3 Small Notes: 2) Lucky Lotto can only get you ONE Power Plus Badge. and if you reset time DURING jackpot text, you avoid angry 2) Kiss Thief can steal a badge that an enemy CAN have (Like Wizerd's Power Plus) at a ~1/50 Chance-even if they're not visibly holding it. 3) Get another Power Plus P Badge in the Sewer City on top of the left building after doing the Hyper Jump
You may have changed the game for the Kiss Thief because I had no idea about the 1/50 chance without them holding it. Hammer Bros in Rogueport Underground can have the Mega Rush badge, so if you were to go all the way with a Peril Mario build and were willing to grind out the 1/50 shot (and we're Pokemon players, we're willing) you can probably approach the damage cap...whatever that may be. I THINK the cap is 99 per hit, but I may be thinking of PM64. I might grind it out just to see for myself. AJP, you're the best. So thankful for your vids. EDIT: so for this badge in particular the odds are higher. At least 1/100. I've done somewhere around 120 steal attempts and have hit Thunder Rages, Power Punches, and a Mini Mr. Mini. No badge yet. EDIT 2: yeah about 1 in 150. Just got my first Mega Rush....except it was the partner version. This is gonna take a while.
@@ThatJoshGuy327 I've only got one main question, are you stealing from the same hammer bro multiple times does the chances stay the same or do you steal defeat it and and then check a different hammer bro? curious to know if I should just keep stealing from the one hammer bro while stun locking it or if I should just keep battling multiple hammer bros to go with the 3x chance of either (hold, steal, or drop) method.
@maruto0710 personally I just steal from one since the numbers I saw in the gamecube version had the hammer bros at a 1/1048 shot to hold the badge. At least that's assuming I read it right. It's JDAster's Badge Enemy FAQ on gamefaqs
Its not called Danger Mario cuz he's always in danger of dying, its called that because he IS the Danger. I stacked 20 Power Rush badges and brutally destroyed the Pit. Other good Badge Combos if you ONLY go for BP and no HP or FP level ups are are Flower Saver, Flower Finder, and Happy Flower, all of which will preserve the 5FP you have pretty consistently. Add Spike Shield, Ice Power, and Multibounce, and you can blast trough any regular encounter in the game. Fighting a boss? Power Bounce. I've never done Danger Mario before the Remake, but i've played TTYD so much on the Gamecube, so i used this remake to try something new and i felt SO POWERFUL.
Where did you get the Power Rush badges? I've yet to finish Chapter 2 on this Version as I've been Farming Coins and EXP in the Pit of 100 Trials and am at Level 31 with 81 BP, 20 FP and 10 HP. Already at 4599 Coins. Wish I new about the Coins in the Pit sooner otherwise I wouldn't have spent the first few Days in the Prologue farming 300 Coins for that Guy who wants to strike Oil in Dry Dry Desert.
Is it just me or is power bounce harder to do in the remake? I used to be pretty decent at it in the og but I completely stopped using it in the remake cause I could never get more than 3 or 4 bounces on an enemy
If you reset your time back to normal during the #1 jackpot (Before he gives you a new ticket) he won't have an angry fit cause getting the ticket will set the time again.
@@AustinJohnPlays To be specific, it has to be right after you no longer hold the first prize in your hands anymore and the bomb starts to talk again but before you receive the new ticket.
@@deej6787 as said in the video you can get the 1st and 2nd price badges only one time each. afterwards these prices are replaced with the zess special for the 2nd price and the zess dynamite for the 1st price.
Literally yesterday, I one-shot Whacka with a Peril build for Yoshi. 3 * Power Plus P 2 * P-Up, D-Down P 2 * Power Rush P 2 * Mega Rush P Attack Boost of 4 from Power Lift 1 * Trial Stew = +23 Attack One Ground Pound from Rank 2 Yoshi = 123 Damage against Whacka in one attack, killing him instantly. This alone makes Yoshi the absolute best partner.
Something to note about the Jumpman and the Hammerman badge: due to the damage output you can get from jumping and the variety of attacks, its far more beneficial to use Jumpman. Once you get Spike Shield and Ice Power, the only enemies you won't be able to jump on are the poison and ice puffs when they are charging and by that point you'll one shot them anyways. electric puffs can be jumped on thanks to Zap Tap.
@@miyamotomusashi6450 thats why you have partners. They hit the enemies you cant. Also you could use an item. Either way 9 times out of 10, you can jump on an enemy.
Actually, you can farm the P-up, D-down in chapter 6. In the x-naut fortress, sublevel 2, there is a elite x-naut at the most right of the halfway. In this encounter appears 4 elites. How do we farm this encounter? Simple enough, enter the fight, check if any of the elites have a badge. In case no elite carries the badge just run away and enter the room on the right, return to the halfway and check the elite again. I recommend this spot since the fight have 4 elites which rise the chance to find the badge. Also, once you steal the badge don't kill the elites, just run away, this keep the elite in the hallway so you don't have to run all over the base to make it appear again if you kill it. This method take some time but is the fastest way that I found to farm this badge. Also, as Austin said, once the chapter is complete you can't use this method ever since all the enemies disappear. Side note: elites can carry the badge or the version for the partner.
there IS a third power plus p u can find specifically in the remake. in the city under rogueport there is a hidden block on the far left building when u super jump to the pipe in the upper right of the building
I just checked and it's 1 of 6 new hidden blocks added to the game (not including replacements of old blocks) so that's super neat. I'm throwing it in my walkthrough. TY
@@Itslewcario If you go to where the lift goes up and down by the underground shop, do a spring jump to the pipe and use Yoshi to jump across to the other roof. It’s in a hidden block on the left side!
My danger mario Mario build is hilarious. It turned the prince mush fight into a joke when i originally got WRECKED by him. Also turned the pit of 100 trials into child's play
Oh yea mis mouze can steal badges from enemies even if they are not holding them, you can just keep using kiss theef on an dark/elite wizzerd until you get both power plus and power plus p
@@pokemonanimebattle3615 i've looked up the wiki character pages, badge pages, but never the love theif page and I had NO IDEA it ran on a completely different mechanic that pulls from an enemy's overall pool. ~1/50 but that's better than running 90 Pit levels over and over. I'm throwing this in the walkthrough. TY!
@@AustinJohnPlays No problem. Also there are 2 hidden blocks on top the building that old wanky is in, the one that is left to the shop that sells the gold bars and ultra shrroms and jammin jelly
With 20+ power rush badges you massacre everything. EVERYTHING. Update: I have 50 power rush badges, and now enemies feel the weight of a thousand suns.
