The Game That Hacks Your Brain
ฝัง
- เผยแพร่เมื่อ 12 มิ.ย. 2024
- Satisfactory has taken over my life. Again.
The first 500 people to use my link will get a 1 month free trial of Skillshare
skl.sh/camwing05241
/ camwing
Come hang out on Discord:
camw.ing/discord
About half of this video is thanks to the FicsIt-Cam mod, thanks again to Panakotta for making it:
ficsit.app/mod/FicsItCam
And I didn't end up mentioning him in the video, but shoutout to SpectrumDad for his excellent blueprints and Satisfactory tutorials:
@spectrumdad_
/ camwing
camw.ing/discord
Script, VO, editing, gameplay & animation by Cam
/ @camwing
VFX and additional editing by Sam
/ @invertedhorse
0:00 - Intro
3:34 - Teaching (without teaching)
8:46 - Becoming the silly little tasks specialist
12:52 - Doing things in the worst possible way
18:06 - You're gonna tear down everything and restart
21:25 - The factory must grow.
#satisfactory - เกม
good video but i saw a lack of big yoshi. just fix that and its a 10/10
Where does stardew valley rank among those?
Tetris is an inventory managemant survival horror game
I luaghed SO hard at this
I hope you get more likes, this is genuinely one of the funniest things I've ever seen.
Now hear me out. What if: You make a survival horror game and make the inventory management function like a mini-game....Based on Tetris.
SHUT
He is right tho@@Friendly_Neighborhood_Dozer
If Satisfactory was nicotine, Factorio would be crack cocaine.
Mindustry would be alchohol
(Edit 3 : if you press read more, dont be surprised that a wall of text unveils before you.
I warned you.) .
(Edit 1 : For people who don't know, Mindustry is mostly a 2D sandbox/tower defense hybrid where you have to colmect resources to create defenses to destroy waves of robots before they they destroy the core (kind of equivalent to the hub). once you survived all the waves, the node (technically the map where you are) is captured and starts collecting resources that you can use to start capturing another node. there is a tech tree, but it gets very grindy very fast (kinda like satisfactory) Also inbuilt mod support :yippee;
Edit 2 : i forgot to include why mindustry is relevant, so, you have to create factories to process certain ores/resources to make them into usable resources, these factories rely on power created by other factories which (two of the least energy producing factories) require coal (CLIMATE CHANGE :YIPPEE:) and stronger defenses have to be built because the DAMN CLANKERS scale in power/numbers following the wave order.
Also there is oil.
🇺🇸)
Hence why some Engineers call it Cracktorio
I don‘t know. Factorios top down perspective and graphics just don‘t do it for me. Plus the biters add an unwelcome pressure onto the game for my taste. Turning them off and half of the tech tree is useless. Naah ím sticking with Satisfactory.
@@itsmaxmint Fairpoint, but the biters give you an excuse to use the funny artillery.
@@itsmaxmint Dude. Same.
Hi I'm the writer & world designer on Satisfactory and this is super cool and insightful! I like your style of delivery, it is very... satisfactory... (sorry). I've always been fond of the 'FICSIT is cost-effective and does not waste' worldbuilding + mechanical clue combo, so I highly appreciate the highlight.
Thanks for watching! All the subtle ways your team was able to add lore to this game is really fascinating, it's been a lot of fun to try and piece it all together before the story launches. Part of me was always a little nervous that somebody from Coffee Stain would come across this video, so I'm glad you enjoyed it 😁
@@camwing We love watching and sharing this kind of stuff among ourselves, it's inspiring and a great reminder why we do what we do! I hope the new story stuff coming with 1.0 will bring more joy ;)
@@Hanburgertm So ... when can I flush the toilet?
YOU! YOU are the one who got me so invested in this damn world!!!
Thank you and keep doing what you do, because you’re clearly good at it. :)
@@fipsvonfipsenstein6704 after you've done your business
"your first factory is probably gonna be a bit of a tangled mess" unless your name is josh. then that is THE MAIN GOAL AND ITS GLORIOUS
"Hey everybody welcome back to lets game it out, today we're playing a game called satisfactory" the best words uttered by man
Correct
My friend nagged me to make it look good
My first factory I couldn't go 5 ft without needing a jetpack
@@creatorgamer56 sad that it must be a evil man tho
Humans aren’t like rats, you don’t need to dispense food or anything in a Skinner Box to get humans to press the lever. You just need to show a progress bar and the human will automatically begin pressing the lever to make the progress bar go up.
