@@wahmaster2788 Yeah, I don't really believe it's going to be like the last 3, though. My bet? It's going to be more Crash N. Sane than any of the REmakes.
Capcom didn't rush it to compete with FF7 remake. They rushed it out because they wanted to cash in on the hype RE 2 remake had but I really wouldn't of minded them waiting on it by adding more content. Like A LOT more content since the game is able to be cleared in just over a damn hour.
@@joshshin6819 except there's no way anyone cleared the game in an hour on their first blind playthrough so don't even imply that the game is only an hour long... it takes multiple playthroughs before you know enough to do times like that.
Less areas but you spend longer in each than in the original. You can beat the original faster than the remake. While I miss the Park and Clocktower, they collectively take 10 minutes to beat and are comprised of a handful of rooms that you mostly run through anyway. What IS missing in the remake is puzzles. There were definitely less puzzles and ones that are easy to solve. Also, replayability by the "choose your option" that branches the story path. I missed that too.
Classic fans was screwed from the pre order classic (censored lol) if they knew the result of the game, they never purchased it so fast, this game will not worth the full price, plus the budget are invested everything to Resistance than the main game...
Chill dude, he's not lying. As someone in the Completionist and Beard Bros Pateron Discords, I can 100% confirm he's covering Resistance, just a day or two ago he was asking for people to help play it with him.
@@danwolf6307 from what I heard you cant boost achievements/trophies in private games so if he is going for 100% complete hes gonna have to do it the good old natural way.
@bigevilworldwide He showed up at least 4 times before the clock tower, 5 if you count RPD twice. Several times in the later half. He was a great pressure put on you in a very stressful good way as well as a serious important part of the plot several times throughout the game, not just in the cutscenes. If you were playing the game not on easy, unless you were really good at the game, Nemesis could quickly and easily kick your ass. The special quick decision making happened a lot more than a couple times and Jirard showed several of them that were not just about Nemesis. I think you should play RE3 again without mercenaries or new game plus because you're forgetting a lot.
@@hopelesslydull7588 You are semi correct. He does appear 5 times before clock tower but out of them only one appearance (once you meet carlos) is where he stalks you until you find the gems for the metal gate near the statue portion, in the rest he just disappears after crossing few one or two rooms and the novelty is gone right after the first playthrough resulting in becoming a nuisance according to filthy casuals. You can blame these so called casuals for complaining about mr. X in re2 remake because of which nemesis got nerfed here. The problem with re3 remake is that they made even hardcore mode quite easy this time. The remake shines a lot only in nightmare and inferno mode. The live selections didn't open new paths or change the scenario completely like og fans are making it out to be. They only changed few outcomes that's it. The only live selection moment that was worth it was the bridge portion of dead factory where you either push nemesis over the bridge or jump from it to save yourself. Resulting in any of the two endings.
@bigevilworldwide1 oh i do remember them. Nemesis was a huge stalker in RE3, Mr.X just showed u at plot points in RE2 during each character second scenarios
This channel has gotten me through my classical piano music degree, student teaching, moving to NYC, getting my first job, and now, quarantine. Thank you so, SO MUCH, Jirard. I truly believe that your channel is often one of the best on youtube for videogames, and connecting your love and appreciation of them with your fans.
"Now, when he's present, it feels like an on-rails sequence that you have to escape from at high speeds." Yes, that high speed of "lightly jogging" Jill has.
If the Clock Tower had been it's own, slower segment, with a few puzzles that result in u raising the gate to escape, have the tentacle nemesis randomly follow u and sometimes stop pursuing you until he just busts back into a chase at random points, ending in a fight at the top where you knock him off with an explosion. That would have really fixed the pacing issues the game has. As it stands it's so weird to go back to Jill for a mediocre boss fight that's recycled later at the end. You play as Carlos for a very long period of time. As for Resistance, I wouldn't mind if he skips it. It's not well optimized and the co-op aspect isn't fun unless you gather a whole team, and finding a game as the Mastermind can be literally an hour wait. But the real insult to injury is how Jill has alternate costumes in the Resistance mode. When she has 2 old school costumes in the main game. Left a really bad taste in my mouth
They should add the clock tower in a free DLC that integrates with the normal campaign. They could have Jill wake up for a while after she is infected and go through the tower with Nemesis stalking her from time to time. Jill would also feel worse as time goes on, then at the end maybe there’s a boss battle or a section that forces her to go back to the gate where she passes out again, leading to Carlos finding her and the rest of the game.
David Medina That’s exactly what I was thinking. It would be awesome to play the game again and halfway through you get to experience a completely new area. I hope Capcom listens to the feedback and expands this game. Problem is, they would need the cast to return and there’s a pandemic going on right now.
Z Truth I’d imagine they would start working on it after this is all over. But who knows? Capcom might not even care anymore and be too busy working on other projects. I just hope they acknowledge what everyone is asking for.
I appreciate when a game gives you a "god" reward after beating the game. It then eases up on the player and allows him to just have fun and removing the possible grind of subsequent playthroughs. Wish more games would do that.
Such a shame we didn't see nemesis in his first form for very long. I liked how he chases you mercilessly. I legit jumped out of my seat each time he showed up when you didn't expect him.
And this marks the first time I've completed a game before the completionist put a video out on it, got my last stuff yesterday. I even s ranked every difficulty
Try playing easy difficulty, that mode is a joke. I played it so I could get S rank on all difficulties, and you can get hit multiple times and still be on green. Mixing powder ammo gives you full stacks of ammo. Lol
@Miyazaki Fanboy or even realize that, that was originally intended to be the true Resident Evil 3 whereas the Current RE3 was supposed to be a spin off.
@@andychelette9592 its not a myth, code veronica was originally the true RE3 "Foremost among their projects were a "gaiden" or side-story game following Jill Valentine's adventures leading up to the events of Resident Evil 2, and a true next-gen sequel for the Dreamcast. When Sony bartered for a limited exclusivity deal on Resident Evil 3, the gaiden title was re-branded and the sequel labeled the spin-off, but the projects themselves remained essentially unchanged. Capcom even went as far as to promote the upcoming Dreamcast game as the true sequel despite the lack of a numeral in the title" www.ign.com/articles/2009/03/11/ign-presents-the-history-of-resident-evil?page=3
I think one thing needs to be said that not a lot of reviewers have even mentioned, is the fact that the actors playing these legendary characters did AMAZING work. Its always scary to hear your favorite characters getting a re-cast, but in this, much like with RE2 Remake, they did an amazing job and bringing old favorites into a new light
considering a large portion of "fans" complained about Mr X's presence and the way he follows you while you are trying to get stuff done, what exactly were Capcoms options?
@@Kazuk1787 Well, yeah, but Nemesis was even more scripted in the original than he is in the remake... he didn't just show up at random... I could tell you everytime he was going to appear without fail. And he still follows you "room to room" when he shows up there just isn't a loading screen with every door now
I really can get behind how you feel about Nemesis I never felt like i was being stalked just followed from place to place i knew he would pop again in a little bit and i never felt like he was a threat to my progress but just another stepping stone on it, cause most of the time when he popped up i had already gotten everything i needed in the area he appeared. but Mr X was always somewhere just looking for me and could pop up at the worst times when i was trying to complete a puzzle or move a bookshelf and there wasnt a dodge mechanic so you just had to book it. Nemesis always inspired a panic "Excuse me pardon me coming through." where as Mr X. always had me going "NOPE NOPE NOPE NOPE NOPER NOPIN NO SIR!" especially when i was a few feet from a door and he just walks through it.
@Luis Martinez Uhh, says you. The Revelations games are also technically canon as the ends of their stories lead into the events of RE5 and RE6, but they're not called RE 4.5 and RE 5.5. You can look it up online, but Code Veronica is considered canon by Capcom and the fandom.
