Advanced Tool Guide (with the fanciest tricks) - Lethal Company
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- เผยแพร่เมื่อ 20 มิ.ย. 2024
- Updates in the description!
Check out my other videos below! I also stream at: / wurps
VOD Channel! - / @wurpsvod
• Update 47 summary! Maj...
• Advanced Tool Guide (w...
• Advanced Map/Moons Gui...
• Current detailed moon ...
• Radar Booster Flash is...
• Advanced Terminal Guid...
• High quota FULL RUN, t...
• Jetpack Flight Guide +...
Update 45: Rail cheese nerfed
Corrections: RECEIVING walkie chatter turns out to not attract dogs whatsoever, be it the beep or hearing voices. Talking into it counts as regular talking though, so don't speak into it still, use text. There turns out to be no reason to ever turn them off, the side near dogs can just type. Text does not appear to alert dogs sending or receiving in proximity.
/ wurps
Timestamps:
Intro: 00:00-00:12
Keys: 00:13-1:12
Fuse Box: 1:13-2:08
Walkie-Talkie (Read correction in description!): 2:09-3:29
Flashlights: 3:30-4:11
Shovel: 4:12-5:24
Boombox: 5:25-6:19
Lockpicker: 6:20-6:35
Extension Ladder: 6:36-8:20
Radar Booster: 8:21-9:10
Stun Grenades: 9:11-9:48
TZP Inhalant: 9:49-11:47
Loud Horn: 11:48-12:21
Teleporter: 12:22-13:32
Inverse Teleporter: 13:33-14:14
Terminal: 14:15-15:25
Zap Gun: 15:26-16:37
Vents: 16:38-17:23 - เกม
Jetpack section: th-cam.com/video/xuBJi0dZ4QA/w-d-xo.html
i think im in the wrong fandom (i might check lethal comapny cuz this looks interesting)
@@YiSangLimbusCompanyIt always feels weird to come from a jetpack joyride video to this, amirite? Must’ve been wurp’s jetpack comment.
Lethal Company vids are blowing up right now!
A good way to figure out if your teammate wants to get teleported back to the ship is when they scream with pure terror into the walkie
Screams don't entitle employees to a break, they need to bring profit
@@Wurps it IS in their contract after all.
gd someone promote this guy (𝘛𝘩𝘦 𝘊𝘰𝘮𝘱𝘢𝘯𝘺 will remember that!)@@Wurps
Btw where do i look at the walkie to see the batery i zoom in on it and i cant find it
battery amount is in the same spot for everythin, if its in ur hand and ahas a battery it will be on the top left @@YanAhyanYana
One almost-useful trick I discovered with the inverse teleporter is that you can use the bodies of your crewmates as remotely deployable radars, albeit to random locations in the facility. Can be semi-useful for finding the locations of loot as well as assisting other teammates with navigation in areas near them. And when you're done, you can just teleport the bodies back, assuming that you have a normal teleporter
Radar boosters would be more useful if they were teleportable
Big brain. Crewmate bodies are the real radar boosters
Dead but still useful. Same as if they were alive.
Great trick. Also sending in 1 by teleporter the moment the map loads can get alot done.
@@cyberwarlord7363I like having a few people inverse teleport right away while any other crew members (using the more company mod) walk in and someone stays on terminal
i also discovered on accident that you can actually bring 1 item with you through the teleporter if you grab it at the exact second you get teleported, i managed to bring back one piece of loot back to the ship but it is difficult to do consistently, my crew made it a mini game in the company moon at one point where we try to bring a large axle with us through the teleporter
I am attempting to try this with the inverse teleporter, in order to smuggle items into the map so you can bring a flashlight along with you. I just had an attempt that lead to the flashlight technically staying in my hand, however it is not visibly in any inventory slot, it can not be turned on/off, and I can not interact with any doors currently. No items on the ground to test if I could pick anything up, but it looks to have pretty thoroughly "softlocked" me, the ship left without me and the day ended so it wasn't a true softlock, but I couldn't leave the salvage site and thus couldn't get to the ship to leave.