Most good JRPG's will let you play God to mooks if you want to exploit the system. In that way Paper Mario 64 and TTYD are just really obvious at how you can do it without needing to play for 300 hours to figure it out yourself. Great game design for a "child's first RPG".
i would also recommend getting the ice badge that lets you jump on fire enemies because then you can jump on any enemy in the game (assuming you also use spike shield)
I get the risk of having Mario at 5HP. But this just seems entirely OP to the point of breaking the game. I think I'll pass on my first run through, beat it normally and 100%. Maybe a 2nd run through I'll try this and see how it goes.
It's definitely meant to be something you come back to once you've really gotten the hang of the game itself - the ultimate "high risk, high reward" strategy.
The best way to do Danger mario to not be extremely op is to only equip the power rush badges that you get from the badge shop. Any more than 1 or 2 makes the game trivial
It is definitely a cheesy way to beat the game. I avoided it because it makes the game too easy, especially with the Close Call and Lucky badges making you unlikely to be hit. And then defense badges. But if you ever need godlike powers it’s a good strategy
Danger Mario is fine, but check out Peril Partner, here's the recipe. Quick Change 7BP Mega Rush P x 6 = 6 BP Total 13BP For this strat, you have at least one partner at 1 HP at all times, this/these partner/s is a glass cannon. At least one other partner is kept at full health, this/these partner/s is a tank. At the start of each battle, have your partner go first, Mario second. If you use a glass cannon to attack, change your partner to a tank on Marios turn before having him do anything else. Quick Change allows you to change partners for free as long as it's still your turn, so Mario can still have his turn after changing partners. This keeps your glass cannon safe from being KO'd while your tank takes the enemy's fire. When your next turn begins, you can change from your tank to a glass cannon to attack with & then back to your tank on Mario's turn, keeping your glass cannon/s safe indefinitely. With this power, Yoshi (fully upgraded) can do 171 damage to an enemy with no defence (that can be jumped on) using his Ground Pound. Good glass cannons: Koops, Yoshi, Vivian Goombella if you're good at keeping Multibonk going Optional extras: Damage Dodge P/P down, D up P x 6 = 12BP P down, D up P may seem antithetical, but each time you equip a P down, D up P & a Mega Rush P together, you get +4 to attack & plus 1 to defence for glass cannons. Damage Dodge requires you to successfully guard to get the extra defence, P down, D up doesn't. Tanks get +1 to their defence this way, without having to successfully guard, though their attack power goes down too, so your tanks will be useless at dealing damage. Damage dodge gives you the same amount of extra defence for the same amount of BP without the attack nerf, but only when you successfully guard, so up to you which of the two you want to go with if you want to give your tanks extra defence. Flower Saver P x 2/3 = 8/12BP With 1 Flower Saver P equipped, 19 of Marios partners moves will have their FP cost reduced by 1 point. With 2 Flower Saver Ps equipped, 18 of Marios partners moves will have their FP cost reduced by 2 points, & 1 by 1 point. With 3 Flower Saver Ps equipped, 12 of Marios partners moves will have their FP cost reduced by 3 points, 6 by 2 points, & 1 by 1 point. With 4 Flower Saver Ps equipped, 5 of Marios partners moves will have their FP cost reduced by 4 points, 7 by 3 points, 6 by 2 points, & 1 by 1 point. Normally, there are 9 partner moves that cost 1 or 0 FP. With 2 Flower Saver Ps, 16 partner moves will cost 1 or 0 FP. With 3 Flower Saver Ps, 23 partner moves will cost 1 or 0 FP. There are 28 moves total among Marios partners.
I think the fastest way to farm power rush badges/piantas is the red slots machine, its actually reactable if you get used to the cycle and its about 100+ piantas per min
I did pit of 100 trials before chapter 7... I was stupid and only had 4 items on me (something like 2 boo sheets, an ultra mushroom and something useless) Badge wise I didn't do danger mario... or flower/heart finders. But my saving grace was piercing blow. I got to Bonetail through sheer luck of well timed levelling up and totally replenishing my HP/BP and star power. Then killed bonetail by piercing blows and appealing using partner, sweet treat to replenish health cos I had no shrooms. Bonetail took like an hour but it worked. I also now land piercing blow 4 stylish moves 100% of the time.....
I’m playing this for the first time and absolutely love it. I’ve haven’t played a Mario game where I couldn’t wait to get more time with it in years. Of course they’ve all been amazing and I wanted more but not since Mario 3 when I was a kid and games were new to me have I thought about it when not playing and wanted more time to explore and read and find every line of dialogue. The characters are just so good and so fun
The danger Mario method is the way to go.... I play the tube game to rack up the tokens to stock up on power rush badges. Other key badges are multi bounce and power bounce. And I fill my inventory with 20 life mushrooms. I cleared the pit of 100 trials 8 times.
Someone mentioned you can tab out to the settings mid dialogue, before you receive the new ticket after a jackpot, and reset your clock back to normal to avoid the lottery from breaking. Haven’t confirmed this myself tho.
Didn’t hear you mention it but All Or Nothing is great to for increasing attack since it’s essentially Power Plus for less cost if you don’t miss. Only downside is it’s Chapter 8 when you get it.
There is a point in the game where if u level up too high, and u max out ur the amount of levels u can provide to ur FP and BP. Then u must level up ur HP and it will break the traditional danger mario build. I dont think this was changed in ttyd. Just something to be mindful about, dont try to over level if you wanna try this build for long!
reminder that bp can go up to 99 and you usually stop getting many stars without farming shiny flowers around 30 anyway so really you put everything into bp anyway
You're great! LOL! You make me laugh! Thanks for all your videos, they're not only helpful but you tend to pack a lot of information in them as well. I'm glad I finally subcribed. You're very helpful and entertaining as well. Thanks brother...
This video is definitely helpful. Even though I have played the original multiple times, I've never heard of the Danger Mario build. Kind of cool, great damage output, I don't think it's my style because it feels too risky for what I'm comfortable with. Glad to see the change where Danger Mario doesn't have the beeping noise, at least, lol.
You can easily get Peril Mario even if you upgrade HP by cooking Trial Stew. Give your partner Double Dip P to use Trial Stew then use an FP restoring item and you’re online whenever you need to be.
I beat prince Mush using a Mega Rush, and maybe one power Rush badge, with Mario in peril. I put Mario in the back, used boo sheets, close call and lucky badges, power punches, and charged Mario’s attack. For the second phase of the fight I just had to superguard him once and then he was done for.
