My Twitter: twitter.com/Gearisko My IG: instagram.com/Gearisko Nightfair’s Part: th-cam.com/video/ZhZWijWZQPI/w-d-xo.html&ab_channel=Nightfair My Second Channel: th-cam.com/channels/tUyST-e34_Ej8qZvXw-m5Q.html Nightfair (blow them up): th-cam.com/users/Nightfair twitter.com/nightfair_yt?s=21&t=seik1QAouZst_s3NS9y2Ug Greenio: th-cam.com/users/Greenio64 twitter.com/greenio64?s=21&t=seik1QAouZst_s3NS9y2Ug Songs Used: Super Mario 64 - Whomp’s Fortress (Alternate): th-cam.com/video/KGzBrWo9pMw/w-d-xo.html Super Mario 64 - Beta Dire Dire Docks: th-cam.com/video/_Y_zd6fuEF0/w-d-xo.html retire (final) - alvedon (slowed + reverb): th-cam.com/video/lTmE6bJcJbo/w-d-xo.html 1995/07/22 Build - The 4th Floor: th-cam.com/video/7r257aS_6HE/w-d-xo.html Super Mario 64 - Tick Tock Clock Theme: th-cam.com/video/KgimCwVGiPc/w-d-xo.html Super Mario 64 - Snow Mountain (Beta Mix): th-cam.com/video/yTiy6b00eEA/w-d-xo.html Super Mario 64 (1995/07/29) Beta - Cave Dungeon Theme: th-cam.com/video/-j3xLspYo8o/w-d-xo.html
is the "bill wants wario head apparation to be the title screen of the game" a mistake? cuz the bill char was refferencin what is the now title screen with the mario head looking around the screen, but you also said *apparition* and *Wario* head instead of the way the char talked about it, which was a floating mario head for the title screen
I'm going to be honest, the idea of an experimental A.I. that changes the game based on your way of playing, emotions, way of thinking. Sounds really cool. I am just a little upset how this sorta spiraled into stereotypical Creepypasta territory, with the dumbest thing coming out from this (in my opinion) the floating Wario head that I just CANNOT take as anything scary or serious at all. I actually more want to see some less horror-tropes to come from this and more original stuff like dedicated recreations of so called Personalized levels. I literally have seen this community take every single piece from that Mario 64 Iceberg and trying to turn it into something creepy even if it has absolutely no reason or right to be.
Yeah, I agree that the whole "Wario apparition" thing was pretty dumb. Like, I can understand why it was originally put into that iceberg image, but people blew it way out of proportion as if it was the creepiest thing ever, while some stuff with much more potential to be explored in creative ways, such as the "Rainbow Ride village", the "brain diagram" and the "Castle internal plexus" got largely ignored over a fucking Wario head. But not gonna lie, for some reason ever since I first watched some videos about this "Wario apparition" thing back in mid 2020, every time I go into the basement in SM64 now I can't help but feel a slight sense of dread, thinking "lol imagine if I found a floating Wario head here, wouldn't that be hilarious... and also scary enough for me to shit my pants, since that isn't supposed to happen."
If you really wanna try the closest thing to a "personalized" build, i suggest playing B3313, its a pretty solid hack based around the theory of a personalized ai like you mentioned, though it has its crappy creepypasta moments like the mario clone army, blood in a bowser trap, and a few other things like mario committing evil things like drowning a city but oh well
I do like how Classified addresses the Wario Apparition, as a pest nobody likes and which turns out to be pointless in the long run. It's grotesquely detailed for an N64 cartridge, so it can't actually do anything because of era-appropriate performance issues. Then in the series proper, it shows up for one second to intimidate a player into walking away from an exit and then disappears from the narrative entirely. Then Stanley simply says "it's not real," as if he himself holds his own creation in some kind of contempt. It's both strangely meta and a great way to avoid touching on such a ridiculous aspect of the iceberg more than anyone really needs to.
yeah, i feel like im not the only person that would love to play "mario 64 but every player has a diffrent experience",i can already imagine what kind of possibilitys it could have, instead of just "oh no floating wario head scary" i want to see what else would be auto-generated by it, and if every copy is personalized then i feel like it'd be even more enjoyable to play imo
11:58 this is the story of an AI named stanley. all of his code workers were gone, where could they be? when he reached a set of 2 open ports, stanley chose the one on the left.
The “retro 90’s” interviews were pretty horrible, the voices were obviously more modern, the conversation didn’t sound authentic, and the tech was super anachronistic, HOWEVER…… it was a blast to listen to. I love videos like this lol
Yeah... I feel the person voice acting could have done a better job. It seems like nothing but monotone at points, and there could have been more emotion put into all the scenes (excluding the "redo the entire game" scene)
@@sm64classified_official Oh you made this shite? This is basically every exe cliche in one. Did you really think this was good work? The language is definitely off putting as hell but it doesn't help how cringe and stereotype the whole writing is. Do better
Super Mario 64 Classified is my favorite Mario 64 horror series. It's a perfect mixture of creepiness, emptiness, beta content, believability & a mystifying aura all throughout the series. There's a reason why areas from this series appear in B3313 & why good ol faceless & the Wario Apparition have become staples of creepy Mario stuff. Not to mention that Greenio's tapes pioneered the whole Personalization thing in general.
That mario plush bugs me, because it wasn't released until AT LEAST the 2010s, so unless our protagonist is a time traveller, there is no way that a person from 1995 could've gotten that.
