Yeah I am one of those. But I do grow soybean, sunflower, and canola on huge fields. But I learned that things like wheat and barley, and oats give better yield on same field because they take up less space. I also grow cotton, but on the biggest field on my map. Oats I only grow on small field for food and straw for horses.
@@James-xt5cca year late but I just got into cotton and I love it. Was messing around with the animals and found out clothes can sell for huge $$ so I turned my entire oat& wheat farm to cotton and sheep. Surprisingly fun for a farm simulator lol
Scroft…. lately I have been watching a lot of videos similar to this from other people. Most are very vague and basically only tell you 1 crop to do. This video is much better then the rest I have seen. Thank you for going the extra mile to produce high quality, very informative content! Keep up the hard work, you have definitely earned a new subscriber today! Looking forward to new videos from you
See, I thought to myself the exact opposite until seeing this comment, I forget many people like to delve into simulators, many people like to know as much as possible And I found myself watching the whole video 🤣 and I learned a few things as well
I would love to see a part two of this that has the other "crop" types like the biomass crops such as poplar, trees for forestry, or even grass for hay and silage. It would be another long haul and a lot of work but I bet many people, myself included, would really appreciate it.
I will say though that time of production is a big consideration, it takes far longer to harvest grapes, olives, potatos etc then the grain crops. that being said it would be interesting to see how much difference there is in production chains.
FS22 newb here. Haven't played since FS15, and that was long enough ago I don't remember any of even that completely outdated info. But I was wondering about this aspect...some of these lower-per-harvest crops might look more competitive if they grow faster and generate more harvests over a given time period. Still a great video. I'd already been thinking about Cotton... now I'm kinda motivated to give Grapes a try too.
@@cragnamorra right? 2017 really had huge changes with the addition of repair bills. For 2013 and 15, Canola was the huge crop for money. Even more so when there was the random event to increase the cost per load.
I thought that about sugarcane too, turns out it's fine, it's just that the big harvester is a huge PITA. So if you want to try sugarcane again at any point here's how you harvest it. Use a decent tractor, something with a good turn of speed. Attach the towed harvester to it (the SWT7), and attach your favourite **LOW** trailer with a good capacity onto that. I use the 3 axle Brantner 24073 with no extension, holding nearly 18k. So the tractor is towing the harvester AND the trailer. Unfold and lower the harvester, open the pipe which will point itself at the trailer, harvest. Turning around at the end of every row is a hassle so just keep going round the edges of the field, ideally doing a 3/4 circle at each corner with the harvester still running and you don't even slow down. For the love of god don't get in a position where you need to reverse. When the trailer fills up just turn the harvester off and drive the whole thing to where you're putting the sugarcane. Dump it in a silo or in a big heap on the ground or take it to the mill, just get rid of it. Then drive back and resume harvesting. it's very satisfying. The reason you need to use a low sided trailer is that if you use a high sided trailer it gets tangled up on the pipe from the harvester, you'll figure out how high is too high when you get it wrong :) Once the harvest is finished you can just leave the field, next time spring rolls around the harvested sugarcane becomes growing sugarcane, although you might want to keep an eye on the weeds, by spring they'll be 100% and you can't get rid of 100% weeds. Sugarcane is one of the crops that triggers 'needs plowing' when you harvest it (along with corn, potatoes and sugarbeets) but I just plow, lime, plant, harvest harvest harvest, lime, harvest harvest harvest, lime ... and nobody has died yet :)
I hate sugarcane. I don’t understand how it’s a good crop. I harvested like a ton of it once and it gave me barely any money. I feel like I would’ve gotten more from wheat
This is pretty interesting. I like how you split up the chart with prices per month and how you ranked different crops. To get a fuller economic picture I would definitely throw in the following: -Growth time. Sorghum and Oats take 4 months to be ready to harvest and Grass takes at least 2 months while Wheat takes 10. That means I can harvest 2 rounds of Oats and 1 round of grass while Wheat gave me only 1 harvest. -Input effort: How many times you need to work the ground to prepare for the next sowing? After potatoes and sugar beet you always need to plow which adds time. Also sugarbeet takes 5 months to grow while potatoes take 7. -Labour cost: If you need to hire workers to get all the work done, that will also stack up in cost. Unless you invest more in machinery. -Equipment: By having top equipment you can cover a bigger area faster which saves more in labour and fuel so it is good to consider as well. Great video overall, I found it to be one of they best in fact out there which details all crops and price fluctuations related to them. Keep up the good work Scroft.
Great vid. I can see a lot of work went into making it. One thing to point out though, is the equipment required to farm the more profitable crops. Some equipment like harvesters etc for the grapes, olives, potatoes and sugar beets and some of the additional costs with getting set up can get expensive and difficult to start the farm from scratch.
This is a great video that I can now use as a basis for testing my own fields, thanks Crofty. Growth speed out of seasons is a huge factor. If you can produce 2 crop harvests to only 1 of another, it gives x2 factor. Production can add another x2 factor.
Thank you for your hard work. This is a very nice breakdown with real test. One thing I should point out however (especially for players that use hard difficulty or have loans in the bank) is that every crops has variable amount of months to grow. This is significant depending on if you use the "seasonal growth" setting on or off. With the seasonal growth on there is no way for your field to have two crop cycle (plow to harvest) in a year, therefore the growth time is kinda irrelevant (since your field will stay dormant until the next planting season arrives). However if it is set to off, crops with quick growth time becomes significantly more profitable, Oats being one of the prime example. I had mine turned off because I ended up having nothing much to do in many of the seasons, and making my experience much more stale.
