Why is the Monster Hunter Fanbase so Divided?
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World vs. Rise
Which fan are you?
Pick a Side?
Why the fanbase is so divided.
There really ARE two types of MH fans.
"It's Not World" Syndrome, Explained.
If you spend any time in the youtube comments, or on twitter or reddit, or basically anywhere people are having conversations about the Monster Hunter series, you've seen the debate: World is better than Rise. Rise sucks because of reasons. Rise is a step backwards.
And it gets pretty heated. I've been playing the series for well over a decade, and until recently, have never seen such animosity and vitriol within the community, over any preference-based topic. sure, we've had our debates and differences, but in the end, we usually agree that any monster hunter is good monster hunter.
For this one, it's different. There is a significant percentage of the fanbase who just can't stand MH Rise. And they feel the need to tell us about it every chance they get.
Ngl I had to download rise again cause i felt like I miss understood the game as a whole
I would say that rise is a great game. I do think rise was a step forward and as I said rise is good but world is better ( But I am weird I do have a list as 1 tri ,2 4u 3 dos, 4 fu) I started with tri so that kinda hold that special to me and you might be surprised with no 3u but I do think it is in 5th place. No world and rise because they just aren't the same world is very good but clutch claw made it worse rise is just rise it's the wire bug it is fun but if you are veteran. ( fuk handler)
@@SwaxGuyFor me both games are good they both have pros and cons. I like rise combat more, fast pace and more moves. I think what made rise easier is the wirebugs giving you the ability to traverse and having a palicoe to ride on. Also rise improve some new mechanics in world making it simpler and available right away ex: better decorations, better armor customization, etc. World on the other hand has bare bones of it and you need iceborne to get some better moves and items. World has better exploration and story. I think world is a bit better than rise because of the experience and immersion you get when playing it. More challenging too. Graphics much better too. Also they saying rise is easy but world has sos which makes hunting more easier cause high level hunters can join lol.
It's a fun game. World is still the better Monster Hunter, but that doesn't make Rise BAD
@@zeehero7280 I agree but did you start with world
@@SwaxGuyhe most likely did lol anyone who says this most likely had started with worlds.
This is so sad, Alexa play proof of a hero.
Which one?
@@Heide.struggler ALL OF THEM
@@Heide.strugglerAT THE SAME TIME!
@@SunnyC.D.A221 TRUE
@@0atslaughterALL OF THEM ARE GOOD
I taught you would have a nutral look at the at the two games but impling that wolrd fans are "call of duty lovers who dont apreciate the uniqunes of the series" is wild 😂😂😂
ilxxion: "Any Monster Hunter is good Monster Hunter!"
Monster Hunter Now: "Allow us to introduce ourselves!"
MH Now is so terrible that it won't even load on my phone!
I think now needs a chance, I don’t think it looks that bad and you can tell they put effort in
@@comaloma Effort in getting your credit card details that is.
@@Wslasher dayum is it really like that?
@@iixxionnope
I’ve been playing MH since 2008. Freedom Unite was my first one. Since then, I have loved the series and usually get every release that comes to the west. Despite loving the series as a whole, I have especially fond memories of World.
The marketing for World definitely made an impact as I noticed so many of my friends who had never touched a MH game suddenly grew interested. I feel like the marketing kind of sold World as an MMO kind of game, and so the social aspect I think attracted a lot of folks. I was honestly living for it as this was the first time I was actually hunting alongside people I knew and not just randos from online. I was even lowkey loving the fact that, as a veteran player, they came to me for advice and tips for the game. It was the most fun I had in a while.
Not only that, but visually, World is gorgeous. I know people call the environment “cluttered,” but I personally found it so immersive and it just felt lovely to stroll through the environment even if I wasn’t really on a hunt. Though the scoutfly mechanic was a little annoying at first, I actually really appreciated the in-game explanation for why certain things glow for ease of access. I do wish there had been a setting to turn it on or off for more experienced players.
I had my gripes with World, one of them being monster and weapon variety. The weapon designs were boring and samey, and the monster variety was kind of lacking. Nevertheless, it quickly became my favorite. It made some gameplay changes that positively affected the weapons, and I feel like I experimented a lot more with different playstyles in World than any other MH. It made things a lot more approachable and easier or faster, which purists will say is a bad thing, but being someone with a full-time job and other responsibilities, I appreciate it.
I also feel like a lot of issues with sales had to do with Rise being developed for the switch, and it being a switch exclusive for that one year. It’s definitely not, but I have always seen MH as a PS series with a few nintendo exclusives here and there. Going from World being available on consoles to Rise being a Switch exclusive I think hurt it quite a bit, which sucks because Rise is an excellent MH game. With that being said, I can see why people would be a little turned as it goes back to original MH format. I’m kinda happy certain things from World carried over, but if World was your first, I can see how one can grow spoiled by certain aspects and expect certain things. It kinda weeded out a lot of the newer fans that had come in with World, although I think it also weeded out a lot of veteran fans who thought World ruined the series.
In discussions like these, I always come across gatekeepers who wish MH never got as popular as it is now because of different factors. Those individuals I think will also never be happy and will beef with newer fans, and so I like to stay away from those kind of groups. In my mind, the more people play certain types of games, and the more developers cater to a wider audience, the more successful a series is and the more it evolves. Stagnant waters only grow diseased after all.
I love both, and cannot wait for MH Wilds, as it kind of seems to be taking a more World-like approach once more. It looks absolutely fresh and can’t wait to see more. Also glad it’s moving away from Switch as one of my favorite things of World is how pretty it looked, and being on next gen consoles I think will allow for that compromise of beautiful visuals and smooth gameplay.
I think due to the success of World, they will definitely move more in that direction, which may anger some veteran fans, but I think if they manage to find that sweet spot between the realism, cinematography, and immersion of World and the gameplay of Rise, they could potentially create one of the best experiences out there. If Wilds manages to do that, it will definitely be contender for GOTY.
I only truly played MHTri and I was a little kid when I did play it. Couldn't get past Barroth for the life of me let alone Golbuldor. I loved it nonetheless. Still wish I had the game so I could re-play it but when I saw a MH that I could get my hands on- being MHW:I I was thrilled. I was truly amazed on how much they changed but also sort of sad since I tried getting a Monster Hunter that reminded me of Tri. Also miss the water combat as well, so I hope they add that too. I'm totally fine with World and Rise and I LOVE the world - building it had. Wish it had more of something but i cannot put my hand on it. Also why didn't they bring back Great Jaggi :((
Didn’t even know it was ps game. I play it on Xbox with world. That game suck in me to the franchise
rise isn't a switch exclusive
@@vandalic8566it was at first
I'm a gen1 veteran and I can't wait for the future game to thematically be more like World than Rise. Ofc stuff like switch skill from Rise should be kept as staple. It did have nice bits here and there.
I was one of those people. I literally 100% mhw all the quests all the events, all the bows all the raids all temp even solod monsters that was supposed to be for a group (behemoth, Kulve, fatalis, etc) and I was one of the ones that didn’t even want to give rise a chance. When it came to consoles I gave it a shot and loved it, nearly 100% I just have to solo risen shagaru but I’ve been trying to 100% armored core 6 and 2k just came out. This whole post is basically to say while yes I still like mhw more and I loved that more realistic setting rise was still an amazing game I don’t get the hate.
I agree, and I think that's the one constant new fans need to understand about MH. There is no constant other than the monsters. I started back on Freedom Unite and every single entry changes and mixes things up while somehow being the same. The next MH will not be Worlds 2 and it won't be Rise 2, it'll be its own thing, just like all the MH that came before it! I think I'd cry if they tried to just normalize the series and stuck to the same formulae each time.
Though I'll say it again, just give me my damn prowlers back and I'll be happy! lol
So true, I started with Tri myself and attempted to play Freedom Unite on mobile (would not recommend doing that. I must say that every MH game is different though the core is the same, I’ve never not liked a monster hunter game and would rate them at least 8/10, most being higher. Love the franchise immensely, it’s my second favourite franchise of all time.
More like MH6.
People like you then are part of the problem. Monster Hunter doesn't need tower defense, it does NOT need to be or have any similarities to Pokemon or Breath Of The Wild. Change some moves, yes. Change up scenery fine. Wirebugs nooo. Artes and styles and stupid ass switch skills nooo. Those are for pansies that couldn't hang with the old school. I don't want to fucking flip, parkour or glide or slide all over the map. I want bare-bones limited moves like it was first intended. Newer Monster Hunter games hold people's hands wayyyyy too much. Even in MR. Even with Apex. Silly ass, pansie bullshit. World sucks ass, Rise sucks balls, Generations, 4U even 3U/Tri sucked shit too. MH stopped being what us PS2 MH heads liked about it after MHP3rd. Tired of all you damn stupid kids wanting to fly and fucking flip and zip everywhere but then can't hack it come time for fighting. Pansies. Candy asses.
Yes, I have no issue with those who started with World but it is very annoying how many of them seem to think World was the first MH game and that the series going forward should revolve around it. MH has always innovated and changed things with each entry whether fans like it or not
@@Flubbadon Bro I started with tri to so I have one thing to say to you. What is your discord? You want to fight a gobul or a alatreon. (Idk how to spell) Ok ok lets do the lagy hunt one of the best monsties.
Yea you're pretty spot on with this! Most people like their first MH game the most! Us old heads know the next game is going to be different, but also very familiar at the same time as each previous numbered entry. What I REALLY want to see is the reception to 6. Some people after playing World first decided to go in the past and play older titles so they know whats coming. Others maybe haven't I wonder what kind of spread we'll see when the game is revealed and released! Cheers to another great upload Iixxion!
I just wanna go underwater bro :'(
I'm probably the odd one out here, but as someone who started with Generations, my favorite is actually Rise, granted, I never played World, but considering everything I've seen about it, I don't think I would have enjoyed it as much as Rise.
I started with world, fell in love with it and iceborn, then went to switch to play rise before realising I could play GU, now while I haven’t sunken all that much time into GU I would consider it my favourite so far, truth be told I need to play more of it as I’m not even g rank. I’m currently getting a 3ds and 4U mainly for Dalamadur and gogmazios and also to see how that game plays as well. I’m a massive fan of realism when it comes to biology and I found world far more interesting in that mannor but overall I recon I would call rise a better game despite preferring world. Can’t wait to see how wildes goes as it looks to have taken some of the realism from world and also gone with the interactivity from rise.
@@Nedenator Oh yeah, the more realistic approach and the detailed maps are definitely one of World's strongest point, and as a zoology enthusiast myself, I would like this aspect to be pushed more in future interations, Wilds included. But the gameplay, wich is something of utmost importance in this kind of games, seems to be better in Rise than in World, and definitely an improvement upon Generations, where you basically play as a block of concrete going against damage sponges. I mean, Rise made Kushala fun, for Gog's sake!