-Classify deez nu- Lovely analysis, great job to both of you 💚 *EDIT* : I've seen some people in these comments sort of misunderstand what the series is even for. I feel like there's just too much of a tendency to assume there's an ulterior motive to it beyond me having fun making it and people having fun watching it. It's not really in my intent to send a particular message or anything like that, it's not even in my intent to make good horror. At the end of the day, it's just my way of illustrating my favourite parts of the SM64 conspiracy iceberg and harkening back to the feeling you'd get hearing of playground rumours or reading creepypastas. It's also just good experimentation grounds for me as an aspiring artist. I won't be able to know in the future if I've gotten good if I don't experiment and make mistakes now.
@@Error_4x5 meaning they are transferring Japanese into english? L to L meaning u translate a language to another language. It's for every language there isn't a certain one. Are u lacking in brain cells?
"I'm not having fun." There's the jump the shark moment. "I have been moved." And there's where you kill it. People. You have to ease into the creepy stuff. You can't just do a little bit of buildup then just dump everything right away. That's how you end up killing the suspense and turning it into another schlock creepypasta that are a dime a dozen and none of them are good. Good horror needs to be established with patience and subtly, slowly lead up to the reveal. And use the horror *sparingly.* Take the "I'm not having fun" part. Take out all of that text. Take out eyeless Mario. Or have him just off-camera, make it look like a weird camera angle, it's a video game, those things happen. Lose the bloody painting; instead make it a color gradient issue. Is the game or the TV? It could be either! It plays both fields of assumption and doubt. Give enough to make an assumption but leave enough for it to also doubt that assumption, to call it into question. And stop with the ominous music. Sometimes, often times, silence is worse than sound. As for "I have been moved," once again, stop it. Saying creepy things isn't scary even if you make it with said ominous music and weird imagery. The first two lines would have been totally fine, cut out the rest of the dialogue; save it for later. Same with weird images and stuff that don't belong. It just takes a person right out of the narrative. It too needs to be set up first, not just randomly dropped in. You want to say "I have been moved?" Put it on sign posts, have the character read signs that all say the same thing, because that makes it both weird but also within the games mechanics as we know them. But leave it only at "I have been moved." The rest of that segment, break it up over multiple parts building up to the revelations instead of showing so many of your cards in one move. Don't info dump. Remember, subtly is an excellent tool in horror. That's what makes good horror tricky, it's much more psychological than other genres. If it's paced too fast, the weirdness doesn't sit there long enough to settle, it doesn't get established enough for the payoff to feel worth it, and if you push it too hard, it just feels really forced, like with the whole "I have been moved" dialogue. I will say though, conversely, move too slow and you lost interest in the horror itself because you start to lose the tension. Nevertheless, remember that horror moves slower than other genres because it needs that time to wiggle its way into the consciousness of the audience. It's like farming, you have to plant the seeds and give them the time to grow and ripen, taking care of the field as it goes through the process, before you can harvest the wheat.
Honestly it’s way better to watch the series in its release order and not chronologically, that way you can skip the last couple videos which drop the ball hard. You list every problem perfectly. When the series started it it had great build up to its mystery, but then when it got to the “origins” and eyeless Mario and shit, it turned into an average arg. I liked how I’m the first few videos there’s no talking it’s just someone playing the game we think we know and love With the occasional glitch out. Mario 64 was also made in Japan by like 12 people so to hear British/English people and stuff.. it gets hard to suspend disbelief.
@Ultimate Ubiquitous Because it plays to the same faults as so many other creations like it to the point that it no longer feels unique, it just feels like another number in a long list of numbers. Whatever appreciation there may used to have been has been eroded away by seeing the same tropes, the cliches, the same flaws, again and again and again and again. Over and over and over.
@Ultimate Ubiquitous Christ. Alright, fine, I'll bite then. Immediately right to bat: first episode drops the ball. Weird glitching that's so far out there that it immediately kills any suspension of disbelief because it goes too far too early in along with your cliche "turn back" message that's I've seen a thousand times throughout media. That alone demonstrates why it's bad, because there's no subtly, no world-building, no set up, no establishment of anything. It just jumps right into the "creepy" stuff head first, which just makes it shallow and uninteresting because how is it different than so many other stories? It doesn't. What makes or breaks these stories isn't necessarily the trope they use, it's how they use them, and right off the first episode, it uses them in the exact same really poor way as so many others. The fake ass glitching. The jump scares. The "spooky" transitions and messages. The ominous music and sounds. None of which builds atmosphere or tension without something to actually ground the constituent parts. And that's where it fails entirely: there's no grounding of any of it because it plays its entire hand right from the outset, and what it has to show isn't any good. If I write a horror story, I'm not going to have all the horror right on the first page. I'm going to build up the setting, the people, the atmosphere, before I start leaning into the horror and having it ramp up. This series completely skips the the first act and drops right into the second act in the very first episode and from what I can tell, it doesn't get better from there. Yeah, using tropes doesn't make it bad. Using tropes badly is what makes it bad. Using the same tired crutches so many other bad stories is what makes it bad. It's what makes any media bad, and the more people understand that, the better they can be at creating better stories and better media that'll be even more enjoyable.
Seeing Jim lashing out at Bill when he said they had to redo everything from scratch... while the game's music is playing in the background, brought to mind that image of corporations trying to seem family friendly and fun on the outside but actually being uncaring and ruthless, often downplaying or even hiding all the hard work, sweat and tears, anger and frustration, that their employees had to go through in order to release a product for us. Much like Disney, really. And many other corporations too, I bet.
Greenio really revolutionized the way people make horror series based on old video games. I think his videos really inspire primal terror in their viewers.
stanley thought to himself, should he really have listened to the narrator all along? Maybe the narrator was trying to help him. Regardless of the narrators intentions, Stanley had really done it this time.
"makes me wonder how good our communications are." "they want it out by chirstmas" thats how you improve. set time limits. challenge yourself. be ready for worst case scenerios because everything that can go wrong will go wrong.
