Badge Duplication was found in Thousand Year Door!

แชร์
ฝัง
  • เผยแพร่เมื่อ 2 ต.ค. 2024

ความคิดเห็น • 643

  • @BringlesCan
    @BringlesCan  2 หลายเดือนก่อน +77

    Hey everyone, I wanted to address a few inaccuracies in this video viewers and TTYD experts have pointed out to me:
    The main thing is regarding 4:50. It seems OZKR misremembered or happened to get lucky as kiss thief does NOT guarantee a badge drop in the overworld if you have 200 badges. I should have made it more clear that this was speculation rather than a fact, especially since it’s not true.
    I’ve also received a lot of comments asking how the game actually handles the RNG calculation in regards to the 1 in 25 billion chance and honestly that was beyond the scope of this video. My main goal was to explain the absurdity of stacking things using badge duplication. I do not have the ability or knowledge to check this myself, but I will ask around to get an answer for you guys. I’ll edit this comment once I have one!
    Another thing is that I used outdated badge drop table information. I naively assumed the drop tables were updated when the remake was added to the remake. It seems that most badges are more likely to be held, and there are a wider range of enemies that can drop many badges. I mostly used these drop odds to contextualize badge duplication, so it isn’t load bearing information but I figured I’d point out that it’s wrong.
    Also apparently close call is a 33% chance for evasion, not a 25% chance. That information is easy to find but I was fully convinced in my head that it was 25% for some reason, haha. Don’t be cocky like me and double check your work.
    This video was made on a relatively tight schedule because it was sandwiched between 2 trips and it was topical so I wanted to get it out. This video still accurately describes how to duplicate badges and all interactions covered while stacking badges are also accurate! My apologies if these inaccuracies hinder the video for you, I’ll make sure to work harder to confirm information in the future. There’s a small community for this game and information can be hard to come by. Thanks for taking the time to watch the video and read this!

    • @oh_no787
      @oh_no787 2 หลายเดือนก่อน

      cool

    • @oscaru737
      @oscaru737 2 หลายเดือนก่อน +20

      Yeah sorry guys, Ozkr here. I got the badge from kiss thief 4 out of 4 times after a battle and assumed it was 100% guaranteed back when I first found out. I was extra lucky but sorry for the misinformation 😅

    • @BringlesCan
      @BringlesCan  2 หลายเดือนก่อน +12

      No worries! 4 out of 4 times is insanely lucky and I would definitely assume it was guaranteed also lol

    • @p2jnyoom
      @p2jnyoom 2 หลายเดือนก่อน +4

      ​@@BringlesCan An additional correction that I feel needs to be brought up is that, when dropping badges for the duplication, the 3 limit applies to each individual badge, not all badges.
      I've been doing things on a Pre-Hooktail Pit save where I've had enough coins to fully buy out the shop minus Pity Flower (I sold Pity Flower to the shop because it's more useful to sell it for coins than equipped for use) before Chapter 5, and I noticed that not only did I get multiple copies of the badge I wanted to dupe (in this case, Power Jump), but I also received a dupe of the badge the enemy dropped (in this case, Pretty Lucky).
      On further testing, on a dropped FP Drain, I tried duping the FP Drain in addition to Hammerman, Jumpman, and Close Call. Lo and behold, when I check the shop, all my dupes were there.
      I also want to note that, in an empty enough shop, you can do 4 badges (1 on sale, 3 in the box). In the instance above, I duped a 4th FP Drain, and not only was there 1 copy on sale, but there were also 3 copies in the box; if a 3 limit were applied, there would only be 2 copies in the box and 1 on the shelf. With consideration of the badge you drop at the end of a dupe session, that means you could get 4 dupes on 4 different badges with a fully empty shop. I will be clear, I haven't been paying the most attention (v tired today), so I could be wrong on this due to miscounting.
      I'll try and record this interaction when I next get the time, but that may not be until next week.
      TL;DR, the "3 dupe limit" on badges only applies to each individual badge, not as a whole (certain). An emptied shop may have a 4 dupe limit if the duped badge gets a copy on the shelf (needs testing not done by tired me). I would also implore others to test to replicate my findings.

    • @JesusOchoaPM
      @JesusOchoaPM 2 หลายเดือนก่อน +3

      I recently did this exploit, and have also found that you can dupe 3 unique badges up to 3 times each. I didn't think it would work until I checked the badge shop.

  • @halla2510
    @halla2510 3 หลายเดือนก่อน +615

    12:51 Imagine you hit a one in one million chance and it's not the lottery, but Mario getting hit in the funny videogame.

    • @100000Andy
      @100000Andy 3 หลายเดือนก่อน +8

      its not like that would "use up" your luck for the lottery though.

    • @feierlord
      @feierlord 3 หลายเดือนก่อน +3

      that's actually one in 100 million

    • @SegaDisneyUniverse
      @SegaDisneyUniverse 3 หลายเดือนก่อน +3

      That's about as lucky as I will ever be in anything.😂😩

    • @tsyumamatsuthehavenofguard32
      @tsyumamatsuthehavenofguard32 หลายเดือนก่อน

      Crits in pokemon be like

  • @Lunadron10
    @Lunadron10 3 หลายเดือนก่อน +700

    This seems like a really fun way to become super overpowered when you’re messing around in the postgame. I hope they don’t patch it, the method seems obscure enough to where most people wouldn’t run into it and it would be fine left as is

    • @IH8Reflorished
      @IH8Reflorished 3 หลายเดือนก่อน +120

      You have not seen Nintendo’s stupid glitch policy

    • @cheeki420
      @cheeki420 3 หลายเดือนก่อน +11

      why would they fix a glitch in a game without multiplayer or online

    • @greatlake_editz
      @greatlake_editz 3 หลายเดือนก่อน +118

      ​@@cheeki420oh buddy, you've never heard of Totk

    • @mirahgo7822
      @mirahgo7822 3 หลายเดือนก่อน +12

      They will fix it

    • @VerkatosEnsei
      @VerkatosEnsei 3 หลายเดือนก่อน +19

      I kinda doubt it tbh, it's not exactly game breaking, is something you HAVE to grind for (to max out your Badges) and should only reasonably done in the lategame when you have enough money and or BP
      Like, the average player is never gonna come across this

  • @louiepikmin3184
    @louiepikmin3184 3 หลายเดือนก่อน +361

    How to duplicate badges in pm64: A super complex process that's so complicated, it took 20 years to discover
    How to duplicate badges in the ttyd remake: "Let's go gambling!"

    • @MahNamJeff
      @MahNamJeff 3 หลายเดือนก่อน +55

      **Buzzer**
      Aw Dang it!

    • @egg6932
      @egg6932 3 หลายเดือนก่อน +28

      @@MahNamJeff
      **Buzzer**
      Aw Dang It!

    • @Victini7472
      @Victini7472 3 หลายเดือนก่อน +22

      @@egg6932
      **Buzzer**
      Aw Dang It!

