Creating a Low Poly Pixel Texture 3D Asset in Blender 2.8+

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  • เผยแพร่เมื่อ 6 ม.ค. 2025

ความคิดเห็น • 93

  • @cgboost
    @cgboost 4 ปีที่แล้ว +31

    Love it, thanks for sharing Louis! :)

  • @totheknee
    @totheknee 3 ปีที่แล้ว +25

    17:55 - ". . . maybe some sort of H.U.D. . . ." -> proceeds to put it on the passenger side... Oh wait....
    *You Brits get me every time!!!*

  • @Polygonlin
    @Polygonlin ปีที่แล้ว +7

    Pixel Textures are honestly one of my favorite styles ever. Growing up with my best gaming years in PS1 def influences that. The original Resident Evils, Silent Hill, Tenchu 1 and 2, Twisted Metal 1 and 2, Soul Reaver, Medevil 1 and 2, i could go on for hours.

    • @ldm
      @ldm  ปีที่แล้ว

      Excellent nostalgia hit, thanks!

  • @FBI-vj3or
    @FBI-vj3or 4 ปีที่แล้ว +147

    wait a minute! you didn't delete the default cube?! that's illegal!

    • @totheknee
      @totheknee 3 ปีที่แล้ว +7

      User name checks out...

  • @brianbergmusic5288
    @brianbergmusic5288 9 หลายเดือนก่อน

    Very good lesson; thank you! There are several things about Blockbench that are driving me nuts, and I'm glad that there IS an option to create fine-tuned low-res pixel texturing in Blender.

  • @Gabdoing3d
    @Gabdoing3d ปีที่แล้ว +2

    very good but as a beginner, total beginner. i couldn't even add textures to my box. not clear the pahse where u selected the segments before unwrapping, for what it was?

  • @janjavate1405
    @janjavate1405 4 ปีที่แล้ว +3

    Thanks! I've been trying to find 2.8 tutorials on how to make Low Poly Pixel Art for a month. This was the best one I've seen so far. Hope to see more contents like these :D

  • @slushieboy99
    @slushieboy99 4 ปีที่แล้ว +6

    This is something I've been looking for a good tutorial on for a long time. You check all the boxes here, thanks so much!

  • @aortaplatinum
    @aortaplatinum 2 ปีที่แล้ว +2

    A good way I've found as an amateur to get less clean results, like if you want kinda grungy, gross, unrefined textures for a horror project, is to paint the texture you want first in a high resolution, making sure to emphasize the details you want to stand out, then absolutely crunching down the size of the texture to how you want it. Then just edit the UV map itself to fit your texture, and set it to linear unless you want a smeary N64 look to the texture.

  • @Wolta
    @Wolta 3 ปีที่แล้ว +8

    I dislike UV unwrap as well, but your method made it seem a lot more fun like a puzzle, than how I used to do it. Thanks for showing your method :)

    • @ldm
      @ldm  3 ปีที่แล้ว +1

      Glad it helped!

  • @magnuswootton6181
    @magnuswootton6181 ปีที่แล้ว

    i didnt know the blender edit window could be that glowing!!! that looks totally amazing really good if it were a game!!!!

  • @levioptionallastname6749
    @levioptionallastname6749 4 ปีที่แล้ว +5

    I wish I could like this video more than once! I am Most interested in the rendering style of ps1, so this is allot of help, Also this is great! Making moderately simple things like this that give you the ability to jump into blender and learn helps greatly!

  • @loneryouth
    @loneryouth 4 ปีที่แล้ว +25

    I really love the artstyle, thanks for the cool video!
    Could you please tell us, how you manage the UV Mapping to be "pixel perfect"? Cause especially on the edges of the UV Map i really struggle to make them fit and not overlap, without stretching the pixels too much.
    Thank you in advance for the tips!