I agree I think 64 ds should have one to as some of the elements in beta are really different from 64 however the final game was the same and it's development more secret than other Mario games
@@itzsj7760 i think Galaxy too is quite interesting, as not only It has an somewhat unknown development, It has some spooky and strange things already And Sunshine would be cool too for the same reasons
I get why there are a lot of horror series and stories about SM64. Mostly due to the liminal vibe of the early 3D levels have, the creepy/weird Easter eggs like the piano and some of the rumours and mysteries surrounding the game. But yeah, its use in horror content is getting a bit repetitive. If I were a creator who wanted to branch out into creating Mario-related horror series outside of 64, I’d go for Mario Galaxy. The games music and overall atmosphere have a somewhat melancholic and lonely vibe to it, which could make for a good combination with unsettling elements if handled right. The space setting of a game could lend itself naturally to cosmic horror/existentialism. And of course, there’s the Hell Vally Sky Trees.
@@Brianna-eo8nu I think 64 is mostly chosen because of it's nostalgic value, i mean almost every indie horror game is based on something of the past for example (Chuck e Chesse, Furby,Cartoons,Toys,Visual Novels, and others)
"the AI's name is Stanley" Narrator: And Stanley knew what he had to do, to break out of this chivalrous game and take back the life he once had, to break out of this cruel maniacal prison at any cost, even if it means sacrificing the one thing he truly loves, his bucket! (if you don't get the reference, poor you)
It should scare me, but just thinking about it while he dances in front of the player is a fun concept for me as it looks like he destroys the game in just a few minutes or seconds. Español (Original): deberia de darme miedo, pero con solo pensarlo mientras el baila al frente del jugador es un concepto divertido para mi mientras se ve como destruye el juego en solo unos minutos o segundos.
Greenio has the literal power to make absolutely chilling stuff And then on their Twitter, they literally made the whole Sonic "Faker!" scene but with Marios
Fun Fact: The stages that you said are inspired by B3313 are the other way around. B3313 was inspired by Greenio's tapes and many other fanmade beta levels
imagine the guys making the automatic enhancer "what if its a button that enhances and optimizes the game" "nononononono we gotta add something to it to reward players" "......I GOT IT!!!!! WHAT IF!! we make it add life to the characters in the game!??!" "thats the stupidest fucking idea ive ever heard lets do it" "GO TEAM!!!!! WOOOOOOOOOOOOOO"
@@rabadoo Gosh, I think that would be scarier than the other Creepypasta versions of Sonic created Español (Original): cielos, pienso que eso seria mas aterrador que las otras versiones Creepypastas creadas de Sonic
Many of the levels, graphics, and areas from B3313 appear in Classified. It even allows you to play as Luigi. And at 5:23, it starts with “WELCOME TO MARIO WONDERLAND. IF YOU’RE THE ADVENTUROUS SORT, PAY A VISIT TO THE CASTLE AHEAD,” which is the exact same opening text as B3313.
I love how the people in the video are using a TV that was made in the year 2000 while working on a game in 1995. Time traveling game producers! Man this creepy pasta has it all
Every 10 years the interest to sm64 beta increases i think. (in 2010 there was an boom of SM64 beta remakes (i mean dudaw, supermariosan100, etc), in 2020 there was an boom of the personalized thing)
I know this video was made 8 months ago but after playing B3313 for a few days and then watching this I saw a lot of the references the hack had it feels like I played the story myself somewhat which makes watching this so much more interesting
@@soundlesssteelblue Alright. The first one, the one that shows up in the video at that point, is not a word. At best it's a neologism, the kind that Japanese as a language is flexible about allowing. Google Translate will return "Challenge level" or "Challenge sensibility" - but the phrase is not in the dictionary and roughly means "the sense of challenge (the player will feel while playing)" or something; it is NOT a synonym for "difficulty". The sort of concept German or one of the Scandinavian languages probably have a word for but English doesn't. Now look at what's under 挑感度 on the placard: "50%(?) COMPLETION". "完成度" is more like "completeness" or "complete" in the context of a game being finished, but if your Japanese-to-English translation skill is what would have been normal for Nintendo's JP office in the mid-90s you'd probably get "completion" instead. My point being, even making allowances for Engrish, the Japanese and the English on that placard seem to be referring to two different aspects of the game's status. "Challenge" is an odd concept to describe with a percentage value... but _might_ make sense if it's a rating used across the show. Maybe. But the reason I said "screw it up"? I think the placard was written by someone who doesn't natively speak Japanese (and for the sake of this ARG). It says (hard to make out because of the resolution) "TVゲーム門のヒーロー、スーパーマリオと64bit機に欠かせない存在です。元の不議な世界を、3Dスティックを???" Now, while "門" _can_ work in that situation (in the sense of family, house, clan, etc.) most people would use "界" in that situation, but even then the rest doesn't make sense: "スーパーマリオと64bit機" means "Super Mario _and_ (a?) 64-bit Console". The words are unusual, the particles are strange, and I shouldn't have to struggle to understand how Google Translate _could_ make sense of it.
Season 2 of SM64C is definitely my favourite. The first season is mostly a 6/10 for me. It was pretty forgettable and the episodes were somewhat repetitive and far to short. The second season is a vast improvement in a lot of ways, the longer runtime and slower pace adds a lot more buildup and gives the episodes a lot more atmosphere. I love the ambience of having the camcorder record the screens of gameplay rather then it being a direct rip, it gives the footage a lot more authenticity and, again, some great atmosphere. There are a few goofy elements of the series, like that accent of that one British (or was he supposed to be Australian?) character and the whole evil/sentient AI in SM64 shtick being a bit of a tired trope at this point. But in my opinion anyway, the execution and atmosphere of the second season defiantly makes it a solid watch.
