Yeah, I got 88 star points from just one amaze dayzee using Merlee. She does her blessings randomly but even if it’s not double star points she can make it easier to take down the dayzees before they can run away.
I had Merlee kick in after I beat two of them and had over 80 star points without her help. Unfortunately, you can't get multiple levels at once and so it was capped at 100. 😂💀
You get one every 4 minutes/every 1 in 10 encounters. I just wasted an hour of my life/200+ encounters without finding a single one. We are not the same.
@@AustinJohnPlays Once you get pretty high levels by the way, it's conducive to afk farm bullet bills by leaving a turbo controller on in either palace of shadow or keelhaul key. It's slower of course but you can afk it and you can just do other things and just pay attention when you're about to level up.
One additional note is that that cleft right before the steeple can also have an amazee dayzee. If you much prefer to fight all matches and not runaway (whether because of physical limitations where you can’t mash or just a preference), you can fight this cleft, go to the steeple and then down the well (2 areas away) to respawn the cleft to fight again. Plus there’s a health block and save block right at the steeple so no fret of danger if you’re knocked out or run low on health/FP.
(Potentially easier method!) If you start at Creepy Steeple you can run with Yoshi left to hit the Cleft. Same odds of having Amayzee Dayzee, you don’t have to turn sideways, and if you find one you only have to jump in the well to respawn the Cleft. I think the time saved in transit is faster in the long run and you just have to mash left/right till you find one rather than pathing, plus guaranteed short path to respawn.
I tried this and the time of Clef, flee, zone to Creepy steeple, zone to woods, clef provides less encounters per minute than these 3. Even woods 1 encounter to woods 2 encounter is slower. the loading screen time REALLY adds up in the long run and is VERY taxing without a turbo-A for fleeing
Same happened to me, ended up finding one after in the Pit of 100 Trials and guess who ran away cause they negated sleep and I forgot to get goombella out before the battle lol. Made me regret not getting quick change. Had to grind it out at the forest again instead
Immediately after trying this method my chances to find went way up when previously I was doing 1 encounter then running 1 screen over and back to recounter the same one. Previously took me 20 min to find 1 and his method took 5 min to find 3. Good job Austin.
The way I did it is that after chapter 5, I upgraded Bobbery to ultra rank, gave the Power Plus P badge, use bob-ombast to kill every other enemy which also does 8 damage to the amazy dayzee and finish it off with Art Attack where you should be able to make 4 quick circles which should do 12 damage even though the most amount of circles you can make is 5 which does 15 damage.
If Danger Mario isn't practical or desired for some reason, the special move Art Attack is also capable of shredding the Amazy Dayzee. You get it after clearing Chapter 4 and you can use the regular encounters to recharge. It's not as efficient, but you can certainly do it. :3
Edit: I have been corrected slightly on how the game does the math in the replies Something worth noting about the Last Stand badge (this can also tie into the Make Mario Stronger) unlike the Dodge Damage and P-Down D-Up badges and any other defensive badge it that is just straight up halves damage as a whole, not increase your defense, meaning the Last Stand badge also blocks True/Piercing Damage and since that stack 3 of the make the Damage 1/8 4 would make it 1/16 they only take 1BP so for 5 BP you can get 1/32 witch I can’t think of a single enemy in game that comes close to 32 attack even boosted so now everything is 1 damage witch you can block entirely with action commands. That’s not even counting the Close Call badges to avoid all together making it so you can easily sit at 1 HP without fear for Power rush (also 1 BP) Truly Danger Mario is the most broken build in this game and why I love it, level doesn’t make you broken how you build yourself does. Just put eveything in BP on leveling and some FP and your good, forget HP
@@trevordeatherage5098 I guess I stand corrected, I know that the percent badges work in a similar fashion. If I’m not mistaken, I didn’t know that the last stand worked that way. I know that is like close Call that do 33% reduction will stack in the sense of using the remaining percent so instead of 66% for two I believe the second 33% works off of the remaining 67% which is only 22% so in total you’re only getting 55% and I believe the next badges will only work off of the remaining 45% at least I think that’s how the percentages work.
I like using sleepy stomp. If it doesnt work the first time i just run and reengage. Gives me time to think thru my moves with less stress from rushing to take it out.
I was going to do that but you only have to have Ultra Boots and boost Mario's attack by 2 in order to 2HKO it with Spin Jump, which isn't hard to time. I just put a Power Plus and P-up,D-Down on Mario and then Spin Jump twice via Rally Wink and it's over in 1 turn. Spring Jump offers even more flexibility but it's hard to time. Power Bounce sucks because it's so damned hard to time.
Dude, I’m genuinely surprised that I haven’t subscribed sooner. I thought I already was. The depth and amount of analysis that you put in these videos is truly groundbreaking, especially for the average viewer. Thank you.
Fun little tidbit if you're doing this early game if you use art attack only on the amazy Daisy and have goombella finish it off with multibonk it's a pretty simple win
To add on, having sleep sheep and double dip is also good alternative if you can’t do enough damage. Amazy Daisy have a 50% chance to sleep so having a lot of sleep sheep and double dip is practically a guaranteed to make them sleep.
You can also do it just when you are starting chapter 4. You need the Sleepy Stomp medal (that you can buy in rogueport) and the charge medal (that you get in chapter 2) optionally you can use the charge Pal medal, that you get in chapter 3. The idea is to put the Amazy Dazyee to sleep (If it doesn't sleep on the first try, you will have to run away and try again). Once we get the Amazy Dazyee to sleep, we must eliminate the 2 crazy dazyee and charge mario (and some pal optionally) and when the sleep effect ends, we attack with simple moves. This will make that in 1 turn with all the previous charge you can easily eliminate the Amazy Dazyee.
