Things I Got Wrong Or Missed I havent once looked at the wiki or any videos apart from tip 99, so that's why there is so many that are wrong and every comment proves another tip wrong 😂 probably should have fact checked them all and reworded everything to be 100% clear but it is what it is. 1:30 I, and your teammates would not recommend this as dogs cant wander in without hearing sound and can get trapped inside if they do 2:08 You can no longer jump up the rock as slopes were changed in V50 3:19 Dine's fire exit was moved in the V50 Update so you no longer need a ladder to reach it 3:41 - This is more the "backrooms" and has absolutely no influence on anything about the bracken 3:56 You can kill the spider in a straight line just be careful that on the last hit it will speed up a little bit. 11:27 Loot bugs can also hear you 12:35 Jump onto the pole to not take fall damage 13:38 They now hunt in larger groups and are less scared the more of them there is 14:00 I Held the jetpack for too long and exploded because of that... not the height 16:29 Its the closer to deadline you are the more enemies spawn in 17:12 its a 70% chance to spawn two if the game isnt already going to spawn two enemies (they spawn in cycles) 17:27 This will no longer teleport you back to the main entrance in the V50 update and will just kill you 19:00 You are only slowed once you get to critical health and not when you get hit 19:58 They Cant split and I have just seen two on top of each other 3 times without seeing the other one appear 20:40: Lightning will strike items closest to you and that so happened to be the key 23:59 It Will make you have a VERY high chance of being targeted not guaranteed 27:57 There can be 5 on any map 29:10 if you stand up for a split second after the first shot the nutcracker will no longer move away or towards you. This was also patched in the V50 update :( 30:32 Was patched in the V50 update and you cannot crouch while sprinting
Another good tip: if you guys wipe and you REALLY don't wanna lose that save or you progress, if you quit the game before the ship leaves, you will revert to the last day you were on with all your stuff.
8:54 I find it funny how if you ignore the fact that the other entities in the room are a walking box and bugs, it looks like the jester is protecting innocents that are fearing for their lives.
#13 is a myth - that room isn't a bracken room, it's just a completely normal room The ACTUAL bracken room is randomly picked and is usually the farthest possible room from the main entrance (There's probably a chance that that room is chosen as a bracken room, but it's the same chance as literally any other room) Edit: 11:06 - you probably mean "conductive", not "magnetic"
@@Fo0516 #13 said that, and I quote, "seeing a bracken room does not mean a bracken spawned yet. Brackens come from vents like all other enemies". There's no way of telling whether an assigned room is or isn't a bracken room. EagleSpy said this while looking and gesturing at the yellowish room and since it's commonly assumed to be the "bracken room", I thought he was implying that the yellowish room IS the bracken room (which it's not).
@@AltAccount-oh6ey Some people call it the bracken room even knowing it has nothing to do with it, it's really a misnomer. you're assuming by "bracken room" he means the room where the bracken drags bodies, that's not necessarily true
I have actually taught many of these to other players. The shovel vs street sign in particular. Had some kids say, "dont sell the sign, so we have a weapon." The sign was worth 35.
Yeah only use the street signs if you're really desperate for a weapon if you don't have a shovel and you find a yield sign in the facility just take it I've killed a bunker spider with it before but something I would definitely not keep
@@RandomPerson8492I actually did that one time I was running in the hallway and I observed that there was a stop sign then a snare flea immediately went on my head and I went to where I thought where the stop sign was and I grabbed it and slapped it off my face then a thumper started to rush towards me and I killed it right then and there by circling it it was insane
@@htspencer9084 or they are frickin being funny and the joke is that he cant turn that fast but you take everything seriously because your five years old or his being serious and he has highsenstitivity or what you said about the mid turn
@@LegionA.Bedard Jetpack's "overheat" level doesn't reset immediately upon deactivating it, it's a somewhat slow process when it comes to flying, so it's more likely than not that he died to "overheat". You can use Jetpack Warning mod to understand what I'm talking about.
The thing you referred to as adrenaline before is actually paranoia. Meaning it's not just dead bodies that increase chances to get haunted by the Ghost Girl. Encountering any aggressive monster will cause that effect and increase your chances to be haunted.
@@Fo0516 turning your head around a lot however does make your sanity drain faster, hence why at the end of a run the game says who was most paranoid so they would have been the target if ghost girl spawned
You can look at them while they are retreating and it won't increase their anger meter, however, if they stop, then they have entered their standoff mode, in which case you are right, do not look at them, because that will increase their anger meter
sorry if this comes off as rude, but why do people take the effort to capitalize every single word in a sentence, even if they dont need to be capitalized
very helpful and entertaining video here. even with over 100 hours i didn’t know a good number of these and will definitely be using them to show off in front of my friends lol
11:28 More enemies than Eyeless dogs can hear you. Bugs can hear you and return to their nest, Hawks can hear you and wake up if they’re sleeping, Forest Keepers used to be able to hear but were made completely deaf in v45, and the new Maneaters start crying if they hear a loud sound.
19:59 BlobAI doesn't have any implementation for splitting in 2 or more parts, or spawning another blob next to the first one. Yes, sometimes hydrogeres traverse together, but this is only because there can be more than one spawned on the map, unlike, for example, Bracken.
