I just got into rise (first time MH player) and as I research the game and it’s predecessors people tend to really like World. I was a bit surprised to see this videos title.
@@elwiseguy69 I think people were surprised when it first dropped, like it wasn't what they expected. I'm guessing it warmed up to people as time went on so now it's generally looked well upon
Why do people hate Kulu Ya Ku? He's funny. He steals eggs. He digs ground to use anything from pot to rock as weapon against you, but can be startled easily so he drops them. You can even startle him when he's stealing and carrying egg, which drops the egg and break it ... sadly. Kulu Ya Ku has a lot of personality compared to many bird-raptor wyverns. I wish we have a Zenith version of it, lol
Kulu has so much of personality and it’s simplistic design is comparable to Tigrex or Seregios. It’s a good tutorial fight and also one of the fee monsters that can block your attacks as well as use tools. I have no idea why people hate him, he’s awesome.
@@xJayst counterpoint Qurupeco is literally the only monster i hate I despised fighting him in early 3U He's introd just as my wep was just starting to get into green sharp, his flints feel like they cover his whole wings which in turn feel like they cover his whole hitbox 90% of the time, AND THEY BOUNCE GREEN heck, even the esp/minds eye from swaxe sword mode doesnt help once you drop to yellow, then that starts bouncing off too Plus he always gave me the old "Rathalos World Tour" experience without being the Rathy Boi, like gdmi stop running away the second i enter your zone and at least let me paintball you, gdmi
@@sorinsnow3232 him leaving the zone just one enters is truly annoying lol but when it comes to the flints I never really had that problem, most likely depends on playstyle and weapon choice
Gotta love how nobody has, and probably never will, complain about the Meowscular chef and Grammeow cooking cutscenes. The one thing we can all agree on
i randomly sent my sister a partial clip of the grammeow cutscene and all she said was: that was the most amazing thing i've ever experience 💀 cats just win, every single time
Maybe it’s because World was my first entry in the series but I always thought Ancient Forest was far and away the best map. The way it spirals and connects, the numerous arenas with environmental hazards. To this day i still say there not much more satisfying than triggering the landslide.
The way I navigate ancient forest is to remember that the map somewhat mimics a twisted spiraling tree where at certain points it slopes gradually upwards while gravitating inwards to the peak of the center with a few vines to climb vertically as shortcuts, but like finding a tree in a forest, locating those vertical vines is still hard.
people hate change and get comfortable with things and when the the things they are comfortable with change they don't like it and become blind to innovation. ie being used to the old maps being a set of "doors" and "rooms" where the "doors" are fairly obvious and the map shows exactly what "room" they go to. now imagine you are one of these anti-change set-in-their-ways players that are used to the "doors" and "rooms" have to try and find their way around the twisting branching paths of ancient forest, you would be annoyed, it doesn't make them right to hate the AF but it is understandable why they hate it.
Same! Bazel is not only a fun fight and cool design, but hilarious in concept, considering he hunts you down to bomb you for the crime of playing the game lol
Bazel is the best invasive monster ever created. He's so good at doing his thing, though that easily makes people hate him, lol. Sadly they nerfed Bazel and other invasive monsters in Rise-Sunbreak. You can see all monsters on the map right from the start anyway in that game. Basically only C.G. Valstrax left to invade your hunting, which ironically just ends up helping you instead.
Amazing things about Paolumou (imo): Non reptilian monster based on a bat Stupendous habitat The inflate mechanic reflects how real life prey animals pretend to be bigger to scare off predators It is pretty clear by it's movements that whan Paolumu inflates he does so with a gas less dense than air, allowing him to float and use his wings as paddles, this also explains the wing design: increased surface at the tip of the wing would provide more angular momentum and therefore more force for propulsion, specifically when inflated. It looks like a well thought out monster to me PAOLUMU GANG PAOLUMU GANG
I've never understood the hate for the Ancient Forest. It has remained one of my all time favorite maps. I've never really been lost and even after having taken a year long break and having come back to the game just a week ago and I still can navigate my way through it with almost 0 difficulty. Side note, why do people talk about the clutch claw so negatively. It's really not this mandatory mechanic that everyone makes it out to be. I just helped my friends through world and iceborne and they didn't even know you could use the clutch claw till we got to namielle. Yes it's a very useful tool but the game is completely beatable without touching it. At least until you get to the very endgame like Alatreon, fatalis, and Safi. Good review overall tho
I literally finished the game in solo like 1/2 years ago and i learned that there is a clutch claw only now that im watching videos of world, literally i had no clue it existed xd
I love that you know exactly where to go. I've put over 650 hours into this game and I still get lost in the Ancient Forest. And it doesn't happen in any other map. The fact theres a skill called Weakness Exploit that increases your damage on weakened parts you'd think people would be all over it. I love bashing monsters against walls with it too. ZSD mechanics wouldn't be a thing either.
@@albal156 the reason people hate it (to my knowledge, never played Iceborne myself) is that weakness exploit was explicitly nerfed to require the clutch claw to reach full effect. Before it just gave a flat affinity boost to weak parts, no clutch claw needed. It was only in Iceborne where some of that affinity was removed unless the part was also wounded, and likewise I believe a lot of monsters were given tougher hitzones from the base game to further encourage wounding parts with the clutch claw. Essentially it wasn't seen as this extra new mechanic that you do because it's fun and effective, but instead a chore that you do because your damage has now been nerfed if you don't do it. It'd be like if the scroll swap feature added in sunbreak also came with a balance patch that made every hunt take longer than before for every weapon if you didn't scroll swap enough times.
I'd take Clutch claw over Wirebug any day TBH. Wirebugs made the combat too boring for me. Yes, it is flashy, and snappy, but it basically negated the "positioning" part of heavier weapons, hit recovery or the dodge maneuvers made it so that there is no "risky but rewarding" moves anymore. Yes, the monsters' action make it so that hunters have to use it to fight, or use it to traverse, but that's only because the entire game was built around that mechanic. (I personally hope wirebugs don't come back to the future games)
@@saceurai6629 I mostly agree, I'm actually fine with the silkbind attacks, mostly. But all the extra mobility just gives you so many options to play sloppy
Worlds issues surpass its good for me, janky ass hitboxes hitzone values being reduced, they even nerfed fucking skills. The deco instead of tally grind, the horrible weapon design, the bland ass maps. The unskippable cutscenes, fucking clutch claw, shaving, mantles. Its all horrible, i think people only like it cause it looks pretty. And if its anything i know, just because its pretty doesnt mean its good.
I honestly don't understand the hate for the Ancient Forest. Most people point out that World's best aspects are its immersion, realism and detail. Ancient Forest is the best example of this. It actually FEELS like you're in an actual lush ancient forest and NOT a video game level with interconnected "boss areas". For the people that say its too confusing to navigate... ummm.. that's what the scout flies are for my dudes. I admit that there are times I don't want to hunt in the Ancient Forest (or other larger maps) because it takes a while to traverse sometimes. There are days I prefer Arena maps where you have the monster in one location the whole time. However, this is not a fault of the Ancient Forest map, but just the mood the hunter is in.
... People think this game was bad? Taking a quick look at the metacritic sets it at 90 and 7.7 which puts it in the top 500 games of all time on metacritic. Iceborn was top 50 it's release year and World itself was #19 it's release year. In fact, World _still_ holds Capcom's sales record at something like 15 million units which blows everything else they've made out of the water by miles. People can say they don't like it for whatever reason, but frankly calling it "bad" is just factually wrong by any stretch. I am admittedly biased, I've put over 800 hours into the game, but just a glance at its stats is pretty telling about its quality.
The title is of course exagerated, but MH:W did cause some controversy in the community and i was merely pointing out things i like vs. things i don't like. I myself have put about 600-700 hours into the game if i combine ps4 and pc
@@r.k845 No, but it is a good baseline, especially if they continue long after the games release. A bad game with good PR will have a huge kick of sales right after release then almost instantly wither and die. Fallout 76 for instance. A game that's merely decent game will have a similar though less extreme curve. Large kick at the start and pretty rapid fall off as interest wanes. A good game will instead plateau out for a long time (sometimes months) and only slowly drop in sales rate over the course of years. You can glance at World's sales record and see it followed that trend. In fact it still sells decently to this day, five years after it's release. That is a solid indicator of quality. Once you have years of sales data for a game like we do World you pretty much can judge it's quality based on the data. People don't keep buying a game years after it's release if everyone says it's bad.
@@dragoon3219 Everyone could say the game was good and that still wouldn’t make it subjectively or objectively good. You’re appealing to popularity which is a fallacy. The only way to judge quality is to actually analyse the games systems and mechanics. Make no mistake, I like world, but it’s popularity doesn’t necessarily mean that’s it’s quality is high.
video title definitely threw me for a loop when i saw the date, but yeah… fair enough, your points’ definitely reflect a lot of the gripes of base World, but it is nice to hear them again, because people have become so adept at shitting on Rise’s worst aspects, that they tend to look at Worldborne with some thick rose tinted goggles. let us not forget how miserable the Guiding Lands was on Iceborne’s launch, or even how little monster type variety we had, considering it was only Flying, Bird, and Fanged Wyverns, with some Elders sprinkled in for good measure… and Rajang lmao. Rise may have a ton of issues, but the monster roster definitely isn’t one of them.
I definitely agree with your viewpoint, while iceborne improved world overall it didn’t make it a perfect game. People tend to kind of shit on the newest title while hyping up the last title even tho they shat on that like 3 years ago. It was the same with 3rd and 4th gen. Lots of people seemed to hate tri because of water combat until mh4 came out and they switched their rage onto that and started to remember tri fondly. It’s weird but that’s just how some parts of our community work, I’m just here trying to illustrate what I loved about a game and also what I didn’t love about it simple as that tbh
In 2017 World felt disappointing from a first playthrough coming from the earlier entries. It felt geared more towards the "common player" initially and the story mode felt unnecessary when Monster Hunter didn't traditionally have anything like that. I only started playing it again about a year ago and on my 2nd playthrough+Iceborne, wowowow it aged like a fine wine. The world just feels so rich and alive and I think having the proper expectations changed my perspective of it for the better
This title feels like bait tbh. World is the most popular one. So much so that many have made it their religious idol. (seriously, try criticizing world or even saying you prefer Rise over World. You'll get personally attacked or receive comments meant to disparage you)
i love World purely for that "realism" feeling. I doubt they're gonna try their hand at a Monster Hunter game that feels the same and has similar themes tho, so unfortunately it will probably stay my favorite installment. To be fair, I guess I haven't had the chance to try most of the other games, but every time I hear someone talk about the other games, it seems more fantasy, which just isnt what I'm lookin for.
MH World is still fantasy? It just dialed down the sillyless a little bit, which is only a negative imo. They removed some of the funnier classic gestures which Rise and Sunbreak then thankfully put back in. It IS heavy on cutscenes for the first time but I think anyone finds that gets annoying when you just want to fight monsters. I think Rise/SB balanced this aspect better since you never had to slowly walk a goddamn NPC through a level
you can try MH Dos once the English patch is complete. That's just realism cranked up to 11. Tho you gotta live with the other not so good aspects of old school monhun (looking at you forest and hills area 9, fuck you to hells).
Monster Hunter felt fantastical as much as it felt real, old games had ecology cutscenes that were basically a bonus cutscene and showed how these monsters act, and even monster behavior in game they acted as real animals (yian kut-ku for example), though AI was very simple. Even in World you have the whole bio energy stuff, and Zorah Magdaros exists, in reality it’s as much fantasy as any other game just less goofy. The theme of MHW, Stars at Our Backs has fantastical elements as any other MH theme, like Hunter, Go Fourth, To One With Life, Wind of Departure, and especially Proof of a Hero.
I’m not finished with the video yet but I just want to say I am legally blind and if it was not for the scout fly system I could not play world at all the same thing for the guiding arrow in rise and Sunbreak it’s not a big deal to everyone but it is core to my gameplay experience
Banger video, I relate to this a lot since my first world playthrough was a literal honeymoon and in the second one everything just fell apart. In my opinion Iceborne addresses a lot of these flaws and makes it for a light years better experience but puts other flaws upon it like the clutch claw or the incredibly bloated guiding lands system (playing ib’s endgame when every TU has been released makes this 10x worse). I’m not saying it’s bad, I just want that these kinds of projects get it right and it’s absolutely hard, especially when it’s monster hunter we’re talking about
World wasn't just bad, it was straight up terrible. The Graphics are the only reason to play that game. Weapon designs are non existent, the roster is really boring, mantles are broken and they hide your armor, cluch claw was bad like really BAD, the game is way to easy, even G-Rank in Iceborne barely offers any challange outside of Fatalis/Alatreon. I absolutly hope MH6 is going to be closer to MH 3 Ultimate or MH Sunbreak than Worldborne.
Hey jay I just watched your video on Monster Hunter and I have to say, it was really well done! I could tell you put a lot of time and effort into it. I especially appreciated the way you broke down the different strategies, it made it really easy to understand. As a fellow Monster Hunter fan, I can relate to your enthusiasm and passion for the game. I really enjoy watching your content and I think others would too. Keep up the great work, I'll be sure to check out more of your videos!
I've played both World and Rise. World is just much more fun to me, I didn't care much for the story or anything. I didn't care about the weapon designs being "bad" because it's my first game in the series. I have Rise on ps5, I got to Chameleos and just haven't played after beating it. In world, I played daily after beating high rank and I'm still playing it today. Rathalos, Diablos, and Kushala Daora were the only annoying monsters to me, everything else I loved.