1:12 oh also I’d like to add one thing, danger Mario isn’t the only effective way to do it, also you can use sleep to make the amazy dayzee fall asleep (50%) early game basically it’s the only way to do so, as options for danger Mario are kinda limited. (Also every 4 minutes? If you have luck like mine, sometime they refuse to shine after like 10 runs) *also you can use the well in creepy steeple to respawn enemies*
I think a better route through lots of grinding that I've tried is: -Do the area switch between on the 2 daisys -If the one on the left has a amayze daisy then you respawn it by leaving the starting area on the right and immediately going back in without going down the pipe, doing your encounters this way -If you happen to get the amayze daisy in the first area then after beating it you go in paper mode encounter run from the first daisy in the area if it has no amayze daisy, exit the area -If it does have an amayze daisy you kill it and next time there is an amayze daisy on the left and there is no 2nd daisy in the first area then you will just go immediately left -when you come back into the first area you kill the first daisy regardless of if there is an amayzee daisy in the encounter -you do the same to the daisy in area 2 -you proceed towards creepy steeple encountering the cleft, as he can also spawn an amayzee daisy. You kill regardless of if it is there or not. -You enter creepy steeple and back out, this will ensure all enemies are respawned on the trail -You kill the cleft regardless of amayzee daisy on your way back -Once you get back to area 2 you resume your strategy from the beginning I find this to be better as going down the pipe and using tube mode to get to the next area nets less encounters and takes more time than just staying within the forest as I describe here. You also get some bonus xp from extra kills. You will get an extra 4 star points on resets. Alternatively if you get an amayze daisy in the first area you can skip encountering the first daisy in area 1 then killing it after resetting it as I think that technically would be a bit slower than if you were to just immediately go left and kill the daisy and cleft, enter the steeple, kill the cleft again, and then restart the encounter runs between area 1 and 2. Both the paper mode area and tube mode under the tree take considerable time compared to going left into the tree deeper into forest, and into the hole underground, and then into the steeple when looked at from the encounters per minute.
When you kill an amazee dazee on the first screen, so either encounter spot 1 or 2, it's faster to run back to the left then go through the stump at the end, go into the background, and enter the back woods area then returning, as opposed to going back to the save spot and having to go through the whole ordeal of entering tube mode and squeezing through the thin area on the bush every time, cuts over a minute out of the in-between time on this farm. Also because of that squeeze it is faster to just alternate between encounter spots 2 and 3, rather than going back to check on spot 1 every cycle. on yoshi you can run back and forth between those 2 encounters much faster than if you try to include the third
I was starting to do some amazy daisy farming and getting no where with it! I’m really glad you posted this video now with this method I can possibly make a lot more progress thank you!
the first time i did the spoon trick was when I was 10 years old and playing Metal Gear Solid 1. I wanted to pass the electrocute part but I couldn't until I spooned.
I love this game, too. I've never played Paper Mario: The Thousand Year Door until I got the remake on the switch & I'm really enjoying this game so far.
You are the best! Thank youuuuu! I love that you're doing Thousand Year Door content. Your videos are always the BEST video on ANY SUBJECT you are discussing/explaining.
*PRO TIP* unlock fire hammer and when in keyhaul key beat 2 of the flame embers and then flame hammer the other 2 then they respawn and keep repeating or use Vivian to revive the flames
There's this Golden leaf that drops from a gold tree inside of the castle building past the creepy steeple. I heard that it may boost the chances for Amazy Dayzee to spawn by simply holding on in your inventory before an encounter. This might just be a myth, but I don't see why not try and make your odds better at the cost of a single item space.
Yes thats just an old rumour that spread probably due to someones placebo effect. I grinded Mario there last week to level 80 and RNG is RNG I had many periods of going 20+ encounters and no Amazy Dayzee and I also had many encounters where I had alot in quick succession (I had 4 in a row at one point during my twilight trail grind to Lv 80)
That sounds like an old myth. Like "blue Pikachu" and "mew under a truck" from the original pokemon. Of course its as harmless as the "hold A" while throwing a pokeball to boost catch rates myth. The gold leaf is mainly used for cooking with Zess T. Combine with a normal leaf from petalburg to make a salad. Cook an ultrashroom to make a shroom steak. Combine the steak and salad to get an item that heals 60HP and 60FP.
Other level up methods (slower but basically automatic): equip as many badges that give mario defense up as you can while keeping his attack high enough to kill the bullet bills in Keelhaul key with a jump. Do not equip Chill Out or First Strike. Stand in the firing line of some Bullet Bills and let them ram into you. They explode on contact and will reduce the two enemies down to 1 before the first turn starts. Having a defense high enough to negate their damage is important here. Beat the remaining Bullet Bill. Battle restarts when the next pair of Bullet Bills comes through. This method by the time you're using it to late game grind takes forever but it is basically automatic save for a few inputs needed to perform a jump
The danger Mario method is the go-to method to defeat almost every enemy in a single hit... I stocked up on power rush badges (I ran the tube game at the pinata parlor), lowered the HP to 5, and equip the multi bounce and power bounce badges. Be sure to stock up on life mushrooms. Once you get the strange sack, you can hold up to 20 items. I currently got 30 power rush badges, just be sure to have a ton of BP... max limit is 99.
Did this at lvl 22, was getting 42 each. Had one round where I got one on the last (furthest left) and right away again at the one in the middle. Crazy fast leveling. Thanks Austin!
One thing that helps improve the odds is having a Golden Leaf in your inventory! I don’t how reliable the info is because I saw it in a discussion post, but I felt like my odds were better with the item than it was without it!
For those who are too Skittish to use Danger Strats, I have a 'safer' method. Though it does have a few more Perquisites. 1: Upgrade Flurry Twice (This is important) 2: Have at LEAST Four Star Power for Art Attack. (you get it in chapter 4) It's better to have more (I currently have 7) but at least four should be fine. Six Would Be Best Step 1: Use Austin's Method to encounter your Crazy Daisy: Unchanged from Austin's Method. Step 2: Mario's Turn, Use Art Attack, but ONLY focus on the Crazy Daisy, make sure you get it down to at least 6 health. You should be able to with Art Attack if you're fast enough and ignore the other enemies. (Key word AND, don't go for the normal enemies or you won't get near enough attacks in with Art Attack) Step 3: On Flurries Turn, Use Lip Lock on the near dead Crazy Daisy. Lip Lock is un blockable (except by those spike guys, with the spikes that jut out) and ignores defense, and does 6 damage when she is upgraded twice. The Action Command is a lot easier to do than her Gale force and once you max it out it locks it in.
How I farm Amazy Dayzees does not require any danger strats, just a 4 thunder bolt (which does 5 damage a pop) turn from the badges Double Dip and Double Dip P. Requires 6 BP, 8 FP, and 40 coins (the cost of 4 thunder bolts from the shop in west Rougeport). Double Dip P specifically requires you to reach floor 70 of the P100T, (which I did before finishing chapter 3). Simple yet effective way.
You can do this method 5 times before needing to go back to Rougeport to restock on items as you can hold up 20 thunder bolts in your inventory (as you should already have the strange sack when getting the Double Dip P badge in the P100T).