2 power plus, double or nothing, jumpman, p-up d-down, ultra boots. I deal a lot of damage in one turn. Add Goombella rally wink, charge or power lift and you can whipe the floor with just about anything. Yes, you could equip 50 danger badges, but thats not really fun.
these are good videos. amazing how far you can push this game. i was barely able to beat this game as a kid, and i'm doing great as an adult but it's cool to know just how far i can take it if it want
Fun fact you can use the time skip method for the lucky lotti to win every time just put the same date a year in advance and talk to him again and keep doing it over and over with new tickets infinite glitch in the game that won’t be patched.
First time playing TTYD just beat Ch 4 and I’m glad you mentioned there’s no danger music when adjusting hp. Ive heard how good danger Mario is but wasn’t sold bc I thought I would hear the danger music constantly which would’ve annoyed me fast
There was not a single boss I found hard on this game. The most painful part of this game was the amount of back tracking you had to do. Never got a chance to play the original one back in the day.
you don't need last stand when you do 80+ per hit. The strangest enemy in the game in bonetail with 200 HP. That is literally 3 hits form mutibounce. I had more trouble with shadow queen cause you can't fast kill her. You need to wait until she is in her true form. (Luckily super gel, Vivian's "See ya" ability and life shrooms solved that issue.
Don't use the hammer. If you use jumpman, multiple power plus, p up d down, and all or nothing with spike and fire sheild you can destroy everything with multibounce and spring jump. Spring jump does massive damage two times in a row. I was getting up to 36 dmg with both jumps at one point.
After equipping danger Mario and rhe loadout you suggested I was testing out the life mushroom (yes I'm afraid of dying having 5HP) Okay I'm sure everyone already knew this but you're not supposed to eat the life mushroom 😂 it takes effect as long as its in your bag haha. Good to know, I have a bunch and I'm ready for the end game!
I've played ttyd on the gamecube a million times but the remake is the first time I beat the pit without using danger mario, I even used an unsimplifier just cause I already had it on for the whole game. It's extremely difficult but as long as you have a decent damage output, can superguard a decent amount of enemies, and know how to conserve items, you should be okay.
I got a decent number of Life Mushrooms when i was taking advantage of the lucky lottery but something that still is garbage is limited inventory and the lv 50 reward in the Pit of 100 Trials is much worse than in the GCN.
Help needed, Spoiler Warning So I’ve just completed the pit of 100 trials for my first time by using danger Mario with 16 power rush badges. However, I did this before driving off Whacka. So after Bonetail, I immediately drove off Whacka but I’m not getting the email that tells me that Whacka is on floor 100. Was I meant to drive off Whacka before Bonetail? Do I have to complete the Pit again for the email and then again to fight Whacka? Can I just go back to floor 100 and Whacka will be there without the email? Thanks in advance for the help
I think it's a time trigger but I am not sure. After I did the whacka bit, I did some of the post-game trouble center requests, and eventually, the email came in.
@A_Ali173 have fun! It's a pretty fun boss fight with a unique twist on the usual kind of battles. Although it's still certainly more difficult getting to him than it is fighting him
I just don't get it: How the hell can I make my partners stronger?? I mean the strengh, they're all at 20 or 15 atm. Is there a place where I can level the strengh up to 100? I saw some screenshots where they had a lot of more strengh. Pls help me out
Getting a second multibounce is uselful. Getting a second one increases the damage of multibounce by 1. It does increase the fp cost more and more though so getting more than two is absolutely not worth it.
I hope Austin John sees this, I have to kinda correct and clear a couple things up here…FIRST of all, if you set your game clock to Jan-1-2000 (that’s as far back as you can go) you won’t ever have to worry about getting “caught time traveling” so long as your game clock ONLY MOVES FORWARD TO PRESENT DAY 2024…..another thing, you mentioned Power plus Badge(s), well, you can only get one of each badge, after that, prizes are replaced with Zess Dynamite for the jackpot, and Zess Special (the one that heals 20 hp and FP) If you’ve already got a correct game clock when you talked to the Bob-mob…..well, all you can do is time travel forward, so just play the game till you beat it, even if it’s the year 2050 on your Switch. Stay offline, keep getting prizes, and when you think your done, go ahead a and set your clock back to normal and DONT talk to the Bob-omb Beverly again The biggest thing to gain from this is coins, this is possibly the best way to farm coins in this game. Try not to hit the jackpot so many time, instead just fish for Life Mushrooms and Ultra Shrooms, those sell for 20 and 50 coins a piece respectively right in Rogueport
This info is mostly going to be helpful to anyone who HASNT already got their lotto ticket….however, even if you have got it, just keep playing your game and just make sure your clock don’t move backward, that Bob-omb will never know what year it really is, again, you can keep save scumming for prizes as far as your Switch game clock will go forward…..just make sure your done collecting prizes from the lottery before setting your game clock back to normal….and worse case scenario, you loose 500 coins if you REALLY want to buy another ticket after letting yourself get caught cheating
I'm pretty sure this power up is useless against Prince Mush, cause you need to keep Perfect Countering his attacks. Otherwise, he will just keep on dodging or blocking your attacks
He only does that "only superguards allow damage" shtick if he's alive at low health. Otherwise, the type of move he dodges is based on his stance. Side to side dodges your hammer and jumping counters your jump. You can entirely skip the required superguard if you amass enough power.
Well I already beat Bonetail and Prince Mush so I know what I'm doing. The problem with Power Plus is that it uses too much BP. I have used Hammerman and Jumpman badges on certain occasions. I also used All or Nothing. I did add some risk like P-Up, D-Down somethimes. I wish I knew about the Lucky Lottery exploit before buying all of those Ultra Mushrooms. 3:23 I heard that three Pretty Lucky Badges are better than Lucky Day and use less BP. Pretty Lucky badges aren't too hard to farm either. I wasn't even trying to get a third one and I ended up with it before I wanted it. I equip 3 of them to reduce the chances of getting hit. It helps. Equipping multiple P-Up, D-Down badges sounds too dangerous. I definitely abused the Power Rush Badges. I really hate the fact the remake made the badges more expensive. How do you do the tube game?
You unlock them with member cards you get from specific troubles at the trouble center. As for maneuvering the Tube, I don't really know how to explain it... but if you find a different minigame easier for you, then use that one for Pianta grinding instead
About the badge drop ratio by enemies the real chance to obtain a badge is too low: 1/1117 or 1/1145 i read 1/300 but there are other drop by this enemy,the chance it reduces a lot
I love the idea of danger mario. But the game is already so ridiculously easy to begin with that I dont see the point. I might just do it for the pit just for the lols.
