All enemies ranked by danger level - Lethal Company

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  • เผยแพร่เมื่อ 27 ก.ย. 2024

ความคิดเห็น • 688

  • @TheGreenDigi
    @TheGreenDigi 8 หลายเดือนก่อน +680

    I like how on top of coilheads being one of the most difficult and worst enemies, they only take up 1 monster power on a map, compared to ones like bracken and jester which take up 3

    • @NickelW
      @NickelW 8 หลายเดือนก่อน

      if they had a way to kill them, that would be huge. should be possible imo

    • @notchs0son
      @notchs0son 8 หลายเดือนก่อน +11

      😮😅, well they make every enemy More deadly and also the mines and turrets. Also idk if it makes a difference but I think jumping interrupts the ability to deal dmg.

    • @spicymeatandseafoodfry6648
      @spicymeatandseafoodfry6648 8 หลายเดือนก่อน +15

      I love coilhead, but i think having a max of 1 on each map would make it much more fun to play against.

    • @SomeTerrariaEnjoyer
      @SomeTerrariaEnjoyer 8 หลายเดือนก่อน +1

      I got a tip for coilheads since it was ranked so high. Bring it back to the main entrance with the small looks (beware it raises insanity level quickly), then, when you're near the door, keep on moving it until you can interact with the door and see it. Easy peasy, but might not be able to do it in time if another monster is nearby.

    • @jambott5520
      @jambott5520 8 หลายเดือนก่อน +21

      ​@@SomeTerrariaEnjoyerthe last thing you said is the issue. There is always another monster. Coil head is a force multiplier. On its own, it's not that bad. But with it chasing you, anything else can and will kill you.

  • @atistio
    @atistio 8 หลายเดือนก่อน +878

    That clip of you killing the Nutcracker with a shovel, only to have the Coilhead kill you instantly from behind was brutal

    • @ThizzDiggs
      @ThizzDiggs 8 หลายเดือนก่อน +9

      5:23

    • @dadogdoin1360
      @dadogdoin1360 7 หลายเดือนก่อน +1

      @@ThizzDiggsthabks

    • @destroything
      @destroything 4 หลายเดือนก่อน

      I had an exact same situation, but a bracken ambushed me as soon as the nutcracker fell. Didn't even get to pick up the gun

  • @iamstilen135
    @iamstilen135 8 หลายเดือนก่อน +127

    I love how you finally kill the nutcracker just to die to the coil head lmao

  • @Grimalackt
    @Grimalackt 8 หลายเดือนก่อน +387

    For the girl, from what I've seen of someone actually referencing game code about it, the mechanic is that she also counts the amount of times she's tried haunting you, regardless of whether or not she suceeds at making you see her. At I believe 5 attempts, she'll then have an 85% chance to run at you immediately if you see her, even if you haven't seen her twice before. There's a bit more to it than that, would have to find that code snippet again.
    So basically not looking at her delays her going into her attacking phase, but you can't entirely prevent it. (Though you still need to see her for her to actually attack.)

    • @supahvaporeon
      @supahvaporeon 8 หลายเดือนก่อน +10

      She also has a mechanic where her first "tag" isnt fatal, but the second is

    • @newmeta2668
      @newmeta2668 8 หลายเดือนก่อน +15

      How is not looking at her not a way to keep her from attacking if you have to look at her to trigger her attack phase. Sounds to me like not looking at her prevents her from attacking.

    • @Firesnake905
      @Firesnake905 8 หลายเดือนก่อน +15

      @@newmeta2668 its more to do with being able to see her a couple of time before she attacks, its just with the 5th time, she will attack when you see her once.

    • @AlexeKokota1
      @AlexeKokota1 8 หลายเดือนก่อน +5

      Last time I tried to comment about that second activation method ppl just spit on me telling me I was wrong 😭 even though it is literally data mined and is on the wiki.

    • @AlexeKokota1
      @AlexeKokota1 8 หลายเดือนก่อน +18

      Basically the formula for the 2nd activation method is if [times she has stared at you] minus [times you've looked at her] > 2 she has a 85% to activate.

  • @BleddynsStudio
    @BleddynsStudio 8 หลายเดือนก่อน +103

    I think Masked absolutely deserve at least B. Unlike the spider they can go both inside and outside, are much more unpredictable, essentially one-shot, and duplicate themselves with every kill. Spider’s are just not on that same level.

    • @AmaryIIion
      @AmaryIIion 8 หลายเดือนก่อน +2

      Indeed.

  • @thesaxiest4480
    @thesaxiest4480 8 หลายเดือนก่อน +170

    I feel like there's something broken about the bees AI when dealing with multiple players. It's at the point where I tell my friends to stay far away if I'm doing beehives. Typically, you juke the bees, snatch the hive and run and drop it when your stamina gets low, and they return to the hive. I've had many instances in multiplayer games where my friends just think they're helping but the bees end up refusing to go back to the hive and you get pretty much really dangerous nomadic bees that roam around the map and if you're unlucky enough for them to aggro on you, you will basically die guaranteed unless you can get somewhere safe without running out of stamina. It's kinda gotten to the point where bees are a sizeable risk to go for, especially in the vicinity of other players.

    • @alextheonewarrior
      @alextheonewarrior 8 หลายเดือนก่อน +25

      Yeah I've experienced the exact same thing. Solo players rarely ever cause roaming bees so imo its much safer to have a solo player do it.
      I keep hearing about roaming bees but I havent found a consistent way to cause them.

    • @IDyn4m1CI
      @IDyn4m1CI 8 หลายเดือนก่อน +9

      I've had bees roaming around the map before we even landed, I've had bees refusing to leave the hive when there was multiple players near it. That has never happened to me in single player. Shit is 100% broken in MP

    • @josephburchanowski4636
      @josephburchanowski4636 8 หลายเดือนก่อน +3

      ​@@alextheonewarrior One way to consistently produce roaming bees is to huff a lot of tzp inhalant and then run a long distance with the hive. They'll lose the hive and start roaming, but if they find the hive again they will stop roaming go back to their normal behavior. I've also had roaming bees pop up a few times when on foggy maps from the start of the game; but I don't know if it is a fluke.
      You can also produce roaming bees by bringing the hive into the facility.

