AI Learns To Play Lethal Company

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  • เผยแพร่เมื่อ 2 ธ.ค. 2024

ความคิดเห็น • 513

  • @princesscadance197
    @princesscadance197 8 หลายเดือนก่อน +3104

    'You're about to die.' in such a robotic tone had me in stitches

    • @eggsYT
      @eggsYT 8 หลายเดือนก่อน +54

      Fr scared me for a second as well.

    • @cursedhawkins1305
      @cursedhawkins1305 8 หลายเดือนก่อน +23

      Just needs to replace the voice with the quote from the Red Queen and it'll be perfect.

    • @tpd1864blake
      @tpd1864blake 8 หลายเดือนก่อน +17

      I wish that was kept in the final product in some way. Maybe transmitting “UR DEAD” in the signal transmitter thing when it detects a lot of enemies around you

    • @BrayDawg19
      @BrayDawg19 8 หลายเดือนก่อน +4

      F word

    • @Arkmin
      @Arkmin 8 หลายเดือนก่อน +6

      reminds me of GLaDOS

  • @calthitus3287
    @calthitus3287 8 หลายเดือนก่อน +1281

    11:33 I did NOT expect there to be a dog watching the giant too 😭

    • @LilBuddyArmy
      @LilBuddyArmy 8 หลายเดือนก่อน +123

      "You seeing this shit?"

    • @bigjezza
      @bigjezza 8 หลายเดือนก่อน +101

      dog was chill like that

    • @spamtongreatsalesmanspamto4163
      @spamtongreatsalesmanspamto4163 7 หลายเดือนก่อน +2

      ​@@LilBuddyArmy *Yep*

    • @trengaming745
      @trengaming745 6 หลายเดือนก่อน +30

      And he asks the EYELESS dog “you seeing this shit?”

    • @leonardothesmartrivera8450
      @leonardothesmartrivera8450 4 หลายเดือนก่อน +5

      The fact how the dog was somehow looking at both the guy and giant 💀
      Probably cuz of its hearing 🫤

  • @eliasdex1236
    @eliasdex1236 8 หลายเดือนก่อน +1240

    10:34 Roberto was haunted by the ghost girl and when he died to the dog, the ghost girl went on to haunt you instead

    • @synt_axe
      @synt_axe  8 หลายเดือนก่อน +270

      Haven't thought of it like that. That makes a lot of sense.

    • @spynix0718
      @spynix0718 7 หลายเดือนก่อน +4

      You can get haunted without entering the building?

    • @eliasdex1236
      @eliasdex1236 7 หลายเดือนก่อน +54

      @@spynix0718 Yeah, she picks her targets by specific conditions even outside the building.

    • @crem44
      @crem44 7 หลายเดือนก่อน +8

      I thought it was based on paranoia? Or is that only a small factor?

    • @cmmpr111
      @cmmpr111 7 หลายเดือนก่อน +6

      ​@@crem44Smol.

  • @LacourWave
    @LacourWave 8 หลายเดือนก่อน +628

    4:22 "The numbers Mason ? What do they means ! Mason "

    • @Rqwert-g2g
      @Rqwert-g2g 8 หลายเดือนก่อน +11

      call of duty black ops be like

    • @Lilacguitar
      @Lilacguitar 8 หลายเดือนก่อน +5

      almost sounds bingo related

    • @Bracken1765
      @Bracken1765 7 หลายเดือนก่อน +2

      I just got flashbacks

  • @yamilmontes1365
    @yamilmontes1365 6 หลายเดือนก่อน +206

    1:17 "You're about to die" Hearing an AI say that over the walkie is unprecedented.

    • @SynnyZ
      @SynnyZ 2 หลายเดือนก่อน +1

      this moment hit me the hardest

  • @JustHereForTheDialogue
    @JustHereForTheDialogue 7 หลายเดือนก่อน +260

    5:03 that bracken snap fucking killed me 😂💀

  • @yyeetmax2849
    @yyeetmax2849 8 หลายเดือนก่อน +330

    the one at 4:07 is straight up overwatch from half life 2

    • @Silver-Arrow
      @Silver-Arrow 8 หลายเดือนก่อน +24

      automatically the best variant

    • @ERROR-yl3un
      @ERROR-yl3un 8 หลายเดือนก่อน +12

      Overwatch reports hostiles inbound. Keep sightlines open and sound on

    • @yyeetmax2849
      @yyeetmax2849 8 หลายเดือนก่อน

      @@ERROR-yl3un
      affirmative, scalpel-3 on standby, scalpel-4 reports possible biotics on site 3B,
      directions?

  • @nilaier1430
    @nilaier1430 8 หลายเดือนก่อน +256

    Despite how cold the name Roberto is, you can't deny how hot his voice is!

