Oh, just remembered a good one I use all the time. It's great for multiplayer games or any placeholder art. Make your pixel art entirely in black and white. Then go to the object's properties bar on the left, scroll up, and there's a color picker that will tint your entire instance that color.
Awesome! Tons of great tips Reilly! I liked the onion skinning and ...actually all of it was fantastic! Thanks for your hard work and effort! Were lucky to have you in the Construct community!
OH MY GOD!!! Bundle Add Ons!! *Brilliant* Every time C3 updates I have to reinstall add ons. Now I can just bundle them and I'll never have to reinstall them again!! (I mean, unless they update, but that's different lol ) THANK YOU!!!
Man a few are going to really help me, the book marks. I am a true “only two event sheets ” type of guy. I’m not sure why but the “include event” sheets confuse me sometimes and things break. The other is the template. That I never bothered to learn but now that I have a understanding of it. I’ll use it all the time.
Include event sheets is great on large projects but takes time. Bookmarks, template I only learnt before making this video. Had a list of things for the video and then just decided to hit every button.
Excellent video, I learned a lot. I have immediately switched to dark mode and high performance GPU. Plus I love stats, so will regularly check my project statistics!
Hey Reilly I had a question. I've been an artist and animator for years and wanted to get into game development and Construct 3 had been a great tool to teach me the basics of how coding works. I am trying to teach myself how to code a chess game in Javascript but I want to do it in Isometric and am struggling to find any Construct 3 examples of Isometric games. Do you know of any or any tutorials on how to set up basic Isometric perimeters in Construct 3? This would be specifically Isometric tile movements. Thank you!
Hi Croatz, sorry for the late reply. Welcome the game development. Sadly construct is lacking tutorials on isometric but there are some example on the main page. From what I have read it is not the easiest in construct. I would have a look at general isometric guides for other engines as a starting point.
Keep going my man 💪💪, you will have 4k very soon, good luck 🤞🎉 , you are the best, I don't understand how somebody can make this good edited nice , helpful and entertaining videos and not have at least 20k+ , don't worry , it'll all be over soon and people will realise your potential and start appreciate your great videos, but for now we will always be here for you ❤️💙 , could you please make a Toutorial about a 2D hack'n slash.? I would also recommend if you collab with another youtuber (Frank, cheeky chess player , just ask him , he doesn't have too many views , but it will surely help you boost your channel a bit)
@@gamedesignwithreilly It doesn't really matter , you could use the old files of the zombi-shooter if you could and instead of shooting you show us how to make it so the player slashes the zombis instead of shooting them , Animations are unnecessary, but could you please upload the google Drive file in the description , that would be great , thanks a lot dude 💙💖
@@_Raj_kapoor sounds fun, will have a think. Probably do a new video focusing on the main mechanics, leaving the spawning and all the other stuff covered in other videos like the zombie shooter for others.
That was a very informative video, thanks for making it. I have one request: Could you create an important tutorial regarding On-Demand Delivery? As you know, the Google Play Store has a maximum app size limit of 150MB. I'm curious if there's a way to bypass this limitation by delivering levels on demand. Essentially, I'd like to learn how to ship the game with only some levels included initially, and later allow users to download additional levels from the web when they click the "downloads" button. I've seen people doing it, but I'm not sure how they accomplish it. I know that one feature in Construct 3 is the ability to load images from URLs, but I'm uncertain about how to use this tool or any other methods to deliver levels later when the app is downloaded. It would be greatly helpfull for many people like me, if you could make a video demonstrating this process. Thank you.
Hi fs0c1ety. I haven't got an answer to your question at the moment as it nothing I have tried before or thought about it. Will have a think but can't make any promises. Temporary solution is to offer a demo on Google play and send them to your sort for the full version however this will put some people of.
@@gamedesignwithreillyThanks for your response, I understand, this isn't a straight forward thing, this is something which show the limitations of the C3 engine. Anyways I have some video idea for you on similar things "What are the ways that we can reduced our output, what efficient way we should practice in C3...
I have free version of Construct 3 and i tried the spliting event sheet into 2 but it still counted as one is this a bug or i didn't get you had in mind (timestamp: 7:11)
To Center your imagepoint you can press 5 on your numpad
Been using construct 3 for YEARS and never knew these, thank you!!
Oh, just remembered a good one I use all the time. It's great for multiplayer games or any placeholder art. Make your pixel art entirely in black and white. Then go to the object's properties bar on the left, scroll up, and there's a color picker that will tint your entire instance that color.
This is so great. I can tell that I'm hoping to be coming back to this video to check on these tips over and over!
Awesome! Tons of great tips Reilly! I liked the onion skinning and ...actually all of it was fantastic! Thanks for your hard work and effort! Were lucky to have you in the Construct community!
OH MY GOD!!! Bundle Add Ons!! *Brilliant* Every time C3 updates I have to reinstall add ons. Now I can just bundle them and I'll never have to reinstall them again!! (I mean, unless they update, but that's different lol )
THANK YOU!!!