    • @slayer-asp-6670
      @slayer-asp-6670 3 หลายเดือนก่อน +20

      ​@@Victini7472
      **Buzzer**
      Aw Dang It!

    • @jawadelghaddaf6896
      @jawadelghaddaf6896 3 หลายเดือนก่อน +17

      ​@@slayer-asp-6670
      *buzzer*
      Aw Dang it!

  • @En2md
    @En2md 3 หลายเดือนก่อน +55

    The Thousand-Year damage odds.

  • @zsjostrom35
    @zsjostrom35 3 หลายเดือนก่อน +136

    One scenario that I'd imagine they were trying to prevent (there may be others like it) is somebody dropping the "useless" L Emblem badge to make room for a new badge, and only realizing later that this makes the "I wanna meet Luigi!" trouble completely impossible to finish.

    • @brolytriplethreat
      @brolytriplethreat 3 หลายเดือนก่อน +68

      On a similar note, if you beat Atomic Boo and Lucky Start falls in the statue hole, it appears in the shop.
      Seems the shop is the general failsafe for badges.

  • @milesdoblosky1619
    @milesdoblosky1619 3 หลายเดือนก่อน +129

    Ms. Mouz has unique dialogue if you complete her trouble with a full badge inventory

    • @eichelwurst2929
      @eichelwurst2929 3 หลายเดือนก่อน +6

      Thats pretty cool, was it also in the original?

    • @sirwaddleton7328
      @sirwaddleton7328 3 หลายเดือนก่อน +5

      Do you know what she says?

    • @milesdoblosky1619
      @milesdoblosky1619 3 หลายเดือนก่อน

      @@eichelwurst2929 I'm not sure if it was in the original

    • @milesdoblosky1619
      @milesdoblosky1619 3 หลายเดือนก่อน +30

      @@sirwaddleton7328I don't remember exactly what she says, but it's something along the lines of "You don't have enough room for this badge? How rude. I'll leave the badge here (in front of the badge shop) so you can pick it up later when you have room."

  • @Hugo_E-mad
    @Hugo_E-mad 3 หลายเดือนก่อน +155

    The scientific notation said "e-11", whoch simply means add 11 zeros (including the leading zero befor the decimal point), then put the digits shown in the expression. The "e-11" stands for times 10^-11

    • @theidioticadventurers8469
      @theidioticadventurers8469 3 หลายเดือนก่อน +23

      Yeah but the essay had a word count requirement

    • @justa9560
      @justa9560 3 หลายเดือนก่อน +8

      @@theidioticadventurers8469 I can only assume this is dumbed down for kids.

    • @sonicmeerkat
      @sonicmeerkat 2 หลายเดือนก่อน +2

      @@justa9560 probably dumbed down for himself because who uses scientific notation even in school lol

  • @oscaru737
    @oscaru737 3 หลายเดือนก่อน +61

    1:36 HEY THATS ME!! I’M Ozkr! (Another way to spell “Oscar”lol)Thanks for the shoutout! I went ALL out doing 100% as soon as the game came out. Trying to get strong badges again from enemies and I end up maxing out 200, then I went to the badge store to sell useless badges but I end up seeing the badges I threw out on sell again, then that’s when I started to test it out more and found out that’s how you can duplicate badges!

  • @rebirthphoenix5646
    @rebirthphoenix5646 3 หลายเดือนก่อน +104

    Knowing my luck in this game, even with Mario having a 1 in a million chance of getting hit, he’d get hit by a red Whacka Bump and die

    • @bobthebuilder9509
      @bobthebuilder9509 3 หลายเดือนก่อน +11

      “The odds of that are millions to one!”

    • @GamerOverThere
      @GamerOverThere 3 หลายเดือนก่อน +3

      @@bobthebuilder9509cougars in missions…

    • @zachtwilightwindwaker596
      @zachtwilightwindwaker596 2 หลายเดือนก่อน +1

      Even with bad luck getting hit is highly unlikely.

    • @metleon
      @metleon 2 หลายเดือนก่อน

      Just clone a bunch of Last Stands to divide the damage by 1+the number you have. I think they round down, as well, so 99 of them should mean you're invincible. (And if the minimum is 1, then you can just block to make it 0).

    • @tybraker27
      @tybraker27 2 หลายเดือนก่อน +1

      @@GamerOverThere I can see someone watches DarkViperAU. Nice.

  • @AnimaLepton
    @AnimaLepton 3 หลายเดือนก่อน +253

    10 Close Calls gets you to 94.4% evasion chance, and 16 gets you to a 99% evasion chance.

    • @SongokuJidai
      @SongokuJidai 3 หลายเดือนก่อน +44

      17 and the Curse box can't land his curse on you

    • @TrueLadyEvilChan
      @TrueLadyEvilChan 3 หลายเดือนก่อน +20

      ​@@SongokuJidai18 and Mario avoids everyone who ever tries to touch him. He can never be hugged or kissed again.

    • @enderallygolem
      @enderallygolem 3 หลายเดือนก่อน +16

      23 and mario evades the floor and phases through it

    • @withers102
      @withers102 3 หลายเดือนก่อน +16

      @@enderallygolem 25 and mario learns what the backrooms are

    • @renakunisaki
      @renakunisaki 3 หลายเดือนก่อน +14

      29 and Mario evades existence itself

  • @NoddedAlpaca
    @NoddedAlpaca 3 หลายเดือนก่อน +285

    If I had a nickel for every time a nintendo game had a major glitch related to reapplying stat boosts from badges, I'd have two nickels, which isn't a lot but it's weird it happened twice.

    • @_Lostinthesky
      @_Lostinthesky 3 หลายเดือนก่อน +12

      phineas and ferb reference 🗿

    • @user-qv1bu3eq8e
      @user-qv1bu3eq8e 3 หลายเดือนก่อน +3

      What’s the second game?

    • @NoddedAlpaca
      @NoddedAlpaca 3 หลายเดือนก่อน

      @@user-qv1bu3eq8e badge boost glitch from Pokémon Red and Blue

    • @silverwolflaguz4339
      @silverwolflaguz4339 3 หลายเดือนก่อน +40

      @@user-qv1bu3eq8e The Gen 1 Pokémon games. JRose11's solo runs use that a lot, especially if he's using an underpowered 'mon.

    • @cinnamoone3553
      @cinnamoone3553 3 หลายเดือนก่อน +8

      the badge boost glitch!

  • @JacksonBockus
    @JacksonBockus 3 หลายเดือนก่อน +20

    The 1 in 25 billion math is correct in theory, but in practice it will depend a lot on how the game determines hits and misses internally. Like whether it’s using floating-point arithmetic and with what precision. If it isn’t, it might be rounded to 0 or to something like 1/65536.

