Well explained and so easy to follow. I’m gathering every particle possible solution for this kind of problem, there seems to be no general answer, though! Thank you, it’s a pleasure listening to your tutorial!
One of the most useful and complete Rhino tutorial that comes deep into the "secret" of how to blend and create transitional complex surfaces! Great, thank You so much for your efforts! ;-)
Really excellent presentation from Phil, clear & valuable explanations. Getting a model water tight is a prerequisite to 3D printing. I am improving my knowledge of Rhino with your tutorial.
+Diego Eduardo Orrego Hidalgo Glad you enjoyed it - next in the series coming soon! Thanks passed to Phil and all the best from us all at Simply Rhino UK :)
Firstly, thanks for the video. If you could share the images, we can apply while we are watching your videos. That would be more helpful for our development. All the best.
Thanks for sharing your knowledge. I've been using Rhino for a year now and this is the best free tutorial I had the luck to view. Will be watching a few more times to grasp all the techniques showed here. Thanks again.
I am trying to follow your instructions but I can't get the solid fillet blend to produce a polysurface fillet. I'm using the trial version 6. The solid fillet blend only produces a trimmed nurbs surface. Please help.
Hi Daniel. Are you using Solid > Fillet > Blend Edge? If so make sure that ‘Trim and Join = Yes’ option is set as below: Select blend handle to edit. Press Enter when done ( ShowRadius=Yes AddHandle CopyHandle SetAll LinkHandles=No RailType=RollingBall SelectEdges TrimAndJoin=Yes Preview=Yes ) Hope this helps.
Hi Joao. I’m not sure to which part you are referring, but the Sweep2 command has been much improved since we did this video and it is now easier to create simpler geometry with Sweep.
At 3:50, is using "Transform > Set XYZ Coordintes" the best way to make those two lines aligned along the world y-axis? Thank you so much for your help and your time!
What i dont get is: why do you draw that curve as two 2d curves and use that complicated process. Why not draw the curve directly as a 3d curve and adjust it via the top and side view?
Hi Phil, at 28:05, you used Sweep 2 to connect the edges of the fillets, how do you guarantee the edge continuity for both of these edges since they are sections of the sweep. Thanks a lot.
Hi Alex, If you are using Sweep2 you cannot match the continuity to the existing fillet edges (sections) so if the result doesn’t look good in Zebra and Emap you can use MatchSrf to adjust the new surface. Alternatively you could try using NetworkSrf but typically this would produce a more complex surface. Thanks, Phil
Hi, we are now delivering live online training, you can find out more and see the courses Phil (who delivered this video) is training by visiting our website and looking under the training tab - hope you can join us one day! Thanks: www.simplyrhino.co.uk
Thanks Phili, very good tutorial however Why not filletting the the big front edge first with the solid fillet command before working on the smaller edges? While sweeping why use the curves of the surface edges rather than its solid edges?
Thank you for your time and knowledge! But for me this is kind of easy, because you already have the 2D drawings... like the first 9 minutes what you did is very easy because you have the drawings... But my question for you is, please, if I have a real-life model (or from my imagination) and I want to 3D draw it in reverse engineering of course I don't have the 2D drawings, I must create the drawing from scratch myself, how do I know how to make those complex 5-degree curves, where to join them and where to project them? I am an intermediate product designer currently using SOLIDWORKS, I am very good at creating solid geometries and easy surfaces, but when it gets to complex surfaces where I don't know where to start I find it very difficult to make... Like if I can get to the point where you started this video [already having the 2D drawings], I think I can literally draw anything! So the missing link for me is literally where you started the video, everything after that I think is easy for me... So can you please give me any tips to get there if I don't have the 2D drawings already like you ?? Can someone please help?
Hi, thanks for watching. For this exercise I created some 3D sketches and 2D sketch elevations by hand to define the design concept I then laid these out as full-size 2D plans and elevations in Rhino to use as a starting point - so, a fairly standard Industrial Design approach. Next the curves were simplified and rebuilt where necessary to create clean starting surfaces. This approach is something we cover in our bespoke Simply Rhino Level 2 training course.
Great tutorial! But something lacking : Do you have a specific method to create all your curves with normal control points to each other? This is easy with such simple model but could be much more complicated when your curves don't always match the same directions, or when one curve describes informations the other don't.