Somehow I was able to watch this even though I have really bad anxiety and absolutely cannot play or watch horror games. The presentation of the material and your voice managed to have me engaged and not scared shitless so I applaud you! I also finally know who nemesis is after seeing his picture in the drunk playthrough of mario is missing XD
YES! I LOVED EW2 and how they handled the semi open world. I felt so tense playing that game and had such a great time I wish we got dlc or there was part 3. I was so bummed racoon city wasnt more explorable. Every time I got a chance to explore nemesis comes and ruins it!
I think CC might use these negative feedbacks as advantages. First, they will make at a DLC adding more stories, more places to discover and even the historic places like Clock Tower area. Then, they will make a more action-packed DLC focusing on other characters like Brad or whoever they want. And Finally, they will release an ULTIMATE EDITION of Re 3 Remake that will include all the shit above! ~Just my 2 cents!
Capcom never cared about this game in the first place, they made RE3 only to bundle resistance with it, because that game has microtransactions... It's sad but there will be propably no DLC to RE3 at all
This really feels like a case of creatives not willing to seriously consider fan response. A bit of research on forums would have shown the story beats and aspects of RE3 the fans loved. Sure, some artistic integrity would be compromised but... they called it Remake, not Reimagined.
I think a 84 is a good score for this. I liked the changes to the story and the gameplay is fun. The graphics are well-done and the soundtrack is great. There’s a lot to like about it, but there’s a lack of interesting puzzles and a free roaming Nemesis. Had they included those missing areas, more time for Nemesis to roam, and mire puzzles, this could’ve easily been just as good or even better than RE2R.
Excellent job brother. I miss being able to make freeze rounds a lot. Also, the only remake I want to see is Code Veronica and then I’ll be happy and ready to accept future RE sequels
I wish re3r and resistance were sold separately. That or just don't make resistance and make re3r $30-$40, people would have felt even better about it. Whatever you thought of re2r, I would dock a point from that for re3r.
"Now that Capcom is done with remakes for the foreseeable future..." BAM! RESIDENT EVIL 4 REMAKE ANNOUNCED! Seriously though hear me out... an inbetween game starring our boy Leon where we get what happens between 2 and 4.
Alek Coble between those times Leon was being sent on missions by the government he was an expendable soldier which each time he accomplished his mission he gained more favour from them. He was sent on a mission with jack krauser and there’s a game called resident evil dark side chronicles which showcase what happens with Leon between 2 and 4 on this mission
Are you actually waiting for capcom to show effort in expanding the lackluster story of the franchise? They dont give an F about it and most people dont since they sont complain about it. Theres potential but everytime storywise the games are dumbed down for some reason
José Gouveia re7 was an amazing expansion of the series which was fresh new experience. Going against a BOW in the outbreak through the eyes of a normal guy instead of a super soldier
Multi Tech Power and the park, newspaper building, dead factory, graveyard, stagla gas station, city hall and other things and locations that were unfortunately cut from the game...
This is a really strange game. After my first playthrough I got the "it's too short idea" but then the score screen made me realize that it's around the size of every old school RE. I've platinumed it and my total amount of playtime is around 60hr, so not a horrible bang for my buck. I really enjoyed it but it does feel like it left out the park, the clocktower and a hefty chunk of racoon city. I think the main problem is not length but pacing and area distribution. Nemesis early introduction is counterproductive as we can't grasp the chaos of the city beforehand so our attention is immediately stolen by him. A good amount of the origibal re3 had a dreadful atmosphere when areas were introduced, then the hasty escape as Nemesis entered each one but the remake is just frenetic ll the time (really enjoyable though). I think the game takes control away too frequently to be able to enjoy every area. Nemesis feels underused and overused at the same time. On the characters, I like this Carlos better, he's really likeable, Mikhail and Tyrell too. Jill sometimes felt a bit too edgy or over the top but her witty, collected nature is still there at times. It is a reaaally strange game, like it has everything and nothing at all.
I personally feel it would of been good to have Nemesis chase you more like Mr X. To me, Mr X chased you down a lot more throughout the game, but his AI was very predictable once you learned it. Despite being set to certain points and cutscenes, Nemesis felt a lot smarter as I've seen him close the distance on you faster than Mr X ever could. I've not played the original RE3, but I want to after this and I loved the remake personally. And I'll admit I am getting tired of the "It's too short" arguments as many arguments said all RE games aside from 4 are very short.
I respect your take a lot. However, you can’t finish it off with “nothing at all” when it gave us my personal favorite line in all of RE: “Go ahead! I’ll put you right back on your ass.” Love and Respect, brother
@@captainbighead thank you, same goes for you. Those lines seemed a bit out of character for me, cool but maybe too edgy for my taste. I liked Jill most when she was observant and quickly analizing things. Like when she sees Mikhail and Nicholai talking and figures many things out. I don't know if this analogy will fly but I always saw her as a Vergil and in this one she went past Dante and full Nero.
@@BleachMeister yes Nemesis is supposed to chase you around many areas like a mr. X on steroids and in the original game, he did. Though this Nemesis is far smarter and stronger than mr. X or his old counterpart. On nightmare and inferno he is a combo machine, and closes distance reaaally fast. It is a shame that he appears so little as an organic threat and so much as a scripted event. A lot of that has to do with the city portion being so short. In the original there was a lot of exploring in it and Nemesis always surprised you on your way out. That said, it is not a perfect game (the original) and many held it unreasonably high. The dodge is useless, the dialogue awful and the boss battles are bad, quite fun nonetheless. This game longevity is really weird, it threw me off at first but numbers don't lie.
the "trash bag" and the carburetor on his chest are part of a limiter that keeps him from mutating. When Jill and Mikhail blow it apart thats when he starts growing out of control.
@@TimedRevolver I suppose so but 5 is even more playable than 4. Hell it even just got another HD port within a year. 5 is still very much a modern shooter. The no movement while shooting thing is a bit outdated but the games aren't as dated as remaking something like these old PS1 games What's next? Remaking the RE1 Remake?
I wish they started with more of her apartment, maybe a creepy walk up from the street, into the lobby, up the elevator, all while knowing nemesis is lurking nearby, something to set the mood before it goes from 0-100
Resident Evil 3 was definitely a breath of fresh air in completion. Not in the achievements, but in the difficult to complete them. It was probably the most fun I had completing a game recently, just because how simple no cruisey it was. It got my back into the completionist mindset and I got back into RE2 remake and RE7 and finally completed both of them within a week.
this game to me felt quite long, till you realise it only took you like 3 - 4 hours to complete, It feels like a long movie that keeps you quite engaged
@@thegreatpiginthesky3904 what try? I rarely have time to play and I was getting really tired after hours of playing Leon A knowing that I still have both for Claire and another one for Leon. Also, the campaigns don't make any sense with same boss fights and different fates for characters in A/B scenarios. Should've been clear campaign that tells the whole story that fits into the canon instead of that mess. I'd rather play short games multiple times than one that drags on forever. There's a reason I've played both Insomniac Spider-Mans and latest God of Wars only once, they take so damn long and my gaming back log is already never ending.
@JoakimOtamaa 3 hours on your first playthrough is not long enough for a $60. RE2 is probably 7-9 first playthrough. Sounds like a skill issue on your end tbh
@@thegreatpiginthesky3904 I never buy games brand new because high prices and possible bugs and glitches. Also, bad argument since I bought Metroid Fusion when it came out in 2002 for 72€, that's a damn expensive game and I can 100% in 1 hour 40 minutes so what's your excuse? MF is still one of my all tile favorites and one of the shortest too.