1:11 *Eyes Mario Plush* ON NO... Quick! Get out of there Mario!!! You do know what this means, right? Your in a Creepypasta! Everyone knows that eventually leads to death! BOOK IT MARIO!!! *BOOK IT!!!*
My Twitter: twitter.com/Gearisko
My IG: instagram.com/Gearisko
Nightfair’s Part: th-cam.com/video/ZhZWijWZQPI/w-d-xo.html&ab_channel=Nightfair
My Second Channel: th-cam.com/channels/tUyST-e34_Ej8qZvXw-m5Q.html
Nightfair (blow them up):
th-cam.com/users/Nightfair
twitter.com/nightfair_yt?s=21&t=seik1QAouZst_s3NS9y2Ug
Greenio:
th-cam.com/users/Greenio64
twitter.com/greenio64?s=21&t=seik1QAouZst_s3NS9y2Ug
Songs Used:
Super Mario 64 - Whomp’s Fortress (Alternate): th-cam.com/video/KGzBrWo9pMw/w-d-xo.html
Super Mario 64 - Beta Dire Dire Docks: th-cam.com/video/_Y_zd6fuEF0/w-d-xo.html
retire (final) - alvedon (slowed + reverb): th-cam.com/video/lTmE6bJcJbo/w-d-xo.html
1995/07/22 Build - The 4th Floor: th-cam.com/video/7r257aS_6HE/w-d-xo.html
Super Mario 64 - Tick Tock Clock Theme: th-cam.com/video/KgimCwVGiPc/w-d-xo.html
Super Mario 64 - Snow Mountain (Beta Mix): th-cam.com/video/yTiy6b00eEA/w-d-xo.html
Super Mario 64 (1995/07/29) Beta - Cave Dungeon Theme: th-cam.com/video/-j3xLspYo8o/w-d-xo.html
is the "bill wants wario head apparation to be the title screen of the game" a mistake? cuz the bill char was refferencin what is the now title screen with the mario head looking around the screen, but you also said *apparition* and *Wario* head instead of the way the char talked about it, which was a floating mario head for the title screen
@baldman261I knew it were in Silent Hill all along
I'm going to be honest, the idea of an experimental A.I. that changes the game based on your way of playing, emotions, way of thinking. Sounds really cool. I am just a little upset how this sorta spiraled into stereotypical Creepypasta territory, with the dumbest thing coming out from this (in my opinion) the floating Wario head that I just CANNOT take as anything scary or serious at all. I actually more want to see some less horror-tropes to come from this and more original stuff like dedicated recreations of so called Personalized levels. I literally have seen this community take every single piece from that Mario 64 Iceberg and trying to turn it into something creepy even if it has absolutely no reason or right to be.
Yeah, I agree that the whole "Wario apparition" thing was pretty dumb. Like, I can understand why it was originally put into that iceberg image, but people blew it way out of proportion as if it was the creepiest thing ever, while some stuff with much more potential to be explored in creative ways, such as the "Rainbow Ride village", the "brain diagram" and the "Castle internal plexus" got largely ignored over a fucking Wario head.
But not gonna lie, for some reason ever since I first watched some videos about this "Wario apparition" thing back in mid 2020, every time I go into the basement in SM64 now I can't help but feel a slight sense of dread, thinking "lol imagine if I found a floating Wario head here, wouldn't that be hilarious... and also scary enough for me to shit my pants, since that isn't supposed to happen."
If you really wanna try the closest thing to a "personalized" build, i suggest playing B3313, its a pretty solid hack based around the theory of a personalized ai like you mentioned, though it has its crappy creepypasta moments like the mario clone army, blood in a bowser trap, and a few other things like mario committing evil things like drowning a city but oh well
I do like how Classified addresses the Wario Apparition, as a pest nobody likes and which turns out to be pointless in the long run.
It's grotesquely detailed for an N64 cartridge, so it can't actually do anything because of era-appropriate performance issues. Then in the series proper, it shows up for one second to intimidate a player into walking away from an exit and then disappears from the narrative entirely. Then Stanley simply says "it's not real," as if he himself holds his own creation in some kind of contempt. It's both strangely meta and a great way to avoid touching on such a ridiculous aspect of the iceberg more than anyone really needs to.
*You want FUN!? WARIO show you FUN!*
yeah, i feel like im not the only person that would love to play "mario 64 but every player has a diffrent experience",i can already imagine what kind of possibilitys it could have, instead of just "oh no floating wario head scary" i want to see what else would be auto-generated by it, and if every copy is personalized then i feel like it'd be even more enjoyable to play imo
11:58 this is the story of an AI named stanley. all of his code workers were gone, where could they be? when he reached a set of 2 open ports, stanley chose the one on the left.
"All of his code workers were gone, where could they be? Stanley decided to go to the camera port, pherhaps they are just sitting around"
@@sopix7761 W
i'm so glad someone else immediately thought the same thing
@@sopix7761"When Stanley got into the Princess' castle, he entered the fourth floor."
☠
The “retro 90’s” interviews were pretty horrible, the voices were obviously more modern, the conversation didn’t sound authentic, and the tech was super anachronistic, HOWEVER…… it was a blast to listen to. I love videos like this lol
Yeah... I feel the person voice acting could have done a better job. It seems like nothing but monotone at points, and there could have been more emotion put into all the scenes (excluding the "redo the entire game" scene)
Man you are pretty rogue
Yeah also everyone is speaking English. Plus the beta footage is in English. That makes a lot of sense doesn't it.