Hi Gael. Thanks for your comments. I have found that it is indeed possible to create curves that have a different shape but share a common number of control points but sometimes this does take quite a bit of work. If the shape between one side of the surface and the opposing side is very different then using the ‘slab and transition’ methodology as per this video may not be the best way forward.
This is good stuff. I am using V-7 windows. How are the locked control points set up to allow their selection in projecting to align the second line control points? My model has 19 lines in plan and profile, simple continuous curves, no reversals in plan nor profile, w/ 16 points each, required to hold curvature in plan view. Is there a tutorial showing another "way forward?" Thanks for your time and effort in creating your great videos. Best regards...
Hi. Do you mean creating a pipe of the same size of the corner blend and splitting the surfaces with that? Yes, that’s still a valid method. However, since we created this video the Fillet Edge and Blend Edge tools have been much improved - so you’re less likely to need the ‘pipe’ option.
Hi, I think what you are seeing here is this: The Fillet Edge and Blend Edge commands produce a surface (or polysurface) with isocurves that are perpendicular to the sharp edge. Because of the relatively large distance between the resulting rails and the angle involved on the shape, the lower rail is substantially shorter than the top rail, hence the isocurves start to move and the fillet surface twists. If you were to look at this condition on just two surfaces you might see this a little more clearly. Hope this helps.
@@SimplyRhino3D Sorry, I am new at Rhino and I would like to complete this tutorial. However I am struggling with this same problem, but I didn't understand how to solve it. Can you help?
I was thinking about this topic too. I just drew all the curves by myself but now I am struggling with 1 curve that is resulting in a weird filet blend edge. As a beginner it's always good to start from the same file used in the video tutorial, if not there is always the possibility of being struggling with something else than it's not related with the tutorial purpose.
Hi, Phil! Thank you for your tutorials, they are great! I have a problem with Solid>Fillet Edge>Blend Edge at 13:00. Just can't click on edges 2 and 3 while choosing edges to blend. What the problem could be? Can't find any solution on forums. Thank you.
Hi Dmitry, I hope I’m understanding you correctly here, but are you trying to select a chain of edges? If so make sure the Chain Edges option is set to Yes and that the edges you are chaining are Tangent Continuous. Then set the edge chain option to Tangency. Does this help? Thanks, Phil
Hello, because sometimes together two surface and are separated by a very thin line? or do not respect the construction line. It also happens that it seems to have a darker color and does not follow continuity. Thank you, sorry for my English, I am using translator
Hi, There aren’t any curves in this part of the video. I used ‘Insert Knot’ to add control points on the surface. These will be added in ‘U’ or ‘V’ directions as shown.
Hi Jiri, I did try to explain this in the video. In this example ‘Curve from 2 Views’ creates a curve with many additional control points. As the aim is to work with limited Control Points this curve is only useful as a guide. Thanks.
Hi, Sweep 2 Rail allows has a Simple Sweep Option that is available only if your curves meet certain conditions - for example the two rails of the Sweep will need to be of the same degree and have the same number of control points. Hope that helps?
Thank you Dima. This was done a while ago in Rhino v5. I turned on the environment and used a custom HDR image as the background and I then used an extremely reflective material on the engine cover to reflect the environment. In Rendered mode in v6 there is an environment already set and you can change this for something that with more contrast in order to exaggerate the reflections. The new Material library in v6 makes it easier to create these paint type materials. Hope this helps.
I just drew all the curves by myself but now I am struggling with 1 curve that is resulting in a weird filet blend edge. As a beginner it's always good to start from the same file used in the video tutorial, if not there is always the possibility of being struggling with something else than it's not related with the tutorial purpose.
Hi, sorry but we don't have this file anymore so are unable to share it with you. Hope you have managed to work out your issue now, if not there is plenty of help online and we may be able to point you in the right direction!
Hi Depla. You can change the size of control points (cv’s) on a per display mode basis. If you want to increase the size of the control points in shaded mode, for example, go to Options > View > Display Modes > Shaded > Objects > Control Point Size. The default size is 2px - on the video they are set to 6px. You will need to set the control point size for each display mode. Hope this helps.