That’s great to hear! I love the game as well I’ve put 600-700 hours into it myself. Whatever I said in the video is just my personal opinion and not meant to make people think the game is trash
Adding on to this, I don't think Rise is a bad game whatsoever. They're both great! I think World drew me in more because of the focus on Endemic life. The world feels more alive in World than rise. I think the reason why I don't play rise as much as I did World stems from that and the fact that Sunbreak isn't out on ps5 yet.
World is not a bad game, it's a middle-of-the-road monster hunter game. It has a lot going for it but there are just MH games (imo) that do it better in terms of locales, weapon design (especially this), music(I just felt like music was kinda lackluster in W: IB), story, events, and fight difficulty. It also does World no favors that it's in 5th Gen, arguably the easiest the franchise has ever been and that damn Clutch Claw certainly didn't help. Games in the series like Frontier, 3U, 4U, FU, and GU easily clear World as it stands for me at least.
Can't understand why you have so little subs for such a quality video and analysis. I haven't watched a World video in months (many many months) yet I still watched this one in it's entirety. Also good news for you, if the algorithm has recommended you to me, then it should do as such for many others. Anyway, you won a sub. Keep it up 👍
Thank you so much! I try my best with all my videos and sometimes it's hard to juggle my job, free time and youtube but comments like yours really put a smile on my face.
World was my first Monster Hunter and I only got it after I tried Rise's demo. I ate that thing daily. I consumed it. The game had such a wow factor that I didn't believe a game like that even existed. After beating World I bought Iceborne and damn well loved every bit of it as well. There were the dull fights, such as Zorah Magdaros, the blue alien baby dragon whose name I can't even remember anymore and a couple of others. But that game drew me in like nothing before it. This might not come as a shock, but I didn't like the glutch claw. For the majority of the game I even forgot it was there because I never used it unless I wanted to bang the monster into a wall. The weapons in World might have looked somewhat dull, but I love how the attacks feel weighty, have impact and they look and feel really heavy yet at the same time so smooth and controllable. Fighting in that games just feels so great overall. As well as the monsters too. Every single one is so full of detail and I love it how they live their lives and don't just instantly aggro you because you're the hunter. After I beat Iceborne I went back to trying out the older games and I absolutely fell in love with Freedom Unite and it's my favourite game in the series now. Whenever I need to play a fell good MH game that's the one I pick. I didn't particularly enjoy Rise though. It was too fast paced and I absolutely loathed the wirebug mechanic. I'm a newcomer to the series, but somehow Rise felt like a step back or a step in the wrong direction design wise. The weapon skills were pretty neat though and I hope they make a comeback even if they're not a new thing in the series. The skills added some more flavor to them and I loved being able to pick the moves I felt were most suitable for my play style. I did beat it and Sunbreak too though, but I still think they're the worst in the series to me personally. I also found out that I much more prefer the old style material gathering and such. They almost make the old games feel like survival games at times and are immersive in their own ways whereas World and Rise feel more like regular action games. Bring back the pick axes and bug nets! Still can't believe you dislike Bazelgeuse though. It's got such a cool theme too! I'll raise your dislike for Bazel with the livid anger I feel towards the Jay Leno chinned ass blaster, called Uragaan.
Right??? It's such a beautiful setting to be in and explore and gather stuff. The only time I was frustrated with the Ancient Forest was during the wyvern egg delivery🤣
Hit the nail on the head. I've heard a lot of complaining and comparing to MHR:SB lately, often citing player count or something not 100% accurate due to us not having numbers from other platforms. Anyway, the reason I mention this is because I get the feeling IB was potentially received better by the overall gaming community, but that doesn't make it an objectively better MH game. Pretty much everything you mentioned was spot on, the only things I sorta disagree on are the tents/camps but that's just from someone who has friends who always forget to prep. The weapon designs were literally the first and most persistent thing that degraded my entire experience. The clutch claw was ass too, way too rigid. Honestly it felt like my favorite weapons got left in the dust as well. The game ran like shit, had numerous performance issues, and had a far-too stringent meta and endgame, or at least, it felt like more weapons weren't meta. That said, Rise is my favorite MH so far. Every weapon just feels so damn satisfying to use and the wirebugs are essentially doing what the clutch claw couldn't. I wouldn't mind a return to MH's roots, but I would hope they keep the fundamental changes to the quality of life enhancements and weapons. I've been playing for almost 15 years and having the LS be OP is acceptable, but at least other weapons feel somewhat closer than they did prior.
I disagree with most of what you said in this video. I enjoyed the design of all the monsters, especially the ones you did not like. I specifically enjoyed the rat bird. Seems like something out of a Ghibli film. I’m not mad at your opinion though. I did hate the town area and thought the last boss fight was pretty lame. Still a better game than Rise imo. Forest map in world is infinitely better than the rise map.
That’s completely fine if your disagree, opinions differ and there’s nothing wrong with that. The ancient forest is one of the most beautiful maps in MH ever but for me personally the layout isn’t intuitive at all.
I think "Misguided" is definitely the right term, for both World and Iceborne. They were really ambitious games and I'm glad they set the groundwork for Rise/Sunbreak which I think are incredible besides wirebugs and the lessened (but still surprisingly great) graphics due to the Switch and hopefully whatever the next games are. Minus the clutch claw I think they have the best combat in the series too; at least looking solely at the moves and tools available to the hunter. I think the problem is that they focused on the wrong areas most of the time; and as a result the areas that needed focus were let down. They focused mostly on making new monsters rather than updating old ones until Iceborne; but they were stretched so thin by most of the new monsters they made that a ton feel like worse retreads of existing ideas and outside of a couple exceptions on the whole they just feel lame and bland, I'd argue the most boring set of new monsters since first gen! For example, and I know you said you love it; but to me Anjanath is just a very basic looking Dinosaur that breaths fire, there are already 2 other fire brute wyverns in the series and while one of them isn't the best fight at least both of them have interesting designs and abilities beyond just being dinosaurs with fire. Velkhana is literally just an Ice Dragon. It is a flagship introduced alongside the wildly creative Namielle and its is JUST an Ice Dragon. Kulu as you said feels cheap, I mean it brings literally ACTUALLY nothing to the table for monster concepts or fights, truly. The weapon designs are just tragic. It's good to know that old monsters whose designs were gutted in these games will get them restored moving forward if Rise/Break is anything to look at; but all of the World monsters in Rise only have actual weapon designs where they already did or for brand new weapons, all of their previously slap-on weapons stayed slap-on and that's fucking embarrassing that they're trying to say these were what the designers really wanted to do (this is even the case in Stories 2, disgusting) and that awesome monsters like Legiana, Bazelgeuse (imo) and Namielle are going to be stuck with a few god-awful weapon designs FOREVER. Also playing through world again I'm impressed by just how...bad..the fights are? There are some gems like Odogaron and Nergigante; but so many of the monster fights themselves are annoying as fuck. The returning monsters especially are basically all downgraded until you get to Yian Garuga and the endgame hunts in Iceborne. Rathalos stays in the air more than ever; and Diablos likewise is underground more than ever, so their fights are extremely frustrating. Kushala always sucked until Rise and is at its actual worst here. Even the flagships that came back in Iceborne, while good, are all at least slightly worse than in pre-hd and their retouches in Rise/Sunbreak for those that appeared again there. Most of the new monsters are also either pitifully easy and/or extremely annoying. I'm sorry I keep ragging on your boy but I think Anjanath has such an aggravating fight. It's supposed to be an early game monster, but it causes so many tremors and has such awful hitboxes on already wide attacks, literally all you'd have to do is increase it's damage and it be an apex tier monster (Rise proved this!). Sure its a wall but I still don't enjoy fighting it well after I'm above its paygrade. Vaal Hazak is a cool monster with one of the most broken statuses in the game. Great Girros is a goddamn disgrace with its bullshit-ass pack that swarm you and only add to the paralysis aggravation; and I could go on. I know there were a lot of complications behind the scenes for this game such as numerous monster types that wouldn't work due to the poor engine; but I can't help but feel the monster roster should've been even smaller to at least make what new monsters were added more interesting and fun to fight; and maybe give some extra people to the weapon designing and modelling team. They spent a year making Zorah Magdaros. They spent a year on the worst fight in the game!!! Also while the tent does make things easier, I have to say I don't think preparation is quite as important to the feel of the game. You do still need to prepare your proper gear before hunts and if you don't eat before you leave the meals at camp are usually worse for your stats; but I'd argue that doesn't even matter because to me the core of Monster Hunter is understanding the monsters. Sure, you should be prepared with potions and food and you're going to want them for those endgame fights; but the fun of the game, the true learning curve and what actually determines if you beat the monster is understanding how it moves and when to take advantage of it.
I like Anjanaths design precisely because he looks like a almost normal therapod I’m a bit into paleontology so that might explain it but yea the fight can be reaaally frustrating. Lots of fights feel that way I have to agree and what they did with weapon designs is just sad, the way they are trying to market it as intentional in newer games and media is sickening tbh. And I have to agree, learning the monster in the end stands above preparation. Yet I still enjoyed that aspect of earlier Monster Hunter games. The camp for me is a bad inclusion but in no way is it comparable to say the weapon designs or the boring progression.
@@xJayst it's weird, I'm also HUGE into paleontology but Anjanath just doesn't do it for me. I think it's because I'm not into Monster Hunter for regular Dinosaurs since that's not necessarily the selling point of Monster Hunter. Now Fulgur Anajanth...that thing is awesome, a major improvement!
Well Fatalis the Black Dragon and Dire Miralis have been in Monster Hunter for ages now and they are just Fire Dragons boo hoo. Same with Teostra and Lunastra. Idk understand the dislike tbh. Velkhana is a joy to fight with Insect Glaive and the moment all her ice disintegrates is *Chefs kiss*. Idk think all the weapons are balanced enough to where all of them are viable for a frustrationles fight. Other weapons do more damage than Insect Glaive but leave you more exposed. Zorah also never felt like it was the main attraction of World and it wasn't anything special at all but Im guessing OG Monster Hunter players have some kind of aversion to artillery, cannons and dragonators and just want to grind even more by having every injury to a monster be caused directly by the hunter with their weapon. Nergigante was the big boss fight of World demonstrated by the fact that AT Nergigante was the end game boss and was very hard besides Behemoth and the other AT bosses.
@@albal156 I think you've misunderstood some of my points to bring up your own points on monsters. For starters you've completely just assumed that I'm unbothered by Fatalis being just a dragon despite getting on Anjanath for being just a fire Dinosaur. I don't like Fatalis' design. I know that's an unpopular opinion, I know the reason Fatalis is just a dragon is symbolic and is supposed to make it seem more dangerous; but I'm not into monster hunter for the reserved and basic designs so I'm not a fan. Its fight is good and also Fatalis was literally the first basic fire dragon besides Rathalos and Rathian, so it gets much more of a pass than Anjanath who was made by a much more experienced and creative team and after other fire Brute Wyverns had been made with traits beyond 'basic dinosaur that breaths fire'. Dire Miralis is not just a basic fire dragon it has goddamn volcano wings and you fight it in an ocean because it is so hot it will melt its own body. Teostra and Lunastra are manticores for one which already sets them apart. Teostra spreads explosive power that it ignites with its teeth, while Lunastra spreads its flames like crescent moons and also has some ignitable powder. Plus they were also introduced early in the series, again a trait Anjanath does not have. I literally never said anything about Velkhana's fight, just that I though the visual design of it was bland. I mean I'm not huge on the fight either just because it doesn't give me the same rush and dance that I've come to expect from modern Flagships and instead feels rather basic (much like its design); but I do not think it's as frustrating as much of the rest of the game and as much as you seem to assume I did. Please don't put words in my mouth. Zorah was absolutely meant to be a pillar of World. Not THE pillar because it isn't the flagship; but it's an extremely important part of the story and was a huge part of the marketing. Hating artillery is not a problem for OG players, my first game was goddamn GU, artillery sucks in more normal cases because you have to leave the fight, set up the artillery, and then just sit there and shoot the monster for a bit instead of actually engaging with the monster which is the main appeal of the series. Dragonators are the exception to this because their insane damage actually feels like it does something and most situations where you can use Dragonators then lead to Proof of a Hero moments. Zorah Magdaros is the worst example of artillery because half the fight is goddman artillery and at its worst. All you do is slowly move back and forth to reload and then shoot cannons or sit there and shoot the ballista while Zorah does almost fuck-all but move forward or throw a slow hand or headbutt if it gets close. Then during the sections when you are on it all you do is sit there and attack cores that barely fight back all while trying to traverse an extrmely janky and buggy moving level to get to them. Why would players want to grind more by having every injury be coursed by a weapon? My brother in Christ, the appealing gameplay loop of monster hunter IS fighting the monster and Zorah Magdaros is a hunt where you DONT FIGHT THE MONSTER. You clearly don't find other fights in Monster Hunter to be grinds based on the rest of your comment so why on earth would you think turning Zorah Magdaros into an actual fight would make it worse than its current state of NOT being an actual fight??? There's no challenge, there's no threat, you just sit around until Zorah dies. And if you want to talk grind, even knowing exactly where to go for Zorah's cores and landing all your artillery perfectly still leads to this fight taking forever compared to normal fights which just makes it even worse.
No there's nothing misguided about it misguided would imply that the MHW failed since it's still out performing rise and sales. I think you'll need to just be quiet and stop writing books cause people ain't going to read all this s***.
@@xJayst Speaking of Tri, have you heard about the private server that allow us to enter Loc Lac City once again? I think it came out during covid iirc . . .
Oh, you mean one of, if not the most critically acclaimed, financially successful, and praised MH to ever release? Yeah it probably wasn't "that bad". Like what? What social circles are you hanging out in that made you think this was the general consensus?
