Man, GU is awesome, ngl monster hunter is always been a massive content game, hell I still find myself coming back to so many different monster hunter games
What's crazy to me is that Rise was the first monster hunter game I felt like I finished. Idk if there wasn't enough content, enough meaningful content, or maybe it was too easy
Its probably worth noting that GU allowed you to port over progress from Generations, so many people who already fininished Generations already had a lot of that content completed. GU basically added more content on top of original Generations
Why are we spinning this into a good thing? Did we all forget that MHGU deliberately wasn't released on the 3DS? They forced us to buy a whole new platform and then buy the same game but with DLC. I'm not giving them praise for letting us skip the same content after making us spend this much money.
MHGU is an adaptation of MHXX that WAS released in 3DS, only japan, the reason is pretty obvious, since Japan was at the moment the biggest buyer of the console and game
This was actually my first monster hunter game, I really enjoyed the slow progression. Makes it feel like the game doesn't outscale me faster than it took to farm up my fucking gear.
the biggest mistake any hunter can make is rushing to G rank that's like skipping your whole childhood, teenage years and early adult life struggles to go straight into your 60's when you're retired and rich and have nothing left to do skipping the best part of the life of a hunter is skipping low and high rank. In the end you're only ruining the experience for yourself by choosing not to enjoy every second of that experience it's like eating an ice cream, sure you can bite the whole ball and end it quickly, but it will give you a nasty brain freeze and you won't have any ice cream left
I totally agree. When I play a MH game I usually play a few village quests and then go to the hub. Back and forth. I love every MH game so much, I squeeze everything I can from it.
@@DeffoZappomy time in Low/ High rank MHW might be the most addictive gaming experience I've ever had. So much to learn and experiment. On my way to platinum after 3 years break 😂
me a vet that did 4u solo and plays gu in multiplayer to relax: I'll skip however i please. Apex rajang was enough pain for me and forbid that baki quest... granted i wanted to help a friend with deviants so yeah.
GU is like a chocolate cake for me, you can take one or two parts from time to time and it's delicious. But eating too much and you'll be quickly disgusted
Very true. I hve been playing gu for a little over 3 years now, and still haven't compelted every thing there is to do( Its been an off and on experience, but some of my best memories playing mh were from that game).
Exactly. MH is just fun to play. All the options available give you direction on what to hunt, but ultimately, I just want to swing the thing and play the game. They could add an unachievable amount of content, and I'd still play without complaints
Agree, definitely my #1 mh game #2 probably mhfu (i know, i know, hitbox and shit) but its my first proper mh game, also might tie with genU #3 is a tie between worldborne and risebreak
@Apollo-Eleven Apex monsters were nothing crazy; the best way to describe them would be a final exam, take everything you've learned and apply to one final hunt. As for rng that's subjective, there are ways to increase the odds like through breaking specific parts or capturing for a higher chance.
Well, when it comes down to it I definitely prefer my games to have too much content than having just the necessary. Specially with games really light on story like MH. It balances things out.
Being able to talk to all the previous characters and their brilliant dialogue, helping all the villages and gaining points with them all and then it culmuinating in every village chief coming together and cheering you on as you take on Valstrax... It felt like a celebration of the player just as much as a celebration of the series. It felt like a giant party saying goodbye to all your friends as you move on into a "new world". I felt special. _(I understand the negatives of how much content there is in this game and also probelms with its structure... but... as a veteran it was nothing but pure joy to have all these requests all these monsters, all these villages and all these unlocks all with no slow intro or annoying tutorials and cutscenes being forced upon you. As you said "just play it" just do things and enjoy the experience, dont worry about rushing, rushing games seems to be a bit of a problem these days, dont stress you have a lifetime.)_
God, that final cutscene of EVERY named character in the entire series just dancing on the airship gets me emotional every time. That's what Monster Hunter is.
THAT'S WHAT IVE BEEN SAYING, rerelease it with all the big monsters MH3U/MH4U as well like dahren mohran, gogmazios, dalamadur, ceadeus, dire miralis, along with the exclusive elders.
So what I get from all this is: "No knowledge + rushing to end game = not fun. Play game as intended + at own pace = fun." Yep, that & the "11 hours of rushing to end game" only showed that this game is for those whom are drawn & committed to finish it at their own pace that's essentially: "I'll finish this game when I feel like finishing it at all" TL:DR most of it: Game is fun by adding more time to it.
Oh shit really? I'm sorry, thats my bad then - I know nothing about Roblox so I figured it was some official asset. I'll give ya a credit in the description in that case!
I Love GU. It is my favorite of the Old Style. My favorite parts were the Deviants and Ahtal-Ka. Will say the key quest progression was annoying. Had to be looking online for knowing what I needed to do. Beyond that, I want to complete my Deviant armor, and I'm Aerial style GL. I LOVE mounting to the point that I despise IG as they have that infinite Aerial combo and typically mount before I had a chance. Glad that was fixed. If anyone started with World or Rise, GU will be feeling so stiff. If you can cope to the changes, it is very fun.
i really wish the dps/damage on gunlance was Better Because aerial gl was so much fun and the closest thing we got to that returning was Blast dash But it ain't the same
I came into GU from World, looking to experience what the series was like before. I ended up putting 1100 hours into it, maxed out HR 999 and 18/18 EX Deviants. I can't really say that any point I felt that overwhelmed by the game, but I believe it was due to my approach. I liked the challenge and I was learning 'classic' MH as I went - getting used to the more rigid movement and combat, and placing more emphasis on hunt preparation. Since I was learning that as I went, every series of key quests in each rank felt like a new, exciting challenge. However, I did follow Kiranico for key quest guidance, so I never experienced confusion or frustration due to being 'stuck' at a specific rank, other than my own gameplay ability. I ran the key quests through G-Rank completely solo because I thought multiplayer would be dead with World out (boy was I wrong). After I beat Ahtal-Ka, I started to dip into multiplayer, and set off on a journey to learn one weapon for each style, and complete multiple transmog sets. It was an amazing journey. GU was my main game during the pandemic and it ended up becoming my favorite MH title. While my active time with it has passed, it's earned a place for me as one of the most satisfying gameplay experiences I've had in the past 10 years or so.
I'd recommend MH4U. It's when the insect glaive and Charge Blade came out. The hit boxes weren't all over the place like in the freedom gamed and its also when parkour became more fleshed out
@@paytonnichols5185 Bit of a personal story, but it's crazy to think that at the time I started to play 4U I thought I was gonna find it underwhelming, since at that point I already went through half of GU's G Rank, meaning I've seen most monsters and maps from 4U. However, actually experiencing 4U's content in its origin title is a whole nother deal. The flow of progression is more balanced, the narrative is more engaging and you can physically see the effects of your actions, the two flagship monsters have an almost omnipresent presence (tho mostly Gore Magala) and it feel so rewarding finally encountering and fighting them, the BGM is so damn good on all accounts (it always is with MH, but this one feels somewhat cinematic in a way). And despite having less monsters as GU, the ones included don't feel like they were just thrown in there, all of them feel very fleshed out, even some very old school inclusions like Gravios, Yian Kut-Ku and such (maybe the Dromes were a bit 'untouched', but it still feels good to conk them on the head). Fantastic title, probably the best out of the old style. Too bad it's stuck on 3DS and no one in their right mind would buy a new console and game with a server that is very close to shutting down, and with a controler that is frankly not for everyone. But maybe, just maybe, we can hope it'll have a port next year, since it's the franchise's 20th anniversary.
the separation of deviants is actually important specifically because it makes the ocean of content less overwhelming to look at, and also to make that ocean of content even larger as deviants have plenty of their own unique mechanics, including how they progress and your second issue, while it's true that key quests arent shown when they should be, the quest lists per rank also dont start out at an absurd size and most ley quests are all on the first page, second page at the latest, and it's intutive to understand that villager requests arent going to progress the story because they're side quests, same for harvest tours since they arent even hunts. not to mention that requests and harvest tours take up the vast majority of the quest list, and many quests dont even unlock until you complete other ones within the same rank, request or not, so this bloat really isnt a problem because it's lept in check when players first reach that rank, and having more than 3 to choose from, unlike some previous games, means you can actually choose what you want to fight, which is especially important for grinding gear and experimenting with styles this game also promotes mastery above all else. World and Rise actually make the MISTAKE of using every single monster in their keys and urgents. by not using every single monster in keys, especially with so many of them, GU avoids funneling progression into learning an entirely new monster every single quest. instead, you progressively master each monster that frequent the roster of keys, which also makes it coear that high rank and G rank upgrade monster movesets, not just their stats. it's actually rather genius for them to NOT utilize their entire monster roster. it means there's plenty more for you to discover even after you've finished the story also Barroth is higher tier in the old world games than in World and Rise, and the G rank urgent is actually a Diablos, which was not present in Gen and establishes a standard before you fight his deviant Bloodbath also there's 2 storylines lol. village and hub both take about the same amount of time each
I don’t really think it’s fair to say World and Rise made a mistake in doing their quests how they did, just a difference in design without one being objectively worse or better. For example I get your mastery point, but I don’t wanna be forced to master something just to progress, especially when it’s Gypceros….