Very interesting lesson. I wish Rhino was as capable at fillets as SolidWorks or Fusion 360 and had some construction history. Supposing you realized the fillet radiuses for your hood are wrong and you want to increase it? You will have to start over. This is huge job. I believe solidworks (just open as parasolid or even 3ds) could make that manual filleting job easily and then you would just export it back as step file (but I realize it is not the purpose of this tutorial and user has to know how to make it manually) I quite often do such tricks. Maybe it is not very professional but for my tasks it is ok.
Hi Alex, Thanks for your comments. In the upcoming version of Rhino - v6 - it looks as though Solid Fillets are going to be editable. So if you’ve added Solid Fillets to an object (and remember that in Rhino the requirement for this command is a closed edge and doesn’t require an actual solid) then you can run the command again, pick the object and select the fillets you want to change. As I understand it this will work with Solid Blends too. In general the Fillets in v6 are much more reliable than in v5 and work in many more situations. It’s my experience that the fillets in Rhino v5 are indeed broadly similar to Solid Works in that (for example) they will fail given the same geometry. When aesthetics are involved, though, and not just in Rhino - there is often a need to do something that is more controllable than the Solid Blend or Fillet command will achieve and this generally involves building these surfaces manually.
Hi Phil, thanks for your input. I am already working in Rhino 6 WIP. The new fillet feature were the most anticipated thing for me. I know that I can edit now, remove it etc, but they remained the same with regards to their possibilities and restrictions. You cannot make second adjacent fillet to be larger than the first one, it will not be able to fillet converging edges as in your tutorial. If you extract/explode filleted object you will lose the ability to edit the fillets even if you join in up again. So I really consider 10 times before filleting objects, or use render tool smoothing edges (for perceptional use) and fillet a copy of original object before doing renders. Not quite understood your comment on fillets being similar to Solid Works. Solid Works, Fusion, old Mechanical Desktop have no problems with fillets at all. If Rhino was capable to make the same complex fillets that would be brilliant. Rhino 6 is definitely the better product, but they lost T-splines and many cool plugins won't work, so it is just a core functionality. I need Tsplines 1-2 times out of 10, but they are must. So, for now I need keeping v5 and v6 together. Also was studding SolidThinking Evolve, Fusion 360 but non replaces Rhino fully. I will learn your lessons on, it is perfect for deeper knowledge of Rhino. I wasn’t paying much attentions to continuities when I learnt Rhino many years ago, so I want to catch up on that. Thanks again for your great job!
"That's not too bad". What are you talking about! Thats PERFECT!
Well explained and so easy to follow. I’m gathering every particle possible solution for this kind of problem, there seems to be no general answer, though!
Thank you, it’s a pleasure listening to your tutorial!
One of the most useful and complete Rhino tutorial that comes deep into the "secret" of how to blend and create transitional complex surfaces! Great, thank You so much for your efforts! ;-)
Really excellent presentation from Phil, clear & valuable explanations. Getting a model water tight is a prerequisite to 3D printing. I am improving my knowledge of Rhino with your tutorial.
One of the most interesting webinar Ive seen lately, dont get me wrong, all of them are fantastics tutorials, but this one made my day. THANK YOU PHIL
+Diego Eduardo Orrego Hidalgo Glad you enjoyed it - next in the series coming soon! Thanks passed to Phil and all the best from us all at Simply Rhino UK :)
subscribe my channel.
Wow that was a thorough application
Really good tutorial, never saw anything as good as this before.
Thanks for your kind comments, Luca. We're glad you have found the tutorial so useful!
Firstly, thanks for the video. If you could share the images, we can apply while we are watching your videos. That would be more helpful for our development. All the best.
Well done Phil! Great pace and full explanation of your methodology. I look forward to future tutorials. Cheers!
Thanks Basil!
fantastic great work, can you please share the curves file to do the same steps?
Thanks for sharing your knowledge. I've been using Rhino for a year now and this is the best free tutorial I had the luck to view. Will be watching a few more times to grasp all the techniques showed here. Thanks again.
I am trying to follow your instructions but I can't get the solid fillet blend to produce a polysurface fillet. I'm using the trial version 6. The solid fillet blend only produces a trimmed nurbs surface. Please help.