A Resident Evil game as described above; explorative and ever-expanding, oppressive and foreboding in its atmosphere and challenges, with some adrenaline pumping action/combat and a little metroidvania mechanics sounds like an AMAZING RE game I could totally and completely get behind. That concept alone makes me so hype for the future of Resident Evil. Great video everyone in the Completionist crew
0:57 yo Beardman, you're looking really well lately. maybe the lighting? but you look more colorful and not as exhausted as you seem to have been lately like you don't look so overwhelmed, looking lively my dood!
The game is basically as long as the original. We just feel how short the game is because their is only one way to play it. Look at Resident Evil 2. It's incredibly short; you can just play it differently twice. There is nothing to supplement the game. RE2 has the 4th survivor. Original RE3 had The Mercenaries: Operation Mad Jackal
RE2 and RE3 took a lot more skill to beat quickly.They require memorization, careful planning and execution, and a little bit of luck. RE3 requires very little of that because it’s really just one long hallway of a game where any slack jawed idiot can get through quickly because the two requirements of his game are run and shoot.
@@ColdPants89 You must be if you thought the original is harder than Inferno. But I guessed you just infinite rocket launchered your way thru it all huh?
I think a lot of people forget that there is a difference between a remake and a remaster. This is not meant to be a remaster. It’s resident evil 3 but remade from the ground up with some differences
This is one of the few reviews for this game I see that fairly talks about both it's weaknesses *and* strengths. I wish more people were like Jirard man, even when he's a bit disappointed he still recognizes the positive qualities and doesn't write something off for it's flaws.
I've seen this game described as an expansion to RE2 Remake, a re imagining of RE3, and a disappointment. And I can honestly see why people would describe it that way. I know remakes can't be 100% the same as the original, but there are certain expectations that people have for them. Look at the Crash, Spyro, and Medievil remakes we got! They changed the look of some characters, got a graphical overhaul, and added or removed a few things, but they were at their core the same game as the originals! That being said, while I don't like Nemesis' redesign (lack of a chin, and the inclusion of a nose), what upsets me the most is the lack of a Regina from Dino Crisis costume. Stop ignoring that game, Capcom!
I'd rather a Capcom-esque remake, like this and 2 over a rebuild of the exact game with the examples you gave. And it feeling like an expansion of 2 is the exact thing a lot of people said about the original 3 as well
Late comment but he plays them. He does not of streams to show some progress as well. But he kept calling it professional because recently completing the other RE titles. Their hardest difficulties usually had one named professional. Which was renamed Hardcore here.
RE7 is pretty close to a Metroidvania, kind of large areas that are all interconnected with increasing difficulty as you progress and get weapons and items to unlock new areas. All it needs is a larger world with more variety and you'd have exactly what you are looking for.
I just dont understand capcom. They had the original source material at there disposal. I also dont understand why capcom outsource re3 to another studio. Wtf!!!!. Re2 was made in house if i was not mistaken.
Because there’s can do so much to do in-house they want to release the game back to back which is impossible to do if they do it in-house not to mention the division that made the game also working on DMC5 as well
Couldn't agree more with everything said. I was so looking forward to exploring the city (especially after the opening moments were all but missing from RE2R), and it was over in like 10 minutes. I would've gladly taken at least 1 more downtown area over any of the 3+ underground areas...
If nemesis was put a little bit earlier in each area to cement a better dynamic and atmosphere like new mr x and old nemesis instead we are stuck with a sort of old mr x as a new nemesis...
Without even have watched this and drinking a little bit too much wine, I wanna say that I really appreciate your videos. Please be sure that you have an impact on other peoples life. Your production value and personality is shining so bright. Continue to entertain us. Please be sure to do something important. Thank you
Just finished it last night I'm a slow player in these games. I obsessively save every time I do anything at all lol. And I scour every inch dor every item. So the game had me clocked in at about 7 hours. And then 9 and a half or so total? Which I can only assume means the higher number included menus and cutscenes? My playtime was also inflated with being at map screens or save rooms a bit while maybe fiddling on my phone or uh... packing a pipe But I got at least more than the 4-5 hours some people did. My roommate clocked in at 7 and a half. BUT my same gameplay pace got me 12.5 hours on my first playthrough of RE2 Remake. So that's not including the 2nd run with the next character. Now I don't know if that's the equivalent to the total playtime number in R3make or not. But even if it is. The idea is just my first playthrough was a good 2 hours longer at minimum, if not more like 4. And then there was a 2nd campaign to enjoy. I won't count the fact that you play through another 2 times to get everything since the changes are pretty minor by that point. But they're still there. Replaying R3make doesn't offer much other than just unlocking stuff to make it easier and quicker to beat. No variation at all. And less incentive to do so. That being said it was still a lot of fun. In fact there wasn't really anything I played in the game that I didn't like. I enjoyed all of it start to finish. But it's just rather disappointingly short for $60. Even if you never played the original. Just compared to the last remake it's still light on content. Resistance does not make up for the length to justify the price. Hardcore fans check it out maybe. Myself I just had to. Other big RE fans may still be upset, especially if they held 3 close to their hearts Everyone else wait for a sale.
I adore this game and have no idea what was left out because I hadn't played RE3 since 2000. Now that I have a wife and 3 kids I don't mind the short run time of the game, rather I appreciated the game respecting my time. I'd love to see Code Veronica re-made because I never played the original and I found going back difficult. Hell, a Zero and RE1 Re-Re-Make would be welcomed by me with an open wallet.
It’s funny how it seems that everyone always really enjoys the beginning of resident evil games and enjoyment starts going down towards the end. It’s so weird how almost every single RE game is like this even RE7 is like this.
This game is definitely a disappointment due to its brief length and unnecessarily removed content from the original. That being said, is it a bad game? Not even remotely. What we got is of undeniable quality, there just isn't enough of it. Truthfully, REmake 3 is one of those games that could greatly benefit from DLC.
Amen to that shit pull those devs that are a supposedly throwing a helping hand to the RE4 remake back onto RE3R for a minute and have Berry facing off with the grave digger explain why he wasn't in the chopper at the end. As far as a RE4 remake I say push it back to 2025 and release RE8 in the meantime and maybe a 10 Code Veronica X remake Wesker and Nosferatu need the proper RE engine treatment. Then boom the money in the bank RE4 remake in 2025 for it's twenty year anniversary. True next gen beast!!!
@Guile Solomon More of a good thing is not necessarily a bad thing. Besides, both games have a very different feel to them with RE3 being more action oriented.
@@TheNightWolf-WildCraft Yeah i agree. At the moment I seriously dont see the need in a re4 remake. I completed it the other day again and it holds up remarkably well still and i was scratching my head thinking whether there was any point in a remake.
IDK you guys, but the mix of the Saving Room theme of RE3 + Aquatic Ambience theme from DKC was surprisingly good. IDK if this idea was you Jirard or anyone in your incredible staff but kudos to you! And as always, excelent review & video.
The whole game is cutscenes. I think there are 8 of them within the first 5 minutes. The original was better but I did enjoy playing a "new version" except i still cant figure out how the final boss fight is by far the easiest in the game.
@Epic Black Man look, if the final boss is only harder by playing the optional, unlockable 'SUPER MEGA AHRD' difficulties, then YEAH, its an easy boss still
This game made me feel so empty by the end of it. I love the original RE3 and just wanted a similar remake like that of RE1 where it makes minor tweaks but adds so much more content and story in beautiful modern graphics. RE3R just felt like a rushed add-on to Project Resistance that lacked any of the soul that made the source material so memorable and replayable. Nothing achieved in the remake felt earned.
I feel like people have some weird attachment to the live selection system when in reality it often only gave you the illusion of choice. The specific instance you showed on screen was literally either climb up, or drop down and then go through one little tiny sewer line, come up outside of the room you just fell into a hole in. It's effectively just a time waster to choose the option to drop down the hole. Only like 2 of the choices in the game had any real impact on the game.