    • @NubE-Co
      @NubE-Co 8 หลายเดือนก่อน +21

      What

    • @lordfrogkingofkings2533
      @lordfrogkingofkings2533 8 หลายเดือนก่อน +40

      @@NubE-Coyou heard the man

    • @randomisfoda
      @randomisfoda 8 หลายเดือนก่อน +26

      his name is hot too. i want to date roberto

    • @SqwimpyTF
      @SqwimpyTF 6 หลายเดือนก่อน +5

      Why are there so many weirdos todays bruh.

    • @PomsonGamingII
      @PomsonGamingII 4 หลายเดือนก่อน +8

      @@SqwimpyTF haters man, roberto on top

  • @DrunkMoth
    @DrunkMoth 8 หลายเดือนก่อน +196

    I feel like the 1st method of loot finding has a lot of potential, you just have to present the information in a more human friendly form. Maybe using compass-like directions(front, right, left, back) and a scale from cold to hot to measure distance? That way you could process the information much easier. Numbering the items might also help(something like "items two, first left warm, second front cold").
    Incredible idea, loved the video!

    • @sagey08
      @sagey08 8 หลายเดือนก่อน

      i don't think this is real

    • @fandovec03
      @fandovec03 8 หลายเดือนก่อน +9

      I have similar idea in mind. Instead of using only numbers, AI could interpret the information in more understandable format like "Nearest item: 10 oclock" and when combined with hot-cold system, it would be very helpful. Additionaly player could use voice commands through radio. For example if player asks where nearest item is, AI would answer "Nearest item: 10 oclock, nearby". Last thing that could be added is whenever AI detects something, it would give a player an update "Enemy on radar, 6 Oclock", "Item on radar, 4 Oclock".

    • @soupcangaming662
      @soupcangaming662 8 หลายเดือนก่อน +12

      LOOT, 6 O'CLOCK, COLD. TARGET, 3 O'CLOCK, COLD. TARGET, 4 O'CLOCK, HOT.

    • @soupcangaming662
      @soupcangaming662 8 หลายเดือนก่อน

      @@fandovec03 You could also request radar booster flash/scan, or dropship with specific item/cheapest item (distract) i.e. [AI NAME], FLASH ALL. You could have the AI request confirmation for any recognition mishaps or use text commands like [AI NAME]_FLASH_ALL.

    • @chaosinsurgency6636
      @chaosinsurgency6636 หลายเดือนก่อน

      Could just make certain values just say close near far so it would say 12 o’clock loot close so all the player needs to do is know the range 0-20 close ,21-45 near and 46-100 far for the sake of brevity

  • @digi284
    @digi284 8 หลายเดือนก่อน +280

    Make this the new mimic AI

    • @angelmatiastorres
      @angelmatiastorres 8 หลายเดือนก่อน +15

      Oh god.

    • @kylieeeeep
      @kylieeeeep 8 หลายเดือนก่อน +8

      No. NO😭

    • @zedra4457
      @zedra4457 7 หลายเดือนก่อน +6

      this will be more fun

  • @BloxFruitsBloxTer
    @BloxFruitsBloxTer 7 หลายเดือนก่อน +29

    [Him]: You Seeing This Shit?
    [Dog]: Yep-
    11:35

  • @thema1622
    @thema1622 8 หลายเดือนก่อน +144

    11:32 Hahaha I love this part

  • @raysr6112
    @raysr6112 8 หลายเดือนก่อน +67

    If you guys could share the video, it's really well made and would probably be so interesting and cool to many people

  • @davidsmith3382
    @davidsmith3382 8 หลายเดือนก่อน +67

    I would change the grid to a 3x3. It'll fit in one message, which will make it a tad bit easier to understand, even if it is slightly less precise

    • @kylieeeeep
      @kylieeeeep 8 หลายเดือนก่อน

      Agreed

  • @fluffydoggo
    @fluffydoggo 8 หลายเดือนก่อน +34

    Itd be cool if you also checked the type of enemy.
    You can do this because:
    1.) The size of the dot changes depending on how big/small the enemy is
    2.) How the dot moves.
    Examples: (keep in mind I havent played for a bit so the sizes may be off)
    - medium dot that stands still could be a headcrab.
    - small dot standing still around loot could be a lootbug
    - medium dot running towards the player, but when looked at moves away could be a bracken
    Some other suggestions:
    - switching from minimap mode to hot/cold
    - communicating if an enemy is approaching.
    - telling it to toggle doors/turrets
    - communicating about outside threats when you are looting in the facility

  • @CattusC
    @CattusC 8 หลายเดือนก่อน +216

    4:22 you've fucking made an AWACS

    • @hypeman958
      @hypeman958 8 หลายเดือนก่อน +9

      what's that?