What's that title? Monster Hunter World is a Masterpiece. It has technical gameplay with weight behind every move(with consequences for mistakes), mesmerising ambience, a living and breathing, detailed ecosystem and a decent roster of monsters. No other Mon Hun games strikes such a great balance between all these elements. Sunbreak has only gameplay. It does offer more variety but its too arcady with no weight behind moves and no consequences since you have wirefall to cover your mistakes and the latter single handly ruins the entire risk/reward dynamic of the MH gameplay. Rise is not even worth considering. A case can made for M4U and I'd respect that. World brings Innovation, the first and only alive ecosystem that urges you to observe and use environment as well as your weapon expertise in combat.
Don't know if you've watched the video or just commented because of the title so let me explain. In the video i listed points i like and points i don't like about the game, it is one of my favorite MH games ever, i have 6-700 hours in it. But liking something doesn't mean i can't critizise the weapon design for example.
@@xJayst Well, I was about the edit out the "What's that title" part, you replied faster than I could. That might sound a bit aggressive, sorry about that. I watched some parts of the video, mine was mostly a response to the title's implications. I will watch the full video. Glad to hear you enjoyed it as well. You have the right to criticize, of course, in fact it's a great thing to do among MH fans. Your critique on weapon design is a good point and honestly I agree with you on that.
Don’t worry about the “what’s that title” part you stayed respectful and didn’t insult anyone. We MH fans can get a little heated sometimes but it’s fine 😎
What are you talking about? The game sabotages you with gameplay mechanics that make you exaggeratedly slow just to make things harder for you. The monsters are so easy that the controls are so horrible that you feel like they're struggling. Who was the idiot who came up with the idea of not letting the character change the direction of the blows in the middle of the combo? Literally no game has this nonsensical problem like MH The game is full of artificial difficulty to give the impression that "Wow, what a difficult game" when in fact it's just a poorly made Japanese game that never becomes mainstream (and rightly so).
My first Monster Hunter was the OG PS2 games. My next was World. I never experienced the “goofy” stuff of all the other games. I love the focus on the natural world and animalistic monsters.
"Gathering hub that nobody uses" i dont know on what you play on.. sure its annoying that you cant craft/eat in the hub in world.. but man that hub during new "raid" was awesome meet so many new friends there but visually its amazing, mech some are questionable and debatable, design.. yeah no doubt they really drop the ball on weapon design in World, and bland side character . Story with unskippable scene? what are you zelda game?, Music is amazing as usual, no, more grandiose actually (love rotten vale, Bageljuice and private room soundtrack, astera too dont @ me)
Clutch claw good, tenderizing bad. If world had as much diversity as rise, it would be too perfect. World was my first MH game and spent 2000 hours on it. I played rise for 300 and I can't enjoy it.
I've heard about Monster Hunter franchise for about as long as it's first game. Though I never truly got into it beyond a passing thought, "Oh yea that game. Okay" is mostly what I thought of it, until World. I *just* started playing this game not about a month ago. This is my first ever Monster Hunter experience in the whole series, am I gonna be spoiled on this one if I ever wanna try older MH games or nah?
Every Monster Hunter game has its own quirk making it unique in some way but your best bet is to work backwards through the different generations instead of jumping straight into freedom unite or even Monster Hunter 1
@@xJayst Also I will have to agree, I was expecting a very diverse set of weapon designs, based off of what I heard that the older MH titles had. Needless to say, despite MHW(and Iceborne) being my first MH experience, I agree that World's weapon design variety is absolute lukewarm dogwater
I think changing loadouts is actually good because whenever I did a multi hunt in older games and the monster weaknesses are opposite from each other made it the fights drag on longer than they should.
You can plan sets around that though. Maybe don't go so lopsided into one monster's elemental weakness and try to find more of a middle ground. You can be a jack of all trades in situations like that.
Hahaha, They say it's casual/easy and then thousands of crybabies asking to nerf behemoth, alatreon, fatalis. others hate it for not appearing on their console, mhw is the best mh that has come out, the numbers say so.
Sales figures don't equate to quality, they're just sales figures. Look at all the terrible games that sell like gangbusters. World is a good game but it's not good because it sold a lot. It's good on its own merits. I still think 4 Ultimate is the better MH game, but World Iceborne does currently take second place for me.
I thought World was bad at first, and the only game in the series I disliked, but I really wanted to like it because I felt like I was missing something, and eventually I did grow to like it a lot after getting used to its quirks. World is a great game. 4 Ultimate is still the absolute GOAT though. I loooooove that game so much.
world was never bad im not OG i started with world but i did play GU and frontier from the older games and rise after world imo world is still the best and im the type that doesnt care if the game is new or not combat feels like it got the balance between cool moves and methodical combat like the true charge slash and SAED feels so good rise went WAY too far imo its fun all monster hunter games are but its the least fun one after playing for 150h (rn i have 260ish hours) but the start was fun it just became a turn brain off type of game im just spamming silk bind moves GU felt really good for me but had clunky moves and controls at first i didnt play it as much as rise bc god damn i have a lot of stuff i want to do but i think i can judge it it felt for me more monster hunter than rise by a lot it was a actual hunt with some cool moves but acceptable because i cant spam them and that makes them feel VERY powerful I played frontier the least about 20h it felt like a worse GU version but i cant judge it i know it has more weapons and different moves but i was too lazy to grind to get them but best part about frontier is that it has some very freaking cool monsters i really want unknown to come to next MH and it should be a very scary monster haunting you and suddenly attacking you (1% chance of it happening and you dont know it happened until you see some of the smoke it creates or have contact with it) but most frontier monsters would need a rework to fit in a mainline game like unknown needs a visual rework make it more interesting and scary not just a black rath (just incase you dont know unknown is the name of the monster) world is better imo because the game has the best combat feel it has a very satisfying difficulty for a first entry game in the campaign and I had to get good for the end game so there is something for everyone the ecology is just insane i love it a lot the environment feels alive the biggest problems are the joining online session with friends be it waiting for cinematics to end or random disconnected for no reason
I have to agree with you the combat in World is the most fleshed out in the whole series. The release of Iceborne cemented World as one of my favorite monster hunter games ever and i still play it to this day. If you're interested in Frontier, my next video will be about Frontier monsters i'd like to see come back for new Monster Hunter games.
I am buttmad to this day that the Billowing Luger didn't make it into Iceborne with the addition of Glavenus. The man literally has a sword for a tail yet they omitted his signature LS design SMH my head. Luckily the Nexus had a mod port of the Hellblade Glav LS model, sickest LS Capcom ever made.
worlds is the worst monster hunter to date, all though i do have thousands of hours on it since everyone else finally got a monster hunter to play with. Weapon design is sooooo bad lol, the survival horror element being gone with infinite potions out of your box in hunts. I love the maps and monsters except for a few but 80% are good. tri also had more weapons, long sword, light bow gun, mid bowgun, heavy bowgun, bow ect. I still play base tri on my wii lol. I think rise/sunbreak is 1000% better, being a mix of the better parts of world and the mix of old and new witht he generations style to it, infinite potions still sad tho
Imagine being a game that accounts for 1/4th of an entire franchises lifetime sales, is the highest selling game ever sold for its developer, and went from a niche title to a critically acclaimed masterpiece and people still call it bad. I've been playing since 2FU and I'm gonna say this. If Capcom had listened to the vets for MHW it would have failed, straight up.
mhw is by far one of the best monster hunter games and games in general. Its atmosphere, its graphics, its story, its monsters, (almost) everything was absolutely on point and even after the 10th playthrough its still fun and you notice new things. I have many wonderful memories about this game. I played every Monster Hunter since 4 ultimate and in my opinion World is FAR better than rise.
You know the cutscenes where some monsters kill weaker ones well i'd be cool if you could have a turf war with weak and strong monsters turn out in the smaller one being close to death or dead because it wouldn't be that game changing because the stronger monsters are met way later then the ones killed in cutscenes.
I've enjoyed every MH game I've played, and I did enjoy world and iceborne at first, but it now feels like a chore to play world at all compared to the others I've played.
I think World has lots of issues with replay value, such as gathering footprints and having to deal with all the annoyances that come with just the main story like certain cutscenes/characters or even something as simple as playing multiplayer with your friends; with monster hunter being a generally repetitive game, this all adds to making even a 2nd playthrough almost unbearable, all of which was never an issue previously to World.
MHW was my first time trying a Monster Hunter game and I have to say I loved this game. Over 500 hours playing and think it's one of , if not, the best game I've played. The replayability, constantly being spoiled by Capcom with all the new stuff constantly being pumped out and my God, the amount of time needed to learn and master new weapons. I loved the Gunlance as my main but still reached out towards other weapons. Don't have a switch but if a new one comes out on ps5 I'll def get it
I feel the same about ALMOST everything you've said (I love Bazel) amazing video btw Generally I think it's a little unfair to say that world is a bad game, just different and... underwhelming, at least when compared to previous titles. As someone who has played many of the previous Monster Hunter games, the way I see it, World was designed too much on expanding its audience and making itself "noob friendly" and removed most features that made Monster Hunter... well, Monster Hunter. Doing so brought along many Quality of Life features that are generally nice and make gameplay smoother, but at the same time, they make just as many things worse, but exclusively for those who've played Monster Hunter previously and who prefer those older features over the new ones. On the other hand, as a new player (and evidently so), the game is just perfect because of all the QOL and accessibility features that let them learn the game and truly enjoy it, which is both a good and bad thing. It's a good thing because it draws in new players, however, it's a bad thing because it means that these players will most likely ONLY enjoy World because of these specific features, and naturally won't even bother to try the older games and quite possibly won't enjoy Rise or future titles if Capcom decides to steer away from the design choices of World; this winds up being a good thing for the players who dislike World, which makes the overall design choice of World attracting new players rather questionable and pointless. This ultimately leaves Capcom in a weird state of appealing to the older players or appealing to their newer and much larger audience who have only played World, and with the direction that they took Rise, it seems they don't particularly like the way World was made either, so they tried to make a hybrid of features while improving them at the same time and hoping to rein in players who are unsure if they'd enjoy Rise because of its more reminiscent design of the older games. I think that without World we wouldn't have Rise, so there is some credit due to World in regards to contributing to the development of Rise; combining both old and new and providing a worthwhile experience for both veterans and new players alike. Overall I think Rise is a pretty good direction for Monster Hunter as a series, so there's at least some solace in the thought that Capcom still cares Here's to hoping we get Monster Hunter 5 Ultimate soon
While the QOL is great i do agree that some of it conflicts with what we came to know and love as monster hunter, Rise for me is a double edged sword because in some regards it improved upon Worlds ideas yet other things feel like a step in the wrong direction, for example having monster marked on the map 24/7. What's gonna happen to the series moving forward remains to be seen but i think gen 6 will once again revolutionize the franchise and i'll definitely be there to witness it!
@@xJayst Ye, another thing Rise did is giving an indicator for when a monster can be captured, it takes away the fun of looking for limping/drool ): but no matter what they change I'll be there too
As a world first game player I have literally 0 desire of playing the old game because just from watching video I pretty sure I will hate them because of the clunckness and other things like hit box, that's don't mean that I think they are bad, they would if released today but for they time I believe all of the previous games must have been awesome for play at time. About the criticism from older players most of them don't affect me at all, like lack of monster diversity and gear/weapons designs, I prefer less monster but with a lot of them giving a fun fight than having a lot of shit fights for the sake of having a big number of monsters (assuming they couldn't make more good fights with the time and tools they had for development), for items I don't care at all about if they look realistic or like the most exaggerated anime item ever made, but that because I play on PC and that not a problem because we had mods to fix or change most of the things we wanted, my pickaxe was from minecraft, my shock trap a lego, my HH played black jack saxaboon song, my LS was from Sekiro, My LBG a Scar-L and go on, maybe is because of mods that I don't agree with most part of what you guys desliked, like when people think skyrim is better than it really is because of mods. The only thing I agree is that world is not that good optimized but at least PC has a better experience than consoles so this point is not so bad too, also that's a valid criticism, if they are selling it on consoles they must make it run properly there.