    • @anoncoms
      @anoncoms 3 ปีที่แล้ว +3

      Mort has a tutorial that helped me! th-cam.com/video/RQVAUaSUP-k/w-d-xo.html

  • @RanDom-y8r5i
    @RanDom-y8r5i ปีที่แล้ว +1

    Can you do an updated version of this tut?

  • @tetedebug
    @tetedebug 4 ปีที่แล้ว +2

    Hi, Nice car, playing with height map convert in normal and roughness map is really fun too and have nice render.

  • @BMJFilmFX
    @BMJFilmFX 4 ปีที่แล้ว +3

    awesome video man! Really helpful and inspiring, I am learning to make games and want to do this style!

  • @farhadsamadov3598
    @farhadsamadov3598 4 ปีที่แล้ว +1

    amazing job Louis! looking forward for more tuts ^_^

  • @acb_gamez
    @acb_gamez 3 ปีที่แล้ว +7

    I heard this is how they designed the Cybertruck

  • @bacayne7039
    @bacayne7039 3 ปีที่แล้ว +1

    Just found your channel. Amazing, thank you for these tutorials!! new fan here

  • @CathodeRayKobold
    @CathodeRayKobold 2 ปีที่แล้ว +2

    Blender: It works sometimes

  • @lastnamefirstname6035
    @lastnamefirstname6035 ปีที่แล้ว

    Thank you for the great and clear explanation!

  • @GrandeGio95
    @GrandeGio95 10 หลายเดือนก่อน

    we need part 2 of this !

  • @Skullbushi
    @Skullbushi 4 ปีที่แล้ว +2

    looks fantastic, would be really cool if maybe you could do a tutorial of a low poly character with pixel art (like your bot) because of its more complex uv unwrapping and workflow
    i would even be happy to buy it on gumroad or something, your vids are top quality

  • @inxendere
    @inxendere 3 ปีที่แล้ว

    This is exactly what I was looking for. Thank you!

  • @lucabaxter4002
    @lucabaxter4002 4 ปีที่แล้ว +1

    Man this is amazing!

  • @lincktendo
    @lincktendo 4 ปีที่แล้ว

    I love it!

  • @vicarius1772
    @vicarius1772 4 ปีที่แล้ว +2

    Lamborghini is already taking notes

  • @ArtFromRachel
    @ArtFromRachel 4 ปีที่แล้ว +2

    Love this! Very clever what you did with the emissions :)

  • @grobanna
    @grobanna ปีที่แล้ว

    If you're here to figure out how to do texture emissions, or emissive textures, jump to 15:35. Thanks for the video, I have been trying to figure this out for a while.

  • @SPATZ33
    @SPATZ33 4 ปีที่แล้ว +1

    Very nice :) thanks for sharing

  • @tanh9923
    @tanh9923 4 ปีที่แล้ว

    Great Video!

  • @aydrienrod4998
    @aydrienrod4998 3 ปีที่แล้ว

    Awesome!

  • @helloworldsev
    @helloworldsev ปีที่แล้ว

    Thank ypu!

  • @netherlabgames7511
    @netherlabgames7511 4 ปีที่แล้ว

    Very cool!

  • @josekarnikowski1711
    @josekarnikowski1711 3 ปีที่แล้ว

    Very cool

  • @Smoses_senpai
    @Smoses_senpai 4 ปีที่แล้ว +3

    During the quiet and speed up parts some background music would be nice but it was still a very good video 😊👌🏻

    • @ldm
      @ldm  4 ปีที่แล้ว +2

      Noted, thanks!

  • @Brutebandit
    @Brutebandit ปีที่แล้ว

    What do you do when the model texture appears black in material view in layout tab but in texture paint its completely fine?

  • @queworldwow6262
    @queworldwow6262 ปีที่แล้ว

    Thank you so much!!

  • @alienpolygon6926
    @alienpolygon6926 3 ปีที่แล้ว +1

    Can you make a slower tutorial for the painting part? I can model but have no idea how to paint or draw.

  • @sassi7190
    @sassi7190 4 ปีที่แล้ว

    nice texture

  • @BF3_Gamer
    @BF3_Gamer 4 ปีที่แล้ว

    this is what i search and want!