Hey mate just about the best lethal tip video out there and im really sorry i spoke when you were recording sorry. Also i did learn a few things about the company ty.
24:00 Holding item that are worth more than 150 isn't automatically gives a target on your back for the ghost girl, but it bumps up your chances by 30, which is a lot, considering that getting critically injured only bumps it up by 10. But there's also other conditions like turning amount which can do the same 30 bump or insanity level that can give you a 50 boost, so being alone or in a facility can also bump your chances. One more thing, if you have a guy that just transfers items, but never goes inside the facility, they will still be targeted more often, just because of the value they bring onto the ship.
Important note though, all of these do not affect spawn chance, just if you are haunted instead of someone else. If she spawns, someone is going to get haunted.
@@SuperDestroyerFox Yeah, spawn chances are determined by the entirely different function in the entirely different code. I'm just talking about Ghost Girl deciding who to haunt
13:38 I wouldn't recommend getting close or looking at baboon hawks at all. These guys have an internal 'ThreatLevel' that they assign to targets that they see. Yes, initially you might not be that dangerous to them, but if you get close or make any sound near them continuously, they might think that you're more dangerous to them, so they will charge at you and try to attack you. So, the best course of action is to stay away from them and the area they guard, because it's most likely their 'camp' and getting close to their camp bumps up your 'ThreatValue' even more. So, yeah, just don't engage with these guys if you're concerned about your safety. You can also see on 14:00 that baboon hawk wasn't scared and most likely was transitioning into his attack phase by getting really close instead of hopping away.
15:55 54. That's just a buffer area; it's not really 10% bigger. Difference between the two is that if you were to let go of the run button, all that extra stamina would be lost. 16:26 56. This one is definitely not true, but it is close to the truth. Enemies actually spawn more often closer to the deadline. It likely seems like a result of loot just because you typically have the most loot right before the deadline. 22:51 75. This is close to the truth; each map actually has its own time. Experimentation is the only map where they wait until 5pm, though: other easy & intermediate moons are actually 2-3pm. Dine and Titan are also 3pm.
you can also tipe "switch" "name" to switch to a specific person and also you can shorten the names for example "switch the" would switch the view to TheEagleSpy.
I think playing lethal company to win instead of just goofing around with your friends kinda beats the purpose of the game. Knowing a few tricks is fine but diving deep into it might just ruin your fun (opinion)
Me personally I find it more fun to know how to deal with enemies rather than being completely clueless to them and dying, because no matter how much you know about enemies in this game they will always be a threat to you especially in numbers
20:41 In this example, key is getting struck more often, because targeted lightning strikes prefer items that are closer to the player or that are in the player's hands. In the video you can see that key is slightly closer than any other item lying in front of him.
"Once you become good at a game, you miss being a noob." Genious bro, so true... I just started playing this game for like 2-3 days, I knew nothing, but I got addicted, played 19.9 hours already, watched a lot of videos and... I gotta admit it is way scarier when you know nothing about the game and don't know all monsters... it's a great and funny game still anyway ❤❤ God bless you reading this my friend ❤❤
46. looking slightly upwards makes you drop things farther. Depending on the railing you can drop stuff over it this way, it works on the ships railing. there's no need to jump. useful for titan 50. by turning on the safety and attempting to shoot you can distinguish between 0 and 1 shell loaded 54. Not sure where you get the 10% from, but in my experience your actual stamina bar is "the full circle" meaning your first and last 12.5% of stamina isn't shown as an orange bar 56. There is a similar mechanic that makes weather modifiers more common if one or more people on the ship haven't died in three days 64. Stamina isn't refunded "fully". It's refunded based on the amount of damage you took. At what rate i don't remember
#52: Stop signs and yield signs are much better because if a snare flea falls on your head you can't scan the shovel but you can scan the stop sign and the yield sign (unless you have a friend that follows you, he can pick up the shovel from the ground and hit your head causing the snare flea to retreat)
“Once you become good at a game you miss being a noon” amen brother, I miss learning and laughing at everything because I was new I miss the frustration and the excitement lmao
reminds me of the time that me and 3 other friends all went to the fire exit after the main was looted and there was a mine as soon as you open the door, half inside the door, and i would have tried to warn them but i couldn’t go back out. they came inside and it exploded and killed us all. It was a 3k quota run
Correction: eyeless dogs aren’t the only enemy that can hear. Baboon hawks and hoarding bugs can also hear. Contrary to popular belief, baboon hawks don’t get scared of your mic, but they do get scared of things like air horns. When a hoarding bug hears you, it will immediately go back to its nest
11:28 , #40 isnt entirely true. as proven in "The AI Behind Hoarding Bugs" video by "alter ego", hoarding bugs can get scared from you making any sort of sound (including talking) and they will go out of their way to instantly stop looking for scrap and go back to their nest instead.