For me, oats and sorghum are a good option, quick to grow. Grapes and Olives take a lot of care, tricky to plant. Would be great if they could be planted in say, 1, 5, 10 or 15 rows at a time to get best spacings between rows. Cheers
If you play with seasons, it's also interesting to remember growth times and what you can plant when. Soybean has the benefit of 6 months and sorghum only 4 months from plant to harvest. With Sorghum you can fit a grass plant/havest into the calendar year as well.
Big respect for the time and effort that went into making this at a high quality. I'm new to Farm Sim, have you thought about doing a video on what field prep tool to use when - it'd so confusing with 6 types and I swear some are basically the same!
Thank you for the time and effort you put into this!! The yield for me is a big deal, since the prices mean nothing if you don't know the yield comparison. Another thing that comes into play is the growth time, but you can't account for every variable in your test. Thank you again definite thumbs up! After FS 19 the sorghum and soybeans were the ones that surprised me. Of course the sorghum was a 'custom' crop, not on all maps in FS 19 and that could account for the difference. Edit: Correction I stated Elm Creek was missing oil mill, Haut Beyelron is the one missing the oil mill, Elm Creek is missing the Tailor shop. Thanks to Jordan Villont for catching my mistake.
amazing research. thank you very much. also it's great to see your channel has grown so much. i remember seeing your fs19 survival series a bit back with 300-500 views, you're at 176.000 views on this one as we speak. well done man!!. keep it up
It would be interesting to see the 'profit per hour' or minute or whatever. As the 'really wide header' crops probably takes fewer passes to both harvest and plant, then say potatoes. And its a shame you didnt do silage bales. They were the most insane money-maker in FS19. Atleast in non-season play. Otherwise, good job :D
That would be interesting though if you play with seasons that's not going to have much effect on earnings since you wind up waiting months to harvest anyway.
Grass is about 100€ per 1000L, sillage is almost x4, so 400€ per 1000L. Combined with the sillage production mod that cost 110 000€ you can get money back and start making profit quick !
FIrst off, Scott, you deserve all the credits for your effort to produce this vid. Lot of work, and you did your best to keep a consistent and even playing field for all crops. But, I do not think the playing field is fair. To start with: how many crops per year? If Soybeans can be harvested 3x a year, and Potatoes only once, the result would be very different. Another important factor is cost of all machinery needed. Some crops require heavier tractors, while others can do with lighter and cheaper ones, for example. A better question would be: how many harvests do you need to get your investment back? And what about the other 2 default maps? Do they give a different ranking? What I did miss is grass. I do not expect that to be in the top5, but it is grows fast, requires much less investments and is good to start with when low on money. All in all a very good attempt, but it is not conclusive. Time to get back to the barn for a part 2, or more ;)
There is just a smal thing we need to consider as well! The Amount of Seeds it takes ( i realized by myself that canola takes less amount of seeds than oat for example) and also the grow-length. I play without the seasonal growth so this is a important point for me. While Soybeans take 6 months to grow, oat only needs 4. Also with the root-crops you pay more for helpers because it takes way longer to harvest and maybe plant (plowing needs a lot of time). There are so many things we need to consider, thats why i say : play with what ur comfortable with! I personally love canola and oat! But i also dont hate soybeans, they are great too!
I like soybean, canola, sunflower, and oats. But I only grow oats in small field for food and straw for my horses. I also grow cotton but on a huge field. I agree go with what you enjoy.
I harvested a 3.45 hac field of sugerbeet abd i giy almost 400k liters of harvest with one time fertilize and i sell it at the current prise that was 492 for 1k liter And it makes 197k and that was preaty good as my workes only took 15k That was a great deel my friend
If you are playing seasons, should growing period really matter? Since you can't plant until the next season comes around anyway, it's not like you can plant 3 oats in a year vs. 2 soybeans, it just 1 a piece.
BRAVO!!!!!! I've was thinking earlier today I need to do this....but so VERY thankful you took the time to do and then to post!! Saved me a ton of work. (smile) I too have been disappointed in the soybeans, as it was always my "go to" crop in FS19 when I needed money to upgrade equipment etc. Many Thanks again......I'm just finishing up my harvest and was trying to decide where to go from here. Beets and Potatoes it is. (smile) Cheers!!
Another cost you need to keep in mind is the building cost for setting up grape and olive orchards, which is quite significant the bigger the field gets. In FS19, the most profitable crop used to be sugarcane, followed by beets and then potatoes, due to all of them being high-yield crops. Depending on the game's difficulty, you could actually see quite an increase in income after the 2nd or 3rd harvest of the aforementioned crops. I am guessing Giant's logic remained the same when it comes to FS22.
@@royhaygarth140 Right however its a massive starting cost if your looking to start somewhere grapes/olives isnt a feasible starting crop depending on how you play there is some mods that have hand harvesting and cheaper rows but base game they are not a starting crop
Excellent video appreciate all the hard work and time put in. Another factor that should go into consideration though is the growth times of each crop since they vary quite dramatically and really do change the profitability of each crop
That must have taken hours and hours to produce. You definitely go that extra mile! Loved the look of the olives. 🫒 Looking forward to you doing a huge olive or even grape harvest on a nice steep and hilly area of Haut Beleryon or Erlengrat.
Thanks for the vid mate. Been waiting for someone to make this vid. Now I know Barley yields best for my chickens and I should do beets over potatoes for my pigs. GREAT WORK!
Thank you for this, very informative! One thing to bear in mind with soybeans is that if with precision farming soy doesn't require fertilising then you'll be saving money in that regard and therefore more profit!
Thanks for inspiring me to play fs22. Ive been a try hard cod/minecraft/MMORPG gamer for a decade but the oddly complex simplicity in this game and the fact they focus less on meme kind of memes is a really nice changeup. I'm going tryhard in this game now.