@@Overlysarcasticfox I get you on Gypceros.... that's just some poor monster design though, not the progression method itself being poor. but the keys not using every monster encourages certain behaviors that make the game more enjoyable in the long run. enjoyment is subjective yes, but the game has a clear intended way to experience the game and leaving some monster unexperienced in the story supports that
Agree, I think separation of deviants actually nice. Coz the difficulty kinda bit different lvl than main quests. Ppl can just treat it as bonus stages after u complete the main story, like u know, post game stuffs.
GU was my first monster Hunter game, made me fall in love with the series. I am still playing it, after 500 hours in icebourne, and 1000 in rise/sunbreak. I love GU.
GU was my first MH game, and while it did take years of off and on sessions for me to complete the base story, I had fun every time I picked it back up. It feels like a never ending game where you can come back to it and always have something engaging to do. It’s still my favorite MH (though I need to play more games in the series admittedly). Also the crossover and event quests are amazing. I do see where the bloat can come from if you are grinding out the whole game. Even though I did play and beat base rise when it came out, I always came back to (and prefer) GU for the monster variety, the amazing styles system, and prowler (beast prowler should come back).
While it does have content bloat. It's one of the things I like about the story progression. Having to travel between villages gives more context to hunting in different locations than suddenly being sent to the Sandy Plains when you're based in Moga. The entry into G-rank hunt is out of place. Given you're being tested it would've been a great opportunity to have the quest be single player only and bring back Monoblos with an updated moveset. Given that most of the old monsters had just been in 4U it would've been nice to see things like Gigginox instead of Khezu again, bringing back Hypnocatrice, and Qurupeco with this many monsters would've been hilarious especially if Deviants were and option even if you hadn't fought them yet.
I actually believe that GU was really good with all of its content. Didn't feel bloated or anything, and it felt like a complete game. Wish I could say that about Rise and Sunbreak, idk why but even after the updates to the game, I can't go back to Sunbreak and enjoy myself.
Its because comparatively, rise and sunbreak are cut and dry hunts. The world doesnt feel as immersive as previous titles. It has good NPCs and story, but the immersion just isnt there.
@@marcusaaronliaogo9158 Thats true as well, World was a new attempt at the formula for Monster Hunter and it seems to be the way forward that people are desiring.
It’s because Sunbreak gets too the endgame too fast and the endgame is too repetitive. It’s not about quests, but RNG hunts, and an overwhelming amount of them where it feels like you make progress too slowly while not really working for anything interesting to begin with. And the hunts are faster than GU so your brain is making you feel like you’re taking longer since your “quest completed” count is higher. Sunbreak does a lot right but the endgame is so easy to burn out on
I think you explained one of the reasons I never really felt tired of monster hunter games, because I never really hunted with a clear goal in mind for any of them. I've always just kinda went down the list of quests and did them as I saw them to get that satisfying checkmark, only to be surprised when I unlocked an urgent at some point and not realizing I did key quests lol. The games, in my opinion, really are more fun when you just stop taking them seriously. After all it's a game, and yea it's satisfying to see a hunt go down quickly or take tackle a wall you may have been struggling with, but the end-goal is always fun. Never let yourself get overwhelmed, just take things as they come at your own pace, and enjoy the game for what it is.
I mean, GU was like the ultimate love letter to Portable Classic MH games, before the move to World and the redesign. It falls very much in line with MH4U, MH3U, MHFU. All games go into G Rank with an easy monster, now with g rank health. It was made to give OG hunters lots of things to hunt, with additional weapon styles to have fun. No one in their right mind should look into MHGU to speed through all content. It really is more of a hunter festival
The Monster Hunter Portable games as a Transit Games is something I really like, if I am going to be on a bumpy bus for an hour and a half twice a day these games really did something good. They were functionally time neutral and that was great. I feel that the Anomaly Grind is trying to do the same thing, there isn't really a reward for getting to the end but it taking a long time means that someone who plays 4 hours of monster hunter a day because they are in transit a lot has something to do. I legitimately consider the portable Monster Hunter games a functional public service for this benefit that it offers transit commuters.
I’m a huge MH fan, and still go back to play FU, 3U and 4U almost yearly in full, as well as gen/u maybe every 2 years. Because of this I have many many opinions on each of the games, and this is the one I have maybe the most to say about because of how much it’s gets right, and how much it gets wrong. The things it gets wrong are frustratingly misrepresented or skimmed over and totally unmentioned by most massive MH personalities online and I just want to say you really did this discussion justice in only 9 minutes
GU for me had the right amount of content, since then I feel like content goes by too fast, I really enjoy a slow burn kind of game. Been into frontier for about a year, have taken some months off here and there but that game has C O N T E N T. It starts off like a standard mh game with its progression, and hr 5 + 6 are easily the hardest mh content ive been able to solo, but once you hit g rank the content gates are opened. There are no key quests. You have access to every single quest as long as you have the hunter rank requirement and the easily acquired tickets required to start one of the quests. This serves as your replacement for standard gameplay progression system. But theres so much more, you gain access to "hunter's road". A hunt a thon with very limited items where you see how far you can go for crazy rewards, this gamemode even has its own skill system adjacent to the rest of the game. You've got diva story which is kind of a guided progression system, the my mission system that wants you to complete 180 something missions, many of which require multiple monster slays. I've heard things about tower quests, dont know anything about those, then theres Raviente hunts, which I've heard the grind for the best gear is part of that and can take hundreds of hours to complete, I wouldn't know tho since I haven't started it yet lol. Then theres zeniths and mosous. Depending on the server you play on there can be other things, like I play on Rain server which has a bounty system that is pretty lengthy but has tons of rewards. All of that, stacked on top of having a crazy 50 level upgrade system for g rank weapons, in the later parts many times requiring 1% carve rate drops of hardcore monsters, which is a whole other thing. Frontier is a good game, big thumbs up
Generations Ultimate made me feel like I really got my Money’s worth. The amount of content and beautiful art style running at a smooth and crispy 1080p made it a truly enjoyable experience. All for $60. We will NEVER have a more complete game for that price. No DLC needed it just had everything.
The amount of content in GU is literally the reason why I love this game so much, I just feel like there is always a new challenge for me to take on even after 650+ hours. Especially deviant monsters. Hunting style are also a big factor, if I get bored of playing bushido longsword I can just switch to brave and suddenly it feels like an entirely different weapon while staying familiar. Apply that to all 14 weapons and I'm sure to never get bored playing GU
What I wish a gimmick that carried over to other games from GU was the hunting styles. It really allowed to personalize the way you fight with your weapon.
What I didn‘t like is how the fighting style concept resulted in them essentially taking the guild style/normal style and essentially divided it and ripped some of its moves apart throughout all the different gimmick styles. It‘s what made weapons like Charge Blade so pesky to play unless you were sticking to guild style. But even with that in mind, I am glad we are not doing these styles ever again.
MHGU sounds absolutely insane! It took me around 90 hours to get through MHTri as quickly as possible, including the online content, and that game was 90% smaller than GU, with less than 30 monsters from what i remember, so i can't imagine how long it would take to complete GU, as i played Tri for years up until the servers shut down, before eventually moving onto World.
can we pls give this guy the likes he deserves? His content is such a blessing on YT when you think of how content like this is made nowdays (clickbait- thumbnail /-title, all that matters comes only at the end and tons of adds)
As someone who started with mhgu i love it to death and unfortunately it destroyed my outlook on monster hunter. Where games like world and rise always ended up with me feeling dissappointed by the tail end with my favorite parts of them being the endless expedition quests. And its gotten to the point where im hoping wilds can be almost as large as mhgu in scale. A man can dream
Nice video! When I made my vid years ago about too much is not better focusing mostly on online lobbies and the fragmentation of that, but this is a great angle at how the critical path was also affected. Ultimately, the breadth of content is appreciated and wonderful but you’re right that it’s a fun case of showing how too much good can have downsides.
