converting a mesh to subd was shocking. But this all depends on intent. When you start manipulating the vertices and you don't have any deviation analysis, well you can't call this a reverse engineering product. But Rhino is working on it and that's awesome
WOW. I just learned Rhino last week, and I was able to pull a clean Sub D model off of foot last .stl I got off of Etsy. This video was essential for me. Thank you so much! One thing to add, I ran quad remesh twice and that seemed to help as well.
Thanks a lot Kyle for this workflow. reduces the anxiety to fully get a grip on my SubD-pipeline. Will still switch between Modo and Rhino to develop the designs. this one is massive.
Very nice! Now all you folks need is to employ XYZ Transformation & Pivot Point nodes with Hierarchical Modeling, and you will have a fairly complete concept design tool that can prepare production data for complex products. Why not add some deformation tools while at it? I would love for Rhino to eventually become Maya killer(I have been using both for the last 20+ years because I have always needed both). For freelancers and small studios, the combination of Rhino 7(and Grasshopper) + Blender + Fusion 360 looks like it will be the ideal combination for the next few years. Please keep up the great work!
I used quad remesh on my shoe last, and 3d printed the object and it came out much smaller than the original 3d scan. I wish you would show how to use quadremesh on a shoe last and get closer Dimensions to the original 3D scan of the last.
Not as you are thinking..you can snap a face to verts, but the “water slide decal” style retopo you are likely thinking of is still in development. I’m hoping we can get that working well in a future release. In the meantime, quad remesh with guide curves is doing a lot of heavy lifting for the retopo folks.
@@Rhinoceros3d The Quad Remesh for Rhino 7 is very impressive for the first generation. One strong vote here for the contour-following retopology tool. I have been using the Maya Quad Draw tool for that purpose and it is indispensable... I would love Rhino's capability for product design and concept development eclipse Maya someday!
All the SubD point relaxation / edge loop re-fitting could of course be done a lot easier, faster and with greater precision in polygonal modeling software - the unsubdivided SubD state being exported into a mesh and edited with a Shinkwrap modifier on top of the original unorganised shoe mesh. The presented UVN method of rearranging the SubD points might lead to more arbitrary results as opposed to vertex editing with a Shrinkwrap. The re-fitted base mesh could be then brought back into Rhino's SubD state, then converted into NURBS surface set, etc.
@@Rhinoceros3d Blender, but I'd imagine that any major polygonal modeling package will include similar functionality. It's good to see greater expansion of Rhino into the domain, although as someone working with both polygonal and surface modeling I'd still use the combination described above, just for the sake of greater control of the retopologized mesh.
rhino is a little like 3ds max now - same old software (with archaic gui) with couple improvments - bam! - new version. No wonders since competition is weak.
I need to acknowledge that Rhino-7 release outweighs all the negatives of 2020. An amazing tool I was glad to purchase and start using!
That is high praise, given this years events- thanks for that! Happy rhinoing and wishes for a better 2021!
converting a mesh to subd was shocking. But this all depends on intent. When you start manipulating the vertices and you don't have any deviation analysis, well you can't call this a reverse engineering product. But Rhino is working on it and that's awesome
WOW. I just learned Rhino last week, and I was able to pull a clean Sub D model off of foot last .stl I got off of Etsy. This video was essential for me. Thank you so much! One thing to add, I ran quad remesh twice and that seemed to help as well.
I don't think that you learned Rhino... I am using it for the past +25 years and still have to learn something new every day!
Thanks a lot Kyle for this workflow. reduces the anxiety to fully get a grip on my SubD-pipeline. Will still switch between Modo and Rhino to develop the designs. this one is massive.
Awesome!! let us know how it goes, SubD is a 1st class citizen now and will continue to develop to suit our users needs. We make this stuff for YOU!
you're a great teacher...thanks for sharing!
Thanks, I very much enjoy it. More coming soon!
wow great tutorial i am really impressed!
Very nice! Now all you folks need is to employ XYZ Transformation & Pivot Point nodes with Hierarchical Modeling, and you will have a fairly complete concept design tool that can prepare production data for complex products. Why not add some deformation tools while at it? I would love for Rhino to eventually become Maya killer(I have been using both for the last 20+ years because I have always needed both). For freelancers and small studios, the combination of Rhino 7(and Grasshopper) + Blender + Fusion 360 looks like it will be the ideal combination for the next few years. Please keep up the great work!
Yup... fully agree with you.
Great tutorial!
Thanks for sharing with us.
I used quad remesh on my shoe last, and 3d printed the object and it came out much smaller than the original 3d scan.
I wish you would show how to use quadremesh on a shoe last and get closer Dimensions to the original 3D scan of the last.
Units mismatch?
@@Rhinoceros3d the units match. but the quadremesh makes the original object much smaller.
@@SimchaYaffa can you send this file with pics to show the issue to tech@mcneel.com? We have not seen this issue and would like to debug your file.
@@Rhinoceros3d just sent you the files - thank you
Thank you!
this is great ! thanks !
Hey Kyle, does the sub d in Rhino 7 have a snap to mesh feature? Thinking of dragging control points and having them drag along the mesh "surface."
Not as you are thinking..you can snap a face to verts, but the “water slide decal” style retopo you are likely thinking of is still in development. I’m hoping we can get that working well in a future release.
In the meantime, quad remesh with guide curves is doing a lot of heavy lifting for the retopo folks.
@@Rhinoceros3d The Quad Remesh for Rhino 7 is very impressive for the first generation. One strong vote here for the contour-following retopology tool. I have been using the Maya Quad Draw tool for that purpose and it is indispensable... I would love Rhino's capability for product design and concept development eclipse Maya someday!
All the SubD point relaxation / edge loop re-fitting could of course be done a lot easier, faster and with greater precision in polygonal modeling software - the unsubdivided SubD state being exported into a mesh and edited with a Shinkwrap modifier on top of the original unorganised shoe mesh. The presented UVN method of rearranging the SubD points might lead to more arbitrary results as opposed to vertex editing with a Shrinkwrap.
The re-fitted base mesh could be then brought back into Rhino's SubD state, then converted into NURBS surface set, etc.
what software are you using for shrinkwrapping?
@@Rhinoceros3d Blender, but I'd imagine that any major polygonal modeling package will include similar functionality.
It's good to see greater expansion of Rhino into the domain, although as someone working with both polygonal and surface modeling I'd still use the combination described above, just for the sake of greater control of the retopologized mesh.
good stuff! thx
amazing amazing:)
Rhino 7 is Beta now. Will they release soon?
Yes-
“soon” is a moving target tho.
check the buy page on rhino3d.com today :-)
Easy to do it with half, but doing it with the full last is a headache.
if you are a footwear designer, please email us at tech@mcneel.com and let us know how we can improve this process-
rhino is a little like 3ds max now - same old software (with archaic gui) with couple improvments - bam! - new version. No wonders since competition is weak.
v7 has more than "a couple of improvements" ;-) Give it a detailed look, I think you'll see it's a huge release.