    • @CattusC
      @CattusC 8 หลายเดือนก่อน +35

      ​@@hypeman958big radar plane that tells their side where other stuff is

    • @Artemie-np3qu
      @Artemie-np3qu 8 หลายเดือนก่อน +33

      ⁠@@hypeman958 Airbone Warning and Control Systems. Big radar slapped to a plane (these aircraft are the ones with the big circle on top of them) that acts as a mobile radar for their forces.

    • @foldervtolvr
      @foldervtolvr 8 หลายเดือนก่อน +4

      @@hypeman958A plane with a big radar that’s notorious for just throwing numbers at pilots and expecting them to know what it means. An average AWACS callout has I think 4 separate numbers, and that’s per aircraft or group

    • @jikarin4575
      @jikarin4575 8 หลายเดือนก่อน +2

      For the Company

  • @StallionGD
    @StallionGD 8 หลายเดือนก่อน +28

    Your channel is gonna blow up soon man. The comedic timing and jokes in this video are so well done, the storytelling is great, especially how you gave some insight into why you decided to do this in the first place.
    Keep up the good work man

    • @synt_axe
      @synt_axe  8 หลายเดือนก่อน +4

      Thanks bro, I appreciate you.

  • @jayman1462
    @jayman1462 8 หลายเดือนก่อน +33

    woah this is neat. it would be cool if you added turning off mines and turrets and opening doors, too! surprised to see only 233 subs, so have another.

  • @ryanrandolph6193
    @ryanrandolph6193 หลายเดือนก่อน +3

    4:08 the numbers, Mason! WHAT DO THEY MEAN!

    • @lashedvenom
      @lashedvenom 25 วันที่ผ่านมา

      YOOO MY JOKE I WAS LITERALLY TIMESTAMPING AND THIS CAME UP AT THE BOTTOM OF MY SCREEN

  • @Grimm6583
    @Grimm6583 8 หลายเดือนก่อน +31

    I would love if this was on thunderstore

  • @HolyPapaya
    @HolyPapaya 3 หลายเดือนก่อน +5

    2:38 Well, that Roberto really was a lethal company

  • @El_Asado
    @El_Asado 6 หลายเดือนก่อน +9

    i was expecting you to create an ai that grabbed scrap by itself, but this was good too

  • @CapSlaps_
    @CapSlaps_ หลายเดือนก่อน +1

    4:39 the numbers, mason

  • @bobthepickle3232
    @bobthepickle3232 8 หลายเดือนก่อน +4

    Just found your channel, and I'm super excited to see it grow!!!

  • @ry6554
    @ry6554 7 หลายเดือนก่อน +2

    Instead of using a dropship to counter the dogs, you can actually ping the radar booster.
    This doesn't use any money.
    For example:
    ping Bob
    However, you do need to ping it continuously to keep the dogs there.

  • @recroomman4317
    @recroomman4317 8 หลายเดือนก่อน +6

    11:32 blud got a buddy lol

  • @burakuzun1616
    @burakuzun1616 8 หลายเดือนก่อน +3

    Superb idea and a perfect execution edit-wise. Applause

  • @APersonm
    @APersonm 8 หลายเดือนก่อน +10

    This is insane!!! This guy needs more attention,

  • @mentoska7427
    @mentoska7427 6 หลายเดือนก่อน +6

    Why did the giant look like virtual insanity when stunned lmao 11:32

  • @ConfusingZark-hj5bt
    @ConfusingZark-hj5bt 3 หลายเดือนก่อน +1

    Bro literally created his own friend to play with. Beautiful

  • @mckcormith3415
    @mckcormith3415 8 หลายเดือนก่อน +1

    I was almost expecting for your AI to say “keep summer safe”

  • @vague...
    @vague... 4 หลายเดือนก่อน

    As far as I can tell nobody’s really talked about this, but I find it wholesome that this guy’s linking other videos that are similar to this one, it’s nice to support other creators!

  • @strangecolouredbird
    @strangecolouredbird 8 หลายเดือนก่อน +3

    I just join random lobbies and either leave when they suck, leave when they spam music or skits through their mic, and stay for hours making friends and getting hilarious moments. I love the Company.

  • @imjanniz
    @imjanniz 8 หลายเดือนก่อน +30

    0:41 hahahahaha

  • @ShockedCaucasian
    @ShockedCaucasian 8 หลายเดือนก่อน +4

    This was so cool to watch! I love the uniqueness of this haha

  • @draglorr5578
    @draglorr5578 6 หลายเดือนก่อน +38

    PLEASE RELEASE THIS AS A MOD!! it would be great for people who have no friends

    • @inx1819
      @inx1819 6 หลายเดือนก่อน +8

      i know it's not the same but there's a minimap mod so you can see the map

    • @TheBloxxedSanarcati
      @TheBloxxedSanarcati 2 หลายเดือนก่อน

      ​@@inx1819 wouldn't be as fun since

    • @tunz475
      @tunz475 9 วันที่ผ่านมา +1

      Public servers?