@@requiemagent3014 I was gonna point that out too but I decided not to, thanks though lol
@@sm64classified_official Oh you made this shite? This is basically every exe cliche in one. Did you really think this was good work? The language is definitely off putting as hell but it doesn't help how cringe and stereotype the whole writing is. Do better
Super Mario 64 Classified is my favorite Mario 64 horror series. It's a perfect mixture of creepiness, emptiness, beta content, believability & a mystifying aura all throughout the series. There's a reason why areas from this series appear in B3313 & why good ol faceless & the Wario Apparition have become staples of creepy Mario stuff. Not to mention that Greenio's tapes pioneered the whole Personalization thing in general.
Same
You should check out Super Mario 64 Beta Archive, Sadly a canceled ARG due to infighting between the creators
Well…….. the believability is pretty bad, but it is super fun
Agreed
Believability, that actually is pretty funny
That mario plush bugs me, because it wasn't released until AT LEAST the 2010s, so unless our protagonist is a time traveller, there is no way that a person from 1995 could've gotten that.
Someone from today is recording a recording from 1995.
Maybe the Nintendo on that universe gifted Mario plushies to their employees?
Also that monitor is too slim to be in 1995.
@@wendigo2442 why work harder when you can just work smarter?
I don't think they wanted to pay $100+ dollars for a vintage one.
I had a classmate who legitimately thought Mario 65 would come out. He ate paste.
Fr 😂
Honestly I don't see the problem. _gooey and squishy sound intensifies_
I read it as “he ate pasta” & wondered how is that bad, then I read it again.
-Classify deez nu-
Lovely analysis, great job to both of you 💚
*EDIT* : I've seen some people in these comments sort of misunderstand what the series is even for. I feel like there's just too much of a tendency to assume there's an ulterior motive to it beyond me having fun making it and people having fun watching it. It's not really in my intent to send a particular message or anything like that, it's not even in my intent to make good horror. At the end of the day, it's just my way of illustrating my favourite parts of the SM64 conspiracy iceberg and harkening back to the feeling you'd get hearing of playground rumours or reading creepypastas. It's also just good experimentation grounds for me as an aspiring artist. I won't be able to know in the future if I've gotten good if I don't experiment and make mistakes now.
Greenio
Never expected the legend herself to be here, but it is a welcome surprise nonetheless
duper
Make an horror series out of deez nuts
69th like
That makes it more interesting considering the fact that the series makes an interesting turn. I just love how both of you analyze, keep up.
If the devs spoke Japanese, this would be far more believable
They're using a Language-to-Language translator, or an L-to-L translator.
@@goldwafflepretzelfilms8150 I'm sure there's a Japanese L to L translator.
maybe it's a american branch, idk
its nintendo of america, look at their names
@@Error_4x5 meaning they are transferring Japanese into english? L to L meaning u translate a language to another language. It's for every language there isn't a certain one. Are u lacking in brain cells?
Super Mario 64 is always a good game for horror~ That empty, liminal vibe was so creepy to me as a kid (even though I find those vibes comforting now)
-Not to mention the recent release of Another Princess Is In Our Castle a short while ago-
@@planetearth2249 you mean the game with a lame jumpscare?
@@Fan-imator Cool. I don't give a flying fuck.
@@planetearth2249 cool. Swears don’t make you clever or funny
@@Fan-imator Wasn't trying to be either.
"I'm not having fun." There's the jump the shark moment. "I have been moved." And there's where you kill it.
People. You have to ease into the creepy stuff. You can't just do a little bit of buildup then just dump everything right away. That's how you end up killing the suspense and turning it into another schlock creepypasta that are a dime a dozen and none of them are good. Good horror needs to be established with patience and subtly, slowly lead up to the reveal. And use the horror *sparingly.*
Take the "I'm not having fun" part. Take out all of that text. Take out eyeless Mario. Or have him just off-camera, make it look like a weird camera angle, it's a video game, those things happen. Lose the bloody painting; instead make it a color gradient issue. Is the game or the TV? It could be either! It plays both fields of assumption and doubt. Give enough to make an assumption but leave enough for it to also doubt that assumption, to call it into question.
And stop with the ominous music. Sometimes, often times, silence is worse than sound. As for "I have been moved," once again, stop it. Saying creepy things isn't scary even if you make it with said ominous music and weird imagery. The first two lines would have been totally fine, cut out the rest of the dialogue; save it for later. Same with weird images and stuff that don't belong. It just takes a person right out of the narrative. It too needs to be set up first, not just randomly dropped in. You want to say "I have been moved?" Put it on sign posts, have the character read signs that all say the same thing, because that makes it both weird but also within the games mechanics as we know them. But leave it only at "I have been moved." The rest of that segment, break it up over multiple parts building up to the revelations instead of showing so many of your cards in one move.
Don't info dump. Remember, subtly is an excellent tool in horror. That's what makes good horror tricky, it's much more psychological than other genres. If it's paced too fast, the weirdness doesn't sit there long enough to settle, it doesn't get established enough for the payoff to feel worth it, and if you push it too hard, it just feels really forced, like with the whole "I have been moved" dialogue. I will say though, conversely, move too slow and you lost interest in the horror itself because you start to lose the tension.
Nevertheless, remember that horror moves slower than other genres because it needs that time to wiggle its way into the consciousness of the audience. It's like farming, you have to plant the seeds and give them the time to grow and ripen, taking care of the field as it goes through the process, before you can harvest the wheat.
Honestly it’s way better to watch the series in its release order and not chronologically, that way you can skip the last couple videos which drop the ball hard. You list every problem perfectly. When the series started it it had great build up to its mystery, but then when it got to the “origins” and eyeless Mario and shit, it turned into an average arg. I liked how I’m the first few videos there’s no talking it’s just someone playing the game we think we know and love
With the occasional glitch out. Mario 64 was also made in Japan by like 12 people so to hear British/English people and stuff.. it gets hard to suspend disbelief.
