Why Less Motion Is Best Motion ! - Motion Simulators For Race Drivers

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  • เผยแพร่เมื่อ 22 พ.ค. 2024
  • Having experienced almost every type of motion simulator on the market I explain in this video why less motion is almost always better when it comes to realistic race car motion simulation.
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    #motionsimulation #GamerMuscle #Racing
    --
    Production Music courtesy of Epidemic Sound: www.epidemicsound.com
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ความคิดเห็น • 262

  • @GamerMuscleVideos
    @GamerMuscleVideos  3 ปีที่แล้ว +41

    Thanks for watching and hitting the like button with the force of a subtle suspension compression.

    • @darkangle2000now
      @darkangle2000now 3 ปีที่แล้ว

      TRy building yourself an SFX-100. 10cm travel, but fast and responsive. Best part: you build and print it yourself (sounds dodgey, but look it up, it really isn't)

    • @georgeeden5835
      @georgeeden5835 3 ปีที่แล้ว

      I know it is cheeky, but at 0:13 I can see you in what looks like the SRD Motus Ultimate, from the time you spent with it would you say you could recommend it as a motion rig?

    • @herc10
      @herc10 2 ปีที่แล้ว

      So what motion rigs do you recommend?

    • @Kilted_Dragon
      @Kilted_Dragon 2 ปีที่แล้ว

      out of curiosity will less work for flight and space sims too?

  • @Pezby69
    @Pezby69 3 ปีที่แล้ว +177

    Its like watching an egg bouncing around in boiling water.

    • @AlgotB
      @AlgotB 3 ปีที่แล้ว

      Lol

    • @erwinlommer197
      @erwinlommer197 3 ปีที่แล้ว

      Like a bowling ball in washing machine.

    • @lazyislander4605
      @lazyislander4605 3 ปีที่แล้ว

      I’m dead 😂

    • @dagrowi79
      @dagrowi79 3 ปีที่แล้ว

      muhahahaha

    • @broocewhane1142
      @broocewhane1142 ปีที่แล้ว +1

      im bald and thats funny af🤣🤣

  • @MrMarduk82
    @MrMarduk82 3 ปีที่แล้ว +88

    My girlfriend came home from work and when she heard the intro music she asked: “are you watching a dirty movie from the late 80’s?” I answered “no, I’m watching GM’s latest video. She looked at the screen and walked away. 🐴 approved.

    • @chilli-soup
      @chilli-soup 3 ปีที่แล้ว +6

      What ever you do dont watch an old skool health n safety vid late at night when shes in bed.

    • @toxaq
      @toxaq 3 ปีที่แล้ว +8

      Hi, I'm Mr Muscle. I understand you have a problem with your... "simulator"?

    • @MrMarduk82
      @MrMarduk82 3 ปีที่แล้ว +3

      @@toxaq 😂

    • @MrMarduk82
      @MrMarduk82 3 ปีที่แล้ว +2

      @@chilli-soup I will only watch it if GM is director and actor. 🙂

  • @Inewitt24
    @Inewitt24 3 ปีที่แล้ว +115

    Worked as an engineer on a top level race series motion rig which saw a variety of pro drivers come through for a couple of years and this was the exact same conclusion that was arrived at even before I got there. Almost all of the motions focused on the impulse movements, so not just suspenion inertia but kerb strikes and high speed weight shift. The only sort of "G Force Simulation" we had were seat belt tensioners for braking simulation. I chuckle every time now I see one of those gigantic gymnasium filling G force simulators because I know someone has put way too much money in to make the simulation experience worse (Unless it's for a flight simulator or something)

    • @henrik1743
      @henrik1743 3 ปีที่แล้ว +4

      I thought of that actually, Mercedes seats with active side bolsters must have been a cool idea to experiment with that tighten on certain side when turning the wheel

    • @Moose1776
      @Moose1776 2 ปีที่แล้ว +10

      As someone who's looking to purchase a rig, what would you recommend?

    • @systemachic
      @systemachic 2 ปีที่แล้ว +3

      @@Moose1776 a 2 dof racing seat with scn5 actuators or gs-5 gseat.

    • @TheLeblancGroup
      @TheLeblancGroup 2 ปีที่แล้ว

      @@systemachic not the H3 DOF?

    • @hyperat8146
      @hyperat8146 2 ปีที่แล้ว

      All I want is a sim rig that vibrates a bit and feels realistic when I play forza horizon 5

  • @SeeWildlife
    @SeeWildlife 3 ปีที่แล้ว +50

    These kinds of 'informational' films, you're putting out recently have a very Alan Partridge feel to them. I want more!

    • @putzak
      @putzak 3 ปีที่แล้ว +4

      Crash! Bang! Wallop! What a video...

    • @olliebob8370
      @olliebob8370 3 ปีที่แล้ว

      @@putzak 🤣🤣

  • @BobbyDuwitz
    @BobbyDuwitz 3 ปีที่แล้ว +12

    Before this video I thought you were just a torso, arms, bald head and socks. Glad to see you actually have legs.