What people fail to realize about the RE3 remake is that it was done to tell one consistent story, which it does very well. Yes, content was cut, but the character builds and the vaccine playing a far more significant role make the story rich in taste and I love it for what it is. Yes, the game can have more area and meat but it still is a great game and I loved it.
Two things: 1: They should've called it Resident Evil Threemake. 2: That remix at the end that mashes up RE3's save music and DKC's underwater music is a stroke of genius. :)
@@ztruth7792 yeah in resident evil 2 Leon didn't know to get out of the city until late game plus people wouldn't survive nemesis if he was always around he's much faster than Mr X
After watching the Resident Evil 2 Remake completionist video and this one back to back, I'm very confused... 2 had a bad point for being too much like the original, and 3 had a bad point because it deviated from the original. ....okay? Otherwise they both got the same score, so in the end they are rated the same, which is fine, and I overall liked both episodes really, and the games are just fine as they are honestly. Just found that kind of logic...curious. :D
@@PervertedNovaxc3 you know what I think you're right. You do kill him in 2 don't you? I just knew you dropped Zombie brad but I misremembered that it was in 2 and 3 just shows you how he dies
Seems like all the reviewers forget the mercenaries mode. Also, cool remix of the save room and donkey kong country water level themes. I wish CAPCOM expanded the live select scenarios so all of them actually felt like they had consequences. Example: avoiding the boxes leaving the truck ultimately leads to the same conclusion. I would have loved to see every outcome be noticeably different
Gone Too Soon has never been a more fitting phrase. On a another note, RIP Paul Haddad, the original Leon.
Coronavirus???
Damn Umbrella!!!
Re4 Leon is who I hear in my head
Really? Shit!!
@@sterlingwirth7931 That would be Paul Mercier, the second English Leon-voice.
Landi Smith rest in Peace to Paul haddad. Along with those who all die from the coronavirus, old age, other illnesses, ect.
“It looks like Capcom is done with Remakes for the foreseeable future.”
Capcom: “Are you challenging me?!”
Yeah seems like this script was written and recorded before the RE4 Remake announcement.
krispwnsu yeah, but it’s just a rumor, not an announcement
@@krispwnsu Wiat. RE4 is getting a remake??? I didn't know that! It's my favorite in the series! I'm gonna play it as soon as it comes out.
@@edvance1030 dont u believe its unnecessary tho? Like I adore RE4 but its aged really damn well and is on like every console
@@wahmaster2788 Yeah, I don't really believe it's going to be like the last 3, though. My bet? It's going to be more Crash N. Sane than any of the REmakes.
The fact that a *remake* has less areas than the original is a bit concerning
Agree. Coming out so close to FF7 remake makes that fact way more conspicuous.
Capcom didn't rush it to compete with FF7 remake. They rushed it out because they wanted to cash in on the hype RE 2 remake had but I really wouldn't of minded them waiting on it by adding more content. Like A LOT more content since the game is able to be cleared in just over a damn hour.
@@joshshin6819 except there's no way anyone cleared the game in an hour on their first blind playthrough so don't even imply that the game is only an hour long... it takes multiple playthroughs before you know enough to do times like that.
Less areas but you spend longer in each than in the original. You can beat the original faster than the remake. While I miss the Park and Clocktower, they collectively take 10 minutes to beat and are comprised of a handful of rooms that you mostly run through anyway. What IS missing in the remake is puzzles. There were definitely less puzzles and ones that are easy to solve. Also, replayability by the "choose your option" that branches the story path. I missed that too.
Ratchet & Clank (2016) has this problem. Too many cut worlds.
Wow he wasn't lying when he said his beard really does grow back fast, that thing has a mind on its own.
That 12 o'clock shadow
It's his Middle Eastern beard DNA.
At the God of war video his beard reached its peak, i wonder how much time would it take to hit that spot again
its that umbrella beard oil
Must be the B-Virus.
"Don't worry, We'll cover Re: Resistance another time"
Don't lie to me like that lol
Checkout my thoughts on RE 4: th-cam.com/video/KfMPP2ZAGcI/w-d-xo.html
Jill has more skins in RE resistance than RE3 lol
Classic fans was screwed from the pre order classic (censored lol) if they knew the result of the game, they never purchased it so fast, this game will not worth the full price, plus the budget are invested everything to Resistance than the main game...
Chill dude, he's not lying. As someone in the Completionist and Beard Bros Pateron Discords, I can 100% confirm he's covering Resistance, just a day or two ago he was asking for people to help play it with him.
@@danwolf6307 from what I heard you cant boost achievements/trophies in private games so if he is going for 100% complete hes gonna have to do it the good old natural way.
that shot of looking out the shop window with Nemesis standing outside, staring at you, motionless, is downright terrifying.
Jill never kills zombie Brad, Leon or Claire did in the original
well, in the original she does see Brad getting ''killed'' by nemesis. even though he gets up afterwards in Re2
@@horizonbumpy2828 But she never actually kills him. Having Marvin do the deed is a great change.
@@tahraki4918 While I like the stuff Carlos says while he's in the RPD, I still have mixed feelings about him going there instead of Jill
Caputzki787 yeah imagine if it was Jill saying those things
@@ztruth7792 That would be cool. I imagine a line about the RPD being more confusing than the last time she remembered it
basically they swapped Mr.X and Nemesis character traits while doing the remakes ?
Michaël Lavoie yup...
@@Kenshiro3rd Checkout my thoughts on RE 4: th-cam.com/video/KfMPP2ZAGcI/w-d-xo.html
@bigevilworldwide
He showed up at least 4 times before the clock tower, 5 if you count RPD twice. Several times in the later half. He was a great pressure put on you in a very stressful good way as well as a serious important part of the plot several times throughout the game, not just in the cutscenes. If you were playing the game not on easy, unless you were really good at the game, Nemesis could quickly and easily kick your ass.
The special quick decision making happened a lot more than a couple times and Jirard showed several of them that were not just about Nemesis. I think you should play RE3 again without mercenaries or new game plus because you're forgetting a lot.
@@hopelesslydull7588
You are semi correct.
He does appear 5 times before clock tower but out of them only one appearance (once you meet carlos) is where he stalks you until you find the gems for the metal gate near the statue portion, in the rest he just disappears after crossing few one or two rooms and the novelty is gone right after the first playthrough resulting in becoming a nuisance according to filthy casuals. You can blame these so called casuals for complaining about mr. X in re2 remake because of which nemesis got nerfed here. The problem with re3 remake is that they made even hardcore mode quite easy this time. The remake shines a lot only in nightmare and inferno mode.
The live selections didn't open new paths or change the scenario completely like og fans are making it out to be. They only changed few outcomes that's it. The only live selection moment that was worth it was the bridge portion of dead factory where you either push nemesis over the bridge or jump from it to save yourself. Resulting in any of the two endings.
@bigevilworldwide1 oh i do remember them. Nemesis was a huge stalker in RE3, Mr.X just showed u at plot points in RE2 during each character second scenarios
This channel has gotten me through my classical piano music degree, student teaching, moving to NYC, getting my first job, and now, quarantine. Thank you so, SO MUCH, Jirard. I truly believe that your channel is often one of the best on youtube for videogames, and connecting your love and appreciation of them with your fans.
"Now, when he's present, it feels like an on-rails sequence that you have to escape from at high speeds."
Yes, that high speed of "lightly jogging" Jill has.