IMPORTANT TIP: ALL of these badges do indeed stack, except for last stand (at least that’s how it worked in the original GameCube version). You should only equip one last stand and use the other BP for power rushes. Otherwise great video!
@@brand2807 ye I was googling around because I was curious. It does stack but it caps off after a certain point. You can never reduce the damage Mario receives down to zero, he will always take at least 1 point of damage. Equipping 2 is worth it so Mario revives 1/4th damage instead, but after that it’s not worth the BP in my opinion. It’s much better to use the remaining BP for attack power instead.
They technically DID nerf it in a sense by making Power Rush badges cost 100 piantas in the parlor, it used to only cost 34 back in the day. That's according to an old FAQ for the GCN version, at least, I can't personally remember what they cost back then.
@@TyrantWesker it's price was increased, but EVERY badge is 1.3-5x original price. HOWEVER they removed the panting at 5hp when 5hp is full, so they def did NOT nerf it, they made it better! lol
Even though danger Mario is overpowered, is this not my play style, I try and play it to its original intent as much as possible for an organic experience 💯😎.
I played the original, and I'm probably never gonna play the new one, but I still appreciate you making these videos. I like knowing these tricks just in case I ever do play it in the future. So thank you my guy
I think that’s how it works in 64 but not TTYD. I believe the lucky checks work separately instead of adding a total percentage. I could be wrong tho, but people were saying two close calls is essentially a 45~% chance of them missing you.
No, there's something called the law of diminishing returns, some dude stacked 15 Pretty Lucky badges and ran a bunch of tests, and this is what he came up with: 01 - 12% of attacks missed - 12% effectiveness per badge 02 - 22% of attacks missed - 11% effectiveness per badge 03 - 26% of attacks missed - 8.66% effectiveness per badge 04 - 39% of attacks missed - 9.75% effectiveness per badge 05 - 39% of attacks missed - 7.8% effectiveness per badge 06 - 56% of attacks missed - 9.33% effectiveness per badge 07 - 50% of attacks missed - 7.14% effectiveness per badge 08 - 50% of attacks missed - 6.25% effectiveness per badge 09 - 58% of attacks missed - 6.44% effectiveness per badge 10 - 68% of attacks missed - 6.8% effectiveness per badge 11 - 73% of attacks missed - 6.63% effectiveness per badge 12 - 75% of attacks missed - 6.25% effectiveness per badge 13 - 73% of attacks missed - 5.62% effectiveness per badge 14 - 79% of attacks missed - 5.64% effectiveness per badge 15 - 85% of attacks missed - 5.66% effectiveness per badge
3 Small Notes: 2) Lucky Lotto can only get you ONE Power Plus Badge. and if you reset time DURING jackpot text, you avoid angry
2) Kiss Thief can steal a badge that an enemy CAN have (Like Wizerd's Power Plus) at a ~1/50 Chance-even if they're not visibly holding it.
3) Get another Power Plus P Badge in the Sewer City on top of the left building after doing the Hyper Jump
You may have changed the game for the Kiss Thief because I had no idea about the 1/50 chance without them holding it.
Hammer Bros in Rogueport Underground can have the Mega Rush badge, so if you were to go all the way with a Peril Mario build and were willing to grind out the 1/50 shot (and we're Pokemon players, we're willing) you can probably approach the damage cap...whatever that may be. I THINK the cap is 99 per hit, but I may be thinking of PM64. I might grind it out just to see for myself.
AJP, you're the best. So thankful for your vids.
EDIT: so for this badge in particular the odds are higher. At least 1/100. I've done somewhere around 120 steal attempts and have hit Thunder Rages, Power Punches, and a Mini Mr. Mini. No badge yet.
EDIT 2: yeah about 1 in 150. Just got my first Mega Rush....except it was the partner version. This is gonna take a while.
@@ThatJoshGuy327 I truly admire your dedication. Thank you for your efforts. For science!
@@ThatJoshGuy327 I've only got one main question, are you stealing from the same hammer bro multiple times does the chances stay the same or do you steal defeat it and and then check a different hammer bro? curious to know if I should just keep stealing from the one hammer bro while stun locking it or if I should just keep battling multiple hammer bros to go with the 3x chance of either (hold, steal, or drop) method.
@maruto0710 personally I just steal from one since the numbers I saw in the gamecube version had the hammer bros at a 1/1048 shot to hold the badge. At least that's assuming I read it right. It's JDAster's Badge Enemy FAQ on gamefaqs
@@maruto0710 I'm curious about this as well.
Its not called Danger Mario cuz he's always in danger of dying, its called that because he IS the Danger. I stacked 20 Power Rush badges and brutally destroyed the Pit. Other good Badge Combos if you ONLY go for BP and no HP or FP level ups are are Flower Saver, Flower Finder, and Happy Flower, all of which will preserve the 5FP you have pretty consistently. Add Spike Shield, Ice Power, and Multibounce, and you can blast trough any regular encounter in the game. Fighting a boss? Power Bounce. I've never done Danger Mario before the Remake, but i've played TTYD so much on the Gamecube, so i used this remake to try something new and i felt SO POWERFUL.
Same
Where did you get the Power Rush badges? I've yet to finish Chapter 2 on this Version as I've been Farming Coins and EXP in the Pit of 100 Trials and am at Level 31 with 81 BP, 20 FP and 10 HP. Already at 4599 Coins. Wish I new about the Coins in the Pit sooner otherwise I wouldn't have spent the first few Days in the Prologue farming 300 Coins for that Guy who wants to strike Oil in Dry Dry Desert.
@@Gamer1288 the pianta parlor after you get the gold card for doing Frankie’s trouble
@@ARod3 So after Chapter 5 then. One thing I don't like is that once you get your new Partners in Chapters 4 and 5 you can't upgrade them right away.
Is it just me or is power bounce harder to do in the remake? I used to be pretty decent at it in the og but I completely stopped using it in the remake cause I could never get more than 3 or 4 bounces on an enemy
If you reset your time back to normal during the #1 jackpot (Before he gives you a new ticket) he won't have an angry fit cause getting the ticket will set the time again.
WOW, 20 years and still learning new things
just tested and confirmed. Throwing that in the walkthrough!