Great vid, one thing to keep in mind, soybean is probably balanced around the Precision Farming model that is coming later. If at all like 19, you'll have much lower input costs for the beans themselves, and might even save a little on fert on your next crop in rotation such as corn
I’m interested in what you did compared to the time it took you. To me that’s how I can justify producing soybeans because I don’t have to spend hours picking up straw or waiting for a potato harvester.
Wow! That must have taken ages to put together. Very interesting. I was wondering how the figures would stack up but fantastic that you went through all of effort of finding out.
Really amazing work man! I would not mind doing root crops if the machinery wasn't so damn expensive. They should make a couple attachments for tractor to dig up the soil and to pick them up
very interesting, thank you, especially for the chart, will compare to my yields and prices i was wondering tho, have u tried to compare the amount of time put into the crop to the reward in yield? cuz i feel like some of the steps to maximize yield just dont seem to make a difference in the yield in the end appreciate you putting in the effort and charing ur hard earned data sheet, keep it up, and happy harvesting!
Thats some truly amazing work. I'm hoping someone will do a comparison about how the different production lines play into the profitability of different crops, as well as animal feed. Not a big fan of the root crops lol.
Very good video. Looking at your footage of grapes and olives, I think you crammed as many in as you could. Any difference in yield will be negligible. As others said, you can expand on this taking production chains into account. Also, equipment investment; if you divided equipment costs over harvests for 3 years and compared with harvest profit, there’ll probably be profitable crops for small fields and for large fields.
Yeah, I'm pretty dissapointed how little the calendar actually seems to affect prices, if at all. (Wouldnt be the first feature not fully implemented yet) The thing with soybeans is, they would bepretty low on average, but have an crazy multiplicator for June and July. The highest factor for most other crops is x1.21, while for Soy its x1,42 in June and x1,59 in July. That puts the theoretical highest average price at 2474. That doesnt include the selling station modifier yet and its only the average, not the highest. That should put them a lot higher on the list, but again, only if the calendar was working properly.
Hi, new viewer here, and a new sub. I'm from Cheshire and I recognise you accent, obviously 😅. I'm from Northwich. Nice to see a local lad pumping out some decent FS material.
Initial investment would be big definitely buy after finding out this I would build up to the root crops and earn my way there then take the reward 😉 👍
@@Scroft its the same as the olives and grapes, building a decent vineyard to actually make a profit is not cheap i built one that was connecting the 2 fields right infront of the house and it was like 400k to build then add the 200k harvester.. I understand you only gotta place that once but after harvesting it i found out id have to do 14 harvest cycles to just recoup the initial cost. Sorry it was 14 cause i got the harvester used, it would of been 19 harvests had i bought it full
@@jaedenh That initially sounds like a lot, but if I recall the numbers correctly, it is cut in half if you buy the respective production facility without much additional investment (e.g., I think the oil facility is only 80,000). Also, I’d suspect the ROI is actually faster than most other equipment/expansion, but that it doesn’t seem that way only because it’s all up front with unique equipment.
@@dansiegel995 I didnt i did the calculations haha i did 2 harvests too make sure i didnt do something wrong and got like 20 more grapes in year 1 compared to year 2.. So my money amount i made back was pretty much equal both years.. Then just did some math
You know what stands out to me? The more WORK INVOLVED or HIGHER COST TO PREPARE the more PROFITABLE. (Giants may have done this on purpose) Great video!
This was a great test video! Only criticism I have is, you need to place a value on your time to harvest and transport the crop. For instance root crops are the most valuable in regards to yield, but how would it compare once you subtract your time and resources, to harvest and transport them?
Good point. It's really difficult to quantify that because it's highly dependent on your farming equipment. I.e. how large your harvesters are, how far your farms are from drop off points, what your fertilizing methods are, etc. This sort of presentation allows for just the raw data of profitability against acreage, which is best because it allows the player to get an idea of what crops are profitable vs which are less profitable. It's pretty much impossible for you to get that data on your own without testing with your set up.
But that’s the point right? If you know the relative value of the crops you can then work out the best value for your situation. The game doesn’t give you a relative value of the crops so this is a really important baseline.
Great video, personally I’m utilising the production chains, which would further complicate figures. For example turning canola or sunflowers into oil…..or using wheat in flour production or then maybe making bread in the bakery……would be far to complicated to try to work out what is the most profitable crop when using production chains.
@Scroft one thing you didn't account for is take your yields and break it down per day. All these crops have different number of days for their growth cycle. So a lower priced yield with the least number of days for harvest ready may be more profitable that a higher priced yield which takes longer to grow. (this section = profit per day) Day 1 - all crops planted. Day 4 - oats, Sorghum, & Olives are ready to harvest. Oats 961.00, Sorghum 749.75, Olives 1179.75, Day 5 - Potatoes 1206.00, Grapes 1000.80, Day 6 - Barley 635.00, Soybeans 490.50, Corn 502.66, Day 7 - Wheat 408.86, Sunflowers 437.00, SugarBeets 931.71, Sugarcane 515.57, Day 8 - Cotton 622.13, Canola 409.63. According to your chart - sugar beets is the most profitable but when you factor in field turn around Potatoes is on top with Grapes next. on the bottom of the profit list you have Soybeans. But the low man on the totem pole is Wheat @ 408.86 and next up is Canola @ 409.63 (calculations included straw sales) Soybeans actually is more profitable than Sunflowers whereas you had them in reverse.
I would love for you to do a test to determine the prices, after using Ai workers to do most of the work, as compared to what it would be if you did all the work without using any Ai workers.
Fantastic video. One thing to note about the soybeans: the best price you got for them was proportionately lower than you best price for most other crops when compared with the prices listed in the tutorial on the website (which are average prices for easy economy, but things still should be proportional), so it looks like you just had a bad year for them in your test. That is, the best prices you got for soy, cotton & sorghum were only about 80% of the listed easy econ avg prices, while everything else was around 90% of the listed easy econ avg prices. I think that's throwing you off a bit, since I'd assume those relative % values would be the same.