Hi Daniel. Are you using Solid > Fillet > Blend Edge? If so make sure that ‘Trim and Join = Yes’ option is set as below:
Select blend handle to edit. Press Enter when done ( ShowRadius=Yes AddHandle CopyHandle SetAll LinkHandles=No RailType=RollingBall SelectEdges TrimAndJoin=Yes Preview=Yes )
Hope this helps.
You explained it perfectly, thank you!
Thank you, we're pleased it helped, wishing you well for your future Rhino modelling!
why not sweep2rail with point at the end?
Hi Joao. I’m not sure to which part you are referring, but the Sweep2 command has been much improved since we did this video and it is now easier to create simpler geometry with Sweep.
At 3:50, is using "Transform > Set XYZ Coordintes" the best way to make those two lines aligned along the world y-axis? Thank you so much for your help and your time!
Hi Happydrawing, Yes, you could use Set XYZ Coordinates to align the points of both curves along the Y axis. Hope that helps. Thanks.
Thank you!!
What i dont get is: why do you draw that curve as two 2d curves and use that complicated process. Why not draw the curve directly as a 3d curve and adjust it via the top and side view?
Excellent!!!
Hi Phil, at 28:05, you used Sweep 2 to connect the edges of the fillets, how do you guarantee the edge continuity for both of these edges since they are sections of the sweep. Thanks a lot.
Hi Alex, If you are using Sweep2 you cannot match the continuity to the existing fillet edges (sections) so if the result doesn’t look good in Zebra and Emap you can use MatchSrf to adjust the new surface. Alternatively you could try using NetworkSrf but typically this would produce a more complex surface. Thanks, Phil
Excellent Video. Really Awesome !!🙌🙌🙌
Thanks, Mani!
Wow. Great tutorial. Nice voice too. Thank you.
I’m very impressed your lectures.
When are you going to start online training?
Hi, we are now delivering live online training, you can find out more and see the courses Phil (who delivered this video) is training by visiting our website and looking under the training tab - hope you can join us one day! Thanks: www.simplyrhino.co.uk
Thanks Phili, very good tutorial however
Why not filletting the the big front edge first with the solid fillet command before working on the smaller edges?
While sweeping why use the curves of the surface edges rather than its solid edges?
Thank you for your time and knowledge!
But for me this is kind of easy, because you already have the 2D drawings... like the first 9 minutes what you did is very easy because you have the drawings... But my question for you is, please, if I have a real-life model (or from my imagination) and I want to 3D draw it in reverse engineering of course I don't have the 2D drawings, I must create the drawing from scratch myself, how do I know how to make those complex 5-degree curves, where to join them and where to project them?
I am an intermediate product designer currently using SOLIDWORKS, I am very good at creating solid geometries and easy surfaces, but when it gets to complex surfaces where I don't know where to start I find it very difficult to make...
Like if I can get to the point where you started this video [already having the 2D drawings], I think I can literally draw anything!
So the missing link for me is literally where you started the video, everything after that I think is easy for me... So can you please give me any tips to get there if I don't have the 2D drawings already like you ??
Can someone please help?
Hi, thanks for watching. For this exercise I created some 3D sketches and 2D sketch elevations by hand to define the design concept I then laid these out as full-size 2D plans and elevations in Rhino to use as a starting point - so, a fairly standard Industrial Design approach. Next the curves were simplified and rebuilt where necessary to create clean starting surfaces. This approach is something we cover in our bespoke Simply Rhino Level 2 training course.
Great tutorial! But something lacking : Do you have a specific method to create all your curves with normal control points to each other? This is easy with such simple model but could be much more complicated when your curves don't always match the same directions, or when one curve describes informations the other don't.
Hi Gael. Thanks for your comments. I have found that it is indeed possible to create curves that have a different shape but share a common number of control points but sometimes this does take quite a bit of work. If the shape between one side of the surface and the opposing side is very different then using the ‘slab and transition’ methodology as per this video may not be the best way forward.
This is good stuff.
I am using V-7 windows.
How are the locked control points set up to allow their selection in projecting to align the second line control points?
My model has 19 lines in plan and profile, simple continuous curves, no reversals in plan nor profile, w/ 16 points each, required to hold curvature in plan view.
Is there a tutorial showing another "way forward?"
Thanks for your time and effort in creating your great videos.
Best regards...
your work is really impressive.
I am inspired by your work.