  • @TheHqppy
    @TheHqppy 2 ปีที่แล้ว +2

    Very good tutorial, thanks. but there is a major problem with this style and you had the same, its the texture density related to a pixel grid....
    If you dont change the grid to a pixel based size and have a proper pixel density your uv surfaces edges wont be sharp and you will get some half pixels from places to places.

    • @naiknaik8812
      @naiknaik8812 ปีที่แล้ว

      i think you can just make the uvs snap to pixels its not perfect but it works for this kinda style i think

  • @TheRealZerve
    @TheRealZerve 4 หลายเดือนก่อน

    Do you still do this kind of style? I enjoyed your Robotic Worlds course and am looking for a course to learn this style. Any recommendations? Would be an insta-buy.

  • @PaperMouseGames
    @PaperMouseGames ปีที่แล้ว

    Looks great! How did you get the brush to work well with 1 single pixel lines? I have trouble consistently doing that, usually the brush wants to paint thicker strokes multiple pixels wide.

  • @lacasadeacero
    @lacasadeacero 3 ปีที่แล้ว

    I like this

  • @Nipah.Auauau
    @Nipah.Auauau 4 ปีที่แล้ว +2

    Do you have any techniques or tips for keeping the pixel size consistent across multiple .blend files? I've been trying to work with grid snapping but it hasn't been great for my blood pressure :/

    • @tightcoupling
      @tightcoupling 4 ปีที่แล้ว

      I've found the Texel Density Checker addon useful for this: gumroad.com/l/CEIOR

    • @kitsunez
      @kitsunez 4 ปีที่แล้ว

      @@tightcoupling I'm reading the stuff in this link, but I'm too new to understand...shoot
      another thought. How well will this work if I'm doing pixel art straight onto the model?

  • @metanoc
    @metanoc ปีที่แล้ว

    So you have to draw it in blender, Is it not possible to import pixel images from png format?

  • @sanbaldo
    @sanbaldo 4 ปีที่แล้ว

    nice content.. thanks for sharing!

  • @bluethumbbuttoneek9465
    @bluethumbbuttoneek9465 3 ปีที่แล้ว +1

    Thanks now I don't have to use sprytile add-on to texture things with pixel art :)

  • @boiboi7717
    @boiboi7717 2 ปีที่แล้ว

    Do you know how well the glowing effect would transfer into Unity if at all?

  • @kitsunez
    @kitsunez 4 ปีที่แล้ว +1

    where you getting the little "image texture " window from? I dont have it when i search and its not in add-ons

    • @TheWizeTim
      @TheWizeTim 4 ปีที่แล้ว

      I think he's just splitting the view window and changing it to show the UV map/texture...I think.

    • @kitsunez
      @kitsunez 4 ปีที่แล้ว +1

      @@TheWizeTim no, when he's adding a texture to the uv to get started on the pixels

    • @maxbarnt3835
      @maxbarnt3835 3 ปีที่แล้ว

      @@kitsunez I know this is an old comment but if anybody is still looking for an answer: you can press a hotkey to bring up the search window. I use the industry standard preset and it's Tab there, I think in the default Blender key setup it's F3. From there, just type in the node you want to add and press enter.
      The search options depend on which window you're hovering over at the moment of pressing the hotkey - in the node editor it brings up nodes, in edit mode you can use it to apply scale and stuff, etc.

  • @joewhite5324
    @joewhite5324 3 ปีที่แล้ว

    Maybe make a part 2 where you make a normal map?

  • @oscarcantillana
    @oscarcantillana 4 ปีที่แล้ว

    Thanks for sharing! By the way, any Idea how to import to unity without losing textures and materials?