Man a few are going to really help me, the book marks. I am a true “only two event sheets ” type of guy. I’m not sure why but the “include event” sheets confuse me sometimes and things break. The other is the template. That I never bothered to learn but now that I have a understanding of it. I’ll use it all the time.
Include event sheets is great on large projects but takes time. Bookmarks, template I only learnt before making this video. Had a list of things for the video and then just decided to hit every button.
Excellent video. Very, very helpful. Thank you for this. 👍
One thing. Time stamps would have been nice since you covered so many things but otherwise extremely helpful video.
You can use numpad to repositioning the origin point or any other point that you created
Great video. I thought that I would know all, but there's a few that I certainly didn't. Excellent work.
A chunk of them I only found by clicking every button before recording
Excellent video, I learned a lot. I have immediately switched to dark mode and high performance GPU. Plus I love stats, so will regularly check my project statistics!
Glad I can still surprise you
Onion preview! what a great idea!😊 that would heave been really handy a month ago! haha
Got another video in the works that will blow that feature out the water
Very helpful!
As always thank you so much !
Hey Reilly I had a question. I've been an artist and animator for years and wanted to get into game development and Construct 3 had been a great tool to teach me the basics of how coding works. I am trying to teach myself how to code a chess game in Javascript but I want to do it in Isometric and am struggling to find any Construct 3 examples of Isometric games. Do you know of any or any tutorials on how to set up basic Isometric perimeters in Construct 3? This would be specifically Isometric tile movements. Thank you!
Hi Croatz, sorry for the late reply. Welcome the game development. Sadly construct is lacking tutorials on isometric but there are some example on the main page. From what I have read it is not the easiest in construct. I would have a look at general isometric guides for other engines as a starting point.
Keep going my man 💪💪, you will have 4k very soon, good luck 🤞🎉 , you are the best, I don't understand how somebody can make this good edited nice , helpful and entertaining videos and not have at least 20k+ , don't worry , it'll all be over soon and people will realise your potential and start appreciate your great videos, but for now we will always be here for you ❤️💙 , could you please make a Toutorial about a 2D hack'n slash.? I would also recommend if you collab with another youtuber (Frank, cheeky chess player , just ask him , he doesn't have too many views , but it will surely help you boost your channel a bit)
Thanks for the kind words, have you got a particular 2d hack and slash game you want me to base a tutorial on?
@@gamedesignwithreilly It doesn't really matter , you could use the old files of the zombi-shooter if you could and instead of shooting you show us how to make it so the player slashes the zombis instead of shooting them , Animations are unnecessary, but could you please upload the google Drive file in the description , that would be great , thanks a lot dude 💙💖
@@_Raj_kapoor sounds fun, will have a think. Probably do a new video focusing on the main mechanics, leaving the spawning and all the other stuff covered in other videos like the zombie shooter for others.
@@gamedesignwithreilly okay good , thanks dude , you're the best ❤️💙💖🎊🎉
let's build a game, but do it on another computer and give everything away to the engine developer, for FREEEEE!
That was a very informative video, thanks for making it. I have one request: Could you create an important tutorial regarding On-Demand Delivery? As you know, the Google Play Store has a maximum app size limit of 150MB. I'm curious if there's a way to bypass this limitation by delivering levels on demand. Essentially, I'd like to learn how to ship the game with only some levels included initially, and later allow users to download additional levels from the web when they click the "downloads" button. I've seen people doing it, but I'm not sure how they accomplish it. I know that one feature in Construct 3 is the ability to load images from URLs, but I'm uncertain about how to use this tool or any other methods to deliver levels later when the app is downloaded. It would be greatly helpfull for many people like me, if you could make a video demonstrating this process. Thank you.
Hi fs0c1ety. I haven't got an answer to your question at the moment as it nothing I have tried before or thought about it.
Will have a think but can't make any promises.
Temporary solution is to offer a demo on Google play and send them to your sort for the full version however this will put some people of.
@@gamedesignwithreillyThanks for your response, I understand, this isn't a straight forward thing, this is something which show the limitations of the C3 engine.
Anyways I have some video idea for you on similar things "What are the ways that we can reduced our output, what efficient way we should practice in C3...
How can we not know these things? Almost every one of these things are clearly laid out in the manual.
Not everyone read the manual. I'm very guilty for this.
what manual? 😄
@@metamedian The one on the Construct 3 website
I have free version of Construct 3 and i tried the spliting event sheet into 2 but it still counted as one is this a bug or i didn't get you had in mind (timestamp: 7:11)
Good video but there is room for improvements on the audio. The music was too loud imo
Thanks for the note. The music was an experiment as some people have said the voice on its own feels a little empty. More tweeking required.
Things people who started learning Construct 3 two days ago didn't know about*
thank you! it is really helpful.I found something new!