The beauty of XX/GU was that it was that helluva game on a freaking 3DS, for 40 freaking dollarinis, had online play, and you could take it anywhere and play anytime with something to still do or challenge with friends or new friends at events.
The comment about GU being a "playground" rather than a proper progression I think really nails it. I played through all of it solo, over the course of arund 350 hours, completing every quest up to the EX. The game offered an incredible variety, but the pace was an absolute slog, with some thrilling moments completely surrounded by hours and hours of "filler" quests. Another couple parts of the problem that you didn't mention: - the monster distribution related to their "tier". Usually in a MH game, the 2* and 3* monsters will be only an handful, but in GU they are 15-16 of them, so if you want to complete all the quests or at least the majority of them, the early parts of LR, HR and G-Rank are insanely bloated with insignificant monsters. - This lack of sense of progression also applies to the maps. Usually in MH every map is introduced once at a time, and with a decent amount of time between them. So every new locales feels fresh and exciting, and you can spend multiple quests focusing on it, exploring it very well. Meanwhile in GU (and in Rise village too tbh), the maps are thrown at you one after the other, even more than one at a time. You don't get the time to truly "get a feel" and digest each of them, and a new player will easily get distracted by all the options. It makes them less memorable. Overall I really enjoyed GU as its own thing, but I REALLY disagree with people saying every game should be like it, or that MH6 should be another anniversary title. We can have games that have a roster as big if not bigger than GU (honestly I'm not gonna be surprised if MH6 reaches the 100 goal by the end of its life cycle), but they still mantain that classic progression and pacing.
The map nitpick is fair and understandable, but the game was a love letter for the fans of the old gen games and most of them would know those maps inside out by that point so I can see why they did consider not really focusing on the same map for multiple key quests, but as you said a new player wouldn't really get to know the maps inside out slowly right off the bat. with so many quests however you do get to know the maps over time. Speaking from experience here, because I started with world, and returned to the older games, then got GU. I'm going to point to a different game in the series that focuses a bit on progression, but doesn't give you time for the maps really that i've dumping time into. Frontier. Frontier I'm having fun with but god the progression is out of wack now for a new character and/or new player. HR 1-2 being low rank. HR 3-4 being High rank, and HR 5-6 being G-ish rank before G rank. Someone told me that HR 5 to 6 was basically HR 100+ content when the game was first released, then they added on that HR 6 quests can still give G-rank players problems at times. Lucky nowadays there is only two key HR6 quests and they are both repel quests, but freedom of armor at an "early" rank nowadays as been lost.
Honestly GU gave me the chance to fight monsters from previous entries that I never got the chance to fight. I come back to it every now and then and it's still a lot of fun getting to acquire so many different weapons and armor pieces that just generally look cool to me
MHGU is a great game if you are someone who appreciates the journey more than the destination, and it just so happens that after playing MHW:I and especially MHRS, I realized that's exactly who I am. When I play through MH games, I meticulously complete every quest as I go, and before GU was even announced and all we had was base Generations on 3DS, I was slowly working my way through the lower ranks because I was insistent on making and upgrading every Sword and Shield as it became available to me. My only real issue with the pacing is that there are way too many gathering quests. I understand and appreciate the value in them (to the point where I miss them in 5th gen, _especially_ in World), but a lot of the early rank quests are gathering quests and at some point I can't help but feel like it becomes redundant when you consider what purpose they actually serve.
I play MH in a similar way. And I agree. That's just who I am. I don't progress until I have cleared everything. And yea gathering Quests are unnecessarily painful
I strongly believe that the gathering quests are crucial to Monster Hunter games because it forces new players to understand the importance of items, since MH games are a complete douche in terms of teaching new players how to do....well, almost anything. It basically tells them to f* around and find out, but MANY people - especially casuals - do not have the patience and mindset to try out every mechanic. I started playing MH from X, and these pesky gathering quests made me understand how these games were supposed to be played. It's not like the only thing you're limited to do in gathering quests is to gather. You have 50 minutes of free time instead of having to kill large monsters all the time. It teaches new players that you can't play with an ADHD mindset. The importance of chill.
@MIZZKIE I agree that they're crucial, especially in the older games where you don't have a map that marks where items are located. Not only do they teach you the importance of items, but they serve a very, _very_ important purpose in teaching you the layouts of the maps, and where to find the resources that you need, when you need them. I've played through the beginning of 3U so many times that I will always know exactly where to find herbs and blue mushrooms for early game healing items, and I can easily navigate the maps without map item because they're burned into my brain forever. However, I still think GU goes overboard. At some point they stop being about teaching the player about the maps/items and just become padding. Though, perhaps I only feel that way because I already knew the layout of most of the maps and didn't need that learning process, since all but two of them were from older games.
It's really funny hearing you talk about GU and its bloated amount of content while showcasing some of the most subpar SnS gameplay I have seen thus far.
Yes, one bigass problem with the older titles is the unmarked mandatory quests (bless those folks at gamefaqs for making guides since the early 2000s or so)
15 bucks for a lifetime of fun? Sounds like a nice price 😂. I think there’s so much content that it’s not made to be beat, but to always give you something to do for one flat price. I will always love the fact that I can go back and play some “older gen” monster hunter whenever I want.
Gu is outright my favourite game. The progression is tied too how fast you want too take the game and your skill. No matter the skill level there's a way too play the game that feels rewarding, and no matter the day there's always something different to do so that I feel like I'm accomplishing something. You have too come into the mindset of accomplishment. Whether it be small like a single weapon upgrade, or large like a full deviant set. But depending on the time you have, you CAN do something different and I can't get enough.
As a completionist that gets pressured to finish the main story quest cuz they're right in my face telling me the what to do for the progression and end up rushing the game a bit this feels like a godsend of a game to play
I just recently started to play MH rise because I heard online that it’s probably the most comprehensive and less complex game in the series, but still very information heavy. I’d already bought GU about a year before getting into Rise and played as far as getting the tutorial missions. I then realized that I must’ve missed some things that would eventually help me on harder hunts cause before Rise, GU was my first time playing any MH game, so I think after I’ve finally finished MHR and the sunbreak expansion, I’ll eventually get to playing through GU on switch especially when I learn all or most of the ins and outs throughout the game. That and MH Wilds was recently announced not too long ago, the only issue is that I don’t have very powerful enough pc (the game will probably most likely end up with high end minimum requirements judging by how detailed it looks) and I also don’t have a series x or PS5, so I’ll just focus on Rise and eventually GU. Edit: forgot to mention that I’ve been playing monster hunter world too, so completing it will be a real time sink lol
My goal on this game is optimisation, with that much content you can always be surprised, I find so much fun discovering a weapon i thought was bad (like the ranged weapons) and finding out it's actually very strong if you know how to use it, then doing a very optimised build around it and around my friend's build, he was the one with swords, I was the one with a bow, I would inflict the monster some status effects then my friend would just attack it while i'm supporting him. This game has endless possibilities and can be played however you want, that's the real fun.
As someone who's first game was rise then went into GU I was very overwhelmed by all the content. Also semi disappointed cuz the monsters i bought GU for were then announced a month later for sunbreak
GenU is so damn awesome, and probably the title that defines the flashiness of portable team, though 4U is just the right kind of content, on low, hr, or Grank
From what you just wrote, im going to assume that you watch one minute of the video, maybe less, and immediatly got bored. Then you posted this comment. Please tell me that i got it wrong.
You can make the same argument about mobile games and triple A mobile games like diablo 4. The moment you disconnect your brain from critical thinking just start enjoying what's in front of you, they stop being so bad.
No, bc he said disconnecting ur brain with the context of progression.the entire reason ppl play mobile games is to see number go higher. In essence, ppl play mhgu for the gameplay rather than the progression. Context is ur friend, don't leave him behind for some flakey strawman argument
mhgu was never supposed to be something you rush to complete, its a love letter to fans, and a farewell to the old generation of monster hunter in the best way possible.