@@Nedenator Tri for the Wii had/has really good more realistic graphics
I had this conversation with two of my friends on a discord call while playing RiseBreak with them. I asked one if them if riding on palamutes should be a thing for future mh games and he told me that they should and also bring back the monster mounts from worldborne and do something interesting with it. Then it lead into a discussion of why not take the good parts of worldborne and risebreak to be in next mh game and I agreed. RiseBreak was my first mh game and I saw people played worldborne and the things they had there were cool. This was a good video to watch.
Loved the palamute system in Rise/SB. But I don't want it to comeback for MH6.
I wish I could use Wirebugs in WorldBorne because it's such a cool traversal tool and with a big area like The Ancient Forest that would be sick to play in.
I come from as far back as Tri and am pretty purist to the idea that these monsters should feel more powerful than you are. For me clutch claws and wirebugs just are not conducive to that and I don't want them back.
My only exception is if you could wirebug a piscine wyvern and suddenly be able to fight underwater again...
@@JerwinAngelo I got good news and bad news
@@connorthompson9 welp, if it's an open world, or at least a massive map, I'd welcome it.
Things rise got correct : the combat system is spot on.
Companion system
Palicos and canynes are actually useful.
Things i absolutely hates from Rise : Anomalies and apex monsters.
Some hitboxes are actually broken
Many momsters became " Bullet sponges " and most of them have a " One shot " if you arent spending 3-5 minutes buffing yourself with the birds around the map.
....
Things i hated from world :
- unskippable cutscenes
- not a good experience if you want to take it on with friends , as everyone needs to watch the handler getting in problems prior to be able to get the co op option during the hunt.
- the handler. This npc was a sin that must not be repeated
It's all totally subjective. I prefer world combat and palico. Rise lacks any meaningful life and substance. You're just trading out for new palicoes.
Me completed the game and was playing with my friend who's new
:bru 've u watch it yet?
:I'm in the cutscene
:skippit
:how i can't
:dimmit
and that was like my 10th+ fatty kills and 100s of sos res when I've realize you can't skip handler cutscene. I feel dumb.
I fully disagree with the handler point. You are sin.
Unskippable cutscenes?
Personally I quite liked anomaly quests but yeah apex monsters sucked
World could do with a little less clutter but the biggest issue I have with Rise is actually the core moment to moment gameplay. Wirebug makes it feel way faster, more arcadey, and honestly a bit too easy and unrewarding. The thing is, that's one of the new innovations that was not present in the pre-World games either.
I think World nailed the moment to moment gameplay. It's so fun that I can excuse the clutter and inconvenience. (Please just let us watch cutscenes with our friends instead of making us wait until they watch it for the first time.)
Rise endgame is not easy. It is harder than World. Sunbreak endgame now is basically perfect (when focus was on the infected monsters it was a bit worse imho). I tend to prefer World but Rise customization of combat with the Switch skills is just insane. I can play a completely different switch axe to you and both are valid choices.
wyvernian twin waifus > the handler
World was not my first MH game but it's the first time it actually clicked with me. The removal of much of those old MH annoyances like paintballs, hopping between/loading zones when monsters run away, the slower clunky movements and camera, etc., made the game far more enjoyable and less frustrating. Rise/Sunbreak didn't quite hook me as thoroughly as World/Iceborne but I think it did make some really worthwhile improvements, especially to many of the weapons playstyles. Hunting Horn felt way less fun in Rise/Sunbreak though, even though on paper it sounded like it would be better to play.
Ya I actually totally disagree about the hunting horn In previous titles it felt so complicated and like you weren’t even helping the actual fight . I think it’s so much more viable you can just go in and fight and hit your notes .
@@johnbriggs2862 yeah, on paper it totally makes sense and sounds more fun in Rise but for whatever reason I just didn't enjoy it.
@@mattg6106 you only get about 1/3 of the actual music you did in world (+ imo I Like the complicated HH better because being good at it gives me a sense of accomplishment)
Also , in older versions each move of the hh had a purpose,like sniping especific parts, or punishing certain moves,in rise is just a spinning Beyblade,(wich is fine and It can be fun too, but it works different that hh)
Been playing monster hunter for many years now, this video is a perfect example of some of the community issues. I loved world and rise both very amazing games. My personal favorite titles that I still play are 4u and Freedom Unite.
Thanks for making this upload of showing some light on such ridiculous issues causing the most ridiculous arguments lol keep it up!👍
community issues? lmao thats so dumb World is a way better game plain and simple
@balancebreaker1561 no, plain and simple 👍 worlds a good game yes but not in every way. Broaden your response please👍
@@RageKing897 it is, in every comparable way, not even the combat feels better in Rise with all the stuff you can do, you just floaty af, and the QoL changes, World is completely fine without the extra commodities we got in Rise, i had been so bored with Rise since release, since the beginning it hit me, you werent really hunting, you were just thrown in a confined space with the monster and thats it, environment is empty af, poorly elaborated, tell me whats from Rise can compare to Ancient Forest? Rise rode that MHW success, and they put focus on combat to distract players from the rest of emptiness in the game
@@balancebreaker1561 dawg, you're worse than the toxic veterans rn and you're just embarrassing yourself.
My main issues with Rise have been how the positioning play has changed due to the high increase in monster attack tracking combined with the amount of large AoEs and lingering hitboxes, as well as some weapons relying just a bit too much on silkbinds for higher, more optimal DPS. That's quite it.
I have over 1,700 hours in the game despite often finding things to criticise. It's a great game imo but I wish the positioning play was more like in World OR oldgen, and that the balancing would encourage to fully utilise a weapon's moveset more freely considering Rise added the feature of being able to customise our movesets to a degree.
I think the one thing that confused me is when Iceborne was out, especially when Alatreon and eventually Fatalis dropped, I specifically remember a lot of people talking down about the game and the clutch claw and how those two monsters needed to be nerfed.
It's such a very different contrast as to how now, more and more people are saying how good World/Iceborne was.
Won’t lie, I was an Alatreon hater, mostly because I absolutely refused to pick up an elemental weapon for any reason because I’m brainless. I always thought Fatalis was great though. Now that I have actually fought Alatreon, I love it. Still not huge on forcing the elemental thing on the player and the damage check but outside of that the fight is incredible.
Clutch Claw though, I absolutely am not a fan of. Just kind of annoying to deal with in my opinion.
Part of me thinks that it’s some sort of reverse recency bias where people just hate in the new thing and reminisce on the old, I think I even saw people doing that when World came out.
maybe because they have people that carry them now
Clagger dragged World/Borne from my second favorite to second worst MonHun, and the fact that you can't play World without Clagger even if you uninstall Iceborne is a kick in the nuts.
@@Stroggoii you absolutely 100% can play without that, there's not a single monster that works on that you can't just beat down without using it
@@lordminifridge8606 Clagger is the stagger state monsters go in to let you tenderize them, where they go flying half the screen away and ruin your combo/setup to make you interact with that trash mechanic and even if you don't install Iceborne and don't use the crutch claw, monsters still clagger.
i'll be honest, usually mhw vs mhr which is better videos are usually so bland and they usually say nothing after the 3 minutes marks. But your video was well detailled and organised. Well articulated thoughts, points supported by a dept analysis, This is a great video good job.
Late, but i really don't like the insunation that "a lot" of people hate Rise because it isn't like World or that we expected the series to only stay the same with slight improvement then putting the most generic of generic AAA title like Fifa or fucking Call of Duty in there. Even if it is a point (whethere it is great or not, it have at least some chance to be true given how popular World is, they can pull in those kinda players too - but i don't believe the same person who play those brain rot have the mental capacity to engage in MH forums) is really insulting. To me Sunbreak (and Rise) have a lot of novel ideas but it felt souless at times. Can't put my hand on while, but some feature that i thought i would really enjoy if MH ever added them (companions, customizable skills) didn't managed to hook me. It felt arcade-y even compared to MHGU while also lack its charm - somethings about the monster, the hunt, the enviroment, the hunter animation, the weapons skill, everything, felt off. Somehow, a bare gunlance slap FELT better in any other title than Rise.
I can personally say, i started with World but I'm a bigger fan of Rise now. Especially after finishing most of Sunbreak. Like i only have one fight left. But i grew to like the series more thanks to Oceaniz and his videoes. That and writing a pretty popular MHA and Monster Hunter story called Heroes to Hunters.
Gotta say. I started with World, love Rise and Sunbreak and I'm looking forward for what new things capcom will bring in the next entry
I started with Gen before going to 4u and then world and rise. Rise is easily my favourite game in the series so far. Great monster roster, the new monsters like goss are great fun and it brings back a form of the styles system with the switch skills. Hunts are fast paced so you can always do 1 or 2 while on break, the maps are full of little nooks and crannies to find collectibles in while still being compact enough to not spend 5 minutes looking for the monster. Decorations are the best they've ever been and have a ton of fun build variety, weapons are back to having mostly unique models as opposed to worlds slabs of iron or bone with some fur on them.
My only real complaints are that some staple monsters aren't here, like the subspecies raths. Azure rathalos was always one of my favourite fights (now there's a hot take) and it's a bit sad that he took a rain check on rise.
Nah that’s the biggest hot take about MH I’ve ever seen. Azure? Interesting choice for sure. I’d love to know what about the fight you like exactly.
@@Flubbadon See, you know when you're farming a monster for it's set and you spend hours fighting it but then something just, clicks, and you start really enjoying the fight itself and it's little moments and suddenly you have all the carves for the set but you still come back and fight it for fun a few times a day when you're on the toilet? That. You've probably had that moment against at least 1 or 2 monsters so you know what I mean.
@@averythegamer4949 yeah I get that actually.
Well said. As a fan that started on the psp with Freedom Unite. It's upsetting and dissapointing for me to see players in the Monster Hunter community bash eachother over something like this. Like come on, take that bashing and bash monsters together not against eachother.
Bro these are my words exact! I love the MH is becoming mainstream but this is something I feared and it's happening exactly as I thought.
I have one thing to tell you. Whats your discord? You want to fight a freedom unite fatalis? (sing to the tune of do you want to hide a body) Maybe old or crimson or even a kirin. Maybe a kushala or a shen goran
loashan lung ,idk how to spell ,you know what a NARGUCUGA.
We need more flinch free gems
it’s literally world dick riders who started this shit tho
Also, we can all bash MH Now together too 😅
i am very very impressed with the quality of videos in this channel. i hope and i wish that your channel grows enough that it would assure me this channel will stay around for a long time. gj and keep up the good work
An actual decent comment in a sea of cultic disparagement.
You sir are a true example of the good in the community.
im glad we agree!@@themeekkat
World just has a way of pulling me into the game and keeping me invested for long amounts of time and even when I just come back on my og character w 1600+ hours
That's exactly what it was designed to do!
@@iixxion the power of world and mods combined there’s just so many thousands of hours of playtime there and mods making it possible to just get gems you want new play though potential is high.