I been watching you gotta very long time since sword and shield and the many Pokémon guides you did paper mario 1000 year door was my childhood looking forward to your videos covering it
One thing I did, was farm in Glitz Pit. When you face the fuzzies, you keep the green one alive. Keep killing the ones it spawns, and leave one alive. Takes a bit of time, but you can get a bunch of levels this way really quickly. 😁
@@AustinJohnPlays for sure! I started it with about 80ish XP, then did 3 levels back to back, then it was too long to keep doing. 🤣 love your vids man! Keep them up!
All you have to do is move to another screen after running away from an enemy to make its encounter different the next time. Essentially, you can just alternate between encounters 2 and 3 in the vid, walking left/right between areas since it reloads one each time.
I remember doing a similar kind of grind many years ago also. At some point I thought I had gotten the advice of checking those three Dayzees on those two screens. Except if you encounter an Amazy on the first encounter, I thought we could just continue going through the other two encounters, and continue moving to the left through the tree stump to load another area to respawn the first Dayzee, if we defeated it, and as you mentioned, continue to the screen to right of the first to respawn the third Dayzee if it was defeated. At least that's what I think I remember
I actually managed to defeat the dayzee even though my attack was WAAAY below 20. By using Sleepy Stomp, I was able to keep the dayzee from running away and take it out.
Been watching since the “Breath of the Wild” videos several years ago and I’m impressed with the video quality as the years have gone on. Great work and love the research done on each video. Thanks for the great content!
Been doing this strat without being able to land 20 dmg consistently with mario. I buy power punches to boost mario after switching to have the partner use it on mario before power bouncing on the dayzee. Thanks for the guide!
It's worth noting that (at least in the original) Amazy Dayzees are 50% resistant to sleep (with them being heavily resistant to most other status effects), so putting them to sleep is something you can try
super handy, thanks! fortunally i knew about the dazees, but i noticed they been spawning way less for me until post game. they spawned fine for a while, i got a few levels, then they ceased spawning period until post game im early in the vid. but the game respawns the dayzees when your 2 rooms away. the 1st 2 dayzees respawn when your in the night room right before the steeple gate room where the rocks and the hyper cleft is. the lone dayzee spawns when your in the hay and fallen tree room
@@AustinJohnPlays oh i know the encounter resets when you exit and re enter the room. i only kill them to reset the running bar as i do not use turbo stuff
@@AustinJohnPlays Did this method for four hours. Encountered 42 Amazy Dayzee's and went from level 61 to level 69. Only getting 17 star points per Dayzee now though D:
Hey guys I'm not sure if it works as I haven't tested it yet but I was doing some thinking. Your yoshi (I call mine Tyke) hits five times with his standard attack at 1 damage a bounce for a total of five damage. What if you equip him with two Power Rush P and one Mega Rush P. Make sure he is at 1 hp for the fight (the Quickchange badge would help too). All the Rush badges should raise his attack damage to 10 per bounce for a total of 50 for 5 consecutive bounces.
I will say that once you get high enough level the start becomes to just abuse the bronze bullet bills in the palace of shadows for faster leveling since they are renewable and fast to defeat so easy way to get the 1 star point. I think the consensus is once the amazy's give 5 or less star points it's faster to switch to the bullets. Of course one problem with leveling too much is that if you get too high then you will eventually break your danger mario cause you are forced to upgrade hp.
The loop would be improved if you only cycle between checking encounters two and three. You spend less time walking between encounters this way. If you kill one, go two screens away and save, then repeat the same two Daisies until another spawn happens.
As someone who also has 20 years of experience in this game, I can definitely say I've spent a lot of time grinding the Dayzees. One time I even came across 4 of them at once in the Pit of 100 Trials. My big mistake at the time was have the Double Pain badge on, but luckily I survived since I had a lot of HP! Also...you have some real balls fighting these Dazees with only 5 HP.🤣
He has got a point about The amazie Dazzeyes Being Beaten by Hard attack Mario but There is another way. Using the Sleep Jump on the Enemy Constantly. It helped me.
I use double dip and double dip p and get 4 thunderbolts. Takes less bp, you don’t have to get a bunch of power rushes, you can do it as soon as chapter 4 after you get Vivian (maybe even sooner but Vivian with fiery jinx makes it easier to get to floor 70 of the pit of 100 trials to get both double dip badges) plus you get enough coins going that far in the pit to buy a lot of thunderbolts plus the strange sack expands your inventory and you don’t have to worry about landing perfect action command hits since it guarantees 20 damage every time and gets rid of all the other enemies too.
You can also use the Art attack special to help beat the Amazy Dayzee if you do enough damage with it you can then finish off the Amazy Dayzee with yoshi's ground pound
Can you do a video on the changes between both versions? Like Hooktail not liking frogs over crickets, the little Jabbie not running the shop in Boggly woods or the Three Shadows vs The Shadow Sirens?
Give Mario and his Bobbery 2 Power Plus each. Equip Mario with 2 Power Bounce and 1 All or Nothing badge. And use Bob-ombast. Mario does 12 Damage and Bobbery does 8.
A better method for spamming A than using a spoon and potentially causing aesthetic damage, I put my thumb nail under my index finger nail and slide then back and forth between the A and B button. Works very well, and for Supernova too if you decide to drop that bomb on some enemies!
Omg yes I was hoping you would upload this video for exp grinding. I just finished chapter 4 and have been doing it but I’ve been going about it wrong lol. I always thought you had to leave at least two rooms to make the spawns change so I was taking the full route to creepy steeple which is a chore. I’ll try this method now
I actually worked out a really effective strat, and it just requires beating Chapter 5 and fully upgrading Bobbery. If you meet Any Amayzee Daisies, just hit them with art attack, then use Bobbery's ultimate attack, and they're down in a single round. Easy as.
If you do not make 20 damage with jump you can use the Art Attack Star Power and focus on the Amazy Dayzee, I have manage to make up to 18 damage and then finish it with in my partners turn
I remember looking all over for them throughout Twilight Town's woods and not getting a single encounter until over half an hour of grinding... only to then battle *4* of them in the Pit of 100 Trials and being at risk of starting said trials from the beginning 💀 Let's just say one of those encounters was the first time I earned the maximum amount of 100 Star Points in one battle.
If you're using a Turbo controller to flee, it's helpful to deactivate it before jumping on the Amazy Dayzee. The turbo was messing up my action commands.