Gflipnitz Blruiken I mean at least he’s faster than her and especially menacing on the harder difficulties. Mr x was slow af
*Jill has not shown her true SpEEd potential*
If the Clock Tower had been it's own, slower segment, with a few puzzles that result in u raising the gate to escape, have the tentacle nemesis randomly follow u and sometimes stop pursuing you until he just busts back into a chase at random points, ending in a fight at the top where you knock him off with an explosion. That would have really fixed the pacing issues the game has. As it stands it's so weird to go back to Jill for a mediocre boss fight that's recycled later at the end. You play as Carlos for a very long period of time. As for Resistance, I wouldn't mind if he skips it. It's not well optimized and the co-op aspect isn't fun unless you gather a whole team, and finding a game as the Mastermind can be literally an hour wait. But the real insult to injury is how Jill has alternate costumes in the Resistance mode. When she has 2 old school costumes in the main game. Left a really bad taste in my mouth
They should add the clock tower in a free DLC that integrates with the normal campaign. They could have Jill wake up for a while after she is infected and go through the tower with Nemesis stalking her from time to time. Jill would also feel worse as time goes on, then at the end maybe there’s a boss battle or a section that forces her to go back to the gate where she passes out again, leading to Carlos finding her and the rest of the game.
David Medina That’s exactly what I was thinking. It would be awesome to play the game again and halfway through you get to experience a completely new area. I hope Capcom listens to the feedback and expands this game. Problem is, they would need the cast to return and there’s a pandemic going on right now.
resistance is good but conpletionist multiplayer is hell
Captain Big-Swig exactly I wonder how they would record those new parts with everything going on
Z Truth I’d imagine they would start working on it after this is all over. But who knows? Capcom might not even care anymore and be too busy working on other projects. I just hope they acknowledge what everyone is asking for.
There’s really no Clocktower?! That was one of my favourite parts in the game!
nope it's gone. no park either.
You can see it from a distance and jill says "that's the clock tower" and that's it, if i remember right.
Dead factory
It's not like it was just cut it was replaced with a new section. Jirard is being a dick.
@@billlee1821 "replaced" with a super short boring section.
I appreciate when a game gives you a "god" reward after beating the game. It then eases up on the player and allows him to just have fun and removing the possible grind of subsequent playthroughs. Wish more games would do that.
That donkey kong country remix with the re3 theme mixes perfectly
Checkout my thoughts on RE 4: th-cam.com/video/KfMPP2ZAGcI/w-d-xo.html
it really does
Such a shame we didn't see nemesis in his first form for very long. I liked how he chases you mercilessly. I legit jumped out of my seat each time he showed up when you didn't expect him.
14:30 “now that Capcom is done with remakes for the foreseeable future”
Resident evil 4 remake: gets teased
Jill never kills Brad. Nemesis kills Brad in 3. Brad shows up as a secret zombie in 2. Originals that is.
you talk a load of shite pal
@@steviewonder8656 th-cam.com/video/NMV5RzzVL_c/w-d-xo.html does he tho?
@@steviewonder8656 really shit its a fact dumbass
Yeah I think this guy is a fraud
He didn’t say she did. He said it would be better for the narrative if she had lol. He said it was jarring that it was Carlos instead of Jill
And this marks the first time I've completed a game before the completionist put a video out on it, got my last stuff yesterday. I even s ranked every difficulty
I 100 percent the game in 8 days lol (from launch day)
Me too lol 100% and rank S in every difficulty, it took me like 6 days, just because I had to go to work, otherwise it would be shorter
Javov_ I took 8 days because I was doing the records as well . But it was a fun time
Well he has been spending most of his time on FF7, so there's that...
Day 2 of it being released I had platinum done lol would of been same day but I went sleep ha
I played hardcore mode first and it seems like that was the way to go. Sounds like standard was too easy
Jamie Dandy definitely
I completely agree. I made the mistake of choosing standard. I was left rather underwhelmed
it seems to me that hardcore was re2re's standard and nightmare was more like hardcore. inferno is just it's own animal.
Try playing easy difficulty, that mode is a joke. I played it so I could get S rank on all difficulties, and you can get hit multiple times and still be on green. Mixing powder ammo gives you full stacks of ammo. Lol
Capcom should have used ink ribbons for saves in the harder difficulties. It made the hardcore difficulty in RE2 remake challenging and fun.
Code Veronica: Am I a joke to you?
@Miyazaki Fanboy that's when people got tired of the resident evil formula
@Miyazaki Fanboy or even realize that, that was originally intended to be the true Resident Evil 3 whereas the Current RE3 was supposed to be a spin off.
@@drakenfist I'm fairly sure that's a popular myth. Code Veronica was never intended to be RE3.
@@andychelette9592 its not a myth, code veronica was originally the true RE3 "Foremost among their projects were a "gaiden" or side-story game following Jill Valentine's adventures leading up to the events of Resident Evil 2, and a true next-gen sequel for the Dreamcast. When Sony bartered for a limited exclusivity deal on Resident Evil 3, the gaiden title was re-branded and the sequel labeled the spin-off, but the projects themselves remained essentially unchanged. Capcom even went as far as to promote the upcoming Dreamcast game as the true sequel despite the lack of a numeral in the title" www.ign.com/articles/2009/03/11/ign-presents-the-history-of-resident-evil?page=3
I really hope code Veronica gets remade, as a new resident evil fan I have no way to play it
I think one thing needs to be said that not a lot of reviewers have even mentioned, is the fact that the actors playing these legendary characters did AMAZING work. Its always scary to hear your favorite characters getting a re-cast, but in this, much like with RE2 Remake, they did an amazing job and bringing old favorites into a new light
The Completionist: I beat the game on professional.
The Game: you mean hardcore?
Inferno
"STAAAAAARSSS"
- Nemesis
Foga ya did that joke already.
Also "Is forezt! Oh my cod!" -Barry
Aren't you that guy that Caddicarus called out?
"B...S...AA..."
- Nemesis in Project X Zone
Did Nemesis even say “Stars” in this game? I beat it five times and I never heard him say it CLEARLY in the game even once.....
@@PDIcomics he says in such a muffled way that you can barely understand it
"Mr. X feels more like Nemesis than Nemesis"
He is reduced to boss battles.
@@raykindle8766 yeah sadly
considering a large portion of "fans" complained about Mr X's presence and the way he follows you while you are trying to get stuff done, what exactly were Capcoms options?
@@SA80TAGE Yeah, a bummer though since RE3 was more about that one monster that follows you around than RE2
@@Kazuk1787 Well, yeah, but Nemesis was even more scripted in the original than he is in the remake... he didn't just show up at random... I could tell you everytime he was going to appear without fail. And he still follows you "room to room" when he shows up there just isn't a loading screen with every door now
"Resident Evil, The Metroidvania" is the coolest idea I've ever heard for a long time.
"Now that Capcom is done with remakes."
Buddy, have I got some news for you.
REmake 3 seems to suffer alot from the Streamlining mentality of REmake 2 when it came to the A/B scenarios
14:25 If you wanted a Metroidvania style RE, just play Evil Within 2. It's town sections are metroidvania-like.
I really can get behind how you feel about Nemesis I never felt like i was being stalked just followed from place to place i knew he would pop again in a little bit and i never felt like he was a threat to my progress but just another stepping stone on it, cause most of the time when he popped up i had already gotten everything i needed in the area he appeared. but Mr X was always somewhere just looking for me and could pop up at the worst times when i was trying to complete a puzzle or move a bookshelf and there wasnt a dodge mechanic so you just had to book it. Nemesis always inspired a panic "Excuse me pardon me coming through." where as Mr X. always had me going "NOPE NOPE NOPE NOPE NOPER NOPIN NO SIR!" especially when i was a few feet from a door and he just walks through it.
"Which left only one mainline RE title missing on current consoles...until now."
*forgets Code Veronica*
Code Veronica is on PS4
@Luis Martinez Code Veronica IS mainline. It's referenced in RE5 and was developed as the original sequel to RE2.
Luis Martinez Yeah man, Code Veronica was the original RE3.