WAIT ARE YOU HIM ? the titan run, where we kept playing just titan and we had amazing runs
just make sure the host doesn’t do it lol
Oh right I remember doing it when the game released when the boys brought aparatuses to the wip machine under the company building so I brought them back using the tele like that
@linkthezombie6065 when the host does the glitch they become softlocked, so yeah don't try it if your the host
One small tip - you can make the worm hit the beehive and he will kill the bees leaving the beehive empty. Works well when there's like 2 beehives right near each other, he can hit them both at the same time and you'll get that loot.
interesting, I guess the worm deletes the enemies instead of damaging them
@@WurpsIt does, it can even delete the forest giant
how to do and not die
@@Gurpefywhen the worm prepares to attack, do a short sprint forward then keep walking when out of range. It should activate behind you.
As far as looking at teammates on the monitor, their dot is paler if they are dead. If you flip between an alive teammate (yourself, if you have to) and a dead one, the dead dot is much less vibrant and you'll know to warp them in.
yeah the lighting on their corpse differs, but i've seen outlier situations where a living person was dim
@@Wurpsperhaps it's a whole range instead of binary? Like from dead to full hp and everything inbetween?
I think they’re different based on the lighting like in the outside regular people look like corpses too
@@emilianozamora399at 14:16, you can see the pips changing color as they walk under the overhead lights, actually rather neat
@@mcbvideogamesI suspected the opacity being set by the HP as well. I think this makes the most sense.
*Regarding the red cabinet in the ship:*
• You can stack items inside the cabinet indefinitely in any one location of your choosing. All you need is:
1. An empty space to receive the Store Item prompt
2. After holding E to place the item in the cabinet, drag your mouse to the location you actually want it in, and when the prompt completes the held object will be placed where you are looking. - This is especially handy for stacking keys, flashlights, walkies, etc. all into one spot in the cabinet for the cleanest organization possible.
• You can also control the orientation of items placed inside the cabinet. All you need is:
1. Face in any cardinal direction adjacent to the cabinet, and drop the item (e.g. a flashlight while facing Away from the cabinet).
2. Picking the item back up will store the item's rotation, and placing it into the cabinet will store it with the same arrangement. - This is definitely over the top, but I like making my cabinet look pretty, what can I say?
Hope this helps people looking for more ways to design their ship layout, and to all of you who put scrap in the cabinet I wish you a flooded March.
true, honestly lately I just dump similar items in piles on the ground
whoa thats pretty neat, thanks
I would 100% LOVE a terminal guide. I enjoy the game, I like going in, but for some reason I absolutely love playing the chair-man role. But I barely know stuff yet so a guide on that would really help out - especially since I haven't found anything on that subject yet on youtube
agreed
Just wait for mine, it'll be the best! It'll be on the weekend
@@Wurpsless goooooooooo!!!
Have their been recent updates? Seems like the creator might have placed some new spawns to get people to use more items haha. Seen some runs where nothing was spawning up there it seemed and then a later video it started happening
what about turrets that dont show a name like "c7"? I get that if it does you just type the name
The Teleporter can also be useful for clearing landmines. If you stand on a landmine & get teleported back to the ship it will detonate the mine without damaging you.
There's an easier strat for the titan ladder, which is to point it far left (maybe like a 45-60 degree angle) from the top. Everything you drop from there, without even being fully at the end of the ladder, can be dropped to the very bottom of the staircase. It also saves you the trouble of dropping everything onto the first bit of the stairwell, too. So 1 drop for a small walk vs the 2 drops for basically right in front of the ship.