  • @Keks1976
    @Keks1976 2 ปีที่แล้ว +5

    100% agree, all movements of the rig must be quick/short and precicly and that‘s why I love my DIY SFX100.

  • @Mtojay
    @Mtojay 3 ปีที่แล้ว +9

    yes. exactly my thoughts. tried 3 different motion sims so far. the best experience 100% was when it was not overdone. this is a video i will def save and link people to in the future. great content. thx

  • @MarkDavidBlack
    @MarkDavidBlack 3 ปีที่แล้ว +11

    I've been saying this for years. Glad someone finally brought it to the attention of the sim rig community.

  • @MixedRealitySimRacing
    @MixedRealitySimRacing 3 ปีที่แล้ว +2

    So right, so many motion cockpits I've tried felt more like randomly shaking around than anything which did make sense and a few that were setup in a way just doing things which make sense and not overdo stuff felt by far better than the more extreme ones.

  • @Wayne-Jones
    @Wayne-Jones ปีที่แล้ว +1

    Been thinking of a motion platform and thought that some rigs have too much aggressive motion.
    Very helpful, reinforced my thinking.
    Thanks 👍

  • @boostedmedia
    @boostedmedia 3 ปีที่แล้ว +2

    Nailed it mate. Excellent video.

  • @idventure6036
    @idventure6036 3 ปีที่แล้ว +18

    I have a simrig and a masters degree in mechanics so... braking affects your complete body in one direction up to about 1 G at the same time 1 G is pulling you down. If you tilt the seat 45 degrees while sittning still you get the feeling of braking. The problem is the transition. This gives unwanted dynamic effects due to inertia. So the only thing you can simulate, to a degere, cleanly is bumps. So some rigs say 1-6 degree of freedom. That is true but they can not simulate dynamic transitions correctly. So with less motion less wrong dynamic transition effects.

    • @GamerMuscleVideos
      @GamerMuscleVideos  3 ปีที่แล้ว +7

      This is exactly my experience and why pressure seats + tension belts to me are 100x better than tilt to simulate g-forces and sustained forces.

    • @rafile6
      @rafile6 3 ปีที่แล้ว +1

      As someone who's recently been getting into Racing sims and is looking to get a simrig in the future, where could I look around for a good rig that takes in account the tips mentioned in this video? :O
      I mostly do VR drifting, not sure if that's important or not, but I'm super keen on getting one of these for myself at some point! I found one called Yawvr that I thought was good, but after watching this I'm starting to reconsider it haha

    • @simmetrik3551
      @simmetrik3551 ปีที่แล้ว +1

      With a 6DOF rig you can achieve great results regarding transition and sustained G force by combining the DOFs through filters. Basically the horizontal movement gives the initial spike feeling but since they have a limited stroke the motion transitions to a sustained G force by tilting the rig through lower frequency lowpass filters. For example the "FlyPT mover" motion software allows for fine-tuning these transitions. In case of a rectangular 6DOF rig (not stewart platform) you are using the vertical actuators' stroke mostly for tilting the rig, while still having enough headroom left for simulating the bump on the heave DOF and also allow for extra tilt due to the geometry of the race track for places like eau rouge, or for rallying, etc...that's why my motion rig has 180mm of vertical and 360mm of horizontal stroke. The actual heave movement is very much dialed down but the extra stroke comes in handy when simulating the transition between initial and sustained forces. Motion platform size alone is not telling the whole story, the devil is in the details how you drive it...

  • @M6Ultra
    @M6Ultra 5 หลายเดือนก่อน

    Fantastic video! Keep up the good work!

  • @ninjapenguinSA
    @ninjapenguinSA 3 ปีที่แล้ว +4

    Loving all the content you are putting out lately. I have my own DIY motion rig and have been using it about 3 years, and definitely agree that smaller subtle but accurate motion really works and makes it much easier to drive for long sessions.

  • @Mrsteeljockey
    @Mrsteeljockey 3 ปีที่แล้ว

    Good info just in time for my motion rig arriving this week.

  • @mr6291
    @mr6291 3 ปีที่แล้ว +1

    Really loving that 80s intro music!

  • @itonylee1
    @itonylee1 3 ปีที่แล้ว +3

    I am partially agree on the statement. Most motion platform were design by geek or engineer who had never drove race car before, therefore there are lots of imagination involved and thus it is very difficult to do a right job. Motion platform are also limited to amount of moment that can be done to simulate the g force and angular momentum of each axis. Thus, motion platform is best to give user just a kick and let user's brain to take over the rest. Human brain is very interest device, as long there are an associated feed back force to each action, our brain will eventually translate that into the right feeling.

  • @OneMoreCaptain
    @OneMoreCaptain 3 ปีที่แล้ว +2

    Glad to see a video about this far too common pitfall. Chassis movements are OK, tilting is usually too laggy to simulate g-forces. In the end after trying many systems I went for a GS-Cobra. It pushes your torso and you have to counter it to keep steady, so basically it is a FFB seat., sensations are very familiar.