I don't like the story of Monster Hunter World , I find It inconstant, boring and in some parts frustrating and annoying. But the game itself is fun. Detail version of my point of view here . I'm going to list it to make it easier to read, I'm not mad, it's just easier for me to read something by listing it, that's why I use that format . Know let's start 1• The Hunters association has no real reason to investigate migration because what they are looking for is balance and an easier life for the villages not knowledge .Yet somehow miraculously the scholars convinced the association to lend them experienced Hunter , which are the equivalent of an army in Monster Hunter , wich is ridiculous in itself and I am not even putting on the table the amount of resources and materials to transport, feed, protect and establish a base there. And we have to keep in mind that they are the physical force that protects people, and they were sent away from their families to investigate migration,that doesn't affect them. •The descriptions of the missions are sad even to read about the disgusting behavior of the people, There are many missions that send you to kill on a whim, in one they literally make a joke that the first 4 Rathalos that they ordered to kill did not drop a Ruby so you go to kill another. •They send you to kill Nergigante because that day they felt it must have been his fault, even knowing that he is the one who keeps the elder dragons in check.And when they kill him they are surprised that the elder dragons appeared again, and that they went to die in the place of the elders . And they send you to kill him, although they already know that it's presence is what is keeping the other elders in check , because he requires a lot of food so he hunts them,so he is a fundamental piece of the ecosystem that also hunts other prey but not at the level of a Deviljo, he is not going to kill all the other species, because he did not do it before you arrived so he is not going to start know . Although continuing with the other Dragons they go to the valley of the elderly to die so going kill them is pointless and heartless . The animal went there to die of old age and they ordered the best hunter they got to exterminate them painfully , by , cutting it multiple times, breaking its wings and cutting it's Tail. Although I do understand that there are other Dragons that left the area of the old and those I see justified as the reason for exterminating them because according to scholars they do not belong to It , like the dragon Elder of the Rotten Zone. • "Zorah magdaros is going to explode in the center of the river of vio energy because it is very big" And ? Leave, it doesn't affect you, do you have families and are you going to risk dying, to intervene with mother nature? (They don't know what Xenojiva is at this point) And let's say that it could be that if it died there, Xenojiva evolved into Safi'jiiva before they knew it. That doesn't matter because you "kill" it. And it evolves anyway or a brother, which is what many say it is, which is worse because until the last, literally the last mission, in which they tell you "Oh if you knew that Safi'jiva is still alive somehow, go and kill him please." Although the balance literally didn't change at all the entire time Safi'jiva was alive, and only in that mission where you invade her nest did it actively drain the energy from the place, to defend against the invader. . And the speech that would end the world is tremendously stupid, it's an animal , if it exhausts its food resource it's going to die, so it doesn't make sense for it to do so .His instinct is to survive, not to kill others because we literally assaulted his nest, we killed a brother of his or we almost killed him and he does nothing to get revenge, absolutely nothing. They do not know if this happened before,(I mean the supposed migration that never happened on that scale, not that the dragons hadn't migrated before they did ) the scholars say that it is a first time. But who assures that it did not happen before humanity arose and developed again after the war with the dragons , which is canonically correct because there are remains of ancient civilizations in almost all the games in the saga. And in the first game there is literally a tower made of Kushala Doras . What if Zora or another colossal dragon exploded there is what reconfigures the continent? And that is what regulates pests and invasive species , in addition to giving new compost to create a new continent , After all, it was Zora who, when he died, created the dlc and brought prosperity elsewhere, there is no reason why it could not happen on the main continent, what we have are only the assumptions of scholars.They assume they don't know. , • And don't get me started on how mindless and stupid that it is for the military that the guild provided to pay for equipment, food, etc. The first cinematic explicitly says that the Guild supports the trip. So why are they charging for the operation they decided to support? And my biggest problem is that humans do not belong to that continent , and it was their presence that altered the natural course , and their need to kill anything that opposes them .
Yea the story is probably the worst part of the game, there are mods that let you skip the cutscenes and it's way better to replay world/iceborne while being able to skip cutscenes.
If they ever make a game like world again I hope they’ll fix the weapons, it’s so frustrating to farm for hours to make a weapon that looks the exact same as any other weapon
@@xJayst The fact it was specifically a design choice too. Glavenus' Great Sword is literally modeled and IN THE GAME... for your palico. You yourself get the slap-on version of course.
Yeah they're so lousy, but finding the few unique weapon designs that aren't just basic iron/bone weapons with some scales glued on is like finding an oasis in a desert. Nergigante's weapons look incredible when fully upgraded which is nice since they look like trash before that point. Iceborne at least alleviated the issues a bit though. Brachydios's Charge Blade for instance looks amazing in HD. The armor for the most part didn't miss which is great.
I wouldn't say World is a bad game as I actually do like it, but it's easily my least favorite Monster Hunter game. I didn't like the scoutfly system as it is. I hate how it would take control of my camera, disorienting me. The Ancient Forest is still my least favorite map in the game, even if I do know how to properly navigate it now. The monster selection was pretty bland, and I didn't like most of the hunts introduced with the title updates. In regards to returning monsters, I vastly prefer a majority of their older themes. The newer themes just don't hit. The weapon designs were abysmal I do like the Alpha/Beta system for armors, but didn't like this iteration of the skill system of just being able to put anything and everything. I prefer event crossovers from older games over Worlds I like preparation before a hunt and all the little micromanagement that comes with it (For example, I like Hot and Cold Drinks). Don't care too much for being able to restock at camp. I wasn't affected by it, but unskippable cutscenes were definitely not good for people wanting to play together Clutchclaw I like the handler and think the hate is overblown. There's more, but even with all the problems I had with World, I still had fun and think it's a good game. But anyways, enjoyed the video! Keep up the good work!
Woah!… I’m and old vet per se. I haven’t seen anybody say it’s bad… But that isn’t to say there isn’t anything too different for people to like. Like you, I understand the minority criticism but all in all I think it’s pretty well accepted as a great title. Disagree on the Bazelgeuse part. He’s a badass B-52 Bomber lol
Of course the title is more that exaggerated, I really like world myself. If you like Bazelgeuse more power to you, I know he has a lot of fans and there’s absolutely nothing wrong with it
My main complaint comes from Iceborne and the clutch claw. You must tenderize a monster over and over again or hunts will last forever. Tenderizer was nerfed for this thing, the clagger so you can latch onto the part you want.... All this so you can launch a monster into a wall? I'd much prefer an option to remove everything that comes with it.
"Most Monster Hunter games are colorful and arcady" No that's not true. Only Generations/Generations Ultimate was like that (and Rise to a lesser degree). Monster Hunter World is more in line with the older MH games like MH 1 and MH Freedom 2 in terms of its visual art direction and aesthetic
who hates World? I don't like the terrible armor and weapon designs, and the ugly character models; but the gameplay and world environment is phenomenal I love the cutscenes in World. The story may not have been amazing, but it felt immersive. Unlike Rise's story which feels so empty you might as well not be there. I disagree with you about the camps. With how alive the zones feel, it allows me to feel safer and confident in playing.
World wasnt bad, it just needed to get rid of the fireflies and the handler. Also needed a bit of animation for gathering other than just stretching out your hand to the loot. The tracking system is fine, but having thise damn bugs onnthe camera is just visually annoying, it feels like the game itself is backseating you.
I say the point on combat is going to be a source of discord in the mh community because personally i loved rises combat and thinks it beats anything they have ever done relative to combat and its an objective fact that it has the most responsive combat like this is the best combat in mh and the only thing that even comes close is gu For example i will use great sword since it’s my main. Great sword has only gotten better since it was introduced in gen 1 with the combat expanding more and more with GU and word having the best versions (obviously not everyone will agree but this is personalized) but then rise comes along and gives you the option between a gu and world play style but then sun break comes out and combines the best of both words with SAS and its so good the only real complaints is the hits dont feel as powerful as they do in word which has nothing to do with the combat itself and is probably due to the switch’s limitations and easy to fix and that there is a objective meta (which will exist no matter what you do). Base rise along took every weapon from world and expanded apon them only for sun break to basically come along and say “oh you thought combat was good just wait till you see this” and took the rises combat and put it on steroids Also being able to change equipment and eat in a camp are good ideas and i stand by it because punishing a player for forgetting to eat or change gear is dumb and it just results in “welp time to abandon the quest” as for getting items in the camp….that’s a whole different story
As far as I heard mh started to get less and less popular and started dying Until mhw came out and it skyrocketed mh games Also mhw is my 1st mh game and I think it’s a really good game…. Cough couph kill the handaler Apart from that the story was pretty decent and the monsters are AMAZING looking man I love nergiganti and I love the ruiner nergi more I think the people who say mhw is bad are the people who ask for a easy mode in dark souls games Also wtf do you mean the ancient forest is awful ITS A FOREST it’s supposed to be cluttered and overgrown bet you like maps that are flat and clean like a Minecraft flat world
My only dislike for underwater combat, is that you are still using the same weapons. There should be specific weapons that only work underwater, and those weapons shouldn't make sense on land. Having the same weapons underwater look stupid and makes you move in weird ways.
The clutch claw. I cant. I cant speed grinding anymore. Fight with elder dragon monster are like suicide when using clutch claw🤦 all mh game are good and ok except iceborne.
Great video overall however most of the points made are simply invalid, as i could i agree to a certain point with weapon designes for example from what you are saying its simply "back in my day" kidna talk, world is the most succesfull release of the series not without reason and still having thousands of players everyday with multiplayer being very mutch alive , of course it has its flaws that come with experimenting with new features however without its release i belive mh franchise would still be that underdog not getting the attention it deserved.
I did not intend on trashing on World in this video, I mentioned lots of stuff that World did great and i do love the game. Iceborne improved it so much but this video was strictly about the base game itself
@@AnAverageGoblin Only reading the title doesn't tell you what i said in the video, of course i will title a video in a way that makes people click on it.
@@xJayst I'm not going to watch your garbage video if you don't have the decency to be honest in the title. you clearly don't respect anyone who would watch your content.
I gave more than enough points for why MHW is a great game, I’ve put in 600-700 hours and love the game. Doesn’t mean I can’t criticize it for the things I don’t like
blatant clickbait. I haven't met a single person who thinks this game is low quality enough to warrant a "really that bad" title. questionable design choices sure, but nothing in this game really puts it anywhere near bad. its a perfectly good game that succeeds at what it does.
It's definitely not the best MH game in my opinion, Freedom Unite and especially MH4 are in my eyes way better games. Iceborne really improved World to be fair but this video was about base World specifically.
@@xJayst First of all why would you look separately on MHW and Iceborne? Iceborne is not a standalone title and it is complete overhaul of the MHW. MHW or Iceborne is MH game finally done right, without hardware restriction and "game as a service" elements worked perfectly for game like this. You had all kinds of collaborations, events, raids... and it finished with the bang, grandiose Fatalis fight. Only fun and trilling Fatalis fight so far.
@@theprofessional438 It's my video, if I decide to make a video on base World I'm allowed to do so since i plan on making a video about the Iceborne expansion on a later date. If I covered both in full in one video it would be too much work for me since i have a job, chores and a family. I'm not a full time youtuber as is evident when looking at my subcount and I'm certainly not in a position to work on a video for 40-60 hours. The Iceborne video will be so much more positive in comparison to this one so don't be too mad at me for the time being.
@@xJayst I am not mad at you, if you like Freedom or MH4 better then it is so. And if you want to count Iceborne separately, then do so. For me, that is the same game because Iceborne on its own is nothing it is MHW DLC.
who the hell is saying world is bad? point em out my goodness
I just got into rise (first time MH player) and as I research the game and it’s predecessors people tend to really like World. I was a bit surprised to see this videos title.
@@elwiseguy69 I think people were surprised when it first dropped, like it wasn't what they expected. I'm guessing it warmed up to people as time went on so now it's generally looked well upon
@@elwiseguy69 quick tell me ur least favorite fight in rise
@@FreakyTree123 makes sense
Some of the Monster hunter 'veterans' who keep praying How good is old gen and how bad is new gen ig
Why do people hate Kulu Ya Ku? He's funny. He steals eggs. He digs ground to use anything from pot to rock as weapon against you, but can be startled easily so he drops them. You can even startle him when he's stealing and carrying egg, which drops the egg and break it ... sadly. Kulu Ya Ku has a lot of personality compared to many bird-raptor wyverns. I wish we have a Zenith version of it, lol
Kulu has so much of personality and it’s simplistic design is comparable to Tigrex or Seregios. It’s a good tutorial fight and also one of the fee monsters that can block your attacks as well as use tools. I have no idea why people hate him, he’s awesome.
I do agree with some of your points but I don’t hate him, sorry if it sounded like it I just really wanted to see qurupeco in world 👀
@@xJayst counterpoint
Qurupeco is literally the only monster i hate
I despised fighting him in early 3U
He's introd just as my wep was just starting to get into green sharp, his flints feel like they cover his whole wings which in turn feel like they cover his whole hitbox 90% of the time, AND THEY BOUNCE GREEN heck, even the esp/minds eye from swaxe sword mode doesnt help once you drop to yellow, then that starts bouncing off too
Plus he always gave me the old "Rathalos World Tour" experience without being the Rathy Boi, like gdmi stop running away the second i enter your zone and at least let me paintball you, gdmi
@@sorinsnow3232 him leaving the zone just one enters is truly annoying lol but when it comes to the flints I never really had that problem, most likely depends on playstyle and weapon choice
@@xJayst fair i guess, but it actively drove me insane
Gotta love how nobody has, and probably never will, complain about the Meowscular chef and Grammeow cooking cutscenes. The one thing we can all agree on
The cooking is too good to be criticized
@@xJayst the food diversity too, it makes it a tad bit more realistic
i randomly sent my sister a partial clip of the grammeow cutscene and all she said was: that was the most amazing thing i've ever experience 💀
cats just win, every single time
Maybe it’s because World was my first entry in the series but I always thought Ancient Forest was far and away the best map. The way it spirals and connects, the numerous arenas with environmental hazards. To this day i still say there not much more satisfying than triggering the landslide.
The landslide is amazing, but my bird brain just can't comprehend the layout of the map lol
Fair enough. I still don’t know my way around Ancient Forest without the scoutflies.
The way I navigate ancient forest is to remember that the map somewhat mimics a twisted spiraling tree where at certain points it slopes gradually upwards while gravitating inwards to the peak of the center with a few vines to climb vertically as shortcuts, but like finding a tree in a forest, locating those vertical vines is still hard.
people hate change and get comfortable with things and when the the things they are comfortable with change they don't like it and become blind to innovation. ie being used to the old maps being a set of "doors" and "rooms" where the "doors" are fairly obvious and the map shows exactly what "room" they go to. now imagine you are one of these anti-change set-in-their-ways players that are used to the "doors" and "rooms" have to try and find their way around the twisting branching paths of ancient forest, you would be annoyed, it doesn't make them right to hate the AF but it is understandable why they hate it.
bazel is very cool, cool theme, and i like his roar and hope he returns in more MH games
Same! Bazel is not only a fun fight and cool design, but hilarious in concept, considering he hunts you down to bomb you for the crime of playing the game lol
Bazel is the best invasive monster ever created. He's so good at doing his thing, though that easily makes people hate him, lol. Sadly they nerfed Bazel and other invasive monsters in Rise-Sunbreak. You can see all monsters on the map right from the start anyway in that game. Basically only C.G. Valstrax left to invade your hunting, which ironically just ends up helping you instead.