Hi Scroft, thankyou and you did a great job of analyzing and explaining stuff I was too lazy too go figure out myself. I was a bit surprised at the performance of the Soybeans position in your profitability chart as it is my go-to crop as well :D Well there goes the neighborhood. I suppose it is an easy money maker for the new starter until one can get into the more profitable crop types. Thanx for taking the time to do this. Awesome man.
Excellent video. Regarding the sale prices for grapes and olives, the in game information says they can't be transported by train, which means those ridiculously high prices can't be used for comparison.
Good man. Very helpful. Any chance your going to do a role play on this game. I absolutely loved your no mans land series, very sad it didn’t have an ending.
i had my own little experiment on lot No.3 in Erlengrat. 100% yield sold at highest price on hard. Canola is 35000 euro, Cotton is 53000 euro, and Sugarcane is 128000 euro and turn all Sugarcane into Sugar is around 240000 euro.
Great video, set on clear conditions. Thank you for all your effort, the outcome was not what I expected either on some crops, so getting my sawing inline with these data I look forward to my own resoults. But as there is the new layer of production on top of the basis harvest, it Will be interesting if the final score Will stay the same. Brilliant video thanks, from a new subscriber.
I'm not sure mulching and rolling is working correctly or doing anything. I've been keeping stats on my harvests and this morning I harvest oats from 44 but I didn't mulch or roll and I got 1900. So that means mulching and rolling that whole field only gave you 40 more oats or something like .02% increase. Might be worth investigating. Great vid and I really appreciate the hard work. I've been trying to figure this stuff out as I play for days now.
Turning the entire map into cotton. Came to check this video and I made the right choice. With field flipping you can buy the fields, plant the crops, sell the fields, then get the fertilizer contracts, buy the fields, harvest, sell get the cultivator contracts and repeat.
Good stuff this ... wonder if it changes ever so slightly with the 1.2 patch that just came out
I'm doing some test now and will release an updated video 👍
@@Scroft Sorghum seems to be the best if your making flour to sell. you get more flower than grain input with the new patch.
They say the seasonal fluctuations are fixed
@@Scroft am I missing the newest video with this wonderful information or has it not been released yet? Thanks in advance!!
Everyone plants soybeans because they see the high value it brings but they never factor the poor yield.
Yeah I am one of those. But I do grow soybean, sunflower, and canola on huge fields. But I learned that things like wheat and barley, and oats give better yield on same field because they take up less space. I also grow cotton, but on the biggest field on my map. Oats I only grow on small field for food and straw for horses.
I just fertilize well liming+solid and spraying which gives me perfect yield and i wait till its 5 or 6k and sell for like 800k
@@James-xt5cca year late but I just got into cotton and I love it. Was messing around with the animals and found out clothes can sell for huge $$ so I turned my entire oat& wheat farm to cotton and sheep. Surprisingly fun for a farm simulator lol
I have a huge cotton field and sheep as well.
The one crop that produces more estrogen n a woke generation. Beef ...it's what's for dinner!
Scroft…. lately I have been watching a lot of videos similar to this from other people. Most are very vague and basically only tell you 1 crop to do. This video is much better then the rest I have seen. Thank you for going the extra mile to produce high quality, very informative content! Keep up the hard work, you have definitely earned a new subscriber today! Looking forward to new videos from you
Thanks Andrew, glad to see you found it useful 👍
Agree
See, I thought to myself the exact opposite until seeing this comment, I forget many people like to delve into simulators, many people like to know as much as possible
And I found myself watching the whole video 🤣 and I learned a few things as well
Thank u alot.🎉
Agreed, cheers!
I would love to see a part two of this that has the other "crop" types like the biomass crops such as poplar, trees for forestry, or even grass for hay and silage.
It would be another long haul and a lot of work but I bet many people, myself included, would really appreciate it.
Silage basically beats everything you see in this video.
*Correction* I said Sorghum was about mid-table, it was much lower
What about Woodchips from Poplars? I've begun harvesting field 38 on Haut-Beyleron and about 2 3rds of the way across I have 50,000 litres already. 😀😀
If you take into account the amount of seeds needed, canola still is the best to do imo
And what about Grass ? converted to Silage !
@@OK-Z4 yup, in FS19 it was hands down the money-maker
@@OK-Z4 u can't put workers to do the baling though
I will say though that time of production is a big consideration, it takes far longer to harvest grapes, olives, potatos etc then the grain crops. that being said it would be interesting to see how much difference there is in production chains.
FS22 newb here. Haven't played since FS15, and that was long enough ago I don't remember any of even that completely outdated info. But I was wondering about this aspect...some of these lower-per-harvest crops might look more competitive if they grow faster and generate more harvests over a given time period. Still a great video. I'd already been thinking about Cotton... now I'm kinda motivated to give Grapes a try too.
@@cragnamorra right? 2017 really had huge changes with the addition of repair bills. For 2013 and 15, Canola was the huge crop for money. Even more so when there was the random event to increase the cost per load.