  • @MetroidChild
    @MetroidChild ปีที่แล้ว +1

    Well placed bass shakers and a diy "turntable" the rig can sit/rotate on is honestly all that you need to not only give the transient response on a budget but also prevent motion sickness many associate with sim racing (using VR especially). It's a real good question why they don't utilize these systems more for drivers licenses now that manual gearboxes are a thing of the past in modern cars. A bonus is that you can't burn a clutch or brakes (or crash).

  • @abrahamwaleed
    @abrahamwaleed 2 ปีที่แล้ว +1

    Thank you for explaining why smaller is better in literally the plainest realistic manar possible. I congratulate you for saving my pockets from getting a 6 dof to looking back into a 3dof. You’re truly an amazing specimen lol rock on 🤘

  • @michaellorenson2997
    @michaellorenson2997 2 ปีที่แล้ว +1

    Excellent, thanks

  • @seb-kun
    @seb-kun 3 ปีที่แล้ว +2

    Oh a video I 100% agree with you :) cheers.

  • @2Negativecool
    @2Negativecool 3 ปีที่แล้ว +2

    Love that intro music!

  • @imagebuff
    @imagebuff 3 ปีที่แล้ว +4

    VR + Motion Compensation + quick low lag servos + large surge and sway movements = Amazingly real. Less is not always more with the right gear and tuning. VR and Motion compensation is required if your not going small though.

  • @ramirezjuan0715
    @ramirezjuan0715 2 ปีที่แล้ว

    Thank you, this video helped a lot.

  • @lolongo
    @lolongo 3 ปีที่แล้ว +1

    Great information 👍
    I would have liked to hear your thoughts on oversteer simulations too.

  • @vividpsychosis8222
    @vividpsychosis8222 2 ปีที่แล้ว +2

    This is why I’m happy with my nlr v3 motion platform on my p1x rig and it’s turned down to 60% or below on settings

  • @tronicgr
    @tronicgr 3 ปีที่แล้ว +5

    I guess you haven't tried yet a 6axis PT-ACTUATOR rig with Surge and TL axis... it will still do these small vibration type motion that D-box give, but will combine larger angles for sustained accelerations... just perfect motion cues, especially combined with SRS motion software 👍

  • @d3tach3d
    @d3tach3d 3 ปีที่แล้ว

    Im right there with you. The only time you need big motion is when your doing the Lucus Oil Trucks or Rallying.

  • @mayamanign
    @mayamanign 3 ปีที่แล้ว +14

    I’ve been saying this for years, since 2010 actually when I first got D-Box. D-Box is the most realistic motion/tactile solution you can have. Your brain is the most important component in any simulator, it will fill in the gaps missing.

    • @mikethrash2287
      @mikethrash2287 2 ปีที่แล้ว +2

      Absolutely agree ... Have my D Box since last christmas and can't be any happier. Dont think there a many better solutions out there...

  • @pedrosilvamusician
    @pedrosilvamusician 3 ปีที่แล้ว +8

    I love how you look "scared" while driving, it's like "omg omg omg omg what am I doing, im going too fast" lmao

    • @GamerMuscleVideos
      @GamerMuscleVideos  3 ปีที่แล้ว +5

      That's just my day to day face

    • @ACasualRacer
      @ACasualRacer 3 ปีที่แล้ว

      @@GamerMuscleVideos perpetually scared 😆👍

    • @SethDrez
      @SethDrez 3 ปีที่แล้ว +1

      @@ACasualRacer I mean, after the year that is 2020, I wouldn't blame him for being perpetually scared lmao

  • @skubaa_4223
    @skubaa_4223 3 ปีที่แล้ว +1

    Thankyou for that informational video. I am now informed.

    • @GamerMuscleVideos
      @GamerMuscleVideos  3 ปีที่แล้ว

      I'm sorry but you are missinformed about being informed , sorry to inform you of this information.

    • @skubaa_4223
      @skubaa_4223 3 ปีที่แล้ว +1

      @@GamerMuscleVideos Dammit.

  • @dathyr1
    @dathyr1 3 ปีที่แล้ว +1

    Maybe some may like these kind of rigs, but I feel they may not represent a true 100% realistic driving feel. But I know it is the fun of that additional motion rig feel along with the force feedback of wheel controllers, and adding in VR gets us more into the game. Not exactly for me, but they do look cool. I do have the FF wheel and VR. thanks for the video.

  • @hornfan722
    @hornfan722 3 ปีที่แล้ว

    Nice video thanks

  • @seppukun208
    @seppukun208 2 ปีที่แล้ว

    You make a good point actually

  • @broocewhane1142
    @broocewhane1142 ปีที่แล้ว

    your whip skills are amazing man. What do you drive??

  • @shacharliberman5084
    @shacharliberman5084 3 ปีที่แล้ว

    I totally agree with this video.

  • @FilingAccount
    @FilingAccount 3 ปีที่แล้ว +14

    "Welcome to the BBC. This is the weather."

  • @iLiokardo
    @iLiokardo 2 ปีที่แล้ว

    *Feeling load. Information.* Exactly. That is what you want when you want to drive good.
    yeah, feeling suspension load seems to be maybe the most important thing. Getting the pitch and roll from a motion simulator. Especially roll.
    I'm interested in throwing away emersion.