    • @tableofteaspoons
      @tableofteaspoons 8 หลายเดือนก่อน +4

      i had this happen on a solo run, believe it or not. i think i had really bad seed luck because i assume what happened was the beehive spawned directly under or to the side of where my ship was meant to land (march), so the bees were automatically after me. i was on like quota 4 and they killed me instantly

    • @crispycronchy5887
      @crispycronchy5887 8 หลายเดือนก่อน +2

      we call that a death swarm

  • @FostedFlake
    @FostedFlake 8 หลายเดือนก่อน +115

    Surely the masked could be b tier with the thumper since they are both easy to kill with a shovel but the masked can come outside hide in the ship and one shots you if you mess up

    • @michaelexcel7604
      @michaelexcel7604 8 หลายเดือนก่อน +30

      Not to mention that even if you're trying to escape them because not everyone will bring a shovel, they can randomly sprint faster, climb ladders faster than player and instantly grab you.

  • @gahhck_9170
    @gahhck_9170 8 หลายเดือนก่อน +39

    I personally think part of the danger of the Bracken comes from the pure *chaos and panic* it creates.
    Once a Bracken is sighted, most teams will group up, become extremely paranoid and timid. Grouping up lowers the ground covered, interfering with quota. And the paranoia will sometimes lead to crewmate or even full teams bailing on something. That, or constantly checking over their shoulder will entice the Ghost Girl into killing them.
    I am aware that a professional player will be much less phased by the knowledge that a Bracken is around, but in a team, *not everyone is always prepared.*

    • @Nyxael5845
      @Nyxael5845 7 หลายเดือนก่อน +1

      What makes Brackens so effective is that they are completely _silent_ when moving. Sure, when they are spotted they will growl and retreat but players must now become vigilant to check their surroundings constantly to prevent their necks from being snapped.

  • @Dual-Lances
    @Dual-Lances 8 หลายเดือนก่อน +167

    your videos are so fire. I use your guides all the time, thanks for just existing

    • @Wurps
      @Wurps  8 หลายเดือนก่อน +38

      Glad you like them!

    • @toxic6074
      @toxic6074 8 หลายเดือนก่อน +3

      STRAIGHT FACTS!!!! WURPS THE GOAT!

    • @NickelW
      @NickelW 8 หลายเดือนก่อน

      @@Wurps yes king!!!!!!!! keep slaying them videos!!!!

  • @zucchinilover449
    @zucchinilover449 8 หลายเดือนก่อน +108

    I disagree with masked placement. Due to their random sprint, you need a pretty large area to be able to deal with them properly, and they are capable of killing you effectively in one hit. Additionally, they are extremely punishing. If you die, now there's two of them. They also can go outside, which means you can't just leave the facility like you can any other enemy. They also sprint twice as often when outside and can threaten the ship person, who is in no position to circle kite them. At the very least they should be higher than thumper, but I'd put them as high as S due to the reasons mentioned.

    • @youtubechangedmynamelikeacunt
      @youtubechangedmynamelikeacunt 8 หลายเดือนก่อน +3

      def not s c or b tops

    • @BuyMeThingsnow
      @BuyMeThingsnow 8 หลายเดือนก่อน +20

      Yee I can understand their placement in a straight forward combat scenario where you have a shovel and are prepared for them, but stuff like surprise attacks where you just run straight into someone with their back-turned only for it to be a masked, or where one hides on the ship to ambush the last player who may not have a shovel equipped and might already be running from other monsters makes them a far more versatile and dangerous enemy then the predictable spider IMO

    • @alphamineron
      @alphamineron 8 หลายเดือนก่อน +1

      Not if you have a shovel, hit it and it stops sprinting

  • @bunx2021
    @bunx2021 8 หลายเดือนก่อน +43

    Every enemy is Trivial on their own, the true danger comes when you pair them together.
    I have no problem with coilheads on their own, or any other enemy for that matter, the only times you really face struggle, even going solo, is being unaware, or pairing 2 enemies together. Some good examples are: Ghost girl + Dogs, Coilhead + Bracken

    • @teckelred
      @teckelred 8 หลายเดือนก่อน +2

      Coilhead alone basically disables a player already because you're not free to look around and explore. Everything else in the facility can be killed, shaken off, or reset in some way, but once you run into a Coilhead you're pretty much down a player. Even just leaving the facility with one around is more difficult because of turrets/mines/holes that you cant easily check.

    • @bunx2021
      @bunx2021 8 หลายเดือนก่อน

      @@teckelred well it mostly always comes down to time with coolheads. You could take everything very slow but then you waste bunch of time, So I get your point.

  • @mogullll
    @mogullll 8 หลายเดือนก่อน +28

    Thank you wurps on the lethal company grind
    I thought I was losing my mind with people not putting coilhead as the hardest enemy

    • @Wurps
      @Wurps  8 หลายเดือนก่อน +13

      I was pretty confused at other people's tier lists too, so I had to make my own

  • @wirb3859
    @wirb3859 8 หลายเดือนก่อน +64

    I would swap spider and thumper. Currently the thumper is super easy to kill solo with a shovel, just take the initiative and stop him from speeding up. If tou mess up its just a small nibble.
    But spider doesn’t slow down and if it hits you its almost an instant kill, and you might accidentally back up into a web.
    However without a weapon the tier list makes sense because you can just avoid the spider but the thumper will actively hunt you

    • @arstulex
      @arstulex 8 หลายเดือนก่อน +12

      Spiders also seem to have janky hitboxes. The shovel will often hit _through_ the spider at the wall or floor instead (making the metallic "ting" sound instead of the 'fleshier' hit sound).
      That mixed with the fact that you need 5 hits to kill them means fighting them can be pretty tricky sometimes. I quite often engage them, backpedal while hearing "ting ting ting ting" then eventually get snagged on something or run out of space to backpedal into, leading to a quick death.
      Hopefully the shovel hitbox changes coming in the next update will improve this.

    • @zeelyweely1590
      @zeelyweely1590 8 หลายเดือนก่อน +3

      As you said, I think the tier list makes sense in a regular scenario where you might not be armed, which is a lot of multiplayer games. Spiders are really hard to fight, but really easy to avoid and run from. Thumpers are a joke to kill but the most horrifying enemy in the game imo if you're not prepared.

    • @lunathic
      @lunathic 7 หลายเดือนก่อน

      Unless you are killing it after 3 pm it will just spawn a new one. Also you don't always have a shovel, and thumpers are objectively more threatening if you don't have a weapon.

    • @The_Juice14
      @The_Juice14 7 หลายเดือนก่อน

      dont spiders hunt you too? my friend and i were playing earlier and we had a spider chase us up a flight of stairs then through 3 rooms before killing us

  • @gavinerickson9392
    @gavinerickson9392 8 หลายเดือนก่อน +38

    I've had coilheads with latency, so occasionally you can be staring right at them and they'll still move or kill you.