  • @BanglaBish
    @BanglaBish 3 ปีที่แล้ว

    Cuteee

  • @floppa_afton6282
    @floppa_afton6282 2 ปีที่แล้ว

    Use block bench

  • @lizardnips4581
    @lizardnips4581 4 ปีที่แล้ว

    How were you able to paint the emission on top of the texture? My mesh just turns black when I create the emission thingy (layer? texture? image?) and I'm not sure where I'm going wrong.

    • @lizardnips4581
      @lizardnips4581 4 ปีที่แล้ว

      Nevermind, in retrospect it should've been obvious

    • @sweeneezy
      @sweeneezy 4 ปีที่แล้ว

      ended up finding it in the Add dropdown at the top of the shader window, not sure why it didn't show up through f3

  • @gower1973
    @gower1973 4 ปีที่แล้ว

    Wouldnt it of made more sense to have plugged the texture straight into an emission node with an emission of one or a diffuse node, rather than a principled node as you are only painting a diffuse texture not a set of pbr textures, I mean I guess it depends on whether you are just going to render it as an object in Blender or use it as a game asset in a particular engine, what type render pipeline its using with whatever channels

  • @chrisa9549
    @chrisa9549 3 ปีที่แล้ว

    I have a noob question. Say I wanted to export something like this to unity, would the emission work? Or even the texture? Or would you need to play around with shadergraph? Thanks for the tutorial, I’ve been looking for a tutorial on how to do this for a while!

    • @ldm
      @ldm  3 ปีที่แล้ว

      It should be fine if retaining simple images plugged into the principled BSDF node. It's worked for me exporting to WebGL and SparkAR recently. Although I think the emission might be treated differently. I've been following this: docs.blender.org/manual/en/latest/addons/import_export/scene_gltf2.html#emissive and using the GLTF exporter. Also you might have to find a way in Unity to interpolate the low res pixel texture so it doesn't default to something else and become soft/blurry. I'll update here if I come across further techniques.

    • @joshuanunez7440
      @joshuanunez7440 2 ปีที่แล้ว

      @@ldm I know it's been a year but have you found anything new on this topic? :)

  • @Bouffeur2Q
    @Bouffeur2Q 4 ปีที่แล้ว

    Hey, I have troubles keeping the same pixel size from a mesh to another, anyone ? Help ! Thanks.

    • @tightcoupling
      @tightcoupling 4 ปีที่แล้ว

      Check out this addon: gumroad.com/l/CEIOR

  • @JakubSK
    @JakubSK 4 หลายเดือนก่อน

    Wtf is Alt, you mean Option key right?

  • @zelfzack9432
    @zelfzack9432 4 ปีที่แล้ว +1

    The video had 420 likes but I had to press the like button, I'm sorry

  • @mana20
    @mana20 4 ปีที่แล้ว

    Do you have any advice on how to handle texture work on cubic models like Hytale? www.hytale.com/media

  • @typingcat
    @typingcat 4 ปีที่แล้ว

    What's "du Mont", "from the Mountain"?

    • @ldm
      @ldm  4 ปีที่แล้ว +1

      Pretty much :)

  • @bluethumbbuttoneek9465
    @bluethumbbuttoneek9465 3 ปีที่แล้ว

    8:46 to skip the modeling

  • @gugaestrada
    @gugaestrada 4 ปีที่แล้ว +5

    in the most important moment you go fast with the video! ????? why?????

  • @deecsaunders
    @deecsaunders ปีที่แล้ว +6

    You skipped over all the actual pixel painting. 🤦‍♂️

  • @afrosymphony8207
    @afrosymphony8207 4 ปีที่แล้ว +1

    there is slightly famous funny person you look like. i just cant remember his name

    • @trueblue22fs
      @trueblue22fs 3 ปีที่แล้ว

      Its Stephan Merchant.

  • @0candlestick0
    @0candlestick0 3 ปีที่แล้ว

    are you a barb

  • @ArtIsLifeninty
    @ArtIsLifeninty ปีที่แล้ว

    super cool!

  • @Skyflakes05
    @Skyflakes05 4 ปีที่แล้ว

    how did you add the grass under the model at the end of the video?