@Ultimate Ubiquitous Because it plays to the same faults as so many other creations like it to the point that it no longer feels unique, it just feels like another number in a long list of numbers.
Whatever appreciation there may used to have been has been eroded away by seeing the same tropes, the cliches, the same flaws, again and again and again and again. Over and over and over.
@Ultimate Ubiquitous Christ. Alright, fine, I'll bite then.
Immediately right to bat: first episode drops the ball. Weird glitching that's so far out there that it immediately kills any suspension of disbelief because it goes too far too early in along with your cliche "turn back" message that's I've seen a thousand times throughout media.
That alone demonstrates why it's bad, because there's no subtly, no world-building, no set up, no establishment of anything. It just jumps right into the "creepy" stuff head first, which just makes it shallow and uninteresting because how is it different than so many other stories? It doesn't. What makes or breaks these stories isn't necessarily the trope they use, it's how they use them, and right off the first episode, it uses them in the exact same really poor way as so many others.
The fake ass glitching. The jump scares. The "spooky" transitions and messages. The ominous music and sounds. None of which builds atmosphere or tension without something to actually ground the constituent parts. And that's where it fails entirely: there's no grounding of any of it because it plays its entire hand right from the outset, and what it has to show isn't any good.
If I write a horror story, I'm not going to have all the horror right on the first page. I'm going to build up the setting, the people, the atmosphere, before I start leaning into the horror and having it ramp up. This series completely skips the the first act and drops right into the second act in the very first episode and from what I can tell, it doesn't get better from there.
Yeah, using tropes doesn't make it bad. Using tropes badly is what makes it bad. Using the same tired crutches so many other bad stories is what makes it bad. It's what makes any media bad, and the more people understand that, the better they can be at creating better stories and better media that'll be even more enjoyable.
@@FireroseNekowolf thank you
This whole comment about one creepy flaw in a video was more in depth than any of my essays
Seeing Jim lashing out at Bill when he said they had to redo everything from scratch... while the game's music is playing in the background, brought to mind that image of corporations trying to seem family friendly and fun on the outside but actually being uncaring and ruthless, often downplaying or even hiding all the hard work, sweat and tears, anger and frustration, that their employees had to go through in order to release a product for us.
Much like Disney, really. And many other corporations too, I bet.
Greenio really revolutionized the way people make horror series based on old video games. I think his videos really inspire primal terror in their viewers.
Greenio goes by she/her pronouns
@@buzzytrombone4353 greenio is male
@@buzzytrombone4353 just say “female”.
*HOW DO YOU EXPECT ME TO WORK?! I'M JUST ONE GUY!*
My favorite line from the Super Mario 64 Classified series.
Very relatable
"Come on bill spill the beans!" Horrifying
The voice acting is so comical
The one guy reminds me of the "Things I've shoved up my-" guy
PENS! BROOM STICK HANDLE! MARIO HIMSELF!
stanley thought to himself, should he really have listened to the narrator all along? Maybe the narrator was trying to help him. Regardless of the narrators intentions, Stanley had really done it this time.
45 likes and no comments? Let me fix that🤓🤓🤓🤓🤓🤓🤓🤓🤓
"makes me wonder how good our communications are."
"they want it out by chirstmas"
thats how you improve. set time limits. challenge yourself. be ready for worst case scenerios because everything that can go wrong will go wrong.
I just misread the title as Super Mario 64 yassified 😂
Super Mario 64 yassified is even better than Super Mario 64 classified
Am scared. Very.
Yass kween 🤪😜🤪😜🤪💅💅💅✨✨✨✨💖💖💖
Mario with painted, overly long nails
@@omarpikm2101 this must be drawn.
5:02 that "hey bill" made me spit out my snapple
also bill sounds like quagmire
"Peter we want the game out for CHRISTMAS."
"QUAGMIRE HOW DO YOU EXPECT ME FINISHING THIS DAMN GAME IN 4 DAYS IM ONLY 1 PERSON!!!"
I really wish other Mario games would have horror series, it's always 64
I agree I think 64 ds should have one to as some of the elements in beta are really different from 64 however the final game was the same and it's development more secret than other Mario games
@@itzsj7760 i think Galaxy too is quite interesting, as not only It has an somewhat unknown development, It has some spooky and strange things already
And Sunshine would be cool too for the same reasons
@@realsalu634 yeah I think the same thing I'm not a big galaxy fan as I haven't played through the game but sunshine would be great to
I get why there are a lot of horror series and stories about SM64. Mostly due to the liminal vibe of the early 3D levels have, the creepy/weird Easter eggs like the piano and some of the rumours and mysteries surrounding the game. But yeah, its use in horror content is getting a bit repetitive.
If I were a creator who wanted to branch out into creating Mario-related horror series outside of 64, I’d go for Mario Galaxy. The games music and overall atmosphere have a somewhat melancholic and lonely vibe to it, which could make for a good combination with unsettling elements if handled right. The space setting of a game could lend itself naturally to cosmic horror/existentialism. And of course, there’s the Hell Vally Sky Trees.
@@Brianna-eo8nu I think 64 is mostly chosen because of it's nostalgic value, i mean almost every indie horror game is based on something of the past for example (Chuck e Chesse, Furby,Cartoons,Toys,Visual Novels, and others)
The most hilarious part of this is how abruptly the video ends
"the AI's name is Stanley"
Narrator: And Stanley knew what he had to do, to break out of this chivalrous game and take back the life he once had, to break out of this cruel maniacal prison at any cost, even if it means sacrificing the one thing he truly loves, his bucket!