Based on the info at the end and 12 minutes per level, has anyone calculated how long it takes to just do super-easy encounters for 1 XP per fight? That requires 100 encounters per level but there should be at least 1-2 areas where you can do this relatively quickly and infinitely. With Flower Finder you should be able to just 1-shot everything with a Quake Hammer or Multibounce and just grind 1 XP at a time but I don't know the optimal area to do this so you can encounter lots of enemies and never jump through hoops to respawn them-I have a feeling the Moon is probably the best or maybe Keehaul Keys or Hooktail's Castle. EDIT: Also if you have the right badge setup you should be absolutely trouncing anything the Pit of Trials can throw at you so if you can Skip to Floor 50 that might not be so bad if you get >1 XP per fight.
Supernova + partner attack will also let you KO an Amazy Dayzee without giving it a turn, and 20 Super Appeals will let you recharge your SP completely in a single Appeal.
I'll give you the fastest: Multibounce x2, Spike Shield, at least 15 Power Rushes, a Mega Rush, Jumpman, Power Plus, Flower Saver x2, and 1HP. You only need Spike Shield if your combat group has a Cleft in it, otherwise the rest of the build will annihilate all of your foes with about 40 dmg in every stomp.
If you want to do this lower in the story like chapter 5, just equip a power plus P and use yoshis ground pound. And use the red crystal star only on the amazyee daisy
If you’ve completed chapter 6 you can do Frankie’s trouble to get the gold membership card for the Pianta Parlor which makes them sell power rushes and power rush p’s.
Oh, I knew it! I already did forget about that enemy, Amazy Dayzee because I haven't use appeal to see enemies' HP, but I already know where is that enemy because that's where I fought fake Mario, the one who stole Mario's identity.😮😀
On my successful pit run (defeated hooktail) I fought two Amazee Daisee's I was pretty overleveled so most things in the pit gave very little XP but the Daisee's still gave almost half a level both times
4:15 Hey Bro, I don't think the formula is 70-(player level)-2. I think it's a bit more due to me testing it several times and I just got done with Twilight Town. I'm currently level 15 (grew 2-3 levels from farming this) however I haven't been getting 50+ EXP from AD. I've been getting 44-46 respectably. I'm thinking it could have been a slight mix up or a minor thing due to recording a video, but it doesn't negate the effectiveness of the farm though.
Hey Austin do you think there's possibly a way to manipulate or increase the chances further? Like a time of day to farm (since the game uses real time ex. Lottery) Thanks
If it's a ten% chance on average, out of 100 encounters. If you do 60 regular encounters in a place that only nets you 1 star point per battle with something like danger mario, multibounce, and flower saver/fp giving items wouldn't it be faster over all since you could argue the time running between screens and transitions might be more time consuming than entering battles between several strings of encounters in places like petalwoods, rougeport sewers, pit of 100 trials, etc etc? Edit: I plan to buy the game in a month or so. I'll do some math and throw it back here later if I remember. I always heard about the amazeedazzee thing but I swear it was faster just to grind weak enemies that get one shot.
I'm curious what the 3rd best method would be after the pit of 100 trials... That might just be pure masochism though, i doubt it's even worth even theory crafting since it'd just be how fast you can beat a battle for a single star point
Tip: Before you battle the Amayzee Dayzees, I recommend you going to the fortune teller beneath Rougeport and buy the special deal for 50 coins to help you in battles and you are LUCKY, your star points can be doubled after you defeat the Amayzee Dayzees to level up more quickly 🤭
Huh, 10% chance is it? I must have insane luck when grinding for Amazy dayzee specifically because I feel like I see him every 2-4 encounter with those 3 crazy dayzees and yet I was using a slightly worse method than this one (because I was using my own knowledge).
I doubt this is as efficient but I have heard grinding bullet bills in chapter 8 is a good way to grind exp. Maybe bc it is a consistent way to get infinite enemies. I haven’t done the math myself. Why not the bullet bills in chapter 5? That wasn’t mentioned. Maybe they are fired faster in chapter 8.
if you use merlee's services, there's a chance of your star points doubling after you win your battle with an amazy dayzee.
Yeah, I got 88 star points from just one amaze dayzee using Merlee. She does her blessings randomly but even if it’s not double star points she can make it easier to take down the dayzees before they can run away.
Amazy Dayzee are dragon-like when they want to be. If they run, then they ain’t providing us with a challenge.
this comment deserves a pin of honor.
How does someone make an EXP guide without mentioning this boost? No rough draft to his script?
I had Merlee kick in after I beat two of them and had over 80 star points without her help. Unfortunately, you can't get multiple levels at once and so it was capped at 100. 😂💀
You get one every 4 minutes/every 1 in 10 encounters. I just wasted an hour of my life/200+ encounters without finding a single one. We are not the same.
@@brycedecker7142 MOOD
Another tip is to equip Simplifier for this. It makes running away much easier, and you won't be relying on SP for this grind.
YES i can second this
I've literally been scurrying the internet for this information for the past two days😭😭 THANK YOU SO MUCH🙏🙏🙏🙏
I've been scurrying the internet for this information for the past two years lol
@@AustinJohnPlays Once you get pretty high levels by the way, it's conducive to afk farm bullet bills by leaving a turbo controller on in either palace of shadow or keelhaul key. It's slower of course but you can afk it and you can just do other things and just pay attention when you're about to level up.
How was this comment posted before the video’s release?
I just blew it away 😂
One additional note is that that cleft right before the steeple can also have an amazee dayzee. If you much prefer to fight all matches and not runaway (whether because of physical limitations where you can’t mash or just a preference), you can fight this cleft, go to the steeple and then down the well (2 areas away) to respawn the cleft to fight again. Plus there’s a health block and save block right at the steeple so no fret of danger if you’re knocked out or run low on health/FP.
yeah i think i,ll do tha way instead. seems a lot faster. and you don.t have to go down the well. just go in one of thos 2 doors.
Through the steeple is faster than in the well. If you didn't know you open the gate by whacking the chain from the courtyard.
(Potentially easier method!) If you start at Creepy Steeple you can run with Yoshi left to hit the Cleft. Same odds of having Amayzee Dayzee, you don’t have to turn sideways, and if you find one you only have to jump in the well to respawn the Cleft. I think the time saved in transit is faster in the long run and you just have to mash left/right till you find one rather than pathing, plus guaranteed short path to respawn.
That’s some great advice ty Austin John should see this
"Yoshi left to hit the Cleft." Genius writing right there.😂
I tried this and the time of Clef, flee, zone to Creepy steeple, zone to woods, clef provides less encounters per minute than these 3.
