Blender Tutorial - Gradient Texturing (Game Assets)

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  • เผยแพร่เมื่อ 19 ต.ค. 2024
  • Learn how to use Gradient Texturing in Blender 2.9x to texture 3d models. A very efficient way of texturing game assets for mobile devices. Using gradient textures, you can make your 3d assets look so much better than using flat colors, and you can still do it by using a very small texture size!
    To create a Gradient Texture, I will be using Affinity Photo. It has a very powerful, easy-to-use, and non-destructive Gradient Tool.
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ความคิดเห็น • 71

  • @ThreeBooleans
    @ThreeBooleans 2 ปีที่แล้ว +22

    Thank you seven thousand times. I've been avoiding texturing for 10 years :p You're the first video that actually taught me to "be not afraid"

  • @czardrum
    @czardrum 2 ปีที่แล้ว +2

    6:42 the mushroom is looking good!

  • @fabiovaz2460
    @fabiovaz2460 3 ปีที่แล้ว +20

    Thank you very much! Simply perfect. They are people like you, who make the internet the best place to seek knowledge.

  • @Zalagath
    @Zalagath 2 ปีที่แล้ว +2

    I suddenly learned how to use UV maps...THANK YOU for making it so easy to understand!

  • @yezzzsir
    @yezzzsir 3 ปีที่แล้ว +5

    I liked the way you integrated the moss at the end. Well done!

  • @shazboi
    @shazboi 3 ปีที่แล้ว +5

    Idk 3D modeling but imma watch it to procrastinate on my current stuff

  • @fernandonunezvela
    @fernandonunezvela 8 หลายเดือนก่อน +1

    this tutorial is amazing, thank you very much

  • @randfamous
    @randfamous ปีที่แล้ว +2

    very useful technique ..... thank you bro

  • @YuraNebov
    @YuraNebov ปีที่แล้ว +2

    Thank for this guide. Very easy and clear explanation of this theme!

  • @mikerobinson8162
    @mikerobinson8162 2 ปีที่แล้ว +5

    Thank you for the well paced and clearly explained video. Helped me to understand the process much better.

  • @a3dadventure79
    @a3dadventure79 ปีที่แล้ว +1

    thanks man. i find this technique to be great for scenery. i can focus my time on texturing and shaders for specific objects, but this is great for the bulk of stuff!!!

  • @orpheuscreativeco9236
    @orpheuscreativeco9236 ปีที่แล้ว +3

    Great tutorial man 👍 Clear, concise, and very useful 🙌 Thank you for sharing ✌️

  • @Mayableification
    @Mayableification ปีที่แล้ว +1

    Thats amazing, will use this method for sure, thanks for sharing! ❤

  • @NaveenKumar-qr3yp
    @NaveenKumar-qr3yp 7 หลายเดือนก่อน

    Great explanation..........Could you pls explain how to harden and soften specific edges for game model?

  • @B4NTO
    @B4NTO 3 ปีที่แล้ว +2

    Simple Straightforward and Useful Tutorial Thanks 🍁🍂🌲💙

  • @ArkadiuszFlak
    @ArkadiuszFlak 3 ปีที่แล้ว +3

    Fantastic idea, simple and impressive!

  • @rathodmukendra8924
    @rathodmukendra8924 2 ปีที่แล้ว

    Simply awesome 🙏🏻

  • @kanatahiba
    @kanatahiba 2 ปีที่แล้ว

    I'm very new to 3D, so thank you so much. I was wondering how some games did this and couldn't really figure out how to replicate them.

  • @pradeepdurai8661
    @pradeepdurai8661 2 ปีที่แล้ว

    Really Splendid Work. 💛

  • @robinbutler7530
    @robinbutler7530 3 ปีที่แล้ว +2

    Really great, thanks!

  • @veskibateman2070
    @veskibateman2070 2 ปีที่แล้ว

    Thanks for the tips, excellent video and super-clear!

  • @leticiamedeirosdelcol2837
    @leticiamedeirosdelcol2837 ปีที่แล้ว +2

    QUE LINDO!!!

  • @rafaellewis1263
    @rafaellewis1263 2 ปีที่แล้ว

    This is fantastic, thank you very much!

  • @swalscha
    @swalscha 2 ปีที่แล้ว

    Love it, thank you!

  • @kobutorstudio1605
    @kobutorstudio1605 2 ปีที่แล้ว

    Very nice tutorial!

  • @karaemn
    @karaemn 2 ปีที่แล้ว

    Great tutorial thank you!

  • @mus_cetiner
    @mus_cetiner 2 ปีที่แล้ว

    Love that.

  • @muratozyurt1656
    @muratozyurt1656 ปีที่แล้ว

    Very nice.

  • @Atomic-toons00
    @Atomic-toons00 ปีที่แล้ว

    beauty

  • @Andrxano
    @Andrxano วันที่ผ่านมา

    hey, can I use these assets for my mobile game ? ofcourse I will credit you on my game!

  • @wesleyalves7261
    @wesleyalves7261 3 ปีที่แล้ว

    Great ideia!

  • @nirvana7352
    @nirvana7352 2 ปีที่แล้ว

    awesome!

  • @brazzucastudio
    @brazzucastudio 2 ปีที่แล้ว

    thanks!!!

  • @listenheart5967
    @listenheart5967 ปีที่แล้ว

    You can scale easy to one point in UV wrapping using scale button "S" then push num "0" and thats it

    • @LMHPOLY
      @LMHPOLY  ปีที่แล้ว +4

      Then you won't have a gradient if UV Island is scaled down to 0. What's your point here?