I used that one first but ended up swapping to the one in the video when giants kept guarding the loot stash up there
Good guide! The inverse teleporter trick can be real evil
tip with the ladder is place it extended for a lootbug to pick it up once the ladder de-extendes it will instantly kill the lootbug for some reason
Damn I have to try this now lol
Wanted to add one thing about the teleporters. I have seen twice now where somebody has managed to bring an item back. The first time somebody was getting warped with a snare flea on them. They had picked up one piece of loot (soda I think) and had it with them after coming back to the ship. The other instance was that I had grabbed a duck in the last half second of getting teleported and had it with me in my hand when I went through. Not sure if it was lucky or can be done consistently, it's also likely this will be fixed in a future patch
Please include some of the loot items that have special effects in your next guide? Air horns, toy robots, apparatus (self explanatory, but still), and so on!!
I almost included the toy robot and teeth! Some people don't know you can make them shut up by dropping them and picking them up repeatedly. Apparatus can also be used for fancy floating ship lighting if you temporarily move the cupboards, drop it on top of it where you want it, then move the cupboards back to the original spot.
@@Wurpstoday I dropped the teeth like 20-40 times unironically and they didn’t shut up I was getting so mad it was so funny :,)
Was literally like “WHY WONT THEY SHUT UP” :,)
@@unamite3762 I think it's just a robot thing I also tried that a lot and no no shutting up
Hella fun getting them to the ship with dogs on the loose tho
I think some things worth mentioning about the Shovel is that the Stop Sign and Yield Sign are significantly heavier, so once you're able to sell your scrap for the first time, you should sell all of your Signs immediately. The profit you make from selling your Signs is greater than the cost of the Shovel anyways. Seems like an obvious tip but I see random people that I play with keeping their Signs for no reason
Also you can unironically disarm Landmines lol. By cleverly dropping your item so your speed is fast enough to escape the explosion radius in time. Maybe not that useful but you could possibly kill an enemy with this method if you are clever.
th-cam.com/video/lereJC6Oqms/w-d-xo.html
That's pretty cool! A note on the stop sign is it's very easy to find if a snare flea is on your head since you can scan to locate it, which is definitely a plus
@@WurpsI also feel like the stop sign specifically isn’t suuuper different in weight compared to the shovel, so I like replacing my shovel with it. If I die I still get to keep the shovel in the ship and that way I still have one
@@unamite3762Stop sign weighs only 2lb more than the shovel but the yield sign weighs over double
I did have an idea that you can send the team in via inverse, then simply teleport them if you know they're stuck (running into doors is a big giveaway). This can also sorta give you an idea of what the layout is. But of course there is that gamble of going in naked.
Grab an item the last second you get teleported
There's also the problem of the time loss for anyone you have to TP back that has to run back to the facility.
It's actually a good strategy. Me and some mates were doing it and it was all going well, until one time me and this guy teleported in, and I immediately heard muffled gunshots... Turns out he was teleported right in front of a turret lmao
@@MACHINEBUILDER That's part of the fun lol
we've been teleported into a sudden drop from somewhere to the death of someone in the past. I don't like it myself.
You can instantly kill snare fleas by leaving the building through both main and fire exit while they are on your head.
These videos are a huge help! I have been grinding this game on stream! A video on any terminal tips you have would be greatly appreciated!!
The Radar booster also highlights the level layout for the person viewing on the terminal which is pretty useful if you have walkies
This might be the company's greatest asset.
one thing that is useful that is most likely a bug with the ship monitor, ive found that when you monitor a dead person who is inside the complex, even though they're inside the arrow that points to the ship when you're outside is still there even if the ship icon isn't. If you know someone is inside and you watch them and the screen has that arrow on the bottom right you know they're 100% dead. I don't know if this is an isolated glitch or it happens quite literally 100% of the time but it's useful to know if you see it
For the zap gun theres a glitch where if you sit in orbit and aim the zap gun at your friend while theyre sprinting you can spam the zap gun at them and sometimes youll be able to have a permanent beam set on them that makes their sprint toggled on permanently no matter if their stam bar is depleted though they cant jump (also makes them faster depending on the timing) its pretty inconsistent but very funy
Having visual motion signs for "hey, please teleport me back" is good too, like rapidly spinning around your player and camera for the inverse teleporter so the ship guys knows you're either stuck or really just need to go back for whatever reason.
