A great video thank you. However, I do have a problem with the bullet colliding with the wall. I tried your method where you use this on-Bullet-step with a nested, is-overlapping (the 'wall' with a solid behavior) + action, bullet destroy. That doesn't work for me. there is no collision. However, if I just say 'on collision with another object' + action, bullet destroy, everything works fine. Not sure why though
Great channel, I love to learn in construct thank you so mutch for all the awesome tutorials you have created and share! Maybe you could make a serie on how to create a game like Vampire Survivors! Would be great! :D
This is a really good tutorial, I'm learning a lot from it! This is exactly what the Construct community needs. I'm looking forward to following along through the whole project. I'm definitely subscribing. 😊
I'm not sure I understand exactly WHY you are creating an extra PlayerCollision sprite for the collision box. You mentioned that it had something to do with navigation. To me it looks like it just complicates things, especially when you did the same for an enemy in the next video. Won't it also cause the hit detection to be incorrect since the box is bigger than the player?
The collision must be smaller than the animation yes. We will focus on this soon. The playerCollision helps for a number of things but mostly to save the headache of having to deal with the angles on animations. i will explain in my next video
3 YEARS CRAZY i remember trying to follow your tutorials ages ago lol happy your back ❤
Good timing for this tutorial given that most Game Devs are looking into a shift from Unity :) - Smart move!
just started construct like 2 days ago and been using your tutorial lmao glad youre back
Glad you're back, and eagerly awaiting the other videos in this tutorial series!
im just at 15:37 and im so enjoying this! thank you very much!
A great video thank you. However, I do have a problem with the bullet colliding with the wall.
I tried your method where you use this on-Bullet-step with a nested, is-overlapping (the 'wall' with a solid behavior) + action, bullet destroy. That doesn't work for me. there is no collision.
However, if I just say 'on collision with another object' + action, bullet destroy, everything works fine. Not sure why though
Please keep this rogue like style going I would love to follow this
Great channel, I love to learn in construct thank you so mutch for all the awesome tutorials you have created and share! Maybe you could make a serie on how to create a game like Vampire Survivors! Would be great! :D
Great idea!
May do you have a tutorial on how to set the player to walk following the mouse and auto shooting?@@bliskenx7239 Would help me alot!
This is a really good tutorial, I'm learning a lot from it! This is exactly what the Construct community needs. I'm looking forward to following along through the whole project. I'm definitely subscribing. 😊
can you explain drawing canvas please , I couldn't find any tutorial for it, and I want to design a coloring game with it.
awesome
Please can you do the character set up for gamepad tutorial for me
I'm not sure I understand exactly WHY you are creating an extra PlayerCollision sprite for the collision box. You mentioned that it had something to do with navigation.
To me it looks like it just complicates things, especially when you did the same for an enemy in the next video. Won't it also cause the hit detection to be incorrect since the box is bigger than the player?
The collision must be smaller than the animation yes. We will focus on this soon. The playerCollision helps for a number of things but mostly to save the headache of having to deal with the angles on animations. i will explain in my next video
I don’t have a player animation for some reason how do I make one?
When I go to pick an object. Tryna make the player go idle
Looking for the link to the sprites used.
Ive added a link in description on some assets you can use. Thanks
no sound ? :)
Sure? HD still rendering
@@bliskenx7239 ill check after work :D
Seems good! Thanks