@Luis Martinez Uhh, says you. The Revelations games are also technically canon as the ends of their stories lead into the events of RE5 and RE6, but they're not called RE 4.5 and RE 5.5. You can look it up online, but Code Veronica is considered canon by Capcom and the fandom.
Jirard is so responsible talking about the good things in this game instead of just dwelling on it's many strange shortcomings.
There's still quality game design and a lot of fun here despite the many disappointing aspects
Checkout my thoughts on RE 4: th-cam.com/video/KfMPP2ZAGcI/w-d-xo.html
Somehow I was able to watch this even though I have really bad anxiety and absolutely cannot play or watch horror games. The presentation of the material and your voice managed to have me engaged and not scared shitless so I applaud you! I also finally know who nemesis is after seeing his picture in the drunk playthrough of mario is missing XD
RE3's Raccoon City should have been semi-open world like Evil Within 2
YES! I LOVED EW2 and how they handled the semi open world. I felt so tense playing that game and had such a great time I wish we got dlc or there was part 3. I was so bummed racoon city wasnt more explorable. Every time I got a chance to explore nemesis comes and ruins it!
think how perfect ew2 design would of worked for re 3 remake. Back tracking galore, fully explorable racoon city
I think CC might use these negative feedbacks as advantages. First, they will make at a DLC adding more stories, more places to discover and even the historic places like Clock Tower area. Then, they will make a more action-packed DLC focusing on other characters like Brad or whoever they want. And Finally, they will release an ULTIMATE EDITION of Re 3 Remake that will include all the shit above!
~Just my 2 cents!
I think they're done with RE3. A mercenaries mode would've really been great for both RE2 & RE3.
I cant see the point of releasing a bit of short content that should have been in the game in the first place. Big deal.
Capcom never cared about this game in the first place, they made RE3 only to bundle resistance with it, because that game has microtransactions... It's sad but there will be propably no DLC to RE3 at all
well they never did, they don't care
This really feels like a case of creatives not willing to seriously consider fan response. A bit of research on forums would have shown the story beats and aspects of RE3 the fans loved. Sure, some artistic integrity would be compromised but... they called it Remake, not Reimagined.
Reviewers are being way too forgiving of this game, I don't get it. There's nothing in this game that wasn't done better in RE2R.
Feels just like an expansion
True shit
@@adamdavis1737 true shit 2.0
I think a 84 is a good score for this. I liked the changes to the story and the gameplay is fun. The graphics are well-done and the soundtrack is great. There’s a lot to like about it, but there’s a lack of interesting puzzles and a free roaming Nemesis. Had they included those missing areas, more time for Nemesis to roam, and mire puzzles, this could’ve easily been just as good or even better than RE2R.
Excellent job brother. I miss being able to make freeze rounds a lot. Also, the only remake I want to see is Code Veronica and then I’ll be happy and ready to accept future RE sequels
I wish re3r and resistance were sold separately. That or just don't make resistance and make re3r $30-$40, people would have felt even better about it. Whatever you thought of re2r, I would dock a point from that for re3r.
"Now that Capcom is done with remakes for the foreseeable future..."
BAM! RESIDENT EVIL 4 REMAKE ANNOUNCED!
Seriously though hear me out... an inbetween game starring our boy Leon where we get what happens between 2 and 4.
Rumored*
i do hope they remake CV. Maybe even 0, but remaking 4 seems... like too much
Alek Coble between those times Leon was being sent on missions by the government he was an expendable soldier which each time he accomplished his mission he gained more favour from them. He was sent on a mission with jack krauser and there’s a game called resident evil dark side chronicles which showcase what happens with Leon between 2 and 4 on this mission
@@r3a1itygamezz14 Checkout my thoughts on RE 4: th-cam.com/video/KfMPP2ZAGcI/w-d-xo.html
Are you actually waiting for capcom to show effort in expanding the lackluster story of the franchise? They dont give an F about it and most people dont since they sont complain about it. Theres potential but everytime storywise the games are dumbed down for some reason
José Gouveia re7 was an amazing expansion of the series which was fresh new experience. Going against a BOW in the outbreak through the eyes of a normal guy instead of a super soldier
While I like the 3 remake a lot, I think it would had turned out better if it was given another year
Crash Schwarzenegger or two
Crash Schwarzenegger or at least enough time to have the clock tower section.
Multi Tech Power and the park, newspaper building, dead factory, graveyard, stagla gas station, city hall and other things and locations that were unfortunately cut from the game...
That Save Room and Aquatic Ambience mash up at the end! 😍
I love it so much!
I can't wait to see the re4 remake completionist review
Jill didn’t kill brad, the nemesis did in front of RPD. That’s why he’s back in re2 with the locker key.
The guy is a fraud
The RE you described at the end that you wanted was literally village haha
This is a really strange game.
After my first playthrough I got the "it's too short idea" but then the score screen made me realize that it's around the size of every old school RE. I've platinumed it and my total amount of playtime is around 60hr, so not a horrible bang for my buck. I really enjoyed it but it does feel like it left out the park, the clocktower and a hefty chunk of racoon city. I think the main problem is not length but pacing and area distribution. Nemesis early introduction is counterproductive as we can't grasp the chaos of the city beforehand so our attention is immediately stolen by him. A good amount of the origibal re3 had a dreadful atmosphere when areas were introduced, then the hasty escape as Nemesis entered each one but the remake is just frenetic ll the time (really enjoyable though). I think the game takes control away too frequently to be able to enjoy every area. Nemesis feels underused and overused at the same time. On the characters, I like this Carlos better, he's really likeable, Mikhail and Tyrell too. Jill sometimes felt a bit too edgy or over the top but her witty, collected nature is still there at times. It is a reaaally strange game, like it has everything and nothing at all.
This is pretty well articulated. I feel you bro
I personally feel it would of been good to have Nemesis chase you more like Mr X. To me, Mr X chased you down a lot more throughout the game, but his AI was very predictable once you learned it. Despite being set to certain points and cutscenes, Nemesis felt a lot smarter as I've seen him close the distance on you faster than Mr X ever could.
I've not played the original RE3, but I want to after this and I loved the remake personally. And I'll admit I am getting tired of the "It's too short" arguments as many arguments said all RE games aside from 4 are very short.
I respect your take a lot. However, you can’t finish it off with “nothing at all” when it gave us my personal favorite line in all of RE: “Go ahead! I’ll put you right back on your ass.” Love and Respect, brother
@@captainbighead thank you, same goes for you. Those lines seemed a bit out of character for me, cool but maybe too edgy for my taste. I liked Jill most when she was observant and quickly analizing things. Like when she sees Mikhail and Nicholai talking and figures many things out. I don't know if this analogy will fly but I always saw her as a Vergil and in this one she went past Dante and full Nero.
@@BleachMeister yes Nemesis is supposed to chase you around many areas like a mr. X on steroids and in the original game, he did. Though this Nemesis is far smarter and stronger than mr. X or his old counterpart. On nightmare and inferno he is a combo machine, and closes distance reaaally fast. It is a shame that he appears so little as an organic threat and so much as a scripted event. A lot of that has to do with the city portion being so short. In the original there was a lot of exploring in it and Nemesis always surprised you on your way out. That said, it is not a perfect game (the original) and many held it unreasonably high. The dodge is useless, the dialogue awful and the boss battles are bad, quite fun nonetheless. This game longevity is really weird, it threw me off at first but numbers don't lie.
i friggin love the dk ambient music during the ending section. You're great man!
Real talk though, why Nemesis wearing a trash bag?
WillyV089 Cuz he’s self aware.
the "trash bag" and the carburetor on his chest are part of a limiter that keeps him from mutating. When Jill and Mikhail blow it apart thats when he starts growing out of control.
Ex Libris I think he was joking.
@@DarkSpartanFTW even if he is its fine
Ex Libris yeah, I know that.