    • @stolenkill6282
      @stolenkill6282 8 หลายเดือนก่อน +1

      Imo the problem with coilheads isn't that they're super fast in the patrol mode or that it instakills you but that they'll start ignoring your eyesight if you get far away enough(which isn't a lot) and that they'll still chase you after you turn a corner or even close a door on them which makes them terribly unbalanced

    • @awesmeguy1
      @awesmeguy1 8 หลายเดือนก่อน +1

      the head hitbox for looking at the coilhead doesnt count for stopping them so by only looking at the head and spring area they will still be able to kill you

    • @cheese7693
      @cheese7693 8 หลายเดือนก่อน +1

      the bestiary in the terminal also says staring at them isn’t “a hard-and-fast rule” so i would keep a good distance away from the coilhead, but they do this occasionally so you can get yourself out of a room with a coilhead blocking the door without dying

    • @Blumiii
      @Blumiii 7 หลายเดือนก่อน

      @@stolenkill6282 Well, they chase you when you cant see it. Having it chase you when you turn a corner or door makes it more balanced in my opinion. Coilheads just completely ignoring you the moment you leave their sight would make them stupidly easy, basically just a redesigned bracken made easier.

    • @stolenkill6282
      @stolenkill6282 7 หลายเดือนก่อน

      @@Blumiii there's hardly a way to get rid of them permanently (and the only way to do so is to have a mission control guy) so these things will annoy you till the end of your moon run, they punish a slightest mistake with an instakill, they'll make every single mob on the map 5 times more difficult to deal with and potentially either get you lost in the facility or drop into a pit while walking backwards to look at it, and all that with A POWER LEVEL OF ONE. What kind of balance are you even talking about

  • @senator4903
    @senator4903 8 หลายเดือนก่อน +43

    Closing regular door hinders coilheads greatly, takes them few seconds to open allowing you to escape if far enough.

    • @Wurps
      @Wurps  8 หลายเดือนก่อน +28

      It does (most of the time), but that will cause them to ambush your teammates shortly after

    • @NotRealAkira
      @NotRealAkira 8 หลายเดือนก่อน +3

      It's also inconsistent and has gotten me killed several times

    • @vivil2533
      @vivil2533 8 หลายเดือนก่อน +1

      I think coilheads should move much slower if they don't know where a player is.
      It's annoying just how fast they can search for players. If you escape one there is a high chance they'll just find you again in half a seconds.
      Also you could make it that the fast foot steps are loud enough to hear without making it so everyone can always hear him.

  • @angelserenade
    @angelserenade 8 หลายเดือนก่อน +14

    What makes coilheads dangerous is the way they are usually partnered with the other monsters in the facility.
    Once you spot them, you have to constantly keep your sight on them. Having your sight and focus being fixated on them increases the difficulty of the already difficult game. You can't run for a long time because they're so fast, you can't look for snare fleas when you try to run to the other room, you can't watch out for other monsters like Thumper or mimics

  • @PaxFTW_YTP
    @PaxFTW_YTP 8 หลายเดือนก่อน +35

    Thank you for putting Coil-Heads in the highest tier. I feel some people underestimate how run-ending they are, ESPECIALLY on solo.

    • @weaversong4377
      @weaversong4377 8 หลายเดือนก่อน +5

      I whole heartedly believe there should be some difficulty scaling for how many people there are. As in, scaling from 1-4 players: the difficulty of planets, amount of enemies, and item cost should increase as the player count goes up.

    • @ShinyRIS
      @ShinyRIS 8 หลายเดือนก่อน +7

      @@weaversong4377 there is a very slight amount of scaling for solos with things typically being less aggressive and the face bugs not killing you as long as you are full hp and reduced insanity gain. But I don’t believe item cost should change as to get 4 people worth of an item you need to buy 4 of them

    • @iulic9833
      @iulic9833 8 หลายเดือนก่อน +1

      Get good at walking backwards. If I know where I came in from, I can usually make it out alive no matter how many coil heads I have on me. Also, on facility maps doors slow them down a ton.

  • @legionbeast
    @legionbeast 8 หลายเดือนก่อน +5

    I fully agree on the coilheads. Dealing with one is a pain, but dealing eith more than one is worse, and if there is ANY other monster present, chances are you're dead.
    Jester I'd say is mostly a timing issue as it's "safe" when it's just following you but if it starts winding you have to evac until it cools off, which may eat up too much time.

  • @MrFile-p6y
    @MrFile-p6y 8 หลายเดือนก่อน +12

    The only thing I disagree with is the Earth Leviathans. Albeit, they're a simple concept, sometimes I've had them come up from behind me, and retracing my footsteps like you are usually supposed to do, gets me killed when they are. You also have to think about if they come from the left or the right since the audio for the rumbling is mono when they're close. (not the audio for when they're about to jump you.) Personally they're more of a low B tier.

    • @RazakelKairo1994
      @RazakelKairo1994 8 หลายเดือนก่อน +1

      What works more consistently is just dropping things and running ahead. I even dealt with two worms patrolling around my (last loot) bottles that way, must've heard the rumbling 20 times for sure, but I got my darn bottles eventually. Funny thing is, it was on Vow, so two worms are already rare. May have had mega-luck, but then again, I've evaded worms that way pretty much all the time.

    • @Wurps
      @Wurps  8 หลายเดือนก่อน +7

      Retracing footsteps will get you killed more often, majority of encounters with them has them trailing behind you even on initial encounter save for rare scenarios where they start directly in front of you
      Best practice is start sprinting for a few seconds to make sure that if they were in front of you the chance of living is higher and dropping heavy items if required to be able to jog at a brisk pace back to the ship until it goes away

    • @MrFile-p6y
      @MrFile-p6y 8 หลายเดือนก่อน

      thanks for the tips @@Wurps. I already drop pretty much everything (even my flashlight) when one is around so I suppose I should take more caution then.

  • @zahn7489
    @zahn7489 8 หลายเดือนก่อน +9

    the mask is my most feared enemy, because my friends enjoy locking the ship up blocking it and then making many many masks.

  • @pkzammy666
    @pkzammy666 8 หลายเดือนก่อน +31

    Haven't seen any tier list that actually is good, let's see if Wurps can
    edit: this list is great. Finally.

    • @Wurps
      @Wurps  8 หลายเดือนก่อน +8

  • @Dinorush13
    @Dinorush13 8 หลายเดือนก่อน +5

    Something I found that makes eyeless dogs even easier is that jumping causes you to make no movement noise for some time. Bunny hopping (spamming jump) makes you completely silent, allowing you to sprint and quickly get out of their range or run away from other threats. It's expensive on the stamina, but well worth it. If you want to be silent, make sure you only move after the first jump; they will hear footsteps during the first jump startup.