@@AustinJohnPlays To be specific, it has to be right after you no longer hold the first prize in your hands anymore and the bomb starts to talk again but before you receive the new ticket.
Does that mean you are able to fish for more of those two specific badges again? Or are the prizes different now?
@@deej6787 as said in the video you can get the 1st and 2nd price badges only one time each. afterwards these prices are replaced with the zess special for the 2nd price and the zess dynamite for the 1st price.
All this to mimic Prince Mush’s power
lol!!!
Literally yesterday, I one-shot Whacka with a Peril build for Yoshi.
3 * Power Plus P
2 * P-Up, D-Down P
2 * Power Rush P
2 * Mega Rush P
Attack Boost of 4 from Power Lift
1 * Trial Stew
= +23 Attack
One Ground Pound from Rank 2 Yoshi = 123 Damage against Whacka in one attack, killing him instantly. This alone makes Yoshi the absolute best partner.
How were you able to get 3 power plus P?
That's cool
Something to note about the Jumpman and the Hammerman badge: due to the damage output you can get from jumping and the variety of attacks, its far more beneficial to use Jumpman. Once you get Spike Shield and Ice Power, the only enemies you won't be able to jump on are the poison and ice puffs when they are charging and by that point you'll one shot them anyways. electric puffs can be jumped on thanks to Zap Tap.
You can’t jump on the Ruff Puffs when they charge even with zaptap. I thought you could, but I ended up taking damage for trying.
You can't jump on enemies on the ceiling either.
@@miyamotomusashi6450 thats why you have partners. They hit the enemies you cant. Also you could use an item. Either way 9 times out of 10, you can jump on an enemy.
@@ogre589 I know, some partners can hurt poison and ice enemies as well.
Me as a kid would have NEVER felt comfortable rocking danger Mario. Me as an adult! Danger Mario is the way!!
Actually, you can farm the P-up, D-down in chapter 6. In the x-naut fortress, sublevel 2, there is a elite x-naut at the most right of the halfway. In this encounter appears 4 elites. How do we farm this encounter? Simple enough, enter the fight, check if any of the elites have a badge. In case no elite carries the badge just run away and enter the room on the right, return to the halfway and check the elite again. I recommend this spot since the fight have 4 elites which rise the chance to find the badge. Also, once you steal the badge don't kill the elites, just run away, this keep the elite in the hallway so you don't have to run all over the base to make it appear again if you kill it.
This method take some time but is the fastest way that I found to farm this badge. Also, as Austin said, once the chapter is complete you can't use this method ever since all the enemies disappear.
Side note: elites can carry the badge or the version for the partner.
there IS a third power plus p u can find specifically in the remake. in the city under rogueport there is a hidden block on the far left building when u super jump to the pipe in the upper right of the building
Can confirm this is a thing
I just checked and it's 1 of 6 new hidden blocks added to the game (not including replacements of old blocks) so that's super neat. I'm throwing it in my walkthrough. TY
@@AustinJohnPlays np!
I can not find this badge for the life of me
@@Itslewcario If you go to where the lift goes up and down by the underground shop, do a spring jump to the pipe and use Yoshi to jump across to the other roof. It’s in a hidden block on the left side!
My danger mario Mario build is hilarious. It turned the prince mush fight into a joke when i originally got WRECKED by him. Also turned the pit of 100 trials into child's play
I never even knew you could do this in the original game. I've always tried to balance my stats.
Neither did I 😮
danger mario is the way to go for the pit of 100 trials, if you don't want to suffer.
Peril Partner is better.
Austin John Plays doing paper mario guides. I’m in the best timeline
Oh yea mis mouze can steal badges from enemies even if they are not holding them, you can just keep using kiss theef on an dark/elite wizzerd until you get both power plus and power plus p
WAIT WHAT?!?!?!?
@@AustinJohnPlays yes I gotten 2 mega rush and 2 mega rush p from hammer brown by doing this
Although I think this wasn't the case in the original gc version to where they needed to be holding the badge
@@pokemonanimebattle3615 i've looked up the wiki character pages, badge pages, but never the love theif page and I had NO IDEA it ran on a completely different mechanic that pulls from an enemy's overall pool. ~1/50 but that's better than running 90 Pit levels over and over. I'm throwing this in the walkthrough. TY!
@@AustinJohnPlays No problem. Also there are 2 hidden blocks on top the building that old wanky is in, the one that is left to the shop that sells the gold bars and ultra shrroms and jammin jelly
With 20+ power rush badges you massacre everything. EVERYTHING.
Update: I have 50 power rush badges, and now enemies feel the weight of a thousand suns.
You can do it with 13.
I love how the game gives you the freedom to decide if you want to be a God with this setup or if you want to play normally.
Most good JRPG's will let you play God to mooks if you want to exploit the system. In that way Paper Mario 64 and TTYD are just really obvious at how you can do it without needing to play for 300 hours to figure it out yourself. Great game design for a "child's first RPG".
I’m stacking 25 power rush p badges for my Yoshi partner. Made Mario a tank so he won’t take much damage lol
The legend of danger mario resurgences.
"Call an ambulance, but not for me"
1 lucky Day, 4 Pretty Lucky, 1 Lucky Start, 3 close call badges make you have almost a 100% evasion chance.
Lucky Start makes no difference to this.
i would also recommend getting the ice badge that lets you jump on fire enemies because then you can jump on any enemy in the game (assuming you also use spike shield)
I get the risk of having Mario at 5HP. But this just seems entirely OP to the point of breaking the game. I think I'll pass on my first run through, beat it normally and 100%. Maybe a 2nd run through I'll try this and see how it goes.
It's definitely meant to be something you come back to once you've really gotten the hang of the game itself - the ultimate "high risk, high reward" strategy.
@@shinigamimiroku3723 I never even did this on the Gamecube. 🤣
Definitely interesting, though.
The best way to do Danger mario to not be extremely op is to only equip the power rush badges that you get from the badge shop. Any more than 1 or 2 makes the game trivial
There’s a 2x damage badge that makes the game harder. It makes Mario receive double damage.
It is definitely a cheesy way to beat the game. I avoided it because it makes the game too easy, especially with the Close Call and Lucky badges making you unlikely to be hit. And then defense badges. But if you ever need godlike powers it’s a good strategy
Danger Mario is fine, but check out Peril Partner, here's the recipe.
Quick Change 7BP
Mega Rush P x 6 = 6 BP
Total 13BP
For this strat, you have at least one partner at 1 HP at all times, this/these partner/s is a glass cannon. At least one other partner is kept at full health, this/these partner/s is a tank.