    • @wowzaaaaaaaaaaaaa
      @wowzaaaaaaaaaaaaa 8 วันที่ผ่านมา

      @@tunz475what about people with social anxiety

    • @british_fellow-yo9gz
      @british_fellow-yo9gz 8 วันที่ผ่านมา +1

      Wouldn’t be the same feeling shouting a word that would get me cancelled at an ai

  • @Dwayne_LaFontant
    @Dwayne_LaFontant 7 หลายเดือนก่อน +4

    The “hot and cold” system sounds like it would be a item in game.

  • @nameloc2035
    @nameloc2035 8 หลายเดือนก่อน +10

    The first system with clock directions, but not stating distance could work pretty well. Sort the distances from nearest to farthest, and say just the clock directions, so you know what's nearest and which way it is.

  • @Fabboi_unl
    @Fabboi_unl 2 หลายเดือนก่อน +1

    "Three?"
    "You're about to die" 💀

  • @zylou8643
    @zylou8643 8 หลายเดือนก่อน +6

    such a great video, liking for the alogorithm

  • @connormckibben5986
    @connormckibben5986 6 หลายเดือนก่อน +2

    Now you just have to train it to spot the exact enemy by dot size, speed, and movement pattern so it can call out "Coilhead" .045 seconds before your demise.

    • @connormckibben5986
      @connormckibben5986 6 หลายเดือนก่อน +1

      Additionally, it may be beneficial to mix these strategies. The grid is interesting- but I don't think as effective as a more advanced AI.
      I like the Hot/Cold method- but perhaps you could replace this with a tone. Every second or two Roberto would emit a tone- variable in frequency kind of like the anomalous detectors in Stalker, Anomaly. This would represent an item's location relative to you. The higher up in pitch (OR higher rate of beeping, alternatively), the closer item- additionally, you could train the AI to recognize different rooms- power core & loot rooms, walkways, broken walkways, stair rooms, entryways- and draw a quick line between your character and the closest (or highest density of items. I believe that a constant text update of your *"E1 I1"* would be great whenever the items and enemies on the Roberto screen change, regardless of location.
      Noise can still present as a hazard to the AI and to yourself, so you can train the AI to self-check at the ship every few seconds, and to automatically alert you its in danger, then switch to text. In text it would become more primitive- perhaps just an immediate switch to grid mode.
      I have a suggestion for more of a Radar-style of UI. Alternatively- you could have it set to a sort of compass/radar mode with *O* to represent the general direction of enemies, and the *Compass Arrow (-P>)* to represent the item / the densest amount of items if far away but still within reach. *P* represents your player- and E could represent the locations of exits. (Figures 1-4)
      Training the AI to recognize different enemy movements and identify them could be advantageous, with the robot being able to use any other letter to represent a specific enemy such as the letter *B* for Bracken or *C* for Coilhead. Unidentified enemies could remain as *O*, and counted as a number, with any ID-able entities to be labelled by their respective letter, but NOT added to the total # of enemies. (Figures 5 & 6)
      Examples:
      Figures 1-4: Figuress 5-6:
      Roberto Roberto Roberto Roberto Roberto Roberto
      E:0 I:0 E:1 I:3 E:1 I:1 E:2 I:0 E:B I:0 E:1BC I:2
      Roberto Roberto Roberto Roberto Roberto Roberto
      xxx x^x xxx xxO xxx CO^
      xPx OPx -P> xPx xPx xPx
      xxx xIx xxO Oxx Bxx /Bx
      Am I a programmer? No. I hate programming- but I think it would be a neat system!

  • @remirichoux8424
    @remirichoux8424 7 หลายเดือนก่อน +4

    4:08 THE NUMBERS, MASON, WHAT DO THEY MEAN ??