I was a kid when I played world the first time and I couldn’t read his name so I call him bagel cheese. Loved him ever since.
yeah he is cool but annoying, but i will say with rise the nickname for him is party crasher which i thought was funny
Amazing things about Paolumou (imo):
Non reptilian monster based on a bat
Stupendous habitat
The inflate mechanic reflects how real life prey animals pretend to be bigger to scare off predators
It is pretty clear by it's movements that whan Paolumu inflates he does so with a gas less dense than air, allowing him to float and use his wings as paddles, this also explains the wing design: increased surface at the tip of the wing would provide more angular momentum and therefore more force for propulsion, specifically when inflated.
It looks like a well thought out monster to me
PAOLUMU GANG PAOLUMU GANG
Legiana no diffs him (this post was sponsored by legiana gang)
My freind I used tonplay with used to say how cute Palmu was and how he wanted to get 1 as a pet for his little girl
I've never understood the hate for the Ancient Forest. It has remained one of my all time favorite maps. I've never really been lost and even after having taken a year long break and having come back to the game just a week ago and I still can navigate my way through it with almost 0 difficulty.
Side note, why do people talk about the clutch claw so negatively. It's really not this mandatory mechanic that everyone makes it out to be. I just helped my friends through world and iceborne and they didn't even know you could use the clutch claw till we got to namielle. Yes it's a very useful tool but the game is completely beatable without touching it. At least until you get to the very endgame like Alatreon, fatalis, and Safi.
Good review overall tho
I literally finished the game in solo like 1/2 years ago and i learned that there is a clutch claw only now that im watching videos of world, literally i had no clue it existed xd
I love that you know exactly where to go. I've put over 650 hours into this game and I still get lost in the Ancient Forest. And it doesn't happen in any other map. The fact theres a skill called Weakness Exploit that increases your damage on weakened parts you'd think people would be all over it. I love bashing monsters against walls with it too. ZSD mechanics wouldn't be a thing either.
@@albal156 the reason people hate it (to my knowledge, never played Iceborne myself) is that weakness exploit was explicitly nerfed to require the clutch claw to reach full effect. Before it just gave a flat affinity boost to weak parts, no clutch claw needed. It was only in Iceborne where some of that affinity was removed unless the part was also wounded, and likewise I believe a lot of monsters were given tougher hitzones from the base game to further encourage wounding parts with the clutch claw.
Essentially it wasn't seen as this extra new mechanic that you do because it's fun and effective, but instead a chore that you do because your damage has now been nerfed if you don't do it. It'd be like if the scroll swap feature added in sunbreak also came with a balance patch that made every hunt take longer than before for every weapon if you didn't scroll swap enough times.
I'd take Clutch claw over Wirebug any day TBH.
Wirebugs made the combat too boring for me. Yes, it is flashy, and snappy, but it basically negated the "positioning" part of heavier weapons, hit recovery or the dodge maneuvers made it so that there is no "risky but rewarding" moves anymore.
Yes, the monsters' action make it so that hunters have to use it to fight, or use it to traverse, but that's only because the entire game was built around that mechanic.
(I personally hope wirebugs don't come back to the future games)
@@saceurai6629 I mostly agree, I'm actually fine with the silkbind attacks, mostly. But all the extra mobility just gives you so many options to play sloppy
Worlds issues surpass its good for me, janky ass hitboxes hitzone values being reduced, they even nerfed fucking skills. The deco instead of tally grind, the horrible weapon design, the bland ass maps. The unskippable cutscenes, fucking clutch claw, shaving, mantles. Its all horrible, i think people only like it cause it looks pretty. And if its anything i know, just because its pretty doesnt mean its good.
I honestly don't understand the hate for the Ancient Forest. Most people point out that World's best aspects are its immersion, realism and detail. Ancient Forest is the best example of this. It actually FEELS like you're in an actual lush ancient forest and NOT a video game level with interconnected "boss areas".
For the people that say its too confusing to navigate... ummm.. that's what the scout flies are for my dudes.
I admit that there are times I don't want to hunt in the Ancient Forest (or other larger maps) because it takes a while to traverse sometimes. There are days I prefer Arena maps where you have the monster in one location the whole time. However, this is not a fault of the Ancient Forest map, but just the mood the hunter is in.
Let's not forget that MHW made it to the "Game of the Year 2018" nominations 😁
... People think this game was bad? Taking a quick look at the metacritic sets it at 90 and 7.7 which puts it in the top 500 games of all time on metacritic. Iceborn was top 50 it's release year and World itself was #19 it's release year. In fact, World _still_ holds Capcom's sales record at something like 15 million units which blows everything else they've made out of the water by miles. People can say they don't like it for whatever reason, but frankly calling it "bad" is just factually wrong by any stretch. I am admittedly biased, I've put over 800 hours into the game, but just a glance at its stats is pretty telling about its quality.
The title is of course exagerated, but MH:W did cause some controversy in the community and i was merely pointing out things i like vs. things i don't like. I myself have put about 600-700 hours into the game if i combine ps4 and pc
@@xJayst Doesn't excuse blatantly lying. you could have titled the video "the misguided Monster Hunter" or something.
Sales don’t indicate that a game is good dude
@@r.k845 No, but it is a good baseline, especially if they continue long after the games release.
A bad game with good PR will have a huge kick of sales right after release then almost instantly wither and die. Fallout 76 for instance.
A game that's merely decent game will have a similar though less extreme curve. Large kick at the start and pretty rapid fall off as interest wanes.
A good game will instead plateau out for a long time (sometimes months) and only slowly drop in sales rate over the course of years.
You can glance at World's sales record and see it followed that trend. In fact it still sells decently to this day, five years after it's release. That is a solid indicator of quality.
Once you have years of sales data for a game like we do World you pretty much can judge it's quality based on the data. People don't keep buying a game years after it's release if everyone says it's bad.
@@dragoon3219 Everyone could say the game was good and that still wouldn’t make it subjectively or objectively good. You’re appealing to popularity which is a fallacy. The only way to judge quality is to actually analyse the games systems and mechanics.
Make no mistake, I like world, but it’s popularity doesn’t necessarily mean that’s it’s quality is high.
video title definitely threw me for a loop when i saw the date, but yeah… fair enough, your points’ definitely reflect a lot of the gripes of base World, but it is nice to hear them again, because people have become so adept at shitting on Rise’s worst aspects, that they tend to look at Worldborne with some thick rose tinted goggles. let us not forget how miserable the Guiding Lands was on Iceborne’s launch, or even how little monster type variety we had, considering it was only Flying, Bird, and Fanged Wyverns, with some Elders sprinkled in for good measure… and Rajang lmao. Rise may have a ton of issues, but the monster roster definitely isn’t one of them.
I definitely agree with your viewpoint, while iceborne improved world overall it didn’t make it a perfect game. People tend to kind of shit on the newest title while hyping up the last title even tho they shat on that like 3 years ago. It was the same with 3rd and 4th gen. Lots of people seemed to hate tri because of water combat until mh4 came out and they switched their rage onto that and started to remember tri fondly. It’s weird but that’s just how some parts of our community work, I’m just here trying to illustrate what I loved about a game and also what I didn’t love about it simple as that tbh
In 2017 World felt disappointing from a first playthrough coming from the earlier entries. It felt geared more towards the "common player" initially and the story mode felt unnecessary when Monster Hunter didn't traditionally have anything like that. I only started playing it again about a year ago and on my 2nd playthrough+Iceborne, wowowow it aged like a fine wine. The world just feels so rich and alive and I think having the proper expectations changed my perspective of it for the better
This title feels like bait tbh. World is the most popular one.
So much so that many have made it their religious idol. (seriously, try criticizing world or even saying you prefer Rise over World. You'll get personally attacked or receive comments meant to disparage you)
i love World purely for that "realism" feeling. I doubt they're gonna try their hand at a Monster Hunter game that feels the same and has similar themes tho, so unfortunately it will probably stay my favorite installment. To be fair, I guess I haven't had the chance to try most of the other games, but every time I hear someone talk about the other games, it seems more fantasy, which just isnt what I'm lookin for.
You should definitely give older games a try, they are not as much fantasy as you’d think :)
MH World is still fantasy? It just dialed down the sillyless a little bit, which is only a negative imo. They removed some of the funnier classic gestures which Rise and Sunbreak then thankfully put back in. It IS heavy on cutscenes for the first time but I think anyone finds that gets annoying when you just want to fight monsters. I think Rise/SB balanced this aspect better since you never had to slowly walk a goddamn NPC through a level
you can try MH Dos once the English patch is complete. That's just realism cranked up to 11. Tho you gotta live with the other not so good aspects of old school monhun (looking at you forest and hills area 9, fuck you to hells).
Monster Hunter felt fantastical as much as it felt real, old games had ecology cutscenes that were basically a bonus cutscene and showed how these monsters act, and even monster behavior in game they acted as real animals (yian kut-ku for example), though AI was very simple. Even in World you have the whole bio energy stuff, and Zorah Magdaros exists, in reality it’s as much fantasy as any other game just less goofy. The theme of MHW, Stars at Our Backs has fantastical elements as any other MH theme, like Hunter, Go Fourth, To One With Life, Wind of Departure, and especially Proof of a Hero.
@@JeanKP14 Yeah the fact the cutscenes are unskippable is very annoying.
The clutch claw was the worst decision they ever made. Random decorations is number 2.
7:00
You lost me here at no way you don’t like him
I definitely see why people might like him, it’s a flying lion dragon with bombs for scales, the concept is still awesome
I’m not finished with the video yet but I just want to say I am legally blind and if it was not for the scout fly system I could not play world at all the same thing for the guiding arrow in rise and Sunbreak it’s not a big deal to everyone but it is core to my gameplay experience
Very nice to hear that you’re able to play with us because of those mechanics ♥️
@@xJayst I really hope they keep something like that in place in future entries in this series I am a huge fan and I want to keep playing these games
Banger video, I relate to this a lot since my first world playthrough was a literal honeymoon and in the second one everything just fell apart. In my opinion Iceborne addresses a lot of these flaws and makes it for a light years better experience but puts other flaws upon it like the clutch claw or the incredibly bloated guiding lands system (playing ib’s endgame when every TU has been released makes this 10x worse).
I’m not saying it’s bad, I just want that these kinds of projects get it right and it’s absolutely hard, especially when it’s monster hunter we’re talking about
My wife turned off your video when you talked shit about Pao and Bazel. Her two favorite monsters. In a row.
My bad, tell her this video is a bit old. I like Bazel now 👍
World wasn't just bad, it was straight up terrible. The Graphics are the only reason to play that game. Weapon designs are non existent, the roster is really boring, mantles are broken and they hide your armor, cluch claw was bad like really BAD, the game is way to easy, even G-Rank in Iceborne barely offers any challange outside of Fatalis/Alatreon.
I absolutly hope MH6 is going to be closer to MH 3 Ultimate or MH Sunbreak than Worldborne.
Careful, you'll be crucified by those who have world as being their religious idol. They come out in droves!
Finally someone said it. Thank god I'm not the only one who thinks this.
Capcom should double down on what they did in World just to spite your pathetic ahh
Hey jay I just watched your video on Monster Hunter and I have to say, it was really well done! I could tell you put a lot of time and effort into it. I especially appreciated the way you broke down the different strategies, it made it really easy to understand. As a fellow Monster Hunter fan, I can relate to your enthusiasm and passion for the game. I really enjoy watching your content and I think others would too. Keep up the great work, I'll be sure to check out more of your videos!
Hey! I appreciate the feedback. I'll do my best to make even better videos in the future!
I've played both World and Rise. World is just much more fun to me, I didn't care much for the story or anything. I didn't care about the weapon designs being "bad" because it's my first game in the series. I have Rise on ps5, I got to Chameleos and just haven't played after beating it. In world, I played daily after beating high rank and I'm still playing it today. Rathalos, Diablos, and Kushala Daora were the only annoying monsters to me, everything else I loved.
That’s great to hear! I love the game as well I’ve put 600-700 hours into it myself. Whatever I said in the video is just my personal opinion and not meant to make people think the game is trash
Adding on to this, I don't think Rise is a bad game whatsoever. They're both great! I think World drew me in more because of the focus on Endemic life. The world feels more alive in World than rise. I think the reason why I don't play rise as much as I did World stems from that and the fact that Sunbreak isn't out on ps5 yet.
@@Jigen_Isshiki When you get to Iceborne content, you'll gonna love it more
@@kurtcometa4818 Sorry guess I didn't type it up there, but yes Iceborne was everything I wanted!
World is not a bad game, it's a middle-of-the-road monster hunter game. It has a lot going for it but there are just MH games (imo) that do it better in terms of locales, weapon design (especially this), music(I just felt like music was kinda lackluster in W: IB), story, events, and fight difficulty. It also does World no favors that it's in 5th Gen, arguably the easiest the franchise has ever been and that damn Clutch Claw certainly didn't help. Games in the series like Frontier, 3U, 4U, FU, and GU easily clear World as it stands for me at least.