  • @tuckergamingchannel
    @tuckergamingchannel 8 หลายเดือนก่อน +31

    This is so much more palpable than Aquath's tier list. Thank you for getting straight to the point.

  • @lightingthief4482
    @lightingthief4482 8 หลายเดือนก่อน +4

    Only one i completely disagree with is the Giant. It should be up there with the Coilhead

    • @velocilevon
      @velocilevon 8 หลายเดือนก่อน +1

      Maybe not the same tier, but for me personally, S tier on rend and dine. You can't see shit in the snowstorm, and if you don't have stun grenades, you're extremely vulnerable since you're basically crouch walking the entire time and just pray that you'll spot it first before it sees you. If it starts giving chase while you're far away from the entrance or the ship, you're dead without someone teleporting you away. Makes loot transporting incredibly difficult and annoying, and the vast openness of these maps doesn't make it easy. I don't talk about radar booster because you'll most likely have to carry back lamps or paintings, so no inventory space for that. Also, they're FOREST keepers, wtf did they forget in snowy mountains? Due to all these issues, I feel that they do not belong at all in these moons and are just cheap

  • @SharkWithADrill
    @SharkWithADrill 8 หลายเดือนก่อน +3

    fucking THANK YOU for being the first one to finally say coilhead is the most dangerous of all of them, I'm tired of people saying oh it's not that bad because fact is coil makes every single other enemy S tier danger, and even if there are no other enemies, as long as it is facility and you have to make a jump, it's still the most dangerous

  • @baldfyre1647
    @baldfyre1647 8 หลายเดือนก่อน +12

    wurps ive watched every one lethal company guides/videos and like 2 hours into your 8 hour one and they are all extremely helpfull and i use your tips, tricks and fancy graphs and i can now say im a little better than i was before thanks for making them all and keep up the good work 👍

    • @Wurps
      @Wurps  8 หลายเดือนก่อน +2

      Glad you like them!

  • @oyoplayer
    @oyoplayer 8 หลายเดือนก่อน +3

    I like when in the clip where he get a shotgun, he get instantly killed by a coilhead after

    • @Wurps
      @Wurps  8 หลายเดือนก่อน +2

      It was truly an experience

  • @ashwink7644
    @ashwink7644 8 หลายเดือนก่อน +8

    Putting Earth Leviathan at the bottom is unbelievable

    • @NooTaYa
      @NooTaYa 8 หลายเดือนก่อน

      How it’s easy

  • @Notorious2108
    @Notorious2108 8 หลายเดือนก่อน +1

    Nutcrackers are a bit easier to kill if they spawn in groups. Make sure they are both together and they shoot at you together and one will shoot the other and kill it. So if there are 3 there are good odds 1 will at least die from the other nutcrackers.

  • @hewhoeatssoupinthedark609
    @hewhoeatssoupinthedark609 8 หลายเดือนก่อน +2

    I've witnessed a baboon hawk steal an apparatus but then we took it right back, only instance I've seen of them taking items

  • @jimboanimations4041
    @jimboanimations4041 8 หลายเดือนก่อน +3

    The Coilheads did at least get a tweak in a recent update to make their audio louder and hearable from farther away, which came out shortly after this video. Idk if it is enough, but it does make them a bit more forgiving.

  • @wesleywatson2009
    @wesleywatson2009 8 หลายเดือนก่อน +8

    I think it’s important to note that some of these guys are more dangerous when paired with another entity. I had the baboons and dogs and could not shout at baboons because of dogs and got killed by dogs

    • @insectrotmg
      @insectrotmg 8 หลายเดือนก่อน +1

      shouting at baboons doesn't scare them away, a lot of the time, baboon hawks will actually distract dogs with their scream.

    • @Dronoa
      @Dronoa 8 หลายเดือนก่อน +11

      Normally the Dogs and Baboons would be fighting each other anyways

    • @blatantslander
      @blatantslander 8 หลายเดือนก่อน

      ​@@Dronoaoh yeah true baboons and dogs hate each other 😅

    • @Wurps
      @Wurps  8 หลายเดือนก่อน +8

      As mentioned in the video, the shouting mechanic is a myth

  • @dragonfang2473
    @dragonfang2473 8 หลายเดือนก่อน +5

    Lost an early run going to offense because 3 coilheads spawned with a thumper. Was a lot of fun to have one kill me, then the other was being stared at by my friends when another one came up and killed them both. Wish there was more to do about them or their power was higher.

  • @SouperWy
    @SouperWy 5 หลายเดือนก่อน

    The one thing I want to note here is that bees in roaming mode are a totally different beast than bees at their nest. If bees are roaming, and you are unfortunate enough for them to get even a smidge too close, you might as well accept death. The only thing that can save you at that point is entering the facility, because from my experiences, roaming bees DO NOT GIVE UP CHASE. And if they do, your stamina doesn’t last long enough to save you.

  • @jasonsenter1646
    @jasonsenter1646 8 หลายเดือนก่อน +1

    This is all enemies ranked by danger level for super experienced players. For new to intermediate to even relatively experienced players, coil-heads are nowhere near being the highest danger out of all of the monsters. I appreciate the placement of the nutcrackers because most other people put them lower but the giants, dogs, thumpers, and masks are severely underrated in how difficult they are to deal with. If you are soloing, then dogs and masks make sense to be placed where you ranked them but in a group it is an entirely different story. As for giants, they are always horrible. If you are soloing you have nobody to save you from them and if you are in a group there's always that one guy who leads one or two over to the ship and makes it impossible for anyone else to get back because the giant will be guarding it for the rest of the night.

    • @Lukeirin
      @Lukeirin 8 หลายเดือนก่อน

      Fucking true thanks !

  • @ilyaz5543
    @ilyaz5543 8 หลายเดือนก่อน +3

    i found that coilheads have trouble opening doors, allowing you to leave them behind and potentially lose you, although they will remain wandering in their attack state (going like, very very fast)
    however you need to keep looking at the door as you back off so they don't clip thru, so yeah coilheads could potentially be dealt with with a door giving you enough time to leave the facility or leave the area

  • @Zadem
    @Zadem 8 หลายเดือนก่อน +3

    actual good tier list (unlike someones elses)

  • @true_dinos
    @true_dinos 8 หลายเดือนก่อน +20

    I would be nice to have separate list for crew that carries shovels and ones that doesn't are is changes difficulty drastically

    • @redshirts23
      @redshirts23 8 หลายเดือนก่อน

      You should always bring a few shovels with you though, now that there are masks, since they like to trail and follow you out of the facility, which forces you to deal with them

    • @true_dinos
      @true_dinos 8 หลายเดือนก่อน +1

      @@redshirts23 that's what im saying

    • @WindowLickingDeer
      @WindowLickingDeer 8 หลายเดือนก่อน

      Or for solo players, not everyone has friends to play Lethal Company with.