  • @Hadeks_Marow
    @Hadeks_Marow 3 หลายเดือนก่อน +2

    I think the voice could still be brought back to compliment the text grid by using a priority system rather than saying everything all at once. The hot and cold worked cause it it was limiting the information by prioritizing only the closest item. So lets start there.
    It would first check for enemies and then check for only the closet item. There are 2 versions of the output. If there is no enemies. The output is "Loot [direction] o'clock". If there is 1 enemy, the output is "Enemy! [direction] o'clock. Loot [direction] o'clock." If there is multiple enemies it will only give the direction of the closest enemy with an output of "[count] enemies! [direction] o'clock. Loot [direction] o'clock." If there is no loot, it will not have the loot part as part of the output. And likewise, if there are no enemies, it will not have the enemy stuff as part of the output.
    The problem before with your output is you weren't designing it with game-sense in mind. You have to say "o'clock" to separate the numbers. You have to refer only to the hour, not the minute, otherwise that's just bad coms.
    Next, lets add this priority system to the text chat. First, it will prioritize turning off any turrets and landmines before moving to the text chat. It will be giving voice coms as this happens if there is any loot or enemies are on the map. If neither is on the map, it will not generate a text map. This is to help avoid "white noise information" so that you will only be updated when there is something worth paying attention. This will make it easier to focus what is being shown and said. You could potentially do one "all clear" map update and then stop the map updates till that changes, because otherwise you are getting repeat information.
    I think all of these changes would make a huge difference. I know this video is a few months old. But I think there are enough things that can be improved upon to warrant a follow-up. That being said, I'm still need to watch through your other videos so there could be some stuff already applied there.

    • @Hadeks_Marow
      @Hadeks_Marow 3 หลายเดือนก่อน

      I also think we can improve some base design elements to it currently. First. I think we should fix that map layout.
      Lets change this:
      E: 2 , I: 2
      00000
      00I 00
      0Z000
      000X0
      00000
      And make it more readable by fixing the actual icons to be less squished and remove some of the excess information:
      E: 2 | V: 2 | 3:55 pm
      [ ][O][ ]
      [/][ ][ ]
      [ ][ ][X]
      See how much more readable this is at a glance? I used football markers. O are good. X are bad and "/" is 50/50. I reduced it from a 5x5 to a 3x3 to reduce visual clutter since you don't really need to know the distance, just the direction. As such, you really only need the 8 surrounding tiles. To make it more readable, the enemy and valuables count should be sent in a different message to separate the 2. Otherwise they are squished and leads to more of "white noise mental processing". Bad coms. I also added a 3rd bar of information. That being the time, because that's just useful info to have. Good coms. It's worth noting that there are 2 spaces in the brackets "[ ]" not just 1. Trust me " [ ] " vs " [ ] " does make a difference at a glance. It also helps with grid aligning. And the separator line "|" has 2 spaces on each side of it as well for glance-legibility purposes.
      Next, we can improve the practicality by changing the data timing intervals. If possible, we should update it to capture images every 1 second but only process information every 3rd second. The vocal output starts at "[number] enemies!" This will take 1 second to say. At which point the next screenshot will be grabbed. It will use the 2nd screenshot to determine the enemy direction but use the first screenshot to determine the enemy count. So the next vocal output continues as follows "[direction] o'clock. Loot" and by the time it says that, another second would pass and thus the 3rd screenshot in the set of three would be ready. It would use this third screenshot to determine the loot direction "[direction] o'clock."
      Lastly, I wanna touch on some stretch goal features:
      - Automatically tries to close the door on a set timer so the door is never open for more than a second. It will open the door if it sees 2 blue triangles on the terminal. If it sees that, it means it sees that you are near him. This will keep him safe even when doing voice chats. Regardless of things like dogs.
      - Since we are timing how everything works, we could do this for walkies. There is no reason why we should "need" to rely on a command to recharge his walkie. That much can be on automated intervals with commands as an emergency back-up.
      - There is a UI element that shows up when you vote to leave. The AI should be able to see that and use that as an input that issues a command "go pull the lever" where you program the inputs he needs to go walk to the lever, look at it, and hold the button down (similar to how him automatically closing the doors works).
      - New command: "t?". It will get him to say in chat what time it is.
      - New command: "/c" Will spam the chat message "." 10 times to clear the chat so you don't have to keep looking at old data that might confuse you. He just spams a message containing only a period 10 times. That's it. /clear is just a good command to have in general.

  • @양승준-z1r
    @양승준-z1r 3 หลายเดือนก่อน

    I'm really impressed on how the way you approach to train AI to actually help you. Great work.

