Would you please add a list of the shone games in your descriptions? THX!
Jackie Chan punches a spider to death. Awesome.
0:12: Super Mario Bros Experience World (NES): Boss Battle #14: Wart
1:35: Final Boss: Bowser (Boss Battle #20)
Rush jet to use Top spin mega man 3 one shot 2nd 1/2 😮 didn't know that. Learned something knew
I don't remember Wart taking so many hits... but then, it has been years...
I was thinking the same. I thought it was like... 3 or 4?
That hasted Bl Belt on Chaos was nasty.
That boss intro at 5:56 is pretty sweet.
Tokyo soulbrain
Simons quest you could easily cheese the game by dropping garlic Dracula would be stun locked and taking small dots just make sure to keep dropping them he would die without getting a single hit in if you timed it right
25:00 Robo Warrior is a HIDDEN GEM, y’all. I had the pleasure of having this title as one of my first games on the NES, never beat it though! 😢
Nice. Do you think you could help name a Japanese Playstation game that I've been searching for if i describe it?
i wish there was a timestamp and listing of what game is what cause im confused on lot of them on whats what
Gyrus would have been a good one to include. That game is really good and the end boss is wild
Guardian legend #1 game ever, most heart pumping boss moment of my life!
Taking large portion of your childhood to beat just one game like Blaster Master was a real achievement. Dark Souls be damned.
What game at 6:53?
It brings me back to a simpler time 😢
Ahh Good memories, thank you for this.
Doki Doki Yuuenchi had cool art and a rad boss song!
awesome vídeo 📹, I see this vídeo later
2:26 i like how the spaceship backs down out of awe and fear
Whats the name of the game... 3.18?can some help me pks
Very cool just wish there was a list of the games on here that you did
Cual es el nombre del juego al minuto 6?
Es la versión japonesa de *shaterrhand* (tokyuu shurei solbrain creo que se llama )
How many people used power p to beat Mario 3 boss.
Whats the name of the game on 4:04 ???
S.C.A.T.: Special Cybernetic Attack Team
It didn't get a lot of advertising in its day
Scat
@@StormFive such a strange title.
Action in New York
OMG I LOVE THIS VIDEO!
What game is on the thumbnail?
Update: Figured it out, its Robowarrior.
You punch the silk out of that spider Mr. Chan.
Ooooh my childhood game 😭😭😭😭❤️❤️❤️
How can any mortal human get to the end boss of Recca?
This is pretty awesome, but it would be even better if the game names were shown on screen. Can't be that hard to edit game titles into the footage.
Mario 3 has the best battle music for Bowser ❤
Is it just me or did the thumb nail intrigue you into this video too? 😂
В описании игр нет трёхглазого .
What's the game at 8:35 called???
Is there a list of the games?
20:22 which game is it...
I'm gonna assume Kick Master although I've never played it....I wish I did. Time to get an emulator
In 2023 (& for a while earlier too) the final boss is endless end game content and paid content. It’s not about a final in game boss anymore. It’s a game to see how long you can play without simply quitting because they want you to keep spending money on the game.