Teleportation you can bring one item, a group of us tested it out, but it seems that you need to pick it up at the very very very last mili-second, like no joke super slim chance but when timed well people get good at it, and one of us in the group actually mastered this can now travels with a walk-talkie, through the teleporter
Thank you for the guides! My use for the loud horn would be to use it tell your team if someone died, or to signal the walkie talkie guy to turn it on
very, VERY GOOD guide! thank you for this guides, very helpful for guys who just joined a few days ago
This is THE most in depth video of this game. This video needs to be shared to the steam community page for this game
Great video as always ! Cant wait for the terminal video
knowing what i now know about vents makes everything so much more clear. What's really funny is that I bore witness to a coilhead spawning from a vent, but didn't understand what was going on
Man I didn't know there was so much to know which wasn't straight forward. Like every single tip you gave out is hard to find alone but is so useful it's crazy
Theres also a trick you can do with the ladder allowing you to fly decently controlled, its no jetpack but it can still be useful in niche situations
Love your videos! Very detailed and informative. Liked and subbed ❤
Dude, ever since I started using the terminal, YA. It's super strong, super useful. Look forward to the guide being enlightning.
i love being the guy in the chair but you can't farm clips that well lol
for sure, it's a chill thing that can get kinda quiet unless you're using discord/walkies
soon!
@@Wurpsi hope there a lot of stuff cause im loving your guids
Excited for the terminal guide!
Hey thanks man this video was a great help to me who plays solo most of the time
solo? that sounds rough! I play a lot of public lobbies, there's cool people out there (be really picky though, lots of weirdos)
Excellent guide, thanks! ❤
bruh, im not even 7 minutes in and ive already learned a crazy amount!! Holy shit. Thanks for sharing! Gonna try these out now :)
Have fun!
The teleporter is a crazy valuable asset if you have a competent monitor guy who knows their stuff, it would minimize casualties quite effectively, giants don't become life threatening anymore cus you can just tp the guy away once their seen, can save people from snair flees, helps with recovering dead bodies, which.. Lets be honest, it's the main use for teleporters, they also, most importantly, help your crew members keep their sanity
Amazing video bro subbed for the terminal vid!
Welcome!
you're the only person in this game who ever guided me with a beacon, before I figured out about walkie talkies
Waiting on beacon buff tbh
2.94k Subscribers? Bet that will change soon. This is my first video I've seen from you, hope to see more :D
Soon!
Great Video bro, you're doing us all a service!
One thing to note on the radar booster is that you can activate it and leave it for hoarding bugs to find and bring to their stash. Downside is that it could take awhile for them to pick up enough stuff before time runs out, i mainly did this with mikes tweaks mod making the days longer
I'm not sure since I haven't tested this but in theory you can also use the radar booster to attract dogs away from the ship by placing it next to it and a little away. Then just pinging. Then again the horn tends to work fine for this.
Great guide!
You can also use lazer pointers on trick forest giants to have them follow the beam like cats
VERY helpful. Nice work!
13:47 you can bring an item with you using inverse, grab something at the very last second right before you get teleported and that item will go with you. this also works the other way around, if a teammate is asking for tp, if you tp them and at the very last bit of the blue tp animation they grab the item, the item comes back in his hand! we found out this today xD
My Brain is pulsating now with knowladge thx my guy
Brilliant ideas with the radar booster. Could place it halfway between the ship and the facility and watch for enemies between there
I often put a radar booster in the center of the entrance room, the light can be seen from far away and aid in navigation.
another W guide by the goat Wurps
W comment
the real use of the inverse teleporter is to time its usage with the normal teleporter to snatch someone and fling them to danger in the facility
that same spot where the dog got you through the wall in the ship, I got struck by lighting in that spot while on the terminal
oh dang, you can also sit in that corner and smack the wall and take down a bunch of eyeless dogs, but they also might get you
6:00 you forget to mention that the boombox calms the blob down and it doesn't damage players. hence why when you entered that door it didn't hurt you
Last I heard there is a bug that made it still damage unless previously angered, although it may have been fixed
The signal booster also has an infinite stun! You can type flash to blind. The inverse teleporter can also drop you into a pit
radar booster: you can also use "flash " in order to cause the bright light to flash white blinding (SOME) enemies
Commenting for support. Great video
Very well made video more of these pls!