In fact, if you leave a human bored, they will build their own Skinner Box so they can press the lever to make a progress bar move. If you leave them there even longer, they will then build an automated robot arm to press the lever and make the bar go up automatically.
SATISFATORY
any longer and they will die
I wish I were a Von Neumann probe
@@monad_tcpare you referring to that book called "we are legion (we are bob)"?
@@apexalaskaFor we are many!
@@apexalaska I absolutely LOVED that series of books! (listened to it through Audible too!)
The way your character was standing inside the game world was a really nice touch, you sure are creating a style of your own. Can't wait for the next upload!
você aqui? incrivel! e eu concordo plenamente, e uma ideia realmente esperta.
Actually, he's not the first guy to do this. And he's probably not even the second, but it's something that I love seeing creators do.
Le gimmick tuber
@@1marcelfilms not a gimmick, just a stylistic choice. It's easier when you don't need a green screen.
I hope he'll have a coffee cup by then.
"Unauthorized damage to Ficsit property" does also have the implication that there is authorized damage that can be done to you.
Which would be case #3 of .. erm a not so friendly company ?!
Those were my exact thoughts when I first got attacked!
Ficsit is a pretty evil company.
Until you compare it to Lethal Company.
Then it's basically heaven on earth (or.. well.. in space).
Satisfactory is a game where you will spend about ten to fifteen minutes doing a task and then look at the clock and see that it's been three hours, and i love every second of it
Only three?
You know it's bad when you see the sunlight coming through the window and ur heart drops a lil😂
Good Job being algorithm friendly enough to get Skillshared and not VPN'd
Why does this make so much sense
@@blue-raptor4017 Because your brain hasn't rotted (yet) from over exposure to youtube.
“So if you are a statistician, don’t. talk. to. me.” Genius line, absolutely relatable
im only 4 mins into the video and I CAN NOT STRESS ENOUGH HOW COOL THE EDTING IS!!! i know that shit takes time and i also know if done right you hardly notice it. you honestly get a sub for that ON ITS OWN! i cant wait to watch the rest of the video and check out your other content!!! thank you Camwing, Cam and Sam!!!
One of the funniest parts of the game is that, unintentionally or not, the rhythm of hand-mining almost perfectly matches "Another One Bites the Dust".
I always have "We will rock you" playing in my head haha
@@Wilwarin99 Yep we will rock you!
I **love** how you integrated your style into the b-roll. Very very good.
As someone who works in production, it's going to serve him very well. Take note, it's 2024 and he has 60k. Bet he's headed toward a quarter mil by this time next year.
@@fen4554I hope so, his content is definitely good enough for those numbers
it's weird how common yet uncommon finding another person with a similar username is
@@theman13532 There are at least eighty three thousand five hundred and fifty four of us! AT LEAST!
That sponsor fake out was hilarious
Woah this is really REALLY well done. I was a bit blown away by the quality and natural narrative. Easiest sub ever.
In my opinion, the big addiction with these games if that the only failure condition is giving up. You are given a problem with an infinite ways to solve it and get the reward chemicals in your brain that encourage you to try the next problem.
Then some time later when you understand more of the mechanics you are working on a problem and you realize the solution you came up with will be so much better if you go back to that old problem and solve it again but better. Now completing one game planned puzzle gives you 2 doses of reward chemicals which feels even better.
Repeat step by step until the entire factory has been replaced and instead of rebuilding again you decide to make a whole new factory with everything properly ratioed and spaced apart. You just got a dozen doses of reward chemicals from completing 0 game assigned puzzles. You are now properly addicted and have no hope of recovery.
So the fact that I unlocked Tier 5/6 to get trains at about 30 hours in and now have over 150 hours in my world with no more unlocks as I've built a global train route, and multiple factories is a sign that I might have a problem....Good to know. :)
Can’t wait for the inevitable Lizard Doggo appearance.
Edit: My disappointment is immeasurable and my day is ruined.
uh oh
No lizard doggo :[
Death
Also no big yoshi but I digress
He is here for efficiency to please the company! No time for doggo, only time for production lines.