There’s a lot of info researched here, and it’s going to pay off to me in future careers! So thanks for posting
I thought that about sugarcane too, turns out it's fine, it's just that the big harvester is a huge PITA. So if you want to try sugarcane again at any point here's how you harvest it. Use a decent tractor, something with a good turn of speed. Attach the towed harvester to it (the SWT7), and attach your favourite **LOW** trailer with a good capacity onto that. I use the 3 axle Brantner 24073 with no extension, holding nearly 18k. So the tractor is towing the harvester AND the trailer. Unfold and lower the harvester, open the pipe which will point itself at the trailer, harvest. Turning around at the end of every row is a hassle so just keep going round the edges of the field, ideally doing a 3/4 circle at each corner with the harvester still running and you don't even slow down. For the love of god don't get in a position where you need to reverse. When the trailer fills up just turn the harvester off and drive the whole thing to where you're putting the sugarcane. Dump it in a silo or in a big heap on the ground or take it to the mill, just get rid of it. Then drive back and resume harvesting. it's very satisfying. The reason you need to use a low sided trailer is that if you use a high sided trailer it gets tangled up on the pipe from the harvester, you'll figure out how high is too high when you get it wrong :) Once the harvest is finished you can just leave the field, next time spring rolls around the harvested sugarcane becomes growing sugarcane, although you might want to keep an eye on the weeds, by spring they'll be 100% and you can't get rid of 100% weeds. Sugarcane is one of the crops that triggers 'needs plowing' when you harvest it (along with corn, potatoes and sugarbeets) but I just plow, lime, plant, harvest harvest harvest, lime, harvest harvest harvest, lime ... and nobody has died yet :)
I hate sugarcane. I don’t understand how it’s a good crop. I harvested like a ton of it once and it gave me barely any money. I feel like I would’ve gotten more from wheat
This is pretty interesting. I like how you split up the chart with prices per month and how you ranked different crops.
To get a fuller economic picture I would definitely throw in the following:
-Growth time. Sorghum and Oats take 4 months to be ready to harvest and Grass takes at least 2 months while Wheat takes 10. That means I can harvest 2 rounds of Oats and 1 round of grass while Wheat gave me only 1 harvest.
-Input effort: How many times you need to work the ground to prepare for the next sowing? After potatoes and sugar beet you always need to plow which adds time. Also sugarbeet takes 5 months to grow while potatoes take 7.
-Labour cost: If you need to hire workers to get all the work done, that will also stack up in cost. Unless you invest more in machinery.
-Equipment: By having top equipment you can cover a bigger area faster which saves more in labour and fuel so it is good to consider as well.
Great video overall, I found it to be one of they best in fact out there which details all crops and price fluctuations related to them.
Keep up the good work Scroft.
I would love to see a comparison including poplar for woodchips and forages
Great vid. I can see a lot of work went into making it.
One thing to point out though, is the equipment required to farm the more profitable crops. Some equipment like harvesters etc for the grapes, olives, potatoes and sugar beets and some of the additional costs with getting set up can get expensive and difficult to start the farm from scratch.
This is a great video that I can now use as a basis for testing my own fields, thanks Crofty. Growth speed out of seasons is a huge factor. If you can produce 2 crop harvests to only 1 of another, it gives x2 factor. Production can add another x2 factor.
love this
Nice job, I actually harvest barley for the sole purpose of feeding my chickens which is huge profit, essentially the first step in a production chain
Most profitable crop: Solar panels
Keep this guides rolling brother. Thanks Scroft
Thank you for your hard work. This is a very nice breakdown with real test.
One thing I should point out however (especially for players that use hard difficulty or have loans in the bank) is that every crops has variable amount of months to grow. This is significant depending on if you use the "seasonal growth" setting on or off. With the seasonal growth on there is no way for your field to have two crop cycle (plow to harvest) in a year, therefore the growth time is kinda irrelevant (since your field will stay dormant until the next planting season arrives). However if it is set to off, crops with quick growth time becomes significantly more profitable, Oats being one of the prime example. I had mine turned off because I ended up having nothing much to do in many of the seasons, and making my experience much more stale.
Thanks for the useful information 👍
i have taken to planting grass , to get to the planting date , as you get a fert state as well
For me, oats and sorghum are a good option, quick to grow. Grapes and Olives take a lot of care, tricky to plant. Would be great if they could be planted in say, 1, 5, 10 or 15 rows at a time to get best spacings between rows. Cheers
I can imagine there will be a mod for that one day
@@Catonaut. i hope
What do you mean quick to grow? It's 1 year cycle for every crop to grow.
@@jovancalic4913 Oats and Sorghum can be harvested in 4 days. (4 months) in game time.
@@jovancalic4913 not everyone uses the seasons in the game personally i dont i prefer to plant my crop as i like
If you play with seasons, it's also interesting to remember growth times and what you can plant when. Soybean has the benefit of 6 months and sorghum only 4 months from plant to harvest. With Sorghum you can fit a grass plant/havest into the calendar year as well.
Big respect for the time and effort that went into making this at a high quality.
I'm new to Farm Sim, have you thought about doing a video on what field prep tool to use when - it'd so confusing with 6 types and I swear some are basically the same!
Thank you for the time and effort you put into this!! The yield for me is a big deal, since the prices mean nothing if you don't know the yield comparison. Another thing that comes into play is the growth time, but you can't account for every variable in your test. Thank you again definite thumbs up! After FS 19 the sorghum and soybeans were the ones that surprised me. Of course the sorghum was a 'custom' crop, not on all maps in FS 19 and that could account for the difference. Edit: Correction I stated Elm Creek was missing oil mill, Haut Beyelron is the one missing the oil mill, Elm Creek is missing the Tailor shop. Thanks to Jordan Villont for catching my mistake.
The oil mill on Elm Creek is southeast of the dealer.
@@Screamindynos My mistake elmcreek is missing the tailor shop. Haut Beyleron is missing the oil mill. Mixed them up, thank you for catching that.
@@Screamindynos Thanks, i got my maps mixed up. Elm Creek is missing the tailor shop.
Really, really great work, Scroft! Thanks for this informative work! Not only the subject, but also the way you took was great.
Thanks 👍👍
amazing research. thank you very much. also it's great to see your channel has grown so much. i remember seeing your fs19 survival series a bit back with 300-500 views, you're at 176.000 views on this one as we speak. well done man!!. keep it up
Thanks Rik 👍
It would be interesting to see the 'profit per hour' or minute or whatever. As the 'really wide header' crops probably takes fewer passes to both harvest and plant, then say potatoes.