At the start of each battle, have your partner go first, Mario second. If you use a glass cannon to attack, change your partner to a tank on Marios turn before having him do anything else. Quick Change allows you to change partners for free as long as it's still your turn, so Mario can still have his turn after changing partners. This keeps your glass cannon safe from being KO'd while your tank takes the enemy's fire. When your next turn begins, you can change from your tank to a glass cannon to attack with & then back to your tank on Mario's turn, keeping your glass cannon/s safe indefinitely.
With this power, Yoshi (fully upgraded) can do 171 damage to an enemy with no defence (that can be jumped on) using his Ground Pound.
Good glass cannons:
Koops, Yoshi, Vivian
Goombella if you're good at keeping Multibonk going
Optional extras:
Damage Dodge P/P down, D up P x 6 = 12BP
P down, D up P may seem antithetical, but each time you equip a P down, D up P & a Mega Rush P together, you get +4 to attack & plus 1 to defence for glass cannons. Damage Dodge requires you to successfully guard to get the extra defence, P down, D up doesn't. Tanks get +1 to their defence this way, without having to successfully guard, though their attack power goes down too, so your tanks will be useless at dealing damage.
Damage dodge gives you the same amount of extra defence for the same amount of BP without the attack nerf, but only when you successfully guard, so up to you which of the two you want to go with if you want to give your tanks extra defence.
Flower Saver P x 2/3 = 8/12BP
With 1 Flower Saver P equipped, 19 of Marios partners moves will have their FP cost reduced by 1 point.
With 2 Flower Saver Ps equipped, 18 of Marios partners moves will have their FP cost reduced by 2 points, & 1 by 1 point.
With 3 Flower Saver Ps equipped, 12 of Marios partners moves will have their FP cost reduced by 3 points, 6 by 2 points, & 1 by 1 point.
With 4 Flower Saver Ps equipped, 5 of Marios partners moves will have their FP cost reduced by 4 points, 7 by 3 points, 6 by 2 points, & 1 by 1 point.
Normally, there are 9 partner moves that cost 1 or 0 FP.
With 2 Flower Saver Ps, 16 partner moves will cost 1 or 0 FP.
With 3 Flower Saver Ps, 23 partner moves will cost 1 or 0 FP.
There are 28 moves total among Marios partners.
Mega Rush P can be farmed by using Kiss Thief on Dark Koopas.
I think the fastest way to farm power rush badges/piantas is the red slots machine, its actually reactable if you get used to the cycle and its about 100+ piantas per min
I did pit of 100 trials before chapter 7... I was stupid and only had 4 items on me (something like 2 boo sheets, an ultra mushroom and something useless)
Badge wise I didn't do danger mario... or flower/heart finders. But my saving grace was piercing blow.
I got to Bonetail through sheer luck of well timed levelling up and totally replenishing my HP/BP and star power.
Then killed bonetail by piercing blows and appealing using partner, sweet treat to replenish health cos I had no shrooms. Bonetail took like an hour but it worked. I also now land piercing blow 4 stylish moves 100% of the time.....
Congrats bro
I’m playing this for the first time and absolutely love it. I’ve haven’t played a Mario game where I couldn’t wait to get more time with it in years. Of course they’ve all been amazing and I wanted more but not since Mario 3 when I was a kid and games were new to me have I thought about it when not playing and wanted more time to explore and read and find every line of dialogue. The characters are just so good and so fun
The danger Mario method is the way to go.... I play the tube game to rack up the tokens to stock up on power rush badges. Other key badges are multi bounce and power bounce. And I fill my inventory with 20 life mushrooms. I cleared the pit of 100 trials 8 times.
Imagine someone having the date on their switch to 12/31/2060 when they buy the ticket and the switch clock rolls over to 1/1/2000
Someone mentioned you can tab out to the settings mid dialogue, before you receive the new ticket after a jackpot, and reset your clock back to normal to avoid the lottery from breaking. Haven’t confirmed this myself tho.
@@badsip he did this in his latest video
0:47 you can get a 3rd power plus p on the roof of the building below roughport next to the shop
The not so happy lucky lottery lol
Didn’t hear you mention it but All Or Nothing is great to for increasing attack since it’s essentially Power Plus for less cost if you don’t miss. Only downside is it’s Chapter 8 when you get it.
it's at the very end of the game and it requires PERFECT inputs always. does it even stack? I never farmed the Dark Craw or Arantula to test it
@@AustinJohnPlays it's not that hard to get perfect inputs. I was able to use it flawlessly.
You don’t have to reset the time you can just go on forever until you have all the things you want and then reset the time on the happy Lucky lottery
There is a point in the game where if u level up too high, and u max out ur the amount of levels u can provide to ur FP and BP. Then u must level up ur HP and it will break the traditional danger mario build. I dont think this was changed in ttyd.
Just something to be mindful about, dont try to over level if you wanna try this build for long!
reminder that bp can go up to 99 and you usually stop getting many stars without farming shiny flowers around 30 anyway
so really you put everything into bp anyway
You're great! LOL! You make me laugh! Thanks for all your videos, they're not only helpful but you tend to pack a lot of information in them as well. I'm glad I finally subcribed. You're very helpful and entertaining as well. Thanks brother...
I love the dangee qol
Now he only beeps and pants at 4 and lower when 5 is max hp
Thank you for pianta parlor and the lowering hp guy, now i do with power rush: normal jump: 96 damage and with super jump: 100-130 damage👍
I blitzed the hell out of the Pit of 100 Trials lol
Danger Mario + Speed run demon Mario = God
This video is definitely helpful. Even though I have played the original multiple times, I've never heard of the Danger Mario build. Kind of cool, great damage output, I don't think it's my style because it feels too risky for what I'm comfortable with. Glad to see the change where Danger Mario doesn't have the beeping noise, at least, lol.
Add Power Lift and Gombellas Rally Wink (let’s Mario attack Twice) and you can often 1 shot some of the post game bosses.
Wait, Life Shrooms work automatically if you die? I thought they were just for reviving Partners since they have less HP.
Oh yeah, Danger Mario. If I ever play the game again, I will definitely do it.
You can easily get Peril Mario even if you upgrade HP by cooking Trial Stew. Give your partner Double Dip P to use Trial Stew then use an FP restoring item and you’re online whenever you need to be.
I'd love to see this build used against Prince Mush.
I beat prince Mush using a Mega Rush, and maybe one power Rush badge, with Mario in peril. I put Mario in the back, used boo sheets, close call and lucky badges, power punches, and charged Mario’s attack. For the second phase of the fight I just had to superguard him once and then he was done for.