Even woods 1 encounter to woods 2 encounter is slower. the loading screen time REALLY adds up in the long run and is VERY taxing without a turbo-A for fleeing
@@AustinJohnPlays yeah i tried this myself couldnt get an amazzee daisee to spawn
This series have been so much fun. Thank you for covering this game
I just realized I never tattled one cause I never found one before Doopliss
And on top of that, I had to retreat several times to rattle that thing.
That and I've always run into my first one when I'm with only Vivian, so I have to go back after the chapter. 😂
@@Turnips that’s rough buddy
@@Turnips But what about getting the tattle from the trash can in Professor Frankly’s house in Rougeport?
Same happened to me, ended up finding one after in the Pit of 100 Trials and guess who ran away cause they negated sleep and I forgot to get goombella out before the battle lol. Made me regret not getting quick change. Had to grind it out at the forest again instead
Immediately after trying this method my chances to find went way up when previously I was doing 1 encounter then running 1 screen over and back to recounter the same one. Previously took me 20 min to find 1 and his method took 5 min to find 3. Good job Austin.
The way I did it is that after chapter 5, I upgraded Bobbery to ultra rank, gave the Power Plus P badge, use bob-ombast to kill every other enemy which also does 8 damage to the amazy dayzee and finish it off with Art Attack where you should be able to make 4 quick circles which should do 12 damage even though the most amount of circles you can make is 5 which does 15 damage.
This helped a lot, thanks!
I used to always just use Art Attack before. There's a limit of 5 circles now? 😮
@@TeeTop_ I don't think there's a limit, but the cursor is harder to control since it's faster
If Danger Mario isn't practical or desired for some reason, the special move Art Attack is also capable of shredding the Amazy Dayzee. You get it after clearing Chapter 4 and you can use the regular encounters to recharge. It's not as efficient, but you can certainly do it. :3
Edit: I have been corrected slightly on how the game does the math in the replies
Something worth noting about the Last Stand badge (this can also tie into the Make Mario Stronger) unlike the Dodge Damage and P-Down D-Up badges and any other defensive badge it that is just straight up halves damage as a whole, not increase your defense, meaning the Last Stand badge also blocks True/Piercing Damage and since that stack 3 of the make the Damage 1/8 4 would make it 1/16 they only take 1BP so for 5 BP you can get 1/32 witch I can’t think of a single enemy in game that comes close to 32 attack even boosted so now everything is 1 damage witch you can block entirely with action commands. That’s not even counting the Close Call badges to avoid all together making it so you can easily sit at 1 HP without fear for Power rush (also 1 BP) Truly Danger Mario is the most broken build in this game and why I love it, level doesn’t make you broken how you build yourself does. Just put eveything in BP on leveling and some FP and your good, forget HP
Well dang, I've been playing this game all wrong after all these years.😂
The way it works is actually 1 divided by the number of badges equipped plus 1. So 3 of the badges would get you to 1/4 damage.
@@trevordeatherage5098 I guess I stand corrected, I know that the percent badges work in a similar fashion. If I’m not mistaken, I didn’t know that the last stand worked that way. I know that is like close Call that do 33% reduction will stack in the sense of using the remaining percent so instead of 66% for two I believe the second 33% works off of the remaining 67% which is only 22% so in total you’re only getting 55% and I believe the next badges will only work off of the remaining 45% at least I think that’s how the percentages work.
I like using sleepy stomp. If it doesnt work the first time i just run and reengage. Gives me time to think thru my moves with less stress from rushing to take it out.
I was going to do that but you only have to have Ultra Boots and boost Mario's attack by 2 in order to 2HKO it with Spin Jump, which isn't hard to time. I just put a Power Plus and P-up,D-Down on Mario and then Spin Jump twice via Rally Wink and it's over in 1 turn. Spring Jump offers even more flexibility but it's hard to time. Power Bounce sucks because it's so damned hard to time.
Dude, I’m genuinely surprised that I haven’t subscribed sooner. I thought I already was. The depth and amount of analysis that you put in these videos is truly groundbreaking, especially for the average viewer. Thank you.
Fun little tidbit if you're doing this early game if you use art attack only on the amazy Daisy and have goombella finish it off with multibonk it's a pretty simple win
I can't even get multibonk to work
THIS IS THE VIDEO I'VE BEEN WAITING FOR!!! THANK YOU AUSTIN
To add on, having sleep sheep and double dip is also good alternative if you can’t do enough damage. Amazy Daisy have a 50% chance to sleep so having a lot of sleep sheep and double dip is practically a guaranteed to make them sleep.
I got two Amazee Dayzees on level 97 of the pit, and I DESPERATELY needed that level up!
You can also do it just when you are starting chapter 4. You need the Sleepy Stomp medal (that you can buy in rogueport) and the charge medal (that you get in chapter 2) optionally you can use the charge Pal medal, that you get in chapter 3.
The idea is to put the Amazy Dazyee to sleep (If it doesn't sleep on the first try, you will have to run away and try again). Once we get the Amazy Dazyee to sleep, we must eliminate the 2 crazy dazyee and charge mario (and some pal optionally) and when the sleep effect ends, we attack with simple moves. This will make that in 1 turn with all the previous charge you can easily eliminate the Amazy Dazyee.
I used this method back in the original but you took the optimization to another level. Brilliant as always
1:12 oh also I’d like to add one thing, danger Mario isn’t the only effective way to do it, also you can use sleep to make the amazy dayzee fall asleep (50%) early game basically it’s the only way to do so, as options for danger Mario are kinda limited. (Also every 4 minutes? If you have luck like mine, sometime they refuse to shine after like 10 runs) *also you can use the well in creepy steeple to respawn enemies*
I think a better route through lots of grinding that I've tried is:
-Do the area switch between on the 2 daisys
-If the one on the left has a amayze daisy then you respawn it by leaving the starting area on the right and immediately going back in without going down the pipe, doing your encounters this way
-If you happen to get the amayze daisy in the first area then after beating it you go in paper mode encounter run from the first daisy in the area if it has no amayze daisy, exit the area
-If it does have an amayze daisy you kill it and next time there is an amayze daisy on the left and there is no 2nd daisy in the first area then you will just go immediately left
-when you come back into the first area you kill the first daisy regardless of if there is an amayzee daisy in the encounter
-you do the same to the daisy in area 2
-you proceed towards creepy steeple encountering the cleft, as he can also spawn an amayzee daisy. You kill regardless of if it is there or not.