Can't understand why you have so little subs for such a quality video and analysis. I haven't watched a World video in months (many many months) yet I still watched this one in it's entirety. Also good news for you, if the algorithm has recommended you to me, then it should do as such for many others. Anyway, you won a sub. Keep it up 👍
Thank you so much! I try my best with all my videos and sometimes it's hard to juggle my job, free time and youtube but comments like yours really put a smile on my face.
@@xJayst You deserve it man. Respect for your dedication
I've played all the Monster Hunter titles except for Stories. I can safely say that Monster Hunter World is a miracle from the gods.
World was my first Monster Hunter and I only got it after I tried Rise's demo. I ate that thing daily. I consumed it. The game had such a wow factor that I didn't believe a game like that even existed. After beating World I bought Iceborne and damn well loved every bit of it as well. There were the dull fights, such as Zorah Magdaros, the blue alien baby dragon whose name I can't even remember anymore and a couple of others. But that game drew me in like nothing before it.
This might not come as a shock, but I didn't like the glutch claw. For the majority of the game I even forgot it was there because I never used it unless I wanted to bang the monster into a wall. The weapons in World might have looked somewhat dull, but I love how the attacks feel weighty, have impact and they look and feel really heavy yet at the same time so smooth and controllable. Fighting in that games just feels so great overall. As well as the monsters too. Every single one is so full of detail and I love it how they live their lives and don't just instantly aggro you because you're the hunter.
After I beat Iceborne I went back to trying out the older games and I absolutely fell in love with Freedom Unite and it's my favourite game in the series now. Whenever I need to play a fell good MH game that's the one I pick. I didn't particularly enjoy Rise though. It was too fast paced and I absolutely loathed the wirebug mechanic. I'm a newcomer to the series, but somehow Rise felt like a step back or a step in the wrong direction design wise. The weapon skills were pretty neat though and I hope they make a comeback even if they're not a new thing in the series. The skills added some more flavor to them and I loved being able to pick the moves I felt were most suitable for my play style. I did beat it and Sunbreak too though, but I still think they're the worst in the series to me personally. I also found out that I much more prefer the old style material gathering and such. They almost make the old games feel like survival games at times and are immersive in their own ways whereas World and Rise feel more like regular action games. Bring back the pick axes and bug nets!
Still can't believe you dislike Bazelgeuse though. It's got such a cool theme too! I'll raise your dislike for Bazel with the livid anger I feel towards the Jay Leno chinned ass blaster, called Uragaan.
Wait ya’ll hate the ancient forest?
Right??? It's such a beautiful setting to be in and explore and gather stuff. The only time I was frustrated with the Ancient Forest was during the wyvern egg delivery🤣
Hit the nail on the head. I've heard a lot of complaining and comparing to MHR:SB lately, often citing player count or something not 100% accurate due to us not having numbers from other platforms. Anyway, the reason I mention this is because I get the feeling IB was potentially received better by the overall gaming community, but that doesn't make it an objectively better MH game. Pretty much everything you mentioned was spot on, the only things I sorta disagree on are the tents/camps but that's just from someone who has friends who always forget to prep.
The weapon designs were literally the first and most persistent thing that degraded my entire experience. The clutch claw was ass too, way too rigid. Honestly it felt like my favorite weapons got left in the dust as well. The game ran like shit, had numerous performance issues, and had a far-too stringent meta and endgame, or at least, it felt like more weapons weren't meta.
That said, Rise is my favorite MH so far. Every weapon just feels so damn satisfying to use and the wirebugs are essentially doing what the clutch claw couldn't. I wouldn't mind a return to MH's roots, but I would hope they keep the fundamental changes to the quality of life enhancements and weapons. I've been playing for almost 15 years and having the LS be OP is acceptable, but at least other weapons feel somewhat closer than they did prior.
I disagree with most of what you said in this video. I enjoyed the design of all the monsters, especially the ones you did not like. I specifically enjoyed the rat bird. Seems like something out of a Ghibli film. I’m not mad at your opinion though. I did hate the town area and thought the last boss fight was pretty lame. Still a better game than Rise imo. Forest map in world is infinitely better than the rise map.
That’s completely fine if your disagree, opinions differ and there’s nothing wrong with that. The ancient forest is one of the most beautiful maps in MH ever but for me personally the layout isn’t intuitive at all.
Fanboy lol
@@isidorodaviddoro1920 It’s ok when it's for a good game
I think "Misguided" is definitely the right term, for both World and Iceborne. They were really ambitious games and I'm glad they set the groundwork for Rise/Sunbreak which I think are incredible besides wirebugs and the lessened (but still surprisingly great) graphics due to the Switch and hopefully whatever the next games are. Minus the clutch claw I think they have the best combat in the series too; at least looking solely at the moves and tools available to the hunter. I think the problem is that they focused on the wrong areas most of the time; and as a result the areas that needed focus were let down. They focused mostly on making new monsters rather than updating old ones until Iceborne; but they were stretched so thin by most of the new monsters they made that a ton feel like worse retreads of existing ideas and outside of a couple exceptions on the whole they just feel lame and bland, I'd argue the most boring set of new monsters since first gen! For example, and I know you said you love it; but to me Anjanath is just a very basic looking Dinosaur that breaths fire, there are already 2 other fire brute wyverns in the series and while one of them isn't the best fight at least both of them have interesting designs and abilities beyond just being dinosaurs with fire. Velkhana is literally just an Ice Dragon. It is a flagship introduced alongside the wildly creative Namielle and its is JUST an Ice Dragon. Kulu as you said feels cheap, I mean it brings literally ACTUALLY nothing to the table for monster concepts or fights, truly.
The weapon designs are just tragic. It's good to know that old monsters whose designs were gutted in these games will get them restored moving forward if Rise/Break is anything to look at; but all of the World monsters in Rise only have actual weapon designs where they already did or for brand new weapons, all of their previously slap-on weapons stayed slap-on and that's fucking embarrassing that they're trying to say these were what the designers really wanted to do (this is even the case in Stories 2, disgusting) and that awesome monsters like Legiana, Bazelgeuse (imo) and Namielle are going to be stuck with a few god-awful weapon designs FOREVER.
Also playing through world again I'm impressed by just how...bad..the fights are? There are some gems like Odogaron and Nergigante; but so many of the monster fights themselves are annoying as fuck. The returning monsters especially are basically all downgraded until you get to Yian Garuga and the endgame hunts in Iceborne. Rathalos stays in the air more than ever; and Diablos likewise is underground more than ever, so their fights are extremely frustrating. Kushala always sucked until Rise and is at its actual worst here. Even the flagships that came back in Iceborne, while good, are all at least slightly worse than in pre-hd and their retouches in Rise/Sunbreak for those that appeared again there. Most of the new monsters are also either pitifully easy and/or extremely annoying. I'm sorry I keep ragging on your boy but I think Anjanath has such an aggravating fight. It's supposed to be an early game monster, but it causes so many tremors and has such awful hitboxes on already wide attacks, literally all you'd have to do is increase it's damage and it be an apex tier monster (Rise proved this!). Sure its a wall but I still don't enjoy fighting it well after I'm above its paygrade. Vaal Hazak is a cool monster with one of the most broken statuses in the game. Great Girros is a goddamn disgrace with its bullshit-ass pack that swarm you and only add to the paralysis aggravation; and I could go on.
I know there were a lot of complications behind the scenes for this game such as numerous monster types that wouldn't work due to the poor engine; but I can't help but feel the monster roster should've been even smaller to at least make what new monsters were added more interesting and fun to fight; and maybe give some extra people to the weapon designing and modelling team. They spent a year making Zorah Magdaros. They spent a year on the worst fight in the game!!!
Also while the tent does make things easier, I have to say I don't think preparation is quite as important to the feel of the game. You do still need to prepare your proper gear before hunts and if you don't eat before you leave the meals at camp are usually worse for your stats; but I'd argue that doesn't even matter because to me the core of Monster Hunter is understanding the monsters. Sure, you should be prepared with potions and food and you're going to want them for those endgame fights; but the fun of the game, the true learning curve and what actually determines if you beat the monster is understanding how it moves and when to take advantage of it.
I like Anjanaths design precisely because he looks like a almost normal therapod I’m a bit into paleontology so that might explain it but yea the fight can be reaaally frustrating.
Lots of fights feel that way I have to agree and what they did with weapon designs is just sad, the way they are trying to market it as intentional in newer games and media is sickening tbh.
And I have to agree, learning the monster in the end stands above preparation. Yet I still enjoyed that aspect of earlier Monster Hunter games. The camp for me is a bad inclusion but in no way is it comparable to say the weapon designs or the boring progression.
@@xJayst it's weird, I'm also HUGE into paleontology but Anjanath just doesn't do it for me. I think it's because I'm not into Monster Hunter for regular Dinosaurs since that's not necessarily the selling point of Monster Hunter. Now Fulgur Anajanth...that thing is awesome, a major improvement!
Well Fatalis the Black Dragon and Dire Miralis have been in Monster Hunter for ages now and they are just Fire Dragons boo hoo. Same with Teostra and Lunastra. Idk understand the dislike tbh. Velkhana is a joy to fight with Insect Glaive and the moment all her ice disintegrates is *Chefs kiss*. Idk think all the weapons are balanced enough to where all of them are viable for a frustrationles fight. Other weapons do more damage than Insect Glaive but leave you more exposed. Zorah also never felt like it was the main attraction of World and it wasn't anything special at all but Im guessing OG Monster Hunter players have some kind of aversion to artillery, cannons and dragonators and just want to grind even more by having every injury to a monster be caused directly by the hunter with their weapon. Nergigante was the big boss fight of World demonstrated by the fact that AT Nergigante was the end game boss and was very hard besides Behemoth and the other AT bosses.
@@albal156 I think you've misunderstood some of my points to bring up your own points on monsters. For starters you've completely just assumed that I'm unbothered by Fatalis being just a dragon despite getting on Anjanath for being just a fire Dinosaur. I don't like Fatalis' design. I know that's an unpopular opinion, I know the reason Fatalis is just a dragon is symbolic and is supposed to make it seem more dangerous; but I'm not into monster hunter for the reserved and basic designs so I'm not a fan. Its fight is good and also Fatalis was literally the first basic fire dragon besides Rathalos and Rathian, so it gets much more of a pass than Anjanath who was made by a much more experienced and creative team and after other fire Brute Wyverns had been made with traits beyond 'basic dinosaur that breaths fire'. Dire Miralis is not just a basic fire dragon it has goddamn volcano wings and you fight it in an ocean because it is so hot it will melt its own body. Teostra and Lunastra are manticores for one which already sets them apart. Teostra spreads explosive power that it ignites with its teeth, while Lunastra spreads its flames like crescent moons and also has some ignitable powder. Plus they were also introduced early in the series, again a trait Anjanath does not have.
I literally never said anything about Velkhana's fight, just that I though the visual design of it was bland. I mean I'm not huge on the fight either just because it doesn't give me the same rush and dance that I've come to expect from modern Flagships and instead feels rather basic (much like its design); but I do not think it's as frustrating as much of the rest of the game and as much as you seem to assume I did. Please don't put words in my mouth.
Zorah was absolutely meant to be a pillar of World. Not THE pillar because it isn't the flagship; but it's an extremely important part of the story and was a huge part of the marketing. Hating artillery is not a problem for OG players, my first game was goddamn GU, artillery sucks in more normal cases because you have to leave the fight, set up the artillery, and then just sit there and shoot the monster for a bit instead of actually engaging with the monster which is the main appeal of the series. Dragonators are the exception to this because their insane damage actually feels like it does something and most situations where you can use Dragonators then lead to Proof of a Hero moments. Zorah Magdaros is the worst example of artillery because half the fight is goddman artillery and at its worst. All you do is slowly move back and forth to reload and then shoot cannons or sit there and shoot the ballista while Zorah does almost fuck-all but move forward or throw a slow hand or headbutt if it gets close. Then during the sections when you are on it all you do is sit there and attack cores that barely fight back all while trying to traverse an extrmely janky and buggy moving level to get to them. Why would players want to grind more by having every injury be coursed by a weapon? My brother in Christ, the appealing gameplay loop of monster hunter IS fighting the monster and Zorah Magdaros is a hunt where you DONT FIGHT THE MONSTER. You clearly don't find other fights in Monster Hunter to be grinds based on the rest of your comment so why on earth would you think turning Zorah Magdaros into an actual fight would make it worse than its current state of NOT being an actual fight??? There's no challenge, there's no threat, you just sit around until Zorah dies. And if you want to talk grind, even knowing exactly where to go for Zorah's cores and landing all your artillery perfectly still leads to this fight taking forever compared to normal fights which just makes it even worse.
No there's nothing misguided about it misguided would imply that the MHW failed since it's still out performing rise and sales. I think you'll need to just be quiet and stop writing books cause people ain't going to read all this s***.
Guess i must like the controversial things coz Tri and World are my 2 most played MH games lol
They’re also my most played MH titles 👍 I love tri so much
@@xJayst Speaking of Tri, have you heard about the private server that allow us to enter Loc Lac City once again?
I think it came out during covid iirc . . .
Wait people dislike world? I mean I love old school monster hunter but world is peak
Oh, you mean one of, if not the most critically acclaimed, financially successful, and praised MH to ever release? Yeah it probably wasn't "that bad".
Like what? What social circles are you hanging out in that made you think this was the general consensus?
Calm down it’s just an exaggeration, I strongly recommend not basing your comment to something on its title alone ;)
@@xJayst Lmao I strongly recommend not making clickbait titles
@@Abobus101 ok
What's that title? Monster Hunter World is a Masterpiece.
It has technical gameplay with weight behind every move(with consequences for mistakes), mesmerising ambience, a living and breathing, detailed ecosystem and a decent roster of monsters.