    • @realdaggerman105
      @realdaggerman105 8 หลายเดือนก่อน +1

      @@WindowLickingDeer
      Jump in a random lobby. Whenever I do it I have a blast.

  • @Vexx695
    @Vexx695 6 หลายเดือนก่อน

    Here's a personal list from someone with a ton of experience in the game
    S+: Coilheads(no brainer)
    S: Giants(almost put at S+ since there's almost no way to properly deal with them efficiently without wasting the time waiting for them to path in a way that you can move around them unseen but also they are sometimes nowhere in the way and can be ignored entirely), Brackens, Jester, Snare Fleas(can be very random and is almost never expected as it isn't worth constantly looking above yourself as you run around on rend. Also worth noting is if you don't have a shovel or if you aren't near an exit/no teleporter you're just automatically dead)
    A: Nutcracker, Earth Leviathan
    B: Thumper, Ghost Girl
    C: Spider, masked, Circuit Bees(constant looming danger of them being bugged out in a lobby with randoms where they chase you until you die if 2 of the players try doing it at the same time)
    D: Hoarder Bugs, Slimes, Spore Lizard, Baboon Hawks

  • @Gibby_gaming
    @Gibby_gaming 8 หลายเดือนก่อน +8

    I feel like bracken would be lower on my list because I am constantly checking for something behind me, my friends do as well and the rare times we get killed by bracken is when we inverse in and its right behind us. Nutcracker is literally cracked and sometimes multiple spawn in the entrance room on rend and dine and render the map near impossible to complete.

  • @odinulveson9101
    @odinulveson9101 8 หลายเดือนก่อน +6

    Great list! A few wishes is that Zeekers make the Masked appear on ALL moons ( at LEAST 1-3% spawn chance but higher on Rend and Titan ) and make the faster under certain conditions. Like Sad masked are slow but unkillable but Happy masked are fast and killable. Also mix and mimic voice lines/ sounds from players. They and Bracken is my favs be it solo or group😁 Hoarder bug, Spore lizard, Nutcracker, BEES and Baboon hawks are close second for me in general be it fun a d danger. Rest are 3rd Imo

    • @spudz2186
      @spudz2186 8 หลายเดือนก่อน +3

      for the mimics, Zeekers would have to add an overlay as SOON as you boot the game for the first time to ask "hey can we record audio clips for a creature in this game?" which (i think) legally has to have a decline option, as well as a way to opt-out after the fact

  • @maxtomchris
    @maxtomchris 8 หลายเดือนก่อน +1

    I mostly agree with this list. The only disagreement I have is the Bracken. After my first handful of encounters with it, I've never died from it since. It's become essentially a non-threat to me. Primarily because I've adapted to glance behind myself pretty often (which also helps stop surprise coil-heads).
    For the Baboon Hawks, I'm surprised by the statement that yelling at them doesn't help. Mainly because, I've been alone and surrounded by three of them before and I yelled at them and they backed away and didn't attack me during my entire trip back to the ship. I also know it wasn't influenced by mods as I've yet to use mods. Perhaps I just got extremely lucky, but since it's worked for me before I'll keep yelling at them. (Added, the fandom and the miraheze wikis state that yelling at them works.)

    • @ShaggyLad
      @ShaggyLad 8 หลายเดือนก่อน

      Totally agree about the Bracken. As long as you're on top of checking behind you and keeping tabs on where you last saw them, they really don't pose much of a threat. If I'm exploring and run into a Bracken I just keep going knowing I'll have to spin my camera every several seconds.

    • @omegadragons321
      @omegadragons321 8 หลายเดือนก่อน

      yelling at them works indeed!

    • @IDyn4m1CI
      @IDyn4m1CI 8 หลายเดือนก่อน

      Of course if you're only dealing with the Bracken, then it's very easy to avoid him. The problem arises when you have to deal with other enemies/threats and there's a bracken stalking you. I've died to a Bracken while 1) trying to shovel spiders and thumpers to death, 2) trying to close broken steam valves, 3) trying to find my way back with a coilhead on me (that's probably the deadliest combo), 4) trying to kill a nutcracker (mf snapped my neck when I only had to hit the nutcracker one more time to kill it) 5) trying to not look at the ghost girl while cornered in a room. Not to mention they are very easy to anger if multiple people spot him, only taking like 1s before he goes sicko mode. So yeah, IMO they are still pretty much very dangerous enemies

    • @maxtomchris
      @maxtomchris 8 หลายเดือนก่อน

      @@IDyn4m1CI I do agree with the bracken being more difficult and lethal when there are other enemies, but that not only applies to all monsters.. but for multiple creatures in this video he rated them based on facing them alone. A lot more enemies would be in S tier if they where rated when considering other enemies alongside them. Considering other enemies alongside the bracken, I'd consider it an A tier enemy. But for a player who knows how to deal with the bracken effectively, C tier.

  • @Nightshade-dh9fm
    @Nightshade-dh9fm 8 หลายเดือนก่อน +1

    Funnily enough, I've died to loot bugs more times than probably any other creature, I just have a really difficult time with their hitbox, conversely, I've never been snuck up on by a coil head, and I've died to them only a couple of times lofl. Brackens were my number 1 death until I finally got in the habit of constantly looking behind me.

  • @rook8472
    @rook8472 8 หลายเดือนก่อน +4

    Great list Wurps!! I really think the coilhead's power should be buffed up from 1 to at least 2.
    A max of 5 also seems far too high...monsters like the spider having a power level of 3 and a max spawn count of...1, seems so asburd compared to the coilhead's.

  • @theotv5522
    @theotv5522 8 หลายเดือนก่อน +1

    The most dangerous enemy in this game is your teammates. I swear I've seen more trolls than enemies.

  • @Television_Hater
    @Television_Hater 8 หลายเดือนก่อน +1

    I absolutely hate coil heads. I was in Assurance lookin down a hallway as it menacingly stared at me. And no joke, a fucking NUTCRACKER comes up from the other hallway. Safe to say, I did in fact not leave the facility alive.