Why is your voice so smooth and calm like dang its Morgan freeman level nice
If only!
Btw my best tip is that you can jump off the top of titan multiple times straight to the ship without dying
It's infinite times if you don't use jetpack and wait for critical injury to recover!
I used to think the inverse teleporter sounded really bad, but after using it for a few runs I've realized it's actually quite strong. The risk to reward is pretty good most of the time if you take some basic precautions.
Radar booster also has a flash input. Not as strong as a flash nade, but is reusable.
@wurps, TZP inhalant can be used on planets like rend and dine to get all four people back to the ship and stay out later. You buy it on sale and leave it at the entrance, and everyone takes a hit.
So happy that your videos are now coming regularly, I was missing them.
With vents I'm pretty sure monsters actually make different sounds when spawning in because I swear I can always tell when it's a coil head spawning from them
The sound still playing through the walkie when its dropped its so useful. If I'm trapped by noise related enemies I can drop it and ask my team to scream into it and the enemies should be attracted to the walkie while I get away
Thanks man this is so helpful
Amazing video. Great content. Id want to see a dinosaur theme of this game or "the thing" movie theme.
Besause my group plays with up to 8 players (vanillia otherwize), the TZP is really good for whoever becomes the deticated loot hauler.
I barely have one person to play with, I can’t imagine 8 omg that sounds so fun
@@unamite3762I’m in a server that plays as a large group here and there, want to join?
@@unamite3762play with randoms
8:21 Radar Booster FLASH BANG
Putting [Flash name] in the consol will make the Radar booster with that name do a flash bang (not a stun bang) which makes giants freeze and drop Employees. They also make a loud groan.
Ty for the guide :)
thanks for watching
Homie is creating Lethal Company Wikipedia all by himself
When I one day play this game I will be so ready 📝
15:03 was so clutch holy shit. Saved that man's life
You can use a ladder to "disarm" landmines
Very common thing teammates will do when wanting to be teleported is spinning in circles while standing still so you can see it on the cam. Relatively safe strat as long as you aren't stuck in a staring contest with a coilhead.
It's been tested and confirmed that eyeless dogs are NOT attracted to incoming transmissions from the walkie-talkie. They are attracted to the sounds of you turning your equipment on and off.
Radar booster can also act like a safety line late-game. They are so ridiculously bright that as long as you place enough of them inside the facility it becomes hard to get lost. Late-game you have enough money to make them completely expendable.
Tried, sadly does not work but would be an amazing feature and radar boosters would be goated if that was possible
@@Wurps i think they mean leaving a breadcrumb trail of boosters, which i can't see why that wouldn't work, although the addition of spray paint makes doing so pointless
9:55 reminds me of a Morrowind item called "Boots of Blinding Speed." The blinding part is literal. You can't see with them on.
A somewhat safer way to bait dogs into lightning would be to put a key by an active boombox around 2pm. The boombox will last ~8 hours which should be long enough to kill most spawned dogs. This is just theorycrafting though, lightning might turn off a boombox...
Also, on the top of the loud horn, always close the door before holding it for the purpose of luring dogs, or they might just decide to path into the ship and kill you if they're on the door side.
It's true that there isn't much point to using a zap gun if you don't have a teammate with a shovel, but one time I zapped a bracken that was charging me and it backed off immediately after I stopped zapping it. I don't know if its anger meter gets reset by stuns or if I just got lucky.
After some practical experience I have found the boombox to be largely ineffective as a dog deterrent... Depending on where the dogs spawn they might ignore the boombox entirely and I'm pretty sure they will always ignore the boombox if they can hear a player-generated sound. Shame, because the boombox has so little utility in the first place.