    • @jkid1134
      @jkid1134 3 หลายเดือนก่อน +4

      Ah, the illusion of continuity. Yes, at a certain level, there probably no longer exists a frame on which Mario gets hit, or maybe there is always one where it gets hit and so it never goes below 1/number of seeds.

    • @Wendy_O._Koopa
      @Wendy_O._Koopa 3 หลายเดือนก่อน +2

      Has anybody done any testing? Because they easily could have capped it at a 1/255 chance or even some arbitrary number with no significance.

    • @JacksonBockus
      @JacksonBockus 3 หลายเดือนก่อน +6

      @@jkid1134 in the original, it would calculate each badge’s dodge probability one at a time, so if you stacked 52 close calls you would always dodge because the PRNG’s cycle didn’t have any runs of 52 values that could all hit through a close call.

    • @tryashtar
      @tryashtar 3 หลายเดือนก่อน +6

      @@JacksonBockus I wish more videos like these that analyzed probabilities took the PRNG cycle into consideration, it's much more interesting to see what outcomes are actually possible rather than naively multiplying 500 times and saying "1 in bahzrillion chance"

    • @zacharynovak2180
      @zacharynovak2180 3 หลายเดือนก่อน +1

      Also, depending on how the game calculates chance of getting hit, it might just truncate to 0 since I don’t think floats are precise out to the E-11 range lmao

  • @haydenschaff8179
    @haydenschaff8179 3 หลายเดือนก่อน +98

    Challenge runs with enough Double Pains for Mario to always be one-shot would make a Superguard focused run really interesting.

    • @garrettkelly8312
      @garrettkelly8312 3 หลายเดือนก่อน +12

      It would be an interesting challenge, but I believe a few bosses have attacks that can't be super guarded no matter what you do

    • @AkameGaKillfan777
      @AkameGaKillfan777 2 หลายเดือนก่อน +6

      ​@@garrettkelly8312 The only attacks I can think of are Chapter 2 Vivian's Fiery Jinx, Marilyn's lightning, the Shadow Queen's hand attack where she pulls you beneath the floor, and Bonetail's bite.

  • @newerboomerangmiaro7778
    @newerboomerangmiaro7778 3 หลายเดือนก่อน +56

    Correction but flower finder now drops from dark paratroopas in the pit, a lot of drop tables in the mario wiki are outdated

  • @evthemev
    @evthemev 3 หลายเดือนก่อน +148

    tfw the Bringler starts bringling

    • @Doxsein
      @Doxsein 3 หลายเดือนก่อน +2

      Bringle brings the Bringling

  • @SuspiciousTemmie
    @SuspiciousTemmie 3 หลายเดือนก่อน +20

    Remember, everyone - *_Turn off auto-update!!!_*
    You might not ever be able to do this glitch if your Switch automatically updates your game!

  • @TheBonehead1997
    @TheBonehead1997 3 หลายเดือนก่อน +43

    This is a neat glitch. Hopefully it doesn't get patched out. To be honest though, I'm not sure how easy it would be to patch it out, so who knows if they will or not lol.

    • @maroonkennedy6213
      @maroonkennedy6213 3 หลายเดือนก่อน +9

      Even if they do patch it, I simply won't update my copy.

    • @Themacattack1209
      @Themacattack1209 3 หลายเดือนก่อน +8

      Like they did with Zelda TotK’s item duplications, they probably will. But just like that game, it’s completely pointless to do in a single player game, especially when the glitch doesn’t affect normal gameplay or hinder the player in any way. You have to actually try to do them, so it’s just a little fun thing players can do if they choose to, but nobody would ever do it on accident. Seems like a waste of resources to take the time to fix it.

    • @Novarcharesk
      @Novarcharesk 3 หลายเดือนก่อน +1

      @@maroonkennedy6213manbabies being so pointlessly possessive over nothing will never not be hilarious 😂 It’s like a monkey keeping someone’s keys because… it can.

    • @Aerafuz
      @Aerafuz 3 หลายเดือนก่อน +6

      @@Themacattack1209 Yet they did it on TotK anyway.
      Fact of the matter is, they don't want you to glitch, doesn't matter if its considered 'harmless'

    • @augustday9483
      @augustday9483 3 หลายเดือนก่อน +7

      @@Novarcharesk
      Why is this comment so aggressive? Are you saying that people who want to keep glitches are manbabies? I don't even understand where this is coming from.

  • @astro837
    @astro837 2 หลายเดือนก่อน +19

    -"But can it crash Paper Mario?"
    -Some dark Shy Guy, who likes to bake cakes and hitting blocks 419 times

    • @LaCazaLP
      @LaCazaLP 2 หลายเดือนก่อน +4

      Still miss him....

    • @astro837
      @astro837 2 หลายเดือนก่อน +2

      @@LaCazaLP don't we all?

  • @thatcloveplant
    @thatcloveplant 3 หลายเดือนก่อน +40

    getting my stryder insane number fix with a bringle video, the world is perfect

  • @ThaneGaming
    @ThaneGaming 3 หลายเดือนก่อน +84

    17:24 - fun fact, the highest CHARGED attack possible from an enemy is (spoilers):
    Prince Mush's flying kicks. If you get him into the "fiery fighting spirit" phase while he's at +3 charge, you can use Vivian's Veil to have him charge again (+6). He'll then deal an attack that hits for 140 points total (five consecutive kicks at 30, 29, 28, 27, and 26 damage respectively). Using your same formula, this would give us a damage output of 28,539 for Mush if it weren't capped.

    • @maybeher0
      @maybeher0 3 หลายเดือนก่อน +7

      so WAIT, he charges up once if you don't Veil, but TWICE if you DO???? this mushroom terrifies me even more now

    • @ThaneGaming
      @ThaneGaming 3 หลายเดือนก่อน +15

      If Mush is already charged once, he's guaranteed to charge again right away if you use Veil. It's like the fact that you'd even try to evade his attack angers him, so he punishes you two-fold haha

    • @Jamlord2061
      @Jamlord2061 3 หลายเดือนก่อน +2

      calling 2^200 times the highest uncharged attack undefined makes me cry

    • @OmegaVideoGameGod
      @OmegaVideoGameGod 3 หลายเดือนก่อน +1

      Good to see you again :)

    • @maybeher0
      @maybeher0 3 หลายเดือนก่อน +5

      @@ThaneGaming he sees you try to evade and goes "okay, smart-ass, *I'll wait.* "

  • @daxsinger6877
    @daxsinger6877 3 หลายเดือนก่อน +81

    This is what brings people together, more than online games, glitches

    • @darthpotatozqt
      @darthpotatozqt 3 หลายเดือนก่อน +11

      bringles people togeher

    • @m4yr4i
      @m4yr4i 3 หลายเดือนก่อน +1

      ​@@darthpotatozqtTake my like and leave.

    • @sonoda944
      @sonoda944 3 หลายเดือนก่อน

      @@darthpotatozqt i hate myself for laughing louder than i should be

  • @Forthewin342
    @Forthewin342 3 หลายเดือนก่อน +44

    Stryder7x mentioned!! One day our king will hopefully return to us.