  • @dcaseng
    @dcaseng 2 ปีที่แล้ว +1

    I purchased a 4250I DBox based simulator a year ago, and it's the best investment i ever made when it comes to gaming. It's expensive as hell, but you get full suspension and tactile road feel, along with just enough Gforce to deliver the best possible immersion.
    No motion simulator can match the instant transfer of motion and vibration that one of these systems can deliver.

  • @putzak
    @putzak 3 ปีที่แล้ว +22

    I have never tried out a motion rig, would love it no doubt. However I do have 2 bassshakers attached to my simrig, one underneath my pedals and one on the back of the seat. I'd argue that hey are a great compromise with them being very cheap, not taking up any space and being very informative and immersive when setup right.

    • @Zeeflyboy
      @Zeeflyboy 3 ปีที่แล้ว +5

      Bass shakers are an awesome value add... I think the further up the stack you go the less value for money you get in terms of improved experience.

  • @RVRCloset
    @RVRCloset 3 ปีที่แล้ว

    Agree, if the motion is turned up to much it makes me think about being shaken and I loose concentration, and it's no longer immersive.

  • @christopherpope1800
    @christopherpope1800 3 ปีที่แล้ว

    Sprouts and baked bean diet, train yourself to pass wind on the rumble strips, ff wheel, and job done. Or I recently viewed a VR centre in China where you sit on a plank suspended by 4 chains while a bloke pushes you around from behind. Probably more effective and cheaper than some of these contraptions. Nice vid Mr Muscle, but out of all the rings you've sampled, which ones the best?

  • @DMAX_DIY
    @DMAX_DIY 3 ปีที่แล้ว +2

    LOOK AT YOU!! You might need to Close the Door on that 911 style Sim Rig (In your Intro segment).. It might slow you down.. hahahahah! JK Less is Best, as you say, So that's what I built! Only 3DOF, Only 'Drive' in VR, with the tactile feedback and wind.. I don't know any better. But I take your word for it so Thanks GM!! The one I built has most stuff I care about (Acceleration, Braking, Traction loss, a tiny bit of pitch and roll covered. I didn't want to wait to buy one of those other consumer grade Rigs so I went ahead an jumped in and built it. (Have posted a few vids too) if you want to take a look at my B.S. I am having an absolute blast driving it whenever I can. Love your videos GM!!

  • @slowanddeliberate6893
    @slowanddeliberate6893 3 ปีที่แล้ว +4

    This video felt like an interesting public service announcement from the 80s.

  • @davesboatingfishinggaming
    @davesboatingfishinggaming 8 หลายเดือนก่อน

    As sooneone who's been playing on DIY and paid to play on commercial rigs, and had professional drivers play on my DIY rigs, yes, less is better. A more refine motion can give much more feedback that just tossing you around.

  • @MajorWolf72
    @MajorWolf72 3 ปีที่แล้ว +12

    That‘s old wisdom in the industry, yet not widely known in the community. Most people are falling for the „exhibition style monster movements“ you mention in the beginning. Tests with real life professional race drivers using VR had been done a few years ago. They had to tell when the motion felt most „real“ for them when doing simracing. Interestingly they all said that very subtle or no motion at all felt the best and they were able to get the best results with that.
    Why then is the industry shelling out super expensive extreme motion systems? Because they can sell them! 🤷🏻‍♂️ The higher the price, the bigger the margin! People with deep pockets often go for the show factor and are happy to report to their friends and business partner exactly what insane amount they have spent on that rig.
    For the everyday enthusiast a 1.5“ 5DOF with good software and high fidelity feedback will do the trick and more. There you peak out around 15k$, which is no conservative amount to be sure, but far far away from the craziness that you can find in the „high motion“ market.

    • @PeterSosinski
      @PeterSosinski 3 ปีที่แล้ว +4

      This is well put. Most garage band style motion simulators advertise things people can comprehend, which is stroke, speed and DOF's.
      But I would submit that increasing stroke length, DOF's and even speed has significant compromises. You are in a simulator and NOT a real car, so what you want is 'accurate recreation' and not "exact replication". Besides exact replication not being attainable at most homes, (concrete screws to hold your chassis past 5G) this would also be a massive health/safety concern. Most people, "think" they want real motion, but what they really want is for the physics engine to accurately communicate data and expect the motion supplier to accurately translate that for all cars, tracks and sim softwares (this is the hardest part). You have start at the fundamental level of signal processing to achieve such a result, but as this video accurately describes, most, what I call garage band motion systems, just take raw G-force data and move the actuators as quickly as possible to achieve position targets, which never works as the change of position targets, or JERK moments, happen quicker than most current controllers, hardware and even software can handle. [speaking from 10 years of track experience and 11 years of sim experience] (could still be wrong here) :-)

    • @spellcaster39ify
      @spellcaster39ify 3 ปีที่แล้ว +2

      @@PeterSosinski Exactly. If people do some research on proprioception, they'll make much better purchasing decisions. You can mount a NLR V3 (low) into a t-slot like a GT-1 Evo, add a 4 or 5-point harness with the vertical belts attached to a simple DIY tensioner, then add the Simrig SR1 actuators for the 4 corners. Add a couple of tactile transducers and after 10-20 hours of consistent use on the right setup, your brain will map all of the cues you have in the rig: DD FFB, seat moving (subtle & quick with the seat belt tensioning), 4-corner motion, and the tactile rumbles/vibrations. You don't need a lot of movement, just sharp, precise movements properly mapped.