I skipped the second phase by having entirely too many Power Rush P's, because I just couldn't get SGs consistently on him
2 power plus, double or nothing, jumpman, p-up d-down, ultra boots. I deal a lot of damage in one turn. Add Goombella rally wink, charge or power lift and you can whipe the floor with just about anything.
Yes, you could equip 50 danger badges, but thats not really fun.
The Drums of Liberation!
JoyBoy has returned!
these are good videos. amazing how far you can push this game. i was barely able to beat this game as a kid, and i'm doing great as an adult but it's cool to know just how far i can take it if it want
Fun fact you can use the time skip method for the lucky lotti to win every time just put the same date a year in advance and talk to him again and keep doing it over and over with new tickets infinite glitch in the game that won’t be patched.
First time playing TTYD just beat Ch 4 and I’m glad you mentioned there’s no danger music when adjusting hp. Ive heard how good danger Mario is but wasn’t sold bc I thought I would hear the danger music constantly which would’ve annoyed me fast
Try mixing danger Mario with 2 close call and 2 pretty lucky. Do the math and the evasiveness will work wonders
There was not a single boss I found hard on this game. The most painful part of this game was the amount of back tracking you had to do. Never got a chance to play the original one back in the day.
you don't need last stand when you do 80+ per hit. The strangest enemy in the game in bonetail with 200 HP. That is literally 3 hits form mutibounce. I had more trouble with shadow queen cause you can't fast kill her. You need to wait until she is in her true form. (Luckily super gel, Vivian's "See ya" ability and life shrooms solved that issue.
Don't use the hammer. If you use jumpman, multiple power plus, p up d down, and all or nothing with spike and fire sheild you can destroy everything with multibounce and spring jump. Spring jump does massive damage two times in a row. I was getting up to 36 dmg with both jumps at one point.
After equipping danger Mario and rhe loadout you suggested I was testing out the life mushroom (yes I'm afraid of dying having 5HP) Okay I'm sure everyone already knew this but you're not supposed to eat the life mushroom 😂 it takes effect as long as its in your bag haha. Good to know, I have a bunch and I'm ready for the end game!
way to keep the prizes is to set your clock 1 year before you start a new game
Genius
I've played ttyd on the gamecube a million times but the remake is the first time I beat the pit without using danger mario, I even used an unsimplifier just cause I already had it on for the whole game. It's extremely difficult but as long as you have a decent damage output, can superguard a decent amount of enemies, and know how to conserve items, you should be okay.
I got a decent number of Life Mushrooms when i was taking advantage of the lucky lottery but something that still is garbage is limited inventory and the lv 50 reward in the Pit of 100 Trials is much worse than in the GCN.
Nice intro. Looks the same as Jerry rig everything
Help needed, Spoiler Warning
So I’ve just completed the pit of 100 trials for my first time by using danger Mario with 16 power rush badges. However, I did this before driving off Whacka. So after Bonetail, I immediately drove off Whacka but I’m not getting the email that tells me that Whacka is on floor 100. Was I meant to drive off Whacka before Bonetail? Do I have to complete the Pit again for the email and then again to fight Whacka? Can I just go back to floor 100 and Whacka will be there without the email? Thanks in advance for the help
I think it's a time trigger but I am not sure. After I did the whacka bit, I did some of the post-game trouble center requests, and eventually, the email came in.
@@ShadowChaosKrystalif that’s the case, guess I’ll go for some recipes because those and Whacka are basically the last things I need for 100%
Nevermind, I just got it now
@A_Ali173 have fun! It's a pretty fun boss fight with a unique twist on the usual kind of battles. Although it's still certainly more difficult getting to him than it is fighting him
@@A_Ali173 so you did Bonetail before hitting Wacka the 8th time in Keyhaul key. Did the Keyhaul key whacks THEN got the email (after time passed)?
There is a badge that will allow you to jump on a spike enemy. I forgot what it was so you should just look it up.
spike shield
I just don't get it: How the hell can I make my partners stronger?? I mean the strengh, they're all at 20 or 15 atm. Is there a place where I can level the strengh up to 100? I saw some screenshots where they had a lot of more strengh. Pls help me out
I was looking for a video where you explain the lottery hack and just happened to be here lol
Getting a second multibounce is uselful. Getting a second one increases the damage of multibounce by 1. It does increase the fp cost more and more though so getting more than two is absolutely not worth it.
I hope Austin John sees this, I have to kinda correct and clear a couple things up here…FIRST of all, if you set your game clock to Jan-1-2000 (that’s as far back as you can go) you won’t ever have to worry about getting “caught time traveling” so long as your game clock ONLY MOVES FORWARD TO PRESENT DAY 2024…..another thing, you mentioned Power plus Badge(s), well, you can only get one of each badge, after that, prizes are replaced with Zess Dynamite for the jackpot, and Zess Special (the one that heals 20 hp and FP)
If you’ve already got a correct game clock when you talked to the Bob-mob…..well, all you can do is time travel forward, so just play the game till you beat it, even if it’s the year 2050 on your Switch. Stay offline, keep getting prizes, and when you think your done, go ahead a and set your clock back to normal and DONT talk to the Bob-omb Beverly again
The biggest thing to gain from this is coins, this is possibly the best way to farm coins in this game. Try not to hit the jackpot so many time, instead just fish for Life Mushrooms and Ultra Shrooms, those sell for 20 and 50 coins a piece respectively right in Rogueport
This info is mostly going to be helpful to anyone who HASNT already got their lotto ticket….however, even if you have got it, just keep playing your game and just make sure your clock don’t move backward, that Bob-omb will never know what year it really is, again, you can keep save scumming for prizes as far as your Switch game clock will go forward…..just make sure your done collecting prizes from the lottery before setting your game clock back to normal….and worse case scenario, you loose 500 coins if you REALLY want to buy another ticket after letting yourself get caught cheating
That some crazy damage there.
Thanks mate!
I'm pretty sure this power up is useless against Prince Mush, cause you need to keep Perfect Countering his attacks. Otherwise, he will just keep on dodging or blocking your attacks
Use rally kiss
He only does that "only superguards allow damage" shtick if he's alive at low health.
Otherwise, the type of move he dodges is based on his stance. Side to side dodges your hammer and jumping counters your jump.
You can entirely skip the required superguard if you amass enough power.
At 10 mins I thought the 6 damage was with the badges and I laughed too much.