Man I wanna play these games now, dang. Awesome vid man!
Just hope they don’t treat res 4 remake the way they treated this game
I still can't believe they're even doing 4 in the first place
@@adamdavis1737 Seems they're remaking all the one you couldn't move and shoot simultaneously in. So 5 is probably up after 4.
Resident evil 4 has nothing in common with the originals not even backtracking
@@TimedRevolver I suppose so but 5 is even more playable than 4. Hell it even just got another HD port within a year. 5 is still very much a modern shooter.
The no movement while shooting thing is a bit outdated but the games aren't as dated as remaking something like these old PS1 games
What's next? Remaking the RE1 Remake?
@@adamdavis1737 I think they may remake them all, just to have them on the RE Engine.
I wish they started with more of her apartment, maybe a creepy walk up from the street, into the lobby, up the elevator, all while knowing nemesis is lurking nearby, something to set the mood before it goes from 0-100
"now there's not going to be anymore remakes"
Capcom with RE4 and Code Veronica: don't u dare challenge me
Resident Evil 3 was definitely a breath of fresh air in completion. Not in the achievements, but in the difficult to complete them. It was probably the most fun I had completing a game recently, just because how simple no cruisey it was. It got my back into the completionist mindset and I got back into RE2 remake and RE7 and finally completed both of them within a week.
this game to me felt quite long, till you realise it only took you like 3 - 4 hours to complete, It feels like a long movie that keeps you quite engaged
Quality over quantity. This game is perfectly long, REmake 2 felt so padded with all those campaigns.
@@JoakimOtamaahaha what a crazy statement. Nice try though
@@thegreatpiginthesky3904 what try? I rarely have time to play and I was getting really tired after hours of playing Leon A knowing that I still have both for Claire and another one for Leon. Also, the campaigns don't make any sense with same boss fights and different fates for characters in A/B scenarios. Should've been clear campaign that tells the whole story that fits into the canon instead of that mess. I'd rather play short games multiple times than one that drags on forever. There's a reason I've played both Insomniac Spider-Mans and latest God of Wars only once, they take so damn long and my gaming back log is already never ending.
@JoakimOtamaa 3 hours on your first playthrough is not long enough for a $60. RE2 is probably 7-9 first playthrough. Sounds like a skill issue on your end tbh
@@thegreatpiginthesky3904 I never buy games brand new because high prices and possible bugs and glitches. Also, bad argument since I bought Metroid Fusion when it came out in 2002 for 72€, that's a damn expensive game and I can 100% in 1 hour 40 minutes so what's your excuse? MF is still one of my all tile favorites and one of the shortest too.
A Resident Evil game as described above; explorative and ever-expanding, oppressive and foreboding in its atmosphere and challenges, with some adrenaline pumping action/combat and a little metroidvania mechanics sounds like an AMAZING RE game I could totally and completely get behind. That concept alone makes me so hype for the future of Resident Evil.
Great video everyone in the Completionist crew
I know all my request comments may make me seem like a Tyrant, but Jirard completing Jade Empire would have me seing S.T.A.R.S.
14:06 predicted resident evil village
0:57 yo Beardman, you're looking really well lately.
maybe the lighting? but you look more colorful and not as exhausted as you seem to have been lately like you don't look so overwhelmed, looking lively my dood!
Nothing like a good line of anal beads am I right
And it took me longer to beat the $10 seprate ways than this game. Thats crazy
The game is basically as long as the original. We just feel how short the game is because their is only one way to play it. Look at Resident Evil 2. It's incredibly short; you can just play it differently twice.
There is nothing to supplement the game. RE2 has the 4th survivor. Original RE3 had The Mercenaries: Operation Mad Jackal
RE2 and RE3 took a lot more skill to beat quickly.They require memorization, careful planning and execution, and a little bit of luck. RE3 requires very little of that because it’s really just one long hallway of a game where any slack jawed idiot can get through quickly because the two requirements of his game are run and shoot.
@@ColdPants89 say that on Inferno difficulty scrub
@@ColdPants89 which by the way is infinitely harder than the measly two difficulties the original RE3 had which were easy or hard
Atomsk ThePirateKing I 100% completed this game in 4 days “scrub”. Yeah, sooooo difficult.
@@ColdPants89 You must be if you thought the original is harder than Inferno. But I guessed you just infinite rocket launchered your way thru it all huh?
I think a lot of people forget that there is a difference between a remake and a remaster. This is not meant to be a remaster. It’s resident evil 3 but remade from the ground up with some differences
Please do Silent Hill 2 and 3 already, a true survival horror classics just waiting for you to complete them.
This is one of the few reviews for this game I see that fairly talks about both it's weaknesses *and* strengths.
I wish more people were like Jirard man, even when he's a bit disappointed he still recognizes the positive qualities and doesn't write something off for it's flaws.
I've seen this game described as an expansion to RE2 Remake, a re imagining of RE3, and a disappointment. And I can honestly see why people would describe it that way. I know remakes can't be 100% the same as the original, but there are certain expectations that people have for them. Look at the Crash, Spyro, and Medievil remakes we got! They changed the look of some characters, got a graphical overhaul, and added or removed a few things, but they were at their core the same game as the originals!
That being said, while I don't like Nemesis' redesign (lack of a chin, and the inclusion of a nose), what upsets me the most is the lack of a Regina from Dino Crisis costume. Stop ignoring that game, Capcom!
I'd rather a Capcom-esque remake, like this and 2 over a rebuild of the exact game with the examples you gave. And it feeling like an expansion of 2 is the exact thing a lot of people said about the original 3 as well
I LOVE the summary of games at the beginning of episodes. It’s both helpful and done very well. Keep it up G man
I'm starting to wonder if Jirard is actually the one playing or if he has interns do it for him then just does the talking head/narration bit
Late comment but he plays them. He does not of streams to show some progress as well. But he kept calling it professional because recently completing the other RE titles. Their hardest difficulties usually had one named professional. Which was renamed Hardcore here.
RE7 is pretty close to a Metroidvania, kind of large areas that are all interconnected with increasing difficulty as you progress and get weapons and items to unlock new areas. All it needs is a larger world with more variety and you'd have exactly what you are looking for.
Many classic RE is very “Metroidvania”. Especially the first game
I just dont understand capcom. They had the original source material at there disposal. I also dont understand why capcom outsource re3 to another studio. Wtf!!!!. Re2 was made in house if i was not mistaken.
Because there’s can do so much to do in-house they want to release the game back to back which is impossible to do if they do it in-house not to mention the division that made the game also working on DMC5 as well
It wasn’t outsourced. It was made by Capcom’s b-team, reactionary tard
Qum Xlinger Still a major disappointment nonetheless.
Couldn't agree more with everything said. I was so looking forward to exploring the city (especially after the opening moments were all but missing from RE2R), and it was over in like 10 minutes. I would've gladly taken at least 1 more downtown area over any of the 3+ underground areas...
0:26 he lost his powers
The fact he doesn't know nemesis kills Brad makes me think he never played the game. He might be a fraud
If nemesis was put a little bit earlier in each area to cement a better dynamic and atmosphere like new mr x and old nemesis instead we are stuck with a sort of old mr x as a new nemesis...
Without even have watched this and drinking a little bit too much wine, I wanna say that I really appreciate your videos. Please be sure that you have an impact on other peoples life. Your production value and personality is shining so bright. Continue to entertain us. Please be sure to do something important. Thank you
"Professional" mode lol
Yeah. He has no idea. I highly doubt that he even played it. Has interns do it, then reads a script.
Bill Lee ok so? What’s your point he plays games mate he’s shown playing games
@@dogninja0180 ok
I'm currently playing through RE2 for the first time. It's my first experience with the series and I'm loving it so far. I'm pumped to play this next
I think they're both awesome
@Luis Martinez whoa there, little buddy. This isn't a Konami game. You should prolly chill.