  • @Leynad778
    @Leynad778 3 ปีที่แล้ว +3

    Karts do up to 2.5 G in corners and it's easier to simulate any GT-car with under 1.8 G or close to 1G in the usual supercars. I've tried a dozen motion systems and IMO my GS-5 with G-Belt and Simvibe is the best and the Raceroom 3Motion. Maybe I've just had bad settings with others, but felt always more convincing when the motion was not moving the hole rig (other than TL), but just me or me with the seat. Maybe the pt-actuators or SFX100 with 750 Watts each are a bit quicker than the D-box with 400 something. Last ones felt disconnected and more annoying to me probably due to latency combined with too much movement. Unfortunately no company is copying the 3Motion concept which is undoubtedly the best seat-mover on the market by far since it does what all seat movers do plus hieve with far lower weight.

  • @Nicosh1471
    @Nicosh1471 3 ปีที่แล้ว

    Really interesting vid but I must ask... @3:19 what is on the screen in the background?! Dan Cammish's Halfords Yuasa Honda.. could it be the new BTCC game?!?

  • @whocareswins1
    @whocareswins1 3 ปีที่แล้ว +1

    Love the 80s vibe

  • @tradesman1000
    @tradesman1000 3 ปีที่แล้ว +2

    Owned a motion base for a number of years now and properly tuned there’s no going back to a stationary setup for me. Motion, VR and a good FFB wheel = consistency, immersion, and faster lap times. That’s my experience anyway.

    • @boost3d831
      @boost3d831 3 ปีที่แล้ว +2

      What's a good value motion base that you would recommend?

  • @efabiano82
    @efabiano82 3 ปีที่แล้ว +1

    I have a DOF H2 on the way. Hopefully it's good for racing and flight sims.

  • @FedericoTesta1
    @FedericoTesta1 3 ปีที่แล้ว +1

    Last week i tried for the first time the combo motion simulator and VR. I almost threw up. So for me at least, or as Mies Van der Rohe said, less is more!

  • @tronicgr
    @tronicgr 3 ปีที่แล้ว +1

    "Less is all we have" is already Ken's trademark 😂

  • @ghoste7546
    @ghoste7546 ปีที่แล้ว +1

    Hi, have you tried Yaw 2 VR motion simulator before? Wish to know what do you think about it. Thanks!

  • @SSenderling
    @SSenderling ปีที่แล้ว

    So would you recommend one that only moves your seat, not the wheel or pedals? I felt like that would kill immersion but the ones that move everything are so much more expensive. What do you think?

  • @jamesmoore7858
    @jamesmoore7858 ปีที่แล้ว

    I've been designing in my mind a suspension-focused sim rig, but I know nothing about how to create or align the software. My idea starts with a spring setup similar to a real car, with motors that "jab" at the springs to simulate road feel, and they wouldn't have more than 4 inches of movement at the most.

  • @carlosramostomala
    @carlosramostomala 2 ปีที่แล้ว

    Esta muy bonito ese simulador de movimiento al momento de jugar se siente como si estuviera manejando un vehículo en la realidad de dónde son ustedes..

  • @jeanmarclevy9413
    @jeanmarclevy9413 3 ปีที่แล้ว +1

    man 0.16 is epic!!!

  • @Anonnymouse53
    @Anonnymouse53 9 หลายเดือนก่อน +1

    I just got an SFX-100 and I'm finding myself much more comfortable & fast at 70% travel than 100% even after motion compensation.
    Even on top of less travel: Less effect & less smoothing feels better, cranking everything up is fun for a couple of laps but becomes a chore.
    I use the motion for suspension/traction loss & haptics for everything else.

    • @Jason-tk8wm
      @Jason-tk8wm 9 หลายเดือนก่อน

      Im a newbie. Im wondering what do you mean by haptics? Im planning to buy sfx100 too

    • @Anonnymouse53
      @Anonnymouse53 9 หลายเดือนก่อน

      @@Jason-tk8wm Bass shakers, I have 3 in the seat (left/rear/right) and 2 on the pedals. These use soundwaves to give feedback for things like wheel slip, TC/ABS, Gear change, etc. It's vibration, not motion basically.
      I'd get the haptics first, they add tons for a lot less money and time than building SFX-100.

  • @TrackDayVideo
    @TrackDayVideo ปีที่แล้ว

    completley agree, not to mentions its really a distraction making you a less good driver.

  • @malikmartin
    @malikmartin 3 ปีที่แล้ว +1

    I'm trying to figure out how to get my SFX-100 to simulate g-forces only from turning accelerating and braking, based on my setup .... maybe feeling some effects that show my setup sucks but that's it. -edit- ok based on your experience, i might be wrong.