-You enter creepy steeple and back out, this will ensure all enemies are respawned on the trail
-You kill the cleft regardless of amayzee daisy on your way back
-Once you get back to area 2 you resume your strategy from the beginning
I find this to be better as going down the pipe and using tube mode to get to the next area nets less encounters and takes more time than just staying within the forest as I describe here. You also get some bonus xp from extra kills. You will get an extra 4 star points on resets.
Alternatively if you get an amayze daisy in the first area you can skip encountering the first daisy in area 1 then killing it after resetting it as I think that technically would be a bit slower than if you were to just immediately go left and kill the daisy and cleft, enter the steeple, kill the cleft again, and then restart the encounter runs between area 1 and 2. Both the paper mode area and tube mode under the tree take considerable time compared to going left into the tree deeper into forest, and into the hole underground, and then into the steeple when looked at from the encounters per minute.
When you kill an amazee dazee on the first screen, so either encounter spot 1 or 2, it's faster to run back to the left then go through the stump at the end, go into the background, and enter the back woods area then returning, as opposed to going back to the save spot and having to go through the whole ordeal of entering tube mode and squeezing through the thin area on the bush every time, cuts over a minute out of the in-between time on this farm. Also because of that squeeze it is faster to just alternate between encounter spots 2 and 3, rather than going back to check on spot 1 every cycle. on yoshi you can run back and forth between those 2 encounters much faster than if you try to include the third
I was starting to do some amazy daisy farming and getting no where with it! I’m really glad you posted this video now with this method I can possibly make a lot more progress thank you!
Austin John Plays - Destroyer of Spoons and Pro Controllers - Master of EXP
the first time i did the spoon trick was when I was 10 years old and playing Metal Gear Solid 1. I wanted to pass the electrocute part but I couldn't until I spooned.
I love this game, too. I've never played Paper Mario: The Thousand Year Door until I got the remake on the switch & I'm really enjoying this game so far.
You are the best! Thank youuuuu! I love that you're doing Thousand Year Door content. Your videos are always the BEST video on ANY SUBJECT you are discussing/explaining.
*PRO TIP* unlock fire hammer and when in keyhaul key beat 2 of the flame embers and then flame hammer the other 2 then they respawn and keep repeating or use Vivian to revive the flames
There's this Golden leaf that drops from a gold tree inside of the castle building past the creepy steeple. I heard that it may boost the chances for Amazy Dayzee to spawn by simply holding on in your inventory before an encounter. This might just be a myth, but I don't see why not try and make your odds better at the cost of a single item space.
Yes thats just an old rumour that spread probably due to someones placebo effect. I grinded Mario there last week to level 80 and RNG is RNG I had many periods of going 20+ encounters and no Amazy Dayzee and I also had many encounters where I had alot in quick succession (I had 4 in a row at one point during my twilight trail grind to Lv 80)
That sounds like an old myth. Like "blue Pikachu" and "mew under a truck" from the original pokemon. Of course its as harmless as the "hold A" while throwing a pokeball to boost catch rates myth.
The gold leaf is mainly used for cooking with Zess T. Combine with a normal leaf from petalburg to make a salad. Cook an ultrashroom to make a shroom steak. Combine the steak and salad to get an item that heals 60HP and 60FP.
Other level up methods (slower but basically automatic): equip as many badges that give mario defense up as you can while keeping his attack high enough to kill the bullet bills in Keelhaul key with a jump. Do not equip Chill Out or First Strike. Stand in the firing line of some Bullet Bills and let them ram into you. They explode on contact and will reduce the two enemies down to 1 before the first turn starts. Having a defense high enough to negate their damage is important here. Beat the remaining Bullet Bill. Battle restarts when the next pair of Bullet Bills comes through. This method by the time you're using it to late game grind takes forever but it is basically automatic save for a few inputs needed to perform a jump
The danger Mario method is the go-to method to defeat almost every enemy in a single hit... I stocked up on power rush badges (I ran the tube game at the pinata parlor), lowered the HP to 5, and equip the multi bounce and power bounce badges. Be sure to stock up on life mushrooms. Once you get the strange sack, you can hold up to 20 items. I currently got 30 power rush badges, just be sure to have a ton of BP... max limit is 99.
Did this at lvl 22, was getting 42 each. Had one round where I got one on the last (furthest left) and right away again at the one in the middle. Crazy fast leveling. Thanks Austin!
Really appreciate all of your hard work with these videos as always! Thank you sir. Really helped!
I did this in the original to farm exp. Getting Merluvlee's Super Charm and having it double the star points is pretty awesome.
One thing that helps improve the odds is having a Golden Leaf in your inventory! I don’t how reliable the info is because I saw it in a discussion post, but I felt like my odds were better with the item than it was without it!
For those who are too Skittish to use Danger Strats, I have a 'safer' method. Though it does have a few more Perquisites.
1: Upgrade Flurry Twice (This is important)
2: Have at LEAST Four Star Power for Art Attack. (you get it in chapter 4) It's better to have more (I currently have 7) but at least four should be fine. Six Would Be Best
Step 1: Use Austin's Method to encounter your Crazy Daisy: Unchanged from Austin's Method.
Step 2: Mario's Turn, Use Art Attack, but ONLY focus on the Crazy Daisy, make sure you get it down to at least 6 health. You should be able to with Art Attack if you're fast enough and ignore the other enemies. (Key word AND, don't go for the normal enemies or you won't get near enough attacks in with Art Attack)
Step 3: On Flurries Turn, Use Lip Lock on the near dead Crazy Daisy. Lip Lock is un blockable (except by those spike guys, with the spikes that jut out) and ignores defense, and does 6 damage when she is upgraded twice. The Action Command is a lot easier to do than her Gale force and once you max it out it locks it in.
How I farm Amazy Dayzees does not require any danger strats, just a 4 thunder bolt (which does 5 damage a pop) turn from the badges Double Dip and Double Dip P. Requires 6 BP, 8 FP, and 40 coins (the cost of 4 thunder bolts from the shop in west Rougeport). Double Dip P specifically requires you to reach floor 70 of the P100T, (which I did before finishing chapter 3). Simple yet effective way.
You can do this method 5 times before needing to go back to Rougeport to restock on items as you can hold up 20 thunder bolts in your inventory (as you should already have the strange sack when getting the Double Dip P badge in the P100T).
I been watching you gotta very long time since sword and shield and the many Pokémon guides you did paper mario 1000 year door was my childhood looking forward to your videos covering it
Samesies! I can pretty much cover the game via muscle memory.
One thing I did, was farm in Glitz Pit.