    • @Bupboy
      @Bupboy 3 หลายเดือนก่อน +8

      One can only hope... 😔

    • @garrettgreenhalgh9109
      @garrettgreenhalgh9109 3 หลายเดือนก่อน +10

      Unlikely. After the SO abuse allegations and the pandemic, he posted in his Patreon Discord server about not having any plans to come back because of social anxiety and personal health concerns. I’ll leave the situations outside of his specific words to others to think about themselves, but I’d say it’s not worth waiting for someone who has gone on-record saying they probably won’t return to content creation

  • @smollmoth6376
    @smollmoth6376 3 หลายเดือนก่อน +86

    Knowing how long and complicated badge duplication was in the first game, I hope it isn't like that in this one. Considering it's only 25 minutes it should be better

    • @TunaBear64
      @TunaBear64 3 หลายเดือนก่อน +8

      Man, that ended being some can perfectly happen by accident

    • @cathode_mothray
      @cathode_mothray 3 หลายเดือนก่อน +9

      To think that in the first game it was literally just an extremely elaborate infinite coins glitch

    • @PinkReaper1
      @PinkReaper1 3 หลายเดือนก่อน +10

      Badge duping is actually incredibly fast and easy in Paper Mario 64 if you only want to dupe one specific badge. The badge that drops from the tree puzzle in flower fields(center, right, left trees) doesn't despawn if you leave the room but the puzzle also resets if you leave and re-enter the room so you can just keep hitting the trees to get infinite of a badge.

  • @oscaru737
    @oscaru737 2 หลายเดือนก่อน +5

    Just redid Budge Duplication process and it still works after v1.0.1 patch👌🏼
    But I say still don’t update it, don’t know if there are other undiscovered skips, bugs, glitches or exploits in v1.0.0, unless you really want the patch changes.

  • @johnfranklin42
    @johnfranklin42 3 หลายเดือนก่อน +8

    You missed an opportunity to mention P-Down D-Up! Stacking 25 of those for 50 BP lets you get 25 defense, then you can use 49 power rushes to end with a respectable +73 attack as danger Mario. Since no attack is stronger than 25 damage, it’s not a matter of chance: you’re really invincible!

    • @eDoc2020
      @eDoc2020 2 หลายเดือนก่อน

      Good idea, but what about poison? And aren't there also enemy attacks that pierce defense?

    • @johnfranklin42
      @johnfranklin42 2 หลายเดือนก่อน +2

      @@eDoc2020I think P Down/Up D Up/Down badges get around defence piercing but I’d have to double check; basically they can’t really increase damage as defence as a stat calculation doesn’t work with negative numbers. You can try this by using soft stomp on an enemy with no defence and you won’t actually deal more damage to them, so the effects of those badges have to play outside those normal rules. As for poison, you could put on feeling fine and not have to worry about that, or HP drain to counterbalance the HP loss.

    • @eDoc2020
      @eDoc2020 2 หลายเดือนก่อน +1

      @@johnfranklin42 I think you're right, somebody else said the badges modify damage dealt rather than defense.

  • @ThaneGaming
    @ThaneGaming 3 หลายเดือนก่อน +8

    18:07 - I was able to create a "Luigi wins by doing absolutely nothing" video by equipping Double Pain x4, Return Postage, P-Down, D-Up, Zap Tap, and--most importantly of all--L Emblem. I did nothing but appeal with full Star Power…Rawk Hawk hurt himself for over 40 damage in three turns, collapsing before initiating the second phase where he jumps up onto the stage girder 😆 th-cam.com/video/ldzbD9MJgeE/w-d-xo.htmlsi=LswbGKNcaNjJ3Oku

  • @phictionofgrandeur2387
    @phictionofgrandeur2387 3 หลายเดือนก่อน +14

    Red whacka bumps do 27 damage.

    • @CrimsonDouglas
      @CrimsonDouglas 3 หลายเดือนก่อน +3

      And heal Whacka 75 hp

    • @OmegaVideoGameGod
      @OmegaVideoGameGod 2 หลายเดือนก่อน

      *Blue Diglett and Quagsire

  • @BetaNights
    @BetaNights 2 หลายเดือนก่อน +4

    Hey, Bringle! One ***BIG*** addendum I'd like to add to this, if you haven't discovered it already!
    You said you can only get three badges at a time with this exploit, but that is not true in the slightest. You can only get three COPIES of a particular badge at a time!! But you can get near INFINITE badges total!!
    If you want to, you can drop every single badge in your inventory three times each, and they will ALL show up in the shop! THREE Power Pluses, THREE Power Plus Ps, THREE All-or-Nothings, etc. etc. etc... All done from a single badge pickup in the overworld!
    The limit of three only exists because the badge shop cannot store more than three copies of a particular badge at once. So you'd have to buy them and perform the glitch again if you want more than three duplicates of something. But you can still get three dupes of any badge in your inventory, all at once! Have fun with that information :D

  • @nullplan01
    @nullplan01 3 หลายเดือนก่อน +15

    On my first playthrough of the PM2 remake, I got extremely lucky on a run through the Pit of 100 Trials and got two Wizerds with Power Plusses. And I had just recruited Miss Mowz (or however she is spelled in English).

    • @Flyguy_24744
      @Flyguy_24744 3 หลายเดือนก่อน +3

      You spelt her name right, don't worry. Also, nice luck.

  • @idontwantahandlethough
    @idontwantahandlethough 3 หลายเดือนก่อน +12

    Great video!
    One note: It's multiPLICative, not multipliCATIVE.

  • @celestialspark5697
    @celestialspark5697 2 หลายเดือนก่อน +1

    FYI, Kiss Thief can still badges from an enemy's hold table even if the enemy is not actually holding an item. It's much faster to just spam Kiss Thief at an enemy than to reset the encounter until it's holding something. I got five Mega Rush Ps in the original TTYD within a bit over an hour using this method.

