To see the background to this video and more info please visit our webpage here: rhino3d.co.uk/rhino-for-mac/rhino-3d-v7-subd-modelling-in-rhino-for-mac/
Hi, as far as I’m aware you can’t. Faces and Edges can be removed, and removing a face in a closed object will leave a hole. Points can be deleted in a SubD but this will just result in a change in topology.
Answer is ‘No, if your SubD is smooth with no wrinkles then converting to NURBS will give you a smooth representation. If your patch layout in SubD is fairly simple then this will of course help the NURBS conversion.
Great video Phil! Can I ask you, what E-map are you using to check the smothness of your model, I can't find it in my list, doesn't that one come with Rhino? Thanks!
Hi Stefano, thank you for your positive comments. Here I made a custom display mode which is a modified version of the ‘Shaded mode’. I used ‘Custom Material for All Objects’ and here I created a material using a blurry Spherical Map (of, in this case, a beach scene) for the Environment and set the Gloss Intensity, Gloss Finish and Reflectivity of the material to about 90-95%. Hope this helps.
@@SimplyRhino3D Thank you very much for your explanation, pretty clear and very interesting approach. Will try to make my own custom "shaded mode". Thank you again!
@@SimplyRhino3D Hi thanks for you comment. yes retopology. quadremesh is pretty good, but sometimes removed too much details. I assume i need to get used to this. thanks again. Regards
To see the background to this video and more info please visit our webpage here: rhino3d.co.uk/rhino-for-mac/rhino-3d-v7-subd-modelling-in-rhino-for-mac/
Video chiarissimo, devo assolutamente impegnarmi ad esercitarmi.Grazie
Thank you
Nice to meet you. How do I separate or break points in SubD? In fact, there are many inconveniences with the SubD tool.
Hi, as far as I’m aware you can’t. Faces and Edges can be removed, and removing a face in a closed object will leave a hole. Points can be deleted in a SubD but this will just result in a change in topology.
Will wrinkles occur when converting subd to nurbs?
Do I need to readjust the subd control points to get exactly the same quality?
Answer is ‘No, if your SubD is smooth with no wrinkles then converting to NURBS will give you a smooth representation.
If your patch layout in SubD is fairly simple then this will of course help the NURBS conversion.
Thanks.
Great video Phil! Can I ask you, what E-map are you using to check the smothness of your model, I can't find it in my list, doesn't that one come with Rhino?
Thanks!
Hi Stefano, thank you for your positive comments. Here I made a custom display mode which is a modified version of the ‘Shaded mode’. I used ‘Custom Material for All Objects’ and here I created a material using a blurry Spherical Map (of, in this case, a beach scene) for the Environment and set the Gloss Intensity, Gloss Finish and Reflectivity of the material to about 90-95%. Hope this helps.
@@SimplyRhino3D Thank you very much for your explanation, pretty clear and very interesting approach. Will try to make my own custom "shaded mode". Thank you again!
Thank you
cant seem to get a nice dark color scheme like that on windows
Hi Michael. This is the dark scheme on. In Windows, the interface elements are customisable - go to Options > Appearance > Colors
ciao posso sapere che pc mac usi?che configurazione hardware?
can i use Rhino for retopology? does that have some great feature, snapping points on the reference model. and just model on this?
Hi Janos. Do you mean retopologising a mesh? If so then QuadRemesh can help here - see th-cam.com/video/7IZE7NkmJ78/w-d-xo.html
@@SimplyRhino3D Hi thanks for you comment. yes retopology. quadremesh is pretty good, but sometimes removed too much details. I assume i need to get used to this. thanks again. Regards
tnx
hi! can you recommend a good sub d shoe tut for a beginner. please?
Hi, there are some SubD tutorials here on the developers site: www.rhino3d.com/learn/ hope that helps?
@@SimplyRhino3D will check that out. thank you so much 👍