@@iixxion will be very hard to make another one better than this can’t wait for wilds 😝
"A thorougly monster hunter monster hunter" when it comes to Rise is very ood considering the wirebug and monster fighter design around said wirebug make the game more like Frontier than MH1, Dos, Tri, 4 etc. Those games also had the ecological element that is core to the design of Monster Hunter that was mostly forgotten about in Rise in exchange for more flashy monsters. These aren't bad things, I quite like Frontier and Rise personally and like the flashy stuff in both, but in terms of a mainline game Rise looks nothing like the other games. It even does the handholdy stuff World does with more QoL stuff, always having the monsters on the map, etc. The only previous non-mmo monster hunter game Rise resembles is another portable game, GU, which is a great game but that's one monster hunter game (that isn't even mainline). World having those realistic environments and monsters were an inevitability because the monsters were designed with ecology in mind and to be somewhat grounded. Rise is not grounded at all, which is fine, but to say that it was more like Monster Hunter than world is really odd, and to imply that World fans only like the game because of the western elements (most of which listed people dislike about world in the first place, both those that started with world and veterans) is a reach. People like world because it's fun, that's it. Those "western" elements ultimately wouldn't make people like a game if that game wasn't fun, which Monster Hunter is. And that gameplay loop in world is the exact same as the other Monster Hunter games. I think Rise is unique and that's fine, but it's not the core of Monster Hunter at all and it shouldn't be. It's just a fun game with a nice combat system like GU.
The QOL Rise has is phenomenal, I go back to the game when I get a bit frustrated at older MH games. And the game is just really fun with all the moves they give you. I do like how world looks, but it also meant that at times it got really laggy and there were some small gripes i had that I get fed up with after playing it for so long (unskippable cutscenes, clutch claw, menu animations, etc etc.) Im excited for MH6 though, i hope they combine things that made both world and rise fun while also adding something new to the table. I just dont want the series to become world sequels, it will become stale and boring and will be like any other game series that just stay the same.
Awesome video btw!!
I’m playing 3u right now after almost a decade , and I honestly prefer gearing up to mine and catch bugs ect. I like the jank of the previous games. But that’s me, and I put in 300 hours into rise/sun break and thoroughly enjoyed it and I feel they can both exist like forza and forza horizon
World was already pretty stale, anything more like it and it’ll start to mold if the microtransactions don’t do it to them
I mainly just don't want anything like clutch claws or the wirebug(?) again. Sure it's cool, but I dislike how it changes your relationship to the monsters.
You're no longer avoiding giant creatures in their ecosystem, fighting on their terms. You just wait for a simple opening, point and click, then BAM you either do (nearly) free damage or have a pet kaiju for a bit.
Though to be fair I'm basically in the "make me MH3 again" crowd
Here’s my opinion that I need to put somewhere. Started with Tri and have never not enjoyed a Monster Hunter game thoroughly for at least 300 hours. Every game in this franchise is at least an 8/10. There is no bad Monster Hunter game, just a whole bunch of different Monster Hunter game. My least favourite is, surprise, World and Iceborne. Sure the game is amazing but there are lots of things that are annoying about it or that I personally don’t like. Load times have lasted numerous minutes before for me, some monsters are just not fun at all (particularly Uragaan, Lavasioth and Kushala are all either really uninteresting or outright frustrating in my opinion), some fights are kind of really obnoxious to do alone (Behemoth and the Safi and Kulve sieges (the sieges are really annoying to do, it’s just do the same thing repeatedly and have it end and then you just repeat it, not very fun to me personally), of course some of the weapon designs are absolutely atrociously bad to a damn near disrespectful extent (like Glavenus greatsword? Come on now), the end game fights like Alatreon being available to the player way too early (minor issue technically shared with Sunbreak but the point stands especially considering how tough Alatreon is), the somewhat stagnant cast with a lack of diversity, clutch claw being just not fun for most weapons, decoration farming is the worst kind of grind I’ve seen in an MH game, Guiding Lands levelling can be really annoying, some maps being a bit annoying to traverse, tempered monsters being a boring mechanic, tremors being really bad and some of the new monsters are frankly really underwhelming (I’d say Paolumu, Great Girros, Tzitzi, Jyuratodus and I’d even say Tobi and to a slight extent Xeno’Jiiva (beautiful design just thought the fight was just alright).
With the amount of complaints I have you’d think I hate the game but no, I love it. It’s incredible, the love put into the monsters and the attention to detail on their behaviours is outstanding. The environments are beautiful. Some fights have blown my mind to the point of making me soy face at them (Raging Brachydios and Fatalis are the best examples I think), the community factor of the multiplayer (though I never engaged with it) is an amazing thing. The innovations brought to the weapons are great for the most part (I have opinions on Worldborne Greatsword but we won’t get into that). The game is simply phenomenal but it has flaws, that to me, bring it to be an 8/10 game.
If you were to ask me which game was my favourite, I think I’d say GU or Sunbreak. I think they have amazing qualities and their gameplay are my favourites of the series.
At the end of the day, it makes me upset how much unreasonable vitriol and hatred some people have for Rise. Not liking the game is fine, I get it, but going out of your way to start shit with people on the internet because Rise isn’t World or Rise isn’t 4U or Rise is the spawn of Satan, the way some people talk about it you’d think it killed their parents. It’s just ridiculous, I truly think that it’s a game that is objectively very good, just like Worldborne is. I just don’t get why some people are butt hurt over it not being what they wanted.
World was my first MH game and is still my favorite, but I enjoyed Rise a lot. But I also played MHGU on switch between World and Rise and also enjoy it a lot. I think you can appreciate the difference between each title more when you played multiple one. I see Rise fast paced combat as an experiment like the underwater combat in Tri or the hunting style in GU. Even if they go back to a more classic combat style it will still be part of the franchise history and some part of it will continue. For example I would like to see Capcom keep the switch skill idea from Rise (but not the switch on the spot from Sunbreak).
My First Game was Freedom Unite on the PSP and ive always looked forward to seeing how they change things up, changes wont always be for everyone but its always interesting to see where it goes 🙂
World is better than rise, until you become a gunlance main 🚀
MHWorld is what got me started and I thought nothing could top it for a long time, until MHRise came out then I thought Wow this rocks how can it get better. After that I played MH Generations and Tri and thought damn all these game are really good and are so unique in how they play. Now that MH Wilds im very exited to see what they'll do and im sure it'll be great. MHRise is my Favorite and then it probably goes MHGen, World, Tri. I'll have to try MH4 next and maybe the OG MH at some point
One thing I have especially noticed is that if you ask a World fan why World is better, you will never get an actual answer.
"World just feels better"
"Rise is good, but World is better"
Shit like that
My favorite one is "something something...living breathing world..."
"It's like an actual ecosystem"
"Monster Hunter World feels more alive."
"Rise is a game for kids" is the dumbest argument I've personally seen on the internet. Just... what?
World was my first and honestly I think rise is just getting the OSRS treatment. People are immediately turned off of it because all they see is “newer game+worse graphics=what gives?!” And a lot of people can’t get over that. I was one of them at first, but once I gave it a try I realized combat wise, Rise is just the far better game.
The weapons all feel unique and fun, most of them have different playstyle variations even between the same weapon types which world largely just didn’t have. On top of that the combos feel more fluid, the new monster additions mostly feel more complete, and the builds feel more varied and preference based for the vast majority of players.
I’ll always love world and don’t regret any of the hundreds of hours I put into it, but putting them side by side there’s a clear winner for me as a player and it’s rise. World has clunky combat, atrocious first time multiplayer, (cutscenes and SOS flares… yikes), ‘required’ clutch claws, and only really succeeds in graphics and immersion.
I’ll never blame anyone for choosing one game over the other. But I think people need to start being objective in their feedback and take good aspects from each title so we can make sure the devs know what qualities players really want, rather than immediately separating it into “world=old and old=bad” or “rise=bad graphics and bad graphics=trash game”
1 of the things that turned me off of Monster hunter rise was the lack of interest in the environment and the "All monsters are evil and must be killed immediately by any means necessary" attitude of the cast. The game doesn't even want you looking at the environments, they give you a dog to zoom past everything or make the hunts super short so you don't notice how many areas are large flat circles with nothing in them.
I get it, we're playing the xenophobic ninja village that kills all trespassers. We counter every attack by teleporting a log in our place, hop around like we're on crack, and run up walls. They went for that whole ninja aesthetic. Hell they even went and got at least 3 cutesy anime girls for the "figure collectors" crowd.
I don't doubt the game's quality, but it was clear that I wasn't its intended audience. That's fine, I'll wait for another one, they crank these games out all the time.
Also donut holes are a poor visual replacement for the feasts.
@AngryCosmonaut to be fair though, World's "research" largely boiled down to "just go kill it" as well.
@@AngryCosmonaut Ngl, every monhun game is literally just kill the monster, read the quest descriptions, its absurd how a merchant wants you to kill a tigrex because her gf wants a yellow necklace or something
"combat wise, Rise is by far the better game". No, it is not. That is an opinion, not a fact
@@Pyps0403 don’t know why you’re commenting on an 8 month old comment but yeah that’s kind of how opinions work. There’s no objective right or wrong, but in as close to an objective way as possible yes it is better. More combos and better movement lead to more fluid fights and more options in gameplay which most people would say makes the combat better. Not saying everyone prefers that, some people just like the simple things. I’m a runescape player so I understand that more than most 💀 doesn’t mean I’d ever try to say runescape has better combat than WoW or BDO even if I enjoy it more sometimes. MHW combat was slow and clunky in comparison and if rise had Worlds graphics and originally came out on all platforms no one would be saying world is better.
I love them both? I was introduced to Monster Hunter with World, but the gameplay of Rise is, in my opinion, soooooo much more fun! These days I find myself playing Rise more because of that gameplay. But World is still amazing, and will always hold a special place in my heart for introducing me to the series. I used to be a fan of World, but then I played Rise, and Generations Ultimate, and now I’m a fan of Monster Hunter.
I picked Rise mostly for the pick and play element to it.
@@ChaldeaWarmaster It is really nice. I’ve been playing MHGU lately and it’s kinda the same lmao
World was my first and I played it from release all the way through iceborne, but rise just scratched that itch and made me think "wow this is amazing"
Even though my first Monster Hunter experience was with Rise, I appreciate each game's differences. I like the clutch claw mechanic (except for the tenderizing part) from World and the hunter arts from GU.
I can't wait to buy a 3DS to play 4U and 3U, and I'm looking forward to what comes next!
I recommend anyone who is dissatisifed with Rise play any pre-world title first.
It will put into perspective what longterm fans of the series fell in love with before World came out.
You will probably have a deeper appreciation for not only Rise, but World as well having done so.
Went from gu to rise, skipped world even though i bought it. Hunter arts and switch skills plus silk bind moves just feels right to me.
Same here 😂
Hunter Arts and Switch Skills were really cool additions. I'd love to see styles back in Wilds even though it's unlikely.