  • @Pikmanfan2002
    @Pikmanfan2002 3 หลายเดือนก่อน +1

    Fun fact about math and percentages: if something has a 1/X chance of occurring, if it happens X times, then it still has a 36-37% chance to not happen. This scales infinitely. If you have a 1/25,000,000,000 chance of being hit, and are attacked 25,000,000,000 times, you essentially only had a 2/3 chance to actually be hit. If you want to be 95% sure to be hit, you need to get attacked ~78 billion times

    • @ThatJoshGuy327
      @ThatJoshGuy327 3 หลายเดือนก่อน

      this guy Runescapes

  • @hoodedman6579
    @hoodedman6579 3 หลายเดือนก่อน +7

    Note that it is possible to become completely evasive at least in the original Thousand Year Door, as computers aren't truly random so there's only so many random values it's going to produce, and it's going to produce them in a specific order. The net result is that 52 Close Calls will make you invincible, as there's no string of 52 RNG values that will get through it. The same principle is probably true in the remake, but the exact number is probably different.
    Note that I got this info from jdaster64 on his article titled "The Trick Is To Not Get Hit - Evasion Badges in TTYD" on his blog, which I would highly recommend for a bunch of obscure Paper Mario info. Speaking of info from that blog, the Flower Finder information in this video is actually incorrect for the Switch version, as Dark Paratroopas now have their correct drop table (it was originally a copy of the Dark Paragloomba instead), which are the same as the Shady Paratroopas, so you can farm Flower Finders from them in the Pit if you are so inclined for some reason.
    Another important thing is that drop rates are better in the Switch version because every enemy can potentially drop something, not just the front one, though it does check front-to-back. This both gooses your odds (almost multiplying it by the amount of enemies in battle, but not quite) and also makes it so some drops from enemies stuck in the back are possible to get. You could now get a Flower Saver from an Amayzee Dayzee near the bottom of the Pit, for example. It also can heavily boost the odds of badges stuck on very specific enemies; Flower Finder would only have 2 chances of dropping in one Pit trip with the old drop logic, but it now has up to 6.

  • @loganmiller7827
    @loganmiller7827 3 หลายเดือนก่อน +34

    I feel like this is a glitch that actually might not get patched out. Seems weird considering modern Nintendo standards but it really seems like not fully a glitch and rather just abuse of the way the game is intended to work. Like, it's definitely not fully functioning as intended since it thinks you dropped 3 separate copies of a badge instead of the same one three times, but other than that, it's working as intended. And it's also already been nearly a month since this was discovered and it hasn't been patched yet. I wouldn't be surprised if they leave this alone since it's so close to how they want it to work

    • @wingedcatgirl
      @wingedcatgirl 3 หลายเดือนก่อน +6

      Yeah, the only actual _mistake_ is that the Howz adds dropped badges to its inventory on *drop* instead of on *despawn*. And the amount of effort you need to go to to exploit this little mistake means that approximately nobody is going to do this by accident. (And even if they did, it's not going to do anything bad.)

    • @kingtoast6624
      @kingtoast6624 3 หลายเดือนก่อน +4

      its getting patched, nintendo hates fun

    • @Wendy_O._Koopa
      @Wendy_O._Koopa 3 หลายเดือนก่อน +4

      @@kingtoast6624 They have insanely inconsistent rules on patching. They patched all the item duping out of TotK, but that one infinitely light material you're not supposed to be able to break off the elevator? Over a year later, and they still don't care. Build all the flying machines you want, you just can't use the one-minute-gliders we programed for flying.

    • @Aerafuz
      @Aerafuz 3 หลายเดือนก่อน +1

      @@Wendy_O._Koopa They figure no one is going to immediately get to the elevator rails to use them since they're (usually) in what the game considers a "late-game" area, meanwhile the Wings are given to you immediately in the tutorial.
      And they're not going to fix the Rails' properties because they need them to be light to function as the Elevator's rails, because it would would be too much work to replace them all as a single object given orientation, angle, etc. So it's two (or more) parts for easier implementation.
      About the one thing they did patch about the Rail, is the Rail's inability to be destroyed by certain enemies, like Lynels and Gleeoks, which before the patch would perpetually break Lynel AI (They would constantly Roar to rid of Autobuild copies) and that auto build copies would not persist if broken from their initial glue point (IE You can't get an Autobuild Rail with an Apple, and break the Apple off to get a Rail on its own. Now it will vanish)
      I can see them patch this badge glitch.

    • @darkness74185
      @darkness74185 3 หลายเดือนก่อน

      @@Aerafuz eh it depends. Patching this glitch is theoretically very easy (just do an ID and room check before sending a second copy of the same badge to the shop), but there's always the edge case of someone actually grinding out a second identical badge in the same room in normal gameplay, which would mean they might create what's realistically a worse glitch out of it.

  • @phictionofgrandeur2387
    @phictionofgrandeur2387 3 หลายเดือนก่อน +16

    I thought close call was 33% evasion.

    • @stevenleonmusic
      @stevenleonmusic 2 หลายเดือนก่อน

      According to the Mario Wiki, you are correct. Assuming that it's 33%, you can Chet Rippo your HP down to 5 and be practically invincible AND constantly in "Danger" for a mere 12-13 BP. That's literally less BP than it takes to equip 2 Lucky Day badges.

  • @0dfgbh65
    @0dfgbh65 2 หลายเดือนก่อน

    Fun fact: You can duplicate more than 3 badges per drop, example: You can dupe 3 pretty luckys, 3 item hogs, jumpmans, etc.

  • @CAT-2323
    @CAT-2323 3 หลายเดือนก่อน +5

    Kid:Why do I take math classes? What use are they?
    Me: *shows kids this video*

  • @BRAINDEADWASTAKEN
    @BRAINDEADWASTAKEN 3 หลายเดือนก่อน +6

    Now Im getting nostalgic for Stryder7x, rip legend

  • @CratthewF
    @CratthewF 3 หลายเดือนก่อน +4

    13:17 I’m wondering how the game engine would handle that number. I’d imagine there’d be rounding somewhere, so I’m very curious if it’d actually be 1/1000000 in practice, or if it would round to either 1% or 0%

    • @zacharynovak2180
      @zacharynovak2180 3 หลายเดือนก่อน

      I assume it’d probably truncate to 0 since floating point data types (commonly used to store percentages) aren’t typically precise out to the E-11 range

  • @smurgledwerf
    @smurgledwerf 3 หลายเดือนก่อน +4

    7:47 it's actually up to 3 copies *of each badge*. So you can duplicate hundreds at one time, potentially 3 of every badge type.

  • @nickk3077
    @nickk3077 3 หลายเดือนก่อน +6

    It’s funny that you made this video actually because I did the duplication! See, I maxed out my badges and went into the pit hoping I could get another drop, but didn’t. Then, I just remembered from your video that there is a Boo that drops a Money Money badge, so I duplicated from that badge! Funnily enough, after I went back to the shop, I engaged in a battle in rogueport sewer with another badge drop immediately afterwards. So, I go to try this out twice conservatively and that was cool!

  • @PhantomAarantula
    @PhantomAarantula 3 หลายเดือนก่อน +5

    Hey, much love for the shoutout, Bringle. Was funny seeing the mention and I'm happy to see the tutorial is helping people.

  • @ThaneGaming
    @ThaneGaming 3 หลายเดือนก่อน +8

    4:57 - Sadly, this isn't true. Kiss Thief will not guarantee a badge drop if you already have 200 in your inventory. I tested this out myself and have footage as proof if you're interested, Bringle! I tried stealing a Power Plus from a Dark Wizzerd in the Pit of 100 Trials and got a coin, but the enemy did not drop the badge after battle

    • @Wendy_O._Koopa
      @Wendy_O._Koopa 3 หลายเดือนก่อน +1

      Yeah, that didn't sound right...