  • @kylieeeeep
    @kylieeeeep 8 หลายเดือนก่อน +2

    I love the hot and cold straight into the Bracken

    • @The_Fella.
      @The_Fella. 8 หลายเดือนก่อน

      "Cold...Hot...Cold" *SNAP*

  • @guts60
    @guts60 8 หลายเดือนก่อน +7

    Note that my comment below is incredibly presumptuous and hard to create IRL, and is more a fantasy than anything!
    I feel like the hot and cold system is better, and what you could have done is still do 5 second intervals, but the 5 seconds for enemies and 5 seconds for loot is spaced apart by 2.5 seconds. Personally, I’d make them both 6 seconds with a 3 second difference
    A new enemy enemy system that I believe is more ideal would be kinda similar to how the first detection method was described, though more efficient and easily understandable. If an enemy is getting closer, it says “enemy closer”. If an enemy is getting farther away, it says “enemy farther”.
    Now let’s add some chat capabilities on top of its power of speech. If a triangle is moving around, then the AI will finally use chat to tell you that there is “lootbug or nutcracker, closer/farther” and direct you with hot or cold in the chat. If there is an enemy that is stalking directly behind you and never loses sight of you, then the AI will tell you in chat “Bracken”. If you are outside, the AI will check for massive red dots and tell you “Worm” in the chat.
    Also, if there is no loot or no enemies, the AI doesn’t say anything or at least the option to not say anything when there is nothing should be toggle controlled.
    Now we can talk about various other jobs the “ship mom” role has that the AI needs to fill. Teleporting is a big one. The AI will just detect if you are rapidly spinning and if you’ve spun like this more than 3-4 times in a row, and then it will use the tp command on the terminal (overriding the flash command for a brief moment). If the AI sees the player approach a closed blast door and stand by it for a moment, it will open it. If the player is idle for more than 30 seconds with an enemy nearby (aka staring at a coilhead), it will automatically teleport you. If your player indicator on the terminal becomes a darker shade of blue (aka death), it will automatically teleport you. If you are nabbed by a forest giant, it will immediately begin teleporting you.

    • @Aimyx
      @Aimyx 8 หลายเดือนก่อน

      Great idea
      (I didn’t read a single word of what you just said)

    • @guts60
      @guts60 8 หลายเดือนก่อน

      @@Aimyx Hmm then maybe don’t comment?

    • @Aimyx
      @Aimyx 8 หลายเดือนก่อน

      @@guts60 you got guts man

    • @123890antonioj
      @123890antonioj 8 หลายเดือนก่อน

      I can definitely see how the enemy recognition would work. Recognizing human player action and providing evac seems harder, but by the standards put out by this video, (hopefully) not impossible.

    • @じゅげむ-s6b
      @じゅげむ-s6b 5 หลายเดือนก่อน

      Instead of AI... this seems like a algorithm/just if else statements

  • @じゅげむ-s6b
    @じゅげむ-s6b 5 หลายเดือนก่อน +1

    2:18 this is the most lethal company thing ever

  • @payaz0381
    @payaz0381 2 หลายเดือนก่อน +3

    roberto best wifu

  • @arcanealchemist3190
    @arcanealchemist3190 หลายเดือนก่อน

    for voice based improvements:
    represent the location of a target (enemy, or loot) with an ascending tone for left, ascending tone for right. at the same time, a monotone beep which gets faster when you are closer. when facing the target, the tone stops.
    might overstimulate some people but if you learn it, it is a constant source of information that would be much more accurate. would have to increase the rate at which screenshots are taken in order to make it work but it would probably be a functional hack at that point
    your text based version works really well though. could add some commands for things like teleporting you out, closing the ship door, and things like that.

  • @Templarfreak
    @Templarfreak 5 หลายเดือนก่อน +1

    4:38 this system would be improved if you used some kind of indicator that a certain piece of data was done, like with old-timey telegrams. something like "Enemies: 2. STOP. 6, 48. STOP. 12, 70. STOP." this sounds like it would be more complicated to understand, but having these kinds of markers sprinkled across the data would help you understand what's going on much better because you wont hear 3 numbers in a row and forget which two numbers are apart of which pair and having to focus on context clues like one of the numbers being larger than 12 or keeping track of how many numbers you have heard.

  • @catpokemon5
    @catpokemon5 8 หลายเดือนก่อน +6

    11:33 HAD ME DIEING

    • @kylieeeeep
      @kylieeeeep 8 หลายเดือนก่อน

      Same, I ran straight to the comments

  • @frijolesjenkins6656
    @frijolesjenkins6656 หลายเดือนก่อน

    I sorta just liked the spider. "Dude wtf is wrong with your partner on the radio"

  • @alice20001
    @alice20001 4 หลายเดือนก่อน

    @4:36 Radio communications in aircraft be like.
    YES, I am looking at you ATIS.

  • @deezmodsonly1497
    @deezmodsonly1497 2 หลายเดือนก่อน +1

    7:13 i love it when you talk to me 🗣🗣🗣🗣🗣🗣 my cash machine 🗣🗣🗣🗣🗣🗣🗣🗣

  • @ZephyrDaCrow
    @ZephyrDaCrow 4 หลายเดือนก่อน

    I like how the more numbers one sounded like codes actually used in military.