  • @huppuh9119
    @huppuh9119 8 หลายเดือนก่อน

    Thank you, Sam Sulek ,for this education lethal company video. Sometimes I’m going about my day and I stop dead in my tracks, wondering whereabouts in a tier list a coil head would be. Thank you for giving me closure

  • @liricl6978
    @liricl6978 8 หลายเดือนก่อน +1

    I got screwed because I was using a mod that let enemies out of the facility, and the jester got out winded and we couldn't get him back in the box

  • @michaelzhang2514
    @michaelzhang2514 8 หลายเดือนก่อน

    I find whoopie cushion a very nice item when dealing with dogs, just find a empty spot, yell at it, drop the cushion then crouch and doge, dogs will be agro to it forever, since it farts when attacked by dog, may draw more dogs when another one walks by. Most importantly whoopie cushion worth very little. It is always better not to kill anything if its manageable since another mob spawns really fast and unmanageable.

  • @Zack-nt7dz
    @Zack-nt7dz 8 หลายเดือนก่อน

    Fun fact about the girl everyone can see her on the terminal when she’s outside (spectators and non haunted players can as well) and there’s also a bug that she looks like she’s skipping but she isnt

  • @lamegamertime
    @lamegamertime 7 หลายเดือนก่อน +1

    I'm pretty sure baboon hawks will also attack you if you are holding a shiny item, notably the apparatus.
    I had one that was super aggressive and wouldn't leave me alone, even though neither of us looked at it. It only stopped when it stole the apparatus from me.

  • @UltraMikaHD
    @UltraMikaHD 8 หลายเดือนก่อน

    Spore Lizard should have its own category: "Stinky Pet"

  • @nooone1387
    @nooone1387 8 หลายเดือนก่อน

    For us masked enemies is an easy S tier because of our mods which gives masked the voicelines of random teammates, removes their mask and no unique walking style, literally walks like a normal teammate, wear a random teammate's tag and can do some dangerously smart AI like spinning around as if indicated to be tp

  • @fastral7769
    @fastral7769 8 หลายเดือนก่อน

    For coil heads, you can lead them to rooms with multiple doors in succession. Their little arm stubs can’t open doors very fast. It helps lose the coil head, giving you two minutes before it appears behind you and kills you.

  • @Meurial
    @Meurial 8 หลายเดือนก่อน +9

    could next vid be on what people should bring in?
    there feels like so much to bring like flashlights, walkies, a shovel, a radar booster, stun grenades... how do you make sense of it all and focus on what to take to the entrance?

    • @Wurps
      @Wurps  8 หลายเดือนก่อน +4

      Depends on your finances, when late in quota I'll bring multiple flashlights and a shovel or a walkie with me and put them at the entrance for when they're needed and just leave them behind
      One shovel is always a good idea as well as a walkie if there's a terminal user, pro flashlights can save a lot of time but might not be worth it early on due to inventory space

  • @det_tf2
    @det_tf2 8 หลายเดือนก่อน +10

    I kind of agree and kind of disagree with the coilhead placement. For me, the best way to fix them would be to raise their power level from 1 (which is insanely low) to 2 or 3, meaning they'd contribute a lot more to the overall share of monsters you'll see in one run. As it stands, one person is kinda boned but everyone else can keep looting and collecting scrap, same as with the ghost girl. That was kinda why I was surprised you put the jester so much lower than the coil. Once you have a jester, you kinda can't clear out much past the entry to the main door or fire exits, but you can clear out everything if one person collects the coilheads. Closing regular doors on them also slows them down by like 20ish seconds, so you can make some distance by closing a door on them.

    • @NotRealAkira
      @NotRealAkira 8 หลายเดือนก่อน +4

      It just isn't really fun to deal with tbh, that's probably the sentiment.

    • @det_tf2
      @det_tf2 8 หลายเดือนก่อน

      @@NotRealAkira Yeah that's definitely true. They can give a big jumpscare but after a while it just makes you groan lol

  • @PomsonGamingII
    @PomsonGamingII 8 หลายเดือนก่อน

    even though the masked is quite easy to deal with it never fails to make me shit myself when it manifests in the fog of a snowy map

  • @farronblaze2952
    @farronblaze2952 8 หลายเดือนก่อน +1

    Giants are S in early Quotas where you don't have a teleporter yet

    • @Wurps
      @Wurps  8 หลายเดือนก่อน

      You can buy a radar booster as your first item if you want to go to giant planets safely

  • @cruros9084
    @cruros9084 7 หลายเดือนก่อน

    5:29 The coilhead at the end lol

  • @elpenguinoofmexico1388
    @elpenguinoofmexico1388 8 หลายเดือนก่อน

    Some other things to point out: coilheads can spawn up to 5 which is fcking insane.
    Brackens can teleport around the map. Its a misconception that they walk around but if ur on the terminal and watching players, if they chase a bracken backing away, u can clearly the red dot move out of their sight before blipping out of the screen like a little splash in the pond. As far as ik they’re the only physical creatures that can do this meaning if u think u locked a bracken behind a door or whatever, it isnt and it doesnt matter if u came from a deadend long after a brack spawned, ur gonna need to do 360s every now and then just for the sake of it. Which isnt that big of a deal tbh cuz most ppl dont keep track of a mental map so they do it anyway but sometimes ur backed in a deadend hall and u think ur safe but u might not be

  • @Randomise-99
    @Randomise-99 หลายเดือนก่อน

    The jester is s + dude. Even the game states its danger level at 90%. Coil heads ain’t that bad if u got ppl looking at them of course, if there’s multiple coils then it becomes an issue. The jester is the most dangerous bro
    ### Phases of the Jester
    1. **Phase 1: Roaming**
    - **Behavior**: The Jester initially roams around the facility or mansion using predefined nodes. Its appearance as a jack-in-the-box with legs and one arm sets an eerie tone.
    - **Player Interaction**: Players encounter the Jester as it moves freely, without aggressive behavior, but setting the stage for potential danger.
    2. **Phase 2: Following**
    - **Behavior**: Upon spotting a player, the Jester enters a following phase. It will track and follow the player, ignoring attempts to evade or distance oneself.
    - **Countdown to Phase 3**: There's an unseen timer counting down to the next phase, adding suspense as players must manage their movements and decisions carefully.
    3. **Phase 3: Cranking**
    - **Behavior**: The Jester begins winding up and playing its ominous music, signaling impending danger. This phase lasts 42 seconds, allowing players a critical window to initiate escape.
    - **Player Response**: Understanding the imminent threat, players are prompted to evacuate the area before the Jester enters its deadliest phase.
    4. **Phase 4: Pop Goes the Weasel (Run for Your Life)**
    - **Behavior**: A dramatic pop sound signals the transition to this phase, where a massive skull emerges from the box. The Jester, now aware of every player's location, begins a relentless pursuit towards the nearest player.
    - **Escape Imperative**: With the Jester accelerating infinitely, players have no option but to flee the facility to survive, highlighting the creature's unstoppable nature.
    ### Tactical Gameplay and Survival Strategies
    - **Team Coordination**: Effective communication and teamwork are essential to coordinate responses and ensure timely evacuation during critical phases.
    - **Understanding Threat Levels**: Knowing when to engage or avoid the Jester, especially during its following phase, is crucial to managing encounters effectively.
    - **Impactful Decisions**: Actions such as hitting or zapping the Jester can escalate the situation into the cranking phase, requiring careful consideration of risks versus benefits.
    Coil heads got nerfed and u can loose them round a few corners now. They ain’t a s +

  • @noahthecrazy1632
    @noahthecrazy1632 8 หลายเดือนก่อน +1

    11:48 btw all teammates can see the girl on the outdoor ship camera.