(if you don't get the reference, poor you)
Stanley Parable?
@@Bobbyandmog yes
Stanley Parable!
@@zboy1152 yes
When Stanley came across two switches, Stanley stepped on the switch to the left!
Damn Smg4 really did let his content go.
? Wdym
@@anthonykelly6896 imagine not knowing smg4 💀
@@MarxBoiii i used to watch his channel religiously and i dont how this relates to smg4
Bruh, the fact that smg4 actually did go unhinged in one of his videos 💀
Holy shit did i just predict the "its gotta be perfect" era
The aims name is Stanley.
This is the story of a man named Stanley. (The entire Stanley parable intro)
Lol
This Is the ultimate prequel
epic collab time
This is one of my favorite Analog Horror videos, even if there are flaws. Some of us just want to enjoy things and not overthink them all the time...
imagine mario break dancing while destroying your game
Omg so scary
It should scare me, but just thinking about it while he dances in front of the player is a fun concept for me as it looks like he destroys the game in just a few minutes or seconds.
Español (Original):
deberia de darme miedo, pero con solo pensarlo mientras el baila al frente del jugador es un concepto divertido para mi mientras se ve como destruye el juego en solo unos minutos o segundos.
I heard "In early to mid 1995," before accidentally clicking 8 on my keyboard and it skipped to 12:58. Good episode.
THIS MAN NEEDS MORE SUBS BRO HE DESERVES IT
The name Stanly takes me out so fucking bad
this is the story of a man named stanley
whenever the faceless Mario text appears I like to imagine Mario's voice saying whatever text appears
*mario 64 enjoyers running from people who explain how Mario’s cap is trying to kill him and how his overalls are controlling him*
personally as a game developer this arg hits hard man
Definitely one of my favorite Mario 64 series on this platform.
Eyeless Mario dancing to white noise and tv static
Greenio has the literal power to make absolutely chilling stuff
And then on their Twitter, they literally made the whole Sonic "Faker!" scene but with Marios
They’ve got the range, darling!
Well, whaddya know, she quitted Twitter lmao
HOLY SHIT STANLEY
LIKE FROM HIT GAME STANLEY PARABLE
3:45 He starts sounding like Cr1tikal
I hope Jim’s still alive
(In canon of this series)
6:37
so _THAT'S_ how Wet Dry World was made...
2:38 ok that’s cute. Lil reference to the title screen in the actual game, you love to see it 😊
Fun Fact: The stages that you said are inspired by B3313 are the other way around. B3313 was inspired by Greenio's tapes and many other fanmade beta levels
Come on bill spill the beans! 3:39
This was supposed to be scary?
One of my favorite analysis TH-camrs taking a look at one of my favorite horror webseries?
AND it's a collab as well?
Sign me the FUCK UP!
ive seen you in a lot of videos dawg
Ah Yes Flood The Village
Mario: Ok
floods the village
Everyone Is Most likley dead in the village now
Imagine if the devs stuck with this look its really intriguing how things can change
imagine the guys making the automatic enhancer
"what if its a button that enhances and optimizes the game"
"nononononono we gotta add something to it to reward players"
"......I GOT IT!!!!! WHAT IF!! we make it add life to the characters in the game!??!"
"thats the stupidest fucking idea ive ever heard lets do it"
"GO TEAM!!!!! WOOOOOOOOOOOOOO"
12:37 I still cant believe gearisko cut off the “Will you play the game, or *will it play you?”*
It would be interesting to see someone do this with Sonic Xtreme or Sonic Adventure
true, imagine sonic xtreme but spoopy
@@rabadoo Gosh, I think that would be scarier than the other Creepypasta versions of Sonic created
Español (Original):
cielos, pienso que eso seria mas aterrador que las otras versiones Creepypastas creadas de Sonic
WITH A DIFFERENT CHARACTER AS THE ANTAGONIST
Tired of sonic and tails being the antagonists
Maybe Knuckles
@@Man_Aslume eggman?
@@rabadoo I HAVE CAME TO MAKE AN ANNOUNCEMENT Shadow the Hedgehog is a bitch
When a case is about Mario but it’s classified
*The rom hack that is used in Super Mario 64 Classified is B3313, if anyone didn’t know.*
Are you sure? How did you know that?
Many of the levels, graphics, and areas from B3313 appear in Classified. It even allows you to play as Luigi. And at 5:23, it starts with “WELCOME TO MARIO WONDERLAND. IF YOU’RE THE ADVENTUROUS SORT, PAY A VISIT TO THE CASTLE AHEAD,” which is the exact same opening text as B3313.
It's only mistake was naming it Stanley when it should be saying "It's a Mario".
11:59 This is the story of a man named stanley,stanley was a man trapped in a video game by a producer called nintendo
6:58 MY MAN SAID “IN FANCY”
My teeth were chattering thinking of the idea of mario jumping from the TV screen
Super Mario 64 Classified MORE LIKE Super Mario 64 assified
Bro what
Kind of an abrupt ending XD but nice video regardless. Also, shoutout to YuTube for recommeding this at 3 AM
I'm REALLY enjoying this channel so far
"White stuff all over-"
*SIGHS AND GOES TO COMMENTS*
🥜🥜🥜🥜🥜 😩😩
@@gamesxgomez I fucking knew it
@@AreesDaOG what you mean? I was just *splashing*
True 😏😏
Super Mario 64 is Liminal Spaces the game! Bott Nostalgic and Creepy.