Randomly bumped into this video, and I absolutely love the editing style & general feel of the video. Awesome work!
- If you still wanna make 500 rotors completely by hand - you can.
Ah, it reminds me of how I was handcrafting every piece of material to make my first train. Idk why I just was like "They said you can't make train by your bare hands BUT I CAN AND I WILL". I love the fact that you CAN do that
4:27 That was a transition that i was NOT expecting.
while he clearly has said it? XD
I am slightly saddened how you didn't mention just how *smooth* the movement mechanics are. Slide jumping is a dangerously addictive of killing time while waiting for the last batch of reinforced concrete
I really like that they specifically programmed the character to stick to the stairs while sliding down. Without this, we would go flying, sliding along the stairs every time.
I just found out about this channel.
The way you put your character like a character inside the game is really unique and adorable I may say.
I loved every minute of this video and im going to show this to one of my friends in hope he will get the game and we could play together!!!
Great script and editing. I've been mainlining the Satisfactory heroin for years now and I always enjoy seeing other players take on the game. It's the perfect sort of "find your own fun" game. My group of friends were thoroughly impressed with the absolute shenanigans I devised after Update 8 added all the new weapons and tools which I promptly used to make various quasi-PVP events and amusement park nonsense. That is my idea of true endgame in Satisfactory.
Okay but the big hand after the ad had me giggling every time I saw it. That's some good commitment to the bit.
Decorating the factory though, that is just beyond me. My current main base is a 56x22 foundation tile monstrosity with a new layer for each stage of production where everything feeds out from and back into a single system of ups and downs with a line of containers at the bottom. Getting the design to work, building everything as tightly as possible while simultaneously minimizing the spaghetti and now (in my 5th major iteration) avoiding belt clipping by weaving and stacking is hard enough. If I spent one minute to think about the exterior aesthetics in terms of walls and roofs and pillars and shapes other than flat rectangles it would break me.
Hard agree! For me personally… pillars to “hold up” the next floor is all I need. This is an open air factory! Natural… clean lighting.
Just ignore the 200 turbo fuel generators I got over there. Those are eco friendly!
@@ethanmckeon1600 im kinda wierd on one side my factory is just floating layered platforms on the other my train tracks are all in evenly placed with support pillars to make it look realistic. why? i don't know.
This is the deal-breaker for me.
Game has beautiful lush forests and neat alien plants, but negative ways to use them in a build. Most methods of clearing space will happily eat anything even vaguely nearby, as will bumping things with a vehicle. There are no regrowth mechanics.
Game has really cool terrain and awesome cliffs, but no way to align anything anywhere but the grid, and even on the grid belts and pipes require you to develop a new mental illness to just place *consistently,* let alone _cleanly._
Game has an awesome space elevator, but uses it like twice. Instead the vast majority of the factory's output is sent into a trash compactor and vanishes.
Of all the power systems, Coal and Oil are objectively the cleanest, and Biofuel objectively the most destructive and limited. The radioactivity and amount of nuclear waste is also heavily exaggerated. WTF kind of fossil fuel lobby mechanics are those?
TL;DR: Everything in this game makes me depressed. I just want some trees man.
@@TlalocTemporal That's the point ruthless capitalism/cororate greed. Fixit care as much about its pioneers as Super Earth cares about its soldiers. It's like Monopoly which in reality was made a parody/mockery of capitalism.
@@ADMNtek -- But none of this is because of capitalism! Coal is peak green energy because biomass is literally the only finite resource in the game and there's no pollution mechanic. Everything always feels so clean, even if you go the plant genocide route.
Factorio doesn't even have capitalism eroding your values, and yet the dingy pollution will reduce any forest to a scarred mire of death, unless your swarm of bots don't efficiently wipe it out first. Even then, pollution can be managed, using actually green solar, efficient nuclear, and bio-capture to keep relatively blue waters and lush forests. But mining and production always make pollution, there's little advantage to live trees, and those forests are on valuable land, so the vast majority of players will destroy trees with prejudice and build more artillery as the thick could of pollution grows. It's a whole system that makes the death of the ecosystem more meaningful because of the possibility of saving it.