And its a shame you didnt do silage bales. They were the most insane money-maker in FS19. Atleast in non-season play.
Otherwise, good job :D
That would be interesting though if you play with seasons that's not going to have much effect on earnings since you wind up waiting months to harvest anyway.
@@USMCArchAngel03 i usually hibernate through winter so the waits isnt to bad
silage bales are still very profitable! and chickens aswell
@@yws152 agree, silage and chickens are making so much it's almost a bit to much
Grass is about 100€ per 1000L, sillage is almost x4, so 400€ per 1000L. Combined with the sillage production mod that cost 110 000€ you can get money back and start making profit quick !
FIrst off, Scott, you deserve all the credits for your effort to produce this vid. Lot of work, and you did your best to keep a consistent and even playing field for all crops.
But, I do not think the playing field is fair. To start with: how many crops per year? If Soybeans can be harvested 3x a year, and Potatoes only once, the result would be very different. Another important factor is cost of all machinery needed. Some crops require heavier tractors, while others can do with lighter and cheaper ones, for example. A better question would be: how many harvests do you need to get your investment back? And what about the other 2 default maps? Do they give a different ranking?
What I did miss is grass. I do not expect that to be in the top5, but it is grows fast, requires much less investments and is good to start with when low on money.
All in all a very good attempt, but it is not conclusive. Time to get back to the barn for a part 2, or more ;)
Fantastic video, bud! Thank you very much for doing this and for the information. You’re a legend in the FS community in my book! Keep on FARMIN!
There is just a smal thing we need to consider as well! The Amount of Seeds it takes ( i realized by myself that canola takes less amount of seeds than oat for example) and also the grow-length. I play without the seasonal growth so this is a important point for me. While Soybeans take 6 months to grow, oat only needs 4. Also with the root-crops you pay more for helpers because it takes way longer to harvest and maybe plant (plowing needs a lot of time). There are so many things we need to consider, thats why i say : play with what ur comfortable with! I personally love canola and oat! But i also dont hate soybeans, they are great too!
I like soybean, canola, sunflower, and oats. But I only grow oats in small field for food and straw for my horses. I also grow cotton but on a huge field. I agree go with what you enjoy.
Yes u are right but iff we doo root crop on bug field with 2 helper and 1 ny yourself that gives so much profit
I harvested a 3.45 hac field of sugerbeet abd i giy almost 400k liters of harvest with one time fertilize and i sell it at the current prise that was 492 for 1k liter
And it makes 197k and that was preaty good as my workes only took 15k
That was a great deel my friend
And time to plant and harvest!
If you are playing seasons, should growing period really matter? Since you can't plant until the next season comes around anyway, it's not like you can plant 3 oats in a year vs. 2 soybeans, it just 1 a piece.
BRAVO!!!!!! I've was thinking earlier today I need to do this....but so VERY thankful you took the time to do and then to post!! Saved me a ton of work. (smile) I too have been disappointed in the soybeans, as it was always my "go to" crop in FS19 when I needed money to upgrade equipment etc. Many Thanks again......I'm just finishing up my harvest and was trying to decide where to go from here. Beets and Potatoes it is. (smile) Cheers!!
Thanks for watching 👍👍
Best video on FS22 crops yet. Thanks Scroft
Thanks Brodeur 👍👍
Another cost you need to keep in mind is the building cost for setting up grape and olive orchards, which is quite significant the bigger the field gets. In FS19, the most profitable crop used to be sugarcane, followed by beets and then potatoes, due to all of them being high-yield crops. Depending on the game's difficulty, you could actually see quite an increase in income after the 2nd or 3rd harvest of the aforementioned crops. I am guessing Giant's logic remained the same when it comes to FS22.
But you do not need seeds for grapes/olives so the more harvests the more profitable they become
@@royhaygarth140 Right however its a massive starting cost if your looking to start somewhere grapes/olives isnt a feasible starting crop depending on how you play there is some mods that have hand harvesting and cheaper rows but base game they are not a starting crop
Excellent video appreciate all the hard work and time put in. Another factor that should go into consideration though is the growth times of each crop since they vary quite dramatically and really do change the profitability of each crop
makes his whole video moot
That must have taken hours and hours to produce. You definitely go that extra mile!
Loved the look of the olives. 🫒
Looking forward to you doing a huge olive or even grape harvest on a nice steep and hilly area of Haut Beleryon or Erlengrat.
Thanks Derek. I'm thinking Italia pro map will be perfect for that 😉
Thanks for the vid mate. Been waiting for someone to make this vid. Now I know Barley yields best for my chickens and I should do beets over potatoes for my pigs.
GREAT WORK!
Wow, mate. Thank you so much for this effort! That's some serious investigation you did. Chapeau 👌 greetings from Germany 🇩🇪
Brilliant video! I appreciate the depth and thoroughness in your commentary!
Awesome video series!! Keep them coming!
Thanks Zach
I was looking for that information, thanks mate ! Even if we need to mitigate the results with the equipment cost, still a great baseline to have.
Glad it helped
Damn son that’s some awesome analysis. Thank you for putting that together
Happy to help
Thank you for this, very informative!
One thing to bear in mind with soybeans is that if with precision farming soy doesn't require fertilising then you'll be saving money in that regard and therefore more profit!
What do you mean why no fertilizer?
@@777Gianni777 Because soybeans need no Nitrogen fertilization
@@derschwarzbrennerausdember8746 but it still shows I need to put fertilizer
@@777Gianni777 yes in the regular fs22 or fs19 but not with the precision farming mod
@@derschwarzbrennerausdember8746 oh okay , I don’t use any mods tbh
Thanks for inspiring me to play fs22. Ive been a try hard cod/minecraft/MMORPG gamer for a decade but the oddly complex simplicity in this game and the fact they focus less on meme kind of memes is a really nice changeup. I'm going tryhard in this game now.