I played this game solo and have 100s of hours in this game. I never once felt like I wasn't getting anywhere. I was always getting better, building and creating stronger weopons and armor, knocking off one quest at a time and although I'm almost beat every quest I think I left with maybe 3 at the most in single player and in the hub like maybe 10 at the most. Also I never looked for what quests to do to advance and I beat almost ever quest in that tier to stay somewhat difficult and I wouldn't change that play through for nothing. Also completed solo and way into hub before I even found out you could have two palicos. I absolutely love this game and wish they would add even more content
This biggest issue with this for me is that with the "just playing quests for fun without a specific progression goal" is that I'm never gonna hunt the Great Baggis or Gypceroses of the game after the first time, because they're all the same and suck. But there's an INSANE amount of required quests with those monsters. That's why I ultimately never played the game again after about a third of the way through high rank
The playing in small bits part is key to the enjoyment of old monster hunters. I've been in g rank in mh4u forever, but still love to hop on and join any lobbies I see in the morning, and help out with a hunt or two before work. This is why your HR gets unlocked eventually. So you can still progress and level up, while helping teach fledgling hunters. I love world, but the streamlining of multi-player, definitely hurts the sense of community the older games had.
it definitely burned me out. just wanting to craft a specific armor and having to google 10 follow up quests in order to get to the quest that actually gives you the items is frustrating af
@@jet-blackjo2455 In GU is way worse. Every other game was "it's drops from this monster". In GU I belieave they added different % depending on guest name
i really like this progression for monster hunter with this much stuff. it basically just made the grind a mandatory part of the game which it already was except instead of doing the same quest over and over again it atleast feels like your doing bespoke different quests each time. if you just do the mandatory ones you are most likely not going to have the necessary resources to build up better tools to progress anyway. this way it simplifies the progression to, just do all the quests and you finish the game instead of do the rathalos fight atleast 15 times while constantly checking the weapon you want to make. it also builds up resources in different ways than grinding the same monster over and over again because the missions are relatively varied giving you the chance to use and make weapons you wouldn’t have been encouraged to use other wise
How you approach the game is very important. I still think some games feel bloated no matter how you play it, but in many cases you can almost completely eliminate that feeling of overwhelm by simply not being in a hurry to complete the game. Take it little by little, enjoy the moment.
I played MHGU during the lockdown and loved it. I had plenty of time and played it stress-free. I completed all village quests and defeated the final G-Rank boss in around 360 hours
This happened to me with God Eater Resurrection, I spent a good chunk of the game only playing story quests and only stopping to farm when I began getting oneshotted, and even after rolling credits twice the game still wasn't done, I was so confused until I realized it was basically 3 games stitched together one after the other.
i love how the content of Monster Hunter is offered in a straight forward approach, obtained as the player progressed as he/she climb thru the ranks. now imagine all that info being thrown into a player how overwhelming: weapon class, weapon combos, biomes, environmental interactions, visual cues/ audio cues, armors skill, decorations, inventory( oh the prep time), team play orientation, dynamic mechanics, and time; and all that bares to a cohesive and seamless gameplay as soon as you depart.
I've never played a monster hunter game and the same goes for my friends but our most difficult part is finding a good game to play together. We actually have this as our #1 we could try as it is old gen and has some good graphics and fps
Absolutely, it's fine if I feel like I'm not progressing at any noticeable pace. It makes me feel like I'm visiting the place rather than rushing towards a goal. I'm not chasing the end of the game, I'm spending a while on an alternate reality where I'm a hunter. I might not even hear mention of Ahtal Ka until 2027, but I'll have a blast getting there. Companion game nailed it actually. At times I'll play 50 hours in 2-4 weeks, others I won't touch it for 6 months. It's perfect for when I simply want a hunt without commiting to anything.
Also because GU has more Weapon options than available monsters (14 weapons x 6 styles) + (8 Palico classes) for 92 ways to experience the game really does reward you for trying things out. Playing through the entire game with 1 weapon and 1 style is doing both yourself and GU a massive disservice. Switching styles and even weapons on a whim is a fantastic way to play GU. If you're playing through the game as Valor Longsword and you start to get a little burned out craft a Hammer, do a few quests, try the other styles, still not clicking? Get a Hunting Horn and repeat. Because you're repeating the same monsters for a majority of the game you're going to have an excess of materials to experiment with
GU has to be played with guides !! - I remember watching Gaijin Hunter's weapon tutorials at 3:00 am. - Spending hours staring at the MHGUDB guide app planning armor sets, learning monster hitzones and moving pattern. - Scouring reddit communities finding the best Mixed Sets, learning about Gimmicks of Power/Armor Charms etc. the list goes on.. All that reasearch made me feel Immersed in a way no other game has ever managed to..
I think it's all down how you like to play a game. Personally I only use the MHGUDB app to look at where I can find some materials or what are the key quests. I like to watch only a tutorial about a weapon that I like and then I go on a quest trying it, then I craft full monster sets unless I'm at the endgame and I can actually make a worthy mixed set. I played for about 95 hours on MHGU and I'm having a blast so far in this way :)
Consider donating to Games for Love at gamesforlove.org/oceaniz-for-games-for-love/
Monster Hunter Frontier Z exists lmao.
I never thought how much of a godsend it would be having games in a hospital for those who have serious conditions
@@MLBBGameplay245 TF does that even mean?
Oneceaniz, I have question, how did you manage play MHGU, on PS4?!
Please refrain from using God's name in vain.
Man, GU is awesome, ngl monster hunter is always been a massive content game, hell I still find myself coming back to so many different monster hunter games
What's crazy to me is that Rise was the first monster hunter game I felt like I finished. Idk if there wasn't enough content, enough meaningful content, or maybe it was too easy
@@kingjabonhell I just started the game with rise and lemme tell you it’s either to easy or lack luster content
@@dbgoat4436Base Rise has a lot of content but it is very easy
Same , i come back to older mh games even world and rise
I thought rise was to easy
Its probably worth noting that GU allowed you to port over progress from Generations, so many people who already fininished Generations already had a lot of that content completed. GU basically added more content on top of original Generations
Very important fact. It's still an amazing experience today and will be for years to come. Mh4u is a masterpiece
True, I try to imagine starting GU without finishing Generations first, it must feel tedious ngl
Why are we spinning this into a good thing? Did we all forget that MHGU deliberately wasn't released on the 3DS? They forced us to buy a whole new platform and then buy the same game but with DLC. I'm not giving them praise for letting us skip the same content after making us spend this much money.
MHGU is an adaptation of MHXX that WAS released in 3DS, only japan, the reason is pretty obvious, since Japan was at the moment the biggest buyer of the console and game
@@juguitodenarancia196 i specifically said MHGU not MHXX for a reason and doesnt make it any less anti-consumer regardless
This was actually my first monster hunter game, I really enjoyed the slow progression. Makes it feel like the game doesn't outscale me faster than it took to farm up my fucking gear.
If you take a MH slow, they feel like this, too. Rushing ranks is never really a good idea
That sounds like thinking two wrongs make a right.
@@HighLanderPonyYT3 lefts do
the biggest mistake any hunter can make is rushing to G rank
that's like skipping your whole childhood, teenage years and early adult life struggles to go straight into your 60's when you're retired and rich and have nothing left to do
skipping the best part of the life of a hunter is skipping low and high rank.
In the end you're only ruining the experience for yourself by choosing not to enjoy every second of that experience
it's like eating an ice cream, sure you can bite the whole ball and end it quickly, but it will give you a nasty brain freeze and you won't have any ice cream left
Who is retiring at 60 and rich nowadays?
@@billiejeanslover8929 boomers from the 60s LOL
I totally agree. When I play a MH game I usually play a few village quests and then go to the hub. Back and forth. I love every MH game so much, I squeeze everything I can from it.
@@DeffoZappomy time in Low/ High rank MHW might be the most addictive gaming experience I've ever had. So much to learn and experiment. On my way to platinum after 3 years break 😂
me a vet that did 4u solo and plays gu in multiplayer to relax: I'll skip however i please. Apex rajang was enough pain for me and forbid that baki quest...
granted i wanted to help a friend with deviants so yeah.
GU is like a chocolate cake for me, you can take one or two parts from time to time and it's delicious. But eating too much and you'll be quickly disgusted
Very true. I hve been playing gu for a little over 3 years now, and still haven't compelted every thing there is to do( Its been an off and on experience, but some of my best memories playing mh were from that game).
generations is a treasure
the cake metaphoe are suit for GU as it was a anniversary Game
Gen Z discovering they can play a game for fun.
Exactly. MH is just fun to play. All the options available give you direction on what to hunt, but ultimately, I just want to swing the thing and play the game. They could add an unachievable amount of content, and I'd still play without complaints
Boring, no rank, no competition , no matter
@@sladedari8595 braindead take
@@sladedari8595 Just say you're bad bro
@@slayer31397 I’m good that’s why I don’t play shit AI clicker games
To this day I still think 4U was the best in the series. The cutscenes and story for Low and High Rank were legitimately intense for a 3DS game
Agree, definitely my #1 mh game
#2 probably mhfu (i know, i know, hitbox and shit) but its my first proper mh game, also might tie with genU
#3 is a tie between worldborne and risebreak
I always heard 4U is overall good but the reviews ignoring the Apex and rng endgame stuffs,what do you guys think about them?