In Satisfactory the death of every plant is inevitable. Not because it makes sense, but simply because they're fragile and very hard to work with. Coal power is the best power not despite the danger to the ecosystem, but exactly because there are no downsides. Green power doesn't exists because the devs don't want power to be free (ignoring space and storage problems) yet infinite mess-free coal is trivial to set up.
And about that capitalism. FICSIT only wants a couple thousand early- to mid-tier items to finish a freaking space elevator, yet will only give you the production rewards if you trash the late-tier products. Send some scaffolding for the space station, sure, but make sure to pump a thousand advanced quantum computer directly into the magic landfill or we won't even acknowledge you. Feels more like a make-work project. And you can't even spruce it up with alien topiaries. :/
Great work with this videp!
Love how you broke things down, and the editing is great!
I just completely bingewatched ur whole channel, im actually amazed as to the high quality of youtube videos are put out. All i want to say it thank you! And keep doing what ur doing, ur gonna become a big one (there’s no doubt about that)
0:01 "Wait, what is the difference between a Rock, and Stone?"
DID I HEAR A ROCK AND STONE?
@@vincentcledric5598for karl!!!!!
ROCK AND STONE
ROCK AND STONE !
LIKE THAT! ROCK AND STOME!
I think Satisfactory proved that I have OCD >.>
same
not even joking
It's more revealing of ASD I think, because OCD deals more with irrational obsessions/compulsions afaik.
Idk about OCD, but I literally cannot live with myself knowing I left belt spaghetti lying around unattended for too long.
humans like organisation. its an evolutionary trait.
Quality of production is absolutely amazing! I see your hours of editing and I applaud you!! Subbed
This was the first Skillshare ad read that I actually enjoyed watching and considered for a second. Awesome job! I love your animation style and how you match it to your narration so well.
Ok, Satisfactory is my favorite factory-building game, and so for validation I have seen a lot of videos talking about it. This is easily one of the best. The amount of effort put in the video itself is monumental, from the character animations to the general pacing of the script. Well done.
And I agree, there's no reason they want you to start in the Grass Fields except by wanting you to start over once you learn the basics. Which is something they could never ever advertise. Once you have those basics and start, well, basically anywhere else on close together pure nodes, you can truly appreciate the efficiency you can now run at.
So all 4 of the starting areas actually have some benefits and determents and honestly I don't think the game is really "intended" to have "one big factory" in the one starting area you made. Oh, it works, I've played it more than enough to know you can "big factory" your way to success without a problem, but realistically there are great places for great things on the map.
For instance the lake in the pink area to the north and east of the "intro zone" starting zone...that is the best oil production place outside the far north seaboard which is the absolute best location period, hands down, nothing said. One area has a metric TON of copper, another a huge amount of iron. Even the intro starting area they absolutely don't want you to start in has a huge amount of resources if you expand across that area instead of just have one big base...there are many pure iron and copper nodes to abuse and my curent world is shipping iron to one area and copper to another and then merging a bunch of the resources there into another factor that's producing tier 1 - 4 goods which are being shipped out.
My all time favorite thing I've done so far is created a global shipping base that trucks bring all produced goods into, they get auto-sorted into bins for each item (with all overflow going to a trasher) and then I can feed those bins into trains to ship any item I want out to any other place on the planet (once I built the road/train rails across the entire globe).
Spread out your bases. Look at your resource groupings and make bases that do things in those groupings...the initial starting zone is phenominal for tier 1 - 2 materials...and eventuallyh there's enough merged resources in the area to produce most mid-tier stuff. If you notice, the north east of the map is REDICULOUS with the number of iron nodes, while the north central is oil heaven. Power comes from just along the central area of the map which is where the uranium, coal and some oil resources are, while the south map has a goodly amount of mixed resources for making the alloyed stuff. And then you notice the utterly godly area to the north along the coast just north of a pure caterium node the grouping of copper, iron and limestone all pure quality with easy access to the caterium materials across the water, coal to the east, and oil to the north...
Create many bases, move your resources around, make use of trains and trucks and drones...you'll be happier you did.