Thank you Ravi
Your webinar is really great! I've learned a lot of thing I've been needing! thank you so so so much!
Phil, you literally SAVED ME! THANK YOU!
Great to hear it's been so useful for you!
How do you think about method of pipe split ? May be it is more fast then this way.
Hi. Do you mean creating a pipe of the same size of the corner blend and splitting the surfaces with that? Yes, that’s still a valid method. However, since we created this video the Fillet Edge and Blend Edge tools have been much improved - so you’re less likely to need the ‘pipe’ option.
Hello can u please share the curve files i m newbie and want to do that step by step
Phil. You are the greatest.
We'll let Phil know - thanks :)
The larger edge blend (80mm) at ~13min twists itself for some reason. Anyone know why that may happen?
Hi, I think what you are seeing here is this: The Fillet Edge and Blend Edge commands produce a surface (or polysurface) with isocurves that are perpendicular to the sharp edge. Because of the relatively large distance between the resulting rails and the angle involved on the shape, the lower rail is substantially shorter than the top rail, hence the isocurves start to move and the fillet surface twists. If you were to look at this condition on just two surfaces you might see this a little more clearly. Hope this helps.
@@SimplyRhino3D Great, thank you for you're reply!
@@SimplyRhino3D Sorry, I am new at Rhino and I would like to complete this tutorial. However I am struggling with this same problem, but I didn't understand how to solve it. Can you help?
Wow, what an insightful tutorial on blending multiple surface. this was exactly what i was looking for. thanks!
Can I find a clear picture or pdf for curves ?
I was thinking about this topic too. I just drew all the curves by myself but now I am struggling with 1 curve that is resulting in a weird filet blend edge. As a beginner it's always good to start from the same file used in the video tutorial, if not there is always the possibility of being struggling with something else than it's not related with the tutorial purpose.
Very explanatory and efficient. Thanks.
Thank you so much for sharing!!! It helps me a lottttt😍😍
Glad it was helpful!
thank you so much for sharing of your knowledge
Очень круто. Понравился урок. Побольше таких тонкостей построения. Спасибо огромное за труд!!!!!!!!!!!!
Hi, Phil! Thank you for your tutorials, they are great!
I have a problem with Solid>Fillet Edge>Blend Edge at 13:00. Just can't click on edges 2 and 3 while choosing edges to blend. What the problem could be? Can't find any solution on forums. Thank you.
Hi Dmitry, I hope I’m understanding you correctly here, but are you trying to select a chain of edges? If so make sure the Chain Edges option is set to Yes and that the edges you are chaining are Tangent Continuous. Then set the edge chain option to Tangency. Does this help? Thanks, Phil
Hello, because sometimes together two surface and are separated by a very thin line? or do not respect the construction line. It also happens that it seems to have a darker color and does not follow continuity. Thank you, sorry for my English, I am using translator
How to create those additional curves at 8:33?
Hi, There aren’t any curves in this part of the video.
I used ‘Insert Knot’ to add control points on the surface. These will be added in ‘U’ or ‘V’ directions as shown.
really nice tutorial! helped me a lot!
Great :)
Great Tutorial! Thanks you for sharing..
It is not clear to me, why the original curve from 2 views is not usable for the surface construction (6:25/34:9)
Hi Jiri, I did try to explain this in the video. In this example ‘Curve from 2 Views’ creates a curve with many additional control points. As the aim is to work with limited Control Points this curve is only useful as a guide. Thanks.
These 3 videos would good if they were remade using the New Rhino 7 Subd, showing how it would possibly make it easier to do.
Thabk you very much for video . I was not able in 9:22 to simple the surface and this option is demet . no shure why . Can you help me somebody ?
Hi, Sweep 2 Rail allows has a Simple Sweep Option that is available only if your curves meet certain conditions - for example the two rails of the Sweep will need to be of the same degree and have the same number of control points. Hope that helps?
can you do a video on how to make organic objects such as faces or other human anatomy with clayoo, tsplines, as well as regular rhino tools?
Thank you very much Phil.
Very Nice Totally Adorable i learn alot from it to solve Blend surface problems.Thanks alot.
why the sweep2 dose not remember the last input so you dont have to check the box every time you do a sweep2 command?
great lecture! thanks a lot
How do you get that epic color and the environment render in perspective view?! Amazing tutorial, learned a lot!