    • @connorbell7301
      @connorbell7301 3 หลายเดือนก่อน +1

      Can confirm. I tried this myself on two different enemies with a full badge inventory and kiss thief only gave me a coin with no drop after the battle, even if i used the move multiple times. I think the person just happened to get lucky and thought that kiss thief was the reason the badge dropped.

    • @Amaury29
      @Amaury29 3 หลายเดือนก่อน +1

      I can also confirm

    • @paulrizzo8225
      @paulrizzo8225 3 หลายเดือนก่อน +1

      I can also also confirm

    • @oscaru737
      @oscaru737 3 หลายเดือนก่อน +3

      Sorry. Ozkr here, I got the badge with kiss thief 4 out of 4 times and thought it would be 100% guaranteed. Keep trying! It will work eventually, hope you guys get it soon!

  • @keksderverdammnis4235
    @keksderverdammnis4235 3 หลายเดือนก่อน +3

    It's actually a 1 in 100 millions chance for 64 close calls (assuming the percentage shown is correct) since 1% would be a 1 in 100 chance.
    Same mistake with the calculation for 99 close calls

  • @georgeshaw4017
    @georgeshaw4017 2 หลายเดือนก่อน +2

    Tip For People Who Need Badges By Enemies:
    Huge groups have a better badge spawn rate. Go into Rogueport Sewers and get quick badges by turning into a Boat on Sublevel Two and heading to where the three Shine Sprites are. Spanias and Spunias have a chance of holding Pretty Lucky and Pretty Lucky P. They spawn in huge groups of four and five. It mostly only takes a few minutes to get a badge to appear by the longest. Sometimes even less because there’s four groups of Spanias and one Spunia! If you don’t see one, just run away and if you go through all five groups without seeing one, run away and exit the room and enter back in immediately to reset the Chance. The only issue is the badge dropping but it should be quick to grab one if you are lucky! 😊😊😊😊😊😊😊😊

  • @awesomelink2347
    @awesomelink2347 3 หลายเดือนก่อน +2

    Also, Mario Wiki's drop tables are a bit inaccurate. For instance, the chance for an X-Naut PhD to drop a Flower Finder badge is 2/364 (1/182), not 2/300 like it lists. They also don't take into account that random drops in general are only a CHANCE to happen (without Item Hog, a 1/4 chance normally and a 1/5 chance in the Pit of 100 Trials), so it's in reality even less.

  • @awesomelink2347
    @awesomelink2347 3 หลายเดือนก่อน +2

    9:46 The evasion rate for Close Call is 33%, not 25%. Other than that, math checks out.
    EDIT: Unless Close Call was nerfed in the remake, which if so, I'm not aware of. 33% is at the very least the percentage for the original GC version

  • @shadowkirbae4289
    @shadowkirbae4289 3 หลายเดือนก่อน +2

    12:51 wouldnt it be 1 in 100 Million to get hit? If 1% is 1 in 100 then that number would be 1 million times less likely since its 5 0's after the decimal

  • @RepugnantWorm
    @RepugnantWorm 3 หลายเดือนก่อน +2

    I love Mario fans. We break the game in the best ways possible

    • @oscaru737
      @oscaru737 3 หลายเดือนก่อน

      1:36 Ozkr here! Lil shorter for Oscar lol Thanks!

  • @LeonAlkoholik67
    @LeonAlkoholik67 3 หลายเดือนก่อน +2

    What about 99x Last Stand badges? Would Mario take no damage at all, or would it always be 1 damage?

  • @randomnpc445
    @randomnpc445 3 หลายเดือนก่อน

    Something interesting to note about the evasion badges, is that in the original GCN release, the way evasion RNG was calculated meant that, with low enough odds, you would never be able to roll a hit state for Mario even though it should've always been theoretically possible. Since the RNG in the remake is "true" RNG though, this is no longer the case.

  • @gxleirbag
    @gxleirbag 3 หลายเดือนก่อน

    so now there is someone who have to do a one shot challenge

  • @redstonewarrior0152
    @redstonewarrior0152 3 หลายเดือนก่อน +1

    This isn't a glitch.
    This is an exploit.
    A glitch is the code doing something it wasn't programmed to do.
    An exploit is the code working as intended but with an unintended result.
    It's like cloning vs BLJs in SM64.
    The code is working correctly with the BLJ, they just never thought anyone would long jump backwards so they never set a backwards speed cap. The code is working as intended but with an unintended result.
    Cloning is a glitch. SM64 was never programmed to handle Mario holding an unloaded object. The code was not programmed so that Mario can hold unloaded items so the game breaks.

  • @hAboyd
    @hAboyd 3 หลายเดือนก่อน +3

    Paper Mario: The Thousand Years Of Invincibility.

  • @henke37
    @henke37 3 หลายเดือนก่อน

    When doing successive RNG rolls, remember to check for the PRNG cycle. For example, the PRNG in Doom will never roll the theoretically highest damage for a shotgun.

  • @TheBlackSeraph
    @TheBlackSeraph 3 หลายเดือนก่อน +1

    The one thing I'd bring into question is your evasion calculations. Not your math skills, but how the game itself calculates chances to hit and how many integers it will use in its calculations. I don't know about the programming of TTYD, but I doubt that hit calculations would recognise values as low as 1 in 25 billion. Frankly, I suspect the hit calculations are done with 256 values meaning that the game couldn't tell the difference between a 1/256 chance to hit and a 1/25,000,000,000 chance to hit. In which case stacking 20 Close Calls/Lucky Days provides the best evasion.

  • @AegonWithers
    @AegonWithers 3 หลายเดือนก่อน +4

    I'm wondering if you ever play bug fables? If you have, what's your thoughts on it?

  • @Philip027
    @Philip027 3 หลายเดือนก่อน +1

    As far as making Mario potentially invincible goes, would it not be possible to do with sufficient P-Down D-Up badges? They reduce damage taken by 1 rather than increasing defense by 1 (an important distinction because some things bypass defense). Can maybe supplement it with Last Stand (divides damage taken when in Danger) to make it there easier, since you'll probably be wanting to be in Danger anyway to make up for the attack power you'd be losing.

  • @Yxiomel
    @Yxiomel 3 หลายเดือนก่อน +1

    13:02 that's not 1 in a million, that says 1 millionth of a percent which is 1 in 100 million

  • @kodeytheneko
    @kodeytheneko 3 หลายเดือนก่อน +2

    Hi! Just so you know, scientific notation is very easy to read. An "e" of a negative number means that many zeroes before, and a positive number is that many zeroes after.
    IE: 3e4 would be 30000 and 3e-4 would be 0.0003

  • @TunaBear64
    @TunaBear64 3 หลายเดือนก่อน

    That was easier than I thought, like it seems ridiculously easy to do by accident

  • @KayFiOS
    @KayFiOS 3 หลายเดือนก่อน +4

    9:04 The moment you started playing the file select theme from Mario 64 is when this turned into a Pannenkoek video xD

    • @Evilmon2
      @Evilmon2 3 หลายเดือนก่อน

      I kind of feel like basic multiplying of odds isn't quite worthy of the Pannenkoek theme.