Bravo mate! This was great video that surely took some time to produce, thank you!
Follow the FS22 Science here. Love your work !!!!
Just sat through a two minute video about yield farming on the stock market but its worth it to support this channel!
Great vid, one thing to keep in mind, soybean is probably balanced around the Precision Farming model that is coming later. If at all like 19, you'll have much lower input costs for the beans themselves, and might even save a little on fert on your next crop in rotation such as corn
This dude predicted the future
Amazing vid. Keep it up man!
Thanks Cayden 👍
Great video! Lots of work went into this and I appreciate that
Fantastic Job Scroft, A time consuming job for sure. Now everyone planting sugarbeet and the market drops LoL
Thanks 👍
I’m interested in what you did compared to the time it took you. To me that’s how I can justify producing soybeans because I don’t have to spend hours picking up straw or waiting for a potato harvester.
Wow! That must have taken ages to put together. Very interesting. I was wondering how the figures would stack up but fantastic that you went through all of effort of finding out.
Thanks 👍
Really amazing work man!
I would not mind doing root crops if the machinery wasn't so damn expensive.
They should make a couple attachments for tractor to dig up the soil and to pick them up
Yeah it's definitely a later game crop. Soon there will be some smaller root crop equipment mods available 👍
Loved the way you broke everything down. Earned a sub here. Keep up the good work
Thanks for taking the time to do this.
But peefect video, thanx for your work!
Great video, thank you Scroft!
very interesting, thank you, especially for the chart, will compare to my yields and prices
i was wondering tho, have u tried to compare the amount of time put into the crop to the reward in yield?
cuz i feel like some of the steps to maximize yield just dont seem to make a difference in the yield in the end
appreciate you putting in the effort and charing ur hard earned data sheet, keep it up, and happy harvesting!
Thats some truly amazing work. I'm hoping someone will do a comparison about how the different production lines play into the profitability of different crops, as well as animal feed. Not a big fan of the root crops lol.
Working on productions next. Thanks for watching 👍
@@Scroft Looking forward to that one!
There are statistics in the internet already.
Processing sugar beets into sugar is the most profitable product. Even more if you use cut sugar beet.
@@y33t23 It has to be more profitable yet to use it in cake?
Very good video. Looking at your footage of grapes and olives, I think you crammed as many in as you could. Any difference in yield will be negligible. As others said, you can expand on this taking production chains into account. Also, equipment investment; if you divided equipment costs over harvests for 3 years and compared with harvest profit, there’ll probably be profitable crops for small fields and for large fields.
Yeah, I'm pretty dissapointed how little the calendar actually seems to affect prices, if at all. (Wouldnt be the first feature not fully implemented yet)
The thing with soybeans is, they would bepretty low on average, but have an crazy multiplicator for June and July. The highest factor for most other crops is x1.21, while for Soy its x1,42 in June and x1,59 in July. That puts the theoretical highest average price at 2474. That doesnt include the selling station modifier yet and its only the average, not the highest.
That should put them a lot higher on the list, but again, only if the calendar was working properly.
Nicely done ty for the information. Screenshotting these tables for future use.
Thanks for watching
Hi, new viewer here, and a new sub. I'm from Cheshire and I recognise you accent, obviously 😅. I'm from Northwich. Nice to see a local lad pumping out some decent FS material.
i just stumbeled across this channel and the content is as good as by the channels with millions of subscribers love it
much appreciated 👍
The cost of the Machinery to harvest the root crops would make a decent dent in the profit margins I would think.
Initial investment would be big definitely buy after finding out this I would build up to the root crops and earn my way there then take the reward 😉 👍
@@Scroft its the same as the olives and grapes, building a decent vineyard to actually make a profit is not cheap i built one that was connecting the 2 fields right infront of the house and it was like 400k to build then add the 200k harvester.. I understand you only gotta place that once but after harvesting it i found out id have to do 14 harvest cycles to just recoup the initial cost. Sorry it was 14 cause i got the harvester used, it would of been 19 harvests had i bought it full
@@jaedenh That initially sounds like a lot, but if I recall the numbers correctly, it is cut in half if you buy the respective production facility without much additional investment (e.g., I think the oil facility is only 80,000).
Also, I’d suspect the ROI is actually faster than most other equipment/expansion, but that it doesn’t seem that way only because it’s all up front with unique equipment.
@@jaedenh 19 years? lol, who plays that long?
@@dansiegel995 I didnt i did the calculations haha i did 2 harvests too make sure i didnt do something wrong and got like 20 more grapes in year 1 compared to year 2.. So my money amount i made back was pretty much equal both years.. Then just did some math
You know what stands out to me? The more WORK INVOLVED or HIGHER COST TO PREPARE the more PROFITABLE. (Giants may have done this on purpose)
Great video!
This was a great test video!
Only criticism I have is, you need to place a value on your time to harvest and transport the crop.
For instance root crops are the most valuable in regards to yield, but how would it compare once you subtract your time and resources, to harvest and transport them?
Thanks for the tips!
Good point. It's really difficult to quantify that because it's highly dependent on your farming equipment. I.e. how large your harvesters are, how far your farms are from drop off points, what your fertilizing methods are, etc. This sort of presentation allows for just the raw data of profitability against acreage, which is best because it allows the player to get an idea of what crops are profitable vs which are less profitable. It's pretty much impossible for you to get that data on your own without testing with your set up.
But that’s the point right? If you know the relative value of the crops you can then work out the best value for your situation. The game doesn’t give you a relative value of the crops so this is a really important baseline.