Thank you Dima. This was done a while ago in Rhino v5. I turned on the environment and used a custom HDR image as the background and I then used an extremely reflective material on the engine cover to reflect the environment. In Rendered mode in v6 there is an environment already set and you can change this for something that with more contrast in order to exaggerate the reflections. The new Material library in v6 makes it easier to create these paint type materials. Hope this helps.
I just drew all the curves by myself but now I am struggling with 1 curve that is resulting in a weird filet blend edge. As a beginner it's always good to start from the same file used in the video tutorial, if not there is always the possibility of being struggling with something else than it's not related with the tutorial purpose.
Hi, sorry but we don't have this file anymore so are unable to share it with you. Hope you have managed to work out your issue now, if not there is plenty of help online and we may be able to point you in the right direction!
Thanks for ur Video! how can I change curve point like that?
Hi Depla, does your question relate to a particular part (time) in the video? Thanks.
Thanks super fast Answer. I mean CV points style maybe just size
Hi Depla. You can change the size of control points (cv’s) on a per display mode basis. If you want to increase the size of the control points in shaded mode, for example, go to Options > View > Display Modes > Shaded > Objects > Control Point Size. The default size is 2px - on the video they are set to 6px. You will need to set the control point size for each display mode. Hope this helps.
Thank u so much! :)
Brilliant!
Thank you so much!
good tutorial. tks
Great. Your are life saver!
if you are going to make solids from your sketches , powersurfacing in solidworks is your way to go.
very interetanting
Very helpful! Thankss.
Very interesting lesson. I wish Rhino was as capable at fillets as SolidWorks or Fusion 360 and had some construction history.
Supposing you realized the fillet radiuses for your hood are wrong and you want to increase it? You will have to start over. This is huge job. I believe solidworks (just open as parasolid or even 3ds) could make that manual filleting job easily and then you would just export it back as step file (but I realize it is not the purpose of this tutorial and user has to know how to make it manually) I quite often do such tricks. Maybe it is not very professional but for my tasks it is ok.
Hi Alex, Thanks for your comments. In the upcoming version of Rhino - v6 - it looks as though Solid Fillets are going to be editable. So if you’ve added Solid Fillets to an object (and remember that in Rhino the requirement for this command is a closed edge and doesn’t require an actual solid) then you can run the command again, pick the object and select the fillets you want to change. As I understand it this will work with Solid Blends too. In general the Fillets in v6 are much more reliable than in v5 and work in many more situations. It’s my experience that the fillets in Rhino v5 are indeed broadly similar to Solid Works in that (for example) they will fail given the same geometry. When aesthetics are involved, though, and not just in Rhino - there is often a need to do something that is more controllable than the Solid Blend or Fillet command will achieve and this generally involves building these surfaces manually.
Hi Phil, thanks for your input. I am already working in Rhino 6 WIP. The new fillet feature were the most anticipated thing for me. I know that I can edit now, remove it etc, but they remained the same with regards to their possibilities and restrictions. You cannot make second adjacent fillet to be larger than the first one, it will not be able to fillet converging edges as in your tutorial. If you extract/explode filleted object you will lose the ability to edit the fillets even if you join in up again. So I really consider 10 times before filleting objects, or use render tool smoothing edges (for perceptional use) and fillet a copy of original object before doing renders. Not quite understood your comment on fillets being similar to Solid Works. Solid Works, Fusion, old Mechanical Desktop have no problems with fillets at all. If Rhino was capable to make the same complex fillets that would be brilliant. Rhino 6 is definitely the better product, but they lost T-splines and many cool plugins won't work, so it is just a core functionality. I need Tsplines 1-2 times out of 10, but they are must. So, for now I need keeping v5 and v6 together. Also was studding SolidThinking Evolve, Fusion 360 but non replaces Rhino fully.
I will learn your lessons on, it is perfect for deeper knowledge of Rhino. I wasn’t paying much attentions to continuities when I learnt Rhino many years ago, so I want to catch up on that.
Thanks again for your great job!
Is it a pre-advanced tutorial or intermediate? Thanks.
Hi, Intermediate would best describe the level we are working at in this video. Thanks.
Legend
Exxxelllent!!!!!!
the trim in the Y-blend felt soo illegal
you are My god
... mine too