All I have recently been doing is playing satisfactory again, and all I can think about is my messy factories that need to be teared down soon... Again.
your editing is incredible - the amount of effort to animate an avatar and have them stand within the world you are talking about is great and so much more than just "talking over screenshots" that so many others do - genuinely impressed and the content is great too
First video from your channel I got recommended and let me tell you, I love your style, your silly little guy you use as an avatar as well as the sound of your voice. You have probably re-ignited my interest in that game, so given that summer break is about to start, I think I'm going to have to up those hours in Satisfactory. After all....
THE FACTORY MUST GROW
Great video but probably three of the most satisfyingly things about Satisfactory that are missing from this video are: trains, trains and more trains... drones, and more drones, and finally nuclear power! And yes the Factory Must Grow!
I love trains and spend entirely to long planing and setting up the routs. but to this day in 600+ hours I have never turned on a single nuclear reactor I build them set the rod productíon and everything and then I just sink it all.
god the instant attachment we form to all of our little robots is one of the core parts of the game's appeal - you'll never be more proud of belt spaghetti than when it's YOUR belt spaghetti that makes a baffling amount of supplies every hour
I like those portable miners too *sniff
@@BruceCarbonLakeriver absolutely! They're the backbone of every factory, and the meatballs to every spaghetti
@@Joblerone Yep!
Great writing, voice over, awesome camera work and loved the editing as well. Super entertaining video! and of course a great game as long as you don't need to ever talk to your loved ones again...
Dude this video was such high quality. The animations where your drawn caricature is leaning (5:40) are amazing, you can clearly see all emotions in the animation, almost like looking at a real face, except better because this can be in the video environment. I have never played or even known about satisfactory, but this video made me want to buy it, too bad I cannot. In conclusion, it was an amazing video, I can see just how much work was put into this.
honestly i just really love the visual style of your videos. its so nice.
it is absurd you are this underrated, i hope you blow up soon
What a great quality video to discover this channel through. And your animated self on screen adds a lot personality.
Now I'll go spend the next few hours pondering the difference between chores and hobbies and how they pertain to games.
This is the first video I ever saw from you, and I loved how you added yourself to the game.
You got one more subscriber, I'm gonna show this video to my friends who love Satisfactory.
exciting! I've not played it yet because I'm scared it'll take over my life so I'm happy for this explainer rather than jumping into a full play through
I can confirm it will confiscate unfortunate amounts of your free time (and thoughts) for a loooong time. Even after you burn out on it, it’ll suck you back in for another round some months later. It’s an addictive parasite of a game.
This video did the best explanation on why Satisfactory is so great. All the animation and editing was so well put together and your builds inside of Satisfactory are really inspiring as well since its my favorite type of building style.
Holy the quality of these videos are kind of crazy you are super underrated keep up the great work!
What a great video ! Amazed by the humour, narrative and just overall quality you have put in there
Hey. :D Maybe you don't know, but looking at the clip it doesn't look like you do, [space] replaces the mouse in crafting and you don't need to hold your finger there, just press it. And [double click] automatically moves the products to the rocket (or anywhere else they can go).
Well that absolutely would've come in handy, I seriously had no idea. In my defense though, the game really tries to disincentivize using the crafting table, and who am I to tell them they are wrong
I'm guilty of that exact thing, and I did a lot of hand-crafting in my first save. Like, an unhealthy amount to the point where I had very few machines producing complex parts and I was handcrafting most of what I could until tier 8. Good thing my friend told me about using space when I was around tier 5 or so. (Yes, I've started a new save with healthier practices. Yes, it feels way better than handcrafting)
About the double clicking, shift-clicking does the same thing and control-click moves as many stacks of that type of item as possible, so you can do stuff like deposit 15 stacks of cable ready to be sunk for coupons in one click. I haven't tried it on the rocket/space elevator, though.
You used to be able to hold space to bench-craft, then click away to another window/screen, and it would keep crafting, but then they fixed it... I mean I can put heavy crap on the spacebar, but at that point, I have to start asking myself what I'm doing.
Also, I didn't remember the double click, but I do use shift left click to do the same thing, and ctrl left click to move all stacks of that type. Also, just a right click alone splits the stack in half, but holding right click opens a slider for precise splitting.