When you face the fuzzies, you keep the green one alive. Keep killing the ones it spawns, and leave one alive. Takes a bit of time, but you can get a bunch of levels this way really quickly. 😁
that's a great method during that chapter but after 1 level they only give 3 each, then 2, then 1, then 0
@@AustinJohnPlays for sure! I started it with about 80ish XP, then did 3 levels back to back, then it was too long to keep doing. 🤣 love your vids man! Keep them up!
All you have to do is move to another screen after running away from an enemy to make its encounter different the next time. Essentially, you can just alternate between encounters 2 and 3 in the vid, walking left/right between areas since it reloads one each time.
I remember doing a similar kind of grind many years ago also. At some point I thought I had gotten the advice of checking those three Dayzees on those two screens. Except if you encounter an Amazy on the first encounter, I thought we could just continue going through the other two encounters, and continue moving to the left through the tree stump to load another area to respawn the first Dayzee, if we defeated it, and as you mentioned, continue to the screen to right of the first to respawn the third Dayzee if it was defeated.
At least that's what I think I remember
I actually managed to defeat the dayzee even though my attack was WAAAY below 20. By using Sleepy Stomp, I was able to keep the dayzee from running away and take it out.
Been watching since the “Breath of the Wild” videos several years ago and I’m impressed with the video quality as the years have gone on. Great work and love the research done on each video. Thanks for the great content!
Been doing this strat without being able to land 20 dmg consistently with mario. I buy power punches to boost mario after switching to have the partner use it on mario before power bouncing on the dayzee.
Thanks for the guide!
It's worth noting that (at least in the original) Amazy Dayzees are 50% resistant to sleep (with them being heavily resistant to most other status effects), so putting them to sleep is something you can try
super handy, thanks! fortunally i knew about the dazees, but i noticed they been spawning way less for me until post game. they spawned fine for a while, i got a few levels, then they ceased spawning period until post game
im early in the vid. but the game respawns the dayzees when your 2 rooms away. the 1st 2 dayzees respawn when your in the night room right before the steeple gate room where the rocks and the hyper cleft is. the lone dayzee spawns when your in the hay and fallen tree room
that's why we DON'T knock them out. that requires respawning. but if you run away the encounter is re-selected
@@AustinJohnPlays oh i know the encounter resets when you exit and re enter the room. i only kill them to reset the running bar as i do not use turbo stuff
Thanks for the research! I’m attempting to hit max level so this helps a lot
lemme know after 5 hours how far you got
I’ve been casually doing this for some time now and I’m lvl 23 in between chapters 5 & 6
@@AustinJohnPlays Did this method for four hours. Encountered 42 Amazy Dayzee's and went from level 61 to level 69. Only getting 17 star points per Dayzee now though D:
@@KillerChickenz01 Nice.
Hey guys I'm not sure if it works as I haven't tested it yet but I was doing some thinking. Your yoshi (I call mine Tyke) hits five times with his standard attack at 1 damage a bounce for a total of five damage. What if you equip him with two Power Rush P and one Mega Rush P. Make sure he is at 1 hp for the fight (the Quickchange badge would help too). All the Rush badges should raise his attack damage to 10 per bounce for a total of 50 for 5 consecutive bounces.
I like to farm dayzees with the last hypercleft before the steeple. That way, you can also farm charge badges.
Find Koops’s Shell Slam and Supernova is an automatic win but be prepared to be worn out by constant mashing A
I will say that once you get high enough level the start becomes to just abuse the bronze bullet bills in the palace of shadows for faster leveling since they are renewable and fast to defeat so easy way to get the 1 star point. I think the consensus is once the amazy's give 5 or less star points it's faster to switch to the bullets. Of course one problem with leveling too much is that if you get too high then you will eventually break your danger mario cause you are forced to upgrade hp.
The loop would be improved if you only cycle between checking encounters two and three. You spend less time walking between encounters this way. If you kill one, go two screens away and save, then repeat the same two Daisies until another spawn happens.
As someone who also has 20 years of experience in this game, I can definitely say I've spent a lot of time grinding the Dayzees. One time I even came across 4 of them at once in the Pit of 100 Trials. My big mistake at the time was have the Double Pain badge on, but luckily I survived since I had a lot of HP!
Also...you have some real balls fighting these Dazees with only 5 HP.🤣
He has got a point about The amazie Dazzeyes Being Beaten by Hard attack Mario but There is another way. Using the Sleep Jump on the Enemy Constantly. It helped me.
Was just learning best way to grind these thanks so much for best methods
I use double dip and double dip p and get 4 thunderbolts. Takes less bp, you don’t have to get a bunch of power rushes, you can do it as soon as chapter 4 after you get Vivian (maybe even sooner but Vivian with fiery jinx makes it easier to get to floor 70 of the pit of 100 trials to get both double dip badges) plus you get enough coins going that far in the pit to buy a lot of thunderbolts plus the strange sack expands your inventory and you don’t have to worry about landing perfect action command hits since it guarantees 20 damage every time and gets rid of all the other enemies too.
Easier to just hit your action commands rather than having to keep resupplying
If you don’t have high attack power, try using sleepy stomp and or sleepy sheep to make the Dayzees sleep
You can also use the Art attack special to help beat the Amazy Dayzee if you do enough damage with it you can then finish off the Amazy Dayzee with yoshi's ground pound
Can you do a video on the changes between both versions? Like Hooktail not liking frogs over crickets, the little Jabbie not running the shop in Boggly woods or the Three Shadows vs The Shadow Sirens?
Give Mario and his Bobbery 2 Power Plus each.
Equip Mario with 2 Power Bounce and 1 All or Nothing badge. And use Bob-ombast.
Mario does 12 Damage and Bobbery does 8.
If these videos are popping off I would love to see Austin playing SMRPG sometime
Finally, a good method to try and max my level. Thanks a ton for the info.
A better method for spamming A than using a spoon and potentially causing aesthetic damage, I put my thumb nail under my index finger nail and slide then back and forth between the A and B button. Works very well, and for Supernova too if you decide to drop that bomb on some enemies!
There are some people who spend more on nails than controllers lol i just keep mine too manicured to try this
Omg yes I was hoping you would upload this video for exp grinding. I just finished chapter 4 and have been doing it but I’ve been going about it wrong lol. I always thought you had to leave at least two rooms to make the spawns change so I was taking the full route to creepy steeple which is a chore. I’ll try this method now
This man Austin is on a roll and nothing is stopping him.