  • @PeterSosinski
    @PeterSosinski 2 ปีที่แล้ว

    "suspension focused motion" is key.

  • @jonsingleton4023
    @jonsingleton4023 3 ปีที่แล้ว +2

    6DOF is best but the software is critical, has to be coded to the game properly in order for professional drivers to utilise it. MOTUM Simulation MP6 is best I've tried and like you Mr. Muscle, I've tried a fair few! You need to try one ;) Get ye sen down to Melbourne, Australia for a go. For Grand Prix wknd maybe?

    • @GamerMuscleVideos
      @GamerMuscleVideos  3 ปีที่แล้ว

      Lol I'd love to visit au at some point who knows it might fix my sleep issues 🤣☕.

  • @randomcallsign
    @randomcallsign 3 ปีที่แล้ว +2

    There was a really good cameraman

  • @fdynamics
    @fdynamics 3 ปีที่แล้ว +11

    Since we built the system shown during your opening sequence, here are some additional thoughts! First: It's entirely possible to build big-motion platforms with lots of latency, and those systems can 'poison the well' for those of us who do the job correctly. But it *is* possible to do the job right, with the right hardware, sufficient power, and the right motion cueing. To see what we mean by that, check out a video of a direct, 1:1 comparison of the same accelerometer showing g-loading in a real race car vs. our 401cr platform:
    th-cam.com/video/hzAIVzAMNg0/w-d-xo.html
    Yes, our systems have a lot of motion. Yes, systems with a lot of motion can suck if underpowered or even if they have great hardware set up incorrectly (or set up to impress at a show rather than for the best driving feedback). But done right, they can provide true acceleration feedback you can use to drive the car better, rather than just moving your seat relative to your steering wheel and pedals (!!!?!?). We design our hardware like this because we race in real life, and because it works.
    Also check out our page on continuous rotation and why it matters:
    www.force-dynamics.com/why-cr
    Happy to answer any other questions!
    -David / Force Dynamics

    • @GamerMuscleVideos
      @GamerMuscleVideos  3 ปีที่แล้ว +3

      Your message got filtered due to the link , should show now 👍
      I quite liked the force dynamic rig but personally I much prefer rigs that move less / just the simplicity and practicality that comes from more minimal solutions.
      Obvously any person looking to buy a rig for training or commercial use should try a bunch out before they buy and make there own mind up.

    • @tradesman1000
      @tradesman1000 3 ปีที่แล้ว +1

      👍🏻 all motion systems have extensive tuning menu’s and properly tuned for each individual sim they add so much immersion and consistency especially in a long race season. I love mine and couldn’t go back to sim racing without it! I can catch and control slides better. I can feel the bumps, the change of camber, braking on the limit better etc etc. Nothing compares except real life it’s self.

    • @chironworldsportscars1138
      @chironworldsportscars1138 3 ปีที่แล้ว

      Everything that is wrong with motion sim rigs. Sorry the worst of the lot!!!

    • @DonVincenzooGame
      @DonVincenzooGame 10 หลายเดือนก่อน +1

      the demo you provide about constant turning and G force comparaison are amazing . Nobody provide such real comparaison to prove efficiency of there system ! i love your good sim !

  • @RioJam
    @RioJam 3 ปีที่แล้ว

    Hi Dave, have you ever test the Actoracer?

  • @Fluterra
    @Fluterra 3 ปีที่แล้ว +2

    The best platform outside of a professional setting is the G Force Factory 6DOF platform. It’s much faster than D-BOX, which is just a toy in comparison.

    • @TheLeblancGroup
      @TheLeblancGroup 2 ปีที่แล้ว

      What about the H3 DOF?

    • @christiandoninger5951
      @christiandoninger5951 2 ปีที่แล้ว

      @@TheLeblancGroup i have a dofreality h3 and love it in Compilation With vr. But i Never tried another Motion rig. I think small roadtextures and bumbs are in Otter Rigs With acctuators better. But for the Price it’s a Good Motion rig. And for My Taste to less Motion is less fun and immersion.

  • @Simlife101
    @Simlife101 3 ปีที่แล้ว

    2:49 did you almost brake that DD wheel lol it looks like it wasn't tight enough and drops as you turn. i know i spot such silly things

  • @Boarderdude215
    @Boarderdude215 3 ปีที่แล้ว

    Have you tried the GS-5 g-seat yet? You mentioned in this video that you haven't been all that impressed with g-seats to-date, but I haven't seen you publish a video about the GS-5, and it seems like one of the better commercial g-seat options.

    • @emilessportscarperformance
      @emilessportscarperformance ปีที่แล้ว

      I have a GS5 seat and it works great simulating g forces...! What a great product..!

  • @seattime4075
    @seattime4075 3 ปีที่แล้ว +2

    After many years of building and running motion sims, with and without G belt and pressure paddles/pads, allot of motion is not required for race cars, but can help in other simulations like aircraft and roller coasters etc.

  • @henriks5008
    @henriks5008 3 ปีที่แล้ว

    I never tried a simulator like this myself, but I always thought it looks more natural with less movement. Some of the rigs Ive seen seem to throw you around in there. Instant motion sickness.