  • @Emma-rt5ve
    @Emma-rt5ve 6 หลายเดือนก่อน

    This is incredible. I wish I could make my own Roberto/a, this is so cool. good job

  • @readyRick
    @readyRick 7 หลายเดือนก่อน

    Honestly i love the number system, it had a high skill ceiling and the chance to not understand everything with the robotic voice just adds to the atmosphere.
    I genuinely feel like it could be a kind of ship upgrade a player on the ship could manually activate.

  • @mr.doddlydodo3332
    @mr.doddlydodo3332 5 หลายเดือนก่อน

    this is so cool like a real life sifi show where you have a robot crewmate who only knows cold calculating logic i would love to play like this

  • @maskederror5500
    @maskederror5500 4 หลายเดือนก่อน +1

    "1 items 1 enemies" *gets dogged*

  • @NaTaS_Status
    @NaTaS_Status 5 หลายเดือนก่อน

    4:59 cold! Hot! Cold “bracken snaps neck”

  • @Jhulinare
    @Jhulinare 17 วันที่ผ่านมา

    Lost a friend, couldn’t be bothered to find another in game, made one.

  • @KarmanicMizery
    @KarmanicMizery 5 หลายเดือนก่อน

    “Open the pod bay doors Hal.”
    “I’m sorry Dave, i can’t do that.”

  • @Marcella-mf6cy
    @Marcella-mf6cy 6 หลายเดือนก่อน +1

    your creativity blows me away!

  • @sdgx0
    @sdgx0 หลายเดือนก่อน +4

    me when no coffie at 7 in the morning 1:18

    • @Pengwyn01
      @Pengwyn01 วันที่ผ่านมา

      this is too relatable

  • @Theunittedstatesofamerica
    @Theunittedstatesofamerica 5 หลายเดือนก่อน +1

    11:30 MR BEAAAAAST

  • @じゅげむ-s6b
    @じゅげむ-s6b 5 หลายเดือนก่อน

    4:58 it's shitty when you're actually testing or playing and having to redo it all again, but that's fucking hilarious

  • @SFAMWASTAKEN
    @SFAMWASTAKEN 7 หลายเดือนก่อน

    the idea of just hearing "hot, cold, 1 enemy" is so terrifying, like knowing something is there and not knowing where is horrifying.

  • @lonelyPorterCH
    @lonelyPorterCH 8 หลายเดือนก่อน +4

    Not really an AI, more like an algoritm, but still pretty cool^^

  • @TheTrueD6
    @TheTrueD6 8 หลายเดือนก่อน +33

    Will this be released as a mod on thunderstore, or something along those lines? Either way this is REALLY cool!

    • @synt_axe
      @synt_axe  8 หลายเดือนก่อน +21

      The code is public now, so you can run it yourself. But it's not a mod. You'll have to run the code on a separate instance of the game if you want to play with it.
      I would also love to see a mod with a similar idea in the future.

    • @aerothallji6514
      @aerothallji6514 3 หลายเดือนก่อน

      @@synt_axeI think the best way for it to be intergrated into a mod is probably have it somehow tied to the ship itself, or it’s "AI" and have it basically broadcast information to players via the walkie talkie based on what’s being detected on the radar from each player’s position.

  • @andreiamendes5449
    @andreiamendes5449 หลายเดือนก่อน

    For the first method, i think it could still work if the AI could instead "group" close clusters of items and enemies and just give info on the nearest group, enemies first if any. If all fails, just communicating the closest piece of loot might also work, bringing it closer to the hot/cold mechanic, while still being able to warn about enemies!
    On a more advanced note, if the snapshotting was more frequent (while keeping communications at the same frequency), it could be pretty cool for the AI to watch the enemies and try to guess what they are depending on their behaviour, or maybe communicate said behaviour, like "run" if it's chasing you or "stationary" if the enemy doesn't move, like the ceiling centipedes :D (But for that you probably need to keep track of the map too to get their relative movement since the map moves with the player XD)

  • @generic_runner
    @generic_runner 4 หลายเดือนก่อน +8

    0:20 @FREAKBAiT is that you?

  • @devilroad_ttv
    @devilroad_ttv 8 หลายเดือนก่อน

    ''Tell me you have no friends to play Lethal Company, without telling me'' moment xD

  • @FaezGhani
    @FaezGhani 3 หลายเดือนก่อน

    Man if only the developer can add this kind of idea to the game

  • @jimdino77
    @jimdino77 2 หลายเดือนก่อน

    Impressive work

  • @liambohn4692
    @liambohn4692 8 หลายเดือนก่อน +1

    You forgot to make it so that he can tp you in emergencys

  • @tarantula-sb7og
    @tarantula-sb7og 6 หลายเดือนก่อน

    11:31 mate looks like he's about to cast some spells

  • @ngo_games5924
    @ngo_games5924 2 หลายเดือนก่อน +1

    Ok love the bot and I’d love to use it tho I think I’d go insane by the constant noise, if only it could tell when you’ve picked up the item so it’s registered that you know it’s there, seems like no matter how much you evolve the ai there’s just some things that only humans can do

  • @SnowflakeVRGTAG
    @SnowflakeVRGTAG 7 หลายเดือนก่อน +1

    There are three enemies around you....
    Your about to die.