Not sure if this was in the video, but in experimentation there’s a ledge next to the wall at the fire exit which you can jump down to to get halfway down, then jump the rest to get to your ship quickly
I actually found the jester safe spot in the mansion totally by accident. Not sure if it was that same one in the tv room, but it was on top of a shelf just like that. I freaked out over the sight of the mf just standing there looking at me for over a minute before I got teleported back 😭😭
11:28 a video called (the ai behind hoarding bugs) stated that if u speak/walk/crouch or use ur flashlight, the hoarding bug will go to its stash to prevent u from taking anything. (so lootbugs and eyeless dog)
14:01 Incorrect, you only explode because you push the throttle for too long. You can fly as high as you want if you manage your clicks and don't let jetpack overheat.
neither are correct, overheat is a different value and increases the chance of exploding depending on how long you've been using the jetpack, it's sort of random.
@@diztinger I've used "overheat" to simply illustrate my point. In reality it's more of a relationship between jetpackPower and forces that get applied to the player whether external or influenced by jetpackPower. That's true that once you use the jetpack, Time.deltaTime slowly increases jetpackPower while you're using it, but once you stop, jetpackPower starts to drain much faster than when you fly, so managing your usage is still the best strategy instead of putting your finger down on throttle and flying like a maniac. Anyways, I'm not wrong.
@@dessertlimbo I've been flying only up for the entire duration of a single round (12 minutes and 30 seconds) on Titan and I didn't encounter any kill triggers in the sky. Skybox isn't something you can reach in Unity, it doesn't have any boundaries or collision, it's purely visual in terms of rendering. Plus, some kill triggers are visible by the player's camera, (for example, in pits on Rend and Dine you can see purple rectangles in some places.) so we might have even noticed something like that if it were in the sky.
12:46 if you look straight up, you still can drop items of the railing without jumping. 28:13 you can also kill bracken easier by jumping over him when hes about to shoot 30:32 you can't sprint and crouch at the same time anymore...
Good video but i'm pretty sure the jetpack exploding isn't affected byyour height, instead it explodes depending on your current speed which is also why in the footage, you only died when you stopped stopping the jetpack every few seconds to lower your speed value. At least i'm pretty sure that's how it works.
@@ila0susing mods, it’s based on a timer, there is no overheat system. It set on a timer that resets when you charge it. It’s possible that it goes down quicker the faster you go but I havent tested it yet
when i try tip #1, the beehives just stay on the moon instead of coming with the ship. like when i start the ship, the beehive just starts floating and stays on the moon
@@TheEagleSpy no like. how do i explain this. the beehive stays in place, it does not come with the ship. when i drop it outside the ship, when i start the ship, it stays in place and doesn't come with the ship. yes i can bring it inside the ship but then the bees come inside the ship. i will try it again but this happened to me the first time so
#101 - If bees don't see their nest in their line of sight they wont go back to it and instead roam around or chase players even targeting them from insane distances. Learned this the hard way when putting it's nest on the ship without them nearby to see and return to it.
Maybe a bug but you can escape a giant by activating the ladder on the side of the ship right as you get grabbed. Don't have video but it happened and saved a run once for me
#48 my experience was that baboon hawks get scared by noice. was yelling for them to back away (i wasnt rushing at them). and they were 4-5 and i was the only one
The hardest part for me of getting bee hives is when you try to put them on the ship because of the railing that blocks you. And if the terrain is too low
The mask one is only partially correct. Tragedy follows the rules, don't put it on and you're safe. Comedy will sometimes put itself on your face randomly, though, but it is also sometimes more lenient.
#5 wrong - Pretty sure dogs never wander into the ship on accident. #9 extended - "random" adrenaline outside always tells you that a giant spotted you. if you see a giant spawn and get it you can already begin to run because it will come after you after spawning animation. #44 extended - there can be multiple spawns from one vent but not at once. if it's open, there can still be something spawned #50 extended - think you can hear a click also when left clicking in safety with no bullets, but not 100% sure extra - a nutcracker will only aggro on you when you move while his eye is looking or after you hit it, but always when he's aggro onto someone else and you are closer (thought i was the smart one standing in a corner while a friend was getting chased, but guy just turned towards me out of nowhere and shot😂)
Once I was playing modded lethal andi fell out of the map and into the building but it was all dark I only had a zap gun so I had to scan everywhere with the zap gun but then I just decided to die to restart with my friend
these were all the ones i had something to add to 4. theres really no point in doing this 13. said before but no connection to bracken at all 28. this can also happen on facility but only extremely rarely. ive seen it once only in my time playing 39 TZP is also conductive 40 baboon hawks and spiders during their web-laying phase can also hear you, the way baboon hawks aggression meter is weird tho 45 you can use the girder to the right to make the jump at basically any weight. also, giants cannot spawn in vanilla on experimentation 46 crouching also works 49 jetpack is not height based its heat based 56 it is also affected by what day of the quota it is (3 days left, 2 days, or 1 day) ramping up towards the end of each quota period 58 not entirely correct, its a 70% chance to set the amount of indoor enemies due to spawn next spawn cycle to 2 if it isnt already above 2, and the power cap allows it 68 false 75 false, the chances are just decently low earlier than that, but its not something to rely on. ive had a 12:40 giant on march 78 its over 150 not 160, and its only an increased chance to choose you 84 its player with highest fear stat not insanity, and its again only an increased chance to choose the highest 91 its up to 5 on any map that can have them (not including challenge moons) 92 crouch killing nutcrackers is 100% consistent if you know what you're doing and stand up for a brief moment right after the first shot 95 nutcrackers can aim down if you stay crouched when they start to aim, but it will only have a chance of hitting you
Things I Got Wrong Or Missed
I havent once looked at the wiki or any videos apart from tip 99, so that's why there is so many that are wrong and every comment proves another tip wrong 😂 probably should have fact checked them all and reworded everything to be 100% clear but it is what it is.