  • @dyskilz
    @dyskilz 8 หลายเดือนก่อน

    ya good job man i remember you at 1k subs already, time flies so fast. so glad of the progress youve made

  • @SomeTerrariaEnjoyer
    @SomeTerrariaEnjoyer 8 หลายเดือนก่อน

    I got a tip for coilheads since it was ranked so high. Bring it back to the main entrance with the small looks (beware it raises insanity level quickly), then, when you're near the door, keep on moving it until you can interact with the door and see it. Easy peasy, but might not be able to do it in time if another monster is nearby.

  • @Chucklenutz67
    @Chucklenutz67 8 หลายเดือนก่อน +1

    Coil heads are also deadly since they make other enemies like the bracken and the nut crackers more strong

    • @iulic9833
      @iulic9833 8 หลายเดือนก่อน

      coilheads + nutcrackers aren't that bad, since a nutcracker will only attack if he sees you moving, so just stay still looking at the coilhead until the nurcracker leaves

  • @zertbrown4642
    @zertbrown4642 8 หลายเดือนก่อน

    there's so much factors when making this kind of tierlist, I could make a bunch of tierlists for this depending on the different factors

  • @rapidrotation
    @rapidrotation 8 หลายเดือนก่อน

    12:47 I don't care if there's no mechanic, I like yelling profanity at baboon hawks because it amuses me

    • @Wurps
      @Wurps  8 หลายเดือนก่อน

      Fair

  • @elim9054
    @elim9054 8 หลายเดือนก่อน +1

    Coil heads seem very high to me. Granted they make other mobs and hazards way more dangerous, but by that metric dogs should probably be higher too.

  • @lazybob9996
    @lazybob9996 8 หลายเดือนก่อน

    Whenever i see a spore lizard i like to chase them around, i love them and their cute little footsteps

  • @NohrScum
    @NohrScum 8 หลายเดือนก่อน +2

    Masked is easily a tier above spider.

  • @iamkevib9718
    @iamkevib9718 8 หลายเดือนก่อน +1

    Great tier list, but for me snare fleas and turrets are coil head tier, they super blend into the environment and even with flashlight, you need to constantly point it up or you really need a shovel for them
    Edit: It is also kinda weird how the nutcracker is that high, but the most sought out danger to solve most of the lesser tiers

  • @CocoPopEater
    @CocoPopEater 8 หลายเดือนก่อน +2

    One small note on the girl, in the code there is this section:
    if (!seenByPlayerThisTime)
    {
    seenByPlayerThisTime = true;
    timesSeenByPlayer++;
    float num2 = UnityEngine.Random.Range(3, 5);
    if (((float)timesSeenByPlayer >= num2 || timesStared - timesSeenByPlayer > 2) && UnityEngine.Random.Range(0, 100) < 85)
    {
    BeginChasing();
    }
    }
    Specifically "timesStared - timesSeenByPlayer > 2"
    Which if i'm interpreting correctly means that if for example she stares at you 6 times, and you look at her 1 time, then she can chase since depending on what that random range returns

    • @toxic6074
      @toxic6074 8 หลายเดือนก่อน

      Interesting

  • @deenoburgan
    @deenoburgan 8 หลายเดือนก่อน

    I love Coilheads, the Weeping Angel mechanic is just so based for horror.

  • @Synthe-b3s
    @Synthe-b3s 8 หลายเดือนก่อน

    The ambush monsters (Bunker Spider, Snare Flea, Bracken, Mimics) are infinitely scarier with the skinwalker mod, and also I fall for fake friend sounds easily so I will usually follow my “friend” and get flea’d, dragged away, or converted.

  • @Actual_goober
    @Actual_goober 7 หลายเดือนก่อน

    400 hours of gameplay is the REAL danger here

  • @drizztiley8740
    @drizztiley8740 8 หลายเดือนก่อน +1

    I recently used an Earth leviathan as a way to kill a dog on rend. I felt like I peaked until my buddy said to do it to a giant.
    I'll let y'all know when that happens

  • @smeebus
    @smeebus 8 หลายเดือนก่อน +2

    I have yet to be killed by a bracken except by running INTO them around a corner, i would personally have them high b or a just because in my experience they only kill newer players, love this vid tho

  • @IDyn4m1CI
    @IDyn4m1CI 8 หลายเดือนก่อน

    You can also cheese the Nutcracker. Doesn't make them any less dangerous, but you can kill them much more easily solo if you're actively hunting them down. You don't have to kite around corners and bait him to shoot, you just crouch under his gun and shovel him to death. It's not 100% safe and you'll still die if he randomly decides to run towards you after the first shot, and instantly kick you. Very rarely he does that though, mostly when you ambush him with his back towards a wall.

  • @infernopyromaniac
    @infernopyromaniac 8 หลายเดือนก่อน +3

    You should also be able to blow up coilheads with mines which would fix the annoying problem of being stuck babysitting them solo with nobody on the ship to lock them behind a door. I mean leading them over 1 or 2 mines to kill them, I wanna say 1 mine but it feels a little overpowered if you can just lead them over a mine and they are instantly gone

    • @axolotlgaming9144
      @axolotlgaming9144 8 หลายเดือนก่อน

      but then you start to run out of mines

    • @Jonas-Seiler
      @Jonas-Seiler 8 หลายเดือนก่อน

      I think one mine would be fair since that would almost always entail a player sacrifice anyway unless you have a flash bang for some reason or have a tele and a very coordinated team. Maybe that’s exactly the kind of buff the flash bang needs.

    • @RazakelKairo1994
      @RazakelKairo1994 8 หลายเดือนก่อน

      ​@@Jonas-Seiler Flashbangs are in general quite underrated tbh. They're really strong and reliable and I recommend anyone that shoots for high quotas to just buy them. They're kinda in a fine spot ngl.
      In terms of mines and coilheads, honestly the bastards are easy enough to manipulate that two mines would be completely fair. But more than that, it would buff Dine, so I'm super okay with anything that makes you use mines/turrets to your advantage.