@Apollo-Eleven Apex monsters were nothing crazy; the best way to describe them would be a final exam, take everything you've learned and apply to one final hunt. As for rng that's subjective, there are ways to increase the odds like through breaking specific parts or capturing for a higher chance.
I think it is 1 tri 2 4u 3 fu 4 dos
4u was the first game to have endgame grind BS. I refuse to play that game for gimping switch axe
I was more than happy to donate to those kids. The cause hits home. I hope they can enjoy because of me and the others that donated
If your donation came from a place of genuine concern then you wouldn’t feel the need to announce it for a pat on the back and likes.
its been 2 months dude... I havent checked back until you commented. Grow up.@@phantom_mserafi
@@phantom_mserafi Who cares
Well, when it comes down to it I definitely prefer my games to have too much content than having just the necessary. Specially with games really light on story like MH.
It balances things out.
Being able to talk to all the previous characters and their brilliant dialogue, helping all the villages and gaining points with them all and then it culmuinating in every village chief coming together and cheering you on as you take on Valstrax...
It felt like a celebration of the player just as much as a celebration of the series. It felt like a giant party saying goodbye to all your friends as you move on into a "new world".
I felt special.
_(I understand the negatives of how much content there is in this game and also probelms with its structure... but... as a veteran it was nothing but pure joy to have all these requests all these monsters, all these villages and all these unlocks all with no slow intro or annoying tutorials and cutscenes being forced upon you. As you said "just play it" just do things and enjoy the experience, dont worry about rushing, rushing games seems to be a bit of a problem these days, dont stress you have a lifetime.)_
God, that final cutscene of EVERY named character in the entire series just dancing on the airship gets me emotional every time. That's what Monster Hunter is.
@@Oceaniz True and real!
Also, do you have a discord channel? @@Oceaniz
@@YouMystMeI do but its a patreon bonus :)
I dont have a lifetime. I am literally dying rn
Also why should I play Monster Hunter when Dark Souls exists?
MHGU is a beast of a title. It's peak Monster Hunter for me. So much content.
Capcom should re-release the game on PC & next-gen consoles.
i would love nothing more for it to be ported, but i doubt it'll happen soon with the wilds hype building
@@mellomoose_not to mention it didn't really have much of an audience either. Iirc people either hated it, or already moved on from gen to worlds.
THAT'S WHAT IVE BEEN SAYING, rerelease it with all the big monsters MH3U/MH4U as well like dahren mohran, gogmazios, dalamadur, ceadeus, dire miralis, along with the exclusive elders.
If there's any game in the franchise that's going to have this problem, it should probably be the celebratory anniversary title.
So what I get from all this is: "No knowledge + rushing to end game = not fun. Play game as intended + at own pace = fun."
Yep, that & the "11 hours of rushing to end game" only showed that this game is for those whom are drawn & committed to finish it at their own pace that's essentially: "I'll finish this game when I feel like finishing it at all"
TL:DR most of it: Game is fun by adding more time to it.
I've spent 11 hours in GU so far. I'm HR2, Village 2, done every last gathering quest and I've enjoyed every second of it.
Wait, you saw this already? I typed that like 5 seconds ago
@@NotControlledByMillipedes Huh?
Facts this dude was not cooking in this video
man i know people with 8000 hours in this game, and i'm just starting at 800 hours, 11 hours is just rushing
2:56 This is weird, but I think I made that cheater logo. It was one of my custom badges for Roblox, way back in 2011.
Oh shit really? I'm sorry, thats my bad then - I know nothing about Roblox so I figured it was some official asset. I'll give ya a credit in the description in that case!
@@Oceaniz Thank you, I found it incredibly funny to see something I made appear while perusing random Monster Hunter videos, by pure happenstance.
I Love GU. It is my favorite of the Old Style. My favorite parts were the Deviants and Ahtal-Ka. Will say the key quest progression was annoying. Had to be looking online for knowing what I needed to do. Beyond that, I want to complete my Deviant armor, and I'm Aerial style GL. I LOVE mounting to the point that I despise IG as they have that infinite Aerial combo and typically mount before I had a chance. Glad that was fixed.
If anyone started with World or Rise, GU will be feeling so stiff. If you can cope to the changes, it is very fun.
i really wish the dps/damage on gunlance was Better Because aerial gl was so much fun and the closest thing we got to that returning was Blast dash But it ain't the same
I came into GU from World, looking to experience what the series was like before. I ended up putting 1100 hours into it, maxed out HR 999 and 18/18 EX Deviants. I can't really say that any point I felt that overwhelmed by the game, but I believe it was due to my approach. I liked the challenge and I was learning 'classic' MH as I went - getting used to the more rigid movement and combat, and placing more emphasis on hunt preparation. Since I was learning that as I went, every series of key quests in each rank felt like a new, exciting challenge. However, I did follow Kiranico for key quest guidance, so I never experienced confusion or frustration due to being 'stuck' at a specific rank, other than my own gameplay ability.
I ran the key quests through G-Rank completely solo because I thought multiplayer would be dead with World out (boy was I wrong). After I beat Ahtal-Ka, I started to dip into multiplayer, and set off on a journey to learn one weapon for each style, and complete multiple transmog sets. It was an amazing journey. GU was my main game during the pandemic and it ended up becoming my favorite MH title. While my active time with it has passed, it's earned a place for me as one of the most satisfying gameplay experiences I've had in the past 10 years or so.
You should play monster hunter freedom unite. It's probably still my favorite and one of the harder ones overall
I'd recommend MH4U. It's when the insect glaive and Charge Blade came out. The hit boxes weren't all over the place like in the freedom gamed and its also when parkour became more fleshed out
@@paytonnichols5185 Bit of a personal story, but it's crazy to think that at the time I started to play 4U I thought I was gonna find it underwhelming, since at that point I already went through half of GU's G Rank, meaning I've seen most monsters and maps from 4U.
However, actually experiencing 4U's content in its origin title is a whole nother deal. The flow of progression is more balanced, the narrative is more engaging and you can physically see the effects of your actions, the two flagship monsters have an almost omnipresent presence (tho mostly Gore Magala) and it feel so rewarding finally encountering and fighting them, the BGM is so damn good on all accounts (it always is with MH, but this one feels somewhat cinematic in a way). And despite having less monsters as GU, the ones included don't feel like they were just thrown in there, all of them feel very fleshed out, even some very old school inclusions like Gravios, Yian Kut-Ku and such (maybe the Dromes were a bit 'untouched', but it still feels good to conk them on the head).
Fantastic title, probably the best out of the old style. Too bad it's stuck on 3DS and no one in their right mind would buy a new console and game with a server that is very close to shutting down, and with a controler that is frankly not for everyone. But maybe, just maybe, we can hope it'll have a port next year, since it's the franchise's 20th anniversary.
I hail from MHFU as a starting MH, i wouldn't recommend it. It's great but i wouldn't recommend
Which weapon class did you choose to learn for Aerial Style if I may ask?
the separation of deviants is actually important specifically because it makes the ocean of content less overwhelming to look at, and also to make that ocean of content even larger as deviants have plenty of their own unique mechanics, including how they progress
and your second issue, while it's true that key quests arent shown when they should be, the quest lists per rank also dont start out at an absurd size and most ley quests are all on the first page, second page at the latest, and it's intutive to understand that villager requests arent going to progress the story because they're side quests, same for harvest tours since they arent even hunts. not to mention that requests and harvest tours take up the vast majority of the quest list, and many quests dont even unlock until you complete other ones within the same rank, request or not, so this bloat really isnt a problem because it's lept in check when players first reach that rank, and having more than 3 to choose from, unlike some previous games, means you can actually choose what you want to fight, which is especially important for grinding gear and experimenting with styles
this game also promotes mastery above all else. World and Rise actually make the MISTAKE of using every single monster in their keys and urgents. by not using every single monster in keys, especially with so many of them, GU avoids funneling progression into learning an entirely new monster every single quest. instead, you progressively master each monster that frequent the roster of keys, which also makes it coear that high rank and G rank upgrade monster movesets, not just their stats. it's actually rather genius for them to NOT utilize their entire monster roster. it means there's plenty more for you to discover even after you've finished the story
also Barroth is higher tier in the old world games than in World and Rise, and the G rank urgent is actually a Diablos, which was not present in Gen and establishes a standard before you fight his deviant Bloodbath
also there's 2 storylines lol. village and hub both take about the same amount of time each
Well said, only agreeances here
I don’t really think it’s fair to say World and Rise made a mistake in doing their quests how they did, just a difference in design without one being objectively worse or better. For example I get your mastery point, but I don’t wanna be forced to master something just to progress, especially when it’s Gypceros….