This is spot on. The folks I played with in World, which was their first MH, all hate on Rise.
Im probably an outlier here, but i started out at World. i dont hate the rise at all
I've loved Monster Hunter since I was six years old... Tri was the newest title at the time and I wasn't allowed to play it, but when I turned 10 my mom allowed me to play it and I've played every Monster Hunter title except Dos to this day. I really hope the next game is a new experience and not World 2.
I'm a Tri purist lol. I mostly miss ofc underwater combat and especially that early quest where you need to collect piscine livers while avoiding an unkillable Lagiacrus. It really sold the idea that you are a human in a Monster's ecosystem trying to use it regardless. My one friend had to drop the game until I beat that quest for him because the fear of it was too much for him.
I expect to never see underwater combat again, but I'd love to see those diverse quests come back (haven't played Rise, last game was World)
The real issue is in this video it speaks as if World is a offset. But it is a mainline entry to Monster Hunter and that is the evolution it has taken. The other entries it does are either spin offs or more portable/arcade like experiences. The action in this games are more fluid and the approach they take artistically are more vibrant while the gameplay experiments with a lot of different things. World instead was more deliberate, immersive, and the monsters felt like they had more life in them. Also World vs. Rise Endemic wise, it felt more lush to me in World.
I am a fan of MHW and I did like Rise to a certain extent. But after recently playing World and then going back to Rise. I feel World not only is better to look at and enjoy for me, but I feel the gameplay frels more solid and enjoyable. For me, Rise does fee ile a couple step backs in the over reliance of the Wire bugs. But the Palamuttes was the best thing to Introduce and luckily we are seeing this in Wilds.
Also World is not my first MH, I stumbled upon Monster Hunter Tri on the Switch and loved every bit of it. I didn't realize such a game existed and fell in love. World only solidified it for me.
Just my useless two cents. Good video, good points, though some I do not agree with.
Fanbase in nutshell:
MH Rise Fan: Your map is sucks! Searching monster is wasting time!
MHW IB Fan: your combat is streamlined so bad, it's just generic hack n slash RPG with no weight on em!
4th Gen (MH4u/GenU) Hunter: y'all 5th gen babies are spoiled by easy fight and literally ZERO item managements! Seriously? Changing armor in camp??? You twos are soft as fuck!!
PSP era Enjoyer: aaaw look all those kids fighting~ ain't it adorable~
PS2 era Grandpa: huuh... WHAT??? SPEAK LOUDER!!!
I’m the PS2 MH boomer. These kids today will never understand how bad we had it. 😂
World fans are not MonHun fans they're World cultists, and a lot of them are console warriors too who's number one reason to shit on Rise is that it's on a Nintendo console even if most players who crossover between games play on Steam.
Rise fans who've tried them do like other MonHun games including World, particularly P3rd/3U and GU.
In the end Rise fans will win because they will like Wilds because they just like MonHun in general, meanwhile the World cultists will shit on Wilds too because it's not "World 2".
you’re so right. old fans weren’t mad when we didn’t get 4U 2 or gu2 why do these new people want world 2. i loved world but i want capam to do what they always do and surprise us
Great video! I first fell in love with MH by watching over and over again the intro video to Tri when i was around 11-12 years old, for some reason reason that was the only thing that would load on my pirated Wii. Years later I finally got the expertice on emulation to be able to play MHP3rd and it just made my obsession with the franchise grow.
When World came out I got the chance to experience MH with a friend and loved it even though the way it appealed to western audiences was really clear and I missed the more classic MH aspects, later, I'd also play all the way through iceborn with this same friend, then Rise came out and he REAAALLY disliked it, couldnt even finish it together while I liked it just as much as World but for very different reasons.
Really loved the opinions you give out on this video and now that i just foujd your channel and this was months ago im really intrigued to know more of your opions on Wilds which we know so much about now.
It's almost like nobody knows that each iteration of Monster Hunter is done by two different teams. The audacity.
Each team does take what was generally like from the previous and add it in with their flair and what makes sense to their scope i.e. clutch claw and wirebugs, HH spin move, etc.
I heard that’s not true and the teams have essentially merged, but they have different philosophies for the portable and mainline games. But i’m sure it’s true to some degree that some of them are working on the next game while the others worked on Rise
Almost everybody knows that the portable team has been changing the main games with whatever they've created previously, they affect each other and with Rise, MH might have completely lost it's original course.
it seems like a weird dystopian year that a lot of people have moved on from but, anyone else remember 2020 and how much it halted a lot of things across the planet? considering they put the game out during that time to the quality it had was impressive. except for them messing up charge blade 😅
@@professorpenne9962this!!!! This is what I keep telling my friend. He’s sees rise as a betrayal and worthless effort from capcom. when this game was made at the height of pandemic. Still needed work in vanilla but it was solid. And sunbreak just completed it.
@@JoelLinusLost the core of MH? I'd reckon RiseBreak is actually more closer to what classic MH is, it's a little somewhat different to what MHGU did per se but they're both on the more arcade-y style of gameplay which isn't a bad thing and the portable games are usually some of the best and fun games even with more content than the others.
World is fun and all but after playing a damn long time and started at MHP2ndG, I would appreciate a much more better monster hunter game that is much more fun and enjoyable over something "just visually appealing" heck even MH stories is actually fun.
Played Rise before World. Was hyped for World, love World, but I keep going back to Rise. Started with Tri on the Wii, Rise just feels... more Monster Huntery to me.
Nah, see, I started in 4u and played Gen U also. My problem is with what they did with Hunting horn, since it's my favorite weapon. That's literally, the only reason I refuse to play 😂
In all reality, both games do somethings better than the other. A big venn diagram would be the best way to better look at it but both games have their own pros and cons vs each other. I will say though, even if they are like a high/master rank exclusive in the next game, I do hope palamutes do get to come back.
You don’t get palamutes you reptilemute
I picked up both games recently during a sale. I'm currently at around 40 hours between the two. What I ended up doing is playing them the way I feel they're intended. I play World on PC & Rise on Steamdeck. World feels more Immersive and Grounded, while Rise feels more Flashy and Floaty (if that makes sense). Both are fun, but I feel way more Immersed in World.
That being said, I thought I saw somewhere that Capcom cycles between Handheld & Console for the MH games & the next game will be a "Console" one. Hopefully that means more of the "World" approach.
Also, how is there not an MMO of this franchise?! Like imagine a Raid taking down something like Zorah Magdaros, climbing up while fighting mobs and bosses along the way. Even just more online elements like proper Social Spaces would be a nice addition.
There's been two that I am aware of. Monster Hunter Online and Monster Hunter Frontier Z.
Monster Hunter Online is now dead, but you can still play Frontier Z (not sure if you can play it online though.) Just have to look up how though. I do suggest looking at videos of how monster hunter online looked like.
Given your emphasis on immersion (which graphics play a huge role in), you probably won't like Frontier anymore than World or even Rise.
My first MH was world.
So many fond memories with my buds playin this game for hundreds of hours. Absolutely appreciated capcom releasing this game in a more easily accessable title for people like me who were playing for the first time.
Rise is fun, but I did play world a lot more but also had more friends to play with on world then I did rise. Helps with motivation.
I have to say that I can't thank you enough for making a video like this. It seems the vast majority of the online MH community on messageboards and on youtube has this unanimous opinion of Rise being some colossal "downgrade", "step backwards", or "failure". This confuses me, largely because in time I've played MH since 2010, only one game in the entire series burned me out: World.
I've clocked over 500 hours in most of the games in the series, and I also have almost 800 hours in World/Iceborne, but I am so fatigued by all the little things that irritate me that I have no interest in ever going back to it. The monster roster was extremely weak and got propped up by several returning monsters added to Iceborne as well as Alatreon, Fatalis, and AT Velkhana. The moveset changes, especially to my beloved greatsword, were very unwelcome to me, and the lack of moveset options like in GU or Rise made it even more frustrating to use. I couldn't even play it in a fun manner until I was halfway through Iceborne! I also found the turf war system and multi-monster interactions to be less of a neat thing and more of a "free damage" affair. World was the first MH where I never packed dung bombs, because why miss out on free damage and all the staggers? Obviously clutch claw was a pain point for me, but not due to tenderizing. To me, the ability to spam wallbangs(TWO between EVERY enrage cycle) on top of mounting meant the monster spent way more time helpless on the ground. I also noticed that all of the monsters, even in Iceborne, were noticeably slower than they were in previous entries like 3U, 4U, and GU Lastly, I felt absolutely no incentive to build and tailor an armor set in the endgame because every TU just seemed to add a new BiS armor set up to Fatalis' broken getup. I could go on, but it amazes me that the only individuals I ever hear talking about these flaws are my own hunting buddies who have all also burned out on World.
On the flipside, my enjoyment of Rise started off feeling like I was trying to hold off buyer's remorse. I was blasting through LR and early HR content like it was nothing, and by the time I reached Allmother Narwa, I realized something: I was legitimately loving playing the game JUST for the sake of fighting the monsters, and I have to admit that I haven't had that feeling since my days playing Tri online. The monster roster even in the base game was fantastic, and all the monsters had fantastic movesets, even Jyuratodus! I was just picking out random monsters that I just felt like hunting just because I felt like it rather than through some "need" to complete something. I may not have been able to completely salvage the gen 5 GS moveset into something great, but Adamant Charge Slash, Power Sheathe, and Rage Slash really made it fun to use again. Once Sunbreak came out, I tried out Surge Slash Combo, and It skyrocketed the weapon into one of my favorite versions of GS right behind the standards gen 4 moveset. Sunbreak's roster additions were also phenomenal, and to top it off, the TUs added monsters and armor sets that worked as more lateral upgrades. Every new update had me excited to see what kind of crazy experiments I could pull off with all the new armor skills, and now for the first time in series history I'm rocking a STATUS GS build that actually kicks butt! I even am loving the endgame anomaly investigations, although the grind from 220 to 300 is IMO unreasonably slow(currently at AR286, almost there!). Overall, Rise and Sunbreak have wound up taking the most of my time, and I have not grown bored of it for one moment. I have about 1400 hours clocked across the Switch and PC versions, nearly doubling my 2nd-most-played entry(World), and unlike that one, I still have an itch to fire it up almost daily.
Once again, thanks so much for speaking out about this strange disparity. I cannot understand the vitriol Rise has received by what feels like the greater internet MH fanbase, because Rise has been one of the best MH experiences I've had in the past 13+ years I've spent playing these games. People like me really appreciate seeing others like you speak up for this great game!
Hard agree on world Greatsword moveset change being trash, to me mostly because I like true charged slash, but it’s supposed to be high risk high reward. But there’s so many shortcuts to it that it has no risk
Should've just made a video reply with all this text. Mightve been interesting
'strange disparity'. iirc before world it was the one on 3ds and if new fans look at the previous title they wouldn't say rise is a bad step back lmao. strange disparity indeed
about the wallbang yea they tried the idea on world and tried (again) to fix it on rise tho it's like on another side of the spectrum than fixing. I think wallbang was unfair for the monster. I dont like how the grind feels on rise tho.