1:30 I, and your teammates would not recommend this as dogs cant wander in without hearing sound and can get trapped inside if they do
2:08 You can no longer jump up the rock as slopes were changed in V50
3:19 Dine's fire exit was moved in the V50 Update so you no longer need a ladder to reach it
3:41 - This is more the "backrooms" and has absolutely no influence on anything about the bracken
3:56 You can kill the spider in a straight line just be careful that on the last hit it will speed up a little bit.
11:27 Loot bugs can also hear you
12:35 Jump onto the pole to not take fall damage
13:38 They now hunt in larger groups and are less scared the more of them there is
14:00 I Held the jetpack for too long and exploded because of that... not the height
16:29 Its the closer to deadline you are the more enemies spawn in
17:12 its a 70% chance to spawn two if the game isnt already going to spawn two enemies (they spawn in cycles)
17:27 This will no longer teleport you back to the main entrance in the V50 update and will just kill you
19:00 You are only slowed once you get to critical health and not when you get hit
19:58 They Cant split and I have just seen two on top of each other 3 times without seeing the other one appear
20:40: Lightning will strike items closest to you and that so happened to be the key
23:59 It Will make you have a VERY high chance of being targeted not guaranteed
27:57 There can be 5 on any map
29:10 if you stand up for a split second after the first shot the nutcracker will no longer move away or towards you. This was also patched in the V50 update :(
30:32 Was patched in the V50 update and you cannot crouch while sprinting
I'm pretty sure Ghost Girl works with insanitylevel, fearlevel has nothing to do with her.
@@nilaier1430 insanity level affects fear level, and then ghost girl uses fear level.
what mod did you use so you could see the monitor screen in the facility?
@@webvif5839minimap
@@TheEagleSpy thank you
Another good tip: if you guys wipe and you REALLY don't wanna lose that save or you progress, if you quit the game before the ship leaves, you will revert to the last day you were on with all your stuff.
i do this when i play solo lmao
So lame
You're one of the people that gets carried. Good players don't reset. It takes away from the game.
@@satamiko you're seriously getting this heated from a video game and how someone plays it? Get help
@@TheLeftistOwlYOU WILL PLAY THE GAME IN THE STYLE OF MY CHOOSING, NOT YOURS
"Once you get good at the game you miss being a noob" truer words have never been spoken
It works for every game, the initial discovery, the way game feels are the best. After that it slowly becomes stale.
@@Happy_Sailor639this is why i like modding
It allows you to have diff type of fun with a game
8:54 I find it funny how if you ignore the fact that the other entities in the room are a walking box and bugs, it looks like the jester is protecting innocents that are fearing for their lives.
Best comment here
#13 is a myth - that room isn't a bracken room, it's just a completely normal room
The ACTUAL bracken room is randomly picked and is usually the farthest possible room from the main entrance
(There's probably a chance that that room is chosen as a bracken room, but it's the same chance as literally any other room)
Edit: 11:06 - you probably mean "conductive", not "magnetic"
probally
That's literally what #13 said? #13 said the room has nothing to do with the bracken and you're saying it's a rumor
@@Fo0516 #13 said that, and I quote, "seeing a bracken room does not mean a bracken spawned yet. Brackens come from vents like all other enemies". There's no way of telling whether an assigned room is or isn't a bracken room. EagleSpy said this while looking and gesturing at the yellowish room and since it's commonly assumed to be the "bracken room", I thought he was implying that the yellowish room IS the bracken room (which it's not).
@@AltAccount-oh6ey Some people call it the bracken room even knowing it has nothing to do with it, it's really a misnomer. you're assuming by "bracken room" he means the room where the bracken drags bodies, that's not necessarily true
@@Fo0516i mean I still see calling it "bracken room" as a bit misleading, but I get your point
#70 is likely a reference to "Ben Franklin's key" which is known to attract lightning
Is that why it's called the Franklin Badge in Earthbound?
I have actually taught many of these to other players. The shovel vs street sign in particular. Had some kids say, "dont sell the sign, so we have a weapon."
The sign was worth 35.
And shovel is lighter than the sign
@hearld9235 That was the other point I told him.
Yeah only use the street signs if you're really desperate for a weapon if you don't have a shovel and you find a yield sign in the facility just take it I've killed a bunker spider with it before but something I would definitely not keep
Signs have one niche advantage--if you've got a snare flea on your head, you can scan to ping the sign and easily grab it to save yourself
@@RandomPerson8492I actually did that one time I was running in the hallway and I observed that there was a stop sign then a snare flea immediately went on my head and I went to where I thought where the stop sign was and I grabbed it and slapped it off my face then a thumper started to rush towards me and I killed it right then and there by circling it it was insane
#29 is wild, ive lived so many times because of it.