@@Overlysarcasticfox I get you on Gypceros.... that's just some poor monster design though, not the progression method itself being poor. but the keys not using every monster encourages certain behaviors that make the game more enjoyable in the long run. enjoyment is subjective yes, but the game has a clear intended way to experience the game and leaving some monster unexperienced in the story supports that
Agree, I think separation of deviants actually nice. Coz the difficulty kinda bit different lvl than main quests.
Ppl can just treat it as bonus stages after u complete the main story, like u know, post game stuffs.
GU was the first mon hun game I ever played and I'm so glad it was my first. It was a great way to begin my love for the franchise
GU was my first monster Hunter game, made me fall in love with the series. I am still playing it, after 500 hours in icebourne, and 1000 in rise/sunbreak. I love GU.
GU was my first MH game, and while it did take years of off and on sessions for me to complete the base story, I had fun every time I picked it back up. It feels like a never ending game where you can come back to it and always have something engaging to do. It’s still my favorite MH (though I need to play more games in the series admittedly). Also the crossover and event quests are amazing. I do see where the bloat can come from if you are grinding out the whole game.
Even though I did play and beat base rise when it came out, I always came back to (and prefer) GU for the monster variety, the amazing styles system, and prowler (beast prowler should come back).
I absolutely love that, in the age of information. Consumers are able to slice thru the bullsht and see the production value for what iit is ✨
While it does have content bloat. It's one of the things I like about the story progression. Having to travel between villages gives more context to hunting in different locations than suddenly being sent to the Sandy Plains when you're based in Moga. The entry into G-rank hunt is out of place. Given you're being tested it would've been a great opportunity to have the quest be single player only and bring back Monoblos with an updated moveset.
Given that most of the old monsters had just been in 4U it would've been nice to see things like Gigginox instead of Khezu again, bringing back Hypnocatrice, and Qurupeco with this many monsters would've been hilarious especially if Deviants were and option even if you hadn't fought them yet.
I actually believe that GU was really good with all of its content. Didn't feel bloated or anything, and it felt like a complete game. Wish I could say that about Rise and Sunbreak, idk why but even after the updates to the game, I can't go back to Sunbreak and enjoy myself.
Its because comparatively, rise and sunbreak are cut and dry hunts. The world doesnt feel as immersive as previous titles. It has good NPCs and story, but the immersion just isnt there.
@@unknownunknown7163 tbh, mhgu doesnt really have that much immersion or ecology tbh
@@marcusaaronliaogo9158 Thats true as well, World was a new attempt at the formula for Monster Hunter and it seems to be the way forward that people are desiring.
@@marcusaaronliaogo9158I think it's mostly because Rise and Sunbreak is pretty much ONLY HUNTING 98% of the time.
It’s because Sunbreak gets too the endgame too fast and the endgame is too repetitive. It’s not about quests, but RNG hunts, and an overwhelming amount of them where it feels like you make progress too slowly while not really working for anything interesting to begin with. And the hunts are faster than GU so your brain is making you feel like you’re taking longer since your “quest completed” count is higher.
Sunbreak does a lot right but the endgame is so easy to burn out on
I think you explained one of the reasons I never really felt tired of monster hunter games, because I never really hunted with a clear goal in mind for any of them. I've always just kinda went down the list of quests and did them as I saw them to get that satisfying checkmark, only to be surprised when I unlocked an urgent at some point and not realizing I did key quests lol.
The games, in my opinion, really are more fun when you just stop taking them seriously. After all it's a game, and yea it's satisfying to see a hunt go down quickly or take tackle a wall you may have been struggling with, but the end-goal is always fun. Never let yourself get overwhelmed, just take things as they come at your own pace, and enjoy the game for what it is.
I mean, GU was like the ultimate love letter to Portable Classic MH games, before the move to World and the redesign. It falls very much in line with MH4U, MH3U, MHFU.
All games go into G Rank with an easy monster, now with g rank health.
It was made to give OG hunters lots of things to hunt, with additional weapon styles to have fun.
No one in their right mind should look into MHGU to speed through all content. It really is more of a hunter festival
Wow, its almost like you don't gotta play everything in a game, just what you enjoy...
The Monster Hunter Portable games as a Transit Games is something I really like, if I am going to be on a bumpy bus for an hour and a half twice a day these games really did something good. They were functionally time neutral and that was great.
I feel that the Anomaly Grind is trying to do the same thing, there isn't really a reward for getting to the end but it taking a long time means that someone who plays 4 hours of monster hunter a day because they are in transit a lot has something to do.
I legitimately consider the portable Monster Hunter games a functional public service for this benefit that it offers transit commuters.
I’m a huge MH fan, and still go back to play FU, 3U and 4U almost yearly in full, as well as gen/u maybe every 2 years. Because of this I have many many opinions on each of the games, and this is the one I have maybe the most to say about because of how much it’s gets right, and how much it gets wrong. The things it gets wrong are frustratingly misrepresented or skimmed over and totally unmentioned by most massive MH personalities online and I just want to say you really did this discussion justice in only 9 minutes
GU for me had the right amount of content, since then I feel like content goes by too fast, I really enjoy a slow burn kind of game. Been into frontier for about a year, have taken some months off here and there but that game has C O N T E N T. It starts off like a standard mh game with its progression, and hr 5 + 6 are easily the hardest mh content ive been able to solo, but once you hit g rank the content gates are opened.
There are no key quests. You have access to every single quest as long as you have the hunter rank requirement and the easily acquired tickets required to start one of the quests. This serves as your replacement for standard gameplay progression system. But theres so much more, you gain access to "hunter's road". A hunt a thon with very limited items where you see how far you can go for crazy rewards, this gamemode even has its own skill system adjacent to the rest of the game. You've got diva story which is kind of a guided progression system, the my mission system that wants you to complete 180 something missions, many of which require multiple monster slays. I've heard things about tower quests, dont know anything about those, then theres Raviente hunts, which I've heard the grind for the best gear is part of that and can take hundreds of hours to complete, I wouldn't know tho since I haven't started it yet lol. Then theres zeniths and mosous. Depending on the server you play on there can be other things, like I play on Rain server which has a bounty system that is pretty lengthy but has tons of rewards. All of that, stacked on top of having a crazy 50 level upgrade system for g rank weapons, in the later parts many times requiring 1% carve rate drops of hardcore monsters, which is a whole other thing.
Frontier is a good game, big thumbs up
Generations Ultimate made me feel like I really got my Money’s worth. The amount of content and beautiful art style running at a smooth and crispy 1080p made it a truly enjoyable experience. All for $60. We will NEVER have a more complete game for that price. No DLC needed it just had everything.
The amount of content in GU is literally the reason why I love this game so much, I just feel like there is always a new challenge for me to take on even after 650+ hours. Especially deviant monsters. Hunting style are also a big factor, if I get bored of playing bushido longsword I can just switch to brave and suddenly it feels like an entirely different weapon while staying familiar. Apply that to all 14 weapons and I'm sure to never get bored playing GU
Nah it's good for having so much
Thanks for all your hardwork man! Its truly appreciated in all your videos😊😊😊😊
What I wish a gimmick that carried over to other games from GU was the hunting styles. It really allowed to personalize the way you fight with your weapon.
What I didn‘t like is how the fighting style concept resulted in them essentially taking the guild style/normal style and essentially divided it and ripped some of its moves apart throughout all the different gimmick styles. It‘s what made weapons like Charge Blade so pesky to play unless you were sticking to guild style.
But even with that in mind, I am glad we are not doing these styles ever again.
MHGU sounds absolutely insane! It took me around 90 hours to get through MHTri as quickly as possible, including the online content, and that game was 90% smaller than GU, with less than 30 monsters from what i remember, so i can't imagine how long it would take to complete GU, as i played Tri for years up until the servers shut down, before eventually moving onto World.
can we pls give this guy the likes he deserves? His content is such a blessing on YT when you think of how content like this is made nowdays (clickbait- thumbnail /-title, all that matters comes only at the end and tons of adds)
As someone who started with mhgu i love it to death and unfortunately it destroyed my outlook on monster hunter. Where games like world and rise always ended up with me feeling dissappointed by the tail end with my favorite parts of them being the endless expedition quests. And its gotten to the point where im hoping wilds can be almost as large as mhgu in scale.