  • @supremefankai5480
    @supremefankai5480 2 หลายเดือนก่อน +2

    I wonder if the new patch they just released blocked off this exploit

    • @SegaDisneyUniverse
      @SegaDisneyUniverse 2 หลายเดือนก่อน +1

      Man I got all excited seeing the download bar on the Paper Mario icon, thinking it was gonna be more content or something! But it was just Nintendo being petty over a single player game.😒

    • @BringlesCan
      @BringlesCan  2 หลายเดือนก่อน

      I've heard that it still works but have not seen footage or gotten the chance to test it myself

    • @Aerafuz
      @Aerafuz 2 หลายเดือนก่อน

      @@BringlesCan It still works on the latest patch, so it's likely not something they have fixed yet.

    • @Aerafuz
      @Aerafuz 2 หลายเดือนก่อน

      @@SegaDisneyUniverse It didn't fix the glitch, yet.
      It solved some soft lock issues, mostly.
      And it's less being petty and more trying to keep it stable.

  • @petrosthegoober
    @petrosthegoober 3 หลายเดือนก่อน

    You did good with that baby math Bringle, you did good.

  • @Drewtwu
    @Drewtwu 3 หลายเดือนก่อน

    Great video! Depending on how the game rounds decimals, it may be possible to achieve 100% evasion

  • @WereDictionary
    @WereDictionary 3 หลายเดือนก่อน

    I like how this glitch apparently opens the floodgates for any specialized runs but looks underwhelming in any conventuinal speedrun setting or even casual play. I dont think they should patch this because it doesnt threaten anything and it would make some interesting contrived runs.

  • @rarebeeph1783
    @rarebeeph1783 2 หลายเดือนก่อน +2

    12:51 That's not 1 in a million. You're working with percentages. That's one in a HUNDRED million.
    Likewise 13:48 that's not 1 in 25 billion, that's 1 in 2.5 TRILLION.

  • @leilarandall9518
    @leilarandall9518 3 หลายเดือนก่อน +1

    The calculator actually gave you engineering notation not scientific notation
    But yeah that's a small number
    Can't wait to see how this gets abused

  • @Ange1R78
    @Ange1R78 2 หลายเดือนก่อน +3

    The thing that i highly recommend doing is only buying Refund badges since if you want to sell them, it will be 40 Coins while Super Appeal is 30.

    • @eDoc2020
      @eDoc2020 2 หลายเดือนก่อน

      That's a good idea but I'd keep some Super Appeal because it _is_ useful, at least until you go beyond 32 copies.

    • @Ange1R78
      @Ange1R78 2 หลายเดือนก่อน

      @@eDoc2020 true but as for me, I always just do stylish moves

    • @eDoc2020
      @eDoc2020 2 หลายเดือนก่อน

      @@Ange1R78 Even with stylish moves don't you only get 1/4 SP per turn? With 32 Super Appeal you can restore all your Star Power in one turn.

    • @Ange1R78
      @Ange1R78 2 หลายเดือนก่อน

      @@eDoc2020 imo thats a lot of wasted badge points, but everyone likes to play their own way

    • @eDoc2020
      @eDoc2020 2 หลายเดือนก่อน

      @@Ange1R78 I'm not saying I'd actually do it but the _ability_ to do this has some value. If half your inventory is dead space why not make it usable dead space?

  • @Kappy0
    @Kappy0 3 หลายเดือนก่อน +2

    Not sure where you got your info, but Close Call is not a 25% Evasion Chance -- it's 33% LOL Good video otherwise!

  • @Azure30
    @Azure30 3 หลายเดือนก่อน +4

    I'm pretty sure I've duplicated far more than 3 badges at a time after picking up a badge - if you're duplicating the same badge repeatedly, the shop wont hold all of them at the same time, but if you leave the badge shop and get into a battle, finish it, and come back to the badge shop, the stock will refresh and will continue to restock duplicate badges until it runs out of its stock (based on however many you 'dropped')

    • @banananana2
      @banananana2 3 หลายเดือนก่อน

      I was gonna say if it was capped at 3 then it defeats the point because badges would still disappear

    • @guradian_angel8
      @guradian_angel8 3 หลายเดือนก่อน +1

      I think he was referring to the fact the Badge Shop can only hold 3 copies of each Badge in storage

  • @mannofdober873
    @mannofdober873 2 หลายเดือนก่อน +1

    Oh, that's not Mario. That's Mario's after-image.
    Yeah, he's wearing 99 close calls and left the room about half an hour ago. Good luck hitting him.

  • @SuperBlueGamer9000
    @SuperBlueGamer9000 3 หลายเดือนก่อน +1

    Personally i want to duplicate my charge badge or item hog

  • @asteroidrules
    @asteroidrules 2 หลายเดือนก่อน +1

    Several badges that add abilities say they'll increase the power, and FP cost, of those abilities if stacked. Is there a cap on how high that can go? What's the highest possible damage or FP cost we can cause with this?

  • @tobiaskastl
    @tobiaskastl 3 หลายเดือนก่อน +2

    Dear Bringle, please never stop making videos. I love your vids so much and I get those Stryder7x vibes that I have missed for such a long time. You're awesome

  • @StopChangingUsernamesYouTube
    @StopChangingUsernamesYouTube 3 หลายเดือนก่อน +1

    12:51 Sure, people don't often _win_ million-to-one rolls, but damn I've seen a lot lose rolls with similar chances. We just need to find a way to make this the starting condition in some TTYD Remake category and I'm _sure_ dozens will get nuked by a goomba just starting out and even give it some ominous nickname.

  • @deegedeegerson9286
    @deegedeegerson9286 3 หลายเดือนก่อน

    Okay, so... I'm not sure if this was said in the video, but it seems like you can duplicate up to 3 of all of your badges at once ( up to whatever the shop's inventory limit is ). For instance, I just duplicated 3 Pretty Luckies, 2 P Down D Up, and 1 Money Money badge all on one badge drop, and I got to keep the Jumpman and Super Appeal badges I turned down as well.

  • @OfficialZayn.
    @OfficialZayn. 3 หลายเดือนก่อน +1

    How much do badges cost that are normally not in the shop, like return postage? Is it 0 or 9999 or do they have a reasobable price?

    • @BringlesCan
      @BringlesCan  3 หลายเดือนก่อน +2

      They all have reasonable, balanced prices since you could sell and rebuy them during normal gameplay. The purchase price for Return Postage is 999 coins.

  • @kamikiku
    @kamikiku 3 หลายเดือนก่อน +1

    Pretty unimportant, but relevant from a patching it out perspective - this is an exploit, not a glitch. It isn't a bug in the code, but rather an unintended consequences of deliberate code.