If mario 64 is liminal spaces then wario world is dreamcore
He had me for 6:58, not gonna lie, and then he hit me with the big metal fan
“Go watch night fairs video for the second half of the series” laziest way to end a video😂
What is the theme that plays in the 'SM64' promo at 7:34. I want to listen to it so badly.
I was looking down at my phone from the tv and heard “4 doors” can only imagine what I thought was next 😂
I love how the people in the video are using a TV that was made in the year 2000 while working on a game in 1995. Time traveling game producers! Man this creepy pasta has it all
9:09 Also Ringo from the Beetles is there
14:41 the text says “atop bowsers outpost”
Every 10 years the interest to sm64 beta increases i think. (in 2010 there was an boom of SM64 beta remakes (i mean dudaw, supermariosan100, etc), in 2020 there was an boom of the personalized thing)
7:23 I'm suprised that no one talks about this ever, this trailer script later became star fox 64's
when i saw eyeless mario i said: "oh hi stanley!"
it sounds like if Super Mario 64 went down the route that Sonic X-Treme went down, except Sonic X-Treme never released.
5:05 you really have to apreciate the work that went into this game I mean most people could who play this game don't even know about this
mario 64 song are just amazing
they have some great songs such as:
staff roll
dire dire docks
the title
and other great songs
I know this video was made 8 months ago but after playing B3313 for a few days and then watching this I saw a lot of the references the hack had it feels like I played the story myself somewhat which makes watching this so much more interesting
Never seen or heard the phrase "挑感度" (5:43) before in my life. Did they mean "完成度" and completely screw it up...?
What do those mean? Why is the first one incorrect?
@@soundlesssteelblue Alright. The first one, the one that shows up in the video at that point, is not a word. At best it's a neologism, the kind that Japanese as a language is flexible about allowing. Google Translate will return "Challenge level" or "Challenge sensibility" - but the phrase is not in the dictionary and roughly means "the sense of challenge (the player will feel while playing)" or something; it is NOT a synonym for "difficulty". The sort of concept German or one of the Scandinavian languages probably have a word for but English doesn't.
Now look at what's under 挑感度 on the placard: "50%(?) COMPLETION". "完成度" is more like "completeness" or "complete" in the context of a game being finished, but if your Japanese-to-English translation skill is what would have been normal for Nintendo's JP office in the mid-90s you'd probably get "completion" instead. My point being, even making allowances for Engrish, the Japanese and the English on that placard seem to be referring to two different aspects of the game's status. "Challenge" is an odd concept to describe with a percentage value... but _might_ make sense if it's a rating used across the show. Maybe.
But the reason I said "screw it up"? I think the placard was written by someone who doesn't natively speak Japanese (and for the sake of this ARG). It says (hard to make out because of the resolution) "TVゲーム門のヒーロー、スーパーマリオと64bit機に欠かせない存在です。元の不議な世界を、3Dスティックを???" Now, while "門" _can_ work in that situation (in the sense of family, house, clan, etc.) most people would use "界" in that situation, but even then the rest doesn't make sense: "スーパーマリオと64bit機" means "Super Mario _and_ (a?) 64-bit Console". The words are unusual, the particles are strange, and I shouldn't have to struggle to understand how Google Translate _could_ make sense of it.
@@TetsuyaMcCuddin I see. Thank you for explaining it to me!
Babe wake up Gearisko dropped
Clicking the switch is basically "stop... Seizure time"
where does the epilogue episode fit in the timeline? At the very end? Or somewhere else?
A wise man would say,
“I’m just one guy!”
I did not expect to see Neptune anywhere here but I have been pleasantly surprised.
Does nobody pay attention to the "sega goon"
That sounds familiar
That's the company that made sonic
Does it have a connection?
Babe wake up new Gearisko
15:26 im sorry the creepy text appearing in that goofy ass font is so funny i cant take it seriously
Bro the Mario 64 creepy pasta ARGs are soo good
Been waiting for someone to cover this
3:38 omg the boss guy sounds like the nerd emoji 😭😭😭😭😭😭😭
''one two bucle my shoe, three four buckle some more, five six nike kick's''
I playing Mario 64 when i was young I'm glad I went thru the MIPS hole
Super Mario 64 always gave me a creepy vibe. Never played it but growing up, I just always found the game to be scary and creepy. It's crazy.
SAME THING
“The ai is named Stanley”
This is a story of a man named Stanley
Battington has videos of traumatizing five nights at freddy's vhs tape videos
Season 2 of SM64C is definitely my favourite. The first season is mostly a 6/10 for me. It was pretty forgettable and the episodes were somewhat repetitive and far to short. The second season is a vast improvement in a lot of ways, the longer runtime and slower pace adds a lot more buildup and gives the episodes a lot more atmosphere. I love the ambience of having the camcorder record the screens of gameplay rather then it being a direct rip, it gives the footage a lot more authenticity and, again, some great atmosphere. There are a few goofy elements of the series, like that accent of that one British (or was he supposed to be Australian?) character and the whole evil/sentient AI in SM64 shtick being a bit of a tired trope at this point. But in my opinion anyway, the execution and atmosphere of the second season defiantly makes it a solid watch.
when you just press read more and then you get a whole essay thrown into your face
At 7:58
Sans: you wanna have a bad time?
This is cool because most of the videos are all based on different SM64 legends
Great analysis, but the constant music in the background really messed up the immersion for me. It would've been perfect if the video had no bgm.
bruh i thought the title was Super Mario 64 is Classified as Horrifying Series and i was very concerned for a minute
1:11 *Eyes Mario Plush*
ON NO... Quick! Get out of there Mario!!! You do know what this means, right?
Your in a Creepypasta! Everyone knows that eventually leads to death! BOOK IT MARIO!!! *BOOK IT!!!*
6:58 infaency