A man can dream
Oh heck. I forgot this was the first video I watched of yours. It's what made me start watching your content, seeing you sponsored with a charity.
Warframe with 10 years worth of content development: *Hold my Beer*
That’s a really dope cause that you’re supporting. I wish I heard more gaming channels talking about this or similar. Instant subscribe.
Nice video! When I made my vid years ago about too much is not better focusing mostly on online lobbies and the fragmentation of that, but this is a great angle at how the critical path was also affected. Ultimately, the breadth of content is appreciated and wonderful but you’re right that it’s a fun case of showing how too much good can have downsides.
A wild Gaijinhunter!
The beauty of XX/GU was that it was that helluva game on a freaking 3DS, for 40 freaking dollarinis, had online play, and you could take it anywhere and play anytime with something to still do or challenge with friends or new friends at events.
The comment about GU being a "playground" rather than a proper progression I think really nails it.
I played through all of it solo, over the course of arund 350 hours, completing every quest up to the EX. The game offered an incredible variety, but the pace was an absolute slog, with some thrilling moments completely surrounded by hours and hours of "filler" quests.
Another couple parts of the problem that you didn't mention:
- the monster distribution related to their "tier". Usually in a MH game, the 2* and 3* monsters will be only an handful, but in GU they are 15-16 of them, so if you want to complete all the quests or at least the majority of them, the early parts of LR, HR and G-Rank are insanely bloated with insignificant monsters.
- This lack of sense of progression also applies to the maps. Usually in MH every map is introduced once at a time, and with a decent amount of time between them. So every new locales feels fresh and exciting, and you can spend multiple quests focusing on it, exploring it very well. Meanwhile in GU (and in Rise village too tbh), the maps are thrown at you one after the other, even more than one at a time. You don't get the time to truly "get a feel" and digest each of them, and a new player will easily get distracted by all the options. It makes them less memorable.
Overall I really enjoyed GU as its own thing, but I REALLY disagree with people saying every game should be like it, or that MH6 should be another anniversary title.
We can have games that have a roster as big if not bigger than GU (honestly I'm not gonna be surprised if MH6 reaches the 100 goal by the end of its life cycle), but they still mantain that classic progression and pacing.
The map nitpick is fair and understandable, but the game was a love letter for the fans of the old gen games and most of them would know those maps inside out by that point so I can see why they did consider not really focusing on the same map for multiple key quests, but as you said a new player wouldn't really get to know the maps inside out slowly right off the bat. with so many quests however you do get to know the maps over time. Speaking from experience here, because I started with world, and returned to the older games, then got GU.
I'm going to point to a different game in the series that focuses a bit on progression, but doesn't give you time for the maps really that i've dumping time into. Frontier. Frontier I'm having fun with but god the progression is out of wack now for a new character and/or new player. HR 1-2 being low rank. HR 3-4 being High rank, and HR 5-6 being G-ish rank before G rank.
Someone told me that HR 5 to 6 was basically HR 100+ content when the game was first released, then they added on that HR 6 quests can still give G-rank players problems at times. Lucky nowadays there is only two key HR6 quests and they are both repel quests, but freedom of armor at an "early" rank nowadays as been lost.
Honestly GU gave me the chance to fight monsters from previous entries that I never got the chance to fight. I come back to it every now and then and it's still a lot of fun getting to acquire so many different weapons and armor pieces that just generally look cool to me
MHGU is a great game if you are someone who appreciates the journey more than the destination, and it just so happens that after playing MHW:I and especially MHRS, I realized that's exactly who I am.
When I play through MH games, I meticulously complete every quest as I go, and before GU was even announced and all we had was base Generations on 3DS, I was slowly working my way through the lower ranks because I was insistent on making and upgrading every Sword and Shield as it became available to me. My only real issue with the pacing is that there are way too many gathering quests. I understand and appreciate the value in them (to the point where I miss them in 5th gen, _especially_ in World), but a lot of the early rank quests are gathering quests and at some point I can't help but feel like it becomes redundant when you consider what purpose they actually serve.
I play MH in a similar way. And I agree. That's just who I am.
I don't progress until I have cleared everything. And yea gathering Quests are unnecessarily painful
On Gen1 and 2, gathering were used to introduce a new area.
I strongly believe that the gathering quests are crucial to Monster Hunter games because it forces new players to understand the importance of items, since MH games are a complete douche in terms of teaching new players how to do....well, almost anything. It basically tells them to f* around and find out, but MANY people - especially casuals - do not have the patience and mindset to try out every mechanic.
I started playing MH from X, and these pesky gathering quests made me understand how these games were supposed to be played. It's not like the only thing you're limited to do in gathering quests is to gather. You have 50 minutes of free time instead of having to kill large monsters all the time. It teaches new players that you can't play with an ADHD mindset. The importance of chill.
@MIZZKIE I agree that they're crucial, especially in the older games where you don't have a map that marks where items are located. Not only do they teach you the importance of items, but they serve a very, _very_ important purpose in teaching you the layouts of the maps, and where to find the resources that you need, when you need them.
I've played through the beginning of 3U so many times that I will always know exactly where to find herbs and blue mushrooms for early game healing items, and I can easily navigate the maps without map item because they're burned into my brain forever.
However, I still think GU goes overboard. At some point they stop being about teaching the player about the maps/items and just become padding. Though, perhaps I only feel that way because I already knew the layout of most of the maps and didn't need that learning process, since all but two of them were from older games.
This was a game I really enjoyed with close friends.
had soo much to keep us playing together for a long time LOL
i actually played this game mostly on train rides to work and it was perfect for that
It's really funny hearing you talk about GU and its bloated amount of content while showcasing some of the most subpar SnS gameplay I have seen thus far.
Wow, no wonder World and Rise feel so empty compared to GU.
generations has enough content, only hope 6 has as much if not more, more monsters to hunt makes it last longer
Well damn, now I *really* want to try GU
Do it
Yes, one bigass problem with the older titles is the unmarked mandatory quests (bless those folks at gamefaqs for making guides since the early 2000s or so)
Currently I'm 120hrs in, G ◇◇ rank and I gotta say it's a lot content
500 hours into mhgu and im still going back everyonce inawhile with atleast another 1k hours of content left
You can play mhgu for the rest of your life.
15 bucks for a lifetime of fun? Sounds like a nice price 😂. I think there’s so much content that it’s not made to be beat, but to always give you something to do for one flat price.
I will always love the fact that I can go back and play some “older gen” monster hunter whenever I want.
Imagine if they included the subspecies of the monsters too, that would probably add another 1000 quests on top and maybe double the monster count.
Gu is outright my favourite game. The progression is tied too how fast you want too take the game and your skill.
No matter the skill level there's a way too play the game that feels rewarding, and no matter the day there's always something different to do so that I feel like I'm accomplishing something.
You have too come into the mindset of accomplishment. Whether it be small like a single weapon upgrade, or large like a full deviant set. But depending on the time you have, you CAN do something different and I can't get enough.
As a completionist that gets pressured to finish the main story quest cuz they're right in my face telling me the what to do for the progression and end up rushing the game a bit this feels like a godsend of a game to play
Me when monster hunter hunts the monster:
I just recently started to play MH rise because I heard online that it’s probably the most comprehensive and less complex game in the series, but still very information heavy. I’d already bought GU about a year before getting into Rise and played as far as getting the tutorial missions. I then realized that I must’ve missed some things that would eventually help me on harder hunts cause before Rise, GU was my first time playing any MH game, so I think after I’ve finally finished MHR and the sunbreak expansion, I’ll eventually get to playing through GU on switch especially when I learn all or most of the ins and outs throughout the game.
That and MH Wilds was recently announced not too long ago, the only issue is that I don’t have very powerful enough pc (the game will probably most likely end up with high end minimum requirements judging by how detailed it looks) and I also don’t have a series x or PS5, so I’ll just focus on Rise and eventually GU.
Edit: forgot to mention that I’ve been playing monster hunter world too, so completing it will be a real time sink lol
Skyrim, even 10 years later I've still yet to finish half of thr side quests.
My goal on this game is optimisation, with that much content you can always be surprised, I find so much fun discovering a weapon i thought was bad (like the ranged weapons) and finding out it's actually very strong if you know how to use it, then doing a very optimised build around it and around my friend's build, he was the one with swords, I was the one with a bow, I would inflict the monster some status effects then my friend would just attack it while i'm supporting him. This game has endless possibilities and can be played however you want, that's the real fun.