I opened the game to check, but I remembered everything accurately... So, I have all this muscle memory, yet I've still never made a proper factory. 🤦
@@neonte13 if you press space once it holds it
@@knyt0 And it was a QoL change by devs :)
I entered Satisfactory with an already existing knowledge of these kinds of games thanks to Factorio. But the game still does feel very different in both good and bad ways. The game is much more pretty, but the belts always devolve into at least partial spaghetti if you want to be space efficient and is much slower than a game like Factorio.
Perhaps because of my prior knowledge of the genre, I did not really have to tear any of my previous buildings down. Whenever I created a new production line, I always made a factory to produce have 1 or 2 constructors/assemblies etc to work at full efficiency at the final production and that worked fine. When I needed new ore, I found them somewhere else or used the increased ore production inherent in power slugs or better miners. This fragmented design worked pretty well, but I hit something of a roadblock around the final tier (60 hours in), simply because of how much stuff you needed. I could have probably completed it slowly, but I wound up completely making a new central base (My starting location was the jungle, which wasn't a bad place for this) where I trained all resource deposits in and refined them. After every production step, I placed containers with displays denoting (input-output)/minute. It was exhausting work, and I had to stop for months at a time multiple times, but wow, it felt great to make 10s of super advanced products every minute. (Or simply to look at the stack of hundreds of iron ore smelters which created 9600 Iron ingots per minute which was basically 75% of the output of the desert with mark III and full power cells.
I am not really sure where I wanted to go with this, but eh, I agree, the game is addicting yo. (The new base is still only producing some end-game items and still I have spent half of my playtime on that alone.)
To their credit at least, the final tier is a placeholder. The community managers have said that they’re so high to give players something to do while the game is being worked on!
@@leotheliongames Tbf, they don't feel punishingly high, especially for the last tier. It was simply at a point where tech debt in my base caught up to me.
My new base creates around 12.5 turbo motors per minute. If I were to use all those for thermal propulsion rockets, I'd only need less than 2 hours to finish that part. Which shows that I have greatly overbuilt my new base if it was just because I wanted to finish the last space elevator task.
It really isn't that bad as a final challenge if you don't build your base to create more than those final ingredients.
Ah, but when you made the base to use the maximum of your mined ore at full efficiency, that was with level 1 (or at most 2) miners, and probably not with the benefit of alternate recipes. When you reached a new tech level, suddenly you can fuel twice as many bases with your miners, and if you just include a foundry step first thing, you can make everything out of steel parts! You know what, you should really just tear it all down and rebuild it. It'll only take, what, twenty minutes?
I’m at a similar roadblock right now and am both anticipating and dreading getting the first stage of my Iron/Copper/Caterium megaforge online in the desert. I got stymied by the complex train system I was determined to use to feed it, but I know that at some point I will return, solve the mysteries of train signals, and watch the factory grow yet again.
First time seeing one of your videos and I must say, I love it. This is the most accurate 24 minute and 42 second video description of Satisfactory I've seen.. Almost makes me want to start a new world just to see if I can create something more efficient than my first two worlds. Haven't played update 8, so maybe it's time.
Thank you for making the video, it was a pleasure to watch. Your little animations really make it pop!
This was such a good video honestly expected u too have more subs ur really underrated
you should quit your job and play satisfactory forever
if you insist
The storytelling here is just, chef's kiss. New sub, really happy to be here.
Glad I stumbled across this video, and this channel
Am I just looking at it funny or are your hands changing size throughout this video?
New Camwing!!!! 🤯🤯🤯
I just wanted to say…. This video is so amazing and I really don’t understand how it isnt more popular already, you nailed literally everything in an entertaining way.
Sir I noticed your right arm is bigger than your left one in this video, has it always been like that?
3 minutes and- None of that! Shame on you!
oh no
what i do
@@camwing no not you camwing! You're good
How has this channel not blown up yet, the amount of thinking and and effort put into the script and the editing is extremely impressive, this was a very well made and entertaining video and i hope you get more recognition for your work on this platform, keep it up
Your channel is really underrated. Watching the video made me think you had atleast a couple millions subs like your quality is top tier
i prefer factorio
random guy seeing you for the first time here, absolutely loved this video!! the writing, structuring, points made and all of that is super well done and on top of that I love the inclusion of your model character. excited to watch more from you!!