  • @SpaggyOs
    @SpaggyOs 8 หลายเดือนก่อน +1

    I genuinely think if it weren't for your clip dumps and guides I wouldn't play this game as often as I do
    still only have a 4th of your playtime, gotta get my numbers up

  • @Daroga1
    @Daroga1 8 หลายเดือนก่อน

    Girl phases are NOT only triggered from staring. If you move your mouse erratically you will progress your paranoia . being alone. not talking. Not using the boombox will all Slowly tick your paranoia up.

  • @zara5023
    @zara5023 8 หลายเดือนก่อน

    As someone with 1/10th the experience of you, I rarely have issues with brackens. I usually hear them before I see them so I know they're there, and once you know they're there they are a joke. Just watch your back and your good. Even if you run towards them or look at them for too long to aggro them, if you just run away you'll outrun them and they'll loose aggro immediately. The only times I die to brackens is if I don't know they're there or if I try to 1v1 them with a shovel for the lols. I have hunted brackens trying to get them to 1v1 me and they're so hard to aggro when your actually trying to fight them. Not that I've ever killed one. I am a noob, after all lol. I look at players who go "I wouldn't go in there, there's a bracken inside" laugh, go in anyway and return with loot. Brackens are a non-threat if you know they're there.

  • @Temptazer
    @Temptazer 8 หลายเดือนก่อน

    the girl can still spawn using the terminal strat, and its really funny. we were at titan and we were doing radio comms so i stayed back and on the ship door camera next to the mini map camera, i saw the girl standing there and she was there the whole time. glad i took a screenshot of it bc i dont know if that will happen again

  • @digi284
    @digi284 8 หลายเดือนก่อน +1

    Imo coilheads should be changed so they cant go in rooms with light and are stunned by flashlights - this would give extra importance to the generator and flashlights
    As a side change itd be cool if loot bugs prioritized picking up flashlights from the ground so the coilhead wouldnt be a total pushover

    • @digi284
      @digi284 8 หลายเดือนก่อน

      Or like I guess instead of the lootbug thing make flashlights run out of battery faster when on the ground

  • @Footballer007-lz8pg
    @Footballer007-lz8pg 8 หลายเดือนก่อน

    That Nutcracker battle just to die to a random Coil Head. Proof they are just unfair lol Great Video as always!

  • @unclegarf7366
    @unclegarf7366 8 หลายเดือนก่อน

    i love in the nutcracker clip he gets got by the coilhead

  • @maxwellmegagamer8535
    @maxwellmegagamer8535 8 หลายเดือนก่อน

    I feel like jesters should be in S, because there is the chance that nobody in the facility has walkie talkies, so when nobody knows that the jester is there, it begins unwinding, and then everyone dies, the end

  • @XquizetBlix
    @XquizetBlix 8 หลายเดือนก่อน

    Nutcrackers have always been my least favorite enemy, and I have never survived an earth leviathan encounter

  • @krosskancelvlogs
    @krosskancelvlogs 7 หลายเดือนก่อน

    you can also counter the snare flea by exiting the facility while it is on your head.

  • @TroutKng
    @TroutKng 8 หลายเดือนก่อน +1

    Wurps, do you know about the silent sprinting tech when you spam crouch while sprinting?

  • @justindishaw3219
    @justindishaw3219 8 หลายเดือนก่อน

    Coil heads definitely need to be fixed. I had times where I am looking at one l, i crouch and back up to pick something up and keep it in my line of sight. I CLEARLY have it in my view and it will just decided that it wants to kill me closeing doors sometimes does nothing as they will break through instantly or 2 more will spawn behind you while tou are already watching one. Maybe you can knock off its head with a shovle, or maybe doors can stop it completely, just anything that will make coil heads have actual counter and not a "welp guess ill just stand here untill everyone leaves or dies or something else will come up and kill me oh what joy" truely holding the game back for being fun for me

  • @ponglenis9273
    @ponglenis9273 7 หลายเดือนก่อน

    Coilheads main difficulty comes from his insane synergy with other enemies, especially brackens

  • @evaneleven4897
    @evaneleven4897 8 หลายเดือนก่อน

    I belive the ghost girl also naturally is able to attack you after a while. She has a token type system where i believe its 5 to attack. She gets 1 everytime she spawns in, and she can get an extra if you look at her (not sure if other players staring at the spot shes in will add a token sooo...) and from experinece even if shes at the point were she can attack you as long as you dont look at her at all shes unable to attack (take all this with a grain of salt its from vauge memory of a wiki and experience)

  • @HomicidalTh0r
    @HomicidalTh0r 8 หลายเดือนก่อน

    Small correction, Giants are mostly invincible. They can get eaten by giant worms. So you have the tiniest prayer of dealing with one directly if you're lucky and clever. If you happen to be caught out and hear worm noises, could go for a hail mary attempt to survive. Or if you think you're screwed, take it out with you for your team.

  • @CosmicKarnacles
    @CosmicKarnacles 8 หลายเดือนก่อน

    "I will be running at it with a shovel"

  • @Lulink013
    @Lulink013 8 หลายเดือนก่อน

    I hard agree with the top of the list.
    One of my worst situations ever in this game was having my teamate (we were supposed to stick together) leave me alone right after I called a coilhead ahead of us. Naturally, thinking he saw it too I started going around it to check for loot and even explained that plan to him. Somehow I found myself stranded on the other side not knowing if he was still alive. Eventually the coil moved and traped me in unfamiliar corridors, but I started asking for backup over the walkie-talkie, only (and it was my mistake) I had accidentally turned off my microphone...
    Anyway, after minutes of staring at a coilhead, trying to find an angle to reach the rest of the team I finally figure out the mic situation, call for directions (to escape by walking backwards), but guess what jumped me without making any noise while I couldn't turn around? braken.

  • @blpitts11
    @blpitts11 8 หลายเดือนก่อน

    my friend group and i encountered a masked employee for the first time last time we played... one of our group got haunted by the girl so he left to the ship, and the 3 remaining of us met up at the main doors on Rend and we all happen to look up the staircase just to see one scurry across the top of the stairs LOL that shit was terrifying seeing it for the first time

  • @Yuys12
    @Yuys12 8 หลายเดือนก่อน +1

    If u get a run where the fire exit is close to the main entrance u are done whit jesters

  • @thomasdeblat4208
    @thomasdeblat4208 8 หลายเดือนก่อน +1

    I disagree with the worm placement. They are fine on their own, but the issue is when they are in combination with dogs. Almost certain death in pairs unless you get lucky

  • @Zucth
    @Zucth 8 หลายเดือนก่อน

    Coilhead + mines combo never get old...