  • @shrimpmanvangogh5877
    @shrimpmanvangogh5877 7 หลายเดือนก่อน +2

    cold, hot, cold... very cold

  • @ethoatom668
    @ethoatom668 8 หลายเดือนก่อน

    The numbers honestly sounded like she was Overwatch from Half Life 2 giving codes to Combine officers.

  • @backgroundcharacter4376
    @backgroundcharacter4376 7 หลายเดือนก่อน

    Me with no friends: "Finally... I can play this game"

  • @phoenixrose1995
    @phoenixrose1995 6 หลายเดือนก่อน

    the "hot cold" is like a todler complaining when they have the flue lol"

  • @sttjtrend
    @sttjtrend 6 หลายเดือนก่อน

    Part of me is like: "Can you install this to play with yourself, and how"?
    The other part is: "Chaos with friends"!

  • @Toe_Juicer
    @Toe_Juicer 8 หลายเดือนก่อน +12

    You should publish this on thunderstore as a mod

  • @yyhhttcccyyhhttccc6694
    @yyhhttcccyyhhttccc6694 6 หลายเดือนก่อน

    10:48
    rip robot boi

  • @Swainsy276
    @Swainsy276 8 หลายเดือนก่อน +2

    What if the system was just a monotone beeping increasing in tempo whenever something was close

  • @NotOneix
    @NotOneix 6 หลายเดือนก่อน

    يسطا الاكسنت بتاعك جاحد ❤‍🔥

    • @synt_axe
      @synt_axe  6 หลายเดือนก่อน +1

      حبيبي, جزاك الله خير.

    • @NotOneix
      @NotOneix 6 หลายเดือนก่อน +1

      @@synt_axe bro liked the content keep it upp

  • @ParoK1
    @ParoK1 3 หลายเดือนก่อน

    0:09 problem starts when you dont have friends

  • @Arenoxitolikus
    @Arenoxitolikus 8 หลายเดือนก่อน +1

    0:38 The betrayal… and at 0:42 The revenge!
    11:35 Me and my friend watching the professor trying to explain why they made a mistake 😂

  • @MrFiveHimself
    @MrFiveHimself 7 หลายเดือนก่อน +1

    You should add a function where roberto activates the ships teleporter on you so you can easily get back to the ship just incase you need that

  • @The_pidey
    @The_pidey 8 หลายเดือนก่อน

    The grid technique is so cool

  • @miawmiawgary2024
    @miawmiawgary2024 8 หลายเดือนก่อน +1

    11:34 well i didn't expect that

  • @ThatOneOf3StrongholdPlayers
    @ThatOneOf3StrongholdPlayers 5 หลายเดือนก่อน

    "OVERWATCH REPORTS 16, 12, 32, ALL UNITS STANDB-" ah communication bro. straight up half life 2 combine overwatch voice fr fr

  • @mythicaltwinkie8216
    @mythicaltwinkie8216 6 หลายเดือนก่อน

    I would've increased the sample rate to as high as possible and made the AI play a beeping sound that gets faster based on distance like a metal detector for a item, and play a hum sound when staring at the item that gets quiter the further from the center of the cone to being quite if its greater than 45°
    I then would've made the AI verbally communicate the enemies, and verbal shout "Danger!" If someone starts moving really fast and "Caution" if a enemy is close to you.

  • @gamertaggt4552
    @gamertaggt4552 8 หลายเดือนก่อน

    Talking to the dog kinda scared me cuz it was right there but he just looked over like a pet lol

  • @Aufdreamer
    @Aufdreamer 2 หลายเดือนก่อน +1

    4:08 THE NUMBERS MASON, WHAT DO THEY MEAN??

  • @Poopdog312
    @Poopdog312 8 หลายเดือนก่อน +1

    that was funny "I said stop talking about me"

  • @TheShadrax
    @TheShadrax 3 วันที่ผ่านมา

    Bro I'm getting portal flashbacks 1:18

  • @Wyk_
    @Wyk_ 3 หลายเดือนก่อน

    lol, the cold/hot AI could be a nice store item to purchase

  • @trickshotz8918
    @trickshotz8918 5 หลายเดือนก่อน

    This really shows that the amount of views a vid has or subs the channel has has nothing to do with quality. Great video, i sub rn.