To be fair, i've played rise a lot more than world, but i honestly just have a lot more fun playing rise
My world copy is on the PS4, and i have absurd load screens, and every time i think about playing world, i keep weighting to myself if the hassle is worth it. Also, fuck Lunastra
Been with the series since Tri, and I think I'm one of the few who can enjoy MH no matter the gameplay or pace. I can enjoy the slower gameplay and immersive feeling of World or the older games, and the more fast paced and arcade-y direction of Rise equally. I look forward to MH6, knowing it will dial the overall speed of things back compared to Rise.
What influences which one I prefer at that point would be mechanics and monster roster. In that aspect, I prefer Rise because it introduced Palamutes, the follower system, switch skills, and has a more diverse cast of monsters compared to World. I also like some of Rise/SB's original monsters way more over most of World's originals, some examples being Goss Harag, Rakna-kadaki, Lunagaron, Gaismagorm, and imo the best gen 5 flagship, Malzeno.
Edit: Also near the end where you talk about directors, I want to clarify something. I think for World, Kaname wasnt the director that time but someone else, known as Tokuda. Given World's success I imagine that Tokuda will be given another shot at directing MH6, though it's also likely that Kaname will be the director again.
That's a good point. Kaname was actually listed as the "Executive Director" which could mean one of two things: he was pulling back a bit from the creative side, or the project was just so freakin huge that he needed help. I'm not sure which is the case, and I'm not sure that Capcom is gonna tell us, either! It was their biggest project up to that point, so either, or both, seem just as likely.
I came in with World. And I'm not a fan of Rise, perhaps it is part of the bias your talking about, but I found that Rise was too streamlined.
Before being invited by a friend to play World, I played Dauntless as my entrance to the monster hunting genre. The game was alright, and I had fun dodging monsters and such, but I got bored kinda of fast. When I first played World, the immersion was what sold me. It felt like hunting monsters, not like just entering an instance to kill a big enemy.
When Sunbreak came out, I started playing Rise, and I found a lot of the same issues that I found World had over Dauntless. Rise felt very arcade-y. I never felt under pressure from the monsters. Like I was facing a living creature. The ability to just skip through the map and go immediately to the monster, followed by tearing through it and countering every move the monster made didn't feel fun to me.
After killing Primordial Malzeno (my favorite fight in the game), with early master rank gear, I went back to World. Rise wasn't the game for me. It certainly isn't a bad game, but it was more of something to drink and turn off my brain while listening to a podcast or something. Which isn't the reason I play Monster Hunter. For a portable game on the Switch, it is great, issue is that I play on PC, not on the go.
I have hopes for 6, which we'll almost definitely get info on this month. I would love a World 2 of course, but I am interested in where they will go with the genre. My only real wish is for them to not empower the player as much as in Rise. I want my hunts to be an uphill battle against a giant monster, not bullying a big enemy.
The story is good too, even being as shallow as just hunt a bigger monster, is well done and makes you want to keep going! I was going to try rise, but i think i let it pass!
Do what I did, and get a Steam Deck. ;)
sunbreak is amazing compared to how rise was for like a year. imagine the pain of being a charge blade main and having to wait for a year to have the hit boxes of phial explosions fixed (the hitbox used to be way smaller and didn't match the explosions at all)
World isn’t hard by any means. So the bullying monster point still applies. And it’s going to apply to wilds as well.
Monster Hunter World is an amazing game, it was not for me however because of its graphics over design. And its map design being to messy for me.
Rise is an amazing game. This time, it was a game for me with its design over graphics and simpler map design.
Both games have added its own cool implementations to gameplay. I like wirebugs better than the clutch claw. Otherse like it he other way around. All we can hope is that they release monster hunter stories 3 soon
that forest map...dayum i spent more time trying to find my way around that thing than actually fighting the monsters. if only i had a wirebug to just go wherever I wanted instead of the crazy maze that Capcom designed! I still put 1500 hours into it lol
Omg bro the flying wyverns on the forest map are so annoying XD
Boiling down rise complains to just the portion of new players that started with world misses the point when even veterans do have problems with rise and, for what was possible to fix in an expansion, sunbreak.
We went from old gen's focus on positioning, dodging, guarding and overall planning an hunt
to a little bit streamlined experience with world, its qol tho still keep the position dodge guard mentality
Then there's rise with heavy focus on wirebugs management and counters, dodging and guarding are nowhere near as effective as in old gen and silk bindings don't even feel like an evolution from hunter arts at all: they might have similar attacks but hunter art recharge with weapon attacks, rewarding players that can get the most out of their weapon... Silk bindings charge over time so it's just waiting for the wirebug to recharge and land as many strong moves as possible while doing counter after counter...
For sure mh (outside of frontier maybe) has never been a cooldown management and a counter party so i don't see why rise should be a return to old series, i felt alienated by it... Many times more than what world could have ever do after playing old gen titles
My one turn off from rise is the rng. It. Hates. Me
This was an interesting video, because it helped me reflect on my own history with Monster Hunter. I actually find it rather funny, because I'm somewhat an inverse case with this statement. World was my very first Monster Hunter game, I was convinced to play it by a past friend group when it first came to PC. Up until this point, my only exposure to Monster Hunter had been from one guy back in middle school who showed me a little bit on a PSP, so I didn't particularly have many expectations on specific elements of the game.
I had played World for quite some time when we started to get into it, with a bit of hiccups here and there. It took some time before we started getting patches to make the game feel less like a direct port of the console and more adapted to PC controls and quality of life, I believe it was by 3 months on PC when we finally got that rectified. From that point, I had an amazing time playing through it. The core combat and gameplay loop was incredibly fun, going through low rank, high rank, and even some of the post game content like tempered and arch-tempered. However, it wasn't until these parts of the end game that really started to turn my opinion.
One of the challenging things I found out was just how vague or unclear certain mechanics were, dealing with interactions with certain weapons, skills, and so on. While relatively minor, it's certainly something that could've been worked on more. As for other things that really annoyed me, I did not appreciate the content disparity between console and PC, feeling stuck and the past sucked, especially when some people played on console, making the lack of cross-compatibility more evident. The next pillar was how they handled late game grinding. I was absolutely not a fan of decorations being the RNG element, since they mattered more than anything for specific builds and fighting a lot tougher monsters, such as the tempered and arch-tempered monsters where they really pushed the boundaries of getting one-shot or not at the time. The last thing that truly irked me was how they handled events. I, much like many others, hate FOMO, and while the stuff from events usually didn't matter all that much, it did in certain areas. The final straw for me was when it came to the behemoth event. The armor for it was god tier at the time, making it perfect for any mix set, but because of how the event was structured, you couldn't complete it solo, and it was around at this time where I had gotten pushed away from the group I played this game for, due to unrelated reasons. It just really left a bad taste in my mouth and gave me the expectation that more of this would happen in the future.
A final tidbit on that subject was the subject of Kulve Tarroth. It was really cool to see a siege monster for the first time that required an entire lobby of 16 players to complete efficiently. While it was an extremely cool spectacle, it became so mind-numbingly off-putting when you found out the reward weapons were not only randomized, but horrifically inhibited by RNG in their combination of stats and what not. I think I had only done that thing about 20 times before stopping entirely because it was so boring and required a lot of commitment and reliance on other players, which would often net failures depending on the lobby.
All of this into consideration, I loved Monster Hunter conceptually, but I was eternally frustrated with how they handled a number of mechanics, with World being super focused on the multiplayer aspect and endless grind. My experience led me to believe that not only past games, but future games would inherit the same frustrating mechanics, so I stopped playing entirely after the behemoth event and paid no mind to the series, even after Iceborne came out.
It actually wasn't until about a couple of months ago that the subject of Monster Hunter was brought up with the current friend group I hang around with. Both of them extensive veterans of the series, one going as far back as the very first game, and it wasn't until that point that I had my perspective changed entirely. Most of the problems I had with the series were in-fact changes World had made, and that Rise was very different. This had opened my eyes enough to actually pick up Rise to play it with them (they all played on switch so I opted for that), and I was kind of blown away entirely, both with the mechanical changes and just how much less the game made me feel annoyed. At this point I have logged nearly about 400 hours, completed almost everything the game has to offer, and I'm MR 120 with an HR nearing 500.
I appreciate the approach Rise has done. It's insanely fun to play with the new wirebug mechanic, and honestly something I'd hope to see again in some form. They fixed the issues with decorations I had and making events doable at any point, which is a massive plus for me. And while rise has a few issues that still hasn't been solved for me, or even has done some things worse than World, I still greatly look forward to playing more and more, and I eagerly await to hear what the future of this franchise has to offer. But until then, I plan to finish my enjoyment of Rise, and actually try Generations Ultimate with said friends, as they've convinced me to try out what "Old Monster Hunter" was like.
I'm just glad I could have my opinion changed on this series, because I've gotten so much enjoyment from it at this point. Thanks for the enlightening video.
dayum that is an amazing story and write up! thank you!
@@iixxion Aye, of course. I find that all my attempts to look at external media to have assisted me through this game, your content came up most of all, and it's constructed in such a way that makes it easily digestible. I greatly look forward to other content that can allow for such discussion.
Id say im A.5. I started with Generations. World is one of my favorite games ever. The way they created a living eco system was so captivating to me. It still has its flaws and Rise fixes those for me while creating new problems. Rise feels more like an arcade game to me. But its still really fun. Generations had hunter arts and special moves, but world didn't include anything like that. Rise has something similar with the wire bugs and wirebug skills. I like those more than hunter arts personally. I like multi-player in world more than rise personally. I love how you can see the hunts you can join where as in rise you just have random. The room is more interactive and better in world.
Ps- i miss my spicy pickle
I began MHGU again and I have to say I forgotton how good it is. The armor sets are cute and the fights, even tho not realistic, are really fun. The Deviant system is a good system and some characters are also interesting and fun.
I hope that people start playing older MH titles like 4U or 3U.
I got my start in the MonHun franchise on Tri back when I was in High School and I was thrust into, what would become, one of my top favorite fictional universes of all time, but Tri defo isn't my favorite MonHun. I wouldn't end up back in the franchise until ten years later with World after inadvertently convincing my best friend to try Monster Hunter through passive reminiscing about my experiences in Tri. I would go on so much about it he thought that I was, for sure, going to get world when it came to PC that he bought it almost immediately when it did to play with me. I actually didn't end up buying it until a year after that because I thought they removed the only weapon I enjoyed using in Tri; Medium Bowgun. In reality what happened is they nyxed Tri's Light Bowgun and made Medium Bowgun the new Light Bowgun. After learning that from watching some Light Bowgun gameplay I picked up World, was instantly taken in with the introduction experience and my interest only grew deeper with how detailed and alive the maps felt. I remembered having a taste of that exploration in Tri with the cavern torch mechanic or how every map had a secret hidden passage you could find to lead you from the campsite to one of the more middle zones of the map. World delivers on that front several fold; The passages between rooms don't just feel like transitional hallways. There're things to collect in them, footprints and evidence of activity to collect. Endemic life wandering about that can also be captured, collected and studied. The environment is always engaging with you for better or worse. One of my favorite interactions is in the snowy maps where if you KO a monster near a pack of Wulg the Wulg dogpile onto it. Just like Rise; World was a dive into new water; What if the map was more than just that? I don't think Rise is a bad Monster Hunter game or a bad game in general. I think it's just different and it does some really cool things. I was initially interested in it for the addition of Palamutes and Wirebugs, but the more I looked into the gameplay, the traversal and the map design I realized it wasn't what I was looking for in it's totality. Rise has cool features and mechanics, but they don't come together to create the experience I want.