“Being super fast and super blind isn’t something I want”
Laughs in Morrowind
As soon as I woke up this morning I thought, a coil of rope would be a great addition to track the way back. Here’s how it works. It’s a one handed item and is quite heavy at first. Left click to drop one end of the rope and as you go further it’ll get lighter and lay the rope on the ground. If certain distance is reached the other end of the rope will also be on the ground and the item will no longer be in your inventory. Either picking up after use, or left clicking again while in use can retract the rope.
Isn’t this a great idea?
about the walkie talkies- Dogs can hear you toggling it and triggering it to speak into it, but they CAN'T hear received communications through it(at least as of v40). if you have one on, it's better to leave it on rather than risk attracting a dog with the beep of it turning off.
Updated
also, the pro flashlight is 5lbs heaver than the weightless 0lb flashlight which may deter some players but it usually doesnt matter
Great guide and thanks for the epic strats, that key strat I never would have thought of that 😮❤😊. Also like the worms killing bees comment man, your guide and comments went wiki 😂❤
If you smack a slime with a shovel or a flashbang, then play the boombox, you can tame the slime by having it be attracted to music and "dance" on it
I didn't know LockPicking lawyer play Lethal Company, nice
Idk if it was changed but I don’t recommend stub grenading the braken. Just increases its anger level and afaik it doesn’t actually stun them.
Zap gun. I learned first hand, that the forest giants will drop you too, if you zap them. And you can wrestle two of them with the zap gun, if you are fast enough.
Had the chance to buy one when it was 50% off, and it saved the mission, but not me.
Hi bro, I just watched your video to find out what use can be given to the different objects in Lethal Company. I was fascinated by your video and I see that it is very well explained. The problem is that in the Spanish-speaking community there are not many videos that explain things about the game. That's why I wanted to ask you if I can use your video and your images to put voice in Spanish to help the community. Thanks
another thing is to ask if you can add spanish text under the Closed Captioning thing of this video !! :D
@wurps
haha holy shit I remember you from deathgarden, gl on the youtube grind
An idea I had that I haven't tried yet, is to use the inverse teleporter and try to see if you can teleport one or more radar boosters into the facility, so you can get some preemptive map data on your monitor. Could be very useful for solo players
Can't teleport with items
teleporter teleports only living objects, but if you manage to do it tell me pls, value of radar boosters will be stonks then
It is possible to bring items but it's an exploit and not intended so it'll probably be patched
you can't do this with radar boosters sadly, but you can do it with your friends' corpses! :D
@@katuli3677 Yes I feel like radar booster is a bit useless, except to serve as a decoy to distract the blind dogs away from the ship, but even that means you will probably have to leave it on the moon and loose it. Dev should add the possibility to at least be able to teleport it back to ship. Reverse teleport would be the cherry on the cake :)
The terminal reminds me of Duskers in terms of how it operates, as someone who doesn't play Lethal Company. You type in commands and they reflect actual things on the game map. In duskers, you use this as basically a way of controlling not only the map but also your drones.
However, since you don't have to control the element you want to keep safe beyond communication and controlling the map, this is actually far more powerful since you're not cycling through 50 macros to tell drones what to do and then decide how to handle certain things on the map whilst trying to manage drones as well. You're managing autonomous players who have their own skill levels that don't depend on you necessarily, and thus terminal's map control element is maximized.
Hey, i've discovered a pretty cool trick for the zap gun, it probably is a bug and may be patched but, If you zap a teammate in the back while he is going forward it will faster his momentum by an absolutelly crazy speed (May launch OOB) It can't be used to tp them or speedboost them if they are very heavy
Ooh, how fancy
quite so
Good video
thanks!
I guess since this game is new I see a bunch of people essentially running around in this game like a chicken with its head cut off lol. I have been wanting to see some more coordinated team play and I hope this video will foster that
Also, I'm the chosen chipmunk?? LETS GOOOO 🙌
I have a question can you please answer me
Sometimes i walk in bunker and there are a brown wall blocking the way is theres anyway to open or break it?