  • @Topper_Harley68
    @Topper_Harley68 2 หลายเดือนก่อน +1

    Does a proper tuned motion rig help you improve your lap times?

  • @plentyponies5886
    @plentyponies5886 3 ปีที่แล้ว

    wow how cool

  • @devrox
    @devrox ปีที่แล้ว

    u gotta try the nlrv3 seatmover with vr... worked most for me....

  • @SnakeyOshio
    @SnakeyOshio 3 ปีที่แล้ว

    are these good for reducing moobs, or just make you more aware of them?

  • @michakrawczyk4917
    @michakrawczyk4917 ปีที่แล้ว +1

    Having said all of this - what do you think about DOF reality P3?

  • @MarkSpruell
    @MarkSpruell 3 ปีที่แล้ว +9

    In my experience (13 years racing cars, 12 years or so in sims) this is spot-on GM. I've driven maybe a dozen motion systems and less is almost always better, unless you are simulating off-road or rally conditions (which should still be limited to vehicle dynamics, there is just more of it).

    • @TheLeblancGroup
      @TheLeblancGroup 2 ปีที่แล้ว

      What do u recommend as the best set up? Was looking at the DOF H3?

  • @Edwins1984
    @Edwins1984 3 ปีที่แล้ว +1

    @0:55 is more like a jump simulator 🤣👌

  • @StarBellySneetch
    @StarBellySneetch 3 ปีที่แล้ว

    Great info and fully agree, but that intro music reminds me of a urinal

  • @RockyTM_301
    @RockyTM_301 3 ปีที่แล้ว +4

    As the owner of the FD 301 you are driving in this video (and 10 more like it), i have a couple of comments. Yes, there is no doubt that sitting absolutely still, and concentrating on driving only will probably make you faster, but real drivers don't have that luxury. And, you are absolutely right about setup. This particular machine can be setup to give you exactly what you want in any given situation, from chassis only movement, to full G-force, which is a blast, especially in VR. Again, it's all about use case, personal preference, and setup. If you want the ultimate customizable machine, to give you a blast, wether it's driving, flying, or playing GTA, I can't recommend it enough. th-cam.com/video/rEKOwFr8smg/w-d-xo.html&t

    • @GamerMuscleVideos
      @GamerMuscleVideos  3 ปีที่แล้ว +2

      After using lots of large motion rigs , I don't find tilting back to be an adequate representation of acceleration as it always feels more like being rotated rather than being pushed into a seat from getting on the gas. For me personally the only thing analogous to acceleration/ braking are systems that apply pressure such as G seats and tension belts.
      Obviously an end user can set up a rig how they want to and a larger motion rig will accommodate a wider number of use cases. That said I found the "basic" corner actuators to provide me with the most compelling and least immersion braking motion.
      I'm sure there are wide ranging opinions on motion rigs and what people want and need for specific use cases.

    • @chironworldsportscars1138
      @chironworldsportscars1138 3 ปีที่แล้ว +1

      Full G-Force!! Yeah couldn't take anything you said serious after that.

  • @johnambers
    @johnambers 3 ปีที่แล้ว

    What do you recommend? What is a good setup that's not just a crazy price?

  • @tracktimetv9976
    @tracktimetv9976 3 ปีที่แล้ว +1

    Thanks for this video - I saw at Min. 3:00 that you also tested our 3motion simulator. I totally agree to your conclusion that less is more - but I'm curious which system you liked the most.

  • @chrisjohnson261
    @chrisjohnson261 3 ปีที่แล้ว

    What was the Vasaro direct drive base?

  • @brettcameratraveler
    @brettcameratraveler 3 ปีที่แล้ว +11

    With all your testing, can you give us 3 "less is more" very budget motion rig recommendations?

    • @maresq2sea
      @maresq2sea 2 ปีที่แล้ว +2

      Sfx100

    • @patriciadegreve9041
      @patriciadegreve9041 2 ปีที่แล้ว

      I was waiting for this all the vid too :) u'r experimented ? alright ! but tell me how to spend my money lmao

    • @Hoonasmeister
      @Hoonasmeister 2 ปีที่แล้ว +1

      I would say DofReality is a great budget rig.

  • @jogb9515
    @jogb9515 3 ปีที่แล้ว

    If less motion is better, what kind of motion is best? Yaw? Pitch, surge, roll? Is there a hierarchy of motion in generating a realistic sensation? Thanks, great vid.

    • @motionbasti
      @motionbasti ปีที่แล้ว +1

      In my opinion, it‘s not easy to answer that question. But with a 2DOF seat for pitch and roll, you can cover most of all simulations types in a very good way.

  • @osemeosobase1487
    @osemeosobase1487 29 วันที่ผ่านมา

    How was the experience on the force dynamics?

  • @petereriksson3084
    @petereriksson3084 3 ปีที่แล้ว +2

    Do you have a list of different minimal motion rigs that you recommend ?

    • @tuftt
      @tuftt 2 ปีที่แล้ว

      Most important thing not being covered..