No other Mon Hun games strikes such a great balance between all these elements. Sunbreak has only gameplay. It does offer more variety but its too arcady with no weight behind moves and no consequences since you have wirefall to cover your mistakes and the latter single handly ruins the entire risk/reward dynamic of the MH gameplay. Rise is not even worth considering. A case can made for M4U and I'd respect that.
World brings Innovation, the first and only alive ecosystem that urges you to observe and use environment as well as your weapon expertise in combat.
Don't know if you've watched the video or just commented because of the title so let me explain.
In the video i listed points i like and points i don't like about the game, it is one of my favorite MH games ever, i have 6-700 hours in it. But liking something doesn't mean i can't critizise the weapon design for example.
@@xJayst Well, I was about the edit out the "What's that title" part, you replied faster than I could. That might sound a bit aggressive, sorry about that.
I watched some parts of the video, mine was mostly a response to the title's implications. I will watch the full video. Glad to hear you enjoyed it as well. You have the right to criticize, of course, in fact it's a great thing to do among MH fans.
Your critique on weapon design is a good point and honestly I agree with you on that.
Don’t worry about the “what’s that title” part you stayed respectful and didn’t insult anyone. We MH fans can get a little heated sometimes but it’s fine 😎
What are you talking about? The game sabotages you with gameplay mechanics that make you exaggeratedly slow just to make things harder for you. The monsters are so easy that the controls are so horrible that you feel like they're struggling. Who was the idiot who came up with the idea of not letting the character change the direction of the blows in the middle of the combo? Literally no game has this nonsensical problem like MH
The game is full of artificial difficulty to give the impression that "Wow, what a difficult game" when in fact it's just a poorly made Japanese game that never becomes mainstream (and rightly so).
My first Monster Hunter was the OG PS2 games. My next was World. I never experienced the “goofy” stuff of all the other games. I love the focus on the natural world and animalistic monsters.
you gotta be drowning in Nostalgia to call MHW bad
"Gathering hub that nobody uses" i dont know on what you play on..
sure its annoying that you cant craft/eat in the hub in world.. but man that hub during new "raid" was awesome meet so many new friends there
but visually its amazing, mech some are questionable and debatable, design.. yeah no doubt they really drop the ball on weapon design in World, and bland side character . Story with unskippable scene? what are you zelda game?, Music is amazing as usual, no, more grandiose actually (love rotten vale, Bageljuice and private room soundtrack, astera too dont @ me)
Clutch claw good, tenderizing bad. If world had as much diversity as rise, it would be too perfect. World was my first MH game and spent 2000 hours on it. I played rise for 300 and I can't enjoy it.
so this video is world specific, iceborne excluded? Because iceborne is an all time great IMO, save that FUCKING clutch claw
This was specific to world. Iceborne is one of my all time favorite monster hunter games... except for the clutch claw
I feel like people over exaggerate the clutch claw. It's not even that bad and has vastly been improved at the end of Iceborne
@@rhettbutler5397 The clutch claw felt like a MUST every hunt so I hates it
@@OMGYOUARER8GHT How
@@rhettbutler5397 If you don't use clutch claw?Ok your Weakness exploit would be useless and Good luck on hunting Monsters with bad hitzones
I've heard about Monster Hunter franchise for about as long as it's first game. Though I never truly got into it beyond a passing thought, "Oh yea that game. Okay" is mostly what I thought of it, until World.
I *just* started playing this game not about a month ago. This is my first ever Monster Hunter experience in the whole series, am I gonna be spoiled on this one if I ever wanna try older MH games or nah?
Every Monster Hunter game has its own quirk making it unique in some way but your best bet is to work backwards through the different generations instead of jumping straight into freedom unite or even Monster Hunter 1
@@xJayst Also I will have to agree, I was expecting a very diverse set of weapon designs, based off of what I heard that the older MH titles had.
Needless to say, despite MHW(and Iceborne) being my first MH experience, I agree that World's weapon design variety is absolute lukewarm dogwater
Thank you for this, I couldn't digest it either. Rise FTW !
agree to most of what you said if not all. especially the dull weapon designs.
I think changing loadouts is actually good because whenever I did a multi hunt in older games and the monster weaknesses are opposite from each other made it the fights drag on longer than they should.
You can plan sets around that though. Maybe don't go so lopsided into one monster's elemental weakness and try to find more of a middle ground. You can be a jack of all trades in situations like that.
@@mallow2902 Jack of all trades and dealing no damage lol
@@yourdad5799 or you can just do crit and blast and then elements don't matter.
Hahaha, They say it's casual/easy and then thousands of crybabies asking to nerf behemoth, alatreon, fatalis. others hate it for not appearing on their console, mhw is the best mh that has come out, the numbers say so.
Sales figures don't equate to quality, they're just sales figures. Look at all the terrible games that sell like gangbusters. World is a good game but it's not good because it sold a lot. It's good on its own merits. I still think 4 Ultimate is the better MH game, but World Iceborne does currently take second place for me.
I thought World was bad at first, and the only game in the series I disliked, but I really wanted to like it because I felt like I was missing something, and eventually I did grow to like it a lot after getting used to its quirks. World is a great game.
4 Ultimate is still the absolute GOAT though. I loooooove that game so much.
world was never bad
im not OG i started with world but i did play GU and frontier from the older games and rise after world
imo world is still the best and im the type that doesnt care if the game is new or not
combat feels like it got the balance between cool moves and methodical combat like the true charge slash and SAED feels so good
rise went WAY too far imo its fun all monster hunter games are but its the least fun one after playing for 150h (rn i have 260ish hours) but the start was fun it just became a turn brain off type of game im just spamming silk bind moves
GU felt really good for me but had clunky moves and controls at first i didnt play it as much as rise bc god damn i have a lot of stuff i want to do but i think i can judge it
it felt for me more monster hunter than rise by a lot it was a actual hunt with some cool moves but acceptable because i cant spam them and that makes them feel VERY powerful
I played frontier the least about 20h it felt like a worse GU version but i cant judge it i know it has more weapons and different moves but i was too lazy to grind to get them but best part about frontier is that it has some very freaking cool monsters i really want unknown to come to next MH and it should be a very scary monster haunting you and suddenly attacking you (1% chance of it happening and you dont know it happened until you see some of the smoke it creates or have contact with it) but most frontier monsters would need a rework to fit in a mainline game like unknown needs a visual rework make it more interesting and scary not just a black rath (just incase you dont know unknown is the name of the monster)
world is better imo because the game has the best combat feel it has a very satisfying difficulty for a first entry game in the campaign and I had to get good for the end game so there is something for everyone the ecology is just insane i love it a lot the environment feels alive the biggest problems are the joining online session with friends be it waiting for cinematics to end or random disconnected for no reason
I have to agree with you the combat in World is the most fleshed out in the whole series. The release of Iceborne cemented World as one of my favorite monster hunter games ever and i still play it to this day.
If you're interested in Frontier, my next video will be about Frontier monsters i'd like to see come back for new Monster Hunter games.
How did you play frontier??
@@mydrillasanjay5397 there are ways to play it by setting up your own server
im so glad world is my 1st MH game. im not bitter i miss nothing and enjoy the game loads
I am buttmad to this day that the Billowing Luger didn't make it into Iceborne with the addition of Glavenus. The man literally has a sword for a tail yet they omitted his signature LS design SMH my head. Luckily the Nexus had a mod port of the Hellblade Glav LS model, sickest LS Capcom ever made.
I love world, for me it is like playing freedom 1 for the first time again.
Ancient Forest is peak, y'all on crack.
worlds is the worst monster hunter to date, all though i do have thousands of hours on it since everyone else finally got a monster hunter to play with. Weapon design is sooooo bad lol, the survival horror element being gone with infinite potions out of your box in hunts. I love the maps and monsters except for a few but 80% are good. tri also had more weapons, long sword, light bow gun, mid bowgun, heavy bowgun, bow ect. I still play base tri on my wii lol. I think rise/sunbreak is 1000% better, being a mix of the better parts of world and the mix of old and new witht he generations style to it, infinite potions still sad tho
Imagine being a game that accounts for 1/4th of an entire franchises lifetime sales, is the highest selling game ever sold for its developer, and went from a niche title to a critically acclaimed masterpiece and people still call it bad.
I've been playing since 2FU and I'm gonna say this. If Capcom had listened to the vets for MHW it would have failed, straight up.
mhw is by far one of the best monster hunter games and games in general. Its atmosphere, its graphics, its story, its monsters, (almost) everything was absolutely on point and even after the 10th playthrough its still fun and you notice new things. I have many wonderful memories about this game. I played every Monster Hunter since 4 ultimate and in my opinion World is FAR better than rise.
Yes, Iceborne specifically
You know the cutscenes where some monsters kill weaker ones well i'd be cool if you could have a turf war with weak and strong monsters turn out in the smaller one being close to death or dead because it wouldn't be that game changing because the stronger monsters are met way later then the ones killed in cutscenes.
I've enjoyed every MH game I've played, and I did enjoy world and iceborne at first, but it now feels like a chore to play world at all compared to the others I've played.
I think World has lots of issues with replay value, such as gathering footprints and having to deal with all the annoyances that come with just the main story like certain cutscenes/characters or even something as simple as playing multiplayer with your friends; with monster hunter being a generally repetitive game, this all adds to making even a 2nd playthrough almost unbearable, all of which was never an issue previously to World.
MHW was my first time trying a Monster Hunter game and I have to say I loved this game. Over 500 hours playing and think it's one of , if not, the best game I've played. The replayability, constantly being spoiled by Capcom with all the new stuff constantly being pumped out and my God, the amount of time needed to learn and master new weapons. I loved the Gunlance as my main but still reached out towards other weapons. Don't have a switch but if a new one comes out on ps5 I'll def get it
I feel the same about ALMOST everything you've said (I love Bazel) amazing video btw
Generally I think it's a little unfair to say that world is a bad game, just different and... underwhelming, at least when compared to previous titles. As someone who has played many of the previous Monster Hunter games, the way I see it, World was designed too much on expanding its audience and making itself "noob friendly" and removed most features that made Monster Hunter... well, Monster Hunter. Doing so brought along many Quality of Life features that are generally nice and make gameplay smoother, but at the same time, they make just as many things worse, but exclusively for those who've played Monster Hunter previously and who prefer those older features over the new ones.
On the other hand, as a new player (and evidently so), the game is just perfect because of all the QOL and accessibility features that let them learn the game and truly enjoy it, which is both a good and bad thing. It's a good thing because it draws in new players, however, it's a bad thing because it means that these players will most likely ONLY enjoy World because of these specific features, and naturally won't even bother to try the older games and quite possibly won't enjoy Rise or future titles if Capcom decides to steer away from the design choices of World; this winds up being a good thing for the players who dislike World, which makes the overall design choice of World attracting new players rather questionable and pointless.
This ultimately leaves Capcom in a weird state of appealing to the older players or appealing to their newer and much larger audience who have only played World, and with the direction that they took Rise, it seems they don't particularly like the way World was made either, so they tried to make a hybrid of features while improving them at the same time and hoping to rein in players who are unsure if they'd enjoy Rise because of its more reminiscent design of the older games.
I think that without World we wouldn't have Rise, so there is some credit due to World in regards to contributing to the development of Rise; combining both old and new and providing a worthwhile experience for both veterans and new players alike. Overall I think Rise is a pretty good direction for Monster Hunter as a series, so there's at least some solace in the thought that Capcom still cares
Here's to hoping we get Monster Hunter 5 Ultimate soon
While the QOL is great i do agree that some of it conflicts with what we came to know and love as monster hunter, Rise for me is a double edged sword because in some regards it improved upon Worlds ideas yet other things feel like a step in the wrong direction, for example having monster marked on the map 24/7. What's gonna happen to the series moving forward remains to be seen but i think gen 6 will once again revolutionize the franchise and i'll definitely be there to witness it!
@@xJayst Ye, another thing Rise did is giving an indicator for when a monster can be captured, it takes away the fun of looking for limping/drool ): but no matter what they change I'll be there too
As a world first game player I have literally 0 desire of playing the old game because just from watching video I pretty sure I will hate them because of the clunckness and other things like hit box, that's don't mean that I think they are bad, they would if released today but for they time I believe all of the previous games must have been awesome for play at time.
About the criticism from older players most of them don't affect me at all, like lack of monster diversity and gear/weapons designs, I prefer less monster but with a lot of them giving a fun fight than having a lot of shit fights for the sake of having a big number of monsters (assuming they couldn't make more good fights with the time and tools they had for development), for items I don't care at all about if they look realistic or like the most exaggerated anime item ever made, but that because I play on PC and that not a problem because we had mods to fix or change most of the things we wanted, my pickaxe was from minecraft, my shock trap a lego, my HH played black jack saxaboon song, my LS was from Sekiro, My LBG a Scar-L and go on, maybe is because of mods that I don't agree with most part of what you guys desliked, like when people think skyrim is better than it really is because of mods.
The only thing I agree is that world is not that good optimized but at least PC has a better experience than consoles so this point is not so bad too, also that's a valid criticism, if they are selling it on consoles they must make it run properly there.
I don't like the story of Monster Hunter World , I find It inconstant, boring and in some parts frustrating and annoying. But the game itself is fun.
Detail version of my point of view here .
I'm going to list it to make it easier to read, I'm not mad, it's just easier for me to read something by listing it, that's why I use that format .
Know let's start
1• The Hunters association has no real reason to investigate migration because what they are looking for is balance and an easier life for the villages not knowledge .Yet somehow miraculously the scholars convinced the association to lend them experienced Hunter , which are the equivalent of an army in Monster Hunter , wich is ridiculous in itself and I am not even putting on the table the amount of resources and materials to transport, feed, protect and establish a base there.