Yeah I like how if you don't immediately hear the footsteps you still have a second chance
What? But the controls can’t be that fast, at least not on my mouse.
@@Godzilla__GamerI think they mean that they were already mid turn when the first hit comes in and they get LOS just in time to avoid the second hit.
@@htspencer9084 or they are frickin being funny and the joke is that he cant turn that fast but you take everything seriously because your five years old
or his being serious and he has highsenstitivity or what you said about the mid turn
I don't think the jetpack exploding is about height it just overheats after extended use.
He did stop a lot so it exploded because of height, but it can explode from overheat
@@LegionA.Bedard Jetpack's "overheat" level doesn't reset immediately upon deactivating it, it's a somewhat slow process when it comes to flying, so it's more likely than not that he died to "overheat". You can use Jetpack Warning mod to understand what I'm talking about.
or if you fly into something, he may have hit the skybox
@@omegadragons321 there is no skybox limit you can go as high as you want if you know how to fly it properly.
The thing you referred to as adrenaline before is actually paranoia. Meaning it's not just dead bodies that increase chances to get haunted by the Ghost Girl. Encountering any aggressive monster will cause that effect and increase your chances to be haunted.
No it won't. Adrenaline is not an in-game mechanic and is purely cosmetic. Seeing dead bodies does not influence chances of getting haunted.
@@Fo0516 Correct but at any time a new build could change that.
@@Fo0516adrenaline does actually boost your speed slightly
@@iSomeDood source?
@@Fo0516 turning your head around a lot however does make your sanity drain faster, hence why at the end of a run the game says who was most paranoid so they would have been the target if ghost girl spawned
48. You don't want to stare at them too long, looking at them (with the same looking detection as the braken) increases their aggression over time.
You can look at them while they are retreating and it won't increase their anger meter, however, if they stop, then they have entered their standoff mode, in which case you are right, do not look at them, because that will increase their anger meter
The Last One Is So True
Ive Wished Ive Lost my Memory On How To Play This Game So I Could Play It Again Without Knowing What To Do
Yeah 😂. I remember getting lost in the steam once and quitting the game cause I was too scared
ah men, I love to play Don't Starve because of this, the learning curve it's to experiment and die, every death teachs you something haha
sorry if this comes off as rude, but why do people take the effort to capitalize every single word in a sentence, even if they dont need to be capitalized
On facility maps you can tell when you are near the main entrance by sound
You can jump on turrets to break their line of sight.
what sounds should I be listening for exactly?
16:51 "How rare it is"
Well I don't know, when shotgun is laying in the ship pointing at me it looks like it fires every fucking time
very helpful and entertaining video here. even with over 100 hours i didn’t know a good number of these and will definitely be using them to show off in front of my friends lol
The strange yellow room isn't related to the bracken, the brackens favorite spot will be the room furthest from entrance.
Yeah I think I phrased it wrong that's what I was trying to say lol
11:28 More enemies than Eyeless dogs can hear you. Bugs can hear you and return to their nest, Hawks can hear you and wake up if they’re sleeping, Forest Keepers used to be able to hear but were made completely deaf in v45, and the new Maneaters start crying if they hear a loud sound.
27:03 he wanted to say hi to you too! ❤
19:59 BlobAI doesn't have any implementation for splitting in 2 or more parts, or spawning another blob next to the first one. Yes, sometimes hydrogeres traverse together, but this is only because there can be more than one spawned on the map, unlike, for example, Bracken.
do tou have anything better to do with ur life?
@@goosegooseduckkkThey could be talking shit to randos in TH-cam comments
Hey mate just about the best lethal tip video out there and im really sorry i spoke when you were recording sorry. Also i did learn a few things about the company ty.
Nah, you're fine. Not to be weird, but you have a nice voice
Ty eagle.
24:00 Holding item that are worth more than 150 isn't automatically gives a target on your back for the ghost girl, but it bumps up your chances by 30, which is a lot, considering that getting critically injured only bumps it up by 10. But there's also other conditions like turning amount which can do the same 30 bump or insanity level that can give you a 50 boost, so being alone or in a facility can also bump your chances.
One more thing, if you have a guy that just transfers items, but never goes inside the facility, they will still be targeted more often, just because of the value they bring onto the ship.
Important note though, all of these do not affect spawn chance, just if you are haunted instead of someone else. If she spawns, someone is going to get haunted.
@@SuperDestroyerFox Yeah, spawn chances are determined by the entirely different function in the entirely different code. I'm just talking about Ghost Girl deciding who to haunt
@@nilaier1430 yeah but some people may think target chance=spawn chance
13:38 I wouldn't recommend getting close or looking at baboon hawks at all. These guys have an internal 'ThreatLevel' that they assign to targets that they see. Yes, initially you might not be that dangerous to them, but if you get close or make any sound near them continuously, they might think that you're more dangerous to them, so they will charge at you and try to attack you. So, the best course of action is to stay away from them and the area they guard, because it's most likely their 'camp' and getting close to their camp bumps up your 'ThreatValue' even more. So, yeah, just don't engage with these guys if you're concerned about your safety. You can also see on 14:00 that baboon hawk wasn't scared and most likely was transitioning into his attack phase by getting really close instead of hopping away.