  • @wilson_owen
    @wilson_owen 3 หลายเดือนก่อน +7

    i stack double pain badges just to feel something

    • @17Master
      @17Master 2 หลายเดือนก่อน

      Are you okay?

    • @wilson_owen
      @wilson_owen 2 หลายเดือนก่อน

      @@17Master fortnite double pump

    • @astro837
      @astro837 2 หลายเดือนก่อน

      F

  • @ecgameblastkids
    @ecgameblastkids 3 หลายเดือนก่อน

    About the 1/25 billon Close Calls:
    Due to how the binary code works, there are three mathematical possibilities.
    1. The game’s randomness is calculated using a 64, 128, or 256 bit integer. In a 64 bit integer, the number of possibilities is 2^64, or roughly VERY LARGE, which increases exponentially as the bit count increases. This means that the chance will be roughly 1/25 billion, as stated.
    2. Randomness is calculated using a 16 or 32 bit integer that is rounded such that there will always be a chance. This means that the chances to get hit are 1/65,536 or 1/4,294,967,296, respectively.
    3. Randomness is calculated using a 16 or 32 bit integer with no rounding. In this case, the chances are 0/∞. That’s right. In this scenario, it is LITERALLY IMPOSSIBLE to get hit. Even if you had 999 quadrillion people getting hit 30 times a second for 999,999 years, Mario would never get hit! This would be an optimal build in such a case.

  • @Sir_Kaz
    @Sir_Kaz 3 หลายเดือนก่อน

    The first thought that came to mind was how much this glitch breaks pre-hooktail pit then I saw the pianta parlor and said fuck. However if later on a glitch is discovered to allow Mario access to west rougeport before chapter 2 then I wonder how much this will affect the challenge run considering the badge duplication glitch.

  • @Viewtifulyoshi
    @Viewtifulyoshi 3 หลายเดือนก่อน +1

    This is really cool, but it seems like a stretch to call this process a glitch. As stated in the video, the game is working as intended, but players are just overwriting the last three badges being picked up. Wouldn’t surprise me if the devs are aware this is possible, but didn’t think it was worth losing potential QoL to patch out duplication.

  • @patroka
    @patroka 3 หลายเดือนก่อน +1

    Has anyone checked verified that the cap on the amount of damage you can take is not just a visual effect? I.e. if you can still take over 99 damage, but it just always displays as 99

  • @Drflash55Official
    @Drflash55Official 3 หลายเดือนก่อน +1

    8:48
    Not technically true, as if you decide to tempt fate and reload the shop by moving two rooms away (in this case, heading to the Blimp/Train Station) and then head back, you are able to shuffle around the badges that are being sold in the shop and can get them for a discounted price.
    The only issue is that you can only buy one of those badges at a time, meaning you have to keep reloading the shop constantly if you want to buy all of your badges at a discounted price (which is worth it if you don't have a lot of "Money Money" badges on hand or the BP to use them on).

  • @quintavious2482
    @quintavious2482 3 หลายเดือนก่อน

    This seems like a good a place as any to post this bit of info. Hopefully someone can shed some light on this. So, Twice, TWICE, while playing the remake I used bobbery to first strike a bulky bob omb(the later purple ones) in the pit to clear the match immediately. Only after initiating the first strike realizing that the front one was holding a defense plus of then it’s too late to stop thre chain explosion to use miss mowz. But, both times this happened, they dropped the badge afterward. I had always had suspicion that the faster you clear a match (maybe even on first turn) it could increase the probability of the held item/badge being dropped in my 20 years of playing the original but always chalked it up to confirmation bias or coincidence. Has anyone else experienced this?

  • @VerkatosEnsei
    @VerkatosEnsei 3 หลายเดือนก่อน +3

    Hearing the math about the dodge chances was really fascinating
    And this glitch is pretty cool too, might give me something to do in my completed file (or in my current, Danger Mario file)

  • @farstar31
    @farstar31 3 หลายเดือนก่อน +1

    I'm curious if badge duplication specifically requires Mario to toss a badge out of his inventory from 200 badges to take effect or just one to leave his inventory, since badge bandits exist in this game. If the devs intended for any badges Mario loses to appear back in the Rogueport badge shop, then I wonder if it's possible to replicate badge duplication by letting a badge bandit steal one of your badges, then getting it back. Although I'm not sure if it'll work if you reclaim the badge within the same battle, but Goombella's tattle does say that if a badge bandit does get away with one of your badges, that you can re-engage with them to get it back, so maybe that could work. Personally, I never let a badge bandit steal anything from me in the remake, so it's possible I'm missing something that doesn't make this work, but this is still a cool thing I hope doesn't get patched.

  • @adamzero_
    @adamzero_ 3 หลายเดือนก่อน

    max double pain and d down p up
    plus return postage and spite pouch
    make prince mush explode.

  • @feierlord
    @feierlord 3 หลายเดือนก่อน +1

    12:51 you messed up the calculations. 64 badges is 1 in 100 million and 99 badges is 1 in 2.5 trillion.

  • @Lazares222
    @Lazares222 2 หลายเดือนก่อน

    I wonder if the evasion chance is still using a 8bit integer to determine the hit chance. If so, you would actually have something like 254/255 (if they keep rounding down) for mario to dodge to the attack.

  • @Me.917
    @Me.917 2 หลายเดือนก่อน +1

    I hit the slots for like 4 days to do this glitch still not done

  • @tromedlovdrolmai
    @tromedlovdrolmai 3 หลายเดือนก่อน +1

    so the question is, how can this be used to help with minimum turns?

  • @SolalPirelli
    @SolalPirelli 3 หลายเดือนก่อน +1

    12:53 A percent is already 1 in 100, so either the top number is not % or the bottom should be 1 in 100 million.

    • @gamersdecision8687
      @gamersdecision8687 3 หลายเดือนก่อน +1

      I was looking for someone commenting this!

  • @KyleDavis328
    @KyleDavis328 3 หลายเดือนก่อน +2

    Another thing about the intended use of the badge shop mechanic, if a badge becomes unattainable, like if somehow the drop from defeating Atomic Boo falls down the hole in the room, you can get it back, despite it becoming physically unattainable.

  • @theSato
    @theSato 3 หลายเดือนก่อน

    bummer that it's not really usable for speedruns, it'd be a fun category

  • @DoesMahBlockLookBig
    @DoesMahBlockLookBig 3 หลายเดือนก่อน +2

    now i can wear 33 pity flowers

  • @imjustalittleqwerty
    @imjustalittleqwerty 3 หลายเดือนก่อน

    Give this evasion badge setup to Dream and he'd still be hit multiple times in a row.

  • @AntiAntiGuy
    @AntiAntiGuy 3 หลายเดือนก่อน

    Video number 2 of asking Bringle to complete a "Pre-Chapter 2 Disabled Mario" Challenge