I actually worked out a really effective strat, and it just requires beating Chapter 5 and fully upgrading Bobbery. If you meet Any Amayzee Daisies, just hit them with art attack, then use Bobbery's ultimate attack, and they're down in a single round. Easy as.
If you do not make 20 damage with jump you can use the Art Attack Star Power and focus on the Amazy Dayzee, I have manage to make up to 18 damage and then finish it with in my partners turn
I remember looking all over for them throughout Twilight Town's woods and not getting a single encounter until over half an hour of grinding... only to then battle *4* of them in the Pit of 100
Trials and being at risk of starting said trials from the beginning 💀
Let's just say one of those encounters was the first time I earned the maximum amount of 100 Star Points in one battle.
If you're using a Turbo controller to flee, it's helpful to deactivate it before jumping on the Amazy Dayzee. The turbo was messing up my action commands.
100% i've used a bunch and i like the 8bit-do one, i just the read 2 buttons to trigger turn on and off so it's instant
I personally just like going through the first 3 rooms of the Shadow Palace before the end
omg thank you! ❤ saving this for sure!
This method works well until around level 50-60 then you're better off farming bullet bills
Really, I will do that, then im about around level 60. Thanks, I didn't know about the bullet bill method
How do you get Mario to get some many attack points when he jumps in so confused
Amazy Dayzee, the Metal Slime of the game. That's a very good strategy for farming them.
Based on the info at the end and 12 minutes per level, has anyone calculated how long it takes to just do super-easy encounters for 1 XP per fight? That requires 100 encounters per level but there should be at least 1-2 areas where you can do this relatively quickly and infinitely. With Flower Finder you should be able to just 1-shot everything with a Quake Hammer or Multibounce and just grind 1 XP at a time but I don't know the optimal area to do this so you can encounter lots of enemies and never jump through hoops to respawn them-I have a feeling the Moon is probably the best or maybe Keehaul Keys or Hooktail's Castle.
EDIT: Also if you have the right badge setup you should be absolutely trouncing anything the Pit of Trials can throw at you so if you can Skip to Floor 50 that might not be so bad if you get >1 XP per fight.
I would recommend a sleepy stomp puts the amazee dazee to sleep for 5 turns giving you a chance to kill off other enemies.
Heya brother any word on a new Zelda or continuation of tears of the kingdom? Have a great day 🙏
Supernova + partner attack will also let you KO an Amazy Dayzee without giving it a turn, and 20 Super Appeals will let you recharge your SP completely in a single Appeal.
Amazy Dayzee is also found in the Pit of 100 Trials, on the last 10 floors randomly.
Yep, fought at least 4 of them (2 per battle).
Considering how close I was to finishing the trial, seeing them was kind of a jumpscare 💀
I'll give you the fastest: Multibounce x2, Spike Shield, at least 15 Power Rushes, a Mega Rush, Jumpman, Power Plus, Flower Saver x2, and 1HP. You only need Spike Shield if your combat group has a Cleft in it, otherwise the rest of the build will annihilate all of your foes with about 40 dmg in every stomp.
If you want to do this lower in the story like chapter 5, just equip a power plus P and use yoshis ground pound. And use the red crystal star only on the amazyee daisy
Just shot up 7 levels lol
If you’ve completed chapter 6 you can do Frankie’s trouble to get the gold membership card for the Pianta Parlor which makes them sell power rushes and power rush p’s.
Oh, I knew it! I already did forget about that enemy, Amazy Dayzee because I haven't use appeal to see enemies' HP, but I already know where is that enemy because that's where I fought fake Mario, the one who stole Mario's identity.😮😀
On my successful pit run (defeated hooktail) I fought two Amazee Daisee's I was pretty overleveled so most things in the pit gave very little XP but the Daisee's still gave almost half a level both times
4:15
Hey Bro, I don't think the formula is 70-(player level)-2.
I think it's a bit more due to me testing it several times and I just got done with Twilight Town.
I'm currently level 15 (grew 2-3 levels from farming this) however I haven't been getting 50+ EXP from AD. I've been getting 44-46 respectably. I'm thinking it could have been a slight mix up or a minor thing due to recording a video, but it doesn't negate the effectiveness of the farm though.
i kept doing it more than 10 encounters and have yet to see amazing daisy
Hey Austin do you think there's possibly a way to manipulate or increase the chances further? Like a time of day to farm (since the game uses real time ex. Lottery) Thanks
If it's a ten% chance on average, out of 100 encounters. If you do 60 regular encounters in a place that only nets you 1 star point per battle with something like danger mario, multibounce, and flower saver/fp giving items wouldn't it be faster over all since you could argue the time running between screens and transitions might be more time consuming than entering battles between several strings of encounters in places like petalwoods, rougeport sewers, pit of 100 trials, etc etc?
Edit: I plan to buy the game in a month or so. I'll do some math and throw it back here later if I remember. I always heard about the amazeedazzee thing but I swear it was faster just to grind weak enemies that get one shot.
I'm curious what the 3rd best method would be after the pit of 100 trials... That might just be pure masochism though, i doubt it's even worth even theory crafting since it'd just be how fast you can beat a battle for a single star point
My favorite way to grind money is to use the lottery and constantly get 1 ups and selling them
Tip: Before you battle the Amayzee Dayzees, I recommend you going to the fortune teller beneath Rougeport and buy the special deal for 50 coins to help you in battles and you are LUCKY, your star points can be doubled after you defeat the Amayzee Dayzees to level up more quickly 🤭
Ever tested out how many money money badges you can have active/provide a bonus in the pit of a 100 trials?
Huh, 10% chance is it? I must have insane luck when grinding for Amazy dayzee specifically because I feel like I see him every 2-4 encounter with those 3 crazy dayzees and yet I was using a slightly worse method than this one (because I was using my own knowledge).
I've been using this technique long before you made this video😅😅😅😅
I read many many years ago that having a Golden Leaf in your inventory increases your odds. Not sure if thats true tho
i just keep transitioning between checking the second crazy dayzee and leave to the left and return of crazy dayzee isnt apart of the battle…
I doubt this is as efficient but I have heard grinding bullet bills in chapter 8 is a good way to grind exp. Maybe bc it is a consistent way to get infinite enemies. I haven’t done the math myself. Why not the bullet bills in chapter 5? That wasn’t mentioned. Maybe they are fired faster in chapter 8.
Five laps in, amazy dayzee encounters 0. This is pain. Carpel tunnel setting in.
Turbo controller bruh
Sleep stomp should work if you can’t fish enough damage
Yeah, I love math like this!