(18 base damage holy hecc)
Well I already beat Bonetail and Prince Mush so I know what I'm doing.
The problem with Power Plus is that it uses too much BP. I have used Hammerman and Jumpman badges on certain occasions. I also used All or Nothing. I did add some risk like P-Up, D-Down somethimes.
I wish I knew about the Lucky Lottery exploit before buying all of those Ultra Mushrooms.
3:23 I heard that three Pretty Lucky Badges are better than Lucky Day and use less BP. Pretty Lucky badges aren't too hard to farm either. I wasn't even trying to get a third one and I ended up with it before I wanted it. I equip 3 of them to reduce the chances of getting hit. It helps.
Equipping multiple P-Up, D-Down badges sounds too dangerous.
I definitely abused the Power Rush Badges. I really hate the fact the remake made the badges more expensive. How do you do the tube game?
You unlock them with member cards you get from specific troubles at the trouble center.
As for maneuvering the Tube, I don't really know how to explain it... but if you find a different minigame easier for you, then use that one for Pianta grinding instead
About the badge drop ratio by enemies the real chance to obtain a badge is too low: 1/1117 or 1/1145 i read 1/300 but there are other drop by this enemy,the chance it reduces a lot
Mario is embracing his inner sana XD
Sana Is Eternal
I wander if there is any video proof that you can get power pluses from wizards
I love the idea of danger mario. But the game is already so ridiculously easy to begin with that I dont see the point. I might just do it for the pit just for the lols.
A great example of the sheer POWER of Danger Mario.
Too bad mega rush isn't super farmable. 😢
Friends make you strong!
Question!! Can you buy multiple Power Rush Badges from the Howz of Badges?
I don't think Lovely Howz has very many, but you can get infinite of them and their P variant at the Pianta Parlor.
Thank you!
Does wearing hammer and jump man cancel each other out?
7:23 how did you Jump on an enemy with a spike..?
There's a badge called "Spike Shield", you'll need Vivian to find it in Rogueport Sewers.
Spike Shield badge.
(SPOILERS)
You get it in the Rogueport underground in a room with lots of spikes. You need to use Vivian.
@@unknownbyself yea I already beat Wacka. Did it in one turn. I was basically invincible
5:38 And that why i don’t cheat in games
thats why you rewind time, before you start the lottery
most people just buy a ticket when they start and don't think about it.
Me at 1hp versus Prince Mush (trust me bro, it’s a legitimate strategy)
Question!!! Can you buy multiple of these badges from the Howz of Badges? :o
IMPORTANT TIP: ALL of these badges do indeed stack, except for last stand (at least that’s how it worked in the original GameCube version). You should only equip one last stand and use the other BP for power rushes. Otherwise great video!
Last Stand does stack in the Switch vers. It says so in the description.
@@brand2807 ye I was googling around because I was curious. It does stack but it caps off after a certain point. You can never reduce the damage Mario receives down to zero, he will always take at least 1 point of damage. Equipping 2 is worth it so Mario revives 1/4th damage instead, but after that it’s not worth the BP in my opinion. It’s much better to use the remaining BP for attack power instead.
@@badsip I can agree with that
Where do you get power bounce ??
Okay this is badass
Can't believe they didn't nerf danger mario starts during these past 2 decades
They technically DID nerf it in a sense by making Power Rush badges cost 100 piantas in the parlor, it used to only cost 34 back in the day. That's according to an old FAQ for the GCN version, at least, I can't personally remember what they cost back then.
@TyrantWesker in a way, stats wise though, it's untouched
@@TyrantWesker it's price was increased, but EVERY badge is 1.3-5x original price.
HOWEVER they removed the panting at 5hp when 5hp is full, so they def did NOT nerf it, they made it better! lol
Even though danger Mario is overpowered, is this not my play style, I try and play it to its original intent as much as possible for an organic experience 💯😎.
i had like 15 equipped and did like 39 damage . saw a youtuber with lots more equipped and did like 70 damage
theres actually 3 power plus p in the remake :)
How do you avoid being one shotted when there's more than one enemy?
Multibounce.
In the lottery I’ve once had all the numbers correct, but the last not. So I didn’t get any prize
Didn’t know you could put Mario’s hp at 5 lol that’s broken with all the low hp badges 😮
I would often die at 6 hp before my badge could activate 💀
OMG!!! I feel like such a moron, I didn't know you could wear more than one and my ocd ass sold my extras..... 😢
Does this game have NG+?
I played the original, and I'm probably never gonna play the new one, but I still appreciate you making these videos.
I like knowing these tricks just in case I ever do play it in the future. So thank you my guy
There’s a bug where I’m at 10 hp but it shows I’m at 5 hp
If the badge reduces it by 33% does that mean that wearing three makes you virtually intangible?
I think that’s how it works in 64 but not TTYD. I believe the lucky checks work separately instead of adding a total percentage. I could be wrong tho, but people were saying two close calls is essentially a 45~% chance of them missing you.
No, there's something called the law of diminishing returns, some dude stacked 15 Pretty Lucky badges and ran a bunch of tests, and this is what he came up with:
01 - 12% of attacks missed - 12% effectiveness per badge
02 - 22% of attacks missed - 11% effectiveness per badge
03 - 26% of attacks missed - 8.66% effectiveness per badge
04 - 39% of attacks missed - 9.75% effectiveness per badge
05 - 39% of attacks missed - 7.8% effectiveness per badge
06 - 56% of attacks missed - 9.33% effectiveness per badge
07 - 50% of attacks missed - 7.14% effectiveness per badge
08 - 50% of attacks missed - 6.25% effectiveness per badge
09 - 58% of attacks missed - 6.44% effectiveness per badge
10 - 68% of attacks missed - 6.8% effectiveness per badge
11 - 73% of attacks missed - 6.63% effectiveness per badge
12 - 75% of attacks missed - 6.25% effectiveness per badge
13 - 73% of attacks missed - 5.62% effectiveness per badge
14 - 79% of attacks missed - 5.64% effectiveness per badge
15 - 85% of attacks missed - 5.66% effectiveness per badge
Are you able to buy power plus (and p) twice? I have two of them in my inventory and I don't remember how I got them all.
1 each from Dazzle, 1 each found in the world - Creepy Steeple; in a box in the room with the Parrot & Glitzville; on top of the Juice Bar in a chest
God I honestly hate how the only way to get crazy high damage is too do a danger Mario run. It’s just so tedious and boring honestly
My jumps do 25 damage a pop. I think that's good enough.