Creating and Controlling a Transitional Surface in Rhino3d

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  • เผยแพร่เมื่อ 6 ม.ค. 2016
  • In this video, Phil Cook of Simply Rhino looks at creating and controlling a typical transitional surface. Using the simple example of a vehicle wheel arch, Phil introduces how continuity is expressed and evaluated in Rhino before looking at a number of solutions to producing a controlled smooth transitional surface.
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ความคิดเห็น • 22

  • @bretkline4633
    @bretkline4633 8 หลายเดือนก่อน +1

    Wow, best explanation of G0, G1, and G2 surface transition I've ever seen. Thank you for providing this very useful info. This should be a mandatory view for all product design students (and seasoned pros alike).

    • @SimplyRhino3D
      @SimplyRhino3D  8 หลายเดือนก่อน

      Thank you for watching and your kind words. We're glad our video was a help to you.

  • @DapperHesher
    @DapperHesher 4 ปีที่แล้ว +6

    Why can't more tutorials be this compressive and concise?

  • @laipchan505
    @laipchan505 8 ปีที่แล้ว +6

    I really like the way you made the comparison. I real learn a lot from your video. Good job!!

  • @ImFastrnU
    @ImFastrnU 4 ปีที่แล้ว

    Thank you! I didn't know what each type of surface did what but this comparison was extremely helpful

  • @marsgoufwang7869
    @marsgoufwang7869 8 ปีที่แล้ว +2

    I really like your tuts!

  • @fernandomachado3970
    @fernandomachado3970 5 ปีที่แล้ว +1

    Amazing man!

  • @PorscheMonster
    @PorscheMonster 5 ปีที่แล้ว +1

    Well Done!

  • @rhinoshoetv
    @rhinoshoetv 2 ปีที่แล้ว +1

    You are a very smart guide. I like

  • @asd-fw7yb
    @asd-fw7yb 4 ปีที่แล้ว +1

    sehr gute tutorial....:)

  • @dalienware668
    @dalienware668 3 ปีที่แล้ว +1

    So it seems to try Sweep 2 Rail first, if theres issues, then Network Surface. Blend Surface if youre in a pickle. Ive noticed at least for me that when car modeling, Network surface tends to keep to the curves the best before 2 Rail would. At a cost for geometry of course but its worth it.

    • @SimplyRhino3D
      @SimplyRhino3D  3 ปีที่แล้ว

      Hi Dustin. All those commands have their place and will produce results. The key to getting good results from sweep is to set out the curves used correctly.

  • @TheSeeSquare
    @TheSeeSquare 7 ปีที่แล้ว +1

    Hey Phil, First of all thanks for a very intuitive tutorial, its very helpful. You have been using fluorescent tube for checking any noise on the surface. where can we find one as its not in the environment. Thank you

    • @SimplyRhino3D
      @SimplyRhino3D  7 ปีที่แล้ว +1

      Hi Sumit, In the Environment Map Options you can change the map - both Rhino for Windows and Mac have this ability and the fluorescent_tube map is included in both. Hope that works out for you - good luck!

  • @ninject
    @ninject 4 ปีที่แล้ว +1

    23:13 - I'm confused about how those wheel cutouts could ever possibly be "untrimmed edges". How this was made possible? If I were to create something similar by (1) creating a base surface, (2) drawing a circle, (3) using that circle to trim out a wheel cutout from the surface, I'd therefore have a trimmed surface with a big trimmed edge on it. How did you avoid this?

    • @SimplyRhino3D
      @SimplyRhino3D  4 ปีที่แล้ว

      Hi Josh. The five sided surface is trimmed. It’s a four sided surface with the ‘semicircular’ wheelarch shape cut out from it.

  • @jonasthegreat6508
    @jonasthegreat6508 4 ปีที่แล้ว +1

    How did you make the untrimed surface from that 5 edged surface?

    • @SimplyRhino3D
      @SimplyRhino3D  4 ปีที่แล้ว

      Hi Jonas. The five sided surface is trimmed. It’s a four sided surface with the ‘semicircular’ wheelarch shape cut out from it.

  • @ANIME-EDITS2.0
    @ANIME-EDITS2.0 3 ปีที่แล้ว

    What is this app name

    • @SimplyRhino3D
      @SimplyRhino3D  3 ปีที่แล้ว

      Hi, if you mean which CAD application, then we are using the 3D Modelling CAD Software called Rhino