At a point in the video you put forth the idea that the core fans of the franchise enjoy it in all it's iterations and those who came in expecting one game in the franchise to be like another in the franchise are not fans of the franchise because they don't care for some the differences between the titles and I want to push back on that a bit: Just because you don't like a certain flavor of ice cream doesn't mean you're not a fan of ice cream. Just because someone might only like strawberry and vanilla, but not chocolate doesn't mean they don't like ice cream. Ice cream comes in many flavors and if they only liked, say, vanilla flavor and not the ice cream then they wouldn't like vanilla ice cream. They're a fan of the sum of the parts.
Each MonHun offers varying ways to engage with the core activity and just because someone doesn't like the way one title has them engage with the activity doesn't mean they suddenly aren't fans of the entirety of the experience of MonHun. They just don't like that iteration of it.
Warframe is actually a great comparison to this. Warframe is an insane hodgepodge of gameplay and features packed into a decade long title and it would be silly for me to say that someone who doesn't like Archwing, Railjack, K-Drives or the Duviri experience aren't fans of Warframe because they don't like everything Warframe has to offer or has done.
As someone who used to bash on Rise till only recently, I want to say I feel an important thing that made me appreciate it much more was just realising that it was 'different'. Cause honestly a lot of my issues did come from that it 'Wasn't World' and as soon as I dropped comparing it to how World played, and how I felt learning World, I've been having a lot more fun!
This was a good video and I liked it and hadn't considered things from this point of view; and you were spot on about the first Monster Hunter being the lens we judge all others through. Mine was MH Tri and I do that with every MH I have played since that one. I am very much looking forward to the new MH I'm just praying they don't lean to heavy in a gimmick department like has seemed to be the trend over the last few titles and also hope they bring back underwater combat!
I love your points too. My bro started with Tri. Tri was much different than Rise or World, plus it added swimming combat and Lagiacrus. It was one of the best Monster Hunter titles. I definitely even prefer world over it but if one wants to experience the Monster Hunter try even Generations Ultimate on Switch. It is much different. They all are good but I just prefer the changes World brought, I completely understand your points.
For a sec I thought you meant there was a Tri remaster on Switch and I was about to go ballistic and only play that for days.
Alas, my sibling has Tri stored away with our Wii provinces away...
Well, I love World, but as a gunlance Main, I can't bring myself to go back, Rise gunlance is far Superior. Maybe with mods.
I would say world felt more arcady for me personally. More unrealistic in its attempt to feel realistic. Not believable at all, especially in the context of monster hunter.
World gives you magical mantles that can give auto dodge, more evade window makes stuns easier, etc. At least the wirebugs are endemic life that kamura cultivates (as shown in the buddy plaza), having their own stamina meters. (not to mention world started the concept of swinging on a bug via wire)
Not to mention the weapons themselves were given much faster recovery animations compared to Rise and previous games. Hammer is one noticeable one. Less commitment in attacks. Any grab or pin can be easily gotten out of by using the slinger. You'll just about always have slinger ammo at the ready. No need to think about it.
Over all though I prefer Rise over World. Graphics don't impress me. World had a ton of other gameplay issues too that made it underwhelming. Especially in difficulty. Theteawrex showed how you can play it literally blind folded with all the crutches given (and how inaccurate monsters attacks are. How much the damage reactions favor you over the monster). You really don't have to try very hard in that game. World felt like it took the soul out of the series in an attempt to feel more serious. You see this especially in the weapon designs.
Does a great job at tricking players into thinking they are having a meaningful challenge with all the bombastic sfx.
I know this is an old comment, but "more unrealistic in its attempt to feel realistic" is a neat way to put it. It trying to be realistic while doing some really unrealistic stuff (slapping on the face of a giant monster to make it turn 90 degrees) explains the inconsistency I felt I guess. Funnily enough, World was my first MH but somehow I think I like GU and Risebreak more at this point. Maybe their being unapologetically over-the-top vibed with me better.
Lmao
As someone who pushed through the little bits of jank eventually and got through base rise, the only major issues I still have are my gunlance sound effects are less fun and I miss real food over dango desserts. But in exchange I've gained some really awesome stuff for gunlnce that is way way better than being restricted by iceborne's annoying wyrmstake blast.
"The more realistic monsters in MH World are part of the westernization of MH" ... excuse me, what!!?, you couldn't be more wrong if you tried, having belivable monsters that feel like real animals was one of the stated goals of the franchise since MH1 and was only hampered by technical limitations, if anything Wilds will double down on that, which is great and fans of World will love it for that.
Also falsely claiming that the legitimate issues people had with Rise boil down to "it's not World" is reductive and plain silly, I don't hate Rise but there are some changes to the MH formula that felt unnecessary and just made the experience less engaging and less fun, for example, crafting charms and farming decorations in MH world was a far better experience by every metric IMO than the opposite in Rise (and that's after having hundres of hours in both games), tracking monsters using the scoutflies made sense and added to the immersion of being a hunter, collecting silly colorful birds by running like a maniac across the map to buff your stats isn't fun or immersive, and the list goes on and on.
And that doesn’t mean every new thing or change Rise did is bad, quite the contrary, there are things from Rise I wish to see in future MH games and in Wilds, the hunting companions, something similar to Switch Skills, to name few...heck the new rideable animal from Wilds trailer is a direct evolution of the Palamute which was a direct evolution of the automated small animal riding in World.
Sigh, long story short, if there was an Oscar for being wrong on the internet you surely would have won it 😅
Thank you for saying this, I didn't want to type it out lol.
I've been waiting to jump into a mh game since the 3ds game. I always followed through the years on podcasts and such. I saw that gamepass had rise. That was the first monster hunter I really tried. A few hours in and it didn't feel right from everything I gathered over the years. So world was on sale on steam, picked it up and it felt great. This was closer to what I heard over the years. I'm enjoying it and looking forward to the next game.
One of the reasons is because most of the people who slander Risebreak are new players to the series whose first game into the entry was MHW. Unfortunately a lot of people who got into the series through that game prioritizes graphical fidelity and "liveliness" of World over everything, they wouldn't even touch the older games like GU, 4U, 3U etc. That's why when they found out that the company made a game for a portable handheld console instead of another MHW they absolutely lost their shit and starts slandering Risebreak saying its a stepback and its shit and its got bad graphics and whatnot. I have encountered a lot of people like this especially after the franchise got popular worldwide after Worldborne. Its a sad situation really, on one hand Worldborne threw monster hunter into the global spotlight and gave it the popularity it deserved but on the other hand it started attracting bad apples like those people into the community.
Sorry, but my entry title was Monster Hunter Tri, and I had over 100 hours on that game on Wii before I played World. Now, on World I have 879 hours, and on Rise I have about 83 hours.
I'll say Rise feels like a step back from Tri as well. I'm sorry, but I had a much better time with Tri than I have with Rise - monsters take much longer to kill encouraging me to maximize my build's efficiency and carefully consider all the pieces of my set up. The underwater combat may have been clunky, but it was also a lot of fun utilizing the Z axis to hit monsters in areas you otherwise would have much more trouble with if the fight was entirely on land.
When it came down to World, at first I thought it was an oversimplification of the Monster Hunter gameplay I was familiar with because of the scoutflies, the ability to move while drinking potions and cancel the action with dodges, as well as the initial monsters being much easier to kill than in Tri. But the difficulty kept scaling up as the game went on. Acquiring skills is much easier in World than in old titles, since you don't need to reach +10, +15 or +20 on a skill level to activate its effects, but the game is balanced around that tweaked feature and there is more freedom to customize your gear now. And combat just FEELS so much more livid, with the animations translating perfectly the weight of the weapon and the hunters themselves, not to mention all the environmental hazards and situational gears that make each part of a fight test your ability to prepare beforehand and recognize opportunities to get the monster trapped or crushed.
I heard a lot of good things about Rise and how much better than World it was because it was closer to older titles and got excited to play it. But when I finally got it, things fell off - timings were weird, especially for the Longsword that I mained in World, the insects mechanic made traversing the environment quite fun and fast paced but I feel interfered negatively in combat (I can't use Helm Splitter because my insects are on cooldown and have to waste this perfect opportunity to deal lots of damage), and the maps are just glorified arenas without any interesting environmental traps to make use of. And of course, no underwater combat either, so that's another fun mechanic absent.
Now, speaking of multiplayer, World is OBJECTIVELY the best of all MH games. It's just way too easy, intuitive and fun to hop in online play and get the handle of it without any explanation. You can start multiplayer from a singleplayer quest, if you're connected to the internet, by sending an SOS signal, so anyone from any other session can come help you, or you can just pick an ongoing quest to join in from the counter or handler. If you don't have any friends that play MH, like myself, World's multiplayer makes coop so accessible, you will be making new friends through it instead.
Now Rise, on the other hand, is a MAJOR step back. You can only connect the HUB to people you're friends with, so no more interacting with randoes, unless you're trying to test your luck at joining a completely random quest that won't give you any time to prepare for it (and will likely pair you up with a quest that is seconds to ending). If you try to choose a specific quest to join, well, I hope you don't have any plans for the weekend because that's gonna take a very long time to meet someone that is coincidentally doing that exact same quest and has remembered to ask for help before departing. That also makes Rise's new fun mode, the monster parade quests, a hassle! You are far less likely to play this mode in multiplayer, unless you have friends with you, thanks to Rise's convoluted matching system, so the fun of coordinating with your teammates and each taking on a role to defeat the Nushi monster is thrown into the wind because you'll be alone for the majority of your attempts!
Oh yeah, and Rise's single player and multiplayer campaigns are separate, but each spoils the other. I remember fighting the purple tiger monster a bunch of times in the HUB quests before it showed up as the final boss of the Village quests... I ALREADY HAVE YOUR FULL ARMOR SET, YOU ARE NOT THREATENING!!!
I'm sorry, but Rise IS a back step from World. World is more than Monster Hunter, but Rise is JUST a Monster Hunter.