Screaming doesn’t anger them or scare them off, there’s nothing in the ai for that.
@@SuperDestroyerFox But it does alert them. They might not give a shit about you, but if you make noise...
@@nilaier1430 oh yeah you’re right. I forgot that they can.
15:55 54. That's just a buffer area; it's not really 10% bigger. Difference between the two is that if you were to let go of the run button, all that extra stamina would be lost.
16:26 56. This one is definitely not true, but it is close to the truth. Enemies actually spawn more often closer to the deadline. It likely seems like a result of loot just because you typically have the most loot right before the deadline.
22:51 75. This is close to the truth; each map actually has its own time. Experimentation is the only map where they wait until 5pm, though: other easy & intermediate moons are actually 2-3pm. Dine and Titan are also 3pm.
Great video! Was kinda hard to hear you sometimes when the game audio was high nad yet i learned so much! Thank you
you can also tipe "switch" "name" to switch to a specific person and also you can shorten the names for example "switch the" would switch the view to TheEagleSpy.
Not to nitpick but the word you're looking for with items that get struck by lightning is conductive not magnetic.
I think playing lethal company to win instead of just goofing around with your friends kinda beats the purpose of the game. Knowing a few tricks is fine but diving deep into it might just ruin your fun (opinion)
Makes sense, but I think some people find the fun and enjoyment by learning everything and being good at games.
Me personally I find it more fun to know how to deal with enemies rather than being completely clueless to them and dying, because no matter how much you know about enemies in this game they will always be a threat to you especially in numbers
Awesome vid! This will definitely help me the next time I play! 🎉
20:41 In this example, key is getting struck more often, because targeted lightning strikes prefer items that are closer to the player or that are in the player's hands. In the video you can see that key is slightly closer than any other item lying in front of him.
I expected this from a TH-camr with 50k+ subs man. Great video!!!! Keep it up
Fun fact: hoarding bugs can also hear players.
Once they hear someone after putting an item in its nest, it will come to protect it
"Once you become good at a game, you miss being a noob." Genious bro, so true... I just started playing this game for like 2-3 days, I knew nothing, but I got addicted, played 19.9 hours already, watched a lot of videos and... I gotta admit it is way scarier when you know nothing about the game and don't know all monsters... it's a great and funny game still anyway ❤❤ God bless you reading this my friend ❤❤
16:58 is crazy. we left a shotgun on a table, while selling scrab and it shot my two friends at 1 time
A thing you forgot to mention a leviathan worm doesn’t only kill giant or dog it also kills old birds
This video was before v50. Do you think it's worth making an updated version without all the mistakes I made?
@@TheEagleSpyyou should, there has been so many updates since this, good video btw.
1 tip dont piss off your friends
I have never been asked so politely to give a like. I think I shall
46. looking slightly upwards makes you drop things farther. Depending on the railing you can drop stuff over it this way, it works on the ships railing. there's no need to jump. useful for titan
50. by turning on the safety and attempting to shoot you can distinguish between 0 and 1 shell loaded
54. Not sure where you get the 10% from, but in my experience your actual stamina bar is "the full circle" meaning your first and last 12.5% of stamina isn't shown as an orange bar
56. There is a similar mechanic that makes weather modifiers more common if one or more people on the ship haven't died in three days
64. Stamina isn't refunded "fully". It's refunded based on the amount of damage you took. At what rate i don't remember
#52: Stop signs and yield signs are much better because if a snare flea falls on your head you can't scan the shovel but you can scan the stop sign and the yield sign
(unless you have a friend that follows you, he can pick up the shovel from the ground and hit your head causing the snare flea to retreat)
wait so you can get the snare flea off yourself buy using shovel or sign as long as you can pick it back up?
@@crimsonravenx4484 yeah
If everyone quits as soon as everyone dies and return you will start off at the beginning of the last level you played, with all objects saved.
10:23 dont think I dont appreciate that slick jetpack drop to not die to thunder lol
“Once you become good at a game you miss being a noon” amen brother, I miss learning and laughing at everything because I was new I miss the frustration and the excitement lmao
for 45. you can jump over to the electricity pole at the end and jump of from there to get no fall dmg.
reminds me of the time that me and 3 other friends all went to the fire exit after the main was looted and there was a mine as soon as you open the door, half inside the door, and i would have tried to warn them but i couldn’t go back out. they came inside and it exploded and killed us all. It was a 3k quota run
3:15 That cut from the flashbang exploding was perfectly timed 💀
Correction: eyeless dogs aren’t the only enemy that can hear. Baboon hawks and hoarding bugs can also hear. Contrary to popular belief, baboon hawks don’t get scared of your mic, but they do get scared of things like air horns. When a hoarding bug hears you, it will immediately go back to its nest
11:28 , #40 isnt entirely true. as proven in "The AI Behind Hoarding Bugs" video by "alter ego", hoarding bugs can get scared from you making any sort of sound (including talking) and they will go out of their way to instantly stop looking for scrap and go back to their nest instead.