    • @listenheart5967
      @listenheart5967 ปีที่แล้ว

      @@LMHPOLY ah, ok, I thought the purpose was to use color palete as UV texture. But here is about using gradient palette as UV. My bad.

  • @rvke3763
    @rvke3763 2 ปีที่แล้ว +1

    I love your accent

  • @marto561
    @marto561 2 ปีที่แล้ว

    nice!

  • @schouffy
    @schouffy 3 ปีที่แล้ว +1

    Good job! How come the end result is not pixelated with such a low texture size (especially the ground asset) ?

    • @LMHPOLY
      @LMHPOLY  3 ปีที่แล้ว +4

      By default, Blender uses 'Linear' interpolation for the 'Image Texture' rendering. Change it to 'Closest' and your texture will show up every pixel like in Minecraft.
      Basically, it's the result of how Blender renders the Texture.

    • @schouffy
      @schouffy 3 ปีที่แล้ว

      @@LMHPOLY Okay I was expecting that but the result seemed too clean! Thanks for replying.

    • @Sober-MindedYT
      @Sober-MindedYT 2 ปีที่แล้ว

      @@LMHPOLY does unity support linear interpolation for textures?

    • @LMHPOLY
      @LMHPOLY  2 ปีที่แล้ว +1

      @@Sober-MindedYT Yes, if you put this exact texture to Unity, it will look the same like in Blender.

  • @SAMAR_178
    @SAMAR_178 2 ปีที่แล้ว

    brother can you please make a tutorial oh gradient texturing for landscapes

  • @MR-br2uv
    @MR-br2uv 2 ปีที่แล้ว

    Спасибо!

  • @adventus8779
    @adventus8779 2 ปีที่แล้ว

    Is this a better option as opposed to using something like a toon shader? In terms of project size or is there no difference?

    • @mandisaw
      @mandisaw 5 หลายเดือนก่อน

      Two separate things. To clarify, texturing sets the base color (aka albedo), the shader determines how light interacts with that color to produce the final render "look". A typical toon shader would turn that smooth gradient shown here into distinct bands based on lighting - like dark-brown (shadows), med-brown (midtones), light-brown (highlights). Using a shared texture+material for all the objects already saves you on project size (fewer, smaller textures to ship & load), so the choice of shader is really up to what look you're going for.
      Having fewer shaders/materials overall will improve performance, again since there are fewer to load, but what those shaders/materials are is entirely up to you (and what your device/target supports).

  • @naeembabakheil
    @naeembabakheil 3 ปีที่แล้ว

    v good .... +1

  • @aronimo5800
    @aronimo5800 10 หลายเดือนก่อน

    which image editing program were u using?

    • @LMHPOLY
      @LMHPOLY  10 หลายเดือนก่อน +1

      Affinity Photo. It's probably the best image editing software that can fully replace Photoshop and no subscriptions, buy one time only! I highly recommend it as an artist.

  • @MrJimArt
    @MrJimArt 9 หลายเดือนก่อน

    Would you mind adding a transcription please?

  • @bluecrystalstudio402
    @bluecrystalstudio402 3 ปีที่แล้ว

    It looks nice but I would be careful with painting shadow on a texture :)

  • @HitesH3D
    @HitesH3D 2 ปีที่แล้ว

    how did you use sky texture. i cant find any options for that plzz help.

    • @LMHPOLY
      @LMHPOLY  2 ปีที่แล้ว +2

      When you open the *World Properties* tab (0:22), you will see a *Color* option and a little yellow circle near that. Press on that yellow circle and choose *Sky Texture*. Then set it to *Preetham* - the one I used in this video.
      P.S. I'm using Eevee render engine.

    • @HitesH3D
      @HitesH3D 2 ปีที่แล้ว

      @@LMHPOLY thank you

  • @naenjamal4827
    @naenjamal4827 2 ปีที่แล้ว

    how to add that sky texture?

  • @patek2385
    @patek2385 3 ปีที่แล้ว

    How did you make that sky background for blender? Just the gradient?

    • @LMHPOLY
      @LMHPOLY  3 ปีที่แล้ว

      I used 'Skybox Texture' and EEVEE render engine. Go to 'Shading' tab at the top and change Nodes from 'Object' to 'World'. Add 'Sky Texture' node and set it to 'Preetham'. Set Turbidity to 2.100. That's the setting s I've used in the video.

    • @patek2385
      @patek2385 3 ปีที่แล้ว

      @@LMHPOLY What about the color?

    • @LMHPOLY
      @LMHPOLY  3 ปีที่แล้ว

      @@patek2385 BG color will change if you use Sky Texture as I said. Make sure to plug 'Sky Texture' node 'Color' output to 'World Output' node 'Surface' input.

    • @patek2385
      @patek2385 3 ปีที่แล้ว

      @@LMHPOLY Last question, how did you make those sharp shadows? Somehow I have only soft shadows in evee but sharp in cycles.

    • @patek2385
      @patek2385 3 ปีที่แล้ว

      @@LMHPOLY My sky color only changes to blue when Im in cycles, its gray in evee.

  • @djastas-r9y
    @djastas-r9y 3 ปีที่แล้ว +2

    я первый

    • @LMHPOLY
      @LMHPOLY  3 ปีที่แล้ว

      I'm second :(

  • @Adel508Tkd
    @Adel508Tkd 3 ปีที่แล้ว

    How can i make a rope? For a game ready asset? Idk how to curve it or make the textures for it..

  • @dr.jackshephard4733
    @dr.jackshephard4733 3 ปีที่แล้ว

    Loved this, thank you!