Yes, Rise is fun to play, but that is because it is a Monster Hunter game, of course it would be. World is much more fun to play because it simply has more going on for it, both in subjective and objective areas. You may not like all or many of the mechanics in World, but there is plenty you can just ignore to get to the parts you enjoy the most. The same cannot be said about Rise - it is ONLY Monster Hunter, and if you're not having fun hunting monsters there (be it because multiplayer makes the monsters too hard and single player makes them way too easy, or because the timings seem off or the insect mechanics keep throwing you off), there's nothing else for you to do in that game.
I believe in quality over quantity, but World not only has Rise beaten on quantity, it also has the best quality where it matters to me.
I feel like this video absolutely sums up the MH community division perfectly
I played MH World/Iceborn after MH Rise/Sunbreak finished it's updates. I thought World was immersive/cool like the fatalis fight, but I thought it was a bit unorganized on it's gamemodes and stuff. MH Rise had a way better UI and organized/replayable gamemode (anomly research even though I hated the level grinding) for my personal taste. For me, I liked rise/sunbreak better because it satisfied my desires for certain gaming aspects, but I understand the appeal of MH world/Iceborn.
I'm honestly still waiting for a progressive upgrade battle system / special system(duo combo monsters) that makes multi monster hunts feel more unique/rewarding compared to single monster hunts, a holdout mode like the rampages in MH Rise/Sunbreak that is focuses on a couple single monster fights (instead of a inflated rush of monsters) and adds a system that focuses on hindering monster mobility rather than just killing, and improved co-op interactions. I'm excited for what a "20th anniversary" is like and my expectations are a bit too high lol.
I didn't know you made videos ixion. It's me YoloMcSwaggins . But yea first few mins of the video is exactly my point. Any monster hunter is good monster hunter. And I play both. Both with their flaws or perfections. I like how each game feels like its "own" game per say. Like the previous and next game always will keep hitting you with something new or different, while still keeping the same formula of hunting and crafting, beating up baddies, the weapons , and getting the rush out of it all, with or without friends.
welcome to the club! come on over to the discord server too!
I hope next MH wont just copy paste world or rise
I want it to be its own unique things, I still do want it to double down on the focus on ecology, living breathing maps, maybe bringing back endemic life capturing (it was such a fun idea when you want to take a break from hunting)
I want its combat to be better and continue evolving, I want more unique skills like resentment and powder mantle, I want it to be slower, I want it to have its own unique gimmick (as long as it doesnt get too involved with how combat works, like I dont want something that is big like clutch claw or wirebugs, but stuff like slinger and switch skill)
Why can't we all just get along?
ego and superiority among others
The greatest part of rise is that I dont feel like im walking through molasses to launch the game and kill some innocent creatures. I love the slower, more methodical vibe of world, but god I need something I can just launch and fuck around with.
I started with MHGU but rise is my fave now. World is great but i felt the map and pathfinding in rise is more friendly and traversal with palamutes is great too.
I went back and played World a few months ago and it's crazy how much more restrictive it feels now after playing Rise.
@@Fade2GrayOG same experience here! can't climb this ledge or go over this rock??? it took me right out of the immersion. and the running is soooooooooo slooooooooooooooooow.
I think something not talked about a lot is when Rise came out. They were right. It was horrible and many will never ever give it a second chance. No matter how many people say they liked Sunbreak. People feel very wronged by how Rise released.
A lot of people also really didn't like how it released as a switch exclusive at first. It was just an unnecessary division to create within the community.
Pretty much all of this could have been avoided if they let the game cook for another year. So they could do simul releases and actually properly finish the base game.
Never saw it that way but I fully agree, I had a very similar experience with World as I did with Elden Ring, being alienated by everything praised World did to be "immersive and realistic" when I see it as fluff keeping me from playing Monster Hunter, I like the combat and monsters but all the small things and washed out design philosophy keeps me away.
I felt right at home in Rise loving GU and people boasting about World have given me a disdain for it I know isn't completely because of the game itself but I just can't drop it.
Return to Astera has basically reinforced this, I'm glad people are getting into MH but I heavily dislike the hate parade on Rise and to an extension the older games since the argument would apply to some of these too.
I like World itself, I just think Rise is better and more what I expected when I played World.
I played through the base game and I can't recall a single time when the handler took sole credit for something the player did. Also, this argument seems like a big leap considering World is slow and methodical whereas Western games get faster each year. World and Rise are quite different, and I'd even say Rise is not as similar to older titles as some say.
The problem is that people have this or that franchise be their whole personality, which leads to this stupid toxicity.
I don't think what you mention in the video is correct.
I have been playing since MHFU and MHW is the best MH for me, it feels like what the developers have always wanted to create as per the cinematics on older games.
As for why I don't like Rise specifically, the main point is that I don't like how Wirebugs broke everything that MH represented, I think Wirebugs are just too overpowered, the fact that they automatically charge is a big mistake.
Why I consider it a mistake:
- It overrides weapon movesets making them way too simple, as an example Gunlance, Hammer or GS
- It breaks the classic combat flow of MH, wirebugs are the answer to everything, if you get hit, you instantly get up, if you see an attack you instantly counter it
- The free traversal with wirebugs is interesting, because for me I can't remember any location from Rise as it is mostly empty, but I can remember all of the maps of World even if they are more restrictive
- Being able to jump around with wirebugs in combat is unbalanced, as MH combat is metodical, even on MHGU
- And finally, being able to hijack monsters to hit other monsters is fun at first, until you notice that having more monsters in your area is good for you instead of a nightmare, like in other MH games
I do really think that making the wirebugs be charged by attacking like in MHGU would have fixed most problems, as you would earn the overpowered uses of it.
So happy to have found your channel, immediately subscribed.
I agree with most of what you mentioned.
Tri in the Wii was my first monster hunter, though I always followed the series since first game by watching my cousins play it on ps2 and psp.
Sunk hundreds of hours of online play in Tri.
Then moved to Freedom Unite on my Vita, and 4 Ultimate on my 3DS. Fantastic times and fun.
But I confess that GU and the other new arts kind of lost me for being too flashy and anime style. I confess and understand my grumpiness of stating that XD maybe my age too... So I never got into GU and XX and the others of that style.
Then my same cousin who I grew up watching play MH 1 and Freedom Unite got me to try the Beta for World on ps4. I was skeptical, but once I played a few sessions with him and friends, I was hooked again.
I agree with you, they westernized the game quite a bit, but the improved quality of life in some points did make it more interesting for me to get back to it all, and introduced other friends new to the series to into MH.
My favorite thing about World is the feeling of exploring and interacting with living ecology, and the sheer size of the maps for fun and diverse fight areas with the monsters.
Being that I love playing on the Switch, Rise was mine even on pre-order. I love it a lot too. Maybe not as much as World, but not for the reasons most state, I just nitpick that I feel the westernization of world progressed in Rise a bit, cause maybe I am a masochist XD but I miss having to take cool or hot drinks if I were going to a hot or cold environments respectively... and I really dislike always knowing where the monster is... I understand having to search them takes time and can be tedious, but for me that was a part of the fun in monster 'hunting' :D
Curiously, I did finally get to enjoy the flashy wire bug skills in the game, and agree with many who state that Rise has the most fun combat in the series yet.
I am beyond hyped for Wilds. Regardless of being same style as World or Rise, as long as it has the fun and straight forward online connectivity of Rise (my main pain point with World of having to watch a cutscene first, to then have to go back to same lobby as another friend to fight a monster together........)
Thank you for the awesome video, and making this community epic!
I got my start with World, then went back and played many of the previous games in the series. I really enjoy those older games. When Rise came out, I disliked it because it departed FURTHER from the old formula than World did. Instantly knowing where the monster is, zipping around the map with your dog or wirebug, fast-paced combat with elaborate weapon movesets, no hot or cold drinks, "invaders" are a joke, etc. I want the next MH game to be more like World than Rise because I want the next MH game to be closer to the old formula, and World is closer to that formula than Rise is.
Oh lord. This video really opened my eyes about MonHun as World is my first MonHun game. Used to shit on Rise for the graphics, and stood tall with "World is the best", without even trying to learn deeper about other MonHun games. How shameful I am.
I'm a 38-year-old fellow who has been a hunter since the PS2 and PSP era (although I didn't play MHGU/X on the Switch). When Monster Hunter World (MHW) was first revealed, I was both happy and skeptical at the same time because I felt like MHW was a different game compared to its predecessors, with its artwork and graphics. But oh man, apart from Freedom Unite, World was the best for me. The environment feels so alive, with awesome graphics, and I felt like a legitimate boots-on-the-ground hunter.
Even though I have a Switch, I waited until they ported MHR to PS5. I have the option to play it on PC, but my friends don't play on PC. After playing Rise and Sunbreak, and even though we all reached MR and HR 999 in MHW, my friends and I decided to return to MHW months back and never looked back at Rise (our last Rise was during the title updates 4 & 5, when Primordial Malzeno was released). But after a few games, we returned to MHW.
I just hope that the next title is a sequel to World (MHW2) built from the ground up for the latest consoles and PC, with crossplay and save compatibility.
As a player who played the first monster hunter, and then barely played till world, almost all I see is the old school die hard fans saying world is a bad game. Any tier list any world video, any rise video bring up how they don't like world.
My issue with rise is the port is bad(I am not a fan of the switch, the controllers hurt my hands), the world's feel far less alive, and the wire bugs and everything are just too cartoony. They did a lot as far as quality of life but there are fundamentals I just don't like.
World:IB feels like a real world. The monsters in areas that make sense, or explain they shouldn't be here and make then stronger. The monsters hit harder and even the craziest ones seem fleshed out and realized.
The rise maps are also annoying. I know the wire bugs make it easy but it feels like the elevation was purely for the wirebug and no other reason.
I agree with everything here. I hear that sentence all the time. “It’s not world” I get it. World was the first game in the series to be a global launch, and first console monster hunter title for the new generation of consoles. For me as veteran monster hunter player who started with 3u on 3ds I prefer world cause I’m not stuck doing the same dumb thing over and over on loop just to get 4 star decorations that are locked behind a level cap in anomaly hunts. World I have more freedom to do what I want and hunt more interesting monsters and look for builds and stuff too so than doing one thing over and over. That’s why I stopped rise and don’t like it as much. Monsters are great, anomaly hunts suck in my opinion.
what's ironic is that the same people complained about being forced to hunt the same monsters for decoration farming, where in reality, the good decorations can come from any difficult monster. The system used in Rise was supposed to allow you to choose to hunt whatever you want, but instead, they created a grind without purpose. You basically grind levels to unlock decorations, and to me, that feels hollow and unsatisfying. In World, you only ever needed to get to MR100 to have everything in the game available to you.
@@garylai363 exactly. Plus the monsters are way better in world anyways. Though it’s hard to top that first primordial malzeno fight.