  • @michaelbuckers
    @michaelbuckers 3 ปีที่แล้ว +2

    It's just an argument against badly built machines. There are tons and tons of limited motion simulators that are sluggish and laggy. The machine mustn't be underpowered, that is it must have enough thrust to move the entire thing at 1g from any position - fundamentally there's nothing stopping you from moving an entire house at these accelerations, but that of course happens to be more easily accomplished with lightweight machines that can't travel very far. Case in point: a seat-mover machine only needs an odd kilowatt of power, whereas a large stewart platform will need well over 10 kilowatts to have the same instantaneous thrust capacity.

  • @FGRFPV
    @FGRFPV 3 ปีที่แล้ว

    I'm getting motion sickness just from watching that red VR Rig...

  • @AB-these-handles-are-stupid
    @AB-these-handles-are-stupid ปีที่แล้ว

    You got to sit back in your seat more there bud. Not saying I know why or what is comfortable but w/o helmet one should sit their head back to lessen whiplash. I've had multiple real car wrecks over 80 and one at 130. It messed me up. I also personally have a condition where my vertebrae are trying to curve my back and fuse together and it just gets worse if I don't fight sitting up straight. Ty for your videos and I am just sharing a small bit of my body issues as it is a source of depression for me if I don't tell the world lol. For me though it is very important to sit as straight as possible in cars and sometimes people aren't told this in their lives. Keep up the content (even if this is an older video)

  • @nutellabrah6718
    @nutellabrah6718 3 ปีที่แล้ว

    correct.

  • @hfmleasing444
    @hfmleasing444 3 ปีที่แล้ว

    Can you please advise, how to buy good sims at a good price point, for a be gaming arcade.
    Thanks & Regards.

  • @cellshaded
    @cellshaded 9 หลายเดือนก่อน

    Can you give some examples of suspension-focused minimal motion systems?

    • @itzanopinion
      @itzanopinion 8 หลายเดือนก่อน

      think of rigs that use either 'butt-kickers' or D-BOX for their tactile feedback vs systems like the ones that were shown towards the beginning of the video!

  • @umi3017
    @umi3017 3 ปีที่แล้ว

    The basic physics is if you want sim G force accurately, your motion will be the same to the object to simulate... that's not possible for a vehicle....
    For the same reason, even the full 6DOF commercial training flight simulator handle ground movment badly, it can give profession pilot motion sick very quickly, luckly most of the time we don't need to train ground taxi in a simulator...
    The only thing that may came closer to reality might be the NASA's shuttle simulator, besice standard 6DOF system, it have 2DOF motion on somthing like 100m long rails.

  • @gopherchucksgamingnstuff2263
    @gopherchucksgamingnstuff2263 ปีที่แล้ว

    I have learned that you only need enough to convince your brain. You don't move much in a sports car seat IRL You feel the Gs.

  • @herc10
    @herc10 2 ปีที่แล้ว

    So what motion rigs do you recommend?

  • @BenUK1981
    @BenUK1981 3 ปีที่แล้ว +8

    I have tried a few motion rigs and they do nothing for making me feel more connected to the driving, I just found it annoying and I think I am faster without the motion.

    • @MajorWolf72
      @MajorWolf72 3 ปีที่แล้ว

      You are in good company, see my comment above 🙂 nothing to worry about.

    • @tradesman1000
      @tradesman1000 3 ปีที่แล้ว +6

      Properly tuned and there’s nothing that comes closer to giving you the feeling of the forces you feel in a real life car. Iv owned a motion base for a number of years now and combined with VR I wouldn’t go back to sim racing without it. Motion, a good FFB wheel and VR= immersion, consistency, depth perception and faster lap times. That’s my experience anyway.

    • @MajorWolf72
      @MajorWolf72 3 ปีที่แล้ว +1

      @@tradesman1000 And more power to you when that does it for you! Me, I can’t even bear being on VR longer than 10 minutes, and those 10 are pure torture. Yes, I‘ve tried multiple products. Doesn’t work for me. So there’s undoubtedly an individual factor. Still, the rollercoaster-style show motion rigs out there are for one thing only: Show. Not immersion, not consistency, not faster times. Subtle goes a long way in motion. As you say: Properly dialed in.

    • @tradesman1000
      @tradesman1000 3 ปีที่แล้ว +1

      @@MajorWolf72 agreed, 👍🏻 it took me a number of months to dial it in. Less is more. Too much and you feel like your inside a washing machine! 😁 i don’t enjoy the experience as much on my triples as I do in VR. When you can’t see yourself moving around it then feels like G forces.

    • @PeterSosinski
      @PeterSosinski 3 ปีที่แล้ว +1

      @@tradesman1000 good point. on a good motion system you don't want to get off after continuous laps, and when after 20+ laps it should feel like its almost not there at all. You should ONLY notice a motion system, after you TURN IT OFF, after you've ran it and forgot about it. That's usually a good indicator. Many non-motion, non-car enthusiasts/companies out there just making expensive torture toys don't have genuine signal reproduction.

  • @thedude4795
    @thedude4795 ปีที่แล้ว

    so which motion systems are then recommended?