Great video, personally I’m utilising the production chains, which would further complicate figures. For example turning canola or sunflowers into oil…..or using wheat in flour production or then maybe making bread in the bakery……would be far to complicated to try to work out what is the most profitable crop when using production chains.
That’s quite a deep dive into crops. A lot of effort. Thanks for posting 👍
Thanks for watching!
Great job, appreciate the work. I never trusted that selling chart, thanks for clarifying 👨🌾
@Scroft one thing you didn't account for is take your yields and break it down per day. All these crops have different number of days for their growth cycle. So a lower priced yield with the least number of days for harvest ready may be more profitable that a higher priced yield which takes longer to grow.
(this section = profit per day) Day 1 - all crops planted. Day 4 - oats, Sorghum, & Olives are ready to harvest. Oats 961.00, Sorghum 749.75, Olives 1179.75, Day 5 - Potatoes 1206.00, Grapes 1000.80, Day 6 - Barley 635.00, Soybeans 490.50, Corn 502.66, Day 7 - Wheat 408.86, Sunflowers 437.00, SugarBeets 931.71, Sugarcane 515.57, Day 8 - Cotton 622.13, Canola 409.63.
According to your chart - sugar beets is the most profitable but when you factor in field turn around Potatoes is on top with Grapes next. on the bottom of the profit list you have Soybeans. But the low man on the totem pole is Wheat @ 408.86 and next up is Canola @ 409.63 (calculations included straw sales) Soybeans actually is more profitable than Sunflowers whereas you had them in reverse.
Nice one scroft
Thanks Jake 👍
Subbed for awesome farm sim content!
Thanks Kyle 👍
Thanku
what a fantastic video. Thanks for doing all this work so we dont have to. Keep the great content coming!
Outstanding job. Love the info. Like others have said, I would've liked to see that field as grass then turned into silage. You can cut twice a year.
You can cut every 2 months (except winter). It's a good thing to have a small grass field just to feed the animals.
Thank you, Scoft, this was very helpful and informative ! Great Vid
Happy to help 👍
great work thanks
Vg video..well done. I was also a big soyabeans farmer in FS 19.
Thx for the informations, i enjoyed the video, u got a new subscriber 🥳
I would love for you to do a test to determine the prices, after using Ai workers to do most of the work, as compared to what it would be if you did all the work without using any Ai workers.
well done work mate ! there is so much important informations thank you so much !
Good Jobs, big thank you.
Thanks for your hard work, very much appreciated, great analysis :)
Fantastic video. One thing to note about the soybeans: the best price you got for them was proportionately lower than you best price for most other crops when compared with the prices listed in the tutorial on the website (which are average prices for easy economy, but things still should be proportional), so it looks like you just had a bad year for them in your test.
That is, the best prices you got for soy, cotton & sorghum were only about 80% of the listed easy econ avg prices, while everything else was around 90% of the listed easy econ avg prices. I think that's throwing you off a bit, since I'd assume those relative % values would be the same.
Hi Scroft, thankyou and you did a great job of analyzing and explaining stuff I was too lazy too go figure out myself. I was a bit surprised at the performance of the Soybeans position in your profitability chart as it is my go-to crop as well :D Well there goes the neighborhood. I suppose it is an easy money maker for the new starter until one can get into the more profitable crop types. Thanx for taking the time to do this. Awesome man.
They patched this and soybeans are much better now. I did a updated video 👍
Excellent video. Regarding the sale prices for grapes and olives, the in game information says they can't be transported by train, which means those ridiculously high prices can't be used for comparison.
Awesome mate, can really appreciate the time and effort you put into this and your other info videos 👍👍
I only came to see the information on minute 16:41. Thank you. I left a like for you
great stuff! very informative, you did an excellent job
Thank you for your hard work in this video. Very helpful and you answered exactly what I wanted to know.
You could make a addition in which you compare it to Grass/Hay/Silage or making silage from corn
I would love to see a video like this for silage, to see if any crops are better for silage, or if mowing, of chaffing grass is better.
Good man. Very helpful. Any chance your going to do a role play on this game. I absolutely loved your no mans land series, very sad it didn’t have an ending.
It's in my plans and will carry on from FS19. just waiting for some more mods
i had my own little experiment on lot No.3 in Erlengrat. 100% yield sold at highest price on hard. Canola is 35000 euro, Cotton is 53000 euro, and Sugarcane is 128000 euro and turn all Sugarcane into Sugar is around 240000 euro.
a tip…the large chicken coop rakes in about 300k every year with no maintenance 👍
Great video, set on clear conditions. Thank you for all your effort, the outcome was not what I expected either on some crops, so getting my sawing inline with these data I look forward to my own resoults. But as there is the new layer of production on top of the basis harvest, it Will be interesting if the final score Will stay the same. Brilliant video thanks, from a new subscriber.
Great analysis here, very methodical I remember watching this video a number of times when it first came out lol 😎
finally.. thank you so very much for your hard work
I even disabled Adblock for this video, you deserve the income
Thanks, much appreciated 👍😊
I'm not sure mulching and rolling is working correctly or doing anything. I've been keeping stats on my harvests and this morning I harvest oats from 44 but I didn't mulch or roll and I got 1900. So that means mulching and rolling that whole field only gave you 40 more oats or something like .02% increase. Might be worth investigating. Great vid and I really appreciate the hard work. I've been trying to figure this stuff out as I play for days now.
Excellent testing methods! thanks for your hard labour ;)
Thank you
I think you should have calculated the time it took you to harvest each field, so we could see which was the best and fastest.
Great video btw!
That's a lot of dedication and work in this video. Congratulations excellent video 📹
Thank you so much 😀
Turning the entire map into cotton. Came to check this video and I made the right choice. With field flipping you can buy the fields, plant the crops, sell the fields, then get the fertilizer contracts, buy the fields, harvest, sell get the cultivator contracts and repeat.