Just finished it last night
I'm a slow player in these games. I obsessively save every time I do anything at all lol. And I scour every inch dor every item. So the game had me clocked in at about 7 hours. And then 9 and a half or so total? Which I can only assume means the higher number included menus and cutscenes?
My playtime was also inflated with being at map screens or save rooms a bit while maybe fiddling on my phone or uh... packing a pipe
But I got at least more than the 4-5 hours some people did. My roommate clocked in at 7 and a half.
BUT my same gameplay pace got me 12.5 hours on my first playthrough of RE2 Remake. So that's not including the 2nd run with the next character. Now I don't know if that's the equivalent to the total playtime number in R3make or not. But even if it is. The idea is just my first playthrough was a good 2 hours longer at minimum, if not more like 4. And then there was a 2nd campaign to enjoy.
I won't count the fact that you play through another 2 times to get everything since the changes are pretty minor by that point. But they're still there.
Replaying R3make doesn't offer much other than just unlocking stuff to make it easier and quicker to beat. No variation at all. And less incentive to do so.
That being said it was still a lot of fun. In fact there wasn't really anything I played in the game that I didn't like. I enjoyed all of it start to finish.
But it's just rather disappointingly short for $60. Even if you never played the original. Just compared to the last remake it's still light on content. Resistance does not make up for the length to justify the price.
Hardcore fans check it out maybe. Myself I just had to. Other big RE fans may still be upset, especially if they held 3 close to their hearts
Everyone else wait for a sale.
Okay, sold. I’m a sucker for anything Shibuya.
i really enjoyed this game, its short but that makes me wanna play through it more
I adore this game and have no idea what was left out because I hadn't played RE3 since 2000. Now that I have a wife and 3 kids I don't mind the short run time of the game, rather I appreciated the game respecting my time.
I'd love to see Code Veronica re-made because I never played the original and I found going back difficult. Hell, a Zero and RE1 Re-Re-Make would be welcomed by me with an open wallet.
Fr people ask for smaller games but when they get what they want they get mad
It’s funny how it seems that everyone always really enjoys the beginning of resident evil games and enjoyment starts going down towards the end. It’s so weird how almost every single RE game is like this even RE7 is like this.
Anthony lmaoooooo
Probably because they all end up in some generic lab
Thedjrush And they also become more action based rather than horror
This game is very fun. It may be less classic RE, but it’s still easily worth a play.
You know I honestly thought this was Caddicarus because of the thumbnail. I’m aware it’s the same artist but does anyone else keep thinking that?
when there's no beard it does fuck with me
LOVED the music mashup at the end
This game is definitely a disappointment due to its brief length and unnecessarily removed content from the original. That being said, is it a bad game? Not even remotely. What we got is of undeniable quality, there just isn't enough of it. Truthfully, REmake 3 is one of those games that could greatly benefit from DLC.
Nail on the head my hombre
Amen to that shit pull those devs that are a supposedly throwing a helping hand to the RE4 remake back onto RE3R for a minute and have Berry facing off with the grave digger explain why he wasn't in the chopper at the end. As far as a RE4 remake I say push it back to 2025 and release RE8 in the meantime and maybe a 10 Code Veronica X remake Wesker and Nosferatu need the proper RE engine treatment. Then boom the money in the bank RE4 remake in 2025 for it's twenty year anniversary. True next gen beast!!!
@Guile Solomon More of a good thing is not necessarily a bad thing. Besides, both games have a very different feel to them with RE3 being more action oriented.
@@TheNightWolf-WildCraft Yeah i agree. At the moment I seriously dont see the need in a re4 remake. I completed it the other day again and it holds up remarkably well still and i was scratching my head thinking whether there was any point in a remake.
IDK you guys, but the mix of the Saving Room theme of RE3 + Aquatic Ambience theme from DKC was surprisingly good. IDK if this idea was you Jirard or anyone in your incredible staff but kudos to you!
And as always, excelent review & video.
The whole game is cutscenes. I think there are 8 of them within the first 5 minutes. The original was better but I did enjoy playing a "new version" except i still cant figure out how the final boss fight is by far the easiest in the game.
@Epic Black Man look, if the final boss is only harder by playing the optional, unlockable 'SUPER MEGA AHRD' difficulties, then YEAH, its an easy boss still
I personally enjoyed the game even tho it was short, but then again, the original was also short.
Jirard is like a Chei pet.
Jeremiah Lamb Ji-Ji-Ji-Jirard
Jirard, Thanks for your videos. They inspire me every day.
This game made me feel so empty by the end of it. I love the original RE3 and just wanted a similar remake like that of RE1 where it makes minor tweaks but adds so much more content and story in beautiful modern graphics. RE3R just felt like a rushed add-on to Project Resistance that lacked any of the soul that made the source material so memorable and replayable. Nothing achieved in the remake felt earned.
True , if u needed a key or card or item its always just a few steps or a room away in this game! Got me so upset!
The first like 8 minutes just rushes you
Great work Jirard. Hope you and your team are safe and healthy. Thanks for all you guys do
I feel like people have some weird attachment to the live selection system when in reality it often only gave you the illusion of choice. The specific instance you showed on screen was literally either climb up, or drop down and then go through one little tiny sewer line, come up outside of the room you just fell into a hole in. It's effectively just a time waster to choose the option to drop down the hole. Only like 2 of the choices in the game had any real impact on the game.
Yeah it really just made you do the same thing but just in a different room etc.
Exactly, I think people are viewing the original through rose tinted glasses.
What people fail to realize about the RE3 remake is that it was done to tell one consistent story, which it does very well. Yes, content was cut, but the character builds and the vaccine playing a far more significant role make the story rich in taste and I love it for what it is. Yes, the game can have more area and meat but it still is a great game and I loved it.
Two things:
1: They should've called it Resident Evil Threemake.
2: That remix at the end that mashes up RE3's save music and DKC's underwater music is a stroke of genius. :)
One thing that disapointed me, you cannot dismember zombies
You still can, that wasn't removed. Just much less incentive than in RE2's remake since everything honestly seemed to die much quicker in RE3.
Another delightful video
Rip Paul Haddad
I don't think I'm gonna be hanging around an infected city RE3 was always fast paced
john lawful lmaooo
This is something that people forget, Jill was trying to get out of there
@@ztruth7792 yeah in resident evil 2 Leon didn't know to get out of the city until late game plus people wouldn't survive nemesis if he was always around he's much faster than Mr X
It’s like a roller coaster in every good and bad way.
In the intro I can never tell if it says "BEARD MODE UNLOCKED"
mrgreatbigmoose it does lol
the first time I read bear mode XD
After watching the Resident Evil 2 Remake completionist video and this one back to back, I'm very confused...
2 had a bad point for being too much like the original, and 3 had a bad point because it deviated from the original.
....okay?
Otherwise they both got the same score, so in the end they are rated the same, which is fine, and I overall liked both episodes really, and the games are just fine as they are honestly.
Just found that kind of logic...curious. :D
Jill never killed Brad nemesis did
She drops zombie brad
@@adamdavis1737 when? I dont remember
@@ECCHI_FIEND I'd like to know too, I was under the impression that only in the original 2 it's either Leon or Claire who downs him
@@PervertedNovaxc3 you know what I think you're right. You do kill him in 2 don't you?
I just knew you dropped Zombie brad but I misremembered that it was in 2 and 3 just shows you how he dies
Seems like all the reviewers forget the mercenaries mode. Also, cool remix of the save room and donkey kong country water level themes. I wish CAPCOM expanded the live select scenarios so all of them actually felt like they had consequences. Example: avoiding the boxes leaving the truck ultimately leads to the same conclusion. I would have loved to see every outcome be noticeably different