This video was made before that
thats crazy
@@TheEagleSpy what
did something change
why are you replying to this a month later
I love this stupid little fact so I can nerd emoji my friends
4:13 the bracken really said hello
Fun fact: I was running back to the ship to change the weather on the moons for another tip. I got to the main enterance then he snapped my neck 😂
Him: "Hello"
The Dogs: *Proceeds to try to kill him 0.1seconds after he spoke*
Not sure if this was in the video, but in experimentation there’s a ledge next to the wall at the fire exit which you can jump down to to get halfway down, then jump the rest to get to your ship quickly
and finally great collection of tipps and a great video😉
#100 is the best tip -- I have over 100 hours watching TH-cam videos of people playing Lethal Company but only 10 actually playing it myself.
Guys remember to sub to him ( He DESERVES it)
3:15 THE EXPLOSION BEING CUT OFF😂
#65 is really good to know for Rend and Dine when you have to walk so far
Give this man a sub. He deserves it. I know I will. 😉
addition to 87, on mantion you can get on top of the doorframe and anything other than nutcrackers and loot bugs cant kill you
The room on #13 3:42 has nothing to do with brackens. It is a myth that I've seen many people bust
Yeah I hate when somebody goes around telling everyone there is a bracken then 5 seconds later I see a bracken room
11:29 Eye Dogs are sound only, Thumpers are sight only like Giants. The footage you used was of a Thumper
My bad I was trying to prove the thumper didnt hear me go around the corner
great video bro , but you should raise your voice volume, sometimes i couldnt hear you, you could add subtitles as well that would be helpful
Yeah cheers man will do, youtube auto generates some. Idk if they are good or not, but will get the job done.
I actually found the jester safe spot in the mansion totally by accident. Not sure if it was that same one in the tv room, but it was on top of a shelf just like that. I freaked out over the sight of the mf just standing there looking at me for over a minute before I got teleported back 😭😭
It works with any shelf I just forgot to say that
11:28 a video called (the ai behind hoarding bugs) stated that if u speak/walk/crouch or use ur flashlight, the hoarding bug will go to its stash to prevent u from taking anything. (so lootbugs and eyeless dog)
the best tips is number 100, im not gonna spoil it but yes, wise man once said "experience ur own to get better"
Very helpful tips. Thanks! ❤
14:01 Incorrect, you only explode because you push the throttle for too long. You can fly as high as you want if you manage your clicks and don't let jetpack overheat.
neither are correct, overheat is a different value and increases the chance of exploding depending on how long you've been using the jetpack, it's sort of random.
not true there is a sky box that will cause you to blow up you can use different jetpacks to find out
@@diztinger I've used "overheat" to simply illustrate my point. In reality it's more of a relationship between jetpackPower and forces that get applied to the player whether external or influenced by jetpackPower. That's true that once you use the jetpack, Time.deltaTime slowly increases jetpackPower while you're using it, but once you stop, jetpackPower starts to drain much faster than when you fly, so managing your usage is still the best strategy instead of putting your finger down on throttle and flying like a maniac.
Anyways, I'm not wrong.
@@dessertlimbo I've been flying only up for the entire duration of a single round (12 minutes and 30 seconds) on Titan and I didn't encounter any kill triggers in the sky. Skybox isn't something you can reach in Unity, it doesn't have any boundaries or collision, it's purely visual in terms of rendering. Plus, some kill triggers are visible by the player's camera, (for example, in pits on Rend and Dine you can see purple rectangles in some places.) so we might have even noticed something like that if it were in the sky.
17:25 the apparatus teleport also has a small chance to kill ya, or you can glitch through the wall instead and into a room behind it.
I like the thumbnail, only reason I clicked was because the dancing crew member was so cute
12:46 if you look straight up, you still can drop items of the railing without jumping.
28:13 you can also kill bracken easier by jumping over him when hes about to shoot
30:32 you can't sprint and crouch at the same time anymore...
#10 was perfectly cut so funny
Good video but i'm pretty sure the jetpack exploding isn't affected byyour height, instead it explodes depending on your current speed which is also why in the footage, you only died when you stopped stopping the jetpack every few seconds to lower your speed value.
At least i'm pretty sure that's how it works.
Based on experience, the jetpack explodes if you either die while using it, or when it overheats from continuous use.
@@ramse9500 that is also correct
@@ila0susing mods, it’s based on a timer, there is no overheat system. It set on a timer that resets when you charge it. It’s possible that it goes down quicker the faster you go but I havent tested it yet
I used a mod that tells me how much time is left until each chargeable item turns off
@@Eerie_bus are you sure it's based on battery? because you can still blow up pretty quickly mere minutes after having bought it
when i try tip #1, the beehives just stay on the moon instead of coming with the ship. like when i start the ship, the beehive just starts floating and stays on the moon
Pickup and drop the beehive until it says its been collected in the bottom right. If that still doesn't work just hold the hive until you enter space
@@TheEagleSpy no like. how do i explain this. the beehive stays in place, it does not come with the ship. when i drop it outside the ship, when i start the ship, it stays in place and doesn't come with the ship. yes i can bring it inside the ship but then the bees come inside the ship. i will try it again but this happened to me the first time so
A true fact that has been confirmed is that hoarding bugs can hear you too
I'd say as Soon as your on that last Orange bar drop the bee hive those a holes sometimes decided to Chase you for a bit.
