Thanks Phill. As usual, a "more than excellent" Rhino Tutorial. So far the most inspiring and informative ones to me. Thanks again for your time and effort to share these with all of us.
Seems like a nice feature, still far from perfect but will make a good quality subdivision surface in simple objects. Hope it will keep improving so we could, in the future, use it in complex objects.
Hello and thanks for this video. I have a QUESTION: at 8:23 you select "Surface evaluation" view, a setting I do not have in my Rhino 7. How can I have it?
Well, damn. That quad re-mesh looks insane! Looking forward to trying out the v7 WIP! Will there be a set of grasshopper tools to work with the Sub-D workflow too?
Hi Daniel. When you use the ‘Extract Wireframe’ command you’ll get the Smooth (Limit) surface. So I think you’ll need a workaround: Toggle the display mode to Flat (Control Net) to see the boxy geometry; Run Duplicate Edge - All; This will create Polylines. If you need a Mesh do this: Explode the resulting Polylines into Lines; Create a Mesh using Mesh from Lines (note the Options) Hope that helps.
Hey Phil, I am predominantly using unigraphics NX for the 3D modeling and assemblies. when i am importing the any external 3D assembly in Rhino, the file imported as single block so that i am unable to select the each parts separately how to solve this issue ? which is the best file format to import in Rhino ?
Hi there, When you import from NX or other solid modellers via a neutral file format like STEP then if the geometry is a ‘block instance’ in Rhino you can use ‘Explode Block’ give you editable geometry. Hope that helps, Cheers, Phil.
@@samanabdinejad8638 I´m not sure but, since rhino is a nurbs base program uv unwrapping would be easier in polygonal and subd modelling software such as blender, maya, 3dmax, etc. And for your purpose of game develepment polygons are easier to calculate than nurbs either for rendering and animating.
Hi Wilhelm. Thanks for your question. SubD faces are essentially untrimmed, and if you draw (for example) a SubD Plane it will have rounded corners. You can ‘sharpen’ the corners by selecting the corner point and adding a crease (_Crease) to it. Some SubD commands will have a ‘corner’ option that you can toggle on/off. Hope this helps.
Hi Sina, Rhino to 3DS Max: We would suggest meshing the NURBS geometry in Rhino first (maybe using QuadRemesh ) and then exporting via OBJ format. OBJ should support materials and texture placement. Hope that is helpful.
For full video backstory please visit us at: rhino3d.co.uk/rhino-for-windows/an-introduction-to-quadremesh-in-rhino3d-v7/
THE BEST WELL EXPLAINED, VOICE TONE, SPEED..... VIDEO I have even seen... I have been looking for this tools since weeks... thaaaaaaaaaaaks!
You're tutorials are the best and the most advanced ones on the internet. thank you
Thanks Tay, glad you enjoy them.
Thanks Phill. As usual, a "more than excellent" Rhino Tutorial. So far the most inspiring and informative ones to me. Thanks again for your time and effort to share these with all of us.
This is a perfect substitute for tsplines! I’m really stoked about it. Thanks!
Thank you very much for this very well explained, informative and useful tutorial!
You're welcome, thanks for watching!
Quadremesh is my most anticipated command. I hope we can get it to be so robust that we don't have to do any manual work in SubD mode.
Awesome can't wait to try this!
Seems like a nice feature, still far from perfect but will make a good quality subdivision surface in simple objects. Hope it will keep improving so we could, in the future, use it in complex objects.
Outstanding video! 👏👍 I thoroughly relished it. I’m gonna buy Rhino 7. Looking forward to using a NURBS based program for my 3D models & designs.
Great tutorial. I really appreciate it. Thanks Simply Rhino...
Great video! So well done and useful.
I just came for Quads I learned a lot more
Great, thanks for watching!
THIS IS GREAT! THANK YOU!!!!
You're welcome, thanks for watching!
Great video, just downloaded rhino 7. Keep it up
Hello and thanks for this video. I have a QUESTION: at 8:23 you select "Surface evaluation" view, a setting I do not have in my Rhino 7. How can I have it?
Check at 28:50. He explains it thoroughly. ;)
Yes, as Dimitris says, take a look later in the video where Phil explains how to do this :)
Really good Phil, thank you!
Thanks Mark
incredibly useful! thank you
I'm mind blown!
This is so great! Thank you. Now we just need volumetrics.
So cool..! thanks a lot!
Well, damn. That quad re-mesh looks insane! Looking forward to trying out the v7 WIP! Will there be a set of grasshopper tools to work with the Sub-D workflow too?
Hey, yes, there will be a QuadRemesh component and a Settings component for GH. Enjoy the WIP!
Great video, 👍 I have some facing issue to convert solid into Quad mesh , it is coming in triangle. Can you please help me.
Amazing!
Is crease weight in the future?
Great video! but i've got a doubt, you know if is it possible to extract the no-smooth geometry from the command Toogle SubD display?
Hi Daniel. When you use the ‘Extract Wireframe’ command you’ll get the Smooth (Limit) surface. So I think you’ll need a workaround:
Toggle the display mode to Flat (Control Net) to see the boxy geometry;
Run Duplicate Edge - All;
This will create Polylines.
If you need a Mesh do this:
Explode the resulting Polylines into Lines;
Create a Mesh using Mesh from Lines (note the Options)
Hope that helps.
@@SimplyRhino3D It works! thank you so much! you're so kind!
@@danielpineda6053 You're welcome, that's great!
great job!
When Im going to explode the poly surface extracted from the nurb, it says it doesnt explode single surface!
Hey Phil, I am predominantly using unigraphics NX for the 3D modeling and assemblies.
when i am importing the any external 3D assembly in Rhino, the file imported as single block so that i am unable to select the each parts separately how to solve this issue ? which is the best file format to import in Rhino ?
Hi there, When you import from NX or other solid modellers via a neutral file format like STEP then if the geometry is a ‘block instance’ in Rhino you can use ‘Explode Block’ give you editable geometry. Hope that helps, Cheers, Phil.
@@SimplyRhino3D Thankyou for the quick response 🙂
So now I can use Rhino for my game modelling and Uv unwrapping would be easy : )
This is my question and I can't find the answer. We really don't need to learn any other software for that purpose ?
@@samanabdinejad8638 I´m not sure but, since rhino is a nurbs base program uv unwrapping would be easier in polygonal and subd modelling software such as blender, maya, 3dmax, etc. And for your purpose of game develepment polygons are easier to calculate than nurbs either for rendering and animating.
Great turonial 🥰🥰
Thanks!
amazing
How to trim out the SubD on corners so even? thx
Hi Wilhelm. Thanks for your question. SubD faces are essentially untrimmed, and if you draw (for example) a SubD Plane it will have rounded corners. You can ‘sharpen’ the corners by selecting the corner point and adding a crease (_Crease) to it. Some SubD commands will have a ‘corner’ option that you can toggle on/off. Hope this helps.
is there any true way of exporting Rhino modeling to 3ds max? I haven't found the appropriate way of doing that.
Hi Sina, Rhino to 3DS Max: We would suggest meshing the NURBS geometry in Rhino first (maybe using QuadRemesh ) and then exporting via OBJ format. OBJ should support materials and texture placement. Hope that is helpful.
thanks a lot sir
Can you show we animal face relief tutorial use curve - surface technique
This is what keeps people from buying other products than rhino for their workflow
It is a right harm Bro... :D
Yes, a replacement arm mirrored from the scan of the left.. 🤦🏼♂️