During this entire video I couldn’t help but notice how carefully and thoughtfully the script was made. And the animation and design of your character is so original and a fun change to traditional characters I’ve seen on TH-cam. I look forward to more videos like this
what i love most about this game, and its because of a friend that i realised it, is the planning in advances state of mind you get whenever you build something.
i was building a factory with a friend thats a new baby, and we started on the first space project so i wanted to go fast through it, and explained everything to him at the same time, and he just made me realised how much planning in advence i do with the space i already have on my hands, wether its beltwork, future macinery or even fool-proof systems.
i also love the fact that its the same developpers that also made goat simulator.
I am once again very impressed with the animations you have throughout the video. Great job on this!
Just got back to this game a couple of days ago to play with friends and I can absolutely relate to everything in this video. Great work!
What beautiful editing and video. From the quality I expected you to have over 1M subs, so here's a new one!
Taking a step back and admiring yout hard work in a tidy, efficient factory - feels damn good.
oh i love the way you present your video. your animated character is so expresive, love it :D
Great Video, Dude. Really like the drawn version of yourself in the game, nice touch
Such a cooincidence I watched Satisfactory related content because I started playing it again some days ago. Lucky the algo picked up on that and added my interest for video game science into the mix. You are going places, and I'll happily tag along for the ride. Love those voiceover transitions into the ingame explanations and your avatar is outstanding.
Been watching since the heathcliff video essays, I think these new style of videos are amazing! Keep up the good work
i love the way your character is put into the environments so much
I love how this content is better than Documentary channels. I love this guy!
I am following
Very glad I randomly stumbled into this vid, love the way you integrate the animated character to the game A+
in short: satisfactory and school all have the same premisse, but satisfactory does it right
Love the style. I smiled so hard on that portal transition!
your art style and editing style are very unique and entertaining, awesome video
The production value on this looks way higher than the sub count. I hope you win the algorithm lottery because you deserve it.
I really like the style you've chosen for your animated character.
This is an amazing video and I love your style. So much effort put in and such a high quality result. This deserves millions of views and you deserve so many more subscribers, and I'll be one of them!
What a great video. Excellent aniamtion, love the way it was integrated into the game, got me to consider things I never have about a game I love dearly. Have my upvote!
Great Video, well thought out and scripted. Been playing satisfactory in update 3 and this nails it on the head. Great Job!
As someone who has been playing Satisfactory since the early access was released on the epic store, this video is awesome! I love the journey you are going through, even if it pales in comparison to an EARLY early accesser such as myself. The way you are explaining the things you learn along the way are just fun and get my tingles goig, love this game so much.
This is awesome, loved the video through and through! When satisfactory trailer came out now long ago I instantly knew it would be a hit with me and minds alike
Wow! Was not expecting such a good and unique video. You explained the concepts in the video very well & in a very fun way. New subscriber earned!!!
I've played Satisfactory for years now, but i really enjoy your presentation of this game. Super impressive writing and layout.
This was awesome!! Loved every moment. Your character is great, and now I really want to go play this game.
This was an awesome video, one of the best I have seen in a long time. Entertaining, funny, engaging.
love your voiceover and animation style. subbed
Such a well made Video, im quite impressed und sad at the same moment, that the channel only has so few subscribers. Keep it up!
Doing a great job! I look forward to your content in the future!
This channel is genius I can’t tell you how excited I am to look at your videos! Your commentary, jokes, concise and DAMN ENTERTAINING style and pacing really are something you deserve 100 million subs for. This is actually QUALITY STUFF!! Be proud of this!!
Awesome video, I wasn't expecting being able to watch it to the end
This is the first video of yours that I've come across and I have to say I really enjoy your editing style and character work enough that I just have to point out a few of my favorite moments.
1:45 - This is when I really started to notice the fluidity of the animations on this 'paper' model.
5:55 - Alright, this one got a nice little laugh from me.
10:35 - I agree, they are beautiful baby boys.
13:19 "Thanks to this videos sponsor SkillShare" - This caught me so off guard that I actually had tears in my eyes from laughter!
That has to be the most creative sponsor segway I've ever seen. Also the quality of this video and the attention to detail in the animation are amazing. You've earned my sub.
Great video and a great description of how this game gets its claws into you.
First episode i am watching from your channel. Love the way you add character animation to the game environment. Definitely going to check more.