@@RaptorRed I don't know if I will bother to go back for that fight. I knew it was coming but i really couldn't care about the game at that point, and I gave it as fair a shot as anyone could. I maxed out my anomaly and MR, and did all the content up to Primordial Malzeno. The game is just fast but shallow and empty. There are some fun fleeting moments but no bigger sense of purpose. They somehow managed to make your character super powerful but the combat isn't satisfying.
@@garylai363 yeah. I feel that too
@@RaptorRed a lot of older players show disdain for World, maybe because it was too far of a departure from before OR it's the new fans that irritate them so they do it out of spite. It's good to see that's not always the case. I actually have more fun with the combat of Wild Hearts than Rise, and as a game as a whole, it's much more primitive than what MH has done over 20 years.
I started with Tri, I remeber the old games. Personally I like World better than Tri or Rise, I think it feels more alive, I love collecting pets for my mansion, I find the game just simply gorgeous, and I love the gameplay in general. Rise doesn't satisfy in the same way, it has excellent combat but feels far more like a game without proper ecological justifications for things being present, and with none of the minor features I loved about World. Stepping out into Rise feels like stepping into an arena to fight a boss, whereas World feels like stepping out into living, breathing ecosystem to hunt a creature. Both have their place, I've enjoyed both, but I very much hope future games take almost everything from World, and only some aspects of the combat from Rise (and the ability to go basically anywhere on the map, that is an improvement).
Of course, World is dominant, the new fanbase out numbers the old, and Capcom _is_ going to take after World. They wanted a western audience and got more success than they ever had before, they are going to focus on appealing to the new audience they have gained. Wilds will be World 2, not Rise 2; the fact it has the same exact font for the title and was explicitly made after taking into account the success of World solidifies this. This is a fact, they will appeal to the larger, louder market because that's simply how business is done. Capcom is not going to backstep again, the reaction to Rise tells them the correct financial path is copying World, whether thebold fans like it or not. You can dream differently all you want, the simple reality is that money talks louder than nostalgia.
Well, Wilds looks like the best of worlds and rise. But maybe too early to tell
You said you wanted the paragraphs so here they come lol.
I seriously appreciate your point of view. I'm a World baby who got into the series because of a friend who started with Freedom Unite. Played World & Iceborne, loved 'em. Fun as hell. Went backwards & played Freedom Unite, & I'll admit that I got frustrated at the stiffer controls & crazy hitboxes at times, but still loved it. Fun as hell. Played Rise & Sunbreak, & GU as well. Guess what? They were fun as hell too. You get my point.
As a newer player, it does kinda make me feel a way when people wanna crap on the gen 5 games cuz they're different, when literally every single MH title since 2004 does something different. World was a bit more drastic, but still. Like do we wanna see monsters do 4-point 90 degree turns again? 😂
All this said, I definitely wanna see a step back in terms of player freedom for the next game. Wirebugs won't be a thing, & by proxy the Hunter Arts probs won't be there either. So weapons might have their same basic movesets from Iceborne like Rise did, hopefully with the Switch Skill system to customize builds a little more. Maybe we'll see some additional moves from Frontier/G/Z, who knows? But I kinda don't want the ability to restock my items/ammo by farcasting back to camp. Feels a little cheap ngl. Deliberate, meticulous preparation & making sure you got all the right items, decos & skills is part of what made MH what it is, so that should definitely stay. No restocking, no build swapping, etc. But maybe you could place reservations for certain items to be air dropped to you while out in the field, like GU did. That'd be pretty neat.
I also want the monsters to feel less like bosses & more like actual wild animals that react to their environment & to the player in unique ways. Like I wanna be stalked by a Nargacuga in the dead of night & not know where it is until it pounces on me. You know how cool that would be?? 😭
But anyway, good vid man. You're probably not gonna stop any rabid haters from hating rabidly, but you probably don't expect to. Your point of view will be appreciated by others & will spark some discussion, so that's all that matters. 👍🏽
Those are awesome ideas and ones I'd love to see. They would fit nicely into my idea for a "one big map" monster hunter.
this is probably the reason I enjoyed Rise more than World. World is so hard to come back to, but Rise gives me the same Mh energy that I got from 3u and 4u, I really cant articulate it better than that. Rise is easily my favorite, and I have been playing since 3u.
I played World after Rise/Sunbreak and now I can't go back to Rise. It's weird how people's experiences can be so different with the same games
I appreciate hearing this take on these last two games. I started on World and when Rise came out, I remember some guys who put a lot of time into World immediately saying Rise didn't feel right because of how the game felt or that their weapon just didn't feel the same. As a result, they either gave up on the game entirely before really starting or took a while to eventually come around. I didn't understand at all because I want to hit big targets with the big sword and my approach to the game will have to differ based on the level of focus I got, so the game feeling different was natural. Also I appreciate learning that every monster hunter has some different changes to them. Mantles and pods are missed sure, but the endemic life is great since I can just pocket a paratoad.
I just hope Capcom will stick with the Japanese preferences and its roots; we've had awesome DLC but not as much with RiseBreak and I really miss that. With MH4U, 3U, SB (with a few exceptions) & GU being among my favorites, I certainly miss my Hunting Horn. I got into MH because I wanted something fun and challenging. I hope that MH6 is neither Rise 2 nor World 2. I've seen comments about the transition from PS2 & PSP to the Nintendo 3DS, feeling angry, abandoned and bitter about the whole process and telling Sony to keep Monster Hunter at it's "rightful home to where it absolutely belongs". They've never gave 3U, 4U, Gen or Gen Ultimate a glare or an attempt because the 3DS felt like a huge gimmick. They've felt that MH has taken a step back. As soon as World comes out, fans (happy, sad, bitter, angry or even old/fresh blood) came out of the woodworks. I'm going to say it because many say QoL but I'm going to say the obvious, is that one of the huge deals for World was graphics. Although not in generalization but with some games being highly detailed and sounds that immerse the player, does that not take a role with the graphics? Could you imagine if the Switch played like World with the art style of Rise? How much do you think it would sell? To many, the previous games of MH (portable wise) was cartoonish and they wanted something more impactful and realistic. But World is what anted up many old and new MH fans expectations (standards too 😮💨) and they expect (as you previously mentioned) for Capcom to keep pushing out games like this on a constant basis. I'm not going to want to play a MH game that plays like COD just to appeal to the eye and there's no substance or depth to the game. I will buy the next MH game but I hope MH gets back to its roots. I also hope Kaname stays true to his heart rather than just solely catering to the Western appeal.
With that said, I would love to see more new weapons in the game. Bring back Prowler and add some Gauntlets to the game including, Magnet Spike & Accel Axe
I've been a huge fan of Monster Hunter for 20 years now. I have played every single one since frontier, and from Tri onwards, each one for hundreds or even thousands of hours. Your point of view here is thoughtful and incredibly insightful. The division of the community makes me sad as someone who loved both of these games. But like you, I seem to fall down more on the side of rise because it feels more monster hunter than world did to me.
This is why it always ticks me off these people don't like Monster Hunter, they only like World.
I love World, but prefer Rise due to all the extra mobility options. I can't go back to not riding a doggo and can't live without my insect based grappling hooks.
I don't mind the idea of changing the locomotion/mobility options, but I do hope we still get some high mobility movement in future games.
I think high mobility is here to stay. not necessarily high speed, but the "clutch claw" in some form or another is gonna be a staple.
@@iixxion I actually still don't have Iceborne so never tried the clutch claw. I'll probably buy the expansion once I've "beaten" Sunbreak. As it stands I still have so much to do in RiseBreak and having loads of fun with it.
I hope you're right about the increased mobility being here to stay. It takes the series from "Great!" to "Holy shit this is amazing!!" IMO.
The clutch claw is the precursor to wirebug.
@@iixxion Wait really? Can it be used as a grappling hook for locomotion or just against monsters?
@@bunnybreaker yes you can attach it onto certain bugs that are sitting in predetermined spots and swing around a bit. there is also a secret area you can explore that is only accessible via clutch claw and its required to find a certain thing for one of your completion awards.
Something about this debate that will always baffle me with World fans is the constant denial that World had any issues whatsoever when a simple search will show you that the same arguments on why Rise is so bad were said back when World was the new game. Even content creators that still have videos up about how much they hated a certain mechanic or monster change will switch their tune the moment it's brought up that Rise corrected it or changed it for the better.
It's fine to say this isn't for me but thats never the case, it feels like Rise was never given a chance and has always had to fight an uphill battle when it comes to the fanbase simply for not being World 2. Its upsetting because despite my genuine love for both games, I can't ever express my criticisms about Rise without World fans coming out to shit on it for being bad, but if i ever bring up a negative about World I'm somehow just a hater or a contrarian. The only right stance is World good Rise bad apparently. This kind of behavior just wasn't a thing before World and its disheartening cuz it makes interactions with the community a nightmare.
For them, it's akin to a religious idol, embodying their entire identity.
This is comparable to the offense taken when one's favorite sports team or celebrity is criticized.
The issue is that for many, their initial experience began with 'World.'
Even for those who started elsewhere, there's a tendency to conform to the popularity of the group.
For instance it's common for people to say Magnamalo is overdesigned and doesn't fit in monster hunter. Claiming he is out of place when Zinogre (similar edginess), Teostra-Lunastra (the original bomber cats), Valstrax, Dire Miralis, Ahtal-Ka (a bug controlling a mech!), and Yama Tsukami (which seems like it could belong in Dark Souls), Kirin (a lightning wielding magical pony) all exist!
It's extreme dishonest criticism that makes you question their blinders.
Attractive visuals have a significant impact on people, which is reflective of a broader issue within Western society, frankly.
I'd say Rise is bashed so much because Sony fanboys are among the worst ones out there. There's quite a few Monster Hunter 'fans' out there who have basically skipped all of the non-Sony entries in the franchise or skimmed through them and don't think much of them (since they were reluctant to even try and enjoy them because they aren't on a Sony console). They think Monster Hunter is a Sony franchise and believe it can only be done well on a Sony console. Not saying that everyone who prefers World to Rise is a blind Sony fanboy, just that most of the very vocal ones are.
Nevermind, took me awhile to realize this channel is a troll channel. Thank God there is no one actually this divorced from reality.
I think Rise is the Least Monster Hunter out of all the Monster Hunter games. It's still great but it focuses too much on the dps Bossfight part then the hunting part. For example Monster Hunter 2 Dos is the most Monster Hunter, Monster Hunter game. You could'nt just hunt any monster at any time you had to look at the season and you had to prepare correctly, it's basicaly a simulation. MHFU nailed the format and up to world the feeling of the series stayed basicly the same.
Thank god, I thought I was going crazy for liking Rise more than World. Not saying I hate World, but I just like Rise more. It's way faster paced. Love it.
thats just mean you dont think and just button mash like a scrub
@@andy-xz2ukthis is why no one likes World players
A lot of them fit into this cult like mentality of disparaging people for liking Rise. I even mentioned it in a previous comment. It's like they are all under some S.C.P. with a memetic effect....that would make an interesting entry because man their cult behavior is wild.@@fukunaga-kane