I agree, this video isn't "do it this way" it's "you can do it this way"
I am so used to the loot bugs saying yippee and not making the normal bug sound.
14:14 that skybox is crazy
8:57 THIS HAS TO BE NEW TO ME, i didnt notice this on all my runs
fidel renamed himself to fiddle recently
no way
#101 - If bees don't see their nest in their line of sight they wont go back to it and instead roam around or chase players even targeting them from insane distances. Learned this the hard way when putting it's nest on the ship without them nearby to see and return to it.
Regarding 27, I have never bodies left behind. The only reason you use teleporter is to show other players in the facility, that someone is dead.
You lose less money if you recover the bodies
Maybe a bug but you can escape a giant by activating the ladder on the side of the ship right as you get grabbed. Don't have video but it happened and saved a run once for me
On 92 you can crouch hit it and stand up into crouch after the first shot so it doesn’t walk
If there are dogs you are going to have to make noise to get over the obstacles...
If you jump then move forward in the air you will not make noise
#48
my experience was that baboon hawks get scared by noice.
was yelling for them to back away (i wasnt rushing at them). and they were 4-5 and i was the only one
if you were looking at them they will also run away
The hardest part for me of getting bee hives is when you try to put them on the ship because of the railing that blocks you.
And if the terrain is too low
Yeah like march
The mask one is only partially correct. Tragedy follows the rules, don't put it on and you're safe. Comedy will sometimes put itself on your face randomly, though, but it is also sometimes more lenient.
9:40 public lobbies need to hear this one, some people take it way too seriously
#5 wrong - Pretty sure dogs never wander into the ship on accident.
#9 extended - "random" adrenaline outside always tells you that a giant spotted you. if you see a giant spawn and get it you can already begin to run because it will come after you after spawning animation.
#44 extended - there can be multiple spawns from one vent but not at once. if it's open, there can still be something spawned
#50 extended - think you can hear a click also when left clicking in safety with no bullets, but not 100% sure
extra - a nutcracker will only aggro on you when you move while his eye is looking or after you hit it, but always when he's aggro onto someone else and you are closer
(thought i was the smart one standing in a corner while a friend was getting chased, but guy just turned towards me out of nowhere and shot😂)
Once I was playing modded lethal andi fell out of the map and into the building but it was all dark I only had a zap gun so I had to scan everywhere with the zap gun but then I just decided to die to restart with my friend
23:00 I’ve seen dogs spawn at 1 on Assurance; I’m pretty sure that it is mostly luck based
not even wiki says they can spawn at 1... Strange
Control company a mod where players can turn into any mob they want at anytime as long as they are host
32... That's why I kept missing shots on stuff. There was a jester behind me
these were all the ones i had something to add to
4. theres really no point in doing this
13. said before but no connection to bracken at all
28. this can also happen on facility but only extremely rarely. ive seen it once only in my time playing
39 TZP is also conductive
40 baboon hawks and spiders during their web-laying phase can also hear you, the way baboon hawks aggression meter is weird tho
45 you can use the girder to the right to make the jump at basically any weight. also, giants cannot spawn in vanilla on experimentation
46 crouching also works
49 jetpack is not height based its heat based
56 it is also affected by what day of the quota it is (3 days left, 2 days, or 1 day) ramping up towards the end of each quota period
58 not entirely correct, its a 70% chance to set the amount of indoor enemies due to spawn next spawn cycle to 2 if it isnt already above 2, and the power cap allows it
68 false
75 false, the chances are just decently low earlier than that, but its not something to rely on. ive had a 12:40 giant on march
78 its over 150 not 160, and its only an increased chance to choose you
84 its player with highest fear stat not insanity, and its again only an increased chance to choose the highest
91 its up to 5 on any map that can have them (not including challenge moons)
92 crouch killing nutcrackers is 100% consistent if you know what you're doing and stand up for a brief moment right after the first shot
95 nutcrackers can aim down if you stay crouched when they start to aim, but it will only have a chance of hitting you
Fear stat has nothing to do with Ghost Girl
The problem with the bees are that sometimes they stay angry and continue chasing you even after you leave their hive
Happens if they lose line of sight to the hive. Just make sure they can see it before dropping it or they'll roam forever and kill people.
Nice video dude, learned a lot
Yellow room is not a Bracken room. His room is just the furthest room from main exit
hoarding bugs actually hear you! they hear you speak and flick on and off the flashlight! they get startled by a player screaming or loud sounds! :3
20:17 I was playing my first game and there was 2 blobs and I thought only 1 could spawn. So that explains why there was two 🤗
The company voice activation thing explains why that dude keep murdering me when i ain’t done shit
My useful tip is:
Don’t be an idiot. This can be both serious and not.
for 50 you can also chek for 0-1 bullet if you put safety an and try to shoot. it will make 2 diffrent sounds dependig if 1 or 0 bullets are loaded.
if its the same click like the relode one its empty ^^ if its a diffrent click it got one left
Don’t do number 59 in version 56 it will just kill you
addiotion to 73, i saw an old bird get swallowed