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I like the chappie-esque ears
im interested to know how one would do UV editing to make sure everything lines up. Do you have some insights on that?
Yeah, I'll be uploading a ~20 min video creating a scifi car from scratch. This covers UV unwrapping. I've also found this add-on very handy: blendermarket.com/products/uv-squares
@@ldm Awesome thank you!
I recommend you to watch this videos. th-cam.com/video/RQVAUaSUP-k/w-d-xo.html
viewport sample set to 0 doesn't make it do 0 samples it makes infinite samples as long as you do not move anything, the actual minimum is 1
Ah didn't realise this, thanks.
How do I export an fbx where the texture remains crisp? Evertime I export it turns blurry again...
I like the chappie-esque ears
im interested to know how one would do UV editing to make sure everything lines up. Do you have some insights on that?
Yeah, I'll be uploading a ~20 min video creating a scifi car from scratch. This covers UV unwrapping. I've also found this add-on very handy: blendermarket.com/products/uv-squares
@@ldm Awesome thank you!
I recommend you to watch this videos. th-cam.com/video/RQVAUaSUP-k/w-d-xo.html
viewport sample set to 0 doesn't make it do 0 samples it makes infinite samples as long as you do not move anything, the actual minimum is 1
Ah didn't realise this, thanks.
How do I export an fbx where the texture remains crisp? Evertime I export it turns blurry again...