There's no such thing as too much content
As someone who's first game was rise then went into GU I was very overwhelmed by all the content. Also semi disappointed cuz the monsters i bought GU for were then announced a month later for sunbreak
Last time I checked Nakarkos, ahtalkah, akantor, ukanlos, agnaktor, etc aren’t in Sunbreak.
@@CloudWind0643 and last I checked none of those were my favorites
@@RedTheWeeb if you don’t like any of the monsters I named in that list, then you wouldn’t know a good monster design if it hip checked you.
@fistybaby9489 Grow up. He didn't say they were bad design. He just doesn't care for them. And he's well within his own rights Not to.
GenU is so damn awesome, and probably the title that defines the flashiness of portable team, though 4U is just the right kind of content, on low, hr, or Grank
if you think the game having too much content is a problems then i believe my friends, you are the problem.💀
From what you just wrote, im going to assume that you watch one minute of the video, maybe less, and immediatly got bored. Then you posted this comment.
Please tell me that i got it wrong.
@@GIGACAT573 i think so, i guess the way i phrased it came off as rude but i don't mean it.
Im proud to say i first played this game when it released on switch and i did every single quest in the game, really loved every second of it
You can make the same argument about mobile games and triple A mobile games like diablo 4. The moment you disconnect your brain from critical thinking just start enjoying what's in front of you, they stop being so bad.
No, bc he said disconnecting ur brain with the context of progression.the entire reason ppl play mobile games is to see number go higher. In essence, ppl play mhgu for the gameplay rather than the progression. Context is ur friend, don't leave him behind for some flakey strawman argument
@@CleopatraKing In your seething rage to white knight anything, you've been completely blinded to sarcasm.
Okay you convinced me😂 I have this game in my backlog for 4+ years already, but now I want to play it!
Capcom need to get off their butts and port Monster hunter generation ultimate to the Xbox series X and Ps5 as humanly fast as they can.
mhgu was never supposed to be something you rush to complete, its a love letter to fans, and a farewell to the old generation of monster hunter in the best way possible.
Why make 1000 mid quests when you have the ability to make 100 incredible quests the hell?
I played this game solo and have 100s of hours in this game. I never once felt like I wasn't getting anywhere. I was always getting better, building and creating stronger weopons and armor, knocking off one quest at a time and although I'm almost beat every quest I think I left with maybe 3 at the most in single player and in the hub like maybe 10 at the most. Also I never looked for what quests to do to advance and I beat almost ever quest in that tier to stay somewhat difficult and I wouldn't change that play through for nothing. Also completed solo and way into hub before I even found out you could have two palicos.
I absolutely love this game and wish they would add even more content
More games should be as content rich as GU was and it's wild that some people want less.
According to "how long to beat" it takes 826 hr to fully complete!! on average!
This biggest issue with this for me is that with the "just playing quests for fun without a specific progression goal" is that I'm never gonna hunt the Great Baggis or Gypceroses of the game after the first time, because they're all the same and suck. But there's an INSANE amount of required quests with those monsters. That's why I ultimately never played the game again after about a third of the way through high rank
One of the biggest issues in gaming is bloated games . Quality over quantity anyday
The playing in small bits part is key to the enjoyment of old monster hunters.
I've been in g rank in mh4u forever, but still love to hop on and join any lobbies I see in the morning, and help out with a hunt or two before work.
This is why your HR gets unlocked eventually. So you can still progress and level up, while helping teach fledgling hunters.
I love world, but the streamlining of multi-player, definitely hurts the sense of community the older games had.
I hate too much content grr I wish most of my games were empty landscapes filled with nothing grrr I hate content.
You didn't watch the video, did you?
@@SilverwingedBat They never do
Bro really just turned this video into a review of monster hunter and thought we wouldn’t notice
it definitely burned me out. just wanting to craft a specific armor and having to google 10 follow up quests in order to get to the quest that actually gives you the items is frustrating af
Just pre world things
specifically gu things
@@jet-blackjo2455 In GU is way worse. Every other game was "it's drops from this monster". In GU I belieave they added different % depending on guest name
i really like this progression for monster hunter with this much stuff. it basically just made the grind a mandatory part of the game which it already was except instead of doing the same quest over and over again it atleast feels like your doing bespoke different quests each time. if you just do the mandatory ones you are most likely not going to have the necessary resources to build up better tools to progress anyway. this way it simplifies the progression to, just do all the quests and you finish the game instead of do the rathalos fight atleast 15 times while constantly checking the weapon you want to make. it also builds up resources in different ways than grinding the same monster over and over again because the missions are relatively varied giving you the chance to use and make weapons you wouldn’t have been encouraged to use other wise
Ive been playing the game on and off for YEARS and i still havent reached late game. There really is so much
Oh no you mean I get to spend more time playing a game I like? Damn what a core flaw.
Never such a thing as too much content. Only in how said content is presented and paced
this is the perfect old gen monster hunter, what a way to close the old engine by doin this masterpiece
That sponsor is awesome, definitely going to check it out.
It stays true to its name, it will take you generations to ultimately finish all this game has to offer.
How you approach the game is very important. I still think some games feel bloated no matter how you play it, but in many cases you can almost completely eliminate that feeling of overwhelm by simply not being in a hurry to complete the game. Take it little by little, enjoy the moment.
I played MHGU during the lockdown and loved it. I had plenty of time and played it stress-free. I completed all village quests and defeated the final G-Rank boss in around 360 hours
This happened to me with God Eater Resurrection, I spent a good chunk of the game only playing story quests and only stopping to farm when I began getting oneshotted, and even after rolling credits twice the game still wasn't done, I was so confused until I realized it was basically 3 games stitched together one after the other.
i love how the content of Monster Hunter is offered in a straight forward approach, obtained as the player progressed as he/she climb thru the ranks.
now imagine all that info being thrown into a player how overwhelming: weapon class, weapon combos, biomes, environmental interactions, visual cues/ audio cues, armors skill, decorations, inventory( oh the prep time), team play orientation, dynamic mechanics, and time; and all that bares to a cohesive and seamless gameplay as soon as you depart.
I personally don't believe in "too much content" as a criticism. Only "too repetitive" or "too boring".
I've never played a monster hunter game and the same goes for my friends but our most difficult part is finding a good game to play together.
We actually have this as our #1 we could try as it is old gen and has some good graphics and fps
I hope u enjoy MH
I loved this game. Bring back playing as Palicos plz
Absolutely, it's fine if I feel like I'm not progressing at any noticeable pace. It makes me feel like I'm visiting the place rather than rushing towards a goal. I'm not chasing the end of the game, I'm spending a while on an alternate reality where I'm a hunter. I might not even hear mention of Ahtal Ka until 2027, but I'll have a blast getting there.
Companion game nailed it actually. At times I'll play 50 hours in 2-4 weeks, others I won't touch it for 6 months. It's perfect for when I simply want a hunt without commiting to anything.
Also because GU has more Weapon options than available monsters (14 weapons x 6 styles) + (8 Palico classes) for 92 ways to experience the game really does reward you for trying things out. Playing through the entire game with 1 weapon and 1 style is doing both yourself and GU a massive disservice. Switching styles and even weapons on a whim is a fantastic way to play GU. If you're playing through the game as Valor Longsword and you start to get a little burned out craft a Hammer, do a few quests, try the other styles, still not clicking? Get a Hunting Horn and repeat. Because you're repeating the same monsters for a majority of the game you're going to have an excess of materials to experiment with
12:20 - 12:30 THIS, THIS IS THE MONSTER HUNTER I FELL IN LOVE WITH ALL THOSE YEARS AGO!! It doesn't feel like this when playing Rise... :(
GU has to be played with guides !!
- I remember watching Gaijin Hunter's weapon tutorials at 3:00 am.
- Spending hours staring at the MHGUDB guide app planning armor sets, learning monster hitzones and moving pattern.
- Scouring reddit communities finding the best Mixed Sets, learning about Gimmicks of Power/Armor Charms etc.
the list goes on..
All that reasearch made me feel Immersed in a way no other game has ever managed to..
I think it's all down how you like to play a game. Personally I only use the MHGUDB app to look at where I can find some materials or what are the key quests. I like to watch only a tutorial about a weapon that I like and then I go on a quest trying it, then I craft full monster sets unless I'm at the endgame and I can actually make a worthy mixed set. I played for about 95 hours on MHGU and I'm having a blast so far in this way :)