And we have to keep in mind that they are the physical force that protects people, and they were sent away from their families to investigate migration,that doesn't affect them.
•The descriptions of the missions are sad even to read about the disgusting behavior of the people, There are many missions that send you to kill on a whim, in one they literally make a joke that the first 4 Rathalos that they ordered to kill did not drop a Ruby so you go to kill another.
•They send you to kill Nergigante because that day they felt it must have been his fault, even knowing that he is the one who keeps the elder dragons in check.And when they kill him they are surprised that the elder dragons appeared again, and that they went to die in the place of the elders .
And they send you to kill him, although they already know that it's presence is what is keeping the other elders in check , because he requires a lot of food so he hunts them,so he is a fundamental piece of the ecosystem that also hunts other prey but not at the level of a Deviljo, he is not going to kill all the other species, because he did not do it before you arrived so he is not going to start know .
Although continuing with the other Dragons they go to the valley of the elderly to die so going kill them is pointless and heartless . The animal went there to die of old age and they ordered the best hunter they got to exterminate them painfully , by , cutting it multiple times, breaking its wings and cutting it's Tail. Although I do understand that there are other Dragons that left the area of the old and those I see justified as the reason for exterminating them because according to scholars they do not belong to It , like the dragon Elder of the Rotten Zone.
• "Zorah magdaros is going to explode in the center of the river of vio energy because it is very big" And ? Leave, it doesn't affect you, do you have families and are you going to risk dying, to intervene with mother nature? (They don't know what Xenojiva is at this point)
And let's say that it could be that if it died there, Xenojiva evolved into Safi'jiiva before they knew it. That doesn't matter because you "kill" it. And it evolves anyway or a brother, which is what many say it is, which is worse because until the last, literally the last mission, in which they tell you "Oh if you knew that Safi'jiva is still alive somehow, go and kill him please." Although the balance literally didn't change at all the entire time Safi'jiva was alive, and only in that mission where you invade her nest did it actively drain the energy from the place, to defend against the invader.
.
And the speech that would end the world is tremendously stupid, it's an animal , if it exhausts its food resource it's going to die, so it doesn't make sense for it to do so .His instinct is to survive, not to kill others because we literally assaulted his nest, we killed a brother of his or we almost killed him and he does nothing to get revenge, absolutely nothing.
They do not know if this happened before,(I mean the supposed migration that never happened on that scale, not that the dragons hadn't migrated before they did ) the scholars say that it is a first time.
But who assures that it did not happen before humanity arose and developed again after the war with the dragons , which is canonically correct because there are remains of ancient civilizations in almost all the games in the saga. And in the first game there is literally a tower made of Kushala Doras .
What if Zora or another colossal dragon exploded there is what reconfigures the continent? And that is what regulates pests and invasive species , in addition to giving new compost to create a new continent , After all, it was Zora who, when he died, created the dlc and brought prosperity elsewhere, there is no reason why it could not happen on the main continent, what we have are only the assumptions of scholars.They assume they don't know. ,
• And don't get me started on how mindless and stupid that it is for the military that the guild provided to pay for equipment, food, etc. The first cinematic explicitly says that the Guild supports the trip. So why are they charging for the operation they decided to support? And my biggest problem is that humans do not belong to that continent , and it was their presence that altered the natural course , and their need to kill anything that opposes them .
Yea the story is probably the worst part of the game, there are mods that let you skip the cutscenes and it's way better to replay world/iceborne while being able to skip cutscenes.
You're literally insane if you disagree with his weapon "design" criticism, God I hate World weapon "design" so much
If they ever make a game like world again I hope they’ll fix the weapons, it’s so frustrating to farm for hours to make a weapon that looks the exact same as any other weapon
@@xJayst The fact it was specifically a design choice too. Glavenus' Great Sword is literally modeled and IN THE GAME... for your palico. You yourself get the slap-on version of course.
Yeah they're so lousy, but finding the few unique weapon designs that aren't just basic iron/bone weapons with some scales glued on is like finding an oasis in a desert. Nergigante's weapons look incredible when fully upgraded which is nice since they look like trash before that point. Iceborne at least alleviated the issues a bit though. Brachydios's Charge Blade for instance looks amazing in HD.
The armor for the most part didn't miss which is great.
Nergigante is a boring fight and not a huge threat. Fatalis is a lot better and could kill him easily
Yeah it's that bad, that's why it's Capcom's *best selling* game in their history.
I'm guessing you didn't watch the video
I wouldn't say World is a bad game as I actually do like it, but it's easily my least favorite Monster Hunter game.
I didn't like the scoutfly system as it is. I hate how it would take control of my camera, disorienting me.
The Ancient Forest is still my least favorite map in the game, even if I do know how to properly navigate it now.
The monster selection was pretty bland, and I didn't like most of the hunts introduced with the title updates.
In regards to returning monsters, I vastly prefer a majority of their older themes. The newer themes just don't hit.
The weapon designs were abysmal
I do like the Alpha/Beta system for armors, but didn't like this iteration of the skill system of just being able to put anything and everything.
I prefer event crossovers from older games over Worlds
I like preparation before a hunt and all the little micromanagement that comes with it (For example, I like Hot and Cold Drinks). Don't care too much for being able to restock at camp.
I wasn't affected by it, but unskippable cutscenes were definitely not good for people wanting to play together
Clutchclaw
I like the handler and think the hate is overblown.
There's more, but even with all the problems I had with World, I still had fun and think it's a good game.
But anyways, enjoyed the video! Keep up the good work!
Woah!… I’m and old vet per se. I haven’t seen anybody say it’s bad… But that isn’t to say there isn’t anything too different for people to like. Like you, I understand the minority criticism but all in all I think it’s pretty well accepted as a great title.
Disagree on the Bazelgeuse part. He’s a badass B-52 Bomber lol
Of course the title is more that exaggerated, I really like world myself.
If you like Bazelgeuse more power to you, I know he has a lot of fans and there’s absolutely nothing wrong with it
@@xJayst thanks for taking the time to read my comment. For the most part I agree with you!
My main complaint comes from Iceborne and the clutch claw. You must tenderize a monster over and over again or hunts will last forever. Tenderizer was nerfed for this thing, the clagger so you can latch onto the part you want.... All this so you can launch a monster into a wall? I'd much prefer an option to remove everything that comes with it.
Did you play Iceborne?
Yes I did, I’m wearing blackveil Vaal hazak armor in the video 😎👍
It really was that bad yes
title should be , how was Monster Hunter World so good?
True but this one works better on TH-cam
great video man
Thank you so much
Monster hunter world is one of the best games ive played, very enjoyable
"Most Monster Hunter games are colorful and arcady"
No that's not true. Only Generations/Generations Ultimate was like that (and Rise to a lesser degree). Monster Hunter World is more in line with the older MH games like MH 1 and MH Freedom 2 in terms of its visual art direction and aesthetic
MH4 and 4U, Tri, Portable 3rd and especially MH3U were very colorful, and i myself do prefer the muted tone of MHFU and MH1/Dos
I like the hub, the Ancient Forest and most monsters you said that are bad
And that's completely fine, I don't want to dictate what people should think at all.
World has to be the best with all that gimmick left out. we are left with nothing but monster hunting action
who hates World? I don't like the terrible armor and weapon designs, and the ugly character models; but the gameplay and world environment is phenomenal
I love the cutscenes in World. The story may not have been amazing, but it felt immersive. Unlike Rise's story which feels so empty you might as well not be there.
I disagree with you about the camps. With how alive the zones feel, it allows me to feel safer and confident in playing.
World wasnt bad, it just needed to get rid of the fireflies and the handler. Also needed a bit of animation for gathering other than just stretching out your hand to the loot.
The tracking system is fine, but having thise damn bugs onnthe camera is just visually annoying, it feels like the game itself is backseating you.
I say the point on combat is going to be a source of discord in the mh community because personally i loved rises combat and thinks it beats anything they have ever done relative to combat and its an objective fact that it has the most responsive combat like this is the best combat in mh and the only thing that even comes close is gu
For example i will use great sword since it’s my main. Great sword has only gotten better since it was introduced in gen 1 with the combat expanding more and more with GU and word having the best versions (obviously not everyone will agree but this is personalized) but then rise comes along and gives you the option between a gu and world play style but then sun break comes out and combines the best of both words with SAS and its so good the only real complaints is the hits dont feel as powerful as they do in word which has nothing to do with the combat itself and is probably due to the switch’s limitations and easy to fix and that there is a objective meta (which will exist no matter what you do). Base rise along took every weapon from world and expanded apon them only for sun break to basically come along and say “oh you thought combat was good just wait till you see this” and took the rises combat and put it on steroids
Also being able to change equipment and eat in a camp are good ideas and i stand by it because punishing a player for forgetting to eat or change gear is dumb and it just results in “welp time to abandon the quest” as for getting items in the camp….that’s a whole different story
People think this game was bad?
This game is bad
Bazelguise is badass what!? He wasn't based on lion he was based on b52 steal bomber
Wait Bazel is a lion😱
I’m not sure but looks to me like a lion, armadillo thing due to it having a mane lol
@@xJayst interesting for whatever reason I assumed it was a bird
As far as I heard mh started to get less and less popular and started dying Until mhw came out and it skyrocketed mh games
Also mhw is my 1st mh game and I think it’s a really good game…. Cough couph kill the handaler
Apart from that the story was pretty decent and the monsters are AMAZING looking man I love nergiganti and I love the ruiner nergi more
I think the people who say mhw is bad are the people who ask for a easy mode in dark souls games
Also wtf do you mean the ancient forest is awful ITS A FOREST it’s supposed to be cluttered and overgrown bet you like maps that are flat and clean like a Minecraft flat world
My only dislike for underwater combat, is that you are still using the same weapons. There should be specific weapons that only work underwater, and those weapons shouldn't make sense on land. Having the same weapons underwater look stupid and makes you move in weird ways.
then you would be stuck with weapons you can only use in certain settings and wouldn't be able to practice with outside of that one setting.
That's so stupid.
No one thinking world is bad
MHW was pretty solid.
MHWI however was not and that’s because of two words: clutch claw.
I don’t like world after the iceborne release. The CC was really badly implemented
The Nergigante icon at 7:27 gives me big Lavos vibes.
title do be pretty goofy but it did seem to work
What did I just read, did you just say monster hunter world WAS BAD. The audacity.
No I didn’t
Fatalis alone makes IB one of the greatest games of all time.
As I said in the video, this is specifically about base World without Iceborne
lol no
Imagine hating on Beetlejuice.
The clutch claw. I cant. I cant speed grinding anymore. Fight with elder dragon monster are like suicide when using clutch claw🤦 all mh game are good and ok except iceborne.
Do you use any mantles when you play(ed) the game.
Mhw wasn't bad lol
Great video overall however most of the points made are simply invalid, as i could i agree to a certain point with weapon designes for example from what you are saying its simply "back in my day" kidna talk, world is the most succesfull release of the series not without reason and still having thousands of players everyday with multiplayer being very mutch alive , of course it has its flaws that come with experimenting with new features however without its release i belive mh franchise would still be that underdog not getting the attention it deserved.
I did not intend on trashing on World in this video, I mentioned lots of stuff that World did great and i do love the game. Iceborne improved it so much but this video was strictly about the base game itself
@@xJayst "I did not intend on trashing on world" yet your title acts like everyone hated it like Sonic 06.
@@AnAverageGoblin Only reading the title doesn't tell you what i said in the video, of course i will title a video in a way that makes people click on it.
@@xJayst I'm not going to watch your garbage video if you don't have the decency to be honest in the title. you clearly don't respect anyone who would watch your content.
12:37 11:53 at this point up your just finding any reason to call the game bad :/
I gave more than enough points for why MHW is a great game, I’ve put in 600-700 hours and love the game. Doesn’t mean I can’t criticize it for the things I don’t like
Maybe its just people who want the game to stay a cult game Im glad it made mh a breakthough game
Love ur vids ♥️
Thank you sooo much
keep it up man]
I will 👍
blatant clickbait. I haven't met a single person who thinks this game is low quality enough to warrant a "really that bad" title. questionable design choices sure, but nothing in this game really puts it anywhere near bad. its a perfectly good game that succeeds at what it does.
I HEART KULU YA KU
I ALSO HEART PAULUMU
No, it wasn't that bad, it is just the best MH game so far.
It's definitely not the best MH game in my opinion, Freedom Unite and especially MH4 are in my eyes way better games. Iceborne really improved World to be fair but this video was about base World specifically.
@@xJayst First of all why would you look separately on MHW and Iceborne? Iceborne is not a standalone title and it is complete overhaul of the MHW. MHW or Iceborne is MH game finally done right, without hardware restriction and "game as a service" elements worked perfectly for game like this. You had all kinds of collaborations, events, raids... and it finished with the bang, grandiose Fatalis fight. Only fun and trilling Fatalis fight so far.
@@theprofessional438 It's my video, if I decide to make a video on base World I'm allowed to do so since i plan on making a video about the Iceborne expansion on a later date. If I covered both in full in one video it would be too much work for me since i have a job, chores and a family. I'm not a full time youtuber as is evident when looking at my subcount and I'm certainly not in a position to work on a video for 40-60 hours. The Iceborne video will be so much more positive in comparison to this one so don't be too mad at me for the time being.
@@xJayst I am not mad at you, if you like Freedom or MH4 better then it is so. And if you want to count Iceborne separately, then do so. For me, that is the same